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Stefan Karl Stefansson & Mani Svavarsson - We are Number One

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Topic Starter
A r M i N

Arcubin wrote:

hey... from M4M

Please note that, this mod is purely based on my opinion. There's no insult included, so don't flame me. Also no need to give kudosu if you think my mods is bad. Please give feedback so i can do better in another mods.

Number 1

  1. 00:13:948 (1,1,2,3,4,1) - mind reconsider the pattern here? it plays bad and messy if i could say. plays good imo
great map, it can be little bit harder. but oh well, still a good map nonetheless

Summary

need more recheck. i'm concerned about some design that really weird. other than that, it's a solid map. ty
Next time please fckn read the rules of my queue thanks "I mod first in m4m" is it so hard?
Shmiklak
armin told me to calm down and dissable my rude :V
upd
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Akitoshi
@Arcubin all applied thx

.
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Zard0Z
yay meme songs
Caput Mortuum
Hi, no kd

I don't see any major problem with this mapset. Only few things are bugging me.

[Waji's Normal]
00:15:059 - This is a very huge gap even for a normal. You could end the spinner right here 00:14:689 - and put the next slider in the middle.

[Ren's Insane]
00:08:763 (6) - slider to red?

[Number One]
00:29:504 (5) - The flow from 00:29:504 (5) - to 00:29:874 (1) - is rather harsh imo. You could ctrl-g this 00:29:874 (1,2) - and 00:30:615 (3,4) - .
00:36:541 (3) - ctrl-g
00:36:911 (4) - ^

That's all for now.
Good luck.
N0thingSpecial
W E D E M B O I S
Topic Starter
A r M i N

N0thingSpecial wrote:

W E D E M B O I S
meii18
@MashaSG: changed everything except 00:08:763 (1)- it doesn't need a sv change imo.
@everyone else ctrl+g'ed 00:02:096 (2,3,4) for avoiding sliderbreaking and i expected it lol
@Shmiklak fixed everything except the blankets. they looks fine to me. thanks a lot!

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Topic Starter
A r M i N

Eraser wrote:

[Number One]
00:29:504 (5) - The flow from 00:29:504 (5) - to 00:29:874 (1) - is rather harsh imo. You could ctrl-g this 00:29:874 (1,2) - and 00:30:615 (3,4) - .
00:36:541 (3) - ctrl-g
00:36:911 (4) - ^

That's all for now.
Good luck.
no fix thanks :D
Ora
General:
Fix kiai snaps (check AI mod) in almost every difficulty

Just a suggestion, maybe put a spinner in the beginning. The diffs starting at Waji's Normal would benefit from this, otherwise all of the top scores will have the same score. Not a big deal tho, but a spinner could fit there



ByBy
00:07:282 (4) - what is this blanket :o
00:12:467 (2) - ^
00:34:689 (2) - ^
00:22:837 (2) - Could be a bit better
all of your other blankets are pretty much perfect, so I would fix those personally
00:29:874 (1,2) - I'm not sure why you start to use an easier pattern for this part in the kiai when you have spacing outside of the kiai at 00:18:022 (1,2) - and 00:06:170 (1,2) -

TBH the set looks ready, can't really argue with the lower diffs, and Number One diff is extremely clean. The spread from Normal to Hard is a little awkward (especially in terms of rhythm difference) but I think you could get by with it
Shmiklak
waji asked me to fix her diff

fixed everything from shmik's mod
Arcubin:
00:38:393 - and 00:39:874 - too empty considering you are mapping to the drum all the way from the start. i know you want to emphasize on the vocal chop, but it's not good if you just suddenly make it empty Vocal lines feel stronger here so it's just perfect to go
Eraser:
00:15:059 - This is a very huge gap even for a normal. You could end the spinner right here 00:14:689 - and put the next slider in the middle. the way you suggest is wrong. also this gap is great for normal, so no changes

Thank you guys for mods, especially Shmiklak, guy who made perfect mod.
hentai pic
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nextplay
I see We are Number One. I must mod c:

[Normal]

Is OD and HP not a little bit too low?

