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Stefan Karl Stefansson & Mani Svavarsson - We are Number One

posted
Total Posts
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Topic Starter
A r M i N
This beatmap was submitted using in-game submission on Montag, 3. Juli 2017 at 19:28:33

Artist: Stefan Karl Stefansson & Mani Svavarsson
Title: We are Number One
Source: LazyTown
Tags: armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
BPM: 162
Filesize: 6463kb
Play Time: 00:41
Difficulties Available:
  1. Aki's Easy (1,42 stars, 55 notes)
  2. ByBy's Hard (3,11 stars, 114 notes)
  3. Number One (4,67 stars, 180 notes)
  4. Ren's Insane (3,88 stars, 159 notes)
  5. Shmik's Beginner (0,87 stars, 29 notes)
  6. Waji's Normal (1,87 stars, 68 notes)
Download: Stefan Karl Stefansson & Mani Svavarsson - We are Number One
Information: Scores/Beatmap Listing
---------------
Ranked #3
(mapset by Me, Akitoshi, deRandom Otaku, wajinshu, Byby, Shmiklak and _DT3)

<<Previous || Next>>




Difficulties


Beginner ~ by Shmiklak
Easy ~ by Akitoshi
Normal ~ by wajinshu
Hard ~ by ByBy
Insane ~ by deRandom Otaku
Number One ~ by Me

———

Hitsounds ~ by _DT3
Background ~ by Me

MP3 ~ by Me

———

Special Thanks
  1. Thanks for GD: deRandom Otaku, Akitoshi, wajinshu, ByBy, Shmiklak
  2. Hitsounds: _DT3
  3. BG Inspiration by DZIDZIO - Yalta
  4. Thanks to all modders <3
  5. Metadata: KittyAdventure / - G I D Z -
Venix
i can do extra
Topic Starter
A r M i N

Venix wrote:

i can do extra
Sorry i dont plan to do a extra
Shocola
how did you find these song :lol:
wajinshu
nice bg
Topic Starter
A r M i N

[-Chocola-] wrote:

how did you find these song :lol:
Its a meme xD

wajinshu wrote:

nice bg
Ty :D
DeRandom Otaku

wajinshu wrote:

nice bg
lol

btw lite insaen : http://puu.sh/sN0Sd/b987680b85.txt
hitsound it for me thank!s
Topic Starter
A r M i N

DeRandom Otaku wrote:

wajinshu wrote:

nice bg
lol

btw lite insaen : http://puu.sh/sN0Sd/b987680b85.txt
hitsound it for me thank!s
lol idk how 2 Hs imma get sum1 else xD

tyvm ^^
Lyawi
Der Song ist eigentlich viel zu cool für ein Meme. Aber hey, hast du cool gemappt!
Topic Starter
A r M i N

Lyawi wrote:

Der Song ist eigentlich viel zu cool für ein Meme. Aber hey, hast du cool gemappt!
danke :D
Pixel3000nerd
Wish you could of done the whole song :( But none-the-less, good so far ^_^
wajinshu
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 1633
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:We are Number One
TitleUnicode:We are Number One
Artist:Mani Svavarsson
ArtistUnicode:Máni Svavarsson
Creator:A r M i N
Version:Normal
Source:LazyTown
Tags:armin A_r_M_i_N cut version Lazy Town 1 Akitoshi deRandom Otaku Ren ByBy13 wajinshu
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3.6
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Sound Samples

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meii18
as you requested
osu file format v14

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AudioLeadIn: 0
PreviewTime: 1633
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 16
TimelineZoom: 2

[Metadata]
Title:We are Number One
TitleUnicode:We are Number One
Artist:Mani Svavarsson
ArtistUnicode:Máni Svavarsson
Creator:A r M i N
Version:ByBy's Hard
Source:LazyTown
Tags:armin A_r_M_i_N cut version Lazy Town 1 Akitoshi
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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OverallDifficulty:6
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Hikomori
can i hitsound?
Kyouren
p/5738391#p5738391

Metadata :^)
Topic Starter
A r M i N

[A L P H A] wrote:

can i hitsound?
I am sorry
Topic Starter
A r M i N

KittyAdventure wrote:

https://osu.ppy.sh/forum/p/5738391#p5738391

Metadata :^)
oh thanks a lot dude :D

should i kudosu that ?lol
Kyouren
You don't need give a kudosu for someone who doing metadata check to your map
Hikomori

A r M i N wrote:

[A L P H A] wrote:

can i hitsound?
I am sorry
lol y ur sry
Topic Starter
A r M i N

[A L P H A] wrote:

lol y ur sry
other way to say no xd
Hikomori

A r M i N wrote:

[A L P H A] wrote:

lol y ur sry
other way to say no xd
k
Kilabarus
Hi, M4M back

General

Set combo colors

Turn off Widescreen Support in Aki's Easy, Waji's Normal and ByBy's Hard diffs

Hitsound it lol, its pretty easy

Why not full ver. :( :(

Aki's Easy

00:29:133 (4,5) - Noobs cant properly hit 2 circles in a row, tested many times
00:35:059 (4,5) - ^

Waji's Normal

00:21:726 (2,3) - Improve blanket
00:24:689 (2,3) - ^
00:35:059 (5,1) - ^

ByBy's Hard

00:02:096 (2,3,4) - Too big jumps here for 1/4, its really hard to not get 100 on sliders
00:08:763 (1) - Maybe increase SV on this slider, because this HEY is rly loud
00:40:244 (1,2) - Please change rhythm here, its really awkward right now

Ren's Insane

00:11:726 (4,1) - Fix blanket
00:22:467 (1,2) - ^
00:36:911 (4,1) - ^
00:16:911 (2,3,4,5) - Bad flow

Number One

00:38:022 (5,6,1,2,3,4) - Bad flow



niceme.me

GL with ranking
Topic Starter
A r M i N

MashaSG wrote:

Hi, M4M back

General

Set combo colors will do later

Turn off Widescreen Support in Aki's Easy, Waji's Normal and ByBy's Hard diffs they will do it i hope
Hitsound it lol, its pretty easy WIP by _DT3

Why not full ver. :( :( Sorry i am lazy lol

Number One

00:38:022 (5,6,1,2,3,4) - Bad flow its fine



niceme.me ikr

GL with ranking thanks
Ty for mod ^^
DeRandom Otaku
Fixed one blanket , rest are good already and that flow is good also

1 pixel update xd http://puu.sh/tZSAh/aa04fcadd7.txt
JiruPiru
Hello there! Here is your mod from my queue (p/5814470#p5814470)

Easy
Rankable!

Normal
00:12:096 (7) - NC

Hard
00:02:467 (3) - A bit hard for a hard

Insane
Rankable!

