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Ayakura Mei - Revive

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Total Posts
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Topic Starter
Reiji-RJ
This beatmap was submitted using in-game submission on 5 сентября 2012 г. at 19:07:18

Artist: Ayakura Mei
Title: Revive
Source: Umineko no Naku Koro ni
Tags: masayoshi minoshima haruka rokkenjima in love icebeam
BPM: 175
Filesize: 4539kb
Play Time: 02:53
Difficulties Available:
  1. B-Easy (2,52 stars, 182 notes)
  2. Collab (5 stars, 498 notes)
  3. Normal (4,15 stars, 294 notes)
Download: Ayakura Mei - Revive
Information: Scores/Beatmap Listing
---------------
[Easy] by IceBeam
[Normal] by me
[Collab] is collab
IceBeam
:roll:
Ch1ka
:3
_______________________
Edit: Eh? This map must be "revived"! :(
Topic Starter
Reiji-RJ
REVIVE!


Ch1ka
Woohoo! \o/
IceBeam
*A*
Mercurial
/o/
Aleks719
как всегда ниочень, но тебе можно,ты с батом о/
Ch1ka
In-game mod
00:51 <Ch1ka> : 00:20:956 (1,1) -
00:51 <Ch1ka> : Помодю быстро
00:51 <Ch1ka> : Норумару
00:51 <Reiji-RJ> : давай
00:51 <Ch1ka> : Тут по-любому скажут
00:51 <Ch1ka> : Убери нк
00:51 <Ch1ka> : Но
00:51 <Reiji-RJ> : даа
00:52 <Reiji-RJ> : но я хочу оставить
00:52 <Reiji-RJ> : :С
00:52 <Ch1ka> : Я даже не знаю
00:52 <Ch1ka> : Оставь, пока бат/мат не скажет
00:52 <Reiji-RJ> : может позволят
00:52 <Reiji-RJ> : ага :3
00:52 <Ch1ka> : 00:25:070 (4) -
00:52 <Ch1ka> : Вистл на всесь слайдер
00:52 <Ch1ka> : Но не на концы
00:52 <Ch1ka> : Ну
00:52 <Ch1ka> : Просто добавь вистл
00:52 <Reiji-RJ> : на тело?
00:53 <Ch1ka> : На слайдер
00:53 <Ch1ka> : Да
00:53 <Reiji-RJ> : но тогда все слайдеры будут одинаковые :С
00:53 <Reiji-RJ> : хотя звучать будет
00:53 <Reiji-RJ> : лучше
00:53 <Reiji-RJ> : поставлю
00:53 <Ch1ka> : 00:27:813 (1) -
00:53 <Ch1ka> : 00:29:185 (3) -
00:53 <Ch1ka> : На тела?
00:54 <Ch1ka> : Но как знаешь
00:54 <Reiji-RJ> : но там же нет звука
00:54 <Reiji-RJ> : в музыке
00:54 <Ch1ka> : Так
00:54 <Ch1ka> : А
00:54 <Ch1ka> : Я просто по аналогии с предыдущими делал
00:55 <Ch1ka> : 00:52:499 (1) - 00:52:499 (1) -
00:55 <Ch1ka> : Вистл на конец?
00:56 <Reiji-RJ> : ага!
00:56 <Ch1ka> : 01:18:556 (3) -
00:56 <Ch1ka> : На начало?
00:56 <Reiji-RJ> : не, не звучит вроде
00:56 <Reiji-RJ> : а стой
00:56 <Ch1ka> : 01:09:985 (3,4,5,6) -
00:56 <Reiji-RJ> : звучит
00:56 <Ch1ka> : Как тут просто
00:56 <Reiji-RJ> : поставила
00:56 <Ch1ka> : Ок
00:57 <Reiji-RJ> : в смысле :о
00:57 <Ch1ka> : Ну
00:57 <Ch1ka> : Там тоже вистл на белой
00:57 <Ch1ka> : И после на красной
00:57 <Reiji-RJ> : а
00:57 <Reiji-RJ> : поняла
00:57 <Ch1ka> : 01:23:699 (4) -
00:57 <Ch1ka> : Тогда и тут на конце?
00:58 <Ch1ka> : И там далее еще есть
00:58 <Reiji-RJ> : ага
00:58 <Reiji-RJ> : :3
00:58 <Ch1ka> : 01:29:185 (5) -
00:58 <Ch1ka> : 01:40:156 (4) -
00:59 <Ch1ka> : 01:48:727 (1,2) - уверена, что без хс оставишь?
00:59 <Reiji-RJ> : ага
00:59 <Reiji-RJ> : пробовала вистлы
00:59 <Reiji-RJ> : не очень
00:59 <Ch1ka> : Ок
00:59 <Ch1ka> : 01:56:270 (2) -
00:59 <Ch1ka> : Вистл на начало?
00:59 <Ch1ka> : У меня опять выходит хсмод
01:00 <Reiji-RJ> : поставила
01:00 <Ch1ka> : 02:13:413 (3) -
01:00 <Ch1ka> : Опять на начало?
01:00 <Ch1ka> : Просто она так повышает голос
01:00 <Reiji-RJ> : точно
01:00 <Reiji-RJ> : я бака D:
01:00 <Ch1ka> : 02:14:785 (1) -
01:01 <Reiji-RJ> : ага
01:01 <Ch1ka> : 02:18:899 (3) -
01:01 <Reiji-RJ> : уже поставила xD
01:01 <Ch1ka> : 02:20:270 (1) -
01:01 <Ch1ka> : 02:31:927 (2) -
01:01 <Ch1ka> : Не хочешь финиш?
01:01 <Ch1ka> : На начало
01:01 <Reiji-RJ> : но там же нет финиша
01:02 <Reiji-RJ> : может вистл?
01:02 <Ch1ka> : Ок
01:02 <Ch1ka> : Я просто так привык к тайко D:
01:02 <Ch1ka> : 02:33:985 (1) -
01:02 <Ch1ka> : Вистл на тело?
01:02 <Reiji-RJ> : ага
01:02 <Ch1ka> : 02:42:213 (1) -
01:02 <Ch1ka> : 02:50:442 (1) -
01:02 <Ch1ka> : Все
01:03 <Ch1ka> : Осом нормал
IceBeam
Realazy
hi
22:29 <Real> : Oh hi, are you free for an IRCmod? :3