00:15:059 I don't have a Problem with the Gap I just wonder why this is the only Difficulty with this "large" break
00:21:726 (2,3) - Blanket (Yellow Thing)
00:22:467 (3,4) - Blanket
00:24:689 (2,3) - ^
00:29:504 (4,1) - ^
00:29:874 (1,2) - ^
00:35:059 (5,1) - Blanket (Yellow Thing)

[Ren]

00:07:652 (1,2,3,4,5) - Are u Monstrata xdddddxdxdxdxdxddddd?

Good Luck~!
Shmiklak
fixed sth from mods for waji's diff what was really wrong imo
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DeRandom Otaku

[Nemesis] wrote:

m4m.
Dem Insaen

00:23:948 (1) - I'd honestly put this one closer to 00:23:578 (4) - for neatness its neat already tho
00:41:356 (1,1) - how about making these a jump? i like to do anti flow for gaps in timeline

gl <3

Arcubin wrote:

hey... from M4M

Ren's Insane

  1. 00:09:133 (1) - refining this blanket would make the next flow better looks fine already
  2. 00:13:578 (1,2,3,4,5,6,7) - i think this is not a good design for a build up. it's okay to keep it. i'm just saying this is not a good build up its good imo
it's been a while since i see a good symmetrical map. good job

Summary

need more recheck. i'm concerned about some design that really weird. other than that, it's a solid map.

Eraser wrote:

Hi, no kd

[Ren's Insane]
00:08:763 (6) - slider to red? used circles to emphasize the intense vocal and snare

Good luck.

nextplay wrote:

I see We are Number One. I must mod c:

[Ren]

00:07:652 (1,2,3,4,5) - Are u Monstrata xdddddxdxdxdxdxddddd? we are brothers irl

Good Luck~!
no change but ty all
DeRandom Otaku
[Shmiklak]
  1. Unsnapped Kiai
  2. 00:29:874 (3,4,5) - 00:35:800 (3,4) - Be consistent with rhythm. Both parts are almost equally intense in the song so it would be better to represent both with same rhythm . I prefer you use 00:29:874 (3,4,5) - for second case as well
  3. 00:35:800 (3) - Overlaps with HP bar a lot
  4. 00:38:763 (1) - Having the kiai end executed on slider end like this is pretty bad for emphasis so it would be better if you 00:38:763 (1) - end this at 00:39:504 - and add a circle at 00:40:244 - .also the slider ending at 00:39:504 - will be good to represent the kick sound and the "We're Number one" vocal properly as the vocals end at 00:39:504 -
  5. after retrying like 69 times i finally passed this difficulty. Proof : https://osu.ppy.sh/ss/7439947
[Aki]
  1. 00:03:207 (1) - 00:09:133 (1) - 00:15:059 (1) - 00:20:985 (1) - Out of all these , why is 00:15:059 (1) - a 1/2 repeat slider? its pretty inconsistent with others .Just make it 1/1 and it will be all cool
[Waji]
  1. 00:13:578 (1) - I am not sure if its laziness or whatever other reason but i am really against the fact that you're executing this part using a spinner. First of all it just doesnt represent the drums that gain intensity here. secondly the slider ends at 00:15:059 - which is a very dramatic beat and leaving it unclickable is bad as its the start of next stanza as well. so, simply just remove the spinner and use surrounding make a rhythm like your surrounding parts using circles and sliders instead
  2. 00:18:022 (3) - Even tho you have a slider earlier it still doesnt mean you break nc consistency here .from 00:13:578 - till 00:18:022 - are two downbeats so yea you should nc 00:18:022 (3) - for consistency
  3. 00:21:726 (2,3,4) - Why are you suddenly using a lot simpler here for the same sounds? for instance at 00:03:948 (2,3,4,5,6) - and 00:09:874 (2,3,4,5,6) - you have 1/2 rhythm with two 1/1 circles in a row that are representing the song going on pretty well . But at 00:21:726 - i dont understand why u started using 1/1 slider spam while you could use a much different rhythm to represent the sounds going on in a much better way
  4. 00:27:652 (2,3,4) - 00:31:356 (3,4) - Same goes for these . This is kiai and the combination of rhythm and density you use here is much more simpler than you did at non-kiai parts
[ByBy]
  1. Hi senpai <33
  2. 00:02:096 (2) - Why not use a bent slider instead? by bent i mean a slider with red anchor point instead lol idk what you call it but yea . Its because the cymbal at 00:02:096 - could be represented in a better way if the slider has better movement . So yea, A bent slider will indeed require movement in the middle more than a circular one
  3. 00:03:207 (1,2) - Thats a really high 1/4 spacing . Like really really high . Even your spacing for some 1/2 is smaller than this . its something thats just not suitable for a hard difficulty at all . For example your spacing for 00:03:578 (2,3) - looks pretty much the same as your 1/4 spacing for 00:03:207 (1,2) - . it can be really confusing for 3 star maps players . On top of that i dont also understand the reason of such high spacing as well. your spacing for 00:03:948 (3,4) - is pretty small comparing to that. so yep , i hope u get my point lol
  4. 00:08:763 (1) - Unnecessary NC as you dont have any at 00:14:689 (4) - 00:20:615 (4) - as well
  5. 00:12:467 (2) - the fact that this is repeat kinda bugs me a bit . because the vocal at 00:12:837 - is much more impactful so it should be clickable instead.You could use consistent rhythm as you did in other sections for better consistency and emphasis both. such as you did at 00:04:689 (1,2) - 00:10:615 (1,2) - etc
  6. 00:22:096 (4,1) - Minor one but you could copy paste the same shape instead of manually making them for better symmetry pattern and more neatness
  7. 00:34:689 (2,3,4) - idk why but i like this pattern a lot and i stole it from , used it some of my maps xd
  8. 00:41:356 (1,1) - You can safely remove one of these NCs . they both dont deserve NC's actually
[Ren]
  1. Armin can u snap the kiai in this diff thanks
[No.1]
  1. 00:02:096 (1,1) - 00:13:948 (1,1) - actually all these NCs are unnecessary but whatever
d
Nikakis
Im modding on my own accord, no M4M needed