Number One
00:03:948 (4,5,6,7,8) - Stream could better reflect the song, try something like this: https://osu.ppy.sh/ss/7306054
Pandano
For the sake of memes, just a quick reminder lol
Should the title include "(Short Ver.)"?
[Nemesis]
m4m.
modding three diffs, cuz I'm shitty at modding hards lol




Beginner

Looks good to me, no things to fix

Easy

00:41:356 - where's the HEY HEY! emphasys that's in easy? lol

Normie Normal

00:09:874 (2) - consistency?
00:09:133 (1) - please make the first line perfectly straight, it annoys the hell out of me
00:33:578 (2) - consistency again lol
00:40:244 (1,2,3) - why'd you switch the pattern from 00:07:652 (3,4,5) - ? there are no instruments to emphasize it.

Dem Insaen

00:23:948 (1) - I'd honestly put this one closer to 00:23:578 (4) - for neatness
00:41:356 (1,1) - how about making these a jump?

We are number one

No fixes needed, looks solid!

gl <3
Topic Starter
A r M i N

Pandano wrote:

For the sake of memes, just a quick reminder lol
Should the title include "(Short Ver.)"?
No, thats not the name of the song, I cut it

If there was a official short ver on youtube or whatever i could name it that way

only in tags
Shmiklak
[general]
  1. add shmiklak to tags
  2. i don't think that changing Robbie Rotten's face with osu! logo is fine. It looks like a meme, but all we know that this is not meme map, this is very serious set (づ◔ ͜ʖ◔)づ
[sotarks friend's Easy]
  1. 00:40:245 - kiai end isn't snapped correctly
  2. the fact that you use different type of waves on one diff feels kinda awkward 00:03:207 (1) - 00:25:430 (3) - 00:31:356 (3) - I guess all waves must be built by one way (and I prefer this type 00:03:207 (1) - but this is my preference)
[lewdest grill ever's Normal]
  1. wajinshu told me before to write in english
  2. wtf with settings. they feel like hard's settings or sth like dis. reduce all setups!
  3. kiai isn't snapped well either
  4. missed combo here 00:12:096 (7) - because you nced every second tact before
  5. sliders on this position 00:25:430 (3) - allways were curved but this one is straight. add one point pls
[owo's Hard]
  1. kai as above
  2. imo dis 00:02:096 - is stronger then 00:02:467 - and should be distinguished by ds more.
  3. 00:12:096 (1,2) - this blanket could be improved. same for dis 00:12:467 (2,1) - and others
[fastrank's Insane]
  1. yeah, another kaii
[my waifu's Number One]
  1. I have no idea how it happened, but
i feel tired so cant find a lot, maybe the set is just perfect idk. i will take another look later, but this is all for dis. kd pls xd
Akitoshi

MashaSG wrote:

Aki's Easy

00:29:133 (4,5) - Noobs cant properly hit 2 circles in a row, tested many times uhm, 2 circles are fine.. I've seen those patterns on other maps several times lul
00:35:059 (4,5) - ^ ^

[Nemesis] wrote:

Easy

00:41:356 - where's the HEY HEY! emphasys that's in easy? lol can't use short spinner in low diff orz

Shmiklak wrote:

[sotarks friend's Easy]
  1. 00:40:245 - kiai end isn't snapped correctly oh
  2. the fact that you use different type of waves on one diff feels kinda awkward 00:03:207 (1) - 00:25:430 (3) - 00:31:356 (3) - I guess all waves must be built by one way (and I prefer this type 00:03:207 (1) - but this is my preference) not rly an issue but ok fixed
thanks

.
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Arcubin
hey... from M4M

Please note that, this mod is purely based on my opinion. There's no insult included, so don't flame me. Also no need to give kudosu if you think my mods is bad. Please give feedback so i can do better in another mods.

General

  1. not a fan of this meme, but so sad you only use the chorus part
  2. too much difficulty for such simple song

Shmik's Beginner

my only problem with this difficulty is, why is it even exist? i mean, okay it's a good map. but it's super sparse, the spacing didn't make any sense

  1. 00:35:800 (3) - i recommend the slider start to be higher (preferably (312,28)), the circular flow is kinda broken
anyway, good job on this difficulty

Aki's Easy

  1. 00:02:096 - and 00:02:467 - no usage on this timing point, delete it
  2. 00:07:652 (3,4) - a bit concerned about the flow here, the angle is bad. you can fix it with narrowing (3) and move it a bit upward and right
some flow is a bit scary for an easy, but it's okay

Waji's Normal

  1. 00:38:393 - and 00:39:874 - too empty considering you are mapping to the drum all the way from the start. i know you want to emphasize on the vocal chop, but it's not good if you just suddenly make it empty
some flow is kinda bonkers, and didn't fit perfectly to the song. but viewing it from player perspective, it's an okay map

ByBy's Hard

  1. 00:02:096 (2,3,4) - fix this, this is super weird and didn't play well with the song. i would recommend a back and forth actually, but it's up to you
i see some poor design choice here and there. maybe recheck and refine everything that plays weirdly? i can't say much, it's actually solid. just need some refinement

Ren's Insane

  1. 00:09:133 (1) - refining this blanket would make the next flow better
  2. 00:13:578 (1,2,3,4,5,6,7) - i think this is not a good design for a build up. it's okay to keep it. i'm just saying this is not a good build up
it's been a while since i see a good symmetrical map. good job

Number 1

  1. 00:13:948 (1,1,2,3,4,1) - mind reconsider the pattern here? it plays bad and messy if i could say.
great map, it can be little bit harder. but oh well, still a good map nonetheless

Summary

need more recheck. i'm concerned about some design that really weird. other than that, it's a solid map.
Topic Starter
A r M i N

Arcubin wrote:

hey... from M4M

Please note that, this mod is purely based on my opinion. There's no insult included, so don't flame me. Also no need to give kudosu if you think my mods is bad. Please give feedback so i can do better in another mods.

Number 1

  1. 00:13:948 (1,1,2,3,4,1) - mind reconsider the pattern here? it plays bad and messy if i could say. plays good imo
great map, it can be little bit harder. but oh well, still a good map nonetheless

Summary

need more recheck. i'm concerned about some design that really weird. other than that, it's a solid map. ty
Next time please fckn read the rules of my queue thanks "I mod first in m4m" is it so hard?
Shmiklak
armin told me to calm down and dissable my rude :V
upd
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Akitoshi
@Arcubin all applied thx

.
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Zard0Z
yay meme songs
Caput Mortuum
Hi, no kd

I don't see any major problem with this mapset. Only few things are bugging me.

[Waji's Normal]
00:15:059 - This is a very huge gap even for a normal. You could end the spinner right here 00:14:689 - and put the next slider in the middle.

[Ren's Insane]
00:08:763 (6) - slider to red?

