I have 2 ranked taiko diffs but idk ;_;. I can give a try though if you don't mind.
Here is the new file, BD.Nashmun wrote:
Norbi's part14:06:814 (2) - k ? - Sure.
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14:11:814 (1) - d ? - If the previous one is a kat, then this why shouldn't be? So nope.
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14:47:814 (2) - d - Ah, right.
14:48:564 (2) - d - Sure.
14:48:626 (1) - k - ^
14:48:689 (2) - k - The don is fine here.
14:49:439 (2) - k - ^
14:51:814 (2) - d - Be it.
Okay those suggestions are juste here to make your dons fit more the rhythm and be more diversified.
However, nothing were REALLY wrong on this part, so if you don't like it you can keep it like this. (Although I recommand you to fix it :3)
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14:53:814 (3) - d - Sure.
14:53:939 (1) - k - Nah.
14:54:064 (1) - d - Done.
Basically here you have to make the dons support the beat AND support the bar change. By adding those d d d d, you'll show clearly that you're are changing to another bar.
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14:55:814 (1) - d
14:56:001 (1) - k
14:56:064 (1) - d
14:56:251 (1) - k
14:56:314 (1) - d
14:56:439 (1) - k
14:56:564 (1) - d
14:56:626 (1) - k
14:56:689 (1) - d
14:56:876 (3) - d
14:56:939 - Add a d here
14:57:001 (1) - k
14:57:064 (1) - d
14:57:251 (1) - k
Wow wow wow... this was totally nonsense. Here you HAVE to apply those suggestion, which will add a real rhythm which fits the music instead of this random dons placement.
^Changed everything in there.
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14:57:501 (1) - k
14:57:564 (1) - d
14:57:689 (1) - k
14:57:814 (1) - d
14:58:001 (1) - k
14:58:064 (1) - d
14:58:189 (1, 2) - k, k
14:58:439 (2) - k
14:58:564 (1) - d
Same as 14:53:814 and 14:55:814, so do it :3
^Everything applied here as well.
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14:59:001 (2) - k
14:59:064 (1) - d
14:59:126 (1) - k
14:59:251 (2) - k
14:59:314 (1) - d
14:59:689 (2) - k
14:59:814 (1) - d
15:00:064 (3) - d
15:00:189 (1) - k
15:00:314 (2) - d
Same :3
^Changes everywhere. lol
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15:20:314 (1) - d, sounds better imo. - But not in mine. :3
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15:45:939 (1,2,1) - Make it dkd so that it'll follow the rhythm. - Done.
15:46:939 (1,2,1) - Make it dkk ^ - ^
15:48:939 (2,1, 2) - Same as 15:45:939 - Done.
15:55:064 (4) - d - This one is already a don.
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15:58:314 (1) - Maybe make it a little bit shorter ? :< - I like it this way. Btw I could put a break in here if needed.
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16:33:064 (1,2, 3) - delete those three notes, let the player have some rest xD (Plus there is no music/voice during this part, so those are useless) - Well, okay.
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16:52:439 (2,3,1) - Inverse those three. This ddk should be a kkd.
16:53:814 (2) - d
Basically those two suggestion help your map to fit to the ending climax. You heard the drum bass being heavy and persistant on every beat. You should renforce it with a don in every beat.
This will make the player feel the beat and the rhythm even more.
^Well, it plays nicely.
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17:04:564 (1) - k
17:04:689 (1) - d
17:04:876 (2) - k
17:05:189 (1) - d
17:05:314 (1) - k
17:05:439 (1) - d
17:05:626 (2) - delete this note
17:05:814 (2) - d
Same as above. This is the end of your song, the drum is showing it by this persistant dd dd dd dd just before comming to the final part. Here again, you should follow it.
^Followed.
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17:06:189 (1,2,1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,4,5,6,7,1,1,2,3,1,2,1,2,3,1) - Okay, this stream doesn't totally fit the drum, but tbh I'm ok with it. So maybe if someone tell you to change it you should do it, but I don't mind keeping it.
^Yeah,I know it's hard, but the best stream I've ever mapped.
That's all folks ~~
Because it's bugged and I can't update it.Makyu wrote:
Why is this awesomess in the grave D:
evillander wrote:
God, this needs to be ranked o.o
Such awesomness....
Also why is "Why am I so angry?" in the graveyard... It's such a nice map >-<
Oh god, thank you SO much. Really. If I could give you 40 kudosu for that, I would.Static Noise Bird wrote:
40 stars, I hope that helps a bit.
