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CustomiZ - COOLEST

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FaiVillager
I can't mod all diff together so I just upload mod for each mod once I finished one. Then you don't have problem if you updated your map.
NO KUDOS BEFORE I FINISHED.

[COOLEST!]
Generally, I suggest using less kinds of curvature. Like you have 7 kinds of visually in this diff, and I prefer no more than 4-5 (tv size).
I think this will help make your map looks more tidy.
Another thing is, the difficulty, like I said, is really polarized. In my opinion, the hardest part compare to the nearby part, better have
a multiple no more than 1.5-1.8x , and kiai compare to the others better be no more than 2x . A huge difference on notes' distance
make players feel harsh. That's my suggestion, just take a look. It is your map in mind.

00:03:713 (2) - blanket can be better. some blanket fixing Ill use ** later because that can take a lot time but not that important to fix.
it's just a reminder.
00:06:266 (1) - **
00:06:266 (1,2,3,4) - if u do this pattern you can give them a same ds and same direction on moving. using copies of the first two objects helps
00:09:298 (1) - this slider looks not that smooth after the stream. you may want to fix the curvature or reshape the stream
00:09:457 (2,3,4,5,6,7) - the change on ds is reasonable, but when playing it makes me a lit confused. suggest make 2,3 a 1/4 slider by copy 00:09:298 (1) -
00:10:415 (1) - **
00:10:734 (2) - consider about the clap I suggest using 3/4 not 1/2 slider.
00:12:489 (1) - a swallowed voice on 00:12:728 so better 3/4 or a double tap after this slider
00:13:447 (5) - lit bit higher to reach the tanget of 00:13:606 (6) - will looks better
00:14:245 (2) - if a accent voice occurs on an end of a slider it feels uncomfortable most time
00:15:042 (1) - like 00:12:489 (1) -
00:15:840 (5) - **
00:16:160 (6) - suggest making the start of this higher than the end for the next 2 sliders
00:19:032 (1) - **
00:19:670 (3,4,5) - some trangles like this you can make it a equilateral one.(not important)
00:21:266 (2) - thats an example about what I said of difficulties (unexpected huge jump this part. nearby are about for 4.4stars and this jump is about 5.7)
00:21:585 (1) - thats an example about curvature (this one looks too straight than previous sliders)
00:23:181 (3) - **
00:23:181 (3,4) - this kind of curvature group I don't prefer. looks a lit bit uncomfortable
00:24:457 (3) - due to the rhythm of lyric I suggest two single circles
00:26:372 (1) - **
00:27:011 (1,2) - these patterns are good but try to use same distance between two sliders
00:30:042 (6,1) - if some pattern or flow just show no more than twice in a map, you'd better consider remove it.(a shaped slider is not included)
00:32:277 (2,1) - ^
00:33:394 (2,3,4) - , 00:34:032 (5,6,1) - try to make these two in same angle. consider using ctrl+shif+s
same for later groups
00:35:628 (1,2,3) - 1,2 should be a slider not 3 o.o
00:37:383 (2,3,1) - last time your pattern was a single tap with a slider this time a tripple strem. it is ok for me but qats may have a chance focus
this because they don't have an obvious change on rhythm.
00:40:734 (1,2) - **
00:41:691 (2) - **
00:42:011 (1) - move to the extention line
00:42:329 (2) - 1 was a slider so due to the lyric I suggest single tap for it
00:43:766 (4) - you used a lot of these shows you want to fit on the lyrics, so please consider using more 1/1 or 3/4 long sliders at something like
00:45:361 (5) -
00:46:000 (2,3,4,5,6,7,8,9,10) - suggest NC at each group. btw it is kills me when I fced before with 99 acc, thats one of the reason why I said the
gap of difficulty is too huge.
00:48:074 (1) - 1/2
00:48:394 (2) - ^
00:50:468 (5) - this time not a slider. most time if not fitting vocal or specific sound, a 1/2 slider start at red line confuses players
00:50:947 (1,2,3,4,1,2,3,4,1,2,1,2) - regardless this part and something I mentioned before this is a 5.7 stars map. just a few make it 6.36 is not that good
the ds in kiai time is lightly increasing all the time. try to make it more even.
01:20:467 (2,3,4,5,6,7,1,2,3,4) - not an obvious change on rhythm so better not changing ds
01:26:692 (1) - **
01:26:851 (2,4) - nice idea but make them fits other better

Thats all for the main diff. The map itself is playable and actually a good one, but need a lot fixing on details
squirrelpascals
Hi! Sorry its late, I got really busy

COOL
• 00:09:457 (2,3,4,5,6,7) - The way you slow down this stream is okay, but the way you did it isnt really neat. Maybe make the corner at 00:09:617 (4) - more obvious somehow? example https://osu.ppy.sh/ss/7345268

• 00:50:468 (5) - Make the beat at 00:50:627 - clickable somehow? It sounds like a strong note

• 01:08:500 (1,2,3,4) - I think that the energy in this music doesn't call for the velocity of this stream to slow down. I feel like it should get faster if anything

• 01:20:467 (2,3,4,5) - The tiny curve in this stream doesnt really fit in with the aesthetic of the bigger curve at 01:20:707 (5,6,7,1,2,3,4) - Make the smaller cerve more noticable. Also, it feels like this stream speed speeds up and slows down rather randomly.


Don;t know what else to say. This map is really really fun. Nice job!

Slayd
• 00:04:989 (1) - Exaggerate this sliderend better. The beat you have on the slider end at 00:05:148 - seems just as strong, if not stronger, then the beat at 00:04:989 - on the sliderhead

• 00:20:787 (3) - Same thing here

• 00:50:947 (1,2,1,2,1,2,1,2) - These jumps are fine, but it feels very bland and copy-pasted because its the same repeated movement in the same place. I would move these jumps around and get creative with them, you don't even have to rotate or scale anything

• 00:54:935 - Why skip over this beat? You acknowledged it at 00:59:883 (1,2) -

• 00:57:330 (3) - 01:02:436 (3) - and etc. - nc here? It's on a a downbeat (plus you get an excuse for more 1212121212 jumps!!)

• 01:22:702 (3) - overmapped. Don;t hear anything here besides for the vocals being held out

• 01:20:627 - I feel like you should start mapping to the stream here, starting it at 01:20:946 - makes the jumps at 01:20:628 (1,2) - feel forced in the map. Also, can you exaggerate the note at 01:20:628 (1,2) - in the stream somehow? it feels too important of a beat to be blended in with the drum rolls the stream is mapped to

• 01:24:218 (1) - Why make such an intense part of the music, with such energy and musical diversity, just a spinner?

Insane
• 00:21:585 (1,4) - Space these? :p

• 00:25:574 (2) - This might be picky, but the kickslider feels overdone compared to how you previously mapped to the vocals with circles. Also, if you're mapping to vocals here, shouldn't the sliderend of 00:25:893 - be clickable?

• 00:28:766 (3) - This hold slider lasts too long imo. Maybe put a triple somewhere?

• 00:34:669 - 00:35:627 - Make this notes clickable. The really strong notes being on sliderends makes this part feel weird to play

• 00:53:499 - Starting from here in the kiai, it feels kind of random how you use the normal hitclap and auto (soft custom) hitclap interchangeably. For example, 00:54:777 (1) vs. 00:55:734 (5) - and 01:00:362 (4) vs. 01:00:840 (6) - So just try to make the way you hitsound this part more uniform. Also as far as hitsounding goes, it doesn't sound like the whistle at 01:10:574 (4) - is intended.

• 01:13:925 (1,2,3,4) - change one of these 1/2 sliders to some other rhythm to make gameplay more dynamic?

rmdy
• 00:14:883 (3,4) - ctrl+g? This vocal rhythm is easier for hard players to identify

• 00:24:777 (5,6,1,2) - The stack to a large jump to a small jump with the same gap in the timeline feels choppy to play. Maybe evenly space 00:24:935 (6,1,2) - or make it so you can stack 00:25:096 (1,2) - ?

• 00:44:245 (5,1,2,3,4,5) - Make this curve and its structure look more aesthetically pleasing? example https://osu.ppy.sh/ss/7345418

• 00:56:053 (3,4,5,1) - Space these evenly to put ease on hard players? similar comment as above (jumps like 00:54:777 (1,2,3,4) - are better because they show extremley obvious structure tahts identifiable by the player at first sight)

Also, I recommend this nc pattern, as it goes more with the music https://imgur-archive.ppy.sh/TFeDvQ3.png

• 01:07:542 - make this clickable?

wajinshu
• 00:11:371 (1,2,3) - 00:13:924 (1,2,3) - I feel like the 1/1 slider pattern here is very basic. Consider more interesting rhythm choices, like 1/2 repeat slider or 1/2 gap in between objects for example. The objects coincide with the music far better in places like 00:22:222 (2,3,4) -

• 00:33:073 (3) - Make this a reapeat slider?

• 00:34:829 - put something here?

The rest is done well!

Easy
It looks fine, but my only complaint is that it feels really dense in 1/1 rhythm. And as a result, the map doesn't pace with the energy of the song very well. To help with this, you can add some things like 2/1 sliders (which can work at places like 00:58:605 (1) - ) or bigger time gaps in between objects. You don't have to remap this or anything, but I encourage you to look for a few places where you can add some elements that diverge away from the constant 1/1 rhythm. Other than that, I think this a fairly well done easy diff.

Really cool set. Good luck! :)
wajinshu

- Yoshimaro - wrote:

[wajinshu's Normal]
  1. 00:26:691 (1,2,3,4,5,1,2) - and 00:36:904 (1,2,3,4,1) - nice squares. yeah
  2. 01:08:181 (5,1) - try this double blanket aesthetic? I prefer those that now I have
  3. 01:00:840 (6,1) - super cluttered, might be best not to attempt a blanket with these elements (atleast fix the blanket if not changing the element shape) Blanket here perfect
  4. 01:14:723 (2) - this would be much easier to land (timing wise) for beginners if 01:13:925 (1) - was a reverse slider. the player wouldn't have to adjust to a 1 1/2 gap (one of the only instances in the entire map where there would be 1 1/2 gap) and instead just have to read a 1/2 gap, which has already been introduced multiple times in the diff

Misure wrote:

[wajinshu's Normal]
  1. 00:12:489 - 00:15:042 - add circles?
  2. 00:34:830 - 00:42:489 - 00:48:234 - ^ seems kinda easy and sparse in rhythm a little added^
  3. 01:13:925 (1) - use a curved one to better foreshadow the gap at 3/2 after that? okay
  4. 00:10:415 (2,3) - 00:31:160 (6,7) - ds is kinda off fixed
  5. recommend to use x1.0 as ds to control gap to hard diff

TheMefisto wrote:

[wajinshu's Normal]
  1. 00:20:947 (5) - Почему бы не сделать здесь такой же слайдер, как и 00:21:266 (6) - ? Под вокал нормально подойдет
  2. 00:45:042 - Круг сюда можно по той же причине (да и потом, у тебя в подобном моменте 00:43:287 (3,4) - слайдер начинается на вокале, игнорируя бит на белом тике, так что круган на этом месте 00:45:042 - хорошо будет соотносится с прошлым ритмом)хорошо
  3. 01:13:925 (1) - Пожалуйста, продли слайдер до этого тика 01:14:564 - , либо сделай на нем реверс и подвинь объекты, чтобы поправить ДС, потому что сейчас это выглядит немного странно на красный добавлю крг
  4. 01:23:340 (4,5) - Можно еще и тут заменить на слайдер, но это место более интуитивно понятное, чем прошлое
  5. 01:26:691 (1) - Попробуй поменять на 1/2 слайдер и круг, для концовки неплохо подойдет мне нравится и это :<

squirrelpascals wrote:

wajinshu
• 00:11:371 (1,2,3) - 00:13:924 (1,2,3) - I feel like the 1/1 slider pattern here is very basic. Consider more interesting rhythm choices, like 1/2 repeat slider or 1/2 gap in between objects for example. The objects coincide with the music far better in places like 00:22:222 (2,3,4) - tbh i dont want 1/2 rhythm

• 00:33:073 (3) - Make this a reapeat slider? 1/1 or 1/2?

• 00:34:829 - put something here? nice idea

The rest is done well!
hui
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 53181
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.2

[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Testo
Version:waji's Normal
Source:坂本ですが?
Tags:OP Opening TV SIZE jrock Haven't You Heard? I'm Sakamoto desu ga? wajinshu Rmdy slayed NeilPerry
BeatmapID:1148837
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.2
OverallDifficulty:4.4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
521,319.148936170213,4,1,1,75,1,0
53499,-100,4,1,1,75,0,1
81584,-100,4,1,1,75,0,0


[Colours]
Combo1 : 128,128,192
Combo2 : 158,158,158
Combo3 : 159,203,255
Combo4 : 255,149,98

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56,162,49350,2,0,P|60:132|60:102,1,60,0|0,1:0|1:2,0:0:0:0:
27,67,49669,6,0,L|170:62,1,120,8|0,3:2|0:0,0:0:0:0:
240,41,50307,1,8,0:0:0:0:
333,62,50627,1,0,1:0:0:0:
256,192,50946,12,0,52222,0:0:0:0:
5,106,53499,6,0,B|50:106|50:106|131:81,1,120,12|0,0:0|1:0,0:0:0:0:
164,61,53978,2,0,B|164:106|164:106|189:187,1,120,0|0,3:0|3:0,0:0:0:0:
218,212,54456,1,8,0:0:0:0:
309,183,54776,1,8,3:2:0:0:
309,183,54935,2,0,P|390:181|444:172,2,120,0|0|0,3:0|3:0|3:0,0:0:0:0:
282,142,55733,2,0,P|272:95|270:19,1,120,8|0,1:0|3:0,0:0:0:0:
182,63,56371,6,0,P|181:122|169:181,1,120,12|0,0:0|3:0,0:0:0:0:
119,263,57010,1,12,0:0:0:0:
95,355,57329,2,0,P|133:372|170:379,2,60,0|0|12,3:0|3:0|0:0,0:0:0:0:
22,292,57967,1,4,1:0:0:0:
47,198,58286,1,8,1:0:0:0:
105,122,58605,6,0,B|166:109|166:109|230:126,1,120,12|0,3:2|1:0,0:0:0:0:
267,137,59084,2,0,B|254:76|254:76|271:12,1,120,0|0,3:0|3:0,0:0:0:0:
314,4,59563,1,8,1:0:0:0:
386,67,59882,2,0,B|400:122|400:122|387:183,1,120,0|8,3:0|1:0,0:0:0:0:
369,228,60361,2,0,L|243:227,1,120,0|0,3:0|3:0,0:0:0:0:
211,197,60839,2,0,P|221:150|219:121,2,60,8|0|0,0:0|0:0|3:0,0:0:0:0:
141,130,61478,6,0,P|156:93|225:58,1,120,12|0,0:0|3:0,0:0:0:0:
320,63,62116,1,12,0:0:0:0:
408,100,62435,1,4,3:2:0:0:
408,100,62595,2,0,L|417:166,1,60,0|8,3:0|1:0,0:0:0:0:
421,207,62914,2,0,P|375:204|294:211,1,120,0|0,3:0|3:0,0:0:0:0:
254,222,63393,1,12,1:0:0:0:
160,201,63712,6,0,P|101:198|32:204,1,120,12|0,1:0|1:0,0:0:0:0:
14,242,64190,2,0,L|12:114,1,120,0|0,3:0|3:0,0:0:0:0:
47,89,64669,1,8,1:0:0:0:
128,38,64988,2,0,P|103:11|73:-3,2,60,0|0|8,3:0|3:0|0:0,0:0:0:0:
164,69,65467,2,0,P|206:80|292:68,1,120,0|0,3:0|3:0,0:0:0:0:
327,59,65946,2,0,L|324:193,1,120,8|0,0:0|3:2,0:0:0:0:
297,270,66584,6,0,P|363:262|425:265,1,120,12|0,0:0|1:0,0:0:0:0:
506,297,67222,1,12,0:0:0:0:
501,201,67541,2,0,P|489:161|485:134,1,60,8|0,0:0|3:0,0:0:0:0:
449,111,67861,2,0,P|419:114|389:120,1,60,8|0,0:0|3:0,0:0:0:0:
347,143,68180,2,0,P|358:96|341:18,1,120,0|8,1:0|0:0,0:0:0:0:
267,83,68818,6,0,P|253:141|265:199,1,120,4|0,1:0|1:0,0:0:0:0:
297,235,69297,2,0,P|237:229|169:229,1,120,0|0,3:0|3:0,0:0:0:0:
129,225,69776,1,8,1:0:0:0:
34,208,70095,2,0,P|26:242|25:273,2,60,0|0|8,3:0|3:0|0:0,0:0:0:0:
57,166,70573,2,0,P|74:125|75:46,1,120,2|0,3:2|3:0,0:0:0:0:
119,30,71052,2,0,L|241:28,1,120,8|0,1:0|3:0,0:0:0:0:
334,23,71690,6,0,B|327:73|327:73|339:155,1,120,12|0,0:0|1:0,0:0:0:0:
379,228,72329,1,12,0:0:0:0:
307,292,72648,2,0,P|256:291|228:295,1,60,8|0,1:0|1:0,0:0:0:0:
200,303,72967,2,0,P|162:306|139:304,1,60,8|0,1:0|1:0,0:0:0:0:
92,297,73286,2,0,P|103:251|89:163,1,120,8|8,1:0|0:0,0:0:0:0:
54,92,73924,6,0,P|137:88|183:82,1,120,4|8,1:0|1:0,0:0:0:0:
217,63,74403,1,0,3:0:0:0:
316,61,74722,2,0,P|310:19|310:-8,2,60,0|8|0,3:0|0:0|0:0,0:0:0:0:
336,104,75201,2,0,L|472:104,1,120,0|8,3:0|0:0,0:0:0:0:
492,192,75839,2,0,L|372:192,1,120,0|8,3:0|1:0,0:0:0:0:
277,208,76478,6,0,P|273:248|278:339,1,120,0|0,1:0|1:0,0:0:0:0:
180,326,77116,2,0,P|183:266|179:206,1,120,0|8,3:0|1:0,0:0:0:0:
122,129,77754,1,0,3:0:0:0:
47,189,78073,1,8,0:0:0:0:
65,283,78393,2,0,P|132:276|194:285,1,120,8|0,0:0|1:0,0:0:0:0:
278,300,79031,6,0,B|344:308|344:308|419:291,1,120,4|8,3:2|0:0,0:0:0:0:
397,200,79669,2,0,B|331:192|331:192|256:209,1,120,8|8,1:0|1:0,0:0:0:0:
186,231,80307,2,0,L|178:101,1,120,0|0,0:0|0:0,0:0:0:0:
101,53,80946,2,0,P|62:47|32:43,2,60,8|0|8,0:0|0:0|1:0,0:0:0:0:
178,111,81584,6,0,P|234:105|305:111,1,120,4|0,0:0|0:0,0:0:0:0:
388,139,82222,2,0,P|382:198|393:274,1,120,0|0,0:0|0:0,0:0:0:0:
434,342,82861,2,0,L|501:335,2,60,8|8|8,0:0|0:0|0:0,0:0:0:0:
387,351,83339,1,8,1:0:0:0:
258,285,83818,1,8,0:0:0:0:
295,196,84137,6,0,L|364:195,2,60,8|0|0,3:2|1:0|1:0,0:0:0:0:
249,179,84616,1,8,3:2:0:0:
173,119,84935,2,0,P|137:115|97:118,1,60,0|0,0:0|0:0,0:0:0:0:
65,122,85254,2,0,L|72:263,1,120,4|8,0:0|0:0,0:0:0:0:
57,288,85733,2,0,P|18:278|-20:272,2,60,8|8|8,0:0|0:0|3:2,0:0:0:0:
138,337,86371,1,8,3:2:0:0:
224,295,86690,6,0,P|263:285|301:279,2,60,0|0|0,0:0|1:0|1:0,0:0:0:0:
199,253,87169,1,4,0:0:0:0:
Topic Starter
Testo