[Number One]
00:29:504 (5) - The flow from 00:29:504 (5) - to 00:29:874 (1) - is rather harsh imo. You could ctrl-g this 00:29:874 (1,2) - and 00:30:615 (3,4) - .
00:36:541 (3) - ctrl-g
00:36:911 (4) - ^

That's all for now.
Good luck.
N0thingSpecial
W E D E M B O I S
Topic Starter
A r M i N

N0thingSpecial wrote:

W E D E M B O I S
meii18
@MashaSG: changed everything except 00:08:763 (1)- it doesn't need a sv change imo.
@everyone else ctrl+g'ed 00:02:096 (2,3,4) for avoiding sliderbreaking and i expected it lol
@Shmiklak fixed everything except the blankets. they looks fine to me. thanks a lot!

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Topic Starter
A r M i N

Eraser wrote:

[Number One]
00:29:504 (5) - The flow from 00:29:504 (5) - to 00:29:874 (1) - is rather harsh imo. You could ctrl-g this 00:29:874 (1,2) - and 00:30:615 (3,4) - .
00:36:541 (3) - ctrl-g
00:36:911 (4) - ^

That's all for now.
Good luck.
no fix thanks :D
Ora
General:
Fix kiai snaps (check AI mod) in almost every difficulty

Just a suggestion, maybe put a spinner in the beginning. The diffs starting at Waji's Normal would benefit from this, otherwise all of the top scores will have the same score. Not a big deal tho, but a spinner could fit there



ByBy
00:07:282 (4) - what is this blanket :o
00:12:467 (2) - ^
00:34:689 (2) - ^
00:22:837 (2) - Could be a bit better
all of your other blankets are pretty much perfect, so I would fix those personally
00:29:874 (1,2) - I'm not sure why you start to use an easier pattern for this part in the kiai when you have spacing outside of the kiai at 00:18:022 (1,2) - and 00:06:170 (1,2) -

TBH the set looks ready, can't really argue with the lower diffs, and Number One diff is extremely clean. The spread from Normal to Hard is a little awkward (especially in terms of rhythm difference) but I think you could get by with it
Shmiklak
waji asked me to fix her diff

fixed everything from shmik's mod
Arcubin:
00:38:393 - and 00:39:874 - too empty considering you are mapping to the drum all the way from the start. i know you want to emphasize on the vocal chop, but it's not good if you just suddenly make it empty Vocal lines feel stronger here so it's just perfect to go
Eraser:
00:15:059 - This is a very huge gap even for a normal. You could end the spinner right here 00:14:689 - and put the next slider in the middle. the way you suggest is wrong. also this gap is great for normal, so no changes

Thank you guys for mods, especially Shmiklak, guy who made perfect mod.
hentai pic
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nextplay
I see We are Number One. I must mod c:

[Normal]

Is OD and HP not a little bit too low?

00:15:059 I don't have a Problem with the Gap I just wonder why this is the only Difficulty with this "large" break
00:21:726 (2,3) - Blanket (Yellow Thing)
00:22:467 (3,4) - Blanket
00:24:689 (2,3) - ^
00:29:504 (4,1) - ^
00:29:874 (1,2) - ^
00:35:059 (5,1) - Blanket (Yellow Thing)

[Ren]

00:07:652 (1,2,3,4,5) - Are u Monstrata xdddddxdxdxdxdxddddd?

Good Luck~!
Shmiklak
fixed sth from mods for waji's diff what was really wrong imo
osu file format v14

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[Metadata]
Title:We are Number One
TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
Version:Waji's Normal
Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
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DeRandom Otaku

[Nemesis] wrote:

m4m.
Dem Insaen

00:23:948 (1) - I'd honestly put this one closer to 00:23:578 (4) - for neatness its neat already tho
00:41:356 (1,1) - how about making these a jump? i like to do anti flow for gaps in timeline

gl <3

Arcubin wrote:

hey... from M4M

Ren's Insane

  1. 00:09:133 (1) - refining this blanket would make the next flow better looks fine already
  2. 00:13:578 (1,2,3,4,5,6,7) - i think this is not a good design for a build up. it's okay to keep it. i'm just saying this is not a good build up its good imo
it's been a while since i see a good symmetrical map. good job

Summary

need more recheck. i'm concerned about some design that really weird. other than that, it's a solid map.

Eraser wrote:

Hi, no kd

[Ren's Insane]
00:08:763 (6) - slider to red? used circles to emphasize the intense vocal and snare

Good luck.

nextplay wrote:

I see We are Number One. I must mod c:

[Ren]

00:07:652 (1,2,3,4,5) - Are u Monstrata xdddddxdxdxdxdxddddd? we are brothers irl

Good Luck~!
no change but ty all
DeRandom Otaku
[Shmiklak]
  1. Unsnapped Kiai
  2. 00:29:874 (3,4,5) - 00:35:800 (3,4) - Be consistent with rhythm. Both parts are almost equally intense in the song so it would be better to represent both with same rhythm . I prefer you use 00:29:874 (3,4,5) - for second case as well
  3. 00:35:800 (3) - Overlaps with HP bar a lot
  4. 00:38:763 (1) - Having the kiai end executed on slider end like this is pretty bad for emphasis so it would be better if you 00:38:763 (1) - end this at 00:39:504 - and add a circle at 00:40:244 - .also the slider ending at 00:39:504 - will be good to represent the kick sound and the "We're Number one" vocal properly as the vocals end at 00:39:504 -
  5. after retrying like 69 times i finally passed this difficulty. Proof : https://osu.ppy.sh/ss/7439947
[Aki]
  1. 00:03:207 (1) - 00:09:133 (1) - 00:15:059 (1) - 00:20:985 (1) - Out of all these , why is 00:15:059 (1) - a 1/2 repeat slider? its pretty inconsistent with others .Just make it 1/1 and it will be all cool
[Waji]
  1. 00:13:578 (1) - I am not sure if its laziness or whatever other reason but i am really against the fact that you're executing this part using a spinner. First of all it just doesnt represent the drums that gain intensity here. secondly the slider ends at 00:15:059 - which is a very dramatic beat and leaving it unclickable is bad as its the start of next stanza as well. so, simply just remove the spinner and use surrounding make a rhythm like your surrounding parts using circles and sliders instead
  2. 00:18:022 (3) - Even tho you have a slider earlier it still doesnt mean you break nc consistency here .from 00:13:578 - till 00:18:022 - are two downbeats so yea you should nc 00:18:022 (3) - for consistency
  3. 00:21:726 (2,3,4) - Why are you suddenly using a lot simpler here for the same sounds? for instance at 00:03:948 (2,3,4,5,6) - and 00:09:874 (2,3,4,5,6) - you have 1/2 rhythm with two 1/1 circles in a row that are representing the song going on pretty well . But at 00:21:726 - i dont understand why u started using 1/1 slider spam while you could use a much different rhythm to represent the sounds going on in a much better way
  4. 00:27:652 (2,3,4) - 00:31:356 (3,4) - Same goes for these . This is kiai and the combination of rhythm and density you use here is much more simpler than you did at non-kiai parts
[ByBy]
  1. Hi senpai <33
  2. 00:02:096 (2) - Why not use a bent slider instead? by bent i mean a slider with red anchor point instead lol idk what you call it but yea . Its because the cymbal at 00:02:096 - could be represented in a better way if the slider has better movement . So yea, A bent slider will indeed require movement in the middle more than a circular one
  3. 00:03:207 (1,2) - Thats a really high 1/4 spacing . Like really really high . Even your spacing for some 1/2 is smaller than this . its something thats just not suitable for a hard difficulty at all . For example your spacing for 00:03:578 (2,3) - looks pretty much the same as your 1/4 spacing for 00:03:207 (1,2) - . it can be really confusing for 3 star maps players . On top of that i dont also understand the reason of such high spacing as well. your spacing for 00:03:948 (3,4) - is pretty small comparing to that. so yep , i hope u get my point lol
  4. 00:08:763 (1) - Unnecessary NC as you dont have any at 00:14:689 (4) - 00:20:615 (4) - as well
  5. 00:12:467 (2) - the fact that this is repeat kinda bugs me a bit . because the vocal at 00:12:837 - is much more impactful so it should be clickable instead.You could use consistent rhythm as you did in other sections for better consistency and emphasis both. such as you did at 00:04:689 (1,2) - 00:10:615 (1,2) - etc
  6. 00:22:096 (4,1) - Minor one but you could copy paste the same shape instead of manually making them for better symmetry pattern and more neatness
  7. 00:34:689 (2,3,4) - idk why but i like this pattern a lot and i stole it from , used it some of my maps xd
  8. 00:41:356 (1,1) - You can safely remove one of these NCs . they both dont deserve NC's actually
[Ren]
  1. Armin can u snap the kiai in this diff thanks
[No.1]
  1. 00:02:096 (1,1) - 00:13:948 (1,1) - actually all these NCs are unnecessary but whatever
d
Nikakis
Im modding on my own accord, no M4M needed