Ask Dax. LELBlue Dragon wrote:
gahhhhhhhhhhhh how to get mods for marathon maps? -.-
00:52:445 (7) - x:172|y:228.If you don't like the change in the Distance Snap between the (10) and the next Note. Rotate the pattern by angle to make the consistency keeping the Place of the note (6) ^^.
00:52:582 (8) - x:116|y:272.
00:52:718 (9) - x:144|y:340
00:52:854 (10) - x:216|y:336.
All in Grid lvl: 4.
Thank you so much for modding I'm really glad you took the time to do it! Thank you for the help!DaxMasterix wrote:
Ask Dax. LELBlue Dragon wrote:
gahhhhhhhhhhhh how to get mods for marathon maps? -.-Yes, nazi mod.fghsafjkdf i gotta talk to ono about thisGeneral:
- Taiko BG is unrankeable now. Use the original BG (or Another is better imo) eerrrr about the SB.. Gomenasai for the Taiko mappers :c
Marathonindependentemente que este mapa é mais do que 240'BPM (Fucking Portuguese ;^;) I think wasn't created for ''OMG IS SO HARD'' ... Because you used always the Distance Snap xD... I think this map was created with happiness.. >w< So.. I really wanna ser this map approved. Imo.. Is a good map.. But isn't your best work. Is funny~
- OD8 and HP5 ? Change it to HP6 and OD7 and Keep calm. why OD 7? It's a pretty hard map and we shouldn't give forgiving accuracy to players just because "it's hard". Also, Hp is a bit low because some people just want to pass the map without suffering too much (and this doesn't affect scores like OD would, so..)
- 00:00:082 (1) - Move this Slider 1 grid up.[Grid lvl: 4] Why? dsasadsda The Distance between the End of this Slider and the next Slider isn't the same in the Distance between the end of the next Slider and 00:00:627 (1) .. NAZI >:D okno.. ._. [b]I don't see why this is a problem. This was originally mapped with grid 3 so this is pretty common. Fixed anyways.
- 00:03:218 (2,3,4) - Move this Patter to x:340|y:332 [Grid lvl: 4]:33 kinda breaks spacing, but ok
- 00:03:559 (3,4) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33 they are stacked in-game, so this doesn't matter lol
- 00:05:400 (2,3) - Move this Pattern to x:380|108 [Grid lvl: 4] rearranged this pattern in another way
- 00:06:081 (1) - Move this Slider 1 Grid up. [Grid lvl: 4] done
- 00:07:922 (4,5) - These notes aren't Stacked Perfectly in the end of the Previous Slider :33 they are stacked in-game.
- 00:11:809 (1,2,1,2) - IMO- I don't like these positions.. :c ... Or that ''transition'' xD I think you can notes in 00:11:672 , 00:12:081 , 00:12:490 .. But you will need make another Pattern (? xD I really like it the way it is.
- 00:22:445 (1) - Move the last x:240|y:264 [Grid lvl: 4] done
- 00:41:263 (6) - Move the 2nd Slider Point 1 grid to the left [Grid lvl: OFF] fixed note placement instead
- 00:52:309 (6,7,8,9,10) - Bad Flower? Try make This ... Yeah.. You will have a little jump between the (10) and the next note. A little change of the Distance Snap.. But Cme'on. xD Here is the Inf about the positions.
00:52:445 (7) - x:172|y:228.If you don't like the change in the Distance Snap between the (10) and the next Note. Rotate the pattern by angle to make the consistency keeping the Place of the note (6) ^^. fixed by myself
00:52:582 (8) - x:116|y:272.
00:52:718 (9) - x:144|y:340
00:52:854 (10) - x:216|y:336.
All in Grid lvl: 4.- 01:30:218 (2) - Move this Slider 2 grid to the right [Grid lvl: 4] I really don't understand why, but done
- 01:30:627 (4) - ^ If you make my last Suggestion. Move this Slider 1 Grid to the left [Grid lvl: 4] ehh ok
- 01:52:990 (1,2,3) - I don't if this was Intencional.. But these notes aren't stacked Perfectly in the same position of 01:52:717 (5) that's not even noticeable in-game..
- 02:36:338 (3) - Ctrl+G breaks spacing
- 02:39:202 (1,2,3,4,5,1) - Move these notes, Clicking the (3), to x:395|y:98 [Grid lvl: 4] You will have This done
- 02:54:748 (2) - Move this note to x:256|y:72 (? WELL you know.. If for make another flower with the others Notes :c i want it this way, sorry
- 03:24:611 (6) - Move the 2nd SliderPoint to x:104|y:312 [Grid lvl: 4] why? that breaks the flow
- 04:01:429 (3) - Move this note to x:116|y:4 (? xD You know.. A mirrowed Note of 04:01:020 (1) that'd play horribly with the next slider though lol
- 04:20:111 (4,5) - Ctrl+G fixed this square
- 05:28:985 (1,2) - Move the (1) 2 Grids to the Right [Grid lvl: 4] and the (2) to the same position of 05:28:735 (4). That is because This looks much better than This. done
- 05:48:735 (5) - Move this to the same position of 05:47:485 (2) o3o If this is Intencional.. Yeah.. The ''imperfect'' looks good if is a bit obviously. fixed
- 06:11:922 (5,6) - These notes aren't perfectly in the same place of 06:11:735 (4) they stack ingame.
- 06:12:797 (8,9) - These notes aren't necessary.. The stream finish in 06:12:735 (7). I recommend erase (8) And move the (9) To make a jump. :33 made it into a slider
- 07:39:485 (3) - Move this note to the same place of 07:37:860 (1) fghfjdsklsflk
- 08:37:867 (x) - Why not.. Add a note here. o3o there isn't any 1/4 sound there though...
- 12:47:064 (3) - Add a clap to the end of the Slider. doesn't seem any fitting..
- 12:49:064 (6) - (^) Same
- 12:50:064 (4) - Add a Clap.
- 12:53:189 (3) - (^) Same
- 12:55:189 (5) - (^) Same
- 12:57:189 (8) - (^) Same
- 13:02:939 (5) - Add a clap to the end of the Slider.
- 13:07:064 (5) - Add a Clap. done
- 13:09:314 (1) - I remember this pattern. LOL Will be ''Wonderful!'' for some players.. And for others haters. A simple Copy-paste. But is good. NEVER SURRENDER. well uh I think 99% of people like it
- 16:08:064 (1,1) - Ctrl+J why? o.o it looks much uglier
Good luck!
Just Remember. Never Surrender.
PD: Maybe will mod the taiko too.. idk huh
396,80,153748,6,0,B|432:116|476:108,1,80
500,172,154021,1,2,0:0:0:0:
252,240,154157,6,0,B|288:204|280:160,1,80
344,136,154429,1,2,0:0:0:0:
412,380,154567,6,0,B|376:344|332:352,1,80
308,288,154838,1,2,0:0:0:0:
292,160,154975,6,0,B|224:104,2,80,0|0|2,0:0|0:0|0:0,0:0:0:0:
236,204,155384,5,0,0:0:0:0:
I'll have to wait for Backfire to finish his part, thoughJacob wrote:
screw placeholders~
[Marathon]
Use tick rate 2. should be used for most maps when it can fit nicely. Explained this in PM
00:18:218 (1,2,3,4,5,6,7) - why are the hitsounds bland (non-existant) at this small part? feels empty to play. fixed
00:45:763 (2,3) - Overlaps in-game. fixed
00:56:400 (6) - seperate this into two sliders? The music calls for it here IMO since there was just a part like that (2 1/8 sliders), I prefer to not make it a easily combobreakable part because of it
01:00:764 (6) - ^ [b]^
01:09:491 (5) - reverse arrow on this slider is pretty much entirely hidden by 01:08:809 (3). fixed, i guess
02:01:717 (1) - Remove the whistle from the body of this slider; sounds gr0ss fixed
02:33:338 (1,2,1,2,1,2,1,2) - this gets really confusing to read on a first try with hitbursts obstructing a player's view. You could increase the spacing, like this done
03:50:248 (6) - Thought this had only 1 or 2 repeats due to the previous patterns (03:48:884 (14,15,16,1,2,3,4,5)). you could make this easier to read by turning it into two repeat sliders (like this). fixed in another way
05:29:985 (2) - remove the finish from the beginning of this slider. done
08:21:992 (1,2) - Ugly sliders. I'm sure there's something pretty you could do with these. done
08:26:992 (1,2) - wouldn't it be a better idea to make these blanket? Looks kinda awkward probably a mistake, fixed
[Taiko Collab]
Remove the taiko BG ): ok (dunno what to do with the SB though, ono may want to help on this)
Taiko Collab
[Metadata]
Title:Because Maybe! pt. 3
TitleUnicode:Because Maybe! pt. 3
Artist:Renard
ArtistUnicode:Renard
Marathon
[Metadata]
Title:Because Maybe! pt. 3
TitleUnicode:
Artist:Renard
ArtistUnicode: