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posted
This beatmap was submitted using in-game submission on 2017年9月15日 at 19:43:13

Artist: Shimotsuki Haruka
Title: Re:Call
Source: できない私が、くり返す。
Tags: Opening Visual Novel Eroge Galgame Dekinai Watashi ga, Kurikaesu. Akabei Soft3 recall
BPM: 93
Filesize: 10368kb
Play Time: 05:30
Difficulties Available:
  1. Re:Encounter (5.05 stars, 1012 notes)


Download: Shimotsuki Haruka - Re:Call
Information: Scores/Beatmap Listing
---------------
僕は君の傍にずっと寄り添い続けたい

i need a better pocket slider

----------

未来を変えるできない

thx mod Σ(□_□)
sahuang
Hanazawa Kana
Shurelia
Ponoyoshi
Neoskylove
Dailycare
Speechless
My Angel RangE
Doormat
Lavender
Atrue
newton-
Dubturt
Toyosaki Aki
Lasse
a q p w
Yasaija 714
Naotoshi
Cherry Blossom
posted
第四张recall,一抹多同款bg(并不)

要摸不?
posted

Adol Christin wrote:

第四张recall,一抹多同款bg(并不)

要摸不?
我先做完
posted
[re]
  1. 00:10:931 - 没音啊,为什么不和00:08:190 (1,1) - 之类的一样节奏
  2. 00:31:415 (1,2,3,4) - 没听出在跟什么节奏。。后面也是
  3. 02:41:899 (2) - 好多这种滑条。。我觉得02:42:060 - 和02:42:383 - 才是重音吧
  4. 02:43:028 - 这边没clickable?
  5. 02:52:221 (2,1) - 一样。。
  6. 03:13:351 (1) - 这边NC没什么必要吧
  7. 03:30:286 (3,1) - blanket
  8. 03:54:157 (4,2) - 有点不好看
  9. 04:07:706 (4,7,1) - 间距太大了,我觉得04:54:480 (9,1) - 这样大差不多了
  10. 04:19:803 (17) - combo太长了,8个一组吧
  11. 04:53:190 (1,4,5,6) - 有点不好看,不过无所谓
开头节奏跟的有点怪。。我听不出很多滑条/圈在跟什么,不知道是不是耳机问题

加油
posted

sahuang wrote:

[re]
  1. 00:10:931 - 没音啊,为什么不和00:08:190 (1,1) - 之类的一样节奏 ……因为loop太多了,我之前做过很多次没坚持下来都是没办法两节摆几十次 …… 其他好几个都是拿转盘糊233
  2. 00:31:415 (1,2,3,4) - 没听出在跟什么节奏。。后面也是……这个是按照02:04:319 (1,2,3,4) - 的,原因也和上面的一样,这歌前面完全一样实在吃不消
  3. 02:41:899 (2) - 好多这种滑条。。我觉得02:42:060 - 和02:42:383 - 才是重音吧……这边基本是抄前面的这个对应00:55:932 (1,2) - , 我还是重新摆这段好了
  4. 02:43:028 - 这边没clickable?
  5. 02:52:221 (2,1) - 一样。。
  6. 03:13:351 (1) - 这边NC没什么必要吧
  7. 03:30:286 (3,1) - blanket
  8. 03:54:157 (4,2) - 有点不好看
  9. 04:07:706 (4,7,1) - 间距太大了,我觉得04:54:480 (9,1) - 这样大差不多了……后面有点难改,先放放
  10. 04:19:803 (17) - combo太长了,8个一组吧
  11. 04:53:190 (1,4,5,6) - 有点不好看,不过无所谓
开头节奏跟的有点怪。。我听不出很多滑条/圈在跟什么,不知道是不是耳机问题

加油
主要是这歌稀的地方loop太多了我又不得不填满1/4 。没回的基本都改了
posted
水仙大哥

[Re:Encounter]
00:31:415 - 这里的四个滑条也太蛋疼了 打的时候都不知道在跟的是什么 我推荐一个节奏你试试 https://puu.sh/sGWE4.png

00:41:737 (1,2,3,4) - 这里也是 虽然说是前面都是重复的 但是感觉这明显不对劲啊

01:14:641 (3,4,5,6) - 感觉有点挤

01:27:544 (1,2,1) - 这个flow感觉会比较难打啊

02:35:448 - 02:40:609 - 讲道理这种音应该处理成能点的吧 这么重的音放在滑条中间感觉不太好 就像这里02:36:254 (3,4) - 我觉得就很爽

03:11:415 (1) - 故意不stack的吗?

04:19:802 (8) - 我觉得可以做个1/8滑条

05:01:738 (1,2,3,4) - 感觉会难打 前面全都不叠 这里突然就叠了 我觉得你要是想叠也应该是1,2叠一起 3,4叠一起 也能强调一下人声

好多上下上下左右左右的跳啊...

我这基本看不出来什么 感觉主要还是学习
加油啦~
posted
doing this for shimo ! <3

[General]
  1. add these to the tags : "Dekinai Watashi ga, Kurikaesu.","Akabei Soft3"
  2. You not gonna use the "Sunset's color" as the combo color?
[Re:Diff]
  1. 00:12:544 (3) - make this into 1/1 and add a circle at 00:13:028 - ? Since there's quite a sound that going to be good if it got clicked
  2. 00:22:867 (2) - same like above
  3. 00:53:351 (1) - not perfectly stacked
  4. 01:27:222 (4) - same like above
  5. 01:35:286 (3) - I prefer this have a same look with 01:34:964 (2) - for the sake of its look. And a bit of flow improvement.
  6. 01:41:899 (3) - same like above also the movement from here to 01:42:222 (1) - is kinda anti-jump since the vocal is quite high at here. Why not try to make a bigger jump ?
  7. 01:51:254 (6,7) - not perfectly stacked
  8. 01:55:931 (3) - same like what I stated on the similar part, probably it's the one that you preferred so I let you to choice then.
  9. 02:02:867 (1) - another not prefectly stacked thing
  10. 02:08:835 (1,2,3,4,5,6) - how about make a movement at here instead ? Since you use stack quite a lot now. example : https://osu.ppy.sh/ss/6747270
  11. 02:37:867 (1) - alright this is quite a problem for me. Since you did emphasize the high drum sound at using 2 circles at 02:36:254 (3,4) - why you didn't do it on the exact similar sound at 02:37:867 (1) - and 02:38:835 (5) - ? The sound is too strong to not to be clicked for me. I'd highly suggest you to change these sliders into 2 circles instead. And also you did the right thing on 02:41:415 (4,5) - and 02:43:996 (4,5) - ,
  12. 02:46:577 (4) - same like above.
  13. 02:48:190 (1,4,1,5,1) - yes. Please consider this.
  14. 03:11:254 (4,5) - not perfectly stacked too.
  15. 03:12:544 (2) - Preferred to CTRL + G thiss one since it'll give better flow than the current one.
  16. 03:52:060 (1,2,3,4,5,6) - same like what I stated on the similar part , (bad) ex : https://shurelia.s-ul.eu/SRtvrYV3
  17. 04:16:254 (2) - want to try to move this to around x:208 y:208 ? It plays better for me.
  18. 03:27:544 (3) - AImod says this object went offscreen, Might want to re-consider this.
  19. 04:22:222 (2) - try to put it at around x:452 y:40 instead. Since I feel like the drum move upward instead downward like you did.
  20. 04:53:996 (4,5,6) - the overlap is kinda meh around here. Try to move it elsewhere.
Good luck


m4m possibly? or not. Up to you. I just really love the song. ~ ✮
posted

Hanazawa Kana wrote:

水仙大哥

[Re:Encounter]
00:31:415 - 这里的四个滑条也太蛋疼了 打的时候都不知道在跟的是什么 我推荐一个节奏你试试 https://puu.sh/sGWE4.png …… 這段歌整個是loop的所以我把後面一樣位置的02:04:319 (1,2,3,4) - 移過來了,我之前就是因為同樣一個節奏連續擺十幾次吃不消才沒有做完

00:41:737 (1,2,3,4) - 这里也是 虽然说是前面都是重复的 但是感觉这明显不对劲啊

01:14:641 (3,4,5,6) - 感觉有点挤

01:27:544 (1,2,1) - 这个flow感觉会比较难打啊 …… 這個比較簡單,不順手也連得上

02:35:448 - 02:40:609 - 讲道理这种音应该处理成能点的吧 这么重的音放在滑条中间感觉不太好 就像这里02:36:254 (3,4) - 我觉得就很爽…這片節奏我完全複製ely 的這鍋我就甩了 :roll:

03:11:415 (1) - 故意不stack的吗?

04:19:802 (8) - 我觉得可以做个1/8滑条……還是不要吧

05:01:738 (1,2,3,4) - 感觉会难打 前面全都不叠 这里突然就叠了 我觉得你要是想叠也应该是1,2叠一起 3,4叠一起 也能强调一下人声

好多上下上下左右左右的跳啊...

我这基本看不出来什么 感觉主要还是学习
加油啦~

Shurelia wrote:

doing this for shimo ! <3

[General]
  1. add these to the tags : "Dekinai Watashi ga, Kurikaesu.","Akabei Soft3"
  2. You not gonna use the "Sunset's color" as the combo color?
[Re:Diff]
  1. 00:12:544 (3) - make this into 1/1 and add a circle at 00:13:028 - ? Since there's quite a sound that going to be good if it got clicked …… less click more suitable for the beginning imo
  2. 00:22:867 (2) - same like above
  3. 00:53:351 (1) - not perfectly stacked
  4. 01:27:222 (4) - same like above
  5. 01:35:286 (3) - I prefer this have a same look with 01:34:964 (2) - for the sake of its look. And a bit of flow improvement. …… i change some, all same a bit dull ?
  6. 01:41:899 (3) - same like above also the movement from here to 01:42:222 (1) - is kinda anti-jump since the vocal is quite high at here. Why not try to make a bigger jump ? …… because it's just whistle not finish, and continuous note very hard …… so without high jump here
  7. 01:51:254 (6,7) - not perfectly stacked
  8. 01:55:931 (3) - same like what I stated on the similar part, probably it's the one that you preferred so I let you to choice then.
  9. 02:02:867 (1) - another not prefectly stacked thing
  10. 02:08:835 (1,2,3,4,5,6) - how about make a movement at here instead ? Since you use stack quite a lot now. example : https://osu.ppy.sh/ss/6747270 …… ye is good but i always stack triplets 233, if other point out too i will change
  11. 02:37:867 (1) - alright this is quite a problem for me. Since you did emphasize the high drum sound at using 2 circles at 02:36:254 (3,4) - why you didn't do it on the exact similar sound at 02:37:867 (1) - and 02:38:835 (5) - ? The sound is too strong to not to be clicked for me. I'd highly suggest you to change these sliders into 2 circles instead. And also you did the right thing on 02:41:415 (4,5) - and 02:43:996 (4,5) - , ……i copy ely here, the drum repeat too much …… 100% follow drum a bit dull
  12. 02:46:577 (4) - same like above.
  13. 02:48:190 (1,4,1,5,1) - yes. Please consider this.
  14. 03:11:254 (4,5) - not perfectly stacked too.
  15. 03:12:544 (2) - Preferred to CTRL + G thiss one since it'll give better flow than the current one.
  16. 03:52:060 (1,2,3,4,5,6) - same like what I stated on the similar part , (bad) ex : https://shurelia.s-ul.eu/SRtvrYV3
  17. 04:16:254 (2) - want to try to move this to around x:208 y:208 ? It plays better for me. …… i change to another way
  18. 03:27:544 (3) - AImod says this object went offscreen, Might want to re-consider this. …… offscreen no problem!, fix
  19. 04:22:222 (2) - try to put it at around x:452 y:40 instead. Since I feel like the drum move upward instead downward like you did.
  20. 04:53:996 (4,5,6) - the overlap is kinda meh around here. Try to move it elsewhere. …… a little trouble in the after objects, keep now
Good luck


m4m possibly? or not. Up to you. I just really love the song. ~ ✮
no reply = fix Orz
posted

