forum

7!! - Kimi ga Iru Nara [CatchTheBeat]

posted
Total Posts
9
Topic Starter
Sakary
This beatmap was submitted using in-game submission on Wednesday, December 28, 2016 at 9:09:57 PM

Artist: 7!!
Title: Kimi ga Iru Nara
Source: 勇者ヨシヒコと導かれし七人
Tags: Yuusha Yoshihiko to Michibikareshi shichinin seven oops maiko michiru keita nanae ending ed twisterlander
BPM: 92
Filesize: 9234kb
Play Time: 05:00
Difficulties Available:
  1. beautiful days (3.75 stars, 620 notes)
Download: 7!! - Kimi ga Iru Nara
Information: Scores/Beatmap Listing
---------------

Will revive soon.
LiousPL
Some mod! ;D RANDOM Simple, but helpful, I hope.
7!! - Kimi ga Iru Nara

  • beautiful days
  1. 00:14:462 (1) - Move to x:192 or x:176 (your choice.)
  2. 00:27:342 (3) - Move to x:240
  3. 00:35:983 (2) - Move to x:384
  4. 00:37:777 (3) - Move to x:192
  5. 00:53:592 (1) - Move to x:208
  6. 00:54:244 (2) - Move to x:512
  7. 00:57:505 (1) - Move to x:224
  8. 00:58:157 (2) - Move to x:160
  9. 00:58:809 (3) - Move to x:144
  10. 01:05:331 (1) - reduce the distance, or make hyper dash.
  11. 01:15:277 (4,5) - Delete this hyperdash is good idea I think.
  12. 01:27:505 (5) - Move to x:240
  13. 01:28:809 (1) - Move to x:320
  14. 01:37:288 (2) - Move to x:400
  15. 01:43:157 (4) - Move to x:256
  16. 01:47:070 (1) - Move to x:416
  17. 01:48:375 (4) - Move to x:256
  18. 01:50:983 (4) - Move to x:272
  19. 02:00:114 (1) - Move to x:304
  20. 02:01:255 (3) - Move to x:144
  21. 02:11:690 (4) - Move to x:256
  22. 02:14:462 (1) - Move to x:64
  23. 02:15:114 (2) - Move to x:384
  24. 02:15:603 (3) - Move to x:336
  25. 02:17:722 (2) - Move to x:80
  26. 02:20:983 (1) - Move to x:384
  27. 02:23:592 (1) - Move to x:352
  28. 02:31:418 (1) - Move to x:176
  29. 02:32:722 (3) - Move to x:144
  30. 02:33:864 (6,7,1) - Move to x:208
  31. 02:37:940 - 02:39:244 - Too hard hyper dashes. Reduce the distance.
  32. 02:41:853 (1) - Move to x:244
  33. 02:44:462 (1) - Move to x:432
  34. 02:45:766 (4) - Move to x:336
  35. 02:47:722 (3) - Move to x:320
  36. 02:49:679 (1) - Move to x:304
  37. 02:52:288 (1) - Move to x:128
  38. 02:58:809 (4) - New combo?
  39. 02:59:788 (6) - Move to x:400
  40. 03:00:766 (2) - Move to x:128
  41. 03:04:353 (4) - Move to x:418
  42. 03:05:005 (5) - Move to x:416
  43. 03:13:157 (1) - Move to x:48
  44. 03:13:809 (2) - Move to x:128
  45. 03:25:875 (5) - Move to x:80
  46. 03:32:722 (1) - Move to x:320
  47. 03:35:331 (1) - Move to x:416
  48. 03:37:125 - 03:39:244 - Nice dashes, but too hard again. ;/
  49. 03:45:766 (4) - Move to x:160
  50. 03:49:679 (1) - Move to x:384
  51. 03:52:777 (2,3) - Make hyper dash, or educe the distance again.
  52. 03:57:505 (1) - Move to x:176
  53. 04:02:396 (6) - Move to x:464
  54. 04:06:636 (4) - Move to x:272
  55. 04:10:549 (1) - Move to x:368
  56. 04:13:157 (1) - Don't make hyper dash here, is too hard.
  57. 04:13:483 - 04:15:766 - Too hard...
  58. 04:20:983 (1) - Move to x:400
  59. 04:22:777 (5) - New combo again?
  60. 04:22:940 (6) - Move to x:288
  61. 04:25:549 (1) - Move to x:80
  62. 04:40:875 (4) - Move to x:384
Topic Starter
Sakary
no comment = fixed

LiousPL wrote:

Some mod! ;D RANDOM Simple, but helpful, I hope.
7!! - Kimi ga Iru Nara

  • beautiful days
  1. 00:14:462 (1) - Move to x:192 or x:176 (your choice.)
  2. 00:27:342 (3) - Move to x:240
  3. 00:35:983 (2) - Move to x:384
  4. 00:37:777 (3) - Move to x:192
  5. 00:53:592 (1) - Move to x:208
  6. 00:54:244 (2) - Move to x:512 i just placed it on x:496. x:512 is not allowed
  7. 00:57:505 (1) - Move to x:224
  8. 00:58:157 (2) - Move to x:160
  9. 00:58:809 (3) - Move to x:144
  10. 01:05:331 (1) - reduce the distance, or make hyper dash.
  11. 01:15:277 (4,5) - Delete this hyperdash is good idea I think. its good
  12. 01:27:505 (5) - Move to x:240
  13. 01:28:809 (1) - Move to x:320
  14. 01:37:288 (2) - Move to x:400 i'll keep this
  15. 01:43:157 (4) - Move to x:256
  16. 01:47:070 (1) - Move to x:416
  17. 01:48:375 (4) - Move to x:256
  18. 01:50:983 (4) - Move to x:272
  19. 02:00:114 (1) - Move to x:304
  20. 02:01:255 (3) - Move to x:144
  21. 02:11:690 (4) - Move to x:256
  22. 02:14:462 (1) - Move to x:64
  23. 02:15:114 (2) - Move to x:384
  24. 02:15:603 (3) - Move to x:336
  25. 02:17:722 (2) - Move to x:80
  26. 02:20:983 (1) - Move to x:384
  27. 02:23:592 (1) - Move to x:352
  28. 02:31:418 (1) - Move to x:176
  29. 02:32:722 (3) - Move to x:144
  30. 02:33:864 (6,7,1) - Move to x:208
  31. 02:37:940 - 02:39:244 - Too hard hyper dashes. Reduce the distance. will change it if someone mention it again
  32. 02:41:853 (1) - Move to x:244
  33. 02:44:462 (1) - Move to x:432
  34. 02:45:766 (4) - Move to x:336
  35. 02:47:722 (3) - Move to x:320
  36. 02:49:679 (1) - Move to x:304
  37. 02:52:288 (1) - Move to x:128
  38. 02:58:809 (4) - New combo?
  39. 02:59:788 (6) - Move to x:400 keeping this
  40. 03:00:766 (2) - Move to x:128 ^
  41. 03:04:353 (4) - Move to x:418
  42. 03:05:005 (5) - Move to x:416
  43. 03:13:157 (1) - Move to x:48
  44. 03:13:809 (2) - Move to x:128
  45. 03:25:875 (5) - Move to x:80
  46. 03:32:722 (1) - Move to x:320
  47. 03:35:331 (1) - Move to x:416
  48. 03:37:125 - 03:39:244 - Nice dashes, but too hard again. ;/ yeah... will change it soon
  49. 03:45:766 (4) - Move to x:160
  50. 03:49:679 (1) - Move to x:384
  51. 03:52:777 (2,3) - Make hyper dash, or reduce the distance again.
  52. 03:57:505 (1) - Move to x:176
  53. 04:02:396 (6) - Move to x:464
  54. 04:06:636 (4) - Move to x:272
  55. 04:10:549 (1) - Move to x:368
  56. 04:13:157 (1) - Don't make hyper dash here, is too hard. reduced distance but... remained hdash
  57. 04:13:483 - 04:15:766 - Too hard... you're not the only one who said that... i'm going to keep this pattern since this difficulty is rain... i need to make a part that makes the difficulty hard... but i'll try to change if someone mention it again
  58. 04:20:983 (1) - Move to x:400
  59. 04:22:777 (5) - New combo again?
  60. 04:22:940 (6) - Move to x:288
  61. 04:25:549 (1) - Move to x:80
  62. 04:40:875 (4) - Move to x:384
Thanks for the mod... really helpful
LiousPL
I'm know. This diff is Rain. But I look for this map, like a player who have 1k pp, and just learn to play Rains. Sometimes I think is too hard for me, but sometimes are too boring.
And yep. Im undestand that this map has 5:00 length.
sory for my english ;/
But map is too good I think! :D
zeeeq_old
Heya! Free mod :D
Walang kds pag di mo nagustuahan ^_^

[General]

Magsimula muna tayo sa isang to...

Fix this before everything.
BMP is okay.
Offset is i guess parang off ng kaunti... or nauna... try mo pakinggan mga banda dito 03:45:765 - sa Timing setup 50% playback rate.

Yung bg mo 1365x768 lang. Adjust mo lang to 1366x768.

[beautiful days]
Suggestions:
Kung Rain to, mababa yata masyado ang HP drain rate. Taasan mo to 6.