ByBy's Hard:

00:08:393 (3) - : Ctrl + G itself,its a more psysical movement

00:08:763 (1) - : ^ , https://puu.sh/umezD/5200640814.png

00:26:170 (3,4) - : Ctrl +G the reverse slider itself and space it a little further.Also,the next circle is too close for no reason,try doing this : https://puu.sh/umeVe/bafbf38e80.png

00:29:874 (1,2,3) - : Make the slider shorter and add one more after it,those circles that you have added make no sense : https://puu.sh/umgb9/367b0515a3.png

00:31:726 (2) - : Ctrl + G itself

00:37:282 (1) - : I would recommend to add a reverse section on this slider here,cause the instrument from behind does a double sound something like ''VUH VUH'' : https://puu.sh/umgp8/35d702c3f7.png

00:38:763 (1) - : ^


Ren's Insane:

00:12:467 (2,3) - : Give those notes a ''height'' : https://puu.sh/umhhI/9266e83fd8.png

00:28:763 (2,3) - : This reverse section doesn't follow any rhythm at all.I recommend you to take it off(the circle too)and make an effect something like this : https://puu.sh/umhUW/9ef2711d42.png


Number One:

00:05:430 (3,4) - : Those notes are akward.Just do what you have done on the next part and map it like this by adding a slider : https://puu.sh/umiBf/4775e91562.png

00:09:133 (1) - : This slider has a weird placing.Place it just like this,makes a very nice effect for the upcoming stream line https://puu.sh/umiJz/353d0c3646.png

00:23:207 (3,4) - : Delete those and make it a slider

00:25:430 (1,2) - : I can't understand the SV change here,i recommend you to take it off.The music isn't slowing down,it just does a double ''turu turu'' sound.

00:29:133 (3,4) - : Same as above,make those notes as a slider
wajinshu
PLEASE DONT TOUCH MY BLANKETS SHMIKLAK
Topic Starter
A r M i N
@Nikakis no fix
Akitoshi
fixed that slider for consistency, thx ren

osu file format v14

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Title:We are Number One
TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
Version:Aki's Easy
Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
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DeRandom Otaku

Nikakis wrote:

Im modding on my own accord, no M4M needed


Ren's Insane:

00:12:467 (2,3) - : Give those notes a ''height'' : https://puu.sh/umhhI/9266e83fd8.png why tho

00:28:763 (2,3) - : This reverse section doesn't follow any rhythm at all.I recommend you to take it off(the circle too)and make an effect something like this : https://puu.sh/umhUW/9ef2711d42.png the current rhythm is what i want ,it plays same as a 1/1 slider
thanks
Affirmation
Q

[Number one]
00:13:578 (1,1) - 00:01:726 (1,1,1) - looks hard for beginners?
00:14:689 (1,1) - or you should make jump here since you this part should be emphasized.
00:25:430 (1,2) - why you reduce SV?
00:37:282 (1,2,3,4) - make perfect square?

weird song. GL
Shmiklak

wajinshu wrote:

PLEASE DONT TOUCH MY BLANKETS SHMIKLAK
хорошо деточка
ren
00:29:874 (3,4,5) - 00:35:800 (3,4) - second part is another also having 100% consistent map is boring zzz
after retrying like 69 times i finally passed this difficulty. Proof : https://osu.ppy.sh/ss/7439947
gratz
waji diff
00:13:578 (1) - i cant do anything here, it's waji's opinion, if she changes it then okay but not now ¯\_ツ_/¯
00:21:726 (2,3,4) - it's related to other parts so i cant do anything, i have no idea what to do ¯\_ツ_/¯
ty
best uzbek mapper
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best ukranian mapper
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Deppyforce
yes

[general]
check lower diffs widescreen support

[m a r l b o r o]
00:08:393 (4,1) - ds is fuked pls do smh
00:14:319 (4,1) - same, u know u can overlap these 1/1 in this case
same for other ones

[corinn]
can u do smh to raise the sr LOL
say, like increase the cs or make rhythm more dense

[waji]
00:15:800 - u can start mapping here this recovery time pause is weird
00:22:282 - map instruments pls, i mean why not here too since u mapped 00:19:504 (3,4,5) -

[byby]

00:02:837 (4) - change this to 2 circles? the drum on sliderend is worth to be clickable tbh
00:24:782 - maybe try not to miss 1/4 here to mix things up a bit
00:34:319 (1,2) - http://puu.sh/ure1E/afd537423e.jpg :thOnKnAG:

[the guy who make 2 collab insanes with me recently]

00:13:578 (1) - stack
00:22:096 (7) - stack
00:30:615 (3) - i'd space this alot bigger like 00:23:948 (1,2,3,4) - cuz the cannon sound in the bg is dam strong
not today

[the guy i added mutual recently]
00:08:948 (2) - this is spaced rly big on such weak sound
00:32:096 (1,2,3,4,5,1) - u sure with this flow? i mean im ok but its a bit weird compared to how the whole diff is comfortable
Lami
1st e

00:08:393 (4,1) - if it consider it's beginner diffs, i really would not like to recommend to use different DS.
easy diff is okay, but not beginner diff.
especially, 00:12:096 (3,4,1) - make many confusing for readability beginner.
Many beginner just can judge rhythm from almost seeing placement. than approach circle or NC.


2nd e

hello corinn

3rd n

00:13:578 (1) - for spinner, you remove rhythm this section, 00:15:059 - ~ 00:16:541 - .
but it's pretty weird as music still continue same condition.
because they can have normal mapping way.

4th h

00:03:207 (1,2) - 1/4 jump is too jumpy in hard diff. because it's unique 1/4 jump.
00:35:800 (1,2) - might be personally, but i still think 1/1 slider is more desent
and clearly playing than this rhythm.
00:29:874 (1,2) - z^

5th i

00:13:578 (1,2) - well, I think that clearly 1/2 slider is better than 3/4.
since red tick have obviously beat than blue tick.