NM from my queue


Re:Encounter


01:42:222 (1,2,3,4,5,6,7,8,9) - This pattern is hard to read and the flow is kinda very weird to follow https://i.imgur.com/KTZvLs6.png maybe try something like this

01:48:512 (5) - Be carefull with that, can be confusing with the slider, I recommend to move this triple out of the slider for a better reading like 01:58:835 (5) -

02:03:835 (4) - This object is really far away from the other one without real reason in the song, reduce the DS a little bit

02:11:899 (4) - Same

02:45:286 (4) - This pattern can be confusing with a 1/2 for the player, you can move a little bit off the circle with ctrl + < to give the information that the rythm is différent

02:55:286 (3) - I don't know but this part look very "blank" there is nothing important in the song ok but maybe place a spinner or a slider, cause the song didn't STOP at all

03:07:383 (1) - Very confusing DS 03:07:060 (4,1) - = 1/1 and small 03:07:383 (1,2) - 1/2 but huge, thats kinda inverted lol

03:26:576 (8) - Same DS, Ok the pattern looks great and structured but that DS is very expensive

04:04:802 (4) - This + HD = aaaaaaa, maybe do something more easy to read for the player ^^

04:10:770 (1) - Instant change between 1/3 and 1/4, start by sliders reverses can be better

04:11:415 (9) - You can NC this but not really important

04:20:985 (3) - that rythm change is really hard to see for the first time, find another issue

04:43:673 (7) - You skipped a downbeat here

04:59:641 (6) - make the DS more constent between 5 and slider 1
Really relaxing and soft mapping I like a lot ! There is no big problems, just be carefull with DS sometimes

Good luck~
posted

Ponoyoshi wrote:


NM from my queue


Re:Encounter


01:42:222 (1,2,3,4,5,6,7,8,9) - This pattern is hard to read and the flow is kinda very weird to follow https://i.imgur.com/KTZvLs6.png maybe try something like this …… hard to read no problem imo, low DS is easy and i want keep the pattern

01:48:512 (5) - Be carefull with that, can be confusing with the slider, I recommend to move this triple out of the slider for a better reading like 01:58:835 (5) -

02:03:835 (4) - This object is really far away from the other one without real reason in the song, reduce the DS a little bit …… 2.2ds not high jump ?

02:11:899 (4) - Same

02:45:286 (4) - This pattern can be confusing with a 1/2 for the player, you can move a little bit off the circle with ctrl + < to give the information that the rythm is différent ……

02:55:286 (3) - I don't know but this part look very "blank" there is nothing important in the song ok but maybe place a spinner or a slider, cause the song didn't STOP at all

03:07:383 (1) - Very confusing DS 03:07:060 (4,1) - = 1/1 and small 03:07:383 (1,2) - 1/2 but huge, thats kinda inverted lol …… i think it's fine, none 100/miss here

03:26:576 (8) - Same DS, Ok the pattern looks great and structured but that DS is very expensive

04:04:802 (4) - This + HD = aaaaaaa, maybe do something more easy to read for the player ^^

04:10:770 (1) - Instant change between 1/3 and 1/4, start by sliders reverses can be better …… but 1/4 follow music best, reverses slider without clickable, 1/3 note to deceive.

04:11:415 (9) - You can NC this but not really important

04:20:985 (3) - that rythm change is really hard to see for the first time, find another issue…… same above, i think 1/3 better for here

04:43:673 (7) - You skipped a downbeat here

04:59:641 (6) - make the DS more constent between 5 and slider 1 …… obtuse angle low DS fine too imo
Really relaxing and soft mapping I like a lot ! There is no big problems, just be carefull with DS sometimes

Good luck~
no reply = fix, thx mod :)
posted
我好像咕咕了..
posted
Q

[a]
00:56:899 (3,1) - stack
01:04:318 (3,2) - ^
01:09:641 - How about make a clickable note goe emphasize?
03:12:060 (1,2) - make same slider?
04:59:319 (4,5) - more DS
Nothing to mod, GL
posted
fix all except add note,
posted
Short mod cuz I love the song

[Re:Encounter]
*You almost followed the drum sound. But you sometimes ignored distinct sounds like 01:33:270 - ,02:50:690 - ,etc.. I can understand that you focused on the pattern instead of the sound but it's a bit sad for me.
*01:53:431 (7) - What about removing the note? Cuz there's no sound. Actually there is the sound at 01:53:270 -
*02:08:835 (1,2,3,4) - 03:52:060 (1,2,3,4) - Aren't they 1/6?
*02:55:770 - What about putting a triplet?
*04:24:964 (2,3,4) - Add NCs like 01:29:480 (1,1,1) - ?
posted

Dailycare wrote:

Short mod cuz I love the song

[Re:Encounter]
*You almost followed the drum sound. But you sometimes ignored distinct sounds like 01:33:270 - ,02:50:690 - ,etc.. I can understand that you focused on the pattern instead of the sound but it's a bit sad for me. …… voice more obviously so i ignore drum here,
*01:53:431 (7) - What about removing the note? Cuz there's no sound. Actually there is the sound at 01:53:270 -
*02:08:835 (1,2,3,4) - 03:52:060 (1,2,3,4) - Aren't they 1/6? ……
*02:55:770 - What about putting a triplet?
*04:24:964 (2,3,4) - Add NCs like 01:29:480 (1,1,1) - ?
other fix, thx mod
posted
[Re:Encounter]

00:06:254 - 第一个 note之前放个转盘

00:13:190 (4) - 00:23:512 (3) - 换成3连

00:18:995 (2) - 这个在4:3的情况下会出界的

00:41:737 (1,2,3,4) - 这里的节奏是不是下的太简单了,00:42:867 - 比如这里就漏掉了

02:17:221 (1,2,3,4) - ^ 要改的话这种地方最好也能一起改一下

01:14:802 (4,5) - ctrl+g

01:28:996 (6,7) - ctrl+g,或者01:28:835 (5,6,7,8,1) - 摆一个正规的星形

01:51:415 - 这个音效要和 01:46:254 - 一样的把

01:59:157 (1) - 听上去应该要用1/2 reverse

02:08:351 - 02:09:964 (2) - 这个音量太响,应该用 normal additions clap不是 normal sampleset,02:07:867 - 和这个一样

02:14:440 - 不知道为什么我听出来这里有个1/8 reverse,希望不是错觉

02:32:867 (2,3,4) - 照我来看这三个滑条都可以单独 ctrl+g一下,flow更顺

04:04:964 (5) - blanket

04:20:448 (3,4,1,2) - 这地方感觉好几把

04:29:964 - 04:32:544 - 这地方不放音效的话滑条头也没必要放了不如空着把,听上去也像是在打空气

05:06:738 - 这个音效听上去有点刺,换个柔和一点的 drum clap

05:20:770 (1) - 换成滑条?
posted
hi~

[Re:Encounter]
Storyboard not used turn off 'Widescreen support'!

00:14:157 (2) - basket
00:38:029 (2) - ^
00:45:608 (1) - this tail 00:45:124 (3,4) - Ds symmetrical error?
01:01:738 (3) - basket
01:27:544 (1) - ^
01:33:351 (1) - ^
you think 01:46:738 (2) - this head 01:47:060 (3,4) With straight? this right, slightly up(?)

good luck!
posted

My Angel RangE wrote:

hi~

[Re:Encounter]
Storyboard not used turn off 'Widescreen support'!

00:14:157 (2) - basket …… look like you want to write "blanket"
00:38:029 (2) - ^
00:45:608 (1) - this tail 00:45:124 (3,4) - Ds symmetrical error? …… what is Ds symmetrical error ...
01:01:738 (3) - basket
01:27:544 (1) - ^
01:33:351 (1) - ^
you think 01:46:738 (2) - this head 01:47:060 (3,4) With straight? this right, slightly up(?)

good luck!

Speechless wrote:

[Re:Encounter]

00:06:254 - 第一个 note之前放个转盘 …… 這麼短還是不要了

00:13:190 (4) - 00:23:512 (3) - 换成3连

00:18:995 (2) - 这个在4:3的情况下会出界的……不會吧

00:41:737 (1,2,3,4) - 这里的节奏是不是下的太简单了,00:42:867 - 比如这里就漏掉了……因為歌重複太厲害了我也不習慣同樣的節奏摆幾十遍

02:17:221 (1,2,3,4) - ^ 要改的话这种地方最好也能一起改一下

01:14:802 (4,5) - ctrl+g

01:28:996 (6,7) - ctrl+g,或者01:28:835 (5,6,7,8,1) - 摆一个正规的星形

01:51:415 - 这个音效要和 01:46:254 - 一样的把

01:59:157 (1) - 听上去应该要用1/2 reverse …… 拒絕reverse,從我做起

02:08:351 - 02:09:964 (2) - 这个音量太响,应该用 normal additions clap不是 normal sampleset,02:07:867 - 和这个一样……

02:14:440 - 不知道为什么我听出来这里有个1/8 reverse,希望不是错觉

02:32:867 (2,3,4) - 照我来看这三个滑条都可以单独 ctrl+g一下,flow更顺

04:04:964 (5) - blanket

04:20:448 (3,4,1,2) - 这地方感觉好几把

04:29:964 - 04:32:544 - 这地方不放音效的话滑条头也没必要放了不如空着把,听上去也像是在打空气

05:06:738 - 这个音效听上去有点刺,换个柔和一点的 drum clap

05:20:770 (1) - 换成滑条?……有點便秘拉不出來
no reply 50% fix
posted
as requested from pm

[Re:Encounter]
  1. 00:12:544 (3) - not sure 3/4 slider here is best idea, because you skip over guitar at 00:12:867 - . just feels weird when previous part is all mapped to guitars and then this isn't. similar thing with 00:22:867 (2) -
  2. 01:53:512 (8) - maybe NC to give player visual cue that this is slow slider
  3. 03:36:899 (8) - try slow slider like 01:53:512 (8) - ? NC if you decide to go with this idea too
  4. 03:57:221 (3) - 1/6 repeat doesn't sound right here.. feels like drums end after 03:56:899 (2) - and 03:57:221 (3) - is guitars. maybe try 1/4 slider instead?
  5. 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - i think stream here is wrong snap. i'm not 100% sure, but the guitar sounds like it's 1/6, not 1/8.
  6. 05:10:125 (1) - waaa pretty


neat map :3
posted
  1. 00:10:770 (1,2) - 比较奇怪 ,吉他和人声都是在1和3上,2是没有声音的,建议改成滑条加单点
  2. 00:13:351 (1,2) - 这里节奏应该和00:08:190 (1,2) - 是一样的啊,3/2滑条放在开头比较违和,不合节奏
  3. 01:48:513 (5,6,7) - Overmap了,三连打起来很违和,不想改节奏的话改成1/8折返吧 01:58:835 (5,6,7) - 同,后面相同的就不说了
  4. 03:08:028 (3,4,5,1) - 3和4之间是1/4,5和1也是相同的间距却变成了1/2,十分误导
  5. 03:15:286 (1,2,3,4) - 这里的sv渐增不明显,和之前的sv渐小相比好像跟没改sv一样,程度可以放大一些
  6. 03:56:254 (5,6,7,8,1) - 完全的overmap,就红线上有音啊,而且也不好打
  7. 04:18:512 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,1) - snap有待考究
  8. 05:04:319 (1,2,3,4,5,6,7,8) - 听了听,这里确定是1/6
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