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JubyPhonic - MACARON

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Topic Starter
PyroBear
This beatmap was submitted using in-game submission on 2017년 9월 14일 목요일 at 오후 5:23:37

Artist: JubyPhonic
Title: MACARON
Tags: ATOLS Electronica mraihani JubyPhonicP
BPM: 140
Filesize: 11415kb
Play Time: 03:14
Difficulties Available:
  1. Collab Normal (1.69 stars, 184 notes)
  2. M-A-C-A-R-O-N (4.03 stars, 571 notes)
  3. Reynolduh's Hard (3.16 stars, 403 notes)
Download: JubyPhonic - MACARON
Download: JubyPhonic - MACARON (no video)
Information: Scores/Beatmap Listing
---------------
starting to map this again
Not for rank
Collab Normal by mraihani and Me
Hard by Reynolduh
Light Insane by Me
THNKS MR
  1. AlfaJorgito
  2. mraihani
  3. miradzin
  4. Dejirum
  5. Nostalgic
  6. XiMerx
  7. Pachiru
  8. Noffy
  9. Hytex
  10. Azulae
  11. Ohwow
  12. paranoid
  13. - Matha -
  14. Stormiverse
Don AlfaJorgito
Hi, im here for random player timing check.(And mini Suggestions)

BPM:140(all the song)

Offset:981.

Good luck.

01:32:266 - From here you can do a patter like this https://puu.sh/sCfm8/f5a6466c47.PNG (1/2 sliders)

01:45:981 - And here you can change to other pattern or make a pattern similar to the one above until the break

4 CS are better.

Ok, good luck.
mraihani
m4m from your queue

actually, this map has potential E = mgh

[color=ff0000]BPM=140[/color]

I tried to make this an Insane why is it a Hard T.T
its ok to name this insane, because you want to create insane, but you'll need to increase the star over 3.75


[timing points]
00:02:674 - 140 bpm, set volume to 50%,
and if you want, you could add one more samplesound to silence the slider. link: http://puu.sh/sCD0q/d19c98c523.wav
you dont need to remove timing point at 02:02:673 - you just need to convert the timing point to green
add another timing point here 01:04:431 - 140 bpm
add another. Offset: 122,716ms BPM: 140.04


[hard]
change diff name to insane
00:09:531 timing point: change to 1.0x
also you need to change the distance spacing to 1.0x
how to: hold alt, then the distance spacing settings appears in top-right
00:09:531 (1) - make this longer to leftbottom
00:10:388 (3,4) - i prefer this is a slider like this: http://puu.sh/sCAXe/ca5f798223.png
00:11:245 (1,2,3) - - the (1) is not long enough.... so i prefer this: http://puu.sh/sCB6t/b2c8876b06.png
00:13:388 (1) - remove new combo

[about the video]
video is containing audio file: if you still want the video added, try to ask someone remove the video.

ill give gd - easy diff (its undone yet http://puu.sh/sCCWQ/4918ad6300.osu)
its ok to you to continue

sorry for bad english
Topic Starter
PyroBear

AlfaJorgito wrote:

Hi, im here for random player timing check.(And mini Suggestions)

BPM:140(all the song)

Offset:981. Well rip :o I gotta change the later half's sliders.

Good luck.

01:32:266 - From here you can do a patter like this https://puu.sh/sCfm8/f5a6466c47.PNG (1/2 sliders) Ehh, normal circles build hype better than sliders (my opinion of course)

01:45:981 - And here you can change to other pattern or make a pattern similar to the one above until the break Replaced with a better pattern.

4 CS are better. I love big CS ¯\_(ツ)_/¯

Ok, good luck.
Thanks for the random timing check!

mraihani wrote:

m4m from your queue

actually, this map has potential E = mgh :!: thank you :cry:

I'll try to increase the star rating.


[timing points]
00:02:674 - 140 bpm, set volume to 50%, Ye
and if you want, you could add one more samplesound to silence the slider. link: http://puu.sh/sCD0q/d19c98c523.wav Thx
you dont need to remove timing point at 02:02:673 - you just need to convert the timing point to green
add another timing point here 01:04:431 - 140 bpm
add another. Offset: 122,716ms BPM: 140.04


[hard]
change diff name to insane
00:09:531 timing point: change to 1.0x
also you need to change the distance spacing to 1.0x Ok
how to: hold alt, then the distance spacing settings appears in top-right
00:09:531 (1) - make this longer to leftbottom changed
00:10:388 (3,4) - i prefer this is a slider like this: http://puu.sh/sCAXe/ca5f798223.png this too
00:11:245 (1,2,3) - - the (1) is not long enough.... so i prefer this: http://puu.sh/sCB6t/b2c8876b06.png I'm not really sure, so I kept it
00:13:388 (1) - remove new combo Changed

[about the video]
video is containing audio file: if you still want the video added, try to ask someone remove the video. Currently rendering without audio, it'll be updated along with the mapping changes.

ill give gd - easy diff (its undone yet http://puu.sh/sCCWQ/4918ad6300.osu)
its ok to you to continue AAAaaa :lol: thank you! I'll the map rest to my liking, I guess it'll be collab easy?

sorry for bad english
Thank you for the mod! I guess I have to find out a way to increase star rating without messing up the map.
Topic Starter
PyroBear
I should remove the normal hitsounds honestly...
Topic Starter
PyroBear
Well rip :o

https://osu.ppy.sh/ss/6716061

It's been stuck for a few mins.
miradzin
So your mod was really small, so this will be probably small too..
Insane
  1. First, check AiMod
  2. 00:02:695 - I would start mapping here.
  3. 00:20:695 (2) - Make this the same of here 00:21:552 (3,4) - one circle and then the slider.
  4. 00:26:695 (1) - For here, copy and paste slider (3) and then press ctrl+> 3 times, so it has same angle in the other direction.
  5. 01:15:552 (1) - Same of the other part.
  6. 01:33:981 (1,2,3,4) - I think those should have different position and 01:37:409 (1,2,3,4) - too, just like you made here 01:33:981 (1,2,3,4,1,2,3,4) -
  7. 03:11:266 - Should have a circle here and spinner beginning at 03:11:481 -
  8. Also I would make slider velocity much higher, it doesn't look good with sliders so slow, also is not good playing with those sliders too.
  9. If you make sv higher then you can make some better slider patterns, because they are almost always the same.
  10. The patterns are really repetitive, they are not bad, but not good too, repetitive patterns are not really that bad, but you should change the patterns now and then.
  11. The rhythm seems ok, but there are some good beats and sounds that you should map, (if this is gonna be your highest diff) like 00:36:981 -
That's it for my mod, just by taking a look at the easy diff, I saw a spinner that's too short, according to here https://osu.ppy.sh/wiki/Easy_(Difficulty)#Spinners spinners should be long in easy diffs, also some aesthetic issues.
GL with your map :)
I hope it helped
Topic Starter
PyroBear

miradzin wrote:

So your mod was really small, so this will be probably small too..
Insane
  1. First, check AiMod
  2. 00:02:695 - I would start mapping here.
  3. 00:20:695 (2) - Make this the same of here 00:21:552 (3,4) - one circle and then the slider.
  4. 00:26:695 (1) - For here, copy and paste slider (3) and then press ctrl+> 3 times, so it has same angle in the other direction.
  5. 01:15:552 (1) - Same of the other part.
  6. 01:33:981 (1,2,3,4) - I think those should have different position and 01:37:409 (1,2,3,4) - too, just like you made here 01:33:981 (1,2,3,4,1,2,3,4) -
  7. 03:11:266 - Should have a circle here and spinner beginning at 03:11:481 -
  8. Also I would make slider velocity much higher, it doesn't look good with sliders so slow, also is not good playing with those sliders too.
  9. If you make sv higher then you can make some better slider patterns, because they are almost always the same.
  10. The patterns are really repetitive, they are not bad, but not good too, repetitive patterns are not really that bad, but you should change the patterns now and then.
  11. The rhythm seems ok, but there are some good beats and sounds that you should map, (if this is gonna be your highest diff) like 00:36:981 -
That's it for my mod, just by taking a look at the easy diff, I saw a spinner that's too short, according to here https://osu.ppy.sh/wiki/Easy_(Difficulty)#Spinners spinners should be long in easy diffs, also some aesthetic issues.
GL with your map :)
I hope it helped
Thank you for your mod! Unfortunately it's still about 7 am here so the changes are going to have to wait :?. I do agree with the slider part but the start is staying on low slider velocity for 'atmosphere'.
Topic Starter
PyroBear

miradzin wrote:

So your mod was really small, so this will be probably small too..
Insane
  1. First, check AiMod I checked it after submitting the other changes :o I'll update it along with other changes later.
  2. 00:02:695 - I would start mapping here. Added jumps.
  3. 00:20:695 (2) - Make this the same of here 00:21:552 (3,4) - one circle and then the slider. Ehh, I don't really hear anything there.
  4. 00:26:695 (1) - For here, copy and paste slider (3) and then press ctrl+> 3 times, so it has same angle in the other direction.
  5. 01:15:552 (1) - Same of the other part. Here too
  6. 01:33:981 (1,2,3,4) - I think those should have different position and 01:37:409 (1,2,3,4) - too, just like you made here 01:33:981 (1,2,3,4,1,2,3,4) - made a better (and harder) pattern.
  7. 03:11:266 - Should have a circle here and spinner beginning at 03:11:481 - Fixed
  8. Also I would make slider velocity much higher, it doesn't look good with sliders so slow, also is not good playing with those sliders too. Made the SV higher in kiai and kiai only
  9. If you make sv higher then you can make some better slider patterns, because they are almost always the same. ^
  10. The patterns are really repetitive, they are not bad, but not good too, repetitive patterns are not really that bad, but you should change the patterns now and then. I'll try my best
  11. The rhythm seems ok, but there are some good beats and sounds that you should map, (if this is gonna be your highest diff) like 00:36:981 - I was actually debating if I should map it or not before I submitted, since the BPM got fixed I decided to add it in
That's it for my mod, just by taking a look at the easy diff, I saw a spinner that's too short, according to here https://osu.ppy.sh/wiki/Easy_(Difficulty)#Spinners spinners should be long in easy diffs, also some aesthetic issues. I noticed it while going through the map, fixed
GL with your map :)
I hope it helped
Thank you!
sorrensen_DELETED
Hey, M4M from your queue

General
*Mapset needs at least a Hard and a Normal to close the gap between Easy and Insane

Collab Easy
Generally in Easy diffs always use distance snap between notes and never use slider velocity changes (even iif it the kiai part 02:14:266 - )

Some parts that are not distance snapped are these

01:48:981 (1,1) - , 01:52:838 (1,2,3) - , 02:18:123 (1,2,3) - , 02:45:981 (2,3,4) -
and after the break you change the distance from 1x to 1.5x where you shouldn't

Insane
Maybe lower the AR to 8.5. I believe that the song isn't that fast or that hard for such high AR

00:13:838 (3,4,5,6) - I suggest using distance snap for these

00:21:766 (4) - I think using ctrl+g will improve the flow of the whole pattern

00:23:695 (3,4,5) - Also use distance snap for better flow

00:24:123 (5) - NC to imly the change of rhythm

00:38:695 (5) - ^

00:45:552 (4) - ^

00:52:409 (5) - ^ (try to find some more NC issues maybe I missed some)

00:54:766 (1,2) - Distance snap

Myabe you can add notes here at these parts 02:33:552 - 02:36:981 - 02:40:409 - 02:43:838 - 02:47:266 - 02:50:695 - 02:54:123 -

Overall I liked it. Good luck !!!
Topic Starter
PyroBear

Dejirum wrote:

Hey, M4M from your queue

General
*Mapset needs at least a Hard and a Normal to close the gap between Easy and Insane I'm probably gonna do a Normal Hard Light Insane spread so don't worry about it.

Collab Easy
Generally in Easy diffs always use distance snap between notes and never use slider velocity changes (even iif it the kiai part 02:14:266 - ) This is turning out to be a normal diff so this point will be disregarded

Some parts that are not distance snapped are these

01:48:981 (1,1) - , 01:52:838 (1,2,3) - , 02:18:123 (1,2,3) - , 02:45:981 (2,3,4) - I've fixed all of them.
and after the break you change the distance from 1x to 1.5x where you shouldn't

Insane
Maybe lower the AR to 8.5. I believe that the song isn't that fast or that hard for such high AR Blargh, AR 8~8.9 isn't really comfortable to play to me, I might change it if it becomes a genuine issue or another modder points it out but until then it's gonna stick with AR 9

00:13:838 (3,4,5,6) - I suggest using distance snap for these Fixed

00:21:766 (4) - I think using ctrl+g will improve the flow of the whole pattern Fixed

00:23:695 (3,4,5) - Also use distance snap for better flow Fixed

00:24:123 (5) - NC to imly the change of rhythm Fixed

00:38:695 (5) - ^ same here

00:45:552 (4) - ^ this too

00:52:409 (5) - ^ (try to find some more NC issues maybe I missed some) ^ I'll try to find more.

00:54:766 (1,2) - Distance snap fixed

Myabe you can add notes here at these parts 02:33:552 - 02:36:981 - 02:40:409 - 02:43:838 - 02:47:266 - 02:50:695 - 02:54:123 - I've added sliders.

Overall I liked it. Good luck !!!
Thank you for the mod. This is shaping out to be a way better map than my first map. :D
Nostalgic_old
Sorry for my belated M4M :D

u need a hard diff. collab normal using mainly 1/1 sliders but there are quite a lot of 1/4 circles in the insane diff. u need an even spread as for the overall difficulties of the diffs, not according to the star rating.

[Light Insane]
  1. ar-0.5, od-1: they are way too high for this light insane, especially it's just a 140 bpm song
  2. fix the volume of the hs
  3. 00:24:981 (1,2) - clap?
  4. 00:29:266 (1,2,3,4) - making them the same pattern as 00:30:123 (1,2,3,4) ?
  5. 00:36:981 (1,2,3,4) - Replace them with repeat slider?
  6. 00:40:409 (1,2,3,4) - ^
  7. 00:43:838 (1,2,3,4) - ^
  8. 00:47:266 (1,2,3,4) - ^
  9. 00:50:695 (1,2,3,4) - ^
  10. 00:54:123 (1,2,3,4) - ^
  11. 00:57:552 (1,2,3,4) - ^
  12. 01:19:838 (1,2) - clap?
  13. 02:34:409 (1,2,3) - Blanket can be better
  14. 02:37:838 (1,2) - Blanket
  15. 02:50:052 (8,9) - ^
  16. 02:51:981 Strong beat here, better not make it sliderend
[Collab Normal]
  1. louder hs in kiai pls
  2. 00:44:695 (2,3) - they can form a blanket
  3. 01:45:552 (1) - asymmetrical
  4. 01:49:409 (1) - tbh it doesn't look like an a, consider using a small letter a
  5. 02:10:838 (1,2) - pretty blatant they are not identical
  6. 02:16:409 (3,4) - symmetrical?
  7. still wip? don't feel like it should end there
In general you may try to use more sliders and blankets.

Good luck!
Topic Starter
PyroBear

Nostalgic wrote:

Sorry for my belated M4M :D

u need a hard diff. collab normal using mainly 1/1 sliders but there are quite a lot of 1/4 circles in the insane diff. u need an even spread as for the overall difficulties of the diffs, not according to the star rating. Yeah, I should honestly get a GD or map it myself but it probably won't get made until next year :lol: I have a hard time (hehe) mapping anything that's not my skillrange :?

[Light Insane]
  1. ar-0.5, od-1: they are way too high for this light insane, especially it's just a 140 bpm song Well, I said I'd change if if another modder mentions it on my other response so I've changed it.
  2. fix the volume of the hs I'm not really good at timing and hitsounding but I've fixed it :o
  3. 00:24:981 (1,2) - clap?
  4. 00:29:266 (1,2,3,4) - making them the same pattern as 00:30:123 (1,2,3,4) ?
  5. 00:36:981 (1,2,3,4) - Replace them with repeat slider? Figured alternating between stream and repeat slider was better.
  6. 00:40:409 (1,2,3,4) - ^
  7. 00:43:838 (1,2,3,4) - ^
  8. 00:47:266 (1,2,3,4) - ^
  9. 00:50:695 (1,2,3,4) - ^
  10. 00:54:123 (1,2,3,4) - ^
  11. 00:57:552 (1,2,3,4) - ^
  12. 01:19:838 (1,2) - clap?
  13. 02:34:409 (1,2,3) - Blanket can be better It's kind of hard to see but I've fixed it.
  14. 02:37:838 (1,2) - Blanket >.> I don't really see how
  15. 02:50:052 (8,9) - ^ I've purposely made it lead into (1)
  16. 02:51:981 Strong beat here, better not make it sliderend
[Collab Normal]
  1. louder hs in kiai pls
  2. 00:44:695 (2,3) - they can form a blanket
  3. 01:45:552 (1) - asymmetrical
  4. 01:49:409 (1) - tbh it doesn't look like an a, consider using a small letter a Slider art is hard :? I've fixed it tho.
  5. 02:10:838 (1,2) - pretty blatant they are not identical I'm sure it was actually copy pasted but I've copy pasted it again just to make sure.
  6. 02:16:409 (3,4) - symmetrical?
  7. still wip? don't feel like it should end there Yeah, as I said I'm not really great at making diffs that aren't what I usually play so it's still WIP, I think it'll get finished within this year.
In general you may try to use more sliders and blankets.

Good luck!
I've fixed anything I've not responded to. Thank you for the mod :)
XiMerx
volume is way too loud, it should never be louder than the song
also hitsounds are almost non-existent. look at BeatokIke's profile and there's a spoilerbox named 'hitsounding tips'. these tips should give you a rough idea on how to hitsound

unused hitsounds:
  1. drum-hitnormal.wav
  2. normal-hitnormal.wav
  3. normal-hitwhistle.wav
  4. normal-sliderslide.wav

light insane:
  1. Sliders are way too slow, it does not fit the song at all.
  2. 00:20:695 (2,4) - 01:15:552 (1,3) - very confusing to players, you should make (2) repeat once only. it also sounds better that way
  3. 00:24:123 (1,2,1,2,3) - if you want to do this, please use consistent DS
  4. 00:29:266 (1,2,3,4) - 00:30:123 (1,2,3,4,5) - you shoukd keep them at same DS
  5. 00:36:981 (1,2,3,4) - flow is not that good. you have a linear square pattern and a stream comes out of nowhere.
  6. 00:37:838 (1,2,3) - you can make a perfect triangle by using ctrl+shift+r and geometry math skills
  7. 00:40:409 (1) - 00:47:266 (1) - 01:00:981 (1) - try changing this into two 1/4 sliders, because these sliders seem out of place. also, what makes you decide whether to place a clickable stream of 4 or a slider that repeats?
  8. 00:45:552 (1,2,3,4) - compare this to 00:52:409 (5,6,7,8) - DS is completely different
  9. 00:44:695 (1) - 00:51:552 (1) - DS is so different after the stream, just use the same DS for everything
  10. 01:04:409 (1) - to emphasis the start of kiai, this note should be placed somewhere else with rather high spacing
  11. 01:31:838 - why is this not mapped?
  12. 01:46:838 (3) - why is there a discrepancy here when the note after is placed on the next square vertice
  13. 02:05:481 (7) - and every triple slider in this part, why a slider but not a clickable triple? imo this triple sound is very distinct in this part so it should be clickable
  14. 02:20:695 (1) - again, it is confusing
  15. 02:30:338 (1) - slider should not start here but rather here 02:30:123
  16. 02:42:552 (5,6,7) - fix blanket. don't know how? use the approach circle to gauge your slider shape. look: https://puu.sh/sDAyA/7c5c22e0c6.jpg you should try and use blankets as much as you can
  17. 03:01:623 - 03:08:481 - this should be mapped as well
  18. you should check your NCs by only NC-ing the large white tick only
normal:
  1. 01:06:123 (2) - confusing to newbies, maximum of one repeat slider should do well in a normal
  2. 00:44:695 (2,3,1) - use 1.0x DS
  3. Please check AIMod (ctrl+shift+a) and tick 'check distance snap' to check your DS errors
  4. 02:14:695 (1,2,3,4) - why are these sliders suddenly use increased SV?
  5. 02:19:838 (3) - try not to overlap with the previous slider
  6. 02:20:695 (1,2,3) - 02:42:981 (2) - 02:47:909 (1,2,3) - you should never resort spamming 1/2 in a normal diff.
  7. 02:07:409 (1,2,3,4,1,2) - rhythm is very messed up, sliders should start on the first and third white tick
  8. 02:30:123 - 02:33:552 - etc... should be mapped
  9. 03:08:266 (1) - you should perfect the circular shape by using an approach circle. look: http://puu.sh/sTpA9/bf6b9d033c.jpg
  10. 03:11:373 (1) - spinner should start 03:11:695 and end 03:14:695
Topic Starter
PyroBear

XiMerx wrote:

volume is way too loud, it should never be louder than the song Considering I play like this I probably didn't notice.
also hitsounds are almost non-existent. look at BeatokIke's profile and there's a spoilerbox named 'hitsounding tips'. these tips should give you a rough idea on how to hitsound

unused hitsounds:
  1. drum-hitnormal.wav
  2. normal-hitnormal.wav
  3. normal-hitwhistle.wav
  4. normal-sliderslide.wav
I have gotten rid of it other than the drum and slider sound, those were in use.

light insane:
  1. Sliders are way too slow, it does not fit the song at all. I dunno it felt better with slow sliders, this is a fairly slow song too...
  2. 00:20:695 (2,4) - 01:15:552 (1,3) - very confusing to players, you should make (2) repeat once only. it also sounds better that way
  3. 00:24:123 (1,2,1,2,3) - if you want to do this, please use consistent DS
  4. 00:29:266 (1,2,3,4) - 00:30:123 (1,2,3,4,5) - you shoukd keep them at same DS
  5. 00:36:981 (1,2,3,4) - flow is not that good. you have a linear square pattern and a stream comes out of nowhere. Well, the stream itself in the song does come out of nowhere fixed tho.
  6. 00:37:838 (1,2,3) - you can make a perfect triangle by using ctrl+shift+r and geometry math skills
  7. 00:40:409 (1) - 00:47:266 (1) - 01:00:981 (1) - try changing this into two 1/4 sliders, because these sliders seem out of place. also, what makes you decide whether to place a clickable stream of 4 or a slider that repeats? Alternation + emphasis.
  8. 00:45:552 (1,2,3,4) - compare this to 00:52:409 (5,6,7,8) - DS is completely different Yeah, both are emphasized by low spacing and high spacing respectively.
  9. 00:44:695 (1) - 00:51:552 (1) - DS is so different after the stream, just use the same DS for everything Sadly I have a hard time calculating so that the DS stays same after changing the inherited point's 'bpm'
  10. 01:04:409 (1) - to emphasis the start of kiai, this note should be placed somewhere else with rather high spacing
  11. 01:31:838 - why is this not mapped?
  12. 01:46:838 (3) - why is there a discrepancy here when the note after is placed on the next square vertice wait wtf this never was intended to be like that.
  13. 02:05:481 (7) - and every triple slider in this part, why a slider but not a clickable triple? imo this triple sound is very distinct in this part so it should be clickable Well this is a light insane... other than that I'm pairing them off to groups. 2 triples for this section 2 sliders for this one, etc so that they're 'balanced'
  14. 02:20:695 (1) - again, it is confusing
  15. 02:30:338 (1) - slider should not start here but rather here 02:30:123
  16. 02:42:552 (5,6,7) - fix blanket. don't know how? use the approach circle to gauge your slider shape. look: https://puu.sh/sDAyA/7c5c22e0c6.jpg you should try and use blankets as much as you can Woah I never learned about this. brb gonna have a gud time tucking all of the sliders in.
  17. 03:01:623 - 03:08:481 - this should be mapped as well dunno what to follow
  18. you should check your NCs by only NC-ing the large white tick only NCs here are a bit more complex than that but I'll try to make it more consistent.
normal:
  1. 01:06:123 (2) - confusing to newbies, maximum of one repeat slider should do well in a normal
  2. 00:44:695 (2,3,1) - use 1.0x DS
  3. Please check AIMod (ctrl+shift+a) and tick 'check distance snap' to check your DS errors
  4. 02:14:695 (1,2,3,4) - why are these sliders suddenly use increased SV? More variety but I guess I'll change it.
  5. 02:19:838 (3) - try not to overlap with the previous slider
  6. 02:20:695 (1,2,3) - 02:42:981 (2) - 02:47:909 (1,2,3) - you should never resort spamming 1/2 in a normal diff.
  7. 02:07:409 (1,2,3,4,1,2) - rhythm is very messed up, sliders should start on the first and third white tick
  8. 02:30:123 - 02:33:552 - etc... should be mapped I don't really find it important enough to map it on normal.
  9. 03:08:266 (1) - you should perfect the circular shape by using an approach circle. look: http://puu.sh/sTpA9/bf6b9d033c.jpg eh, it's good enough, I don't really write A's like that anyways...
  10. 03:11:373 (1) - spinner should start 03:11:695 and end 03:14:695 starts on the piano sound and ends on it, it might be irregular but it's there.
Fixed anything I've not responded to. Thanks and sorry for the late reply, I had to attend and interview :o
Pachiru
[Normal]
  1. 00:16:409 (1) - Why not curving your slider with the middle of it, so it could get a better flow? Like that: https://puu.sh/sVKZj/367ae43c20.png
  2. 00:29:266 (4) - Move a bit this slider like i did on the picture to avoid the overlap with the number 2: https://puu.sh/sVL1t/2e8ac3d5f3.png
  3. 00:30:552 (2,3,4) - Never do that in a Normal diff. It hide the shape of the next and the current slider, so don't do that.
  4. 00:35:266 (3) - I don't know why you did a 4/1 slider here. There is no use since you mapped on beat/vocal, and even on both, there is no beat like you mapped on this slider so try to split it in a double slider.
  5. 00:38:695 (3) - The end of this slider should be clickable, so dont end this slider here, try to split it too into two sliders; and let's see if it's okay like that. https://puu.sh/sVLgC/f70229fd2b.png Since the vocals are more audible as the beat, so it fit good like I show you, you can take what you want, but if you change it here, then duplicate the same pattern on those points: 00:42:123 (3) - 00:45:552 (3) - 00:48:981 (3) - 00:50:695 (1) -
  6. 00:59:266 (2,1) - The overlap here is not good. Try changing the slider tail elsewhere!
  7. 01:03:981 - End the slider here, and then do 1/1 patterns for the kiai because it fit good with the song and it has to be harder since the kiai is here.
  8. 01:29:266 (3,1) - Avoid this, it's completely hiding the next slider, and it will bother the player for sure. So be careful with those stacks that can make the player fail!
  9. 02:57:981 (1,1) - Same here! Like here 03:04:838 (1) - 03:08:266 (1) -
  10. Don't forget to check your AI mod too, because there is some errors here!
[General]
  1. Add an Hard diff if you want to make a ranked mapset, and also upgrade the slider velocity of your Light Insane.
Noffy
I randomly found this map and I already forgot how even though it was like 20 minutes ago.
So, just wanted to point out that..

the original name for the artist is ATOLS not ATOL.
Consider either changing the tags, or adding ATOLS to them if you really want to keep ATOL as well for some reason.

crediting the original artist properly is important :C!
Topic Starter
PyroBear

Pachiru wrote:

[Normal]
  1. 00:16:409 (1) - Why not curving your slider with the middle of it, so it could get a better flow? Like that: https://puu.sh/sVKZj/367ae43c20.png
  2. 00:29:266 (4) - Move a bit this slider like i did on the picture to avoid the overlap with the number 2: https://puu.sh/sVL1t/2e8ac3d5f3.png
  3. 00:30:552 (2,3,4) - Never do that in a Normal diff. It hide the shape of the next and the current slider, so don't do that.
  4. 00:35:266 (3) - I don't know why you did a 4/1 slider here. There is no use since you mapped on beat/vocal, and even on both, there is no beat like you mapped on this slider so try to split it in a double slider.
  5. 00:38:695 (3) - The end of this slider should be clickable, so dont end this slider here, try to split it too into two sliders; and let's see if it's okay like that. https://puu.sh/sVLgC/f70229fd2b.png Since the vocals are more audible as the beat, so it fit good like I show you, you can take what you want, but if you change it here, then duplicate the same pattern on those points: 00:42:123 (3) - 00:45:552 (3) - 00:48:981 (3) - 00:50:695 (1) -
  6. 00:59:266 (2,1) - The overlap here is not good. Try changing the slider tail elsewhere!
  7. 01:03:981 - End the slider here, and then do 1/1 patterns for the kiai because it fit good with the song and it has to be harder since the kiai is here.
  8. 01:29:266 (3,1) - Avoid this, it's completely hiding the next slider, and it will bother the player for sure. So be careful with those stacks that can make the player fail!
  9. 02:57:981 (1,1) - Same here! Like here 03:04:838 (1) - 03:08:266 (1) -¯\_(ツ)_/¯I probably spent more time fixing the sliders than anything else :o
  10. Don't forget to check your AI mod too, because there is some errors here!
Everything's fixed~
[General]
  1. Add an Hard diff if you want to make a ranked mapset, and also upgrade the slider velocity of your Light Insane. Am I the only one who likes slow sv :( and yeah, I'm planning on getting a hard GD.

Noffy wrote:

I randomly found this map and I already forgot how even though it was like 20 minutes ago.
So, just wanted to point out that..

the original name for the artist is ATOLS not ATOL.
Consider either changing the tags, or adding ATOLS to them if you really want to keep ATOL as well for some reason.

crediting the original artist properly is important :C!
Idiot me probably copy pasted without the S :? anyways fixed! Thank you so much for pointing this out! :)
Sorry for the late replies I've been busy for the past day 'cause highschool. Anyways, I'll get to modding Pachiru's map.
Hytex
[Collab Normal]
00:12:981 (1,2,3) - these could flow better
00:34:409 (2) - I recommend replacing a flipped version of (1)
00:39:552 (6) - sliders are too close, make it a bit higher
00:42:123 (3,4) - make these curved
00:43:838 (1,2,3) - these three could form a blanket if you curve the (2) and (3) and put the (1) between them
00:46:409 (4) - curve this
00:47:266 (1) - I recommend putting it on top of the slider end (when its curved) so it could flow
00:49:838 (4) - replace this with a flipped version of (2) from after this part
00:55:838 (3,4) - idk if you could make these flow
01:04:409 (1,2,3,4,5,6) - these patterns look bad imo make the sliders curve too, and arrange the hitcircles into more of an acceptable one
01:09:552 (2,3) - curve these
01:09:552 (2,3,1,2,3,4) - these patterns can be good if you arrange them properly
01:14:695 (1,2,3,4) - put this on top of slider so it can flow better
01:18:123 (1,2,3) - flip these horizontally
01:19:838 (3) - I think you could make this into two hitcircles instead
01:28:838 (2) - put this closer
01:32:266 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I think you could make these into something more acceptable than just putting sliderarts everywhere :p
02:02:695 (1,2,3,4) - curve these
02:10:409 (5) - flip this vertically
Now all I could say that your collab partner, some of his/her parts had lack of effort put in. So, I think they should fix these into more of an acceptable part.
Topic Starter
PyroBear

Hytex wrote:

[Collab Normal]
00:12:981 (1,2,3) - these could flow better
00:34:409 (2) - I recommend replacing a flipped version of (1) Crud I forgot to switch it back after flipping it to check the blanket :o
00:39:552 (6) - sliders are too close, make it a bit higher
00:42:123 (3,4) - make these curved
00:43:838 (1,2,3) - these three could form a blanket if you curve the (2) and (3) and put the (1) between them Ehh, I feel like putting them apart feels less confusing.
00:46:409 (4) - curve this
00:47:266 (1) - I recommend putting it on top of the slider end (when its curved) so it could flow Same as my upper point.
00:49:838 (4) - replace this with a flipped version of (2) from after this part
00:55:838 (3,4) - idk if you could make these flow That would probably ruin the blanket.
01:04:409 (1,2,3,4,5,6) - these patterns look bad imo make the sliders curve too, and arrange the hitcircles into more of an acceptable one
01:09:552 (2,3) - curve these
01:09:552 (2,3,1,2,3,4) - these patterns can be good if you arrange them properly
01:14:695 (1,2,3,4) - put this on top of slider so it can flow better I've overlapped 4, but for easy readability left the others as is
01:18:123 (1,2,3) - flip these horizontally
01:19:838 (3) - I think you could make this into two hitcircles instead I don't think the 2nd sylable is that strong so it's a slider and a circle
01:28:838 (2) - put this closer
01:32:266 (1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - I think you could make these into something more acceptable than just putting sliderarts everywhere :p I don't think I want to put 7 digit players through jump hell like the light insane diff :?
02:02:695 (1,2,3,4) - curve these The sound's a harsh / techno -y sound, I think straight sliders fit better on those type of sounds.
02:10:409 (5) - flip this vertically
Now all I could say that your collab partner, some of his/her parts had lack of effort put in. So, I think they should fix these into more of an acceptable part. It's kind of iffy to call it a collab but he did his part and I did mine :D I'm not sure what those unacceptable parts are but I'm sure I can fix it if someone points them out.
Thank you for the mod~ small suggestion but you should specify why you think some parts should be changed.
Alpe
[Some small tips]
dont activate epilepsy warning. This map doesnt have any storyboard
activate widescreen support
I honestly dont recommend to use black and white as combo colours. You cant see the white circles because of the white background. And black is generally a strong colour in my opinion. Take some softer colours if you want to show that the music gets slower soft colours
volume in KiAi time is too loud
the preview points are different from the both diffs
you can use Ctrl+Shift+A to open AiMod to fix some problems if there are some.

THIS ISNT A MOD DONT GIVE ME ANY KUDOS!

Anyways good luck on this map!
Topic Starter
PyroBear

Azulae wrote:

[Some small tips]
dont activate epilepsy warning. This map doesnt have any storyboard the video has flashing and strobing a lot.
activate widescreen support
I honestly dont recommend to use black and white as combo colours. You cant see the white circles because of the white background. And black is generally a strong colour in my opinion. Take some softer colours if you want to show that the music gets slower soft colours :D I'll change the combo colors
volume in KiAi time is too loud lowered
the preview points are different from the both diffs fixed
you can use Ctrl+Shift+A to open AiMod to fix some problems if there are some.

THIS ISNT A MOD DONT GIVE ME ANY KUDOS!

Anyways good luck on this map!
Ohwow
Hi, from your M4M, not very good at modding low diff, but I will try

Collab Normal
For sliders longer than 1/1 beat like 00:09:552 (1) - 00:12:981 (1) - 00:14:695 (3) - 00:16:409 (1) - 00:19:838 (1) - 00:23:266 (1) - 00:26:695 (1) - , and lots more throughout the song, I feel like they are missing out on a lot of beats that the song provides. replacing these sliders with more 1/1 sliders or circles would be better to emphasize those loud 1/1 beats. These long sliders also make the mapping as a whole less appealing.

00:23:266 (1,2) - It would look a lot nicer of they blanket, since that huge curve slider is just asking for that blanket. But then again, I would recommend even more to just change the big sliders into 1/1 sliders to better map to the beat.

00:34:409 (2,3) - could blanket better

00:36:981 - 00:40:409 - 00:43:838 - 00:47:266 - 00:50:695 - and so on: Maybe you can put a 1/4 repeating slider to map that specific sound:


00:37:838 (4,5,6) - make slider(5) be on top of slider(6), so that slider(4) would be curving towards the 5, it would flow a bit nicer than what you currently have. (also make sure you put that next circle 00:40:409 (1) - closer to keep spacing constant)

00:41:266 (2) - maybe it would be better to place this slider more in the upper half of the screen, since the previous pattern was already mapped on the bottom half. Then you can continue the rest of the pattern from there. Another thing about thisslider is that you should curve it less to match the next sliders 00:42:123 (3,4) -

00:50:695 (1,2) - Can blanket this better.
01:04:409 (1,2,3,4) and 02:28:409 (3,4,5,6) - right angle jumps look really boxy and looks like old style mapping, and does not have too much flow.
01:06:123 (5,6) - can blanket this to circle(4)

01:24:981 - Long sliders in these parts, I get you're trying to spell out the word Macaron, but gameplay wise, it's really not that appealing. These sliders just disregards the music just to spell out a word. Players want to click to the beat, not trying to trace letters on the screen. only do this kinds of stuff when you're not completely disregarding the music. Also, overlapping sliders like 01:32:266 (1,2) - is bad.

02:18:123 (1) - end: Please keep spacing consistent. 99% of the time, use distance snapping on low difficulties.

Last notes: Yah just slap a lot of those 1/1 sliders instead of those longs sliders. You randomly placed long sliders when there there's nothing in the music that supports it imo. Keep things simple. Simple patterns like you did here: 00:44:695 (2,3) - 00:38:695 (5,6) - 00:42:123 (3,4) - make the map look better and simpler (also makes flow better) Maybe you're trying to put some long sliders to make patterns more varied so it's not the same 1/1 slider over and over again, but really, you have to map to music. If the music isn't doing anything special, the map shouldn't do anything special either.
Hopefully this mod helps. Good luck!
Topic Starter
PyroBear

Ohwow wrote:

Hi, from your M4M, not very good at modding low diff, but I will try

Collab Normal
For sliders longer than 1/1 beat like 00:09:552 (1) - 00:12:981 (1) - 00:14:695 (3) - 00:16:409 (1) - 00:19:838 (1) - 00:23:266 (1) - 00:26:695 (1) - , and lots more throughout the song, I feel like they are missing out on a lot of beats that the song provides. replacing these sliders with more 1/1 sliders or circles would be better to emphasize those loud 1/1 beats. These long sliders also make the mapping as a whole less appealing. I changed some, but more 1/1 sliders ephasizes the kiai parts less.
[/color]
00:23:266 (1,2) - It would look a lot nicer of they blanket, since that huge curve slider is just asking for that blanket. But then again, I would recommend even more to just change the big sliders into 1/1 sliders to better map to the beat. blankets don't work well here.

00:34:409 (2,3) - could blanket better

00:36:981 - 00:40:409 - 00:43:838 - 00:47:266 - 00:50:695 - and so on: Maybe you can put a 1/4 repeating slider to map that specific sound:
No 1/4s in Normal.

00:37:838 (4,5,6) - make slider(5) be on top of slider(6), so that slider(4) would be curving towards the 5, it would flow a bit nicer than what you currently have. (also make sure you put that next circle 00:40:409 (1) - closer to keep spacing constant) Made it flow better but I'm not overlapping sliders.

00:41:266 (2) - maybe it would be better to place this slider more in the upper half of the screen, since the previous pattern was already mapped on the bottom half. Then you can continue the rest of the pattern from there. Another thing about thisslider is that you should curve it less to match the next sliders 00:42:123 (3,4) -

00:50:695 (1,2) - Can blanket this better. It's already ok.
01:04:409 (1,2,3,4) and 02:28:409 (3,4,5,6) - right angle jumps look really boxy and looks like old style mapping, and does not have too much flow.
01:06:123 (5,6) - can blanket this to circle(4) I don't really want to cluster it on 4

01:24:981 - Long sliders in these parts, I get you're trying to spell out the word Macaron, but gameplay wise, it's really not that appealing. These sliders just disregards the music just to spell out a word. Players want to click to the beat, not trying to trace letters on the screen. only do this kinds of stuff when you're not completely disregarding the music. Also, overlapping sliders like 01:32:266 (1,2) - is bad. Alright, I've fixed that but the later one's staying because of emphasis by simplifying it.

02:18:123 (1) - end: Please keep spacing consistent. 99% of the time, use distance snapping on low difficulties.

Last notes: Yah just slap a lot of those 1/1 sliders instead of those longs sliders. You randomly placed long sliders when there there's nothing in the music that supports it imo. Keep things simple. Simple patterns like you did here: 00:44:695 (2,3) - 00:38:695 (5,6) - 00:42:123 (3,4) - make the map look better and simpler (also makes flow better) Maybe you're trying to put some long sliders to make patterns more varied so it's not the same 1/1 slider over and over again, but really, you have to map to music. If the music isn't doing anything special, the map shouldn't do anything special either.
Hopefully this mod helps. Good luck!
Thanks for the mod. I've fixed anything that's not been replied to.
Hytex
I recommend putting cs4 instead of cs3
On light insane
paranoid_old_1
Collab Normal

00:50:695 (1) - this is uncomfortable to play try (CTRL + G).

01:02:695 (1) - i'm not 100% but i think you need atlas a two bar space in between the end of a slider and the next object. (According to the guidelines.)

01:29:266 (3) - move this object to: x:262 y:198 to avoid awkward overlaps... ect.

02:24:552 (4) - move this object to: x:188 y:184 for the same reason as above.

02:45:981 (2) - this is a little to high spacing for a normal difficulty.

Light Insane

00:13:945 (4,7,1,3) - why do those objects have clap hit sounds. it doesn't sound right (imo).

00:24:123 (1,2,1,2) - again, same as above.

00:31:838 (1,2,1,2) - this is getting a little concerning. consider changing those to whistle hit sounds.

00:33:552 (1,2) - also these. ^

00:40:409 (5,6) - why are these two sliders, and: 00:36:981 (1,2,3,4) - are four circles. what's the concept???

00:47:266 (1,2) - same as above, but with: 00:43:838 (1,2,3,4) -

this map needs quite a bit of work but, i wish you the best.
Topic Starter
PyroBear

paranoid wrote:

Collab Normal

00:50:695 (1) - this is uncomfortable to play try (CTRL + G).

01:02:695 (1) - i'm not 100% but i think you need atlas a two bar space in between the end of a slider and the next object. (According to the guidelines.)

01:29:266 (3) - move this object to: x:262 y:198 to avoid awkward overlaps... ect.

02:24:552 (4) - move this object to: x:188 y:184 for the same reason as above.

02:45:981 (2) - this is a little to high spacing for a normal difficulty.

Light Insane

00:13:945 (4,7,1,3) - why do those objects have clap hit sounds. it doesn't sound right (imo).

00:24:123 (1,2,1,2) - again, same as above.

00:31:838 (1,2,1,2) - this is getting a little concerning. consider changing those to whistle hit sounds.

00:33:552 (1,2) - also these. ^

00:40:409 (5,6) - why are these two sliders, and: 00:36:981 (1,2,3,4) - are four circles. what's the concept???

00:47:266 (1,2) - same as above, but with: 00:43:838 (1,2,3,4) -

this map needs quite a bit of work but, i wish you the best.
8 months late mod reply :thinking: all fixed!
Petal
M-A-C-A-R-O-N


00:02:695 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think these spacing is too large considering its only the beginning of the song , you can try making different patterns with it and see how it works out , and its good to have them spaced the same but just not that wide :pp

00:11:266 (1) - I don't think you need NC here ,00:12:981 (1) - keep this one though , since the tone of the vocalist changed

00:14:695 (1) - and 00:15:981 (3) - should really blanket better

00:17:266 (5) - NC

01:18:981 (5) - ^

01:21:552 (3) - ^

01:25:838 (5) - ^

00:17:695 (1) - no need NC this

00:20:695 (2) - if you are going to change SV here , NC please.

01:06:123 (6) - ^

I think the SV change from this 00:19:838 (1) - to 00:20:695 (2) - is too huge

00:20:695 (2) - 00:21:766 (5) - really rare people would use such curved angles with sliders, maybe need to redo those, up to you.

00:25:838 (3,1) - these 2 has the same SV , and also nothing special is happening here so no need NC

00:30:981 (5) - I suggest NC here

00:40:409 (5) - ^

00:47:266 (1,2,3,4) - blanket this better pls

00:54:123 (1,2,3,4) - earlier these are not stacks , why are they now

02:12:338 (2,3,4) - earlier encountering these sounds , you put reverse 1/4 but now u put triple lol

02:24:552 (5) - spacing larger than 02:24:338 (3,4) - when they are the same pattern of sound

02:45:552 (3) - does not fit at all lol , and if you decide to still put this here please NC

02:47:909 (1) - the slider head and the tail displays equally important sounds so I think it should be replaced with circles instead

03:02:695 (1,2,3,4,1,2,3,4) - whats happening here 03:09:552 (1,2,3,4,1,2,3) -

03:11:481 (1) - spinner please end on white tick

Overall I think that this needs a remap , and you still have to learn more about object placements and not overusing SV changes , that's all good luck!
Topic Starter
PyroBear

- Matha - wrote:

M-A-C-A-R-O-N


00:02:695 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think these spacing is too large considering its only the beginning of the song , you can try making different patterns with it and see how it works out , and its good to have them spaced the same but just not that wide :pp

00:11:266 (1) - I don't think you need NC here ,00:12:981 (1) - keep this one though , since the tone of the vocalist changed

00:14:695 (1) - and 00:15:981 (3) - should really blanket better

00:17:266 (5) - NC

01:18:981 (5) - ^

01:21:552 (3) - ^

01:25:838 (5) - ^

00:17:695 (1) - no need NC this

00:20:695 (2) - if you are going to change SV here , NC please.

01:06:123 (6) - ^

I think the SV change from this 00:19:838 (1) - to 00:20:695 (2) - is too huge

00:20:695 (2) - 00:21:766 (5) - really rare people would use such curved angles with sliders, maybe need to redo those, up to you.

00:25:838 (3,1) - these 2 has the same SV , and also nothing special is happening here so no need NC

00:30:981 (5) - I suggest NC here

00:40:409 (5) - ^

00:47:266 (1,2,3,4) - blanket this better pls

00:54:123 (1,2,3,4) - earlier these are not stacks , why are they now

02:12:338 (2,3,4) - earlier encountering these sounds , you put reverse 1/4 but now u put triple lol

02:24:552 (5) - spacing larger than 02:24:338 (3,4) - when they are the same pattern of sound

02:45:552 (3) - does not fit at all lol , and if you decide to still put this here please NC

02:47:909 (1) - the slider head and the tail displays equally important sounds so I think it should be replaced with circles instead

03:02:695 (1,2,3,4,1,2,3,4) - whats happening here 03:09:552 (1,2,3,4,1,2,3) -

03:11:481 (1) - spinner please end on white tick it's following the piano sound and it distinctively ends at the blue tick.

Overall I think that this needs a remap , and you still have to learn more about object placements and not overusing SV changes , that's all good luck!
Thank you for the mod, I'll get to fixing the map tomorrow.
Topic Starter
PyroBear

- Matha - wrote:

M-A-C-A-R-O-N


00:02:695 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I think these spacing is too large considering its only the beginning of the song , you can try making different patterns with it and see how it works out , and its good to have them spaced the same but just not that wide :pp

00:11:266 (1) - I don't think you need NC here ,00:12:981 (1) - keep this one though , since the tone of the vocalist changed She puts emphasis on the first syllable

00:14:695 (1) - and 00:15:981 (3) - should really blanket better No intentions to blanket it.

00:17:266 (5) - NC

01:18:981 (5) - ^

01:21:552 (3) - ^

01:25:838 (5) - ^

00:17:695 (1) - no need NC this She puts emphasis on 'are'


00:20:695 (2) - if you are going to change SV here , NC please.

01:06:123 (6) - ^

I think the SV change from this 00:19:838 (1) - to 00:20:695 (2) - is too huge

00:20:695 (2) - 00:21:766 (5) - really rare people would use such curved angles with sliders, maybe need to redo those, up to you. Keeping this

00:25:838 (3,1) - these 2 has the same SV , and also nothing special is happening here so no need NC

00:30:981 (5) - I suggest NC here

00:40:409 (5) - ^

00:47:266 (1,2,3,4) - blanket this better pls no blanket but changed the shape

00:54:123 (1,2,3,4) - earlier these are not stacks , why are they now

02:12:338 (2,3,4) - earlier encountering these sounds , you put reverse 1/4 but now u put triple lol more leniency after jumps

02:24:552 (5) - spacing larger than 02:24:338 (3,4) - when they are the same pattern of sound

02:45:552 (3) - does not fit at all lol , and if you decide to still put this here please NC Keeped and NC'd

02:47:909 (1) - the slider head and the tail displays equally important sounds so I think it should be replaced with circles instead

03:02:695 (1,2,3,4,1,2,3,4) - whats happening here 03:09:552 (1,2,3,4,1,2,3) - Following piano sound, NC'ed

03:11:481 (1) - spinner please end on white tick it's following the piano sound and it distinctively ends at the blue tick.

Overall I think that this needs a remap , and you still have to learn more about object placements and not overusing SV changes , that's all good luck!
All fixed, I might remap it idk tbh
coke bottle
hihi a gd coming through

probs the weirdest map I have mapped on lol

a hard diff gd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 92695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20695,194802
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.300006

[Metadata]
Title:MACARON
TitleUnicode:MACARON
Artist:JubyPhonic
ArtistUnicode:JubyPhonic
Creator:PyroBear
Version:Reynolduh's Hard
Source:
Tags:ATOLS Electronica mraihani JubyPhonicP
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

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//Break Periods
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2,150323,163645
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
PyroBear

Reynolduh wrote:

hihi a gd coming through

probs the weirdest map I have mapped on lol

a hard diff gd
osu file format v14

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[Metadata]
Title:MACARON
TitleUnicode:MACARON
Artist:JubyPhonic
ArtistUnicode:JubyPhonic
Creator:PyroBear
Version:Reynolduh's Hard
Source:
Tags:ATOLS Electronica mraihani JubyPhonicP
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329,71,64409,6,0,B|362:105|362:105|363:155,1,75.0000028610231
294,249,64838,2,0,B|293:307|293:307|317:336,1,75.0000028610231
411,239,65266,2,0,L|416:190,2,37.5000014305115
300,160,65695,1,0,0:0:0:0:
200,250,66123,2,0,L|201:276,2,18.7500007152558
199,182,66552,1,0,0:0:0:0:
305,98,66981,2,0,L|331:81,2,18.7500007152558
248,134,67409,1,0,0:0:0:0:
117,100,67838,2,0,L|97:84,2,18.7500007152558
171,137,68266,1,0,0:0:0:0:
403,274,68695,6,0,B|414:233|414:233|403:191,1,75.0000028610231
406,201,69123,2,0,B|381:168|381:168|336:151,1,75.0000028610231
349,156,69552,2,0,B|307:154|307:154|262:188,1,75.0000028610231
280,174,69981,2,0,B|250:204|250:204|249:255,1,75.0000028610231
250,371,70409,1,0,0:0:0:0:
182,254,70623,1,0,0:0:0:0:
237,130,70838,1,0,0:0:0:0:
237,130,71052,1,0,0:0:0:0:
298,103,71266,6,0,B|313:87|313:87|338:89,1,37.5000014305115
396,92,71695,2,0,B|419:99|419:99|433:124,1,37.5000014305115
473,159,72123,2,0,B|498:199|498:199|483:241,1,75.0000028610231
372,298,72981,2,0,L|385:313,2,18.7500007152558
330,246,73409,1,0,0:0:0:0:
250,136,73838,2,0,L|231:115,2,18.7500007152558
289,190,74266,1,0,0:0:0:0:
385,95,74695,2,0,L|405:72,2,18.7500007152558
337,143,75123,1,0,0:0:0:0:
326,322,75552,6,0,B|299:338|299:338|260:332,1,50
280,335,75981,2,0,B|249:329|249:329|223:301,1,50
236,316,76409,2,0,B|215:292|215:292|214:253,1,50
214,273,76838,2,0,B|213:241|213:241|237:211,1,50
305,186,77266,1,0,0:0:0:0:
362,255,77481,1,0,0:0:0:0:
338,341,77695,1,0,0:0:0:0:
338,341,77909,1,0,0:0:0:0:
248,341,78123,6,0,B|214:328|214:328|202:294,2,50
338,340,78766,1,0,0:0:0:0:
372,256,78981,2,0,L|393:216,2,25
330,335,79409,1,0,0:0:0:0:
220,192,79838,2,0,L|243:216,2,25
167,119,80266,1,0,0:0:0:0:
347,119,80695,2,0,L|364:89,2,25
302,197,81123,1,0,0:0:0:0:
357,268,81552,2,0,L|369:282,2,12.5
328,233,81981,1,0,0:0:0:0:
75,137,82409,6,0,B|91:88|91:88|137:70,1,75.0000028610231
112,79,82838,2,0,B|162:68|162:68|201:99,1,75.0000028610231
180,82,83266,2,0,B|214:120|214:120|207:169,1,75.0000028610231
210,143,83695,2,0,B|226:192|226:192|272:210,1,75.0000028610231
377,163,84123,1,0,0:0:0:0:
432,286,84338,1,0,0:0:0:0:
301,321,84552,1,0,0:0:0:0:
301,321,84766,1,0,0:0:0:0:
165,331,84981,6,0,L|132:253,1,75.0000028610231
270,262,85409,2,0,L|303:184,1,75.0000028610231
192,109,85838,2,0,L|152:81,2,37.5000014305115
305,181,86266,1,0,0:0:0:0:
416,68,86695,2,0,L|450:36,2,37.5000014305115
315,158,87123,1,0,0:0:0:0:
201,275,87552,2,0,L|156:326,2,37.5000014305115
291,174,87981,1,0,0:0:0:0:
447,282,88409,2,0,L|485:310,2,37.5000014305115
338,201,88838,1,0,0:0:0:0:
114,50,89266,6,0,B|97:98|97:98|109:138,1,75.0000028610231
103,121,89695,2,0,B|116:170|116:170|149:195,1,75.0000028610231
135,184,90123,2,0,B|176:212|176:212|218:211,1,75.0000028610231
201,212,90552,2,0,B|251:207|251:207|282:179,1,75.0000028610231
236,59,90981,1,0,0:0:0:0:
369,77,91195,1,0,0:0:0:0:
341,208,91409,1,0,0:0:0:0:
341,208,91623,1,0,0:0:0:0:
56,338,92266,6,0,L|148:337,1,75.0000028610231
130,337,92695,2,0,L|204:313,1,75.0000028610231
202,313,93123,2,0,L|279:248,1,75.0000028610231
259,264,93552,2,0,L|290:183,1,75.0000028610231
285,194,93981,2,0,L|331:119,1,75.0000028610231
324,130,94409,2,0,L|391:69,1,75.0000028610231
379,79,94838,2,0,L|454:90,1,75.0000028610231
453,89,95266,1,0,0:0:0:0:
429,359,95695,6,0,L|337:358,1,75.0000028610231
354,358,96124,2,0,L|280:333,1,75.0000028610231
283,334,96552,2,0,L|206:268,1,75.0000028610231
225,286,96981,2,0,L|194:204,1,75.0000028610231
199,215,97410,2,0,L|153:139,1,75.0000028610231
161,151,97838,2,0,L|94:89,1,75.0000028610231
105,100,98267,2,0,L|30:110,1,75.0000028610231
30,110,98695,1,0,0:0:0:0:
145,353,99123,6,0,L|146:261,1,75.0000028610231
145,278,99552,2,0,L|189:197,1,75.0000028610231
180,212,99981,2,0,L|261:178,1,75.0000028610231
249,182,100409,2,0,L|325:189,1,75.0000028610231
324,188,100838,2,0,L|411:170,1,75.0000028610231
397,172,101266,2,0,L|440:102,1,75.0000028610231
436,108,101695,2,0,L|408:30,1,75.0000028610231
410,37,102123,1,0,0:0:0:0:
256,192,102552,12,0,105123,0:0:0:0:
55,69,105981,5,0,0:0:0:0:
84,336,106409,1,0,0:0:0:0:
139,71,106838,1,0,0:0:0:0:
169,338,107266,1,0,0:0:0:0:
220,72,107695,1,0,0:0:0:0:
250,339,108123,1,0,0:0:0:0:
298,73,108552,1,0,0:0:0:0:
329,341,108981,1,0,0:0:0:0:
358,74,109409,5,0,0:0:0:0:
329,341,109837,1,0,0:0:0:0:
274,76,110266,1,0,0:0:0:0:
244,343,110694,1,0,0:0:0:0:
193,77,111123,1,0,0:0:0:0:
163,344,111551,1,0,0:0:0:0:
115,78,111980,1,0,0:0:0:0:
84,346,112409,1,0,0:0:0:0:
115,78,112838,5,0,0:0:0:0:
382,107,113266,1,0,0:0:0:0:
117,162,113695,1,0,0:0:0:0:
384,192,114123,1,0,0:0:0:0:
118,243,114552,1,0,0:0:0:0:
385,273,114980,1,0,0:0:0:0:
119,321,115409,1,0,0:0:0:0:
387,352,115838,1,0,0:0:0:0:
119,321,116266,5,0,0:0:0:0:
386,292,116694,1,0,0:0:0:0:
121,237,117123,1,0,0:0:0:0:
388,207,117551,1,0,0:0:0:0:
122,156,117980,1,0,0:0:0:0:
389,126,118408,1,0,0:0:0:0:
123,78,118837,1,0,0:0:0:0:
97,104,122695,6,0,B|139:107|157:75|157:75|223:75,2,125
95,354,123552,1,0,0:0:0:0:
219,349,123766,2,0,B|232:335|232:335|228:292,2,62.5
95,354,124195,1,0,0:0:0:0:
160,247,124409,2,0,B|171:204|204:200|204:200|207:152|245:145,1,125
227,151,124731,2,0,B|212:111|212:111|218:78,1,62.5
402,257,125266,1,0,0:0:0:0:
402,257,125481,2,0,L|339:297,1,62.5
301,330,125695,2,0,B|266:344|266:344|214:338|214:338|202:302,1,125
169,210,126123,5,0,0:0:0:0:
157,110,126338,2,0,B|215:97|203:64|247:40,1,100
376,188,126981,1,0,0:0:0:0:
344,282,127195,1,0,0:0:0:0:
283,202,127409,2,0,B|248:190|248:190|235:164|235:164|200:146,1,100
116,196,127838,2,0,L|114:308,1,100
214,296,128266,2,0,L|212:196,1,100
312,196,128695,2,0,L|310:308,1,100
410,295,129123,2,0,L|409:245,1,50
409,194,129338,2,0,L|408:144,1,50
409,94,129552,5,0,0:0:0:0:
309,81,129766,2,0,B|279:73|279:73|242:80,2,50
309,281,130409,1,0,0:0:0:0:
309,281,130623,2,0,B|255:305,1,50
214,314,130838,2,0,B|184:299|179:273|179:273|227:242,1,100
308,210,131266,1,0,0:0:0:0:
308,210,131481,2,0,L|305:140,1,50
314,110,131695,2,0,B|300:65|300:65|246:45|246:45|199:67|199:67|169:123,1,200
147,200,132338,2,0,L|139:278,1,50
173,288,132552,2,0,B|270:271|276:188|276:188|259:121,1,200
118,116,133409,1,0,0:0:0:0:
122,266,133838,6,0,L|217:250,1,75.0000028610231
218,182,134266,2,0,L|144:194,1,75.0000028610231
167,123,134695,2,0,L|240:110,1,75.0000028610231
263,39,135123,2,0,L|189:51,1,75.0000028610231
115,67,135552,1,0,0:0:0:0:
115,67,135766,1,0,0:0:0:0:
115,67,135981,2,0,B|125:91|125:91|107:101|107:101|116:128,1,75.0000028610231
127,162,136302,1,0,0:0:0:0:
140,196,136409,6,0,B|158:239|158:239|185:260,1,75.0000028610231
216,190,136838,1,0,0:0:0:0:
351,125,137266,1,0,0:0:0:0:
390,188,137481,1,0,0:0:0:0:
390,188,137588,1,0,0:0:0:0:
390,188,137695,2,0,B|410:231|410:231|405:270,1,75.0000028610231
333,244,138123,1,0,0:0:0:0:
270,285,138338,2,0,B|249:309|249:309|214:312,1,37.5000014305115
207,317,138552,1,0,0:0:0:0:
120,193,138981,1,0,0:0:0:0:
187,160,139195,2,0,B|212:164|212:164|224:151,1,37.5000014305115
260,143,139409,2,0,B|297:175|297:175|312:222,1,75.0000028610231
228,232,139838,6,0,B|217:276|217:276|219:332,1,82.5000007867813
218,313,140266,2,0,B|263:317|263:317|310:307,1,82.5000007867813
391,271,140695,6,0,L|366:162,1,100
317,259,141123,2,0,L|292:150,1,100
242,247,141552,2,0,L|217:138,1,100
164,233,141981,2,0,L|139:124,1,100
86,218,142409,2,0,L|61:109,1,100
40,22,142838,1,0,0:0:0:0:
114,93,143052,2,0,L|145:140,2,50
40,22,143481,5,0,0:0:0:0:
40,121,143695,2,0,B|72:168|83:224|83:224|35:229|35:229|47:299,1,200
119,331,144338,1,0,0:0:0:0:
119,331,144445,1,0,0:0:0:0:
119,331,144552,2,0,B|178:332|178:332|191:265,1,100
194,191,144981,1,0,0:0:0:0:
266,259,145195,2,0,L|265:316,1,50
271,358,145409,2,0,B|341:362|369:341|369:341|370:289|410:238,1,200
407,154,146052,2,0,L|374:88,1,50
360,65,146266,1,0,0:0:0:0:
160,83,146695,6,0,L|121:200,1,100
128,177,147123,2,0,L|167:294,1,100
245,323,147552,6,0,L|250:212,1,100
349,226,147981,2,0,L|353:325,1,100
453,328,148409,2,0,L|457:228,1,100
466,128,148838,2,0,L|366:123,1,100
266,119,149266,1,0,0:0:0:0:
177,166,149481,1,0,0:0:0:0:
266,210,149695,1,0,0:0:0:0:
178,257,149909,2,0,L|227:282,2,50
112,87,164695,6,0,P|88:141|114:191,2,100
182,16,165338,1,0,0:0:0:0:
270,104,165552,2,0,B|318:150|261:213|261:213|313:264|262:325,1,250
85,147,166409,1,0,0:0:0:0:
85,147,166838,2,0,B|94:192|94:192|81:220|83:285,1,125
82,269,167266,1,0,0:0:0:0:
406,80,167909,5,0,0:0:0:0:
406,80,168123,2,0,B|373:130|373:130|393:154|393:154|401:213,1,125
401,312,168552,1,0,0:0:0:0:
401,312,168766,1,0,0:0:0:0:
401,312,168981,2,0,P|335:345|238:344,1,125
169,303,169409,1,0,0:0:0:0:
169,303,169623,1,0,0:0:0:0:
86,208,169838,2,0,L|188:126,1,125
308,129,170266,2,0,L|405:207,1,125
405,207,170695,1,0,0:0:0:0:
71,330,171552,6,0,B|43:277|43:277|56:239|116:233,1,125
212,207,171981,1,0,0:0:0:0:
333,176,172195,2,0,B|383:188|379:236|379:236|428:273,1,125
181,339,172838,1,0,0:0:0:0:
181,339,173052,1,0,0:0:0:0:
181,339,173266,2,0,L|52:273,1,125
69,282,173695,2,0,L|201:278,1,125
194,278,174123,1,0,0:0:0:0:
399,58,174981,5,0,0:0:0:0:
399,58,175195,2,0,L|395:154,1,75.0000028610231
391,207,175623,1,0,0:0:0:0:
391,207,175837,2,0,L|387:303,1,75.0000028610231
386,357,176266,1,0,0:0:0:0:
386,357,176480,2,0,L|290:353,1,75.0000028610231
235,349,176909,1,0,0:0:0:0:
195,285,177123,1,0,0:0:0:0:
270,285,177338,1,0,0:0:0:0:
154,91,177981,5,0,0:0:0:0:
173,263,178409,1,0,0:0:0:0:
208,92,178838,1,0,0:0:0:0:
228,265,179266,1,0,0:0:0:0:
260,93,179695,1,0,0:0:0:0:
280,265,180123,1,0,0:0:0:0:
311,94,180552,1,0,0:0:0:0:
331,266,180981,1,0,0:0:0:0:
349,94,181409,5,0,0:0:0:0:
331,266,181837,1,0,0:0:0:0:
295,96,182266,1,0,0:0:0:0:
276,268,182694,1,0,0:0:0:0:
243,96,183123,1,0,0:0:0:0:
224,268,183551,1,0,0:0:0:0:
193,97,183980,1,0,0:0:0:0:
173,270,184409,1,0,0:0:0:0:
193,97,184838,5,0,0:0:0:0:
365,116,185266,1,0,0:0:0:0:
194,151,185695,1,0,0:0:0:0:
366,170,186123,1,0,0:0:0:0:
195,203,186552,1,0,0:0:0:0:
367,223,186980,1,0,0:0:0:0:
195,254,187409,1,0,0:0:0:0:
368,274,187838,1,0,0:0:0:0:
195,254,188266,5,0,0:0:0:0:
367,235,188694,1,0,0:0:0:0:
197,199,189123,1,0,0:0:0:0:
369,180,189551,1,0,0:0:0:0:
197,147,189980,1,0,0:0:0:0:
369,128,190408,1,0,0:0:0:0:
198,97,190837,1,0,0:0:0:0:
256,192,191266,12,0,194802,0:0:0:0:
Thanks for the GD! :D I'll provide some feedback tomorrow.
Topic Starter
PyroBear
Modding your own map :thinking: (technically nahh)
[Hard]
  1. 00:12:123 (5,6) - These would play better if they werent stacked directly on top of 00:10:409 (3,4)
  2. 00:15:981 (9,1) - Blanket
  3. 00:20:695 (1,2,3,4,5,6,7,8,9,1,2,3) - SV is different with 00:13:838 (1,2,3,4,5,6,7,8,9,1,2,3)
  4. 00:23:266 (1) - Would look and play better if it wasnt overlapping with 00:22:838 (9)
  5. 00:24:123 (3) - Sv should be same with 00:24:981 (4)
  6. 00:28:409 (3) - NC
  7. 00:31:838 (4) - NC
  8. 00:36:981 (1,1,1,1,1,1,1,1) - Should end on the blue tick
  9. 00:37:838 (1,2) - Weird flow
  10. 00:39:123 (4,5) - Should be like this
  11. 00:51:552 (2) - Every beat here is pretty strong, should be replaced with circles
  12. 00:51:552 (2,3) - Map it like this
  13. 01:05:266 (3) - Why the repeat slider? The drum starts and ends on the white tick
  14. 01:08:695 (1,2,3,4,5,6,7,8,1) - Should be the same with 00:13:838 (1,2,3,4,5,6,7,8,9,1,2,3)
  15. 01:15:552 (1,2,3,4,5,6,7,8) - ^
  16. 01:22:409 (1,2,3,4,5,6,7,8,1,2,3,4) - ^
  17. 01:29:266 (1,2,3,4,5,6,7,8) - ^
  18. 01:32:266 (1,2,3,4,5,6,7,8) - Should be mapped as circles or put a break because it needs to be consistent with 01:45:981 (1,2,3,4,5,6,7,8)
  19. 02:06:123 (1,2) - Should be mapped like a single long slider or a repeat slider
  20. 02:09:123 (8,9,1) - Should be mapped like this
  21. 02:15:552 (5,6) - Continue mapping these as sliders
  22. 02:19:838 (1,2) - Should be mapped like a single long slider or a repeat slider
  23. 02:47:266 (6) - This sound should be mapped as a slider ending on the red tick
  24. 02:54:981 (1,2,3,4,5,6,7,8,9) - Should be consistent with 00:13:838 (1,2,3,4,5,6,7,8,9,1,2,3)
It just needs more structure and consistency and I think it can stand a chance to get ranked.
coke bottle

PyroBear wrote:

Modding your own map :thinking: (technically nahh)
[Hard]
  1. 00:12:123 (5,6) - These would play better if they werent stacked directly on top of 00:10:409 (3,4) k
  2. 00:15:981 (9,1) - Blanket k
  3. 00:20:695 (1,2,3,4,5,6,7,8,9,1,2,3) - SV is different with 00:13:838 (1,2,3,4,5,6,7,8,9,1,2,3)k
  4. 00:23:266 (1) - Would look and play better if it wasnt overlapping with 00:22:838 (9) k
  5. 00:24:123 (3) - Sv should be same with 00:24:981 (4) k
  6. 00:28:409 (3) - NCk
  7. 00:31:838 (4) - NCk
  8. 00:36:981 (1,1,1,1,1,1,1,1) - Should end on the blue tickk
  9. 00:37:838 (1,2) - Weird flowshd be ok now
  10. 00:39:123 (4,5) - Should be like this k
  11. 00:51:552 (2) - Every beat here is pretty strong, should be replaced with circlesk
  12. 00:51:552 (2,3) - Map it like thisk
  13. 01:05:266 (3) - Why the repeat slider? The drum starts and ends on the white tickfor consistency
  14. 01:08:695 (1,2,3,4,5,6,7,8,1) - Should be the same with 00:13:838 (1,2,3,4,5,6,7,8,9,1,2,3) but I want to make something different since its the first drop
  15. 01:15:552 (1,2,3,4,5,6,7,8) - ^^
  16. 01:22:409 (1,2,3,4,5,6,7,8,1,2,3,4) - ^^
  17. 01:29:266 (1,2,3,4,5,6,7,8) - ^^
  18. 01:32:266 (1,2,3,4,5,6,7,8) - Should be mapped as circles or put a break because it needs to be consistent with 01:45:981 (1,2,3,4,5,6,7,8) but if i put circles everywhere it would be repetetive too much to an instant which i don't like. It's consistemt with the following parts tho.
  19. 02:06:123 (1,2) - Should be mapped like a single long slider or a repeat sliderk
  20. 02:09:123 (8,9,1) - Should be mapped like this k
  21. 02:15:552 (5,6) - Continue mapping these as slidersk
  22. 02:19:838 (1,2) - Should be mapped like a single long slider or a repeat sliderk
  23. 02:47:266 (6) - This sound should be mapped as a slider ending on the red tickHopefully I did it correctly if not then pls do tell me
  24. 02:54:981 (1,2,3,4,5,6,7,8,9) - Should be consistent with 00:13:838 (1,2,3,4,5,6,7,8,9,1,2,3) They are 2 completely different lyrics so ermm uhh no?
It just needs more structure and consistency and I think it can stand a chance to get ranked.
k modding your own map seems legit. RIP no kd lmao

EDIT: I FORGOT TO ADD IN THE CODE OMFG LOL

some shitty updated GD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 92695
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20695,194802
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8000059

[Metadata]
Title:MACARON
TitleUnicode:MACARON
Artist:JubyPhonic
ArtistUnicode:JubyPhonic
Creator:PyroBear
Version:Reynolduh's Hard
Source:
Tags:ATOLS Electronica mraihani JubyPhonicP
BeatmapID:1406589
BeatmapSetID:540180

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"a.jpg",0,0
Video,0,"macaron.avi"
//Break Periods
2,119038,121645
2,150323,163645
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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118,243,114552,1,0,0:0:0:0:
385,273,114981,1,0,0:0:0:0:
119,321,115409,1,0,0:0:0:0:
387,352,115838,1,0,0:0:0:0:
119,321,116266,5,0,0:0:0:0:
386,292,116695,1,0,0:0:0:0:
121,237,117123,1,0,0:0:0:0:
388,207,117552,1,0,0:0:0:0:
122,156,117981,1,0,0:0:0:0:
389,126,118409,1,0,0:0:0:0:
123,78,118838,1,0,0:0:0:0:
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95,354,124195,1,0,0:0:0:0:
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227,151,124731,2,0,B|212:111|212:111|218:78,1,62.5
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344,282,127195,1,0,0:0:0:0:
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410,294,129123,2,0,L|409:169,1,100
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309,281,130409,1,0,0:0:0:0:
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Stormiverse
M4M reply~

[Collab Normal]
Need further work on hitsounding.
Inconsistent spacing. DS should be enabled at all time.
  1. 01:06:981 (6,1,2) -
  2. 01:13:838 (4,1) -
  3. 01:20:695 (4,5) -
  4. 02:02:695 (1,2,3,4,1,1) -
  5. 02:07:837 (2,3) -
  6. 02:24:552 (4,5,6) -
  7. 02:25:838 (6,1,2) -
  8. 02:30:981 (1,2,3) -
  9. 02:34:409 (1,2,3) -
  10. 02:37:838 (1,2) -
  11. 02:41:266 (1,2) -
  12. 02:44:695 (1,2,3,4,1,2,3,4) -
  13. 02:51:552 (1,2) -
  14. 00:52:409 (3,4) -
  1. 01:19:838 (3) - Maybe stack this sliderend on 01:18:123 (1) - 's head?
  2. 01:24:981 (1) - Stack the reverse arrow on 01:24:123 (3) - 's head?
  3. 01:32:266 (1) - Fix blanket.
  4. 02:09:552 (4) - ^
Complex Sliders at this low difficulty is not allowed since new players can't follow complex shapes.
  1. 02:57:981 (1) - Slider overlap itself.
  2. 03:04:838 (3) - Burai Slider is unrankable in any difficulty.
  3. 03:08:266 (1) - Sliderhead overlap sliderbody.
Please Remap.

[Reynolduh's Hard]
Need further work on hitsounding.
  1. 00:15:981 (9,1,2) - I would try to avoid this kind of overlap because it's really hard to read, especially at this low AR. Just space them out a little bit.
  2. 00:22:838 (9,1,2) - Repeating pattern is a good thing, but maybe rotate them, or flip them so that they don't look repetitive.
  3. 00:29:695 (7,1,2,3) - Players can easily misread this into 1/4 gap because of the overlap.
  4. 00:42:981 (6,1) - Overlap.
  5. 01:09:552 (3,4) - Maybe you should try to keep this at the same angle you've done to 01:08:695 (1,2) - and 01:09:123 (2,3) - .
  6. 01:19:409 (4) - Why don't you stack this under 01:18:766 (2) - ?
  7. 01:21:552 (9,10) - Sudden drop in DS? Why? Overlapping may cause the players to misread this into 1/4 gap!

[M-A-C-A-R-O-N]
Need further work on hitsounding.
  1. 01:39:123 (1,2,3,4,5,6,7,8) - Ctrl + H to avoid repetition. Good for aesthetic, too.
  2. 01:42:552 (1,2,3,4,5,6,7,1) - Ctrl + J

Not a very good set imo. Still have too many flaws and errors and most of the times it feels like really random placements. But it's not for rank, so good luck improving your mapping skill!
Topic Starter
PyroBear

Stormiverse wrote:

M4M reply~

[Collab Normal]
Need further work on hitsounding.
Inconsistent spacing. DS should be enabled at all time.
  1. 01:06:981 (6,1,2) -
  2. 01:13:838 (4,1) -
  3. 01:20:695 (4,5) -
  4. 02:02:695 (1,2,3,4,1,1) -
  5. 02:07:837 (2,3) -
  6. 02:24:552 (4,5,6) -
  7. 02:25:838 (6,1,2) -
  8. 02:30:981 (1,2,3) -
  9. 02:34:409 (1,2,3) -
  10. 02:37:838 (1,2) -
  11. 02:41:266 (1,2) -
  12. 02:44:695 (1,2,3,4,1,2,3,4) -
  13. 02:51:552 (1,2) -
  14. 00:52:409 (3,4) -
Tried to fix most of these
  1. 01:19:838 (3) - Maybe stack this sliderend on 01:18:123 (1) - 's head?
    SPOILER
    Fixed
  2. 01:24:981 (1) - Stack the reverse arrow on 01:24:123 (3) - 's head?
    SPOILER
    Fixed as well
  3. 01:32:266 (1) - Fix blanket.
  4. 02:09:552 (4) - ^
    Blankets are fixed now
Complex Sliders at this low difficulty is not allowed since new players can't follow complex shapes.
  1. 02:57:981 (1) - Slider overlap itself.
  2. 03:04:838 (3) - Burai Slider is unrankable in any difficulty.
  3. 03:08:266 (1) - Sliderhead overlap sliderbody.
Mostly fixed
Please Remap. Dropping this map after the 2 mods I'm waiting on


[M-A-C-A-R-O-N]
Need further work on hitsounding.
  1. 01:39:123 (1,2,3,4,5,6,7,8) - Ctrl + H to avoid repetition. Good for aesthetic, too.
  2. 01:42:552 (1,2,3,4,5,6,7,1) - Ctrl + J
Ye

Not a very good set imo. Still have too many flaws and errors and most of the times it feels like really random placements. But it's not for rank, so good luck improving your mapping skill!
DivineEnigma
--placeholder

i'll get to the map hopefully this weekend


Sorry for a really late M4M!
[General]
  1. For every difficulty, their timing's slider velocity is the same. Change it so there's a reasonable spread.
  2. Add vocaloid to the tags.
[Normal]
  1. Ranking Criteria wrote:

    The lowest difficulty must be below 2.0 stars.
    Somehow nerf this difficulty so it meets the criteria.
  2. There are some DS warnings in AiMod. image
  3. 01:29:266 (3,1) - Fix sliders blanket.
  4. 01:45:552 (1,1) - Why both NC? Remove NC from the second one; 01:45:981 (1) -
  5. 02:06:123 (1,1) - ^
  6. 02:12:123 (2,1) - Touching overlap.
  7. 02:14:266 (2,1) - The way it's overlapped on the tail, can confuse Normal players.
  8. 02:41:266 (1,2) - Fix blanket. The way it's positioned, you can't blanket it so either move it or pick another slider design.
Sorry, I'm not really good at modding lower difficulties but I nitpicked some things.
[]

[Hard]
  1. All NCs need work? I suggest NC'ing on every downbeat.
  2. Imo, it's weird that Hard has a bigger CS than Insane but I guess this is intentional but what about CS 3.5?
  3. I suggest AR 7 or 7.5.
  4. All NCs need work. I suggest NC'ing on every downbeat.
  5. 00:14:695 (3,4,5,6,7,8) - the density's pretty high here even for a hard difficulty. I really don't recommend this. (as well as the other sections)
  6. 00:17:481 - This 0.5x SV is uncalled for, nothing in the music nor the vocals that call for such changes.
  7. 00:22:838 (9,1) - Fix overlap.
  8. 00:26:696 (6) - Goes offscreen for me, also mentioned by AiMod.
  9. 00:36:981 (1) - 1/4 piano lasts until 00:37:302 - , so this is over-extended in any case since there are not any sounds on 00:37:516 - .
  10. 00:56:266 (6,7,8) - Why are these both stacked onto the slider's end?
  11. 01:02:695 (5,6,7,8) - ^, wtih strong vocals like this it's best to at least have some DS between.
  12. 01:06:123 (5) - nothing really on the blue tick 01:06:231 - so why 1/4 reverse? Also, the DS between 01:06:123 (5,6) - is too close.
  13. 02:04:731 (6) - 1/4 sliders like these would really confuse the player because all of a sudden it's being introduced late into the map and as well it's unexpected for a song like this at a Hard difficulty.
  14. 03:11:266 - Add a circle here then move the slider to the next red/blue tick since you've been mapping the vocals here with a circle so best not to miss this.
I'd have to say that this hard difficulty has a lot of overlapping patterns and uses some abnormal distance snaps, large and small. As well with slider velocities like 2.5x or 0.5x and as a hard difficulty, patterns like this 00:14:695 (3,4,5,6,7,8) - , 00:21:552 (3,4,5,6,7,8) - are harsh compared to the Insane difficulty. I suggest some possible sort of remap.

[]

[Insane]
  1. All NCs need work? I suggest NC'ing on every downbeat.
  2. 00:20:695 (1) - Make the curve a bit nicer like this?
  3. 01:03:123 (3,5) - fix this overlap?
  4. 01:15:552 (1,4) - Fix this like suggestion #1? image
  5. 01:21:552 (1) - Imo, it plays much better without the 0.5x SV. Plus, I don't really hear anything that would really call for such a slow SV.
  6. 01:30:981 (1,2,3,4) - The vocals here seem strong, so what about a larger DS buildup than the current one? I guess it'd probably lead in better to the next section where the gaps between the 1/1 circles are huge.
  7. 01:26:695 - Hitsound this section? it feels empty
  8. 01:49:409 - Just curious, but what's with the 0.2x SV timing point? It'd really mess up other game modes like mania and taiko.
  9. 02:06:123 (9) - Since it's kiai, a 1/1 reverse slider is no fun. Map the distortion sounds with a possible 1/2 reverse like the Hard difficulty? If so then I suggest to keep consistency by mapping the rest of the distortion sounds that are in this kiai.
  10. 02:26:052 (2,1) - Fix overlap.
  11. 02:30:552 - How about adding a circle here so that there's a 1/1 gap between the note after? image
  12. 02:33:552 - Rather than a simple 1/2 slider, why don't you map the 1/4 piano like you did in the beginning? 00:43:838 (1,2,3,4) -
  13. 02:36:981 - Applies to the other parts from here on out as well.
  14. 02:37:838 (1,2) - Make these two sliders have the same curve?
  15. 02:54:981 (1,2,3,1,2,3,1,2,3) - Vocals are strong here, increase DS so that it leads into the next slower section better.
  16. 03:02:695 (1,2,3,4) - Start decreasing the DS gradually from (1) since it's a new combo.

Good luck! :)
coke bottle

Stormiverse wrote:

[Reynolduh's Hard]
Need further work on hitsounding.
  1. 00:15:981 (9,1,2) - I would try to avoid this kind of overlap because it's really hard to read, especially at this low AR. Just space them out a little bit.a little bit huh kappa
  2. 00:22:838 (9,1,2) - Repeating pattern is a good thing, but maybe rotate them, or flip them so that they don't look repetitive. i actually wanted to rotate them but forgot imo
  3. 00:29:695 (7,1,2,3) - Players can easily misread this into 1/4 gap because of the overlap.welllllll it's spaced now
  4. 00:42:981 (6,1) - Overlap.:ok hand:
  5. 01:09:552 (3,4) - Maybe you should try to keep this at the same angle you've done to 01:08:695 (1,2) - and 01:09:123 (2,3) - . insin't it the same?
  6. 01:19:409 (4) - Why don't you stack this under 01:18:766 (2) - ?k
  7. 01:21:552 (9,10) - Sudden drop in DS? Why? Overlapping may cause the players to misread this into 1/4 gap! my bad lol
EDIT: i forgot the code again

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 92695
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20695,194802
DistanceSpacing: 1.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.600006

[Metadata]
Title:MACARON
TitleUnicode:MACARON
Artist:JubyPhonic
ArtistUnicode:JubyPhonic
Creator:PyroBear
Version:Reynolduh's Hard
Source:
Tags:ATOLS Electronica mraihani JubyPhonicP
BeatmapID:1406589
BeatmapSetID:540180

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
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Video,0,"macaron.avi"
//Break Periods
2,119038,121645
2,150323,163645
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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85,147,166409,1,0,0:0:0:0:
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154,91,177981,21,0,0:0:0:0:
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367,235,188695,1,0,0:0:0:0:
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369,180,189552,1,0,0:0:0:0:
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256,192,191266,12,0,194802,0:0:0:0:
Topic Starter
PyroBear

DivineEnigma wrote:

~snip~
Exams are a pain rn so I cant apply the mods but thanks.
BanchoBot
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