I can't mod all diff together so I just upload mod for each mod once I finished one. Then you don't have problem if you updated your map.
NO KUDOS BEFORE I FINISHED.
[COOLEST!]
Generally, I suggest using less kinds of curvature. Like you have 7 kinds of visually in this diff, and I prefer no more than 4-5 (tv size).
I think this will help make your map looks more tidy.
Another thing is, the difficulty, like I said, is really polarized. In my opinion, the hardest part compare to the nearby part, better have
a multiple no more than 1.5-1.8x , and kiai compare to the others better be no more than 2x . A huge difference on notes' distance
make players feel harsh. That's my suggestion, just take a look. It is your map in mind.
00:03:713 (2) - blanket can be better. some blanket fixing Ill use ** later because that can take a lot time but not that important to fix.
it's just a reminder.
00:06:266 (1) - **
00:06:266 (1,2,3,4) - if u do this pattern you can give them a same ds and same direction on moving. using copies of the first two objects helps
00:09:298 (1) - this slider looks not that smooth after the stream. you may want to fix the curvature or reshape the stream
00:09:457 (2,3,4,5,6,7) - the change on ds is reasonable, but when playing it makes me a lit confused. suggest make 2,3 a 1/4 slider by copy 00:09:298 (1) -
00:10:415 (1) - **
00:10:734 (2) - consider about the clap I suggest using 3/4 not 1/2 slider.
00:12:489 (1) - a swallowed voice on 00:12:728 so better 3/4 or a double tap after this slider
00:13:447 (5) - lit bit higher to reach the tanget of 00:13:606 (6) - will looks better
00:14:245 (2) - if a accent voice occurs on an end of a slider it feels uncomfortable most time
00:15:042 (1) - like 00:12:489 (1) -
00:15:840 (5) - **
00:16:160 (6) - suggest making the start of this higher than the end for the next 2 sliders
00:19:032 (1) - **
00:19:670 (3,4,5) - some trangles like this you can make it a equilateral one.(not important)
00:21:266 (2) - thats an example about what I said of difficulties (unexpected huge jump this part. nearby are about for 4.4stars and this jump is about 5.7)
00:21:585 (1) - thats an example about curvature (this one looks too straight than previous sliders)
00:23:181 (3) - **
00:23:181 (3,4) - this kind of curvature group I don't prefer. looks a lit bit uncomfortable
00:24:457 (3) - due to the rhythm of lyric I suggest two single circles
00:26:372 (1) - **
00:27:011 (1,2) - these patterns are good but try to use same distance between two sliders
00:30:042 (6,1) - if some pattern or flow just show no more than twice in a map, you'd better consider remove it.(a shaped slider is not included)
00:32:277 (2,1) - ^
00:33:394 (2,3,4) - , 00:34:032 (5,6,1) - try to make these two in same angle. consider using ctrl+shif+s
same for later groups
00:35:628 (1,2,3) - 1,2 should be a slider not 3 o.o
00:37:383 (2,3,1) - last time your pattern was a single tap with a slider this time a tripple strem. it is ok for me but qats may have a chance focus
this because they don't have an obvious change on rhythm.
00:40:734 (1,2) - **
00:41:691 (2) - **
00:42:011 (1) - move to the extention line
00:42:329 (2) - 1 was a slider so due to the lyric I suggest single tap for it
00:43:766 (4) - you used a lot of these shows you want to fit on the lyrics, so please consider using more 1/1 or 3/4 long sliders at something like
00:45:361 (5) -
00:46:000 (2,3,4,5,6,7,8,9,10) - suggest NC at each group. btw it is kills me when I fced before with 99 acc, thats one of the reason why I said the
gap of difficulty is too huge.
00:48:074 (1) - 1/2
00:48:394 (2) - ^
00:50:468 (5) - this time not a slider. most time if not fitting vocal or specific sound, a 1/2 slider start at red line confuses players
00:50:947 (1,2,3,4,1,2,3,4,1,2,1,2) - regardless this part and something I mentioned before this is a 5.7 stars map. just a few make it 6.36 is not that good
the ds in kiai time is lightly increasing all the time. try to make it more even.
01:20:467 (2,3,4,5,6,7,1,2,3,4) - not an obvious change on rhythm so better not changing ds
01:26:692 (1) - **
01:26:851 (2,4) - nice idea but make them fits other better
Thats all for the main diff. The map itself is playable and actually a good one, but need a lot fixing on details
NO KUDOS BEFORE I FINISHED.