ByBy's Hard:

00:08:393 (3) - : Ctrl + G itself,its a more psysical movement

00:08:763 (1) - : ^ , https://puu.sh/umezD/5200640814.png

00:26:170 (3,4) - : Ctrl +G the reverse slider itself and space it a little further.Also,the next circle is too close for no reason,try doing this : https://puu.sh/umeVe/bafbf38e80.png

00:29:874 (1,2,3) - : Make the slider shorter and add one more after it,those circles that you have added make no sense : https://puu.sh/umgb9/367b0515a3.png

00:31:726 (2) - : Ctrl + G itself

00:37:282 (1) - : I would recommend to add a reverse section on this slider here,cause the instrument from behind does a double sound something like ''VUH VUH'' : https://puu.sh/umgp8/35d702c3f7.png

00:38:763 (1) - : ^


Ren's Insane:

00:12:467 (2,3) - : Give those notes a ''height'' : https://puu.sh/umhhI/9266e83fd8.png

00:28:763 (2,3) - : This reverse section doesn't follow any rhythm at all.I recommend you to take it off(the circle too)and make an effect something like this : https://puu.sh/umhUW/9ef2711d42.png


Number One:

00:05:430 (3,4) - : Those notes are akward.Just do what you have done on the next part and map it like this by adding a slider : https://puu.sh/umiBf/4775e91562.png

00:09:133 (1) - : This slider has a weird placing.Place it just like this,makes a very nice effect for the upcoming stream line https://puu.sh/umiJz/353d0c3646.png

00:23:207 (3,4) - : Delete those and make it a slider

00:25:430 (1,2) - : I can't understand the SV change here,i recommend you to take it off.The music isn't slowing down,it just does a double ''turu turu'' sound.

00:29:133 (3,4) - : Same as above,make those notes as a slider
wajinshu
PLEASE DONT TOUCH MY BLANKETS SHMIKLAK
Topic Starter
A r M i N
@Nikakis no fix
Akitoshi
fixed that slider for consistency, thx ren

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DeRandom Otaku

Nikakis wrote:

Im modding on my own accord, no M4M needed


Ren's Insane:

00:12:467 (2,3) - : Give those notes a ''height'' : https://puu.sh/umhhI/9266e83fd8.png why tho

00:28:763 (2,3) - : This reverse section doesn't follow any rhythm at all.I recommend you to take it off(the circle too)and make an effect something like this : https://puu.sh/umhUW/9ef2711d42.png the current rhythm is what i want ,it plays same as a 1/1 slider
thanks
Affirmation
Q

[Number one]
00:13:578 (1,1) - 00:01:726 (1,1,1) - looks hard for beginners?
00:14:689 (1,1) - or you should make jump here since you this part should be emphasized.
00:25:430 (1,2) - why you reduce SV?
00:37:282 (1,2,3,4) - make perfect square?

weird song. GL
Shmiklak

wajinshu wrote:

PLEASE DONT TOUCH MY BLANKETS SHMIKLAK
хорошо деточка
ren
00:29:874 (3,4,5) - 00:35:800 (3,4) - second part is another also having 100% consistent map is boring zzz
after retrying like 69 times i finally passed this difficulty. Proof : https://osu.ppy.sh/ss/7439947
gratz
waji diff
00:13:578 (1) - i cant do anything here, it's waji's opinion, if she changes it then okay but not now ¯\_ツ_/¯
00:21:726 (2,3,4) - it's related to other parts so i cant do anything, i have no idea what to do ¯\_ツ_/¯
ty
best uzbek mapper
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best ukranian mapper
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Deppyforce
yes

[general]
check lower diffs widescreen support

[m a r l b o r o]
00:08:393 (4,1) - ds is fuked pls do smh
00:14:319 (4,1) - same, u know u can overlap these 1/1 in this case
same for other ones

[corinn]
can u do smh to raise the sr LOL
say, like increase the cs or make rhythm more dense

[waji]
00:15:800 - u can start mapping here this recovery time pause is weird
00:22:282 - map instruments pls, i mean why not here too since u mapped 00:19:504 (3,4,5) -

[byby]

00:02:837 (4) - change this to 2 circles? the drum on sliderend is worth to be clickable tbh
00:24:782 - maybe try not to miss 1/4 here to mix things up a bit
00:34:319 (1,2) - http://puu.sh/ure1E/afd537423e.jpg :thOnKnAG:

[the guy who make 2 collab insanes with me recently]

00:13:578 (1) - stack
00:22:096 (7) - stack
00:30:615 (3) - i'd space this alot bigger like 00:23:948 (1,2,3,4) - cuz the cannon sound in the bg is dam strong
not today

[the guy i added mutual recently]
00:08:948 (2) - this is spaced rly big on such weak sound
00:32:096 (1,2,3,4,5,1) - u sure with this flow? i mean im ok but its a bit weird compared to how the whole diff is comfortable
Lami
1st e

00:08:393 (4,1) - if it consider it's beginner diffs, i really would not like to recommend to use different DS.
easy diff is okay, but not beginner diff.
especially, 00:12:096 (3,4,1) - make many confusing for readability beginner.
Many beginner just can judge rhythm from almost seeing placement. than approach circle or NC.