22:29 *Real is editing (Ayakura Mei - Revive)[http://osu.ppy.sh/s/30231]
22:29 <Reiji-RJ> : ohh, of course *___*
22:30 <Real> : Okay, starting with Normal
22:31 <Real> : 0% hitsound volume is unrankable, you must change it :<
22:31 <Reiji-RJ> : gaww, I forgot ;~;
22:32 <Reiji-RJ> : changed!
22:32 <Real> : 00:20:956 (1,1,1) - 40% volume soft finishes sound nice here imo
22:34 <Reiji-RJ> : 00:20:956 (1) - maybe only on this? :O
22:34 <Real> : Sounds ok
22:35 <Reiji-RJ> : added
22:35 <Real> : 00:23:699 (3) - (and others) Maybe use an empty hitwhistle/sliderwhistle for the first part of the slider?
22:35 <Reiji-RJ> : but how D:
22:36 <Real> : Wait a second
22:36 *Real is editing (Hatsune Miku - Hatsune Miku no Gekishou)[http://osu.ppy.sh/s/22672]
22:36 <Real> : Copy the slidertick used in this
22:37 <Real> : and rename it to normal-sliderwhistle?
22:37 <Real> : Then
22:37 <Reiji-RJ> : dl-ing
22:38 <Real> : Add a N:C1 inherited section at 00:23:699 - then a N section at 00:24:213 -
22:38 <Reiji-RJ> : so slow D:
22:38 <Real> : D:
22:39 <Reiji-RJ> : I'll do that, when it finishes downloading :<
22:39 <Real> : Okay
22:42 <Reiji-RJ> : copy the sliderslide you mean?
22:42 <Real> : Oh yeah
22:42 <Real> : I forgot what one was silenced
22:44 <Reiji-RJ> : oh, sounds much better
22:45 <Real> : 01:00:727 (1) - You should move the second sliderpoint 1 grid to the left, this way "blanketing" with the wave slider will be better
22:45 <Real> : 01:02:099 (5) - Same with this one, but to the right this time
22:46 <Reiji-RJ> : oh, done :3
22:46 <Real> : 01:05:699 - Maybe add a note?
22:47 <Reiji-RJ> : hmmm, added!
22:48 <Reiji-RJ> : with clap?
22:48 <Real> : Hm, yes !
22:49 <Real> : 01:25:927 (2) - Move this one grid to the left so it's aligned with the end of (1)?
22:50 <Real> : 01:31:585 (2) - Try moving this one one grid higher so it blankets with (1)
22:50 <Reiji-RJ> : moved (1) to the right :D
22:50 <Real> : (derp, nazi, derp :<)
22:50 <Real> : Okay
22:50 <Real> : looks good too
22:50 <Reiji-RJ> : because if I move (2), I'll have to move (3)
22:50 <Reiji-RJ> : lol
22:51 <Reiji-RJ> : lazy :3
22:51 <Real> : Oh, okay
22:53 <Real> : 02:33:985 - Same trick with the silent sliderslide :>
22:54 <Reiji-RJ> : yeah, fixing :3
22:54 <Real> : 02:53:185 (1) - A louder soft finish would be nice here, but it's up to you~
22:56 <Reiji-RJ> : made soft finish with 40%
22:56 <Reiji-RJ> : :o
22:57 <Real> : Okay, nice
22:57 <Real> : I'd mod collab, but I don't know which parts are yours :<
22:58 <Reiji-RJ> : first, third and so on :O
22:58 <Real> : Same thing with 0% hitsound volume :3
22:58 <Reiji-RJ> : fixed!
22:59 <Real> : 00:20:956 (1) - Soft finish here obviously
22:59 <Reiji-RJ> : normal finish! >:o
23:00 <Reiji-RJ> : as normal :<
23:00 <Real> : Okay
23:01 <Real> : 00:45:299 (4,1) - Try (this)[http://osu.ppy.sh/ss/314846]
23:01 <Real> : ?
23:02 <Reiji-RJ> : okay, fixed :3
23:03 <Real> : 00:50:785 (4,1,3,4) - I don't like those overlaps, but it's up to you
23:03 <Reiji-RJ> : :<
23:03 <Reiji-RJ> : maybe I'll leave it
23:03 <Reiji-RJ> : as it is
23:04 <Real> : 01:29:870 (7) - It looks better when horizontally flipped and rotated so (5) covers the whole width of the slider :v
23:05 <Real> : Like, rotated by 25°
23:06 <Real> : 01:38:099 (5,6) - [NAZI AS FUCK] The slider ends aren't stacked on (1) and (4) [/NAZI AS FUCK]
23:06 <Reiji-RJ> : oh
23:06 <Reiji-RJ> : nice!
23:06 <Reiji-RJ> : fixed
23:07 <Reiji-RJ> : oh you >:O
23:07 <Real> : :3
23:07 <Reiji-RJ> : fixed xD
23:07 <Real> : wwwwwwwhat
23:07 <Real> : I wasn't serious
23:08 <Reiji-RJ> : b-but I already fixed that!
23:08 <Reiji-RJ> : ctrl+z
23:08 <Reiji-RJ> : xD
23:08 <Real> : \:D/
23:09 <Real> : And that's all, nice map~
23:09 <Reiji-RJ> : gawwww
23:09 <Reiji-RJ> : Thank you! >\\\\\<
23:09 <Reiji-RJ> : post >:3
23:09 <Real> : okay
Frozen Child
Easy
01:00:385 - add an note? :3
Normal
01:48:727 -
SPOILER
http://puu.sh/VF9N
isn't better?