squirrelpascals wrote:

Hi! Sorry its late, I got really busy

[box=COOL]• 00:09:457 (2,3,4,5,6,7) - The way you slow down this stream is okay, but the way you did it isnt really neat. Maybe make the corner at 00:09:617 (4) - more obvious somehow? example https://osu.ppy.sh/ss/7345268

• 00:50:468 (5) - Make the beat at 00:50:627 - clickable somehow? It sounds like a strong note

• 01:08:500 (1,2,3,4) - I think that the energy in this music doesn't call for the velocity of this stream to slow down. I feel like it should get faster if anything

• 01:20:467 (2,3,4,5) - The tiny curve in this stream doesnt really fit in with the aesthetic of the bigger curve at 01:20:707 (5,6,7,1,2,3,4) - Make the smaller cerve more noticable. Also, it feels like this stream speed speeds up and slows down rather randomly.


Don;t know what else to say. This map is really really fun. Nice job!

Slayd
• 00:04:989 (1) - Exaggerate this sliderend better. The beat you have on the slider end at 00:05:148 - seems just as strong, if not stronger, then the beat at 00:04:989 - on the sliderhead

• 00:20:787 (3) - Same thing here

• 00:50:947 (1,2,1,2,1,2,1,2) - These jumps are fine, but it feels very bland and copy-pasted because its the same repeated movement in the same place. I would move these jumps around and get creative with them, you don't even have to rotate or scale anything

• 00:54:935 - Why skip over this beat? You acknowledged it at 00:59:883 (1,2) -

• 00:57:330 (3) - 01:02:436 (3) - and etc. - nc here? It's on a a downbeat (plus you get an excuse for more 1212121212 jumps!!)

• 01:22:702 (3) - overmapped. Don;t hear anything here besides for the vocals being held out

• 01:20:627 - I feel like you should start mapping to the stream here, starting it at 01:20:946 - makes the jumps at 01:20:628 (1,2) - feel forced in the map. Also, can you exaggerate the note at 01:20:628 (1,2) - in the stream somehow? it feels too important of a beat to be blended in with the drum rolls the stream is mapped to

• 01:24:218 (1) - Why make such an intense part of the music, with such energy and musical diversity, just a spinner?

Insane
• 00:21:585 (1,4) - Space these? :p

• 00:25:574 (2) - This might be picky, but the kickslider feels overdone compared to how you previously mapped to the vocals with circles. Also, if you're mapping to vocals here, shouldn't the sliderend of 00:25:893 - be clickable?

• 00:28:766 (3) - This hold slider lasts too long imo. Maybe put a triple somewhere?

• 00:34:669 - 00:35:627 - Make this notes clickable. The really strong notes being on sliderends makes this part feel weird to play

• 00:53:499 - Starting from here in the kiai, it feels kind of random how you use the normal hitclap and auto (soft custom) hitclap interchangeably. For example, 00:54:777 (1) vs. 00:55:734 (5) - and 01:00:362 (4) vs. 01:00:840 (6) - So just try to make the way you hitsound this part more uniform. Also as far as hitsounding goes, it doesn't sound like the whistle at 01:10:574 (4) - is intended.

• 01:13:925 (1,2,3,4) - change one of these 1/2 sliders to some other rhythm to make gameplay more dynamic?

rmdy
• 00:14:883 (3,4) - ctrl+g? This vocal rhythm is easier for hard players to identify

• 00:24:777 (5,6,1,2) - The stack to a large jump to a small jump with the same gap in the timeline feels choppy to play. Maybe evenly space 00:24:935 (6,1,2) - or make it so you can stack 00:25:096 (1,2) - ?

• 00:44:245 (5,1,2,3,4,5) - Make this curve and its structure look more aesthetically pleasing? example https://osu.ppy.sh/ss/7345418

• 00:56:053 (3,4,5,1) - Space these evenly to put ease on hard players? similar comment as above (jumps like 00:54:777 (1,2,3,4) - are better because they show extremley obvious structure tahts identifiable by the player at first sight)

Also, I recommend this nc pattern, as it goes more with the music https://imgur-archive.ppy.sh/TFeDvQ3.png

• 01:07:542 - make this clickable?

wajinshu
• 00:11:371 (1,2,3) - 00:13:924 (1,2,3) - I feel like the 1/1 slider pattern here is very basic. Consider more interesting rhythm choices, like 1/2 repeat slider or 1/2 gap in between objects for example. The objects coincide with the music far better in places like 00:22:222 (2,3,4) -

• 00:33:073 (3) - Make this a reapeat slider?

• 00:34:829 - put something here?

The rest is done well!

Easy
It looks fine, but my only complaint is that it feels really dense in 1/1 rhythm. And as a result, the map doesn't pace with the energy of the song very well. To help with this, you can add some things like 2/1 sliders (which can work at places like 00:58:605 (1) - ) or bigger time gaps in between objects. You don't have to remap this or anything, but I encourage you to look for a few places where you can add some elements that diverge away from the constant 1/1 rhythm. Other than that, I think this a fairly well done easy diff.