Napansin ko lang yung dami ng sliders. Though I'm not against it, pero minsan boring na tapos ang haba pa ng kanta.

00:02:723 (1) - Ctrl+h tas move mo yung head sa x:272.
00:07:614 (4,5,6,7,1) - Mas maganda kung ganito

Isa ko ring napansin ay wala masyadong intensity. I think it deserve more of that. Even though malumanay yung kanta, since I guess (rain) siya, put some few hdashes. Like this part here: 00:44:298 - . Based sa napakinggan ko, tumaas ung tono ng boses nya dito 00:44:461 - , so since you mapped it based on vocals, mas okay sya imo kung gawin mong hdash. Try moving 00:44:462 (2) - to x:144 (para mas madaling i-move around yung notes, disable the distance snap) then testplay it. Para sakin, mas swak siya kasi nga dahil sa tono.

03:38:592 (1,2,3) - Bilang isang nagsisimula palang sa Rain, imo ang hirap neto... Try mo sigurong ipaglapit ng kaunti? Pero kung kinaya mo naman edi wag na lang. lol :D

Yan lang muna for now. (haba kasi ng kanta :lol: ) Di ko na hinabaan kasi baka magmukhang reflection paper na! And like what I said, no kds pag di mo nagustuhan.
Topic Starter
Sakary

zeeeq wrote:

Heya! Free mod :D
Walang kds pag di mo nagustuahan ^_^

[General]

Magsimula muna tayo sa isang to...

Fix this before everything.
BMP is okay.
Offset is i guess parang off ng kaunti... or nauna... try mo pakinggan mga banda dito 03:45:765 - sa Timing setup 50% playback rate.

Yung bg mo 1365x768 lang. Adjust mo lang to 1366x768.

[beautiful days]
Suggestions:
Kung Rain to, mababa yata masyado ang HP drain rate. Taasan mo to 6. sige

Napansin ko lang yung dami ng sliders. Though I'm not against it, pero minsan boring na tapos ang haba pa ng kanta. sabagay. try kong bawasan

00:02:723 (1) - Ctrl+h tas move mo yung head sa x:272. moved
00:07:614 (4,5,6,7,1) - Mas maganda kung ganito
masisira yung flow. and madaling rain lang to. mahihirapan yung players

Isa ko ring napansin ay wala masyadong intensity. I think it deserve more of that. Even though malumanay yung kanta, since I guess (rain) siya, put some few hdashes. Like this part here: 00:44:298 - . uhmm.. well, nasa verse pa lang naman ng kanta. maybe mas maganda kung madali lang muna ang jumps dito. Based sa napakinggan ko, tumaas ung tono ng boses nya dito 00:44:461 - , so since you mapped it based on vocals, mas okay sya imo kung gawin mong hdash ^ . Try moving 00:44:462 (2) - to x:144 (para mas madaling i-move around yung notes, disable the distance snap) then testplay it. Para sakin, mas swak siya kasi nga dahil sa tono. pag ginawa ko 'to, kailangan ko rin i-adjust yung iba; magiging mahirap stressful yung laro.

03:38:592 (1,2,3) - Bilang isang nagsisimula palang sa Rain, imo ang hirap neto... Try mo sigurong ipaglapit ng kaunti? Pero kung kinaya mo naman edi wag na lang. lol :D passable naman siya. praktis lang 8-) . ito yung nagpapahirap sa song, which is maganda, para naman medyo maging rain talaga yung diff. plano ko talagang platter yung song, lols

Yan lang muna for now. (haba kasi ng kanta :lol: ) Di ko na hinabaan kasi baka magmukhang reflection paper na! And like what I said, no kds pag di mo nagustuhan. helpful yung mod!


Salamats!

*nilayo ko na yung distance ng mga fruits sa chorus.
SYAHME
Placeholder
pimp
bpm 92. offset 2706 (this is an earlier offset than i would usually suggest, but the downbeats and upbeats don't line up so i had to suggest an offset to make the ticks be inbetween them in order to provide a decent gameplay and feedback)

you don't need a timeline before that one i mentioned, unless you use a speed change or hitsound sample change or volume change. it's rankeable to have notes before the timeline.
Topic Starter
Sakary

pimpG wrote:

bpm 92. offset 2706 (this is an earlier offset than i would usually suggest, but the downbeats and upbeats don't line up so i had to suggest an offset to make the ticks be inbetween them in order to provide a decent gameplay and feedback)

you don't need a timeline before that one i mentioned, unless you use a speed change or hitsound sample change or volume change. it's rankeable to have notes before the timeline.
Thank you very much for the check! I really appreciate it.
Now I can continue the map.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply