:3
_______________________
Edit: Eh? This map must be "revived"!
_______________________
Edit: Eh? This map must be "revived"!
thanks!Byakugan249 wrote:
l[Easy]
i feel that AR4 is too quick for beginners to react to the notes. decrease the AR by 1. i think it'd be easier since it's at the right speed if they can see the flow to the map. BPM is pretty high,so I'll leave it
00:05:185 - maybe you can add a circle to follow the change in the organ? i always feel that something is missing here during gameplay because of the change in the organ. uhm,nope
00:27:813 (1,2) - consider making these curved sliders like the other ones since the instrumental loops all over again. I tried to make them different @_@
00:43:585 (2) - i think this kind of stack would be hard for beginners since it'd be hard for them to time it right. try to space out (2) like a back and forth pattern. i think it'd be easier to do that since there's a line beginners can follow during gameplay. it's fine
01:16:842 (4) - align this note to (2). it'll look like this combo is going around in a circle during gameplay. no,I can't,then the next slider won't look as I want
01:27:813 - same as 00:05:185, but it'll follow the instrumental in the song. i think it'll give off a nice start to the next combo since a new pattern occurs, and a nice start to the vocals in this part IMO. well same
01:30:899 (1) - consider adding a whistle at the repeat arrow to emphasize the vocals in the song. okay,sounds good
01:36:385 (1) - ^ ok
01:39:127 (1,2,3) - re-arrange these notes like this. i think it'll flow smoother during gameplay. also i think it'll be easier and straightforward for beginners as nothing is covering the notes. I'll keep mine,thanks
01:41:870 (1) - same as 01:30:899. kay
01:47:013 (4) - same as 01:16:842. same reply
01:49:413 (4) - same as 00:43:585. you said nothing about that before
01:59:013 (2) - do Ctrl+H for this. i think that beginners might let go at the middle of the slider since the hitburst covers the middle of the slider during gameplay. I'll leave it
02:19:242 (4) - do this instead. same reason as 00:16:842. this pattern is totally different
02:36:727 (1,2) - same as 00:27:813. same
408,148,8613,6,0,B|380:120|344:112|304:122|280:160,1,140,0|0
Спасибо большое!grumd wrote:
Collab
— MappingNormal
- 00:11:356 (1,2) - Здесь я бы всё же хотел видеть прямую линию от слайдера до кружка. http://osu.ppy.sh/ss/409977 сделано :3
- 00:49:070 (2,1) - Не нравится мне этот маленький оверлап. Либо сделай его более заметным, как тут 00:25:070 (1,2) - , либо убери совсем (подняв (2)) Таки да, подняла
- 00:52:499 (1,2,3) - Ритм неправильный. Должно быть так ((2,3) подвинул 1/2 дальше): кстати, получилось интересно стакнуть (3) под конец (1) Сделала и прибавила серкл, так вроде лучше. Самой там не нравилось о\ а фиксить лень
— Mapping
- 00:00:385 (1) - Просто на клетку вправо, а следующий такой же на клетку влево нопе, там же одеялко :3
- 00:33:299 (1) - Ну бля ну бля ну бля ну как же я не люблю такой пиздец D: Извините, но чем вам так понавился именно ЭТОТ момент для брейка? Ну ничего же не поменялось в музыке, а вы уже отдыхать.. Эх, грустно. Ой мех ой мех ой мех, я тебя понимаю. Брейк на эпик части - ужас, но кое-какие люди требую брейков в изи диффках, и поэтому пришлось поставить. Больше негде. Разрешат - замапим.