Really cool set. Good luck! :) [/box]
rmdy: 1. yeah, we can try it
2. nah, should be okay thiis way
3. changed a bit
4. changed something
5. no
Chalwa
o/
[General]
  1. Fine.
[Easy]
  1. 00:08:818 (1,2) - This two sliders haven't got good rhtyhm, cause a start of second slider is on quiet sound. I prefer to completely remap 00:08:818 (1,2,3,4) on rhythm to be honest, cause i suggest you to make on 00:08:818 (1) reversed 3/2 slider and then make 00:10:095 (2) 1/1 slider and end this pattern with circle on 00:10:733 (3)? I know it can be a bit harder to play, but it have better rhtythm and more fits to sounds i think.
  2. 00:16:478 (1,2) - I think a flow here is kinda uncomfortable and also they are too close, so better thing which you can make here imo is move 00:17:116 (2) a bit to down and left, cause then you make better transition and the sliderslides are further which looks much better i think.
  3. 00:18:393 (4,1) - This overlap is a bit weird, because a endcircles of both objects are touching mutually so i prefer to move 00:19:031 (1) to down for fix this issue.
  4. 00:22:222 (2,4) - Meh... This two objest are very close, almost they are touching mutually. So move it a bit to left to fix this, cause i said they are almost touching.
  5. 00:26:690 (1) - To be honest :D transition to 00:27:329 (2) isn't the best which i've seen ever, but it's fine. But if you want you can improve it by making a little up curve (for example rotate 00:25:733 (3) by 120 deg and then put it where you have a slider now). Of course you must to fix DS them.
  6. 00:33:393 (3,2) - And here we have an overlap. So here issue is much more important than on too close object. You should to fix it cause it's looks really ugly to be honest and it's not aestetics. So move 00:34:988 (2) to down.
  7. 00:57:329 (3,4,5,6) - I think four circles on easy on this BPM are too hard to be honest. I prefer to remove two of them - your choice - and then make a slider. Now it's easier and better to click imo.
Meh I really don't want to make ugly mod, so I want to end this mod tommorow. If you want you can give me kudosu now or wait for next diffs mod (only Normal and Hard, cause really I am not in a mood to make mods...
So, I'm not writing a good luck, cause will end my mod...
Chalwa
Second part of my mod. DON'T GIVE ME KUDOSU!
[waji's Normal]
  1. 00:06:265 (4,4) - I prefer to make a NCs here, because these are a new sounds on song. Of course you should to remove to NCs before, but I think you know this...
  2. 00:27:329 (2) - I think (it's only my subiective opinion) if you make this slider with anchor like on 00:28:765 (5) it will looks (only looks) better. So it's very little suggest, cause now it's fine too.
  3. Very solid difficulty.
[Rmd's Hard]
  1. 00:11:053 (4) - Here should be a NC, cause it's SV change and to make it easier to read you should put it.
  2. 00:14:244 - You skipped here one of the strongest beat in this part. I think it's better if you put here a circle, cause it's kinda weird when you mapped a quiet sounds and strong sounds haven't got objects.
  3. 00:21:266 (2,3,1) - I'm not sure about this jump pattern. Don't forget it's only Hard, where a player should TEACH jumping, but this pattern is usually use on Insane/Extra diffs, so i reccomend you nerf it, cause it's important issue to make map readable.
  4. 00:38:819 (6,2) - They are touching mutually which aren't look good, so better thing which you can make here is move a 00:39:777 (2,3,4) to right.
  5. 00:57:330 (3) - If you want to keep a NC pattern before you should to make here NC too, cause it's more readable and more consistency.
  6. 00:59:883 (1,2,3,4) - It's the hardest part in a map. And yea, it's not a joke. It's very hard to click four oblects on linear flow on this BPM and with this spacing. I think a better thing, much better, is maove a 01:00:042 (2) a bit to left and 01:00:202 (3) a bit to right for make something like S. Now it's easier to aim altrough it's more DS between 01:00:042 (2,3).
  7. 01:14:404 (2,1) - This two are too close imo. You can move a (2) somewhere to up.
Ok, no it's really end.
DON'T GIVE KUDOSU PLEASE
GOOD LUCK!!!
Topic Starter
Testo

Chalwa wrote:

Second part of my mod. DON'T GIVE ME KUDOSU!
[waji's Normal]
  1. 00:06:265 (4,4) - I prefer to make a NCs here, because these are a new sounds on song. Of course you should to remove to NCs before, but I think you know this...
  2. 00:27:329 (2) - I think (it's only my subiective opinion) if you make this slider with anchor like on 00:28:765 (5) it will looks (only looks) better. So it's very little suggest, cause now it's fine too.
  3. Very solid difficulty.
[Rmd's Hard]
  1. 00:11:053 (4) - Here should be a NC, cause it's SV change and to make it easier to read you should put it.
  2. 00:14:244 - You skipped here one of the strongest beat in this part. I think it's better if you put here a circle, cause it's kinda weird when you mapped a quiet sounds and strong sounds haven't got objects.
  3. 00:21:266 (2,3,1) - I'm not sure about this jump pattern. Don't forget it's only Hard, where a player should TEACH jumping, but this pattern is usually use on Insane/Extra diffs, so i reccomend you nerf it, cause it's important issue to make map readable.
  4. 00:38:819 (6,2) - They are touching mutually which aren't look good, so better thing which you can make here is move a 00:39:777 (2,3,4) to right.
  5. 00:57:330 (3) - If you want to keep a NC pattern before you should to make here NC too, cause it's more readable and more consistency.
  6. 00:59:883 (1,2,3,4) - It's the hardest part in a map. And yea, it's not a joke. It's very hard to click four oblects on linear flow on this BPM and with this spacing. I think a better thing, much better, is maove a 01:00:042 (2) a bit to left and 01:00:202 (3) a bit to right for make something like S. Now it's easier to aim altrough it's more DS between 01:00:042 (2,3).
  7. 01:14:404 (2,1) - This two are too close imo. You can move a (2) somewhere to up.
Ok, no it's really end.
DON'T GIVE KUDOSU PLEASE
GOOD LUCK!!!
rmdy: 1. Okay
2. No. It shouldn't. I mapped vocal, and I emphasized the pause in vocal
3. It should be okay
4. It's hardly noticeable in gameplay
5. Nah, It's pretty consistant to me
6. I like hard patterns
7. What?

Easy: all fixed
EijiKuinbii
COOLEST!
00:13:925 (1) - сюда можно киай ебануть
00:32:276 (2,4) - может стакнуть?
00:39:457 (1,5,6,7) - ^
01:08:499 (9) - нк чтоб показать снижение спейсинга?
01:17:755 (1,2) - спейсинг бы побольше, а то слишком медленный момент получается
01:23:021 (2,4) - оверлап
Insane
00:14:883 (5,4) - стак?
00:20:946 (3,4,5,6,1) - флоу не очень приятный, если 5 поставить слева сверху от 3, получится лучше
00:25:255 (1,3) - противный оверлап
00:28:845 (4) - нк?
00:36:265 (4,6) - оверлап
00:39:457 (1) - может лучше замапать этот кусок наподобие 00:40:734 (1,2,1,2) - этого?
00:52:861 (3) - нк?
Advanced
00:27:329 (3) - может лучше просто ноту, как 00:26:372 (8,1) - тут
Easy
00:58:605 (1,2) - бланкет можно улучшить
01:02:754 (4,2) - оверлап
01:07:861 (4,2) - ^
01:17:754 (3,2) - пиздец анранк
гл
Topic Starter
Testo

EijiKuinbii wrote:

COOLEST!
00:13:925 (1) - сюда можно киай ебануть нахуя
00:32:276 (2,4) - может стакнуть? структурный оверлап
00:39:457 (1,5,6,7) - ^ структурный оверлап
01:08:499 (9) - нк чтоб показать снижение спейсинга? хорошо
01:17:755 (1,2) - спейсинг бы побольше, а то слишком медленный момент получается ну тут надо бы выделить по-сильнее, но вроде и так норм по консистенси
01:23:021 (2,4) - оверлапstructure
Insane
00:14:883 (5,4) - стак? fixed
00:20:946 (3,4,5,6,1) - флоу не очень приятный, если 5 поставить слева сверху от 3, получится лучше пох
00:25:255 (1,3) - противный оверлап подвинул
00:28:845 (4) - нк? нет
00:36:265 (4,6) - оверлап структурный
00:39:457 (1) - может лучше замапать этот кусок наподобие 00:40:734 (1,2,1,2) - этого? я не умею мапать
00:52:861 (3) - нк?не
Advanced
00:27:329 (3) - может лучше просто ноту, как 00:26:372 (8,1) - тут вокальчик
Easy
00:58:605 (1,2) - бланкет можно улучшить fixed
01:02:754 (4,2) - оверлап fixed
01:07:861 (4,2) - ^ fixed
01:17:754 (3,2) - пиздец анранкчё
гл
спасибо за мод
Rizen
from q

No video? :(

Easy
00:04:988 (1) - there's no beat on the slider repeat end tick... perhaps a 2/1 slider would fit better
00:22:223 (2,4) - try avoid this overlap

waji's Normal is fine

Advanced
00:05:787 (3) - circle then 1/2 slider seems to work better cos that pop sound would become clickable
00:34:830 (2,3) - space this out a little more? the built in stack function is causing overlap at 00:34:351 (1,2) -
00:54:777 (1) - remove NC here, add NC to 00:56:053 (4) - then redo NC pattern in kiai time? The vocal resets should really be NC'd e.g. 00:58:606 (4) - , 01:01:159 (4) - , etc.

Rmdy's Hard
00:33:074 - map this? very audible beat (and has cymbal crash too). can even just map it with a slider end
00:34:669 (1,1,2) - try stacking these? currently looks rather messy
00:56:372 (4,1) - swap NCs? for consistency with 00:56:691 (2,1) -
01:19:830 (3,4) - ctrl+g rthythm so it's circle then slider? would work better with vocals

Insane
00:09:458 (4) - NC this? to indicate that the rhythm here is 1/2 spaced and not 1/4
00:20:468 (2) - undermapping a rather prominent percussion beat :(
00:33:074 - map this? very audible beat (and has cymbal crash too). can even just map it with a slider end
01:15:521 (2,3,4,5) - flow not very comfortable to play here. can try moving 01:16:000 (4) - to somewhere like x:85 y:134. I think that would improve the flow here

gl
-Rmdy

Rizen wrote:

from q

Rmdy's Hard
00:33:074 - map this? very audible beat (and has cymbal crash too). can even just map it with a slider end I hear here only some kind of distorted guitar sound. Not worth mapping this. And on top of that, drums emphasises stronger like that
00:34:669 (1,1,2) - try stacking these? currently looks rather messy true, changed
00:56:372 (4,1) - swap NCs? for consistency with 00:56:691 (2,1) - changed
01:19:830 (3,4) - ctrl+g rthythm so it's circle then slider? would work better with vocals nah, feel like it's fine

gl

Len wrote:

rmdy:

i think it isnt hard .. especially in kiai .. it should be light insane I can agree on that

01:26:691 (6) - 2 notes with 1/2 gap is better changed
Ъ
osu file format v14

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AudioLeadIn: 0
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Countdown: 0
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TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Testo
Version:Rmdy's Hard
Source:坂本ですが?
Tags:OP Opening TV SIZE jrock Haven't You Heard? I'm Sakamoto desu ga? wajinshu Rmdy slayed NeilPerry
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153,238,54936,1,0,3:0:0:0:
248,261,55096,1,0,1:0:0:0:
126,144,55255,2,0,P|60:210|73:293,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
180,332,55734,5,8,1:0:0:0:
248,261,55894,1,0,0:0:0:0:
316,190,56053,2,0,P|316:143|297:104,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
153,238,56372,5,12,0:0:0:0:
221,167,56531,1,0,0:0:0:0:
128,132,56691,2,0,P|107:87|107:47,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
298,105,57010,5,12,0:0:0:0:
314,203,57169,1,0,0:3:0:0:
205,69,57329,2,0,P|236:26|269:9,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
377,143,57648,2,0,P|346:186|313:203,1,89.9999972534181,12|0,0:0|3:0,0:0:0:0:
194,64,57968,5,4,1:0:0:0:
298,105,58128,1,0,3:0:0:0:
211,174,58287,2,0,L|164:189,3,44.999998626709,8|0|8|0,1:0|1:0|1:0|1:0,0:0:0:0:
121,203,58606,6,0,B|115:263|115:263|100:289|100:289|143:275|192:287,1,179.999994506836,12|0,3:2|1:0,0:0:0:0:
279,324,59085,2,0,B|324:344|374:340|414:318|414:318|407:302|365:298,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
297,244,59564,2,0,P|285:199|295:152,1,89.9999972534181,8|0,1:0|0:0,0:0:0:0:
446,45,59883,5,0,3:0:0:0:
432,142,60042,1,0,3:0:0:0:
418,239,60202,1,8,1:0:0:0:
404,336,60362,2,0,B|312:375|322:312|221:351,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
211,177,60840,5,8,0:0:0:0:
268,258,60999,1,0,0:0:0:0:
170,268,61160,2,0,P|134:240|114:194,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
143,105,61479,1,12,0:0:0:0:
143,105,61798,6,0,P|183:81|230:79,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
302,140,62117,1,12,0:0:0:0:
211,177,62277,1,0,0:0:0:0:
316,42,62436,5,4,3:2:0:0:
404,87,62596,2,0,L|431:46,2,44.999998626709,0|0|8,3:0|3:0|1:0,0:0:0:0:
369,180,62915,2,0,P|379:231|407:269,1,89.9999972534181,0|12,3:0|0:0,0:0:0:0:
499,262,63234,2,0,L|511:219,2,44.999998626709,0|0|12,3:0|3:0|1:0,0:0:0:0:
449,348,63553,1,0,3:0:0:0:
293,304,63713,6,0,P|259:205|270:118,1,179.999994506836,12|0,1:0|1:0,0:0:0:0:
318,48,64191,2,0,P|225:53|139:51,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
41,30,64670,2,0,L|45:125,1,89.9999972534181,8|0,1:0|0:0,0:0:0:0:
110,298,64989,5,0,3:0:0:0:
197,252,65149,1,0,3:0:0:0:
284,298,65308,1,8,0:0:0:0:
371,252,65468,2,0,B|386:194|386:194|371:136|371:136|386:78,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
271,118,65947,6,0,L|294:206,1,89.9999972534181,8|0,1:0|0:0,0:0:0:0:
174,101,66266,2,0,L|238:37,1,89.9999972534181,0|0,3:2|3:0,0:0:0:0:
206,194,66584,1,12,0:0:0:0:
110,174,66744,5,0,0:0:0:0:
14,194,66904,2,0,L|14:283,1,89.9999972534181,0|0,1:0|3:0,0:0:0:0:
200,340,67223,5,12,0:0:0:0:
240,250,67382,2,0,L|240:161,1,89.9999972534181,0|8,0:0|0:0,0:0:0:0:
162,97,67702,1,0,3:0:0:0:
252,57,67861,2,0,L|341:57,1,89.9999972534181,8|0,0:0|3:0,0:0:0:0:
440,39,68181,5,0,1:0:0:0:
428,137,68340,1,8,1:0:0:0:
418,235,68500,2,0,L|413:278,3,44.999998626709,8|0|8|0,0:0|1:0|0:0|1:0,0:0:0:0:
384,320,68819,6,0,P|296:349|214:325,1,179.999994506836,4|0,1:0|1:0,0:0:0:0:
144,254,69298,2,0,B|114:161|176:161|145:71,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
65,22,69777,2,0,P|48:68|53:111,1,89.9999972534181,8|0,1:0|0:0,0:0:0:0:
228,179,70096,5,0,3:0:0:0:
315,132,70255,1,0,3:0:0:0:
230,80,70415,1,8,0:0:0:0:
313,231,70574,1,2,3:2:0:0:
313,231,70894,6,0,P|362:221|396:189,1,89.9999972534181,0|8,3:0|1:0,0:0:0:0:
407,97,71213,1,0,0:0:0:0:
330,34,71372,2,0,P|283:37|243:64,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
315,132,71691,1,12,0:0:0:0:
315,132,72011,6,0,P|273:156|230:157,1,89.9999972534181,0|0,1:0|3:0,0:0:0:0:
155,94,72330,1,12,0:0:0:0:
139,191,72489,1,0,0:0:0:0:
123,288,72649,6,0,L|151:326,3,44.999998626709,8|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
192,298,72968,2,0,L|220:336,3,44.999998626709,8|0|0|0,1:0|1:0|1:0|1:0,0:0:0:0:
261,308,73287,2,0,L|289:346,3,44.999998626709,8|0|0|0,1:0|0:0|3:0|3:0,0:0:0:0:
330,318,73606,2,0,L|358:356,3,44.999998626709,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
399,328,73925,6,0,P|422:252|401:153,1,179.999994506836,4|8,1:0|1:0,0:0:0:0:
315,204,74404,2,0,P|228:224|142:200,1,179.999994506836,0|0,3:0|3:0,0:0:0:0:
92,113,74883,2,0,P|134:101|178:108,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
270,146,75202,6,0,P|267:64|184:10,1,179.999994506836,0|8,3:0|0:0,0:0:0:0:
242,238,75840,2,0,P|245:320|328:374,1,179.999994506836,0|8,3:0|1:0,0:0:0:0:
182,161,76479,6,0,P|95:166|46:238,1,179.999994506836,0|0,1:0|1:0,0:0:0:0:
144,252,76957,1,0,0:0:0:0:
242,238,77117,2,0,P|280:157|237:80,1,179.999994506836,0|8,3:0|1:0,0:0:0:0:
141,78,77596,1,0,0:0:0:0:
141,78,77755,1,0,3:0:0:0:
71,314,78074,6,0,L|50:220,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
68,127,78394,1,8,0:0:0:0:
150,180,78553,2,0,L|141:225,2,44.999998626709,0|0|0,1:0|1:0|1:0,0:0:0:0:
236,130,78872,1,0,1:0:0:0:
334,142,79032,1,4,3:2:0:0:
334,142,79351,6,0,P|344:189|329:230,1,89.9999972534181,8|0,0:0|0:0,0:0:0:0:
236,258,79670,1,8,1:0:0:0:
247,95,79830,2,0,P|275:62|317:45,1,89.9999972534181,0|8,3:0|1:0,0:0:0:0:
411,75,80149,1,0,0:0:0:0:
457,162,80308,5,8,0:0:0:0:
415,252,80468,2,0,L|435:296,2,44.999998626709,0|0|8,3:0|3:0|0:0,0:0:0:0:
323,214,80787,2,0,B|277:211|277:211|223:227,1,89.9999972534181,0|0,3:0|3:0,0:0:0:0:
160,289,81106,2,0,L|163:342,2,44.999998626709,0|0|8,3:0|3:0|1:0,0:0:0:0:
146,190,81425,1,0,0:0:0:0:
132,91,81585,6,0,B|239:55|239:55|285:58,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
78,246,82542,2,0,P|108:271|145:278,1,75,0|0,0:0|0:0,0:0:0:0:
214,236,82862,1,8,0:0:0:0:
146,190,83021,1,8,0:0:0:0:
219,153,83181,1,8,0:0:0:0:
151,107,83340,1,8,1:0:0:0:
151,107,83660,6,0,L|138:66,2,37.5,0|0|8,3:0|3:0|0:0,0:0:0:0:
177,269,84138,5,8,3:2:0:0:
255,294,84298,2,0,L|268:335,2,37.5,0|0|0,1:0|1:0|1:0,0:0:0:0:
305,228,84617,1,8,3:2:0:0:
353,162,84777,2,0,L|340:120,2,37.5,8|0|0,0:0|0:0|1:0,0:0:0:0:
426,199,85096,2,0,P|434:162|422:117,1,75,0|4,1:0|1:0,0:0:0:0:
382,55,85415,5,8,1:0:0:0:
341,126,85574,2,0,P|293:139|250:134,1,75,8|8,0:0|0:0,0:0:0:0:
127,100,85894,2,0,P|162:89|200:89,1,75,8|8,0:0|3:2,0:0:0:0:
190,171,86213,2,0,L|164:211,2,37.5,0|0|8,3:0|3:0|3:2,0:0:0:0:
245,232,86532,1,0,3:0:0:0:
318,194,86691,1,12,0:0:0:0:
389,234,86850,2,0,L|396:272,2,37.5,0|0|0,1:0|0:0|1:0,0:0:0:0:
455,183,87170,5,4,0:0:0:0:
Len
hello!