[COOLEST!]
Generally, I suggest using less kinds of curvature. Like you have 7 kinds of visually in this diff, and I prefer no more than 4-5 (tv size).
I think this will help make your map looks more tidy.
Another thing is, the difficulty, like I said, is really polarized. In my opinion, the hardest part compare to the nearby part, better have
a multiple no more than 1.5-1.8x , and kiai compare to the others better be no more than 2x . A huge difference on notes' distance
make players feel harsh. That's my suggestion, just take a look. It is your map in mind.
00:03:713 (2) - blanket can be better. some blanket fixing Ill use ** later because that can take a lot time but not that important to fix.
it's just a reminder.
00:06:266 (1) - **
00:06:266 (1,2,3,4) - if u do this pattern you can give them a same ds and same direction on moving. using copies of the first two objects helps
00:09:298 (1) - this slider looks not that smooth after the stream. you may want to fix the curvature or reshape the stream
00:09:457 (2,3,4,5,6,7) - the change on ds is reasonable, but when playing it makes me a lit confused. suggest make 2,3 a 1/4 slider by copy 00:09:298 (1) -
00:10:415 (1) - **
00:10:734 (2) - consider about the clap I suggest using 3/4 not 1/2 slider.
00:12:489 (1) - a swallowed voice on 00:12:728 so better 3/4 or a double tap after this slider
00:13:447 (5) - lit bit higher to reach the tanget of 00:13:606 (6) - will looks better
00:14:245 (2) - if a accent voice occurs on an end of a slider it feels uncomfortable most time
00:15:042 (1) - like 00:12:489 (1) -
00:15:840 (5) - **
00:16:160 (6) - suggest making the start of this higher than the end for the next 2 sliders
00:19:032 (1) - **
00:19:670 (3,4,5) - some trangles like this you can make it a equilateral one.(not important)
00:21:266 (2) - thats an example about what I said of difficulties (unexpected huge jump this part. nearby are about for 4.4stars and this jump is about 5.7)
00:21:585 (1) - thats an example about curvature (this one looks too straight than previous sliders)
00:23:181 (3) - **
00:23:181 (3,4) - this kind of curvature group I don't prefer. looks a lit bit uncomfortable
00:24:457 (3) - due to the rhythm of lyric I suggest two single circles
00:26:372 (1) - **
00:27:011 (1,2) - these patterns are good but try to use same distance between two sliders
00:30:042 (6,1) - if some pattern or flow just show no more than twice in a map, you'd better consider remove it.(a shaped slider is not included)
00:32:277 (2,1) - ^
00:33:394 (2,3,4) - , 00:34:032 (5,6,1) - try to make these two in same angle. consider using ctrl+shif+s
same for later groups
00:35:628 (1,2,3) - 1,2 should be a slider not 3 o.o
00:37:383 (2,3,1) - last time your pattern was a single tap with a slider this time a tripple strem. it is ok for me but qats may have a chance focus
this because they don't have an obvious change on rhythm.
00:40:734 (1,2) - **
00:41:691 (2) - **
00:42:011 (1) - move to the extention line
00:42:329 (2) - 1 was a slider so due to the lyric I suggest single tap for it
00:43:766 (4) - you used a lot of these shows you want to fit on the lyrics, so please consider using more 1/1 or 3/4 long sliders at something like
00:45:361 (5) -
00:46:000 (2,3,4,5,6,7,8,9,10) - suggest NC at each group. btw it is kills me when I fced before with 99 acc, thats one of the reason why I said the
gap of difficulty is too huge.
00:48:074 (1) - 1/2
00:48:394 (2) - ^
00:50:468 (5) - this time not a slider. most time if not fitting vocal or specific sound, a 1/2 slider start at red line confuses players
00:50:947 (1,2,3,4,1,2,3,4,1,2,1,2) - regardless this part and something I mentioned before this is a 5.7 stars map. just a few make it 6.36 is not that good
the ds in kiai time is lightly increasing all the time. try to make it more even.
01:20:467 (2,3,4,5,6,7,1,2,3,4) - not an obvious change on rhythm so better not changing ds
01:26:692 (1) - **
01:26:851 (2,4) - nice idea but make them fits other better
Thats all for the main diff. The map itself is playable and actually a good one, but need a lot fixing on details