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YURI!!! on ICE feat. w.hatano - You Only Live Once

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Antalf
Mod from the queue! Hope this helps!!!

Easy Ice Candy
00:07:769 (1) - Here you followed the vocals, so, i suggest that instead of this two0 notes here 00:09:673 (3,4) - try adding a slider like this 00:07:769 (1) - . i think itll fit more.

From 00:30:626 (1) - to 00:45:388 (6) - try making some variations to the pattern. Try something different patterns like repeat sliders, short sliders ect.

00:53:483 (1) - Id say remove that spinner but it fits and i might have a solution for the empty section thats after it.

Here 00:55:864 - and here 00:56:340 - add short sliders and finally here 00:56:816 - add a circle. You should have something like this.


01:09:197 (2) - Consider changing the points in this slider, kinda odd.

Thats all for this diff, everything seems fairly well after that!


Normal Icy Candy
Okay so here i saw a major thing that was the inconsitency in the short sliders, not how they are placed but how they are distributed around the map.

00:29:673 (6) - Cut this slider by one beat (considering youre using 1/2 divisor) and in the blank space here 00:30:149 - add a circle, will sound n feel better.

00:57:292 (1,4,5,9,1,2) - What i mentioned about the inconsistency, try making longer sliders or even expanding the beats.

00:56:816 (1) - Combo? Set it in tunes with the others. Not a big deal to have one single combo since its just a spinner.

01:17:054 (2) - Delete this note, the slider will follow this rythm and it will fit perfectly! Rythm: 01:16:340 (1,3,4) - .

01:25:864 (6,8) - At some point in this two sliders you can hear a snare or clap, try adding its hitsound.

Xayler's Hard to Chew Candy
OKAY. I see some problems in this diff. I see a type of overly repetitive pattern in a point. Ill try to do my best to explain them below, (sorry if this isnt as useful, barely mod hards sometimes)

00:20:546 (4,5) - Patter like this fits perfectly here but lets talk a bit more about whats up in the next sections of the map...

00:20:546 (4,5,3,4,6,1,3,4,6,1) - This for example, seem a bit to forced.. you could had added a burst stream (stack), a big slider, even some singles, but i feel like this here are beinga bit too forced on the song.

A good example of balance would be the last kiai, were you balanced the circle-slidder pattern and felt really comfortable.

01:19:197 (3,4,5,3,4,5) - This sliders here just as an example. try adding some repeat sliders just to vary a bit and make it more comfortable as well.

Xayler's Insanely Sweet Candy
Not much to say about this diff, was fun to play, liked it. Some inconsistencies here and there but nothing that major. BTW.. That spaced stream at the end got me..

00:25:388 (3) - Slider here does not join the pattern youre trying to create there, consider changing it or adding a circle in the end.

00:55:388 (1,1) - Try changing the postion of the steam or spread it out a bit, itll feel better.

From 01:20:149 (1) - to 01:25:626 (8) - awesome jumpy section i loved it but... i think it was craving for a repeat slider. Again just a bit of variation in between the map.

Well thats all i have to give! If this was slightly helpful shoot me out some kudos (or not)! Really good song hope it hits ranked! To be your first map im very impressed by it, keep it up!!!
Juiceys
Beginner GD
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Artist:YURI!!! on ICE feat. w.hatano
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Creator:CuteFunnyCat
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Source:ユーリ!!! on ICE
Tags:ending xayler
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Name it "Mondo's Beginner" and put my user in the tags if you decide to use it thanks for mapping this song :D
Topic Starter
CuteFunnyCat

Antalf wrote:

Mod from the queue! Hope this helps!!!

Easy Ice Candy
00:07:769 (1) - Here you followed the vocals, so, i suggest that instead of this two0 notes here 00:09:673 (3,4) - try adding a slider like this 00:07:769 (1) - . i think itll fit more. Changed

From 00:30:626 (1) - to 00:45:388 (6) - try making some variations to the pattern. Try something different patterns like repeat sliders, short sliders ect. Cant add short sliders
00:53:483 (1) - Id say remove that spinner but it fits and i might have a solution for the empty section thats after it. Keeping spinner

Here 00:55:864 - and here 00:56:340 - add short sliders and finally here 00:56:816 - add a circle. You should have something like this.
This does not fit in easy.

01:09:197 (2) - Consider changing the points in this slider, kinda odd. Fixed

Thats all for this diff, everything seems fairly well after that!


Normal Icy Candy
Okay so here i saw a major thing that was the inconsitency in the short sliders, not how they are placed but how they are distributed around the map.


00:29:673 (6) - Cut this slider by one beat (considering youre using 1/2 divisor) and in the blank space here 00:30:149 - add a circle, will sound n feel better. Changed

00:57:292 (1,4,5,9,1,2) - What i mentioned about the inconsistency, try making longer sliders or even expanding the beats. Changed a little

00:56:816 (1) - Combo? Set it in tunes with the others. Not a big deal to have one single combo since its just a spinner. I need that combo there

01:17:054 (2) - Delete this note, the slider will follow this rythm and it will fit perfectly! Rythm: 01:16:340 (1,3,4) - . Changed

01:25:864 (6,8) - At some point in this two sliders you can hear a snare or clap, try adding its hitsound. Changed

Thankyou for the mod
Topic Starter
CuteFunnyCat
Juicey's Beginner:

Blankets you could improve:

00:41:578 (3,1) - Could be a little better :D
00:44:435 (3,4) - Fix that one too a little.
01:04:911 (2,4) - Could improve that blanket.
01:14:435 (1,2) - This too.
Thats all i think.
Juiceys
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Source:ユーリ!!! on ICE
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Updated
PAJWOJ
m4m from xayler

insane
00:04:911 (4,5,6) - sudden change of spacing is not needed since here 00:02:769 (2,3,4) - you didn't make any jump at all
00:22:451 (5,6,7,8) - i would change this pattern it looks strange to me
sorry for pointing out only 2 problems but i can't see any more it looks like a fun map

hard
00:44:911 (3) - you could make one of those with circles, like a little burst
00:56:340 (3) - ^
01:11:578 (3) - ^
01:19:197 (3,4,5) - change this pattern a bit like move 4 to the side or something

normal
i don't see any issues but it feels rhythmically strange to me like sometimes you make this 00:19:197 (1,2,3) - and then sometimes this 00:21:102 (5,6,7,8) -

sorry for a short mod but i'm pretty bad at it + i can't mod easy diffs at all

gl
Topic Starter
CuteFunnyCat

PajWoj wrote:

m4m from xayler


normal
i don't see any issues but it feels rhythmically strange to me like sometimes you make this 00:19:197 (1,2,3) - and then sometimes this 00:21:102 (5,6,7,8) - Changed

sorry for a short mod but i'm pretty bad at it + i can't mod easy diffs at all

gl
RainbowChaos
Hi from my M4M queue
Easy
  1. 00:03:959 (1,2,3,4) Change this: Make 1 1.5 beats long and reverse it, remove 2&3
  2. 00:34:435 (6,1,2) The movement here is a little weird, maybe move 1 to (96,72)
normal
  1. 00:04:673 (2,3) Join these into a slider
  2. 00:08:483 (2,3) ^
  3. 00:21:102 (5,6,7,8,1) End 5 at where 6 starts, Move the start of 6 to where it ends, add a circle between them and remove 7&8. Add a circle stacked onto 1 like you did with (2,3)
  4. 00:29:673 (6,7) 6 should be a circle and 7 a slider
  5. 00:36:340 (5,6,7) Don't stack 5&6, instead move 6 between 5 and 7
  6. 00:59:197 (5,6,7) ^
  7. 01:07:292 (6,7,8) 7 is in a weird position
Xayler's Hard
  1. 00:03:483 (4,5) Turn this into a slider
  2. 00:05:388 (3,4) Same as above or NC at 4
  3. 00:20:149 (3,4,5) Extend 3 and remove 4
  4. 00:22:054 (3,4,5) Extend 4 and remove 5 to keep it similar to the rest
  5. 00:30:149 (4,5) Turn this into a slider
Hope this helps you out in some way. Good luck with your map.
Topic Starter
CuteFunnyCat

RainbowChaos wrote:

Hi from my M4M queue
Easy
  1. 00:03:959 (1,2,3,4) Change this: Make 1 1.5 beats long and reverse it, remove 2&3 Unchanged because the slider would be on the big white tick
  2. 00:34:435 (6,1,2) The movement here is a little weird, maybe move 1 to (96,72) Changed
normal
  1. 00:04:673 (2,3) Join these into a slider Did not change it because i dont wnat to go over white ticks with sliders too much
  2. 00:08:483 (2,3) ^ Did not change it because i dont wnat to go over white ticks with sliders too much
  3. 00:21:102 (5,6,7,8,1) End 5 at where 6 starts, Move the start of 6 to where it ends, add a circle between them and remove 7&8. Add a circle stacked onto 1 like you did with (2,3) I dont what to end alot of sliders on red tick
  4. 00:29:673 (6,7) 6 should be a circle and 7 a slider Changed
  5. 00:36:340 (5,6,7) Don't stack 5&6, instead move 6 between 5 and 7 It feels better that way soo gona leave it for now
  6. 00:59:197 (5,6,7) ^ Changed
  7. 01:07:292 (6,7,8) 7 is in a weird position Going to keep it till i get more opinions on it
Thankyou for the mod :D
PyroBear
Listening the song reminded me that I totally forgot watching this show ༼ ಥل͟ಥ ༽ there goes my free time. Anyways I can't find problems,
(つ˵•́ω•̀˵)つ━☆゚.*・。゚҉̛༽̨҉҉ノ star for you~
Hikomori
Mod from my queue hee hee~


[Juiceys' Begginer]
  1. Noice diff ;)
[Easy]
  1. 01:12:530 (1) - change this one would look better (optional)
  2. 01:20:149 (1) - ^
[Normal]
  1. 01:25:626 (5,7,9) - blanket
[Xayler's Hard]
  1. Nothing found. Nice diff dude!
[Xayler's Insane]
  1. 01:23:007 (5,8) - they contact
sry if it was a very little mod, your map is very gud xd
Cosmolade
yuri on ice! ヽ( ´ ▽ ` )ノ ♥♥♥
osu! needs more yoi
Topic Starter
CuteFunnyCat

[A L P H A] wrote:

[Easy]
  1. 01:12:530 (1) - change this one would look better (optional) Gona leave it as it is
  2. 01:20:149 (1) - ^ Gona leave it as it is
[Normal]
  1. 01:25:626 (5,7,9) - blanket They are on eatch other
Thankyou for the mod
Zekks
From my queue

Snap all of Xayler's GD's to 1/4 Beat Snap Divisor, the choose the option where it says,"Resnap All Notes."

Add custom combo colors to all difficulties.


Xayler's Insane
00:13:483 (1,2,3,4,5,6) - This stream is fine, but it could look better if it around the end it wasn't partially staggered.
00:43:959 (1,2,3,4,5,6,7,8) - Try fixing up the stream too so it'd look a little more prettier.
01:11:578 (1) - Point this kickslider a little more down so it bonds well with the stream.
01:21:499 (6) - Move this hitcircle a little closer to the slider, it's farther away than the others. (Repeat this with some of hitcircles before and after this.)

Xayler's Hard
00:20:507 (4) - Stack this onto 00:20:626 (5)
00:20:507 (4,5) - When you stack it, move it so that it touches the edge of 00:20:149 (3)
00:26:816 (1,2,3) - Follow the same steps for this.
00:27:769 (4,5,6) - Follow the steps again
Please change all things thay go like this:

To this:

Things like that may be to hard for a player just approaching the hard difficulties.
Just to make it clear so you don't change the entire map - 00:57:292 - 01:10:626 - Leave these doubles alone.
01:12:530 - 01:25:864 - Change the doubles to what I talked about.
Ayumiita
Hey from my Queue
[-~(0)~- Xayler's Insane -~(0)~-]

~~General~~
im not quite sure why you put CS 4,2 but hey xD it fits imo, I just would like to hear your reason for using it so I know it for furture mods :3
~~-~~

00:08:245 (3) - feels unsmooth to play, because of the starting angle of the slider
00:09:197 (6) - ^
00:20:626 (5) - there is a sound in the middle of the slider, I think you should emphasize it more.
00:23:483 (2) - ^
00:25:864 (4) - ^
00:28:245 (5) - ^

wow really awesome, I couldnt fix/help/alternate here. But I hope Iam still somehow helpfull xD