adv:

01:04:989 (1) - this sliders flow a bit meh i recommend that change like this http://puu.sh/wNzj7/e226397ff2.jpg
01:17:117 (4) - start at 01:16:957 - and add note 01:17:436 - here ? so boring even its in kiai
01:24:138 (1) - Make sure that there is a reasonable time delay after a spinner to the next object if you want to add spinner on lower diff


rmdy:

i think it isnt hard .. especially in kiai .. it should be light insane

01:26:691 (6) - 2 notes with 1/2 gap is better




gl w
Topic Starter
Testo

Rizen wrote:

from q

No video? :(

Easy
00:04:988 (1) - there's no beat on the slider repeat end tick... perhaps a 2/1 slider would fit better
00:22:223 (2,4) - try avoid this overlap

waji's Normal is fine

Advanced
00:05:787 (3) - circle then 1/2 slider seems to work better cos that pop sound would become clickable
00:34:830 (2,3) - space this out a little more? the built in stack function is causing overlap at 00:34:351 (1,2) -
00:54:777 (1) - remove NC here, add NC to 00:56:053 (4) - then redo NC pattern in kiai time? The vocal resets should really be NC'd e.g. 00:58:606 (4) - , 01:01:159 (4) - , etc.

Rmdy's Hard
00:33:074 - map this? very audible beat (and has cymbal crash too). can even just map it with a slider end
00:34:669 (1,1,2) - try stacking these? currently looks rather messy
00:56:372 (4,1) - swap NCs? for consistency with 00:56:691 (2,1) -
01:19:830 (3,4) - ctrl+g rthythm so it's circle then slider? would work better with vocals

Insane
00:09:458 (4) - NC this? to indicate that the rhythm here is 1/2 spaced and not 1/4
00:20:468 (2) - undermapping a rather prominent percussion beat :(
00:33:074 - map this? very audible beat (and has cymbal crash too). can even just map it with a slider end
01:15:521 (2,3,4,5) - flow not very comfortable to play here. can try moving 01:16:000 (4) - to somewhere like x:85 y:134. I think that would improve the flow here

gl
all fixed except 00:33:074 - map this? very audible beat (and has cymbal crash too). can even just map it with a slider end
this beat is too weak I think
Big thanks!



Len wrote:

hello!


adv:

01:04:989 (1) - this sliders flow a bit meh i recommend that change like this http://puu.sh/wNzj7/e226397ff2.jpg its ok
01:17:117 (4) - start at 01:16:957 - and add note 01:17:436 - here ? so boring even its in kiai fixed
01:24:138 (1) - Make sure that there is a reasonable time delay after a spinner to the next object if you want to add spinner on lower diff fixed


rmdy:

i think it isnt hard .. especially in kiai .. it should be light insane

01:26:691 (6) - 2 notes with 1/2 gap is better




gl w
thanks
sahuang
Hello

Easy
00:08:818 (1,1) - this violates the gap rule. you should either start mapping from 00:12:010 (2) - or reduce spinner length
00:18:073 (3,4) - the blanket feels really weird, also 00:18:393 (4,4) - 00:20:307 (4,2) - they feel awkward due to the overlapping.
00:34:350 (1,2) - use the same shape for aesthetics
00:42:010 (1,2) - make them parallel?
00:57:967 (5,3) - overlap issue
01:02:436 - i guess you should make it clickable as its the downbeat
01:22:861 (3,4) - try to follow the rhythm...map to 3/2 reverse http://puu.sh/wZEUE/1605ae841c.jpg
Need more work on aesthetics and rhythm

Normal
00:19:670 (2,3,4) - since you are trying to follow vocal, try this: http://puu.sh/wZF13/8a5808fb95.jpg
(4) can be a single circle ofc
00:31:479 (7) - 1/2 slider?
00:41:691 (4) - same
01:00:840 (6,1) - rip blanket
Nice map

Advanced
00:19:829 - missing beat
00:21:585 (1,2,3) - this looks so bad lol definitely needs to change it. The overlap is weird
00:29:564 (2,4) - hmm this isnt bad in higher difficulties, but its an advanced so youd better change it
00:30:840 (5,6,7) - the rhythm is way too simplified, you should use sliders or 1/2 stuff to fill the gap
00:44:563 (1,3) - 00:49:351 (6,1) - same as above
00:50:946 (1,2,3,4,5,6,1,2) - this is Hard pattern. You should nerf that
00:57:808 - add sth here as you are following vocal
01:10:096 (1,2) - same
01:21:585 - i find the break here meaningless

Hard
00:06:266 (1,2,3,4,1,2,3,4) - youd better make every slider 3/4 reverse instead of 4/4 which seems too hard compared to advanced
00:10:096 (2,1) - very confusing overlap tbh
00:21:107 (1,2,3,1) - dont use such jumps please, its hard not insane
01:05:947 (1,2) - swap nc
01:06:744 (1,1) - also i guess nc spam is unnecessary
01:25:894 (3,4) - blanket
Hard and Advanced definitely have too big gap

Insane
00:20:627 - since its a downbeat try use a 1/2 slider from here and make 00:20:468 - clickable
http://puu.sh/wZFwx/6e4a682c39.jpg
00:36:265 (4,6) - no idea why you overlap these
00:58:287 (6,7,8,9,1) - very unnatural stream lol the curve is awful

Extra
00:56:372 (2) - etc with such a big sv change you should nc it
01:21:426 (10) - same

coolest
00:15:042 (1,3) - why overlap
00:21:584 (1,1) - 01:23:021 (2,4) - id say many of your overlaps are too random
Top diff is fine, but somehow pretty messy to me.

Good luck on this!! :)
Topic Starter
Testo

My Angel Azusa wrote:

Hello

Easy
00:08:818 (1,1) - this violates the gap rule. you should either start mapping from 00:12:010 (2) - or reduce spinner length
00:18:073 (3,4) - the blanket feels really weird, also 00:18:393 (4,4) - 00:20:307 (4,2) - they feel awkward due to the overlapping.
00:34:350 (1,2) - use the same shape for aesthetics
00:42:010 (1,2) - make them parallel?
00:57:967 (5,3) - overlap issue
01:02:436 - i guess you should make it clickable as its the downbeat
01:22:861 (3,4) - try to follow the rhythm...map to 3/2 reverse http://puu.sh/wZEUE/1605ae841c.jpg
Need more work on aesthetics and rhythm
worked on rhythm and aesthetic in view of your mod
Normal
00:19:670 (2,3,4) - since you are trying to follow vocal, try this: http://puu.sh/wZF13/8a5808fb95.jpg
(4) can be a single circle ofc
00:31:479 (7) - 1/2 slider?
00:41:691 (4) - same
01:00:840 (6,1) - rip blanket
Nice map

Advanced
00:19:829 - missing beat I ignore much of beats in this diff so...
00:21:585 (1,2,3) - this looks so bad lol definitely needs to change it. The overlap is weirdchanged
00:29:564 (2,4) - hmm this isnt bad in higher difficulties, but its an advanced so youd better change it it is diff between normal and hard, I think players should be prepared for this
00:30:840 (5,6,7) - the rhythm is way too simplified, you should use sliders or 1/2 stuff to fill the gap fixed
00:44:563 (1,3) - 00:49:351 (6,1) - same as above
00:50:946 (1,2,3,4,5,6,1,2) - this is Hard pattern. You should nerf that
00:57:808 - add sth here as you are following vocal its weak
01:10:096 (1,2) - same
01:21:585 - i find the break here meaningless heres no instrumental


Hard
00:06:266 (1,2,3,4,1,2,3,4) - youd better make every slider 3/4 reverse instead of 4/4 which seems too hard compared to advanced
00:10:096 (2,1) - very confusing overlap tbh
00:21:107 (1,2,3,1) - dont use such jumps please, its hard not insane
01:05:947 (1,2) - swap nc
01:06:744 (1,1) - also i guess nc spam is unnecessary
01:25:894 (3,4) - blanket
Hard and Advanced definitely have too big gap

Insane
00:20:627 - since its a downbeat try use a 1/2 slider from here and make 00:20:468 - clickable
http://puu.sh/wZFwx/6e4a682c39.jpg changed
00:36:265 (4,6) - no idea why you overlap these me too
00:58:287 (6,7,8,9,1) - very unnatural stream lol the curve is awful fixed

Extra
00:56:372 (2) - etc with such a big sv change you should nc it
01:21:426 (10) - same

coolest
00:15:042 (1,3) - why overlap change a little bit
00:21:584 (1,1) - 01:23:021 (2,4) - id say many of your overlaps are too random It is how I structurize
Top diff is fine, but somehow pretty messy to me.

Good luck on this!! :)
Kyuukai
hi
Easy :
00:15:202 (3) - missing hitsound ?
00:24:138 (1,2,3) - Not aligned
00:34:351 (1,2,3,4,5) - smth like that 00:31:798 (1,2,3,4) - would be better, the sound at 00:35:787 - is quite strong
00:45:521 (3,4,5,6,7) - I find it too hard for a Easy diff tho, consider adding a slider in that section

Normal :
00:20:947 (5) - maybe a 1-2 would fit better, that sound 00:21:106 - is really audible and strong
01:15:202 - 01:21:585 - Weird to have no 1/2 rhythms at all, you made some before the 1/2 before the kiai but there is none here

Hard : Advanced:
00:07:862 (4,5,1,2) - Move 5 to 72,104 then move 00:08:819 (1,2) - so it stacks with the 4's sliderend, will look better (don't forget to resnap 00:09:617 (3) - this if you change)
00:09:297 (2,3) - weird to have no hitsounds on it
00:17:755 (4,1) - You can stack the 1's sliderend with the 4's debut
01:21:265 (9,10) - snapping problem

Good luck !

EDIT : It seems that I accidentally wrote "Hard" instead of "Advanced" xdddddddddddd sorry
Topic Starter
Testo

Kyuukai wrote:

hi
Easy :
00:15:202 (3) - missing hitsound ?
00:24:138 (1,2,3) - Not aligned fixed
00:34:351 (1,2,3,4,5) - smth like that 00:31:798 (1,2,3,4) - would be better, the sound at 00:35:787 - is quite strong fixed
00:45:521 (3,4,5,6,7) - I find it too hard for a Easy diff tho, consider adding a slider in that section fixed


Good luck !
thanks!
-Rmdy

Len wrote:

rmdy:

i think it isnt hard .. especially in kiai .. it should be light insane ye maybe

01:26:691 (6) - 2 notes with 1/2 gap is better I didn't get your suggestion

sahuang wrote:

Hard
00:06:266 (1,2,3,4,1,2,3,4) - youd better make every slider 3/4 reverse instead of 4/4 which seems too hard compared to advanced ye, but I don't like 3/4 reverses. So I changed it to 1/2 sliders, should be more smooth
00:10:096 (2,1) - very confusing overlap tbh I don't know how it confusing. I think it can't even be seen ingame
00:21:107 (1,2,3,1) - dont use such jumps please, its hard not insane I think they still fit
01:05:947 (1,2) - swap nc For what reason?
01:06:744 (1,1) - also i guess nc spam is unnecessary Maybe. But it's my way to express nc
01:25:894 (3,4) - blanket unnecessary
Hard and Advanced definitely have too big gap
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[General]
AudioFilename: audio.mp3
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[Metadata]
Title:COOLEST
TitleUnicode:COOLEST
Artist:CustomiZ
ArtistUnicode:カスタマイZ
Creator:Testo
Version:Rmdy's Hard
Source:坂本ですが?
Tags:OP Opening TV SIZE jrock Haven't You Heard? I'm Sakamoto desu ga? wajinshu Rmdy slayed NeilPerry
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Mir
ho
- 00:16:797 - 00:19:351 - Missing clap?
- 01:16:479 (1,2) - Missing hitsounds? Sounds quite empty here.
Check your hitsounds they seem to be missing randomly.
[COOLEST!]
- 00:15:840 (1,2) - Could be a slider for emphasizing the vocal like you did for 00:16:159 (3) - but a 1/2 slider so you still cover the drum on the red.
- 00:48:074 (5,1) - These stand out quite a bit but not much emphasis is put on them. Try increasing spacing or raising the SV for these?
- 00:49:351 (1,4) - Switch NC?
- 01:27:169 (4) - Idk about but NCing this could be cool.

Nice diff.
[Slayed's Extra]
- 00:28:606 (1,2) - Swapping the NC here might make this more readable.
- 00:56:372 (2,1) - Should this be similar to 00:56:372 (2) - ?
- 01:27:170 (5) - Could NC if you wanted.
[Insane]
- 00:19:510 (2,3,4,5,1) - ? what is this supposed to be it looks really messy to overlap like this
- nc thing
[Rmdy's Hard]
- 00:09:936 - Quite a strong beat you could make clickable for more emphasis.
- 00:23:819 (1,2) - Swap NC?
- 00:40:734 (1,2,3,4) - Changing these slider shapes to be different from 00:39:457 (1,2,3,4) - to show the lack of vocals would be cool.
- 01:07:542 - Strong enough to be clickable imo since downbeat + drum + vocal.
[Advanced]
AR7 feels a lot better here.
- 00:38:022 (3) - Why only map this vocal and not 00:37:383 - 00:38:659 - ?
- 01:09:297 (1) - Remove NC?
[Easy]
- 00:28:925 (1) - This spinner starts too quickly and really looks like it covers too much of the song. I recommend removing it and mapping this out normally.
[ ]

Good luck!
Topic Starter
Testo

Mir wrote:

ho
- 00:16:797 - 00:19:351 - Missing clap?
- 01:16:479 (1,2) - Missing hitsounds? Sounds quite empty here.
Check your hitsounds they seem to be missing randomly.
[COOLEST!]
- 00:15:840 (1,2) - Could be a slider for emphasizing the vocal like you did for 00:16:159 (3) - but a 1/2 slider so you still cover the drum on the red. fixed
- 00:48:074 (5,1) - These stand out quite a bit but not much emphasis is put on them. Try increasing spacing or raising the SV for these? increased spacing
- 00:49:351 (1,4) - Switch NC? fixed
- 01:27:169 (4) - Idk about but NCing this could be cool. ok

Nice diff.
[Slayed's Extra]
- 00:28:606 (1,2) - Swapping the NC here might make this more readable.
- 00:56:372 (2,1) - Should this be similar to 00:56:372 (2) - ? No because vocals isn't similar
- 01:27:170 (5) - Could NC if you wanted.
Slayed: I want to leave NC's as it is
[Insane]
- 00:19:510 (2,3,4,5,1) - ? what is this supposed to be it looks really messy to overlap like this fixed
- nc thing
[Advanced]
AR7 feels a lot better here. okay
- 00:38:022 (3) - Why only map this vocal and not 00:37:383 - 00:38:659 - ? fixed
- 01:09:297 (1) - Remove NC? fixed
[Easy]
- 00:28:925 (1) - This spinner starts too quickly and really looks like it covers too much of the song. I recommend removing it and mapping this out normally.Okay
[ ]

Good luck!
thanks!
-Rmdy

Mir wrote:

ho

[Rmdy's Hard]
- 00:09:936 - Quite a strong beat you could make clickable for more emphasis. Changed
- 00:23:819 (1,2) - Swap NC? Nah, there is new part of vocal starting
- 00:40:734 (1,2,3,4) - Changing these slider shapes to be different from 00:39:457 (1,2,3,4) - to show the lack of vocals would be cool. curved them all except last one, cuz there is vocal
- 01:07:542 - Strong enough to be clickable imo since downbeat + drum + vocal. Changed

Good luck!
Хитсаунды те что были остались на тех же местах. Если надо что-то добавить, то добавишь сам, ок?

Ъ
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TitleUnicode:COOLEST
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ArtistUnicode:カスタマイZ
Creator:Testo
Version:Rmdy's Hard
Source:坂本ですが?
Tags:OP Opening TV SIZE jrock Haven't You Heard? I'm Sakamoto desu ga? wajinshu Rmdy slayed NeilPerry
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236,258,79670,1,8,1:0:0:0:
247,95,79830,2,0,P|275:62|317:45,1,89.9999972534181,0|8,3:0|1:0,0:0:0:0:
411,75,80149,1,0,0:0:0:0:
457,162,80308,5,0,1:0:0:0:
415,252,80468,2,0,L|435:296,2,44.999998626709,0|0|0,3:0|3:0|0:0,0:0:0:0:
323,214,80787,2,0,B|277:211|277:211|223:227,1,89.9999972534181,0|8,0:0|0:0,0:0:0:0:
160,289,81106,2,0,L|163:342,2,44.999998626709,0|0|8,0:0|0:0|1:0,0:0:0:0:
146,190,81425,1,0,0:0:0:0:
132,91,81585,6,0,B|239:55|239:55|285:58,2,150,4|0|0,0:0|0:0|0:0,0:0:0:0:
78,246,82542,2,0,P|108:271|145:278,1,75,0|0,0:0|0:0,0:0:0:0:
214,236,82862,1,8,0:0:0:0:
146,190,83021,1,8,0:0:0:0:
219,153,83181,1,8,0:0:0:0:
151,107,83340,1,8,1:0:0:0:
151,107,83660,6,0,L|138:66,2,37.5,0|0|0,3:0|3:0|0:0,0:0:0:0:
177,269,84138,5,8,3:2:0:0:
255,294,84298,2,0,L|268:335,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0:0:
305,228,84617,1,8,3:2:0:0:
353,162,84777,2,0,L|340:120,2,37.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
426,199,85096,2,0,P|434:162|422:117,1,75,0|4,0:0|0:0,0:0:0:0:
382,55,85415,5,8,1:0:0:0:
341,126,85574,2,0,P|293:139|250:134,1,75,8|8,0:0|0:0,0:0:0:0:
127,100,85894,2,0,P|162:89|200:89,1,75,8|0,0:0|0:0,0:0:0:0:
190,171,86213,2,0,L|164:211,2,37.5,0|0|0,0:0|0:0|0:0,0:0:0:0:
245,232,86532,1,0,3:0:0:0:
318,194,86691,1,12,0:0:0:0:
389,234,86850,2,0,L|396:272,2,37.5,0|0|0,1:0|0:0|1:0,0:0:0:0:
455,183,87170,5,4,0:0:0:0:
Terton
Рандомный 2ой стд мод

[Easy]

  • 00:14:563 (2) - Имхо такой паттерн лучше подчеркивает музыку
    00:30:361 (8) - Слайдер выглядит как-то не очень, рекомендую не делать его таким кривым, например
[waji's Normal]

  • 00:05:149 (2) - Думаю, если перевернуть слайдер, играется куда приятнее (вот)
    01:20:947 (4) - Какой-то слишком уж он прямой, стоит завернуть его немного вот так
[Advanced]

  • 00:11:053 Нужна нота, для того, чтобы подчеркнуть ритм и убрать пустоту
    00:18:394 (5) - Что тут у нас? Паттерн, взятый из нормала? Здесь он играется неудобно, выглядит неуместно. Рекомендую заменить двумя 1/2 слайдерами, примерно так
    00:35:628 (4) - То же, что и выше, но заменить лучше 1 нотой и слайдером 1/2 (там тоже можно сделать так)
    01:13:287 (3) - Опустить пониже, для симметрии с 01:13:925 (1)
    01:20:308 (7) - НК
[Rmdy's Hard]

  • 00:21:266 (2) - Мб лучше поставить на x:368 y:328?
    00:34:670 (1) - Стакни с 00:34:670 (1)
    00:41:691 (4) - Сделай кривым, как и прошлые 00:40:734 (1,2,3)
[Insane]
  • 00:16:159 (4) - Конец слайдера немного выше
[COOLEST!]

  • 00:15:840 (1) - Сделать так
    00:46:318 (5) - НК
    00:46:797 (10) - НК
    01:20:467 (2,5,8) - НК на всех трёх нотах
Удачи!
Topic Starter
Testo

Terton wrote:

Рандомный 2ой стд мод

[Easy]

  • 00:14:563 (2) - Имхо такой паттерн лучше подчеркивает музыку имхо
    00:30:361 (8) - Слайдер выглядит как-то не очень, рекомендую не делать его таким кривым, например
    cлайдер как слайдер

[Advanced]

  • 00:11:053 Нужна нота, для того, чтобы подчеркнуть ритм и убрать пустоту нет, не нужна
    00:18:394 (5) - Что тут у нас? Паттерн, взятый из нормала? Здесь он играется неудобно, выглядит неуместно. Рекомендую заменить двумя 1/2 слайдерами, примерно так не вижу смысла в этом
    00:35:628 (4) - То же, что и выше, но заменить лучше 1 нотой и слайдером 1/2 (там тоже можно сделать так) нет
    01:13:287 (3) - Опустить пониже, для симметрии с 01:13:925 (1) ок
    01:20:308 (7) - НК чуть поменял тута расположение нк
[Insane]
  • 00:16:159 (4) - Конец слайдера немного вышезачем?
[COOLEST!]

  • 00:15:840 (1) - Сделать так не хочу игнорить бит на конце
    00:46:318 (5) - НК нет
    00:46:797 (10) - НК нет
    01:20:467 (2,5,8) - НК на всех трёх нотахнет
Удачи!

спасибо
-Rmdy

Terton wrote:

Рандомный 2ой стд мод

[Rmdy's Hard]

  • 00:21:266 (2) - Мб лучше поставить на x:368 y:328? Не лучше
    00:34:670 (1) - Стакни с 00:34:670 (1) У тебя линки на одну и ту же ноту Там все стакнуто
    00:41:691 (4) - Сделай кривым, как и прошлые 00:40:734 (1,2,3) В ответе на мод до твоего мода я написал почему я сделал его прямым. Исправлю только если мне скажут, что идея говно, и ПОЧЕМУ лучше сделать иначе
Удачи!
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