You can't apply the economic principle of supply and demand to mapping, becauseB1rd wrote:
Nothing like that. You're going into a food hall where everyone is giving away free food and complaining because some people are making a type of food you don't like, and saying that it shouldn't be made even if other people obviously enjoy it. You're not complaining about shitty maps, you're complaining about a certain genre. Rhythmical complexity doesn't necessitate a better map, I'd generic anime maps all day over Camellia slider spam cancer. Anime TV size maps might be fairly basic, but there is nothing wrong with that. They are popular due to the law of supply and demand, they are easy to play and easy to map.Railey2 wrote:
I don't need to be a cook to complain about shitty food.
Like or hate camellia, but at least he's interesting from a rhythmical perspective. They also have a lot of stuff going on in them that makes for an interesting map if you have the skills for it. Based on that alone, mapping his songs is justifiable in it's on right.
1) supply is not really dependent on demand (aren't they supposed to affect each other?)
2) supply and demand is all about how it affects the price of a product, and we don't even have such a thing here. Even if you say that maps are the product, what's the "price" that supposedly goes up and down with supply and demand?
Totally wrong context to use a macroeconomic theory in.
My argument goes like this: Variety makes things more interesting.To me: More interesting is good. TV sized anime OPs lack variety. Camellia maps do not. Camellia > Anime OPs.
Whether you see it the way I do is another question, as it's dependent on how much you value variety, but I think most people would agree that bringing more diversity to mapping has value on it's own. I don't complain about the genre because I don't like the music, I complain about the genre because it's been overdone and stopped being interesting.