where is the hard :c

Collab
00:33:299 (1,2,3) -
SPOILER
http://puu.sh/VFen
better?

it's a fantastic mapset.
make it ranked, now.
YTYuyu
lmao right when i finished modding IceBeam's map, i came to mod this :P. anyways found this on #modreqs.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or if i'm curious about something.

[General]
i feel that a lead in of 3000 is too long for players to get ready. i suggest starting the lead in at 2000 or 1500. i think starting here would be perfect since it's not too long and not too short IMO.

[Easy]
i feel that AR4 is too quick for beginners to react to the notes. decrease the AR by 1. i think it'd be easier since it's at the right speed if they can see the flow to the map.
00:05:185 - maybe you can add a circle to follow the change in the organ? i always feel that something is missing here during gameplay because of the change in the organ.
00:27:813 (1,2) - consider making these curved sliders like the other ones since the instrumental loops all over again.
00:43:585 (2) - i think this kind of stack would be hard for beginners since it'd be hard for them to time it right. try to space out (2) like a back and forth pattern. i think it'd be easier to do that since there's a line beginners can follow during gameplay.
01:16:842 (4) - align this note to (2). it'll look like this combo is going around in a circle during gameplay.
01:27:813 - same as 00:05:185, but it'll follow the instrumental in the song. i think it'll give off a nice start to the next combo since a new pattern occurs, and a nice start to the vocals in this part IMO.
01:30:899 (1) - consider adding a whistle at the repeat arrow to emphasize the vocals in the song.
01:36:385 (1) - ^
01:39:127 (1,2,3) - re-arrange these notes like this. i think it'll flow smoother during gameplay. also i think it'll be easier and straightforward for beginners as nothing is covering the notes.
01:41:870 (1) - same as 01:30:899.
01:47:013 (4) - same as 01:16:842.
01:49:413 (4) - same as 00:43:585.
01:59:013 (2) - do Ctrl+H for this. i think that beginners might let go at the middle of the slider since the hitburst covers the middle of the slider during gameplay.
02:19:242 (4) - do this instead. same reason as 00:16:842.
02:36:727 (1,2) - same as 00:27:813.

[Normal]
00:01:756 - add a circle here. it'll follow the organ for this part of the song.
00:12:727 - ^
00:32:442 (4,5,1) - re-arrange the notes like this. (4) would blanket (2), (5) would be a path for (1) which leads to the stack at the beginning of (2). i think doing this would make the flow smoother, and it should make players comfortable during gameplay.
00:59:356 (1) - do manual stacking on this note for consistency with the other stacks in the map.
01:01:413 (2,3,4) - ^
01:02:785 (6,7,8) - ^
01:11:356 (6) - maybe you can add a whistle with the clap because i can hear a potential whistle pattern here during gameplay.
01:15:299 (3,4) - same as 00:59:356.
01:28:842 (3,4,5,6,7) - since (1,2) are manually stacked, do the same thin here for consistency in this combo.
01:34:670 (4) - same as 01:11:356, but just a whistle at the end. it'll match the instrumental in the song.
just fix the perfectly stacked notes and stack them manually for consistency throughout the whole diff.

[Collab]
00:21:299 - add a circle here to follow the drum. this part should represent the tense part since the song is picking up and it gets to the best part and that's when the other parts of the instrumental play.
00:21:985 - ^
00:27:470 (8) - you forgot a whistle at the beginning. add it to keep the whistle pattern going in the map.
00:34:327 (6) - ^
00:39:813 (6) - ^
01:15:985 (5) - i feel that by going Ctrl+R, the flow would keep going and the vocals are still at the hold from the previous slider.
01:57:299 (6) - ^
02:40:499 (4) - same as 00:27:470.
02:48:727 (4) - ^
same comment as normal.

I guess that's it. Star and GL :D
Topic Starter
Reiji-RJ
Thank you all, fixed some stuff :3
IceBeam

Byakugan249 wrote:

l[Easy]
i feel that AR4 is too quick for beginners to react to the notes. decrease the AR by 1. i think it'd be easier since it's at the right speed if they can see the flow to the map. BPM is pretty high,so I'll leave it
00:05:185 - maybe you can add a circle to follow the change in the organ? i always feel that something is missing here during gameplay because of the change in the organ. uhm,nope
00:27:813 (1,2) - consider making these curved sliders like the other ones since the instrumental loops all over again. I tried to make them different @_@
00:43:585 (2) - i think this kind of stack would be hard for beginners since it'd be hard for them to time it right. try to space out (2) like a back and forth pattern. i think it'd be easier to do that since there's a line beginners can follow during gameplay. it's fine
01:16:842 (4) - align this note to (2). it'll look like this combo is going around in a circle during gameplay. no,I can't,then the next slider won't look as I want
01:27:813 - same as 00:05:185, but it'll follow the instrumental in the song. i think it'll give off a nice start to the next combo since a new pattern occurs, and a nice start to the vocals in this part IMO. well same
01:30:899 (1) - consider adding a whistle at the repeat arrow to emphasize the vocals in the song. okay,sounds good
01:36:385 (1) - ^ ok
01:39:127 (1,2,3) - re-arrange these notes like this. i think it'll flow smoother during gameplay. also i think it'll be easier and straightforward for beginners as nothing is covering the notes. I'll keep mine,thanks
01:41:870 (1) - same as 01:30:899. kay
01:47:013 (4) - same as 01:16:842. same reply
01:49:413 (4) - same as 00:43:585. you said nothing about that before :o
01:59:013 (2) - do Ctrl+H for this. i think that beginners might let go at the middle of the slider since the hitburst covers the middle of the slider during gameplay. I'll leave it
02:19:242 (4) - do this instead. same reason as 00:16:842. this pattern is totally different
02:36:727 (1,2) - same as 00:27:813. same
thanks!

http://www.mediafire.com/?83r5m82382p7arh
rename it back to B-Easy orz
ryuu
нян.
добралась и до этой карты.
кушать хочу. надо быстрее моддить ;_;

[B-Easy]

00:08:613 (1) - 2я - 385, 121. 3я - 340, 112. 4я - 300, 128, 5я - 283, 152.
01:04:842 (3) - http://puu.sh/X52e и клапы на концы о.о (дада. знаю, что переделывать придётся. просто предлагаю)
01:33:642 (1) - http://puu.sh/X55R (таааааааааак лень писать координаты ._.)

[Normal]

ничего.

[Collab]

ничего.

мои хуёвые моды делают мне грустно.
ноу кд.
Topic Starter
Reiji-RJ
Спасибо, Рюша!
Держи-таки кудоску :3
grumd
Collab