6th x

00:20:244 (1,2,3) - this rhythm don't match with music for now.
this music is))
00:20:244 - , 00:20:337 - drum
00:20:430 - another sound
00:20:522 - , 00:20:615 - drum
but current rhythm is .. what is following now?
i think two ways///
1) 1/4 slider + circle + 1/4 slider
2) circle + 1/4slider + circle + circle
other is same issue.
aru-
Hey heres ur Mod from my q :D

Ren's Insane:

00:07:282 (4,1,2,3,4,5) - This pattern remains at the same place while the music is flowy in the background Forgot to finish the sentence LOL sorry c:
00:20:800 - Maybe make this beat "clickable" since its on a strong beat
00:26:726 - Same since the music in the background doesnt really stays the same as on the first one of this
00:36:541 (3,4) - I would change its position
00:41:356 (1,1) - MAybe replace with a slider cause of the instrumental in the background

Number One:

00:08:393 (5,6) - Maybe replace those with a slider? Since it would match the voice :/
00:08:022 (3,9) - I mean thez got a greater timespan in between but you could stack them
00:30:244 (2,3) - You could let those 2 overlap aswell
00:35:615 (6,2) - You could place the 6 directly infront of the slider. At the moment its shifted a little
00:40:244 (1,2,3,4,5) - What is this D:

Those maps are already pretty nice, so it was hard for a kinda new mapper like me to find anything :D
All thats above is critisism based on my personal taste of maps

Anyways good luck with ur mapset o/
If it was helpful pls consider giving kudosu, would help me out alot
Pachiru
Byby's diff got probably the best blankets in Europe
Topic Starter
A r M i N

Neoskylove wrote:

Q

[Number one]
00:13:578 (1,1) - 00:01:726 (1,1,1) - looks hard for beginners? On 4,6 SR we cant speak of beginners :/
00:14:689 (1,1) - or you should make jump here since you this part should be emphasized. its fine imo
00:25:430 (1,2) - why you reduce SV? idk lol, fixed
00:37:282 (1,2,3,4) - make perfect square? sure

weird song. GL

Deppyforce wrote:

yes

[the guy i added mutual recently]
00:08:948 (2) - this is spaced rly big on such weak sound right
00:32:096 (1,2,3,4,5,1) - u sure with this flow? i mean im ok but its a bit weird compared to how the whole diff is comfortable its ok

Lami wrote:

6th x

00:20:244 (1,2,3) - this rhythm don't match with music for now.
this music is))
00:20:244 - , 00:20:337 - drum
00:20:430 - another sound
00:20:522 - , 00:20:615 - drum
but current rhythm is .. what is following now?
i think two ways///
1) 1/4 slider + circle + 1/4 slider
2) circle + 1/4slider + circle + circle
other is same issue. I think its fine how it is but thanks for your effort ^^

Shifu Touka wrote:

Hey heres ur Mod from my q :D

Number One:

00:08:393 (5,6) - Maybe replace those with a slider? Since it would match the voice :/
00:08:022 (3,9) - I mean thez got a greater timespan in between but you could stack them
00:30:244 (2,3) - You could let those 2 overlap aswell
00:35:615 (6,2) - You could place the 6 directly infront of the slider. At the moment its shifted a little
00:40:244 (1,2,3,4,5) - What is this D:

Those maps are already pretty nice, so it was hard for a kinda new mapper like me to find anything :D
All thats above is critisism based on my personal taste of maps

Anyways good luck with ur mapset o/
If it was helpful pls consider giving kudosu, would help me out alot
No fix here i am sorry


Not fixed
fixed


Thanks to you all
Akitoshi
@Deppy nah i dont want to raise sr as waji's normal have 1.87 w

also hi intoon
Murmur twins
hi from my queue~

Really addicting song and bg lol

General: From 00:29:874 to 00:32:467 you could hear some bumps and funny hitting affects in the music, so why not adding some "lolhitsounds.wav" into your files? That seems interesting.

Some suggestions below:

[Shmik's Beginner]
  1. Widescreen support should be turned off. Also for Easy~Hard diffs.
[Waji's Normal]
  1. 00:15:800 - You can still add a note or slider at 00:15:430;
[Ren's Insane]
  1. 00:41:356 (1,1) - Form a jump here rather than stacking together? Like No.1 diff
[No.1]
  1. 00:18:763 (3) - Move this left a bit and blanket it?
  2. 00:40:244 (1,2,3,4,5) - ewww.. be more open and construct something like a star.. This arrangement seems a bit awkward here.
That's all~ Tested and got SS on each diffs :D
GL~
Shmiklak

Deppyforce wrote:

yes

[m a r l b o r o]
00:08:393 (4,1) - ds is fuked pls do smh it's not, I used 2.2 ds for every same thing
00:14:319 (4,1) - same, u know u can overlap these 1/1 in this case
same for other ones
hey dude, I can change ds if it's related to other things like one ds for 1/1 and another ds for 1/2 :V

Lami wrote:

1st e

00:08:393 (4,1) - if it consider it's beginner diffs, i really would not like to recommend to use different DS.
easy diff is okay, but not beginner diff.
especially, 00:12:096 (3,4,1) - make many confusing for readability beginner.
Many beginner just can judge rhythm from almost seeing placement. than approach circle or NC.
hey dude same
no changes
Sotarks
k

number one
00:05:800 (5) - could be cool to replace those by 2 circle to follow vocals correctly?
00:08:393 (5,6) - and yeah this one place a 1/2 slider instead, if you see what I mean.

00:13:948 (1,1) - hoylshit spacing dude? it's kinda insane don't wanna nerf it ?
00:14:689 (1,1) - because here it's like really really low for a downbeat. please place 3/4 spacing correctly to avoid missreading.

00:25:430 (1,2) - wanna jump here for the instrument constant on 1/2 beats ?

00:40:244 (1,2,3,4,5) - really sharp angle here
[]
ren
00:28:393 (1,2) - spacing here is too low, i don think symmetry fits here
00:40:985 (5,1,1) - space those more pls
[]
byby
00:03:207 (1,2) - wtf is this 3/4 spacing in a hard, this is definitly unrankable, ctrl g maybe pls
00:08:393 (3,1) - you are using same 3/4 spacing as 00:07:652 (1,2) - 1/2 spacing, pls fix your consistence

00:26:170 (3) - ctrl g

00:30:244 (2,3) - make this 1/2 slider
[]
waji
00:13:578 (1) - the concern about this spinner is you finish it on a downbeat which is "ok" i guess but you need that recovery time thingy in the RC and that udnermap the next section which is not cool.. my suggestion would be to replace the spinner by a normal circle. and map the downbeat.
[]
sick song
gl
DeRandom Otaku

Shifu Touka wrote:

Hey heres ur Mod from my q :D

Ren's Insane:

00:07:282 (4,1,2,3,4,5) - This pattern remains at the same place while the music is flowy in the background Forgot to finish the sentence LOL sorry c: thats not considered as something bad tho
00:20:800 - Maybe make this beat "clickable" since its on a strong beat not stronger than the sound at slider start
00:26:726 - Same since the music in the background doesnt really stays the same as on the first one of this no i am a mapper who follows consistency
00:36:541 (3,4) - I would change its position you would but i wont
00:41:356 (1,1) - MAybe replace with a slider cause of the instrumental in the background i like circle antiflows for stuff like this more

Anyways good luck with ur mapset o/
If it was helpful pls consider giving kudosu, would help me out alot
@-Spica-Same reason as shifu's mod reply

@Sotarks increased spacing on ending notes , the symmetry one is fine

@Lami i am doing the same rhythm as i did in the intro to follow the kicks and snares instead of hi-hat sounds

@Deppyforce Fixed kiai and stack , the spacing one is fine

Thank you all!!

http://puu.sh/uxPkt/40158458d2.txt
meii18

DeRandom Otaku wrote:

[ByBy]
  1. Hi senpai <33
  2. 00:02:096 (2) - Why not use a bent slider instead? by bent i mean a slider with red anchor point instead lol idk what you call it but yea . Its because the cymbal at 00:02:096 - could be represented in a better way if the slider has better movement . So yea, A bent slider will indeed require movement in the middle more than a circular one you mean an angle slider? sure done!
  3. 00:03:207 (1,2) - Thats a really high 1/4 spacing . Like really really high . Even your spacing for some 1/2 is smaller than this . its something thats just not suitable for a hard difficulty at all . For example your spacing for 00:03:578 (2,3) - looks pretty much the same as your 1/4 spacing for 00:03:207 (1,2) - . it can be really confusing for 3 star maps players . On top of that i dont also understand the reason of such high spacing as well. your spacing for 00:03:948 (3,4) - is pretty small comparing to that. so yep , i hope u get my point lol rip
  4. 00:08:763 (1) - Unnecessary NC as you dont have any at 00:14:689 (4) - 00:20:615 (4) - as well done
  5. 00:12:467 (2) - the fact that this is repeat kinda bugs me a bit . because the vocal at 00:12:837 - is much more impactful so it should be clickable instead.You could use consistent rhythm as you did in other sections for better consistency and emphasis both. such as you did at 00:04:689 (1,2) - 00:10:615 (1,2) - etc fixed
  6. 00:22:096 (4,1) - Minor one but you could copy paste the same shape instead of manually making them for better symmetry pattern and more neatness i swear that i copypasted them o_o
  7. 00:34:689 (2,3,4) - idk why but i like this pattern a lot and i stole it from , used it some of my maps xd owo
  8. 00:41:356 (1,1) - You can safely remove one of these NCs . they both dont deserve NC's actually removed the last one

thanks ren!

Nikakis wrote:

ByBy's Hard:

00:08:393 (3) - : Ctrl + G itself,its a more psysical movement done

00:08:763 (1) - : ^ , https://puu.sh/umezD/5200640814.png fixed in another way

00:26:170 (3,4) - : Ctrl +G the reverse slider itself and space it a little further.Also,the next circle is too close for no reason,try doing this : https://puu.sh/umeVe/bafbf38e80.png ok

00:29:874 (1,2,3) - : Make the slider shorter and add one more after it,those circles that you have added make no sense : https://puu.sh/umgb9/367b0515a3.png alrighty

00:31:726 (2) - : Ctrl + G itself no i have to deny here. ctrl+g'ing here would make the flow more awkward imo

00:37:282 (1) - : I would recommend to add a reverse section on this slider here,cause the instrument from behind does a double sound something like ''VUH VUH'' : https://puu.sh/umgp8/35d702c3f7.png would prefer extensions instead

00:38:763 (1) - : ^ ^
thanks!

Deppyforce wrote:

[byby]
lol fixed
00:02:837 (4) - change this to 2 circles? the drum on sliderend is worth to be clickable tbh ok
00:24:782 - maybe try not to miss 1/4 here to mix things up a bit i hear only 1/2 here imo :thinking:
00:34:319 (1,2) - http://puu.sh/ure1E/afd537423e.jpg :thOnKnAG: lol
thanks deppy!

Lami wrote:

00:03:207 (1,2) - 1/4 jump is too jumpy in hard diff. because it's unique 1/4 jump. fixed already
00:35:800 (1,2) - might be personally, but i still think 1/1 slider is more desent
and clearly playing than this rhythm. fixed
00:29:874 (1,2) - z^ ^
thanks!

Sotarks wrote:

byby
00:03:207 (1,2) - wtf is this 3/4 spacing in a hard, this is definitly unrankable, ctrl g maybe pls done already
00:08:393 (3,1) - you are using same 3/4 spacing as 00:07:652 (1,2) - 1/2 spacing, pls fix your consistence done

00:26:170 (3) - ctrl g done

00:30:244 (2,3) - make this 1/2 slider sorry but i don't want to turn it into a 1/2 sliders spam
[]
thx soterks!

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TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
Version:ByBy's Hard
Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
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Topic Starter
A r M i N

Sotarks wrote:

k

number one
00:05:800 (5) - could be cool to replace those by 2 circle to follow vocals correctly? sure
00:08:393 (5,6) - and yeah this one place a 1/2 slider instead, if you see what I mean. i'd like to keep this

00:13:948 (1,1) - hoylshit spacing dude? it's kinda insane don't wanna nerf it ? I wanna keep this pattern tbh
00:14:689 (1,1) - because here it's like really really low for a downbeat. please place 3/4 spacing correctly to avoid missreading. ^

00:25:430 (1,2) - wanna jump here for the instrument constant on 1/2 beats ? the beats are not thaat strong imo to put a jump sorri

00:40:244 (1,2,3,4,5) - really sharp angle here keeping this cuz cool looking pattern and also it doesnt play bad

gl
Thanks!
Nozhomi
[Shmik's Beginner :]
  1. I have only one problem with that diff. Why 1/1 rhythm spacing like 00:01:726 (1,1) - looks the same than 2/1 ? Even if the entire map is like sloooooooow, how a newbie will understand what is 1/1 and 2/1 from that? Also I don't find this diff really useful for the set tbh. The other Easy do enough a nice job for being the low diff of the set.
[Waji's Normal :]
  1. 00:38:393 - Just weird to skip this beat and 00:39:874 - even if this is the end.
[ByBy's Hard :]
  1. 00:03:948 (3,4) - It should be like 00:09:874 (3,4) - , you know to get arrow in the right direction. Same for 00:26:170 (3,4) -
  2. I have no clue why you decided to use extended slider like 00:06:170 (1) - during the diff, when they're not done with consisntency (example : 00:15:059 (1,2) - and 00:20:985 (1,2) - ) and miss an obvious strong sound on 00:06:356 - .
  3. I would also be nice if you could avoid diff spikes with sudden spacing changes between patterns who should be mapped with some consistency with spacing, like 00:04:689 (1,2) - who have a 2.60x spacing and 00:10:615 (1,2) - who have a 1.95x but it's the same sound mapped and no intensity change between them.
[Ren's Insane :]
  1. Imo the SV change you did at 00:15:059 - to emphasis the more intense part of the song is not enough, you don't feel enough the change between them. I would see more smth like 1.30x instead of 1.10x but that's personal thought. Rest seems fine.
[Number One :]
  1. My only big concern here is there's no spacing contrast during the diff when you can clearly say than the first 35% of the map is less intense than the rest (from 00:15:059 - to the end). It would be nicer if you could reduce spacing on the first part of the map to reflect more how the song pace is build, more calm and dense. So work again on that part by nerfing spacing here will make the diff more balanced and make the rest of the map highlight the intense part of the song better.

That's all, good luck there.
Mukyu~
DeRandom Otaku

Nozhomi wrote:

[Ren's Insane :]
  1. Imo the SV change you did at 00:15:059 - to emphasis the more intense part of the song is not enough, you don't feel enough the change between them. I would see more smth like 1.30x instead of 1.10x but that's personal thought. Rest seems fine.
That's all, good luck there.
Mukyu~
i dont increase sv that much usually when getting into intenser parts , but thats just me. so yea i m gonna keep it as it is
thanks for checking!~
Topic Starter
A r M i N
@Nozhomi fixed ^^

for waji:

Shmiklak wrote:

She mapped vocals not drums at that part
meii18
fixed everything
osu file format v14

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PreviewTime: 1633
Countdown: 0
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LetterboxInBreaks: 0
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TitleUnicode:We are Number One
Artist:Stefan Karl Stefansson & Mani Svavarsson
ArtistUnicode:Stefán Karl Stefánsson & Máni Svavarsson
Creator:A r M i N
Version:ByBy's Hard
Source:LazyTown
Tags:armin A_r_M_i_N cut version kids television show Lazy Town 1 Akitoshi Corinn deRandom Otaku Ren ByBy13 wajinshu shmiklak
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Nozhomi
Seems k to me.

Good luck there~
Shmiklak
Cool
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