~-~Lucyyyyyyy
Xayler
Gonna apply the mods soon, thanks everyone!
flake
Xayler's Insane
00:09:673 (1) - imo this could be 1/2 since the next sliders are 1/2 too 00:10:626 (3,4) -
00:22:689 (7,8) - seems a bit weird for an insane (or maybe i'm just too weak)
00:45:388 (2,3) - i think you could see for yourself if you ctrl+g these circles
01:22:451 (2,4) - add a little distance between these two

I'm still trying to do better mods so pls bear wid me
Xayler

[ - Zekks - ] wrote:

From my queue

Snap all of Xayler's GD's to 1/4 Beat Snap Divisor, the choose the option where it says,"Resnap All Notes." Sorry, but this song uses 1/6 snapping, listen again!

Add custom combo colors to all difficulties.
Will try
I will reply to all of the mods soon and complete the rest of this mod, just mentioning that 1/6 is in this song and it's correct.

______

Antalf wrote:

Mod from the queue! Hope this helps!!!

Xayler's Hard to Chew Candy
OKAY. I see some problems in this diff. I see a type of overly repetitive pattern in a point. Ill try to do my best to explain them below, (sorry if this isnt as useful, barely mod hards sometimes) Ehm, it may be indeed, but it's 1/6, so it's like 1/3 basically. It's very hard to map it differently so it can't be mapped any better or I will overmap a lot.

00:20:546 (4,5) - Patter like this fits perfectly here but lets talk a bit more about whats up in the next sections of the map...

00:20:546 (4,5,3,4,6,1,3,4,6,1) - This for example, seem a bit to forced.. you could had added a burst stream (stack), a big slider, even some singles, but i feel like this here are beinga bit too forced on the song. I have basically all of them what you mentioned. If I add streams for 1/6 then it's a huge overmapping for Hard and there isn't any parts where I could even do it.

A good example of balance would be the last kiai, were you balanced the circle-slidder pattern and felt really comfortable.

01:19:197 (3,4,5,3,4,5) - This sliders here just as an example. try adding some repeat sliders just to vary a bit and make it more comfortable as well. It's impossible as otherwise a lot of sounds wont be mapped, it's 1/6 and that's how it is sadly.

Xayler's Insanely Sweet Candy
Not much to say about this diff, was fun to play, liked it. Some inconsistencies here and there but nothing that major. BTW.. That spaced stream at the end got me.. The stream is supposed to be hard ;)

00:25:388 (3) - Slider here does not join the pattern youre trying to create there, consider changing it or adding a circle in the end. I used it earlier too, it's just so it isn't too repetitive

00:55:388 (1,1) - Try changing the postion of the steam or spread it out a bit, itll feel better. It's supposed to be like this :/ , spreading it would ruin the pattern I made in all of my streams basically

From 01:20:149 (1) - to 01:25:626 (8) - awesome jumpy section i loved it but... i think it was craving for a repeat slider. Again just a bit of variation in between the map. Same as mentioned in Hard, repeat slider will just avoid too many notes I want to map.

Well thats all i have to give! If this was slightly helpful shoot me out some kudos (or not)! Really good song hope it hits ranked! To be your first map im very impressed by it, keep it up!!!
Thanks for the mod!

________________________

PajWoj wrote:

m4m from xayler

insane
00:04:911 (4,5,6) - sudden change of spacing is not needed since here 00:02:769 (2,3,4) - you didn't make any jump at all That's already a different sound what I map here, I also use it later from as from there
00:22:451 (5,6,7,8) - i would change this pattern it looks strange to me It's supposed to be because it's 1/6. I want to give emphasis to these especially here as the sounds are intense.
sorry for pointing out only 2 problems but i can't see any more it looks like a fun map Thanks and np!

hard
00:44:911 (3) - you could make one of those with circles, like a little burst
00:56:340 (3) - ^
01:11:578 (3) - ^ The difficulty is already the highest it can have, it could increase it so I want to avoid it.
01:19:197 (3,4,5) - change this pattern a bit like move 4 to the side or something I actually noticed a slight error with spacing for previous slider so I changed a bit.

sorry for a short mod but i'm pretty bad at it + i can't mod easy diffs at all

gl
Thanks for the mod!

___________

RainbowChaos wrote:

Hi from my M4M queue

Xayler's Hard
  1. 00:03:483 (4,5) Turn this into a slider I did it so it isn't too repetitive with the previous pattern.
  2. 00:05:388 (3,4) Same as above or NC at 4 Not needed.
  3. 00:20:149 (3,4,5) Extend 3 and remove 4 Same as above as I wanted to bring in something new.
  4. 00:22:054 (3,4,5) Extend 4 and remove 5 to keep it similar to the rest I actually had even harder part there. I emphasis the sounds what are there so everything is alright.
  5. 00:30:149 (4,5) Turn this into a slider There are way too many sliders in this difficulty and it fits well for that part.
Hope this helps you out in some way. Good luck with your map.
Thanks for the mod!

___________

[A L P H A] wrote:

Mod from my queue hee hee~


[Xayler's Hard]
  1. Nothing found. Nice diff dude! Thanks!
[Xayler's Insane]
  1. 01:23:007 (5,8) - they contact Yep I know, but it isn't really noticeable at gameplay.
sry if it was a very little mod, your map is very gud xd
Thanks for the mod!

____________

[ - Zekks - ] wrote:

From my queue

Xayler's Insane
00:13:483 (1,2,3,4,5,6) - This stream is fine, but it could look better if it around the end it wasn't partially staggered. I don't see any problems, looks good to me. :/
00:43:959 (1,2,3,4,5,6,7,8) - Try fixing up the stream too so it'd look a little more prettier. For me it's good again, I increase the spacing at middle there so maybe that's why.
01:11:578 (1) - Point this kickslider a little more down so it bonds well with the stream. Tested out but still like mine more.
01:21:499 (6) - Move this hitcircle a little closer to the slider, it's farther away than the others. (Repeat this with some of hitcircles before and after this.) It's the spacing just what I use there, I did it like this so it's connected a bit with the next slider at least.

Xayler's Hard
00:20:507 (4) - Stack this onto 00:20:626 (5)
00:20:507 (4,5) - When you stack it, move it so that it touches the edge of 00:20:149 (3)
00:26:816 (1,2,3) - Follow the same steps for this.
00:27:769 (4,5,6) - Follow the steps again
Please change all things thay go like this:

To this:

Things like that may be to hard for a player just approaching the hard difficulties.
Just to make it clear so you don't change the entire map - 00:57:292 - 01:10:626 - Leave these doubles alone.
01:12:530 - 01:25:864 - Change the doubles to what I talked about. This goes to all of them now. I'll see if there will be problem with these in the future. As I'm currently liking them a lot - they have that burst what make you go into the slider basically as they are connected. Well I find it better this way as otherwise it's too boring and it may bring confusion also to hard players as I stack 1/2 only so I don't use the same stack everywhere.
Thanks for the mod!

__________

Lucyyyyyyy wrote:

Hey from my Queue
[-~(0)~- Xayler's Insane -~(0)~-]

~~General~~
im not quite sure why you put CS 4,2 but hey xD it fits imo, I just would like to hear your reason for using it so I know it for furture mods :3 It's because Hard has already 4 CS. 4,2 is often used in Insanes and I do it too so the overall difficulty is a bit higher.
~~-~~

00:08:245 (3) - feels unsmooth to play, because of the starting angle of the slider
00:09:197 (6) - ^ I like them both as they are bit different from others.
00:20:626 (5) - there is a sound in the middle of the slider, I think you should emphasize it more.
00:23:483 (2) - ^
00:25:864 (4) - ^
00:28:245 (5) - ^ Yep, I'm aware of these. Can't really help to not map is as otherwise it would be just a mess.

wow really awesome, I couldnt fix/help/alternate here. But I hope Iam still somehow helpfull xD Np, 1/6 is hard to mod anyways. :/

~-~Lucyyyyyyy
Thanks for the mod!

______________

crystalinfusion wrote:

Xayler's Insane
00:09:673 (1) - imo this could be 1/2 since the next sliders are 1/2 too 00:10:626 (3,4) - I don't exactly get what you mean here. It fits really good for me there.
00:22:689 (7,8) - seems a bit weird for an insane (or maybe i'm just too weak) This is one of these "harder" Insanes there with the Hard difficulty too because it's 1/6. And yes, it's supposed to be like this as I emphasis these sounds there.
00:45:388 (2,3) - i think you could see for yourself if you ctrl+g these circles I get what you mean here but it just randomly increases the difficulty for nothing.
01:22:451 (2,4) - add a little distance between these two They are perfectly blanketed.

I'm still trying to do better mods so pls bear wid me Np!
Thanks for the mod!

_____________________
Alright, this should be everything for now, changed a bit Insane as I made one mistake there.
Little
From my queue.

[General]
  1. For the title, you should include (TV size) only if there is an official source that shows it. Otherwise, only include the original title of the song.
[Juiceys' Beginner]
  1. Maybe disable widescreen storyboard since there is no storyboard.
  2. 00:00:150 (1) - Finish on head, clap on end?
  3. 00:02:054 (2) - Whistle on head, clap on end?
  4. Hitsound the intro section, and try to use some other hitsounds like finish and whistle in the rest of the map.
  5. 00:11:578 (3,4) - I think it would be nice if you introduced some shorter sliders here to match the rhythm buildup in the song. 1/1 sliders or something.
  6. 00:30:149 (1,2) - I think you should swap the combo so it starts on the downbeat instead of the vocal pick-up. It makes more sense to have combos grounded in the beats of the song. Same suggestion for all other parts where you started the combo on the vocal pick-up
  7. 00:39:673 (1,2,3,1,2,3,4) - Weird rhythm to be using in a Beginner difficulty. Having the player play so many weak beats consecutively doesn't seem like a great idea. I think it would be better to have a circle at 00:39:673 and shift the sliders once beat later so that the player will have clicks on beats one and three of each measure.
  8. 00:55:388 (3,4) - A pair of 1/1 sliders might fit the song better.
  9. 01:08:721 (2,1) - This overlap looks pretty awkward. Try some other shape for (1) to avoid this?
[Easy]
  1. 00:00:150 (1) - How about changing hitsound to a finish? I think it will fit the song better.
  2. 00:05:388 (2,3,4) - This will flow nicer if you move (3) outward a bit: http://f.ttle.li/P6XH.jpg Round flow is more comfortable to play than straight flow.
  3. 00:06:340 (4,5,1) - This flow is awkward because the curve of motion from (4,5) is inward, but then the player has to move out to catch the curve of (1). See in this figure, green is what feels comfortable, red is what you are forcing the player to do: http://f.ttle.li/5PXn.jpg Our hands like to move in circular motions.
  4. 00:17:769 (5) - The distance spacing around this object is significantly larger than the surround ones. I think you should reduce it to 1.2x.
[Normal]
  1. 00:05:864 (5) - This should really be a 3/4 beat slider: http://f.ttle.li/dqUU.jpg That way, it will match the vocals. The current rhythm doesn't fit the music and would be confusing to the player.
  2. 00:05:864 (5,6) - I think you should keep consistent distance spacing here.
  3. 00:21:578 (6,7) - Spacing here seems significantly larger. Keep it consistent.
  4. 00:29:673 (6,7) - The reverse rhythm might fit better with click on the strong beat: http://f.ttle.li/7C20.jpg
  5. 01:18:245 (3,4,5) - This is kind of awkward to play, and the overlap doesn't look good. Try some different placement and avoid the overlap?
[Xayler's Hard]
  1. 00:20:149 (3,4) - Why did you choose this point to break the pattern? I think you could have done so at 00:18:245 (3,4) too, and maybe with a more interesting and relevant rhythm like: http://f.ttle.li/WQ99.jpg
  2. 00:30:626 - I think it would be nice if you could map to the vocals in this section. I don't see the need to map with such conservative rhythms here when there's such prominent vocals on 1/6 beats. Try not to fall back to the white ticks so much for slider heads. The map will be much more interesting to play if you have some sliders starting on strong vocal notes on 1/6 ticks.
  3. 01:19:197 (3,4,5,6) - Try making a prettier visual pattern? http://f.ttle.li/Zbvi.jpg Long chains of sliders usually don't look very nice.
[Xayler's Insane]
  1. I recommend using more 1/6 to show off the interesting rhythms in the song. The map is bland and doesn't convey much.
  2. 00:02:530 - Would be nice to have a circle here so you can have more impact on the jump to (3) where the syncopated vocal is.
  3. 00:07:054 (3) - Are you sure you don't want to show the instrument here? It has a nice rhythm: http://f.ttle.li/kRlV.jpg
  4. 00:22:451 (5,6,7,8) - Kind of awkward to play. How about something more like this? http://f.ttle.li/PEUb.jpg
  5. 00:45:388 (2,3,1) - Weird jump angle. An acute angle jump would feel more comfortable to play. Try having (1) somewhere in this area: http://f.ttle.li/6mTU.jpg
  6. 00:52:769 (6) - Would be better as a circle imo. Gives better emphasis to the instrument.
  7. 00:56:816 (1) - Try this? http://f.ttle.li/8AC5.jpg
Xayler

Little wrote:

From my queue.

[General]
  1. For the title, you should include (TV size) only if there is an official source that shows it. Otherwise, only include the original title of the song. I helped him to search for it and that's what I found from a Japanese website. Of course it was translated so I'm not sure if it's alright or not.
[Xayler's Hard]
  1. 00:20:149 (3,4) - Why did you choose this point to break the pattern? I think you could have done so at 00:18:245 (3,4) too, and maybe with a more interesting and relevant rhythm like: http://f.ttle.li/WQ99.jpg
  2. 00:30:626 - I think it would be nice if you could map to the vocals in this section. I don't see the need to map with such conservative rhythms here when there's such prominent vocals on 1/6 beats. Try not to fall back to the white ticks so much for slider heads. The map will be much more interesting to play if you have some sliders starting on strong vocal notes on 1/6 ticks.
  3. 01:19:197 (3,4,5,6) - Try making a prettier visual pattern? http://f.ttle.li/Zbvi.jpg Long chains of sliders usually don't look very nice.
[Xayler's Insane]
  1. I recommend using more 1/6 to show off the interesting rhythms in the song. The map is bland and doesn't convey much.
  2. 00:02:530 - Would be nice to have a circle here so you can have more impact on the jump to (3) where the syncopated vocal is.
  3. 00:07:054 (3) - Are you sure you don't want to show the instrument here? It has a nice rhythm: http://f.ttle.li/kRlV.jpg
  4. 00:22:451 (5,6,7,8) - Kind of awkward to play. How about something more like this? http://f.ttle.li/PEUb.jpg
  5. 00:45:388 (2,3,1) - Weird jump angle. An acute angle jump would feel more comfortable to play. Try having (1) somewhere in this area: http://f.ttle.li/6mTU.jpg
  6. 00:52:769 (6) - Would be better as a circle imo. Gives better emphasis to the instrument.
  7. 00:56:816 (1) - Try this? http://f.ttle.li/8AC5.jpg
Thanks for the mod, will check it up soon!
Topic Starter
CuteFunnyCat

Little wrote:

From my queue.

[General]
  1. For the title, you should include (TV size) only if there is an official source that shows it. Otherwise, only include the original title of the song. Changed on all difficultys

[Easy]
  1. 00:00:150 (1) - How about changing hitsound to a finish? I think it will fit the song better. Changed
  2. 00:05:388 (2,3,4) - This will flow nicer if you move (3) outward a bit: http://f.ttle.li/P6XH.jpg Round flow is more comfortable to play than straight flow. Changed
  3. 00:06:340 (4,5,1) - This flow is awkward because the curve of motion from (4,5) is inward, but then the player has to move out to catch the curve of (1). See in this figure, green is what feels comfortable, red is what you are forcing the player to do: http://f.ttle.li/5PXn.jpg Our hands like to move in circular motions. Changed
  4. 00:17:769 (5) - The distance spacing around this object is significantly larger than the surround ones. I think you should reduce it to 1.2x. Changed
[Normal]
  1. 00:05:864 (5) - This should really be a 3/4 beat slider: http://f.ttle.li/dqUU.jpg That way, it will match the vocals. The current rhythm doesn't fit the music and would be confusing to the player. Changed
  2. 00:05:864 (5,6) - I think you should keep consistent distance spacing here. Changed
  3. 00:21:578 (6,7) - Spacing here seems significantly larger. Keep it consistent. Changed
  4. 00:29:673 (6,7) - The reverse rhythm might fit better with click on the strong beat: http://f.ttle.li/7C20.jpg Changed
  5. 01:18:245 (3,4,5) - This is kind of awkward to play, and the overlap doesn't look good. Try some different placement and avoid the overlap? Changed
Juiceys
Little's Mod

From my queue.