— Mapping
  1. 00:11:356 (1,2) - Здесь я бы всё же хотел видеть прямую линию от слайдера до кружка. http://osu.ppy.sh/ss/409977
  2. 00:23:527 (6,7,1) - Честно говоря, никогда такое не любил. Намного красивее смотрится, если стрим поставить в одну линию со слайдером. http://osu.ppy.sh/ss/409979 Но это уже как хочешь. Тут в карте много подобных моментов, ты реши, что захочешь сделать.
  3. 00:31:070 - Тут сильный бит. Чтобы карта игралась намного интереснее, подчеркни этот сильный бит (ну ты же слышишь synth, даже вистл сюда поставили). Как это сделать? Поставь на этом бите начало слайдера. Будет очень круто играться:
  4. Так, с этого момента начинаю замечать, что стримы у тебя совсем разные все. Сначала 00:26:613 (2,3,4) - 0,6х, потом 00:27:299 (6,7,8) - 0,5х, потом 00:33:470 (2,3,4) - 0,3х... Чтобы карта смотрелась более постоянной, в некотором выдержаном стиле, реснапни все стримы на 0,5х или что тебе там больше понравится.
  5. 00:33:813 - Здесь точно так же, этот сильный бит лучше не ставить на конец слайдера. Играется гораздо лучше, если поставить сюда кружок/начало слайда. Потому что на этих объектах надо НАЖИМАТЬ на кнопку, а конец слайдера вообще никаких почти действий не требует. Скучно ничего не нажимать, когда в песне такой яркий "удар" звучит.
  6. 00:49:070 (2,1) - Не нравится мне этот маленький оверлап. Либо сделай его более заметным, как тут 00:25:070 (1,2) - , либо убери совсем (подняв (2))
  7. 00:52:499 (1,2,3) - Ритм неправильный. Должно быть так ((2,3) подвинул 1/2 дальше): кстати, получилось интересно стакнуть (3) под конец (1)
  8. 01:06:556 (2) - После этого слайдера намного лучше играется, если все слайдеры подвинуть 1/2 дальше, то есть на сильные биты и начать эту серию слайдеров с начала такта: 01:07:585.
  9. 01:24:556 (6) - По-моему, лучше подвинуть на 01:24:727. Там вокалы начинаются, кружок там не помешает.
  10. 01:51:127 (4,5) - Сделай их по-ровнее. Поставь последнюю точку посередине конца слайдера и всё такое. http://puu.sh/XGdl
  11. Ах, точно так же и тут 01:50:270 (2) - только хотелось бы видеть среднюю точку посередине слайдера, как выше на скрине.
  12. 01:53:356 (2) - Подвинуть бы этот слайдер на 01:53:527, так хорошо подходит вокалу
  13. 02:41:185 (6) - Замени этот слайдер на две кружка, например, опять же та штука с сильными битами.
  14. 02:45:813 (3) - Тут ритм должен быть таким: всё по тем же причинам
  15. 02:48:042 (2) - а тут так попробуй: (и 02:48:213 (3) - подровняй, пожалуйста, как раньше я пушил скрин)
Normal

— Mapping
  1. 00:00:385 (1) - Просто на клетку вправо, а следующий такой же на клетку влево
  2. 00:33:299 (1) - Ну бля ну бля ну бля ну как же я не люблю такой пиздец D: Извините, но чем вам так понавился именно ЭТОТ момент для брейка? Ну ничего же не поменялось в музыке, а вы уже отдыхать.. Эх, грустно.
  3. 01:12:727 (4) - Этот 1/4 ритм между слайдерами совсем не звучал, как по мне. Попробуй так
  4. 01:16:499 (6,1) - Честно говоря, что-то непонятное.. Я бы лучше стрим впихнул на 4 кружка
  5. 01:26:442 (3) - Стакни его как две слайдера перед этим: (я попробовал, увидел, что оно не смотрится совсем и понял, что лучше уж вообще немного иначе стакнуть. так, чтобы курсор не пришлось назад отводить, так flow лучше и вообще выпонели)
  6. 01:41:527 (7) - На клетку вправо, чтобы стак был такой же, как перед этим
  7. 02:05:870 (3,4) - Зделай тут стрим из 4-х нот перед слайдером, м? Пофиг на квадрат, тут ритм важнее. Что-то вроде этого:
  8. 02:11:356 - Нота тут нужна. Очень нужна. Чтобы не начинать с красного тика (немного сложный ритм для новичков), чтобы вокалы поддержать и всьо такое... Хотя, в принципе, если ты за драмами хочешь идти, то можно и так. Но я бы вокалы тоже не пропускал. Маппать надо всю песню целиком, а не одни драмы или вокалы, скажем
  9. 02:33:299 - same
B-Easy

— Overall
Может кружки больше сделаешь? :х

— Mapping
  1. 00:08:613 (1) - Нуу, может обведёшь как-то ровнее?
    SPOILER
    408,148,8613,6,0,B|380:120|344:112|304:122|280:160,1,140,0|0
  2. 00:09:985 (2) - Думаю, надо будет скопировать тот слайдер сюда потом.
  3. 00:56:613 (3,4) - Уверен, что эти оверлапы нормально пойдут для изи?
  4. 01:33:642 (1) - Угу, снова обводка хромает. Можно опять же скопировать тот слайдер, который я предложил.
  5. 01:40:156 (2) - Ритм лучше такой используй, больше подходит к таким звукам "тик"
  6. 02:25:756 (1,2) - Поменяй местами слайдер и кружок, под вокалы хорошо подойдёт
Topic Starter
Reiji-RJ
Так, ну

grumd wrote:

Collab

— Mapping
  1. 00:11:356 (1,2) - Здесь я бы всё же хотел видеть прямую линию от слайдера до кружка. http://osu.ppy.sh/ss/409977 сделано :3
  2. 00:49:070 (2,1) - Не нравится мне этот маленький оверлап. Либо сделай его более заметным, как тут 00:25:070 (1,2) - , либо убери совсем (подняв (2)) Таки да, подняла
  3. 00:52:499 (1,2,3) - Ритм неправильный. Должно быть так ((2,3) подвинул 1/2 дальше): кстати, получилось интересно стакнуть (3) под конец (1) Сделала и прибавила серкл, так вроде лучше. Самой там не нравилось о\ а фиксить лень
Normal

— Mapping
  1. 00:00:385 (1) - Просто на клетку вправо, а следующий такой же на клетку влево нопе, там же одеялко :3
  2. 00:33:299 (1) - Ну бля ну бля ну бля ну как же я не люблю такой пиздец D: Извините, но чем вам так понавился именно ЭТОТ момент для брейка? Ну ничего же не поменялось в музыке, а вы уже отдыхать.. Эх, грустно. Ой мех ой мех ой мех, я тебя понимаю. Брейк на эпик части - ужас, но кое-какие люди требую брейков в изи диффках, и поэтому пришлось поставить. Больше негде. Разрешат - замапим.
  3. 01:12:727 (4) - Этот 1/4 ритм между слайдерами совсем не звучал, как по мне. Попробуй так а мне норм :о
  4. 01:16:499 (6,1) - Честно говоря, что-то непонятное.. Я бы лучше стрим впихнул на 4 кружка опять же норм :3
  5. 01:26:442 (3) - Стакни его как две слайдера перед этим: (я попробовал, увидел, что оно не смотрится совсем и понял, что лучше уж вообще немного иначе стакнуть. так, чтобы курсор не пришлось назад отводить, так flow лучше и вообще выпонели) оукей~
  6. 01:41:527 (7) - На клетку вправо, чтобы стак был такой же, как перед этим Про! Побольше таких моддеров, а то у меня глаза кривые на расчет D:
  7. 02:05:870 (3,4) - Зделай тут стрим из 4-х нот перед слайдером, м? Пофиг на квадрат, тут ритм важнее. Что-то вроде этого: ненене
  8. 02:11:356 - Нота тут нужна. Очень нужна. Чтобы не начинать с красного тика (немного сложный ритм для новичков), чтобы вокалы ]поддержать и всьо такое... Хотя, в принципе, если ты за драмами хочешь идти, то можно и так. Но я бы вокалы тоже не пропускал. Маппать надо всю песню целиком, а не одни драмы или вокалы, скажем хочу драмик
  9. 02:33:299 - same same yeah
Спасибо большое!
grumd
нопе, там же одеялко :3
Ну это я понял, просто как по мне, одеялко не совсем ровное. Может не на клетку, но на полклетки точно надо бы подвинуть :х
Но это не критично, забей)
Vass_Bass
А вот и я лонг тайм ноу мод

General
Не очень люблю когда слышно слайдер в медленных тихих частях, сделай кастом и тогда можно будет погромче сделать это самое начало, а то как-то. Дунно, суджешн

Beam
Вистлики на больших белых тиках саундс не ок
01:35:699 (4) - вистл на начало (по музыке если)
01:38:099 (2) - и на реверс
02:21:642 (2) - я думаю лучше будет убрать реверс и продлить слайдер

Normal
00:21:642 (1) - убери комбо D:
00:50:442 (2,3,4) - в принципе ты везде используешь маленький спейсинг между серклами, может так же и тут сделаешь? а то некрасиво как-то
00:51:813 (6,7,8) - соответственно
01:04:156 (3) - мне кажется или одну гриду вправо? (я минут 5 сидела смотрела, как про моддер :D)
02:11:527 (4,5) - не надо так опасно стаковать D: можешь на след слайдере стакнуть или где-нибудь подальше просто
02:33:470 (4,5) - да

Collab
00:18:899 (3) - как-то некрасиво, убери один квадратик чтоб он просто дугой был
00:30:556 (1,2,3,4,1) - узнаю необычные вистлы \о/ отличается от других частей конечно, но ху керс
00:37:927 (2) - ctrl+r?
00:38:442 (3) - ^ по моему ок
00:58:670 (3) - вистл на начало
01:24:727 - сюда я бы определенно поставила серкл, а то внезапно образовывается "стоп"
01:50:270 (2) - ctrl+r?
02:09:642 (2,3,4) - ну такие биты пропускаете же, энивей сюда 02:09:642 (2) - точно клап
02:13:927 (2,3,4,1) - помоему так лучше
02:40:499 (4,5) - вистлы на начало
02:50:442 (1,2,3,4,5,6) - лолвут D: переделать вообще

Удачи няшам
/me runs away
Jenny
Everytime I go for an SS, the last note lags my screen and I get a 100 /o/
IceBeam
спасибо,няшки!
слишком устал,чтобы отвечать,что исправил.простите .www.

http://www.mediafire.com/?5zcled22zdl3c57
Niva
Hi Reiji-RJ/IceBeam~
Saw this on your profile, let's see what I got here xD

[General]

-> Offset 378 (-7ms) sounds better for me though (:
-> Add "drum n bass" to tags?
-> No combo color hax for that mellow opening part? imo that opening part fits very much with only your violet and light pink combo color :3

[B-Easy]

  1. 00:08:613 (1,2) - Uhm, these two... Would be nicer if (1) is curved normally imo:
    408,148,8613,6,0,B|388:116|347:108|301:119|282:152,1,140,0|0
    135,112,9985,2,0,B|103:132|95:173|106:219|139:238,1,140,0|0
  2. 00:18:213 (3,4,1) - (optional) Personally I think it's better to slightly curve it downward instead of upward, looks good for your (1,2) :3
  3. 00:27:813 (1,2) - Perhaps create something like this here? Will be more attractive imo >_< (slider wave also works though)
  4. 00:58:327 (2) - Minor stuff, but compared to (3) this slider worth to be curved more imo :3
  5. 01:00:727 (1,2) - (optional) Maybe put these two around ~x:63 y:100 and adjust (3)? It'll carry the flow from your previous slider imo :3
  6. 01:04:842 (3) - Alter into 1/1 slider + circle? The drums shifted a bit around here, 1/1 slider can follow the rhythm better though (:
  7. 01:06:899 (2) - Hmm, I prefer to put the whistle on slider's start instead (because of the vocals) but slider's end works too actually~
  8. 01:10:670 (3) - (optional) Hmm, if you're going for a tilted slider wave it's better to be arranged like this imo:
  9. 01:16:842 (4) - Because your previous (3) is slightly curved downward, placing this a bit upward for variation won't hurt imo (:
  10. 01:26:785 (3) - Same here, place it a bit higher? I see it will build a MUCH greater flow compared with placing this note directly beside (2)'s end...
  11. 01:35:013 (3,4) - (optional) Put (4) a bit more to the left like this? Your current one is too parallel imo...
  12. 01:47:699 (2) - Uhm, again here, I prefer 1/1 slider + circle (so you can have more place to put whistle) but this 2/1 isn't bad though~
  13. 02:03:127 (4) - Hmm, why not slightly curving this upward instead to let it flow better with (1)? (personal preference though)
  14. 02:09:299 (1,2,3) - Oh~ I love your idea to put all claps here with finish on the end of the sequence - just a suggestion though, use gradual volume increase here? (40% on (1)'s end, 45% on (2)'s start, 50% on (2)'s end, and 55-60% for the finish)
  15. 02:12:042 (1) - Slider's repeat sounds like a perfect place for whistle xD
  16. 02:31:242 (1) - Uhm, idk... The song's cymbal is quite unique here, it sounds like a fusion between osu!'s finish and whistle... Maybe use lower volume for spinner's end?
  17. 02:53:185 (1) - (optional) Hmm, I prefer to remove the finish and use 50% volume here...
[Normal]

  1. 00:08:270 (4,5) - Uhm, maybe try this? (move (4,5) downward a bit, CTRL+J (5) and tilt it by few degrees)
  2. 00:25:070 (4) - Minor stuff, put the endpoint in ~x:237 y:90? (yes, (4,5)'s encircle is the most visible compared to the others)
  3. 00:32:442 (4,5,1) - (optional) Why don't you make these three in a straight line instead? (no need to force (1) in the center imo xD)
  4. 00:52:499 (1) - Another personal preference, perhaps rotate this by -10° selection centre for a fancier slider wave?
  5. 00:59:013 (4) - (optional) I'd rather manual-stack this with (1), to complete the triangle set :3
  6. 01:03:470 (1,2,3,4) - Tilt this square a bit? Direct square doesn't really flow well here imo (your AR is fast enough, overlap won't happen~)
  7. 01:04:842 (1) - If you do above suggestion, it's not a bad idea to let this encircle your blue (1) I think :3
  8. 01:07:927 (5) - Minor stuff, put the midpoint in ~x:303 y:360 (symmetrical slider)? Compared to (6) it's quite clear that this slider is unsymmetrical...
  9. 01:11:699 (1) - I'd remove whistle on slider's start here, to emphasize your previous whistle on (6) xD
  10. 01:30:042 (7) - (optional) Hmm, I prefer to slightly curve this slider downward instead, then:
  11. 01:32:270 (3) - Slightly curve this slider upward - I love these two's antagonistic direction, flows better imo (:
  12. 01:49:413 (2) - Whistle sounds really good here imo (well, it sounds good on (1) also but (2) is much better imo)
  13. 01:57:642 (5,6,7) - Why don't you apply manual stack here as well? With standard stack, there will be a huge leap from (4) to (5) in play mode >_<
  14. 02:09:299 (1,2,3) - Same as IceBeam's Easy difficulty here...
  15. 02:28:499 (1,2,3,4) - (optional) I think you can just take an equal distance from them, regardless of the spacing consistency... The jumps aren't hard at all to catch, plus it looks much tidier in play mode:
  16. 02:31:927 (2) - Put the endpoint in ~x:256 y:170 (center)? Emphasizes the symmetry though~
  17. 02:48:213 (2) - (optional) Could use more variation here imo, maybe slider wave as you previously did?
  18. 02:53:185 (1) - I'd put this in ~x:240 y:108 ((1,2,1) will be in a straight line) instead of stacking it under (2), stacking doesn't fit well with the ending imo... (it just doesn't give that "climatic" ending orz >_<)
[Collab]

  1. 00:01:070 (3) - I really recommend a slight curve upward here, will play really great with your (4) imo~
  2. 00:01:756 (4,1,2) - ...or you can do something like this here ((4) is manual-stacked with (1) and (1) is stacked with (2)) - I really feel a manual stacking is somewhat needed here :3
  3. 00:12:727 (x) - Skipping a rhythm on downbeat here sounds quite weird imo... (although it's understandable because you're following vocals)
  4. 00:17:870 (2) - (optional) Put it lower (~x:123 y:309)? I personally liked if (2,4) is given a narrower angle~
  5. 00:27:299 (6,7,8,1,2) - I'd personally put it lower to avoid overlap with (3)'s comboburst (looks quite weird in play mode) - and I also prefer to curve (1) to the left though :3
  6. 00:31:585 (4) - Make this parallel with (2) instead? Looks tidier in play mode...
  7. 00:33:556 (3) - Another personal preference, but I really recommend to put this in ~x:115 y:102 instead (try it, yeah~ xD)
  8. 00:41:185 (4,5,1) - Err... Just my experiment to create a neater pentagon actually:
    355,68,41185,1,2
    267,62,41356,1,0
    230,142,41527,5,4
  9. 00:41:527 (1) - Hmm, another thing you can try here is a sudden jump from your previous note here - really, a sudden jump fits the drum's climax :3
  10. 00:46:327 (3) - Why no whistle on slider's start as well? >_<
  11. 00:51:813 (3) - Same as above here (basically my suggestion is add whistle to accompany the instrument on parts like this)
  12. 00:53:013 (2) - (optional) Hmm, it might be confusing but perhaps stack to your purple (4)? I just loved how it look~
  13. 01:05:185 (4) - I'm somewhat against placing two claps in the row here, perhaps remove the clap here or use 30% on the second clap?
  14. 01:08:099 (6,7) - idk why but I feel it kinda clusters here... Try spacing out further like this?
  15. 01:13:413 (6) - (optional) Curve encircling (8) instead, so (6,7) will altogether encircle (8)? xD
  16. 01:20:956 (3,4,5,6) - Uhm, same here, could use a sparser spacing imo (maybe (4) in ~x:405 y:83 and (6) in ~x:39 y:253)
  17. 01:27:127 (2,4) - (optional) Move (2) upward a bit and (4) downward a bit (or vice versa) to create a cute wave here? :3
  18. 01:39:127 (1) - Not really sure about this slider's symmetry here... Perhaps try this, flows a lot smoother imo:
    104,276,99127,6,0,B|122:329|192:347|240:297,1,160,4|8
  19. 01:55:585 (1) - Rotate by -29° selection centre? (uhm, not sure if it's really 120° rotation right now...)
  20. 02:01:070 (1) - (optional) I think manual-stacking by moving this slider slightly to the bottom-right fits your style more imo (it looks good also xD)
  21. 02:09:813 (3) - orz, I prefer clap spams as the previous difficulties did >_<
  22. 02:16:499 (7) - (optional) Put the startpoint higher (~x:497 y:184), to give a more parallel effect here?
  23. 02:33:299 (1,2,3) - I much prefer if you followed the drums instead of vocals here, with a small jump: (I hope this picture describes well enough)
  24. 02:40:842 (5) - (optional) Uhm, I see no harm in curving this to follow (6) :3
  25. 02:51:813 (3,5) - Minor stuff, but I'd put this higher (~y:292) to give a more impression to the ending~
Wow, another nice map o.o...
As I said in the beginning, a combo color hax somewhat works here I think~ (+ idk where are IceBeam's and yours part really... They look similar >_<)
Miya
When i want to mod this, Niva is already came :o
Hmm, just ask Niva mod for now. :3
Topic Starter
Reiji-RJ

Niva wrote:

Hi Reiji-RJ/IceBeam~ Hey, Nivaa *^*
Saw this on your profile, let's see what I got here xD

[General]

-> Offset 378 (-7ms) sounds better for me though (: Yeah, fixed!
-> Add "drum n bass" to tags? Oh, I think it's not necessary C:
-> No combo color hax for that mellow opening part? imo that opening part fits very much with only your violet and light pink combo color :3 done!