- 01:12:727 (4) - Этот 1/4 ритм между слайдерами совсем не звучал, как по мне. Попробуй так а мне норм :о
- 01:16:499 (6,1) - Честно говоря, что-то непонятное.. Я бы лучше стрим впихнул на 4 кружка опять же норм :3
- 01:26:442 (3) - Стакни его как две слайдера перед этим: (я попробовал, увидел, что оно не смотрится совсем и понял, что лучше уж вообще немного иначе стакнуть. так, чтобы курсор не пришлось назад отводить, так flow лучше и вообще выпонели) оукей~
- 01:41:527 (7) - На клетку вправо, чтобы стак был такой же, как перед этим Про! Побольше таких моддеров, а то у меня глаза кривые на расчет D:
- 02:05:870 (3,4) - Зделай тут стрим из 4-х нот перед слайдером, м? Пофиг на квадрат, тут ритм важнее. Что-то вроде этого: ненене
- 02:11:356 - Нота тут нужна. Очень нужна. Чтобы не начинать с красного тика (немного сложный ритм для новичков), чтобы вокалы ]поддержать и всьо такое... Хотя, в принципе, если ты за драмами хочешь идти, то можно и так. Но я бы вокалы тоже не пропускал. Маппать надо всю песню целиком, а не одни драмы или вокалы, скажем хочу драмик
- 02:33:299 - same same yeah
нопе, там же одеялко :3Ну это я понял, просто как по мне, одеялко не совсем ровное. Может не на клетку, но на полклетки точно надо бы подвинуть :х
408,148,8613,6,0,B|388:116|347:108|301:119|282:152,1,140,0|0
135,112,9985,2,0,B|103:132|95:173|106:219|139:238,1,140,0|0
355,68,41185,1,2
267,62,41356,1,0
230,142,41527,5,4
104,276,99127,6,0,B|122:329|192:347|240:297,1,160,4|8
My part is the first and Beam's the second and so on C:Niva wrote:
Hi Reiji-RJ/IceBeam~ Hey, Nivaa *^*
Saw this on your profile, let's see what I got here xD
[General]
-> Offset 378 (-7ms) sounds better for me though (: Yeah, fixed!
-> Add "drum n bass" to tags? Oh, I think it's not necessary C:
-> No combo color hax for that mellow opening part? imo that opening part fits very much with only your violet and light pink combo color :3 done!
[Normal][Collab]
- 00:08:270 (4,5) - Uhm, maybe try this? (move (4,5) downward a bit, CTRL+J (5) and tilt it by few degrees) done
- 00:25:070 (4) - Minor stuff, put the endpoint in ~x:237 y:90? (yes, (4,5)'s encircle is the most visible compared to the others) fixed
- 00:32:442 (4,5,1) - (optional) Why don't you make these three in a straight line instead? (no need to force (1) in the center imo xD) I don't know if I understood you right D: But fixed
- 00:52:499 (1) - Another personal preference, perhaps rotate this by -10° selection centre for a fancier slider wave? yeaaaah, really good!
- 00:59:013 (4) - (optional) I'd rather manual-stack this with (1), to complete the triangle set :3 fixed
- 01:03:470 (1,2,3,4) - Tilt this square a bit? Direct square doesn't really flow well here imo (your AR is fast enough, overlap won't happen~) this is fixed too!
- 01:04:842 (1) - If you do above suggestion, it's not a bad idea to let this encircle your blue (1) I think :3 I leave it as it is C: Changed this pattern in some way
- 01:07:927 (5) - Minor stuff, put the midpoint in ~x:303 y:360 (symmetrical slider)? Compared to (6) it's quite clear that this slider is unsymmetrical... yeah
- 01:11:699 (1) - I'd remove whistle on slider's start here, to emphasize your previous whistle on (6) xD fixed
- 01:30:042 (7) - (optional) Hmm, I prefer to slightly curve this slider downward instead, then: yep :3
- 01:32:270 (3) - Slightly curve this slider upward - I love these two's antagonistic direction, flows better imo (: ok!
- 01:49:413 (2) - Whistle sounds really good here imo (well, it sounds good on (1) also but (2) is much better imo) ohhh, I am bad at whitles C:
- 01:57:642 (5,6,7) - Why don't you apply manual stack here as well? With standard stack, there will be a huge leap from (4) to (5) in play mode >_< Oh, really. Fixed this stuff
- 02:09:299 (1,2,3) - Same as IceBeam's Easy difficulty here... Okay
- 02:28:499 (1,2,3,4) - (optional) I think you can just take an equal distance from them, regardless of the spacing consistency... The jumps aren't hard at all to catch, plus it looks much tidier in play mode: Fixed
- 02:31:927 (2) - Put the endpoint in ~x:256 y:170 (center)? Emphasizes the symmetry though~ :3
- 02:48:213 (2) - (optional) Could use more variation here imo, maybe slider wave as you previously did? I like my straight slider xD
- 02:53:185 (1) - I'd put this in ~x:240 y:108 ((1,2,1) will be in a straight line) instead of stacking it under (2), stacking doesn't fit well with the ending imo... (it just doesn't give that "climatic" ending orz >_<) Changed in other way C:
Wow, another nice map o.o...
- 00:01:070 (3) - I really recommend a slight curve upward here, will play really great with your (4) imo~ Yeah!
- 00:12:727 (x) - Skipping a rhythm on downbeat here sounds quite weird imo... (although it's understandable because you're following vocals) Fiiixed
- 00:17:870 (2) - (optional) Put it lower (~x:123 y:309)? I personally liked if (2,4) is given a narrower angle~ Fixed, I guess?
- 00:46:327 (3) - Why no whistle on slider's start as well? >_< Added!
- 00:51:813 (3) - Same as above here (basically my suggestion is add whistle to accompany the instrument on parts like this) Added in all my parts
- 00:53:013 (2) - (optional) Hmm, it might be confusing but perhaps stack to your purple (4)? I just loved how it look~ Yep, fixed
- 01:05:185 (4) - I'm somewhat against placing two claps in the row here, perhaps remove the clap here or use 30% on the second clap? Nah, I think they are good :O
- 01:39:127 (1) - Not really sure about this slider's symmetry here... Perhaps try this, flows a lot smoother imo: Fixed in some way D:
104,276,99127,6,0,B|122:329|192:347|240:297,1,160,4|8- 02:16:499 (7) - (optional) Put the startpoint higher (~x:497 y:184), to give a more parallel effect here? Ok!
- 02:33:299 (1,2,3) - I much prefer if you followed the drums instead of vocals here, with a small jump: (I hope this picture describes well enough)
Fixed :3
As I said in the beginning, a combo color hax somewhat works here I think~ (+ idk where are IceBeam's and yours part really... They look similar >_<)
thankies C:Niva wrote:
[B-Easy][Collab]
- 00:08:613 (1,2) - Uhm, these two... Would be nicer if (1) is curved normally imo:
408,148,8613,6,0,B|388:116|347:108|301:119|282:152,1,140,0|0done
135,112,9985,2,0,B|103:132|95:173|106:219|139:238,1,140,0|0- 00:18:213 (3,4,1) - (optional) Personally I think it's better to slightly curve it downward instead of upward, looks good for your (1,2) :3 I'll leave mine
- 00:27:813 (1,2) - Perhaps create something like this here? Will be more attractive imo >_< (slider wave also works though) ^
- 00:58:327 (2) - Minor stuff, but compared to (3) this slider worth to be curved more imo :3 done
- 01:00:727 (1,2) - (optional) Maybe put these two around ~x:63 y:100 and adjust (3)? It'll carry the flow from your previous slider imo :3 t's just my one of the most favourite patterns,so gonna leave it xD
- 01:04:842 (3) - Alter into 1/1 slider + circle? The drums shifted a bit around here, 1/1 slider can follow the rhythm better though (: okay added 2 1/1 sliders
- 01:06:899 (2) - Hmm, I prefer to put the whistle on slider's start instead (because of the vocals) but slider's end works too actually~ done
- 01:10:670 (3) - (optional) Hmm, if you're going for a tilted slider wave it's better to be arranged like this imo:
I think mine is fine too o3o- 01:16:842 (4) - Because your previous (3) is slightly curved downward, placing this a bit upward for variation won't hurt imo (: done
- 01:26:785 (3) - Same here, place it a bit higher? I see it will build a MUCH greater flow compared with placing this note directly beside (2)'s end... yeah but I tried to keep it up in the playfield D= but moved a little
- 01:35:013 (3,4) - (optional) Put (4) a bit more to the left like this? Your current one is too parallel imo... yeah just wanted ot make a square out of them lol
- 01:47:699 (2) - Uhm, again here, I prefer 1/1 slider + circle (so you can have more place to put whistle) but this 2/1 isn't bad though~ left w/o changes ^^
- 02:03:127 (4) - Hmm, why not slightly curving this upward instead to let it flow better with (1)? (personal preference though) done *maybe not that slightly though*
- 02:09:299 (1,2,3) - Oh~ I love your idea to put all claps here with finish on the end of the sequence - just a suggestion though, use gradual volume increase here? (40% on (1)'s end, 45% on (2)'s start, 50% on (2)'s end, and 55-60% for the finish) done!
- 02:12:042 (1) - Slider's repeat sounds like a perfect place for whistle xD done both
- 02:31:242 (1) - Uhm, idk... The song's cymbal is quite unique here, it sounds like a fusion between osu!'s finish and whistle... Maybe use lower volume for spinner's end? done
- 02:53:185 (1) - (optional) Hmm, I prefer to remove the finish and use 50% volume here...left finish :s
- 00:27:299 (6,7,8,1,2) - I'd personally put it lower to avoid overlap with (3)'s comboburst (looks quite weird in play mode) - and I also prefer to curve (1) to the left though :3 00:26:613 (2,3,4) - moved those instead :O
- 00:31:585 (4) - Make this parallel with (2) instead? Looks tidier in play mode... hmm..totally remapped it D=
- 00:33:556 (3) - Another personal preference, but I really recommend to put this in ~x:115 y:102 instead (try it, yeah~ xD) done in different way
- 01:08:099 (6,7) - idk why but I feel it kinda clusters here... Try spacing out further like this? done
- 01:13:413 (6) - (optional) Curve encircling (8) instead, so (6,7) will altogether encircle (8)? xD left w/o changes
- 01:20:956 (3,4,5,6) - Uhm, same here, could use a sparser spacing imo (maybe (4) in ~x:405 y:83 and (6) in ~x:39 y:253) fixed in another way
- 01:55:585 (1) - Rotate by -29° selection centre? (uhm, not sure if it's really 120° rotation right now...) tried but can't handle it properly D=
- 02:01:070 (1) - (optional) I think manual-stacking by moving this slider slightly to the bottom-right fits your style more imo (it looks good also xD) lol kay
- 02:09:813 (3) - orz, I prefer clap spams as the previous difficulties did >_< yeah..this collab is really old,and B-Easy isn't,that's why :s but I think I'll keep this rhythm
- 02:40:842 (5) - (optional) Uhm, I see no harm in curving this to follow (6) :3 tried,but left mine
- 02:51:813 (3,5) - Minor stuff, but I'd put this higher (~y:292) to give a more impression to the ending~ moved a little,yeah
376,304,40670,2,0,B|428:232|378:145,1,160,2|000:41:527 (1) - 2 grids left
Thank you a lot, LKs >\\\<LKs wrote:
If niva bubbles this it'd be a waste of precious BAT resource. Let me do this for him if he wasv intended to rank this map Oh, that will be great
short mod will come soon
[General]
- [B-Easy] Red timing sections at: 00:00:378, BPM of 175.000
- [Collab] Red timing sections at: 00:00:385, BPM of 175.000
- [Normal] Red timing sections at: 00:00:378, BPM of 175.000
maybe you will fix this after all member of the collab finish checking niva's mod (also unify kiai-times) my bad, fixed
also unify lead-in to 2000 fixed too
[Collab]
02:16:491 (7) - if I were you I will put whistle onto this sliderend and remove whistle on 02:16:834 (1) - yeah, fixed!
02:21:976 (6,1) - ^ and whistle 02:22:491 (2) - too yeah too!
I'm just the one who polishing a jew with silk cloth
thanks!LKs wrote:
[Collab]
00:23:613 (7) - personally I think move this 2 grids left looks better but it's up tp you and this is also a design moved left a bit
00:40:670 (3) -376,304,40670,2,0,B|428:232|378:145,1,160,2|0left w/o changes :s
00:41:527 (1) - 2 grids left but I tried to keep a pentagon out of these >_< 00:40:663 (3,4,5,1)
01:13:756 (7) - [url]256,160,73756,2,0,B|247:116|270:79,1,80[/url] fixed in a different way
01:54:213 (5) - [url]192,300,114213,2,0,B|268:356|340:300,1,160,2|8[/url]improved a bit :3
02:09:634 (2) - I think no need to whistle, up to you moved whistles to slider
02:47:605 (9) - feels a bit wried. 3 grids right? fixed
[B-Easy]
00:08:606 (1) - hmm http://puu.sh/129CP hmm,I used Niva's code,I think it'll be fine enough
01:33:635 (1) - ^ this one is fine too imo
00:14:092 (1) - http://puu.sh/129Ds fixed I think
01:29:863 (3) - ^similiar way to adjust ^