[Juiceys' Beginner]
  1. Maybe disable widescreen storyboard since there is no storyboard. ya oops
  2. 00:00:150 (1) - Finish on head, clap on end? Hitsounded the rest of the song thx
  3. 00:02:054 (2) - Whistle on head, clap on end?
  4. Hitsound the intro section, and try to use some other hitsounds like finish and whistle in the rest of the map.
  5. 00:11:578 (3,4) - I think it would be nice if you introduced some shorter sliders here to match the rhythm buildup in the song. 1/1 sliders or something. Fixed
  6. 00:30:149 (1,2) - I think you should swap the combo so it starts on the downbeat instead of the vocal pick-up. It makes more sense to have combos grounded in the beats of the song. Same suggestion for all other parts where you started the combo on the vocal pick-up fixed
  7. 00:39:673 (1,2,3,1,2,3,4) - Weird rhythm to be using in a Beginner difficulty. Having the player play so many weak beats consecutively doesn't seem like a great idea. I think it would be better to have a circle at 00:39:673 and shift the sliders once beat later so that the player will have clicks on beats one and three of each measure. I think it's fine not much else I can do, circles are strange
  8. 00:55:388 (3,4) - A pair of 1/1 sliders might fit the song better. Fixed
  9. 01:08:721 (2,1) - This overlap looks pretty awkward. Try some other shape for (1) to avoid this? I'll wait to see if more agree
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57173
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 7764,15383,30621,32530,45859,47764,53478,57287,87764
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:You Only Live Once
TitleUnicode:You Only Live Once
Artist:YURI!!! on ICE feat. w.hatano
ArtistUnicode:YURI!!! on ICE feat. w.hatano
Creator:CuteFunnyCat
Version:Juiceys' Beginner
Source:ユーリ!!! on ICE
Tags:ending xayler juiceys tv size
BeatmapID:1145606
BeatmapSetID:538556

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Beginner.png",0,0
//Break Periods
2,46064,51983
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
150,476.190476190476,4,2,0,55,1,0
15388,-100,4,2,0,55,0,0
28721,-100,4,2,0,40,0,0
30626,-100,4,2,0,55,0,0
45864,-100,4,2,0,50,0,0
53483,-100,4,2,0,55,0,0
57292,-100,4,2,0,60,0,1
70626,-100,4,2,0,60,0,0
72530,-100,4,2,0,60,0,1
80149,-100,4,2,0,65,0,1
87769,-100,4,2,0,65,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 0,0,128
Combo3 : 255,128,128
Combo4 : 0,128,192

[HitObjects]
104,200,150,6,0,P|180:288|288:252,1,240,4|8,0:0|0:0,0:0:0:0:
328,188,2054,2,0,P|436:156|509:243,1,240,2|8,0:0|0:0,0:0:0:0:
484,320,3959,2,0,P|375:351|302:264,1,240,4|8,0:0|0:0,0:0:0:0:
272,192,5864,2,0,P|208:108|144:100,1,160,8|2,0:0|0:0,0:0:0:0:
84,124,7292,1,8,0:0:0:0:
72,203,7769,6,0,P|175:254|272:192,1,240,8|8,0:0|0:0,0:0:0:0:
268,112,9673,2,0,P|165:61|68:123,1,240,8|8,0:0|0:0,0:0:0:0:
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352,204,55388,2,0,P|384:232|388:300,1,80,8|8,0:0|0:0,0:0:0:0:
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260,316,57292,6,0,P|215:253|140:264,1,160
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104,56,61102,2,0,P|176:92|192:176,1,160
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0,252,64435,5,8,0:0:0:0:
48,188,64911,2,0,L|208:76,1,160
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80,256,70626,6,0,B|108:132|236:132|236:232|108:232|72:84,1,320
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256,192,83959,12,4,87769,0:0:0:0:
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