[Normal]

  1. 00:08:270 (4,5) - Uhm, maybe try this? (move (4,5) downward a bit, CTRL+J (5) and tilt it by few degrees) done
  2. 00:25:070 (4) - Minor stuff, put the endpoint in ~x:237 y:90? (yes, (4,5)'s encircle is the most visible compared to the others) fixed
  3. 00:32:442 (4,5,1) - (optional) Why don't you make these three in a straight line instead? (no need to force (1) in the center imo xD) I don't know if I understood you right D: But fixed
  4. 00:52:499 (1) - Another personal preference, perhaps rotate this by -10° selection centre for a fancier slider wave? yeaaaah, really good!
  5. 00:59:013 (4) - (optional) I'd rather manual-stack this with (1), to complete the triangle set :3 fixed
  6. 01:03:470 (1,2,3,4) - Tilt this square a bit? Direct square doesn't really flow well here imo (your AR is fast enough, overlap won't happen~) this is fixed too!
  7. 01:04:842 (1) - If you do above suggestion, it's not a bad idea to let this encircle your blue (1) I think :3 I leave it as it is C: Changed this pattern in some way
  8. 01:07:927 (5) - Minor stuff, put the midpoint in ~x:303 y:360 (symmetrical slider)? Compared to (6) it's quite clear that this slider is unsymmetrical... yeah
  9. 01:11:699 (1) - I'd remove whistle on slider's start here, to emphasize your previous whistle on (6) xD fixed
  10. 01:30:042 (7) - (optional) Hmm, I prefer to slightly curve this slider downward instead, then: yep :3
  11. 01:32:270 (3) - Slightly curve this slider upward - I love these two's antagonistic direction, flows better imo (: ok!
  12. 01:49:413 (2) - Whistle sounds really good here imo (well, it sounds good on (1) also but (2) is much better imo) ohhh, I am bad at whitles C:
  13. 01:57:642 (5,6,7) - Why don't you apply manual stack here as well? With standard stack, there will be a huge leap from (4) to (5) in play mode >_< Oh, really. Fixed this stuff
  14. 02:09:299 (1,2,3) - Same as IceBeam's Easy difficulty here... Okay
  15. 02:28:499 (1,2,3,4) - (optional) I think you can just take an equal distance from them, regardless of the spacing consistency... The jumps aren't hard at all to catch, plus it looks much tidier in play mode: Fixed
  16. 02:31:927 (2) - Put the endpoint in ~x:256 y:170 (center)? Emphasizes the symmetry though~ :3
  17. 02:48:213 (2) - (optional) Could use more variation here imo, maybe slider wave as you previously did? I like my straight slider xD
  18. 02:53:185 (1) - I'd put this in ~x:240 y:108 ((1,2,1) will be in a straight line) instead of stacking it under (2), stacking doesn't fit well with the ending imo... (it just doesn't give that "climatic" ending orz >_<) Changed in other way C:
[Collab]

  1. 00:01:070 (3) - I really recommend a slight curve upward here, will play really great with your (4) imo~ Yeah!
  2. 00:12:727 (x) - Skipping a rhythm on downbeat here sounds quite weird imo... (although it's understandable because you're following vocals) Fiiixed
  3. 00:17:870 (2) - (optional) Put it lower (~x:123 y:309)? I personally liked if (2,4) is given a narrower angle~ Fixed, I guess?
  4. 00:46:327 (3) - Why no whistle on slider's start as well? >_< Added!
  5. 00:51:813 (3) - Same as above here (basically my suggestion is add whistle to accompany the instrument on parts like this) Added in all my parts
  6. 00:53:013 (2) - (optional) Hmm, it might be confusing but perhaps stack to your purple (4)? I just loved how it look~ Yep, fixed
  7. 01:05:185 (4) - I'm somewhat against placing two claps in the row here, perhaps remove the clap here or use 30% on the second clap? Nah, I think they are good :O
  8. 01:39:127 (1) - Not really sure about this slider's symmetry here... Perhaps try this, flows a lot smoother imo: Fixed in some way D:
    104,276,99127,6,0,B|122:329|192:347|240:297,1,160,4|8
  9. 02:16:499 (7) - (optional) Put the startpoint higher (~x:497 y:184), to give a more parallel effect here? Ok!
  10. 02:33:299 (1,2,3) - I much prefer if you followed the drums instead of vocals here, with a small jump: (I hope this picture describes well enough)
    Fixed :3
Wow, another nice map o.o...
As I said in the beginning, a combo color hax somewhat works here I think~ (+ idk where are IceBeam's and yours part really... They look similar >_<)
My part is the first and Beam's the second and so on C:
Thank you very much, Niva! Your mods are always so helpful. I love it *^* You should mod my maps more, lol :D
And thank you, Miya for checking *^*
IceBeam

Niva wrote:

[B-Easy]

  1. 00:08:613 (1,2) - Uhm, these two... Would be nicer if (1) is curved normally imo:
    408,148,8613,6,0,B|388:116|347:108|301:119|282:152,1,140,0|0
    135,112,9985,2,0,B|103:132|95:173|106:219|139:238,1,140,0|0
    done
  2. 00:18:213 (3,4,1) - (optional) Personally I think it's better to slightly curve it downward instead of upward, looks good for your (1,2) :3 I'll leave mine :P
  3. 00:27:813 (1,2) - Perhaps create something like this here? Will be more attractive imo >_< (slider wave also works though) ^
  4. 00:58:327 (2) - Minor stuff, but compared to (3) this slider worth to be curved more imo :3 done
  5. 01:00:727 (1,2) - (optional) Maybe put these two around ~x:63 y:100 and adjust (3)? It'll carry the flow from your previous slider imo :3 t's just my one of the most favourite patterns,so gonna leave it xD
  6. 01:04:842 (3) - Alter into 1/1 slider + circle? The drums shifted a bit around here, 1/1 slider can follow the rhythm better though (: okay added 2 1/1 sliders
  7. 01:06:899 (2) - Hmm, I prefer to put the whistle on slider's start instead (because of the vocals) but slider's end works too actually~ done
  8. 01:10:670 (3) - (optional) Hmm, if you're going for a tilted slider wave it's better to be arranged like this imo:
    I think mine is fine too o3o
  9. 01:16:842 (4) - Because your previous (3) is slightly curved downward, placing this a bit upward for variation won't hurt imo (: done
  10. 01:26:785 (3) - Same here, place it a bit higher? I see it will build a MUCH greater flow compared with placing this note directly beside (2)'s end... yeah but I tried to keep it up in the playfield D= but moved a little
  11. 01:35:013 (3,4) - (optional) Put (4) a bit more to the left like this? Your current one is too parallel imo... yeah just wanted ot make a square out of them lol
  12. 01:47:699 (2) - Uhm, again here, I prefer 1/1 slider + circle (so you can have more place to put whistle) but this 2/1 isn't bad though~ left w/o changes ^^
  13. 02:03:127 (4) - Hmm, why not slightly curving this upward instead to let it flow better with (1)? (personal preference though) done *maybe not that slightly though*
  14. 02:09:299 (1,2,3) - Oh~ I love your idea to put all claps here with finish on the end of the sequence - just a suggestion though, use gradual volume increase here? (40% on (1)'s end, 45% on (2)'s start, 50% on (2)'s end, and 55-60% for the finish) done!
  15. 02:12:042 (1) - Slider's repeat sounds like a perfect place for whistle xD done both
  16. 02:31:242 (1) - Uhm, idk... The song's cymbal is quite unique here, it sounds like a fusion between osu!'s finish and whistle... Maybe use lower volume for spinner's end? done
  17. 02:53:185 (1) - (optional) Hmm, I prefer to remove the finish and use 50% volume here...left finish :s
[Collab]
  1. 00:27:299 (6,7,8,1,2) - I'd personally put it lower to avoid overlap with (3)'s comboburst (looks quite weird in play mode) - and I also prefer to curve (1) to the left though :3 00:26:613 (2,3,4) - moved those instead :O
  2. 00:31:585 (4) - Make this parallel with (2) instead? Looks tidier in play mode... hmm..totally remapped it D=
  3. 00:33:556 (3) - Another personal preference, but I really recommend to put this in ~x:115 y:102 instead (try it, yeah~ xD) done in different way
  4. 01:08:099 (6,7) - idk why but I feel it kinda clusters here... Try spacing out further like this? done
  5. 01:13:413 (6) - (optional) Curve encircling (8) instead, so (6,7) will altogether encircle (8)? xD left w/o changes
  6. 01:20:956 (3,4,5,6) - Uhm, same here, could use a sparser spacing imo (maybe (4) in ~x:405 y:83 and (6) in ~x:39 y:253) fixed in another way
  7. 01:55:585 (1) - Rotate by -29° selection centre? (uhm, not sure if it's really 120° rotation right now...) tried but can't handle it properly D=
  8. 02:01:070 (1) - (optional) I think manual-stacking by moving this slider slightly to the bottom-right fits your style more imo (it looks good also xD) lol kay :D
  9. 02:09:813 (3) - orz, I prefer clap spams as the previous difficulties did >_< yeah..this collab is really old,and B-Easy isn't,that's why :s but I think I'll keep this rhythm
  10. 02:40:842 (5) - (optional) Uhm, I see no harm in curving this to follow (6) :3 tried,but left mine
  11. 02:51:813 (3,5) - Minor stuff, but I'd put this higher (~y:292) to give a more impression to the ending~ moved a little,yeah
thankies C:

http://zalil.ru/33728232
http://zalil.ru/33728234
LKs
If niva bubbles this it'd be a waste of precious BAT resource. Let me do this for him if he wasv intended to rank this map

short mod will come soon


[General]


- [B-Easy] Red timing sections at: 00:00:378, BPM of 175.000
- [Collab] Red timing sections at: 00:00:385, BPM of 175.000
- [Normal] Red timing sections at: 00:00:378, BPM of 175.000

maybe you will fix this after all member of the collab finish checking niva's mod (also unify kiai-times)

also unify lead-in to 2000

[Collab]

00:23:613 (7) - personally I think move this 2 grids left looks better but it's up tp you and this is also a design
00:40:670 (3) -
376,304,40670,2,0,B|428:232|378:145,1,160,2|0
00:41:527 (1) - 2 grids left
01:13:756 (7) - [url]256,160,73756,2,0,B|247:116|270:79,1,80[/url]
01:54:213 (5) - [url]192,300,114213,2,0,B|268:356|340:300,1,160,2|8[/url]
02:09:634 (2) - I think no need to whistle, up to you
02:16:491 (7) - if I were you I will put whistle onto this sliderend and remove whistle on 02:16:834 (1) -
02:21:976 (6,1) - ^ and whistle 02:22:491 (2) - too
02:47:605 (9) - feels a bit wried. 3 grids right?

[B-Easy]

00:08:606 (1) - hmm http://puu.sh/129CP
01:33:635 (1) - ^
00:14:092 (1) - http://puu.sh/129Ds
01:29:863 (3) - ^similiar way to adjust

I'm just the one who polishing a jew with silk cloth
Tony
oh god :o hardcore Ayakura Mei. I love you so much guys ♥
Topic Starter
Reiji-RJ

LKs wrote:

If niva bubbles this it'd be a waste of precious BAT resource. Let me do this for him if he wasv intended to rank this map Oh, that will be great :oops:

short mod will come soon


[General]


- [B-Easy] Red timing sections at: 00:00:378, BPM of 175.000
- [Collab] Red timing sections at: 00:00:385, BPM of 175.000
- [Normal] Red timing sections at: 00:00:378, BPM of 175.000

maybe you will fix this after all member of the collab finish checking niva's mod (also unify kiai-times) my bad, fixed

also unify lead-in to 2000 fixed too

[Collab]

02:16:491 (7) - if I were you I will put whistle onto this sliderend and remove whistle on 02:16:834 (1) - yeah, fixed!
02:21:976 (6,1) - ^ and whistle 02:22:491 (2) - too yeah too!

I'm just the one who polishing a jew with silk cloth
Thank you a lot, LKs >\\\<
And thanks, To~ny~
IceBeam

LKs wrote:

[Collab]

00:23:613 (7) - personally I think move this 2 grids left looks better but it's up tp you and this is also a design moved left a bit
00:40:670 (3) -
376,304,40670,2,0,B|428:232|378:145,1,160,2|0
left w/o changes :s
00:41:527 (1) - 2 grids left but I tried to keep a pentagon out of these >_< 00:40:663 (3,4,5,1)
01:13:756 (7) - [url]256,160,73756,2,0,B|247:116|270:79,1,80[/url] fixed in a different way :o
01:54:213 (5) - [url]192,300,114213,2,0,B|268:356|340:300,1,160,2|8[/url]improved a bit :3
02:09:634 (2) - I think no need to whistle, up to you moved whistles to slider
02:47:605 (9) - feels a bit wried. 3 grids right? fixed

[B-Easy]

00:08:606 (1) - hmm http://puu.sh/129CP hmm,I used Niva's code,I think it'll be fine enough :o
01:33:635 (1) - ^ this one is fine too imo :D
00:14:092 (1) - http://puu.sh/129Ds fixed I think :o
01:29:863 (3) - ^similiar way to adjust ^
thanks!
LKs
bubbled
Topic Starter
Reiji-RJ
OW YEAH *^*
Thank you!!
Niva
Nothing wrong for me after my and LKs' mod (:

Ranked ~
[CSGA]Ar3sgice
:3
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