2nd e

hello corinn

3rd n

00:13:578 (1) - for spinner, you remove rhythm this section, 00:15:059 - ~ 00:16:541 - .
but it's pretty weird as music still continue same condition.
because they can have normal mapping way.

4th h

00:03:207 (1,2) - 1/4 jump is too jumpy in hard diff. because it's unique 1/4 jump.
00:35:800 (1,2) - might be personally, but i still think 1/1 slider is more desent
and clearly playing than this rhythm.
00:29:874 (1,2) - z^

5th i

00:13:578 (1,2) - well, I think that clearly 1/2 slider is better than 3/4.
since red tick have obviously beat than blue tick.

6th x

00:20:244 (1,2,3) - this rhythm don't match with music for now.
this music is))
00:20:244 - , 00:20:337 - drum
00:20:430 - another sound
00:20:522 - , 00:20:615 - drum
but current rhythm is .. what is following now?
i think two ways///
1) 1/4 slider + circle + 1/4 slider
2) circle + 1/4slider + circle + circle
other is same issue.
aru-
Hey heres ur Mod from my q :D

Ren's Insane:

00:07:282 (4,1,2,3,4,5) - This pattern remains at the same place while the music is flowy in the background Forgot to finish the sentence LOL sorry c:
00:20:800 - Maybe make this beat "clickable" since its on a strong beat
00:26:726 - Same since the music in the background doesnt really stays the same as on the first one of this
00:36:541 (3,4) - I would change its position
00:41:356 (1,1) - MAybe replace with a slider cause of the instrumental in the background

Number One:

00:08:393 (5,6) - Maybe replace those with a slider? Since it would match the voice :/
00:08:022 (3,9) - I mean thez got a greater timespan in between but you could stack them
00:30:244 (2,3) - You could let those 2 overlap aswell
00:35:615 (6,2) - You could place the 6 directly infront of the slider. At the moment its shifted a little
00:40:244 (1,2,3,4,5) - What is this D:

Those maps are already pretty nice, so it was hard for a kinda new mapper like me to find anything :D
All thats above is critisism based on my personal taste of maps

Anyways good luck with ur mapset o/
If it was helpful pls consider giving kudosu, would help me out alot
Pachiru
Byby's diff got probably the best blankets in Europe
Topic Starter
A r M i N

Neoskylove wrote:

Q

[Number one]
00:13:578 (1,1) - 00:01:726 (1,1,1) - looks hard for beginners? On 4,6 SR we cant speak of beginners :/
00:14:689 (1,1) - or you should make jump here since you this part should be emphasized. its fine imo
00:25:430 (1,2) - why you reduce SV? idk lol, fixed
00:37:282 (1,2,3,4) - make perfect square? sure

weird song. GL

Deppyforce wrote:

yes

[the guy i added mutual recently]
00:08:948 (2) - this is spaced rly big on such weak sound right
00:32:096 (1,2,3,4,5,1) - u sure with this flow? i mean im ok but its a bit weird compared to how the whole diff is comfortable its ok

Lami wrote:

6th x

00:20:244 (1,2,3) - this rhythm don't match with music for now.
this music is))
00:20:244 - , 00:20:337 - drum
00:20:430 - another sound
00:20:522 - , 00:20:615 - drum
but current rhythm is .. what is following now?
i think two ways///
1) 1/4 slider + circle + 1/4 slider
2) circle + 1/4slider + circle + circle
other is same issue. I think its fine how it is but thanks for your effort ^^

Shifu Touka wrote:

Hey heres ur Mod from my q :D

Number One:

00:08:393 (5,6) - Maybe replace those with a slider? Since it would match the voice :/
00:08:022 (3,9) - I mean thez got a greater timespan in between but you could stack them
00:30:244 (2,3) - You could let those 2 overlap aswell
00:35:615 (6,2) - You could place the 6 directly infront of the slider. At the moment its shifted a little
00:40:244 (1,2,3,4,5) - What is this D:

Those maps are already pretty nice, so it was hard for a kinda new mapper like me to find anything :D
All thats above is critisism based on my personal taste of maps

Anyways good luck with ur mapset o/
If it was helpful pls consider giving kudosu, would help me out alot
No fix here i am sorry


Not fixed
fixed


Thanks to you all
Akitoshi
@Deppy nah i dont want to raise sr as waji's normal have 1.87 w

also hi intoon
Murmur twins
hi from my queue~

Really addicting song and bg lol

General: From 00:29:874 to 00:32:467 you could hear some bumps and funny hitting affects in the music, so why not adding some "lolhitsounds.wav" into your files? That seems interesting.

Some suggestions below:

[Shmik's Beginner]
  1. Widescreen support should be turned off. Also for Easy~Hard diffs.
[Waji's Normal]
  1. 00:15:800 - You can still add a note or slider at 00:15:430;
[Ren's Insane]
  1. 00:41:356 (1,1) - Form a jump here rather than stacking together? Like No.1 diff
[No.1]
  1. 00:18:763 (3) - Move this left a bit and blanket it?
  2. 00:40:244 (1,2,3,4,5) - ewww.. be more open and construct something like a star.. This arrangement seems a bit awkward here.
That's all~ Tested and got SS on each diffs :D
GL~
Shmiklak

Deppyforce wrote:

yes

[m a r l b o r o]
00:08:393 (4,1) - ds is fuked pls do smh it's not, I used 2.2 ds for every same thing
00:14:319 (4,1) - same, u know u can overlap these 1/1 in this case
same for other ones
hey dude, I can change ds if it's related to other things like one ds for 1/1 and another ds for 1/2 :V

Lami wrote:

1st e

00:08:393 (4,1) - if it consider it's beginner diffs, i really would not like to recommend to use different DS.
easy diff is okay, but not beginner diff.
especially, 00:12:096 (3,4,1) - make many confusing for readability beginner.
Many beginner just can judge rhythm from almost seeing placement. than approach circle or NC.
hey dude same
no changes
Sotarks
k

number one
00:05:800 (5) - could be cool to replace those by 2 circle to follow vocals correctly?
00:08:393 (5,6) - and yeah this one place a 1/2 slider instead, if you see what I mean.

00:13:948 (1,1) - hoylshit spacing dude? it's kinda insane don't wanna nerf it ?
00:14:689 (1,1) - because here it's like really really low for a downbeat. please place 3/4 spacing correctly to avoid missreading.

00:25:430 (1,2) - wanna jump here for the instrument constant on 1/2 beats ?

00:40:244 (1,2,3,4,5) - really sharp angle here
[]
ren
00:28:393 (1,2) - spacing here is too low, i don think symmetry fits here
00:40:985 (5,1,1) - space those more pls
[]
byby
00:03:207 (1,2) - wtf is this 3/4 spacing in a hard, this is definitly unrankable, ctrl g maybe pls
00:08:393 (3,1) - you are using same 3/4 spacing as 00:07:652 (1,2) - 1/2 spacing, pls fix your consistence

00:26:170 (3) - ctrl g

00:30:244 (2,3) - make this 1/2 slider
[]
waji
00:13:578 (1) - the concern about this spinner is you finish it on a downbeat which is "ok" i guess but you need that recovery time thingy in the RC and that udnermap the next section which is not cool.. my suggestion would be to replace the spinner by a normal circle. and map the downbeat.
[]
sick song
gl
DeRandom Otaku

Shifu Touka wrote:

Hey heres ur Mod from my q :D

Ren's Insane:

00:07:282 (4,1,2,3,4,5) - This pattern remains at the same place while the music is flowy in the background Forgot to finish the sentence LOL sorry c: thats not considered as something bad tho
00:20:800 - Maybe make this beat "clickable" since its on a strong beat not stronger than the sound at slider start
00:26:726 - Same since the music in the background doesnt really stays the same as on the first one of this no i am a mapper who follows consistency
00:36:541 (3,4) - I would change its position you would but i wont
00:41:356 (1,1) - MAybe replace with a slider cause of the instrumental in the background i like circle antiflows for stuff like this more

Anyways good luck with ur mapset o/
If it was helpful pls consider giving kudosu, would help me out alot
@-Spica-Same reason as shifu's mod reply

@Sotarks increased spacing on ending notes , the symmetry one is fine

@Lami i am doing the same rhythm as i did in the intro to follow the kicks and snares instead of hi-hat sounds

@Deppyforce Fixed kiai and stack , the spacing one is fine

Thank you all!!

http://puu.sh/uxPkt/40158458d2.txt
meii18

DeRandom Otaku wrote:

[ByBy]
  1. Hi senpai <33
  2. 00:02:096 (2) - Why not use a bent slider instead? by bent i mean a slider with red anchor point instead lol idk what you call it but yea . Its because the cymbal at 00:02:096 - could be represented in a better way if the slider has better movement . So yea, A bent slider will indeed require movement in the middle more than a circular one you mean an angle slider? sure done!
  3. 00:03:207 (1,2) - Thats a really high 1/4 spacing . Like really really high . Even your spacing for some 1/2 is smaller than this . its something thats just not suitable for a hard difficulty at all . For example your spacing for 00:03:578 (2,3) - looks pretty much the same as your 1/4 spacing for 00:03:207 (1,2) - . it can be really confusing for 3 star maps players . On top of that i dont also understand the reason of such high spacing as well. your spacing for 00:03:948 (3,4) - is pretty small comparing to that. so yep , i hope u get my point lol rip
  4. 00:08:763 (1) - Unnecessary NC as you dont have any at 00:14:689 (4) - 00:20:615 (4) - as well done
  5. 00:12:467 (2) - the fact that this is repeat kinda bugs me a bit . because the vocal at 00:12:837 - is much more impactful so it should be clickable instead.You could use consistent rhythm as you did in other sections for better consistency and emphasis both. such as you did at 00:04:689 (1,2) - 00:10:615 (1,2) - etc fixed
  6. 00:22:096 (4,1) - Minor one but you could copy paste the same shape instead of manually making them for better symmetry pattern and more neatness i swear that i copypasted them o_o
  7. 00:34:689 (2,3,4) - idk why but i like this pattern a lot and i stole it from , used it some of my maps xd owo
  8. 00:41:356 (1,1) - You can safely remove one of these NCs . they both dont deserve NC's actually removed the last one

thanks ren!

Nikakis wrote:

ByBy's Hard:

00:08:393 (3) - : Ctrl + G itself,its a more psysical movement done

00:08:763 (1) - : ^ , https://puu.sh/umezD/5200640814.png fixed in another way

00:26:170 (3,4) - : Ctrl +G the reverse slider itself and space it a little further.Also,the next circle is too close for no reason,try doing this : https://puu.sh/umeVe/bafbf38e80.png ok

00:29:874 (1,2,3) - : Make the slider shorter and add one more after it,those circles that you have added make no sense : https://puu.sh/umgb9/367b0515a3.png alrighty

00:31:726 (2) - : Ctrl + G itself no i have to deny here. ctrl+g'ing here would make the flow more awkward imo

00:37:282 (1) - : I would recommend to add a reverse section on this slider here,cause the instrument from behind does a double sound something like ''VUH VUH'' : https://puu.sh/umgp8/35d702c3f7.png would prefer extensions instead

00:38:763 (1) - : ^ ^
thanks!

Deppyforce wrote:

[byby]
lol fixed
00:02:837 (4) - change this to 2 circles? the drum on sliderend is worth to be clickable tbh ok
00:24:782 - maybe try not to miss 1/4 here to mix things up a bit i hear only 1/2 here imo :thinking:
00:34:319 (1,2) - http://puu.sh/ure1E/afd537423e.jpg :thOnKnAG: lol
thanks deppy!

Lami wrote:

00:03:207 (1,2) - 1/4 jump is too jumpy in hard diff. because it's unique 1/4 jump. fixed already
00:35:800 (1,2) - might be personally, but i still think 1/1 slider is more desent
and clearly playing than this rhythm. fixed
00:29:874 (1,2) - z^ ^
thanks!

Sotarks wrote:

byby
00:03:207 (1,2) - wtf is this 3/4 spacing in a hard, this is definitly unrankable, ctrl g maybe pls done already
00:08:393 (3,1) - you are using same 3/4 spacing as 00:07:652 (1,2) - 1/2 spacing, pls fix your consistence done

00:26:170 (3) - ctrl g done

00:30:244 (2,3) - make this 1/2 slider sorry but i don't want to turn it into a 1/2 sliders spam
[]
thx soterks!

osu file format v14

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Countdown: 0
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BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:We are Number One
TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
Version:ByBy's Hard
Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
BeatmapID:1173015
BeatmapSetID:539241

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Topic Starter
A r M i N

Sotarks wrote:

k

number one
00:05:800 (5) - could be cool to replace those by 2 circle to follow vocals correctly? sure
00:08:393 (5,6) - and yeah this one place a 1/2 slider instead, if you see what I mean. i'd like to keep this

00:13:948 (1,1) - hoylshit spacing dude? it's kinda insane don't wanna nerf it ? I wanna keep this pattern tbh
00:14:689 (1,1) - because here it's like really really low for a downbeat. please place 3/4 spacing correctly to avoid missreading. ^

00:25:430 (1,2) - wanna jump here for the instrument constant on 1/2 beats ? the beats are not thaat strong imo to put a jump sorri

00:40:244 (1,2,3,4,5) - really sharp angle here keeping this cuz cool looking pattern and also it doesnt play bad

gl
Thanks!
Nozhomi
[Shmik's Beginner :]
  1. I have only one problem with that diff. Why 1/1 rhythm spacing like 00:01:726 (1,1) - looks the same than 2/1 ? Even if the entire map is like sloooooooow, how a newbie will understand what is 1/1 and 2/1 from that? Also I don't find this diff really useful for the set tbh. The other Easy do enough a nice job for being the low diff of the set.
[Waji's Normal :]
  1. 00:38:393 - Just weird to skip this beat and 00:39:874 - even if this is the end.
[ByBy's Hard :]
  1. 00:03:948 (3,4) - It should be like 00:09:874 (3,4) - , you know to get arrow in the right direction. Same for 00:26:170 (3,4) -
  2. I have no clue why you decided to use extended slider like 00:06:170 (1) - during the diff, when they're not done with consisntency (example : 00:15:059 (1,2) - and 00:20:985 (1,2) - ) and miss an obvious strong sound on 00:06:356 - .
  3. I would also be nice if you could avoid diff spikes with sudden spacing changes between patterns who should be mapped with some consistency with spacing, like 00:04:689 (1,2) - who have a 2.60x spacing and 00:10:615 (1,2) - who have a 1.95x but it's the same sound mapped and no intensity change between them.
[Ren's Insane :]
  1. Imo the SV change you did at 00:15:059 - to emphasis the more intense part of the song is not enough, you don't feel enough the change between them. I would see more smth like 1.30x instead of 1.10x but that's personal thought. Rest seems fine.
[Number One :]
  1. My only big concern here is there's no spacing contrast during the diff when you can clearly say than the first 35% of the map is less intense than the rest (from 00:15:059 - to the end). It would be nicer if you could reduce spacing on the first part of the map to reflect more how the song pace is build, more calm and dense. So work again on that part by nerfing spacing here will make the diff more balanced and make the rest of the map highlight the intense part of the song better.

That's all, good luck there.
Mukyu~
DeRandom Otaku

Nozhomi wrote:

[Ren's Insane :]
  1. Imo the SV change you did at 00:15:059 - to emphasis the more intense part of the song is not enough, you don't feel enough the change between them. I would see more smth like 1.30x instead of 1.10x but that's personal thought. Rest seems fine.
That's all, good luck there.
Mukyu~
i dont increase sv that much usually when getting into intenser parts , but thats just me. so yea i m gonna keep it as it is
thanks for checking!~
Topic Starter
A r M i N
@Nozhomi fixed ^^

for waji:

Shmiklak wrote:

She mapped vocals not drums at that part
meii18
fixed everything
osu file format v14

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TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
Version:ByBy's Hard
Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
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Nozhomi
Seems k to me.

Good luck there~
Shmiklak
Cool
Topic Starter
A r M i N

Nozhomi wrote:

Seems k to me.

Good luck there~
Uuuh thank you soo much <3 :D
Seijiro
m4m from my queue

N.1:
  1. 00:05:430 (3,4,5,6) - the fact you have a jump on 4, which is a weak beat, and not on 6, which is a beat on part with 5 makes not much sense to me tbh.
    Move 5 where 4 is and move 4 under 3 perhaps
  2. 00:08:948 (2) - if you delete this and keep 1 stacked on the next slider you create a better effect imo: https://osu.ppy.sh/ss/7934013 (since you're at it try to make something for the random jumps at 00:07:652 (1,2,3,4,5,6) - . My screen is a double fix for both these issues btw)
  3. 00:11:356 (3) - stack on 4 to resemble the similar pattern at 00:05:430 (3,4,5,6) - (the one I suggested, not the current version you have)
  4. 00:17:282 (3,4,5,6) - not a fan of random jumps pt.2
  5. 00:23:207 (3,4,5,6,1) - I mean... the song is simple and there isn't much to do, yet aesthetics have to be like this. A normal star or some easily recognizable shape is a no-go?
  6. 00:25:430 (1,2) - circles work better top express that trumpet rhythm in foreground
  7. 00:29:133 (3,4,5) - refer to 00:05:430 (3,4,5,6) -. It's the same rhythm yet you managed to mess up with it even more lol
  8. 00:35:059 (3,4,5,6) - same reference ^
  9. 00:37:652 (3,4) - personal, but a ctrl G on these would work better for flow
  10. 00:39:133 (3,4) - same
Insane:
  1. 00:03:578 (2,3,4) - awfully low spacing compared to the rest
  2. 00:08:022 (3,4) - why not ctrl G
  3. 00:08:763 (6) - what do you think of stacking this onto the next slider and deleting 7?
  4. 00:37:652 (2) - I'd probably invert their order to make it a similar flow to what you did for 00:38:763 (1,2) - : http://osu.ppy.sh/ss/7934048 (I'd also convert them into circles, but that may be too much for this diff)
  5. 00:40:244 (1,2,3,4,5) - maybe reduce spacing, we're not in kiai time anymore and the song doesn't call for it imo.
    Also, 00:41:356 (1,1) - make them a unique combo and do something similar to the Extra diff. They are simply too dead to express the beats there with such spacing imo
Hard:
  1. 00:01:726 (1,2,3,4) - I wouldn't really do such a thing on a Hard, it's quite a large spacing overall. Maybe reduce it and make them overlap slightly, like http://osu.ppy.sh/ss/7934060.
    Same goes for every similar 1/4 snap
  2. 00:03:207 (1,2) - I believe your spacing management is poor, seeing how this 1/4 snap has a different spacing than 00:03:948 (3,4) - , even if they're in the same combo. 00:09:133 (1,2,3,4) - Same here
  3. 00:06:170 (1,2,3,4) - I'd be curious to learn more about this sort of flowing
  4. 00:12:837 (3,1) - this could be spaced a little more. It's a new combo after all and you used some big jumps before so the player is expecting it anyway
  5. 00:13:578 (1,2,3,4) - a bit hard to read imo, but it's your call I guess. Having a testplay from a 300k rank would be cool, just to confirm my doubts
  6. 00:18:022 (1,2,3,4) - as before, it's an unusual flow which I'd like to learn more about. Maybe you can explain it somehow so I can understand?
  7. 00:20:985 (1,2) - pretty sure this just plays badly because of the back and forth movement + you have a jump on a 1/4 snap which is hard by itself already. 00:26:911 (1,2) - same
  8. 00:22:837 (2,3) - enable stacking in editor and notice this slight overlap please
  9. 00:23:948 (1,2,3) - sudden spacing increase? What's more it's even done by arbitrary numbers?
    Am I missing anything here?
  10. 00:38:393 (4,4) - these work better with just a circle to express better the song imo
  11. 00:40:244 (1,2,3) - calm part but big spacing... please listen to the song lol
  12. 00:41:356 (1) - you might as well silence that slider end since it's not used
Normal:
  1. 00:01:726 (1,2) - one of these can turn into circles to create a better rhythm. You're simplifying too much here imo
  2. 00:05:430 - I get the feeling you're ignoring the song on purpose just because you have to create a Normal diff.
    Delete this note and place a 1/2 repeat slider at 00:05:615 - instead
  3. 00:11:356 (5,6) - same
  4. 00:35:059 (5) - same
  5. 00:15:059 (1,2,1,2) - sooo monotonous.... isn't there something more interesting to make the players play here?
  6. 00:40:244 (1) - make this a 1/1 slider instead. This rhythm is too dense for the outro on this calm part lol
Easy:
  1. 00:05:430 - delete and put circle at 00:05:800 - for better rhythm contrast (don't make everything just a 1/1 spam please)
  2. 00:11:356 (4) - same
  3. 00:17:282 (4) - same, but 2 circles might work as well perhaps now
  4. 00:23:207 (4) - ugh
  5. 00:29:133 (4,5) - you even did it once, lmao. I bet you can do it elsewhere too, right? ;)
Just for the fact the player has to click just once every 6 beats (white ticks) makes me want to ask you "is this really needed?"
The beginner can easily be removed imo...

Beginners are mostly meant for sets on high BPM songs, since the Easy usually turns out to be too hard anyway.
You guys should understand what is needed and what is not :p


PS: are we sure this is ready?
DeRandom Otaku

MrSergio wrote:

m4m from my queue

Insane:
  1. 00:03:578 (2,3,4) - awfully low spacing compared to the rest
  2. 00:08:022 (3,4) - why not ctrl G because i kinda wanted the diagnal flow and more spacing for 3 since it has snare
  3. 00:08:763 (6) - what do you think of stacking this onto the next slider and deleting 7? Uh i prefer mine more
  4. 00:37:652 (2) - I'd probably invert their order to make it a similar flow to what you did for 00:38:763 (1,2) - : http://osu.ppy.sh/ss/7934048 (I'd also convert them into circles, but that may be too much for this diff) converting to circles would be too hard yes and i dont want to invert also since i prefer the way it flows now
  5. 00:40:244 (1,2,3,4,5) - maybe reduce spacing, we're not in kiai time anymore and the song doesn't call for it imo.
    Also, 00:41:356 (1,1) - make them a unique combo and do something similar to the Extra diff. They are simply too dead to express the beats there with such spacing imo
PS: are we sure this is ready?
Thanks!
http://puu.sh/vxOlz/cd87a9af3f.txt
Topic Starter
A r M i N
Shmik was so happy when i accepted his Beginner, I also at first was like no its not needed but i wont remove his work now

Also 1st time players cant even play Easys (I know that from friends that I tried to motivate to play the game but they hopped of cuz it wasnt fun failing) so it kinda lacks Beginner diffs, also the more maps the better everyone likes more maps right?
Shmiklak

Good people wrote:

Just because you can't understand something, it doesn't mean that it's wrong
wajinshu
thanks almost fixed

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TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
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Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
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Topic Starter
A r M i N

MrSergio wrote:

m4m from my queue

N.1:
  1. 00:05:430 (3,4,5,6) - the fact you have a jump on 4, which is a weak beat, and not on 6, which is a beat on part with 5 makes not much sense to me tbh.
    Move 5 where 4 is and move 4 under 3 perhaps I mean the jump is on 5 wich is the kick and also the strong sound since you have to move you cursor more than to 4 and 3, i stacked 5 and 6 cuz they are similar sound just 6 a bit higher pitch But: I put it like this http://puu.sh/vxX5O/10830c70c2.jpg so maybe thats fine for you and for me
  2. 00:08:948 (2) - if you delete this and keep 1 stacked on the next slider you create a better effect imo: https://osu.ppy.sh/ss/7934013 (since you're at it try to make something for the random jumps at 00:07:652 (1,2,3,4,5,6) - . My screen is a double fix for both these issues btw) on your screen, the spacing between (6) and (1) is not enouh and you hear how strong that sound is? Also what are the random jumps (1)we (2)are (3)num (4)ber (5)one (6)okay here is nothing, so i lowered the spacing from 5 to 6 (1)HEY
  3. 00:11:356 (3) - stack on 4 to resemble the similar pattern at 00:05:430 (3,4,5,6) - (the one I suggested, not the current version you have) gonna keep mine
  4. 00:17:282 (3,4,5,6) - not a fan of random jumps pt.2 Are those 00:11:356 (3,4,5,6) - random awsell? They are higher spacing cuz the part is more tense than the one at 0:11
  5. 00:23:207 (3,4,5,6,1) - I mean... the song is simple and there isn't much to do, yet aesthetics have to be like this. A normal star or some easily recognizable shape is a no-go? Dont fix a working system ^^
  6. 00:25:430 (1,2) - circles work better top express that trumpet rhythm in foreground ye sure, spacing the circles low thos cuz its not that tense
  7. 00:29:133 (3,4,5) - refer to 00:05:430 (3,4,5,6) -. It's the same rhythm yet you managed to mess up with it even more lol you right its the same rhythm but who said that you cant use different design and object placement for same rhythm.. If you'd put same shit on everything that also sounds the same the map would get boring but still I fixed it and it now looks like this http://puu.sh/vxXyh/b0923729c5.jpg
  8. 00:35:059 (3,4,5,6) - same reference ^ ^
  9. 00:37:652 (3,4) - personal, but a ctrl G on these would work better for flow i like squares ^^
  10. 00:39:133 (3,4) - same same


Just for the fact the player has to click just once every 6 beats (white ticks) makes me want to ask you "is this really needed?"
The beginner can easily be removed imo... see my other post (after ren's) ty

Beginners are mostly meant for sets on high BPM songs, since the Easy usually turns out to be too hard anyway.
You guys should understand what is needed and what is not :p O and 10Extra sets are needed and still get qual right (sorry Shmik *runs*) bye


PS: are we sure this is ready? I am
Comment
No Fixerino
Fix ty

Thanks for the mod ! ;D
I know I can sound really disrespectful sometimes, but i write what i mean please dont take it too seriously thanks :D
Shmiklak
10Extra sets are needed and still get qual right
:vvvvvv
Akitoshi

MrSergio wrote:

Easy:
  1. 00:05:430 - delete and put circle at 00:05:800 - for better rhythm contrast (don't make everything just a 1/1 spam please) ok
  2. 00:11:356 (4) - same ok
  3. 00:17:282 (4) - same, but 2 circles might work as well perhaps now 2 circles as instrument's pitch is raising
  4. 00:23:207 (4) - ugh d
  5. 00:29:133 (4,5) - you even did it once, lmao. I bet you can do it elsewhere too, right? ;) idk if u talking this about my earlier parts w
thanks Sergio uwu
osu file format v14

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Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 16
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[Metadata]
Title:We are Number One
TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
Version:Aki's Easy
Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
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