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Sapphire - X.U. (From "Seraph of the End") [CatchTheBeat|Osu

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Topic Starter
Living Flower
This beatmap was submitted using in-game submission on Montag, 5. März 2018 at 22:40:47

Artist: Sapphire
Title: X.U. (From "Seraph of the End")
Source: 終わりのセラフ
Tags: XU Owari no Seraph of the End English Cover Anime Opening OP 澤野 弘之 Sawano Hiroyuki Benjamin mpi Gemie
BPM: 127
Filesize: 2173kb
Play Time: 01:27
Difficulties Available:
  1. Cup (1,07 stars, 82 notes)
  2. Easy (2,84 stars, 86 notes)
  3. Hard (2,72 stars, 95 notes)
  4. Normal (2,12 stars, 116 notes)
  5. Platter (2,68 stars, 164 notes)
  6. Salad (1,67 stars, 110 notes)
Download: Sapphire - X.U. (From "Seraph of the End")
Information: Scores/Beatmap Listing
---------------
It's actually the original shorted intro-version of "Owari No Seraph", or also known as "Seraph Of The End" (depends on the language you're preffering). The long original full version is by Sawano Hiroyuki and was shortened and covered by Sapphire for a fitting intro-version.

Also the background is from "Owari No Seraph". The character is called "Asuramaru".




For the song, I've actually made 3 osu!catch-diff's:
Cup
Salad
Platter

Sources:
https://www.youtube.com/watch?v=aF-P6ZZ1hsY
https://play.google.com/store/music/alb ... cf7u&hl=en
https://itunes.apple.com/us/album/x.u.- ... 1137265186
- and it's also my first completed map-set.
Guenny-
Mod
01:07:713 (4) -


ich habe einen Spinner entfernt und einen Slider hinzugepackt weil es besser in denn Rhythmus passt
Guenny-
Mod
00:54:249 (3) -
Ein lückenfüller wenn du wilst.
zove
Mod!

Platter

00:28:476 (1,2) - Try to spread them a bit more apart they are very close together and it feels a bit awkward to play.


00:41:940 (2,1) - same problem as the previous.

This is less a problem and more of a question out of my curiosity. Why are your new combos the way they are? What I mean is there tends to be a 1 fruit and then you start a new combo. I understand why its done for the Kiai section because there are quite a few sliders, but before the kiai time there are patterns like this 00:38:633 and it resets? Im not saying this needs to be changed Im just interested in the reasoning behind it.

Cups and Salad

As for the cups and salad's I don't see anything wrong with them

This is a very nice set, especially for your first osu!catch the beat set Keep it up :D

This is my first mod ever plz be nice
Topic Starter
Living Flower

PastaCats wrote:

Mod!

This is less a problem and more of a question out of my curiosity. Why are your new combos the way they are? What I mean is there tends to be a 1 fruit and then you start a new combo. I understand why its done for the Kiai section because there are quite a few sliders, but before the kiai time there are patterns like this 00:38:633 and it resets? Im not saying this needs to be changed Im just interested in the reasoning behind it.

This is my first mod ever plz be nice
uhhm...I tried to hold down the combo's, so the fruits won't block the way between the fruits and the plate, to make it a bit easier, tho.

for example, if I would put 2 combo's of them together, we're up to 6-9 fruits and on my opinion, for this song it's too much. You know what I mean? :o

PastaCats wrote:

This is my first mod ever plz be nice
No I won't :P

PastaCats wrote:

This is a very nice set, especially for your first osu!catch the beat set Keep it up :D
Thanks! You don't know, how much it means to me! x) I mean, it's not, that you're my favourite mapper or player (do you've got any maps btw? pm me for this)
but every feedback is a good feedback and I wasn't sure on mapping forward other songs, but now, I am (if this set should get ranked)
MMBan
Requested

General
In All diff use Red line to change hitsound set and volume.
Delete Green one
Right
There is a lot combo issues too but a bit kinda too much to do here. I let oth

Cup

00:11:940 (3) - 3. x104
00:21:389 (3) - Way too close. x392
01:04:853 - x216

Salad
Small distance issues. way not undermapped like Cup
00:20:916 - (1,2,3,1,2) - 1. Swap with (2) | 3. Put in same place where (1) is | Second (1) move x128 and remove Combo | (2) or (5) after removing NC move to x304

00:39:812 (2) - x400
00:49:263 (2) - x304
00:51:153 (4) - x320
00:55:405 (2) - x168

In Kiai part don't do please Straight up sliders. A lot modders doesn't like them

Platter
A lot combo issues
00:20:208 (3,1) - Hdash doesn't fit there unless you makes from 2 to 3. Suggestion is to move (2) to x40 . (3) to x448 and (1) x352 .
00:24:696 (2) - x472
00:30:365 (2) - x400
00:32:491 (2,1,1) - Try to make them like this
00:36:035 (1) - Make it straight to right
00:59:420 (1) - Near Pixel jump. Move it closer or make hdash to it. If second idea. Make it straight to right

@edit.
Didn't noticed sv change on same line where Red one is.
Topic Starter
Living Flower

MMBan wrote:

Requested

General
In All diff use Red line to change hitsound set and volume.
Delete Green one
Right
There is a lot combo issues too but a bit kinda too much to do here. I let oth

Cup

00:11:940 (3) - 3. x104
00:21:389 (3) - Way too close. x392
01:04:853 - x216

Salad
Small distance issues. way not undermapped like Cup
00:20:916 - (1,2,3,1,2) - 1. Swap with (2) | 3. Put in same place where (1) is | Second (1) move x128 and remove Combo | (2) or (5) after removing NC move to x304

00:39:812 (2) - x400
00:49:263 (2) - x304
00:51:153 (4) - x320
00:55:405 (2) - x168

In Kiai part don't do please Straight up sliders. A lot modders doesn't like them

Platter
A lot combo issues
00:20:208 (3,1) - Hdash doesn't fit there unless you makes from 2 to 3. Suggestion is to move (2) to x40 . (3) to x448 and (1) x352 .
00:24:696 (2) - x472
00:30:365 (2) - x400
00:32:491 (2,1,1) - Try to make them like this
00:36:035 (1) - Make it straight to right
00:59:420 (1) - Near Pixel jump. Move it closer or make hdash to it. If second idea. Make it straight to right

@edit.
Didn't noticed sv change on same line where Red one is.
thanks, tried to solve this stuff, also made Combos a bit longer, too.
celerih
[Metadata]
Metadata check because right now it's a mess


Title: X.U. (From "Seraph of the End")

Source: 終わりのセラフ (even though this is a cover, the song is originally from Owari no Serpah, thus it needs to be a source)

You don't need to repeat the title or artist in the tags. Here's what you should put as the tags

Tags: XU Owari no Seraph of the End English Cover Anime Opening OP 澤野 弘之 Sawano Hiroyuki Benjamin mpi Gemie
Topic Starter
Living Flower

celerih wrote:

[Metadata]
Metadata check because right now it's a mess


Title: X.U. (From "Seraph of the End")

Source: 終わりのセラフ (even though this is a cover, the song is originally from Owari no Serpah, thus it needs to be a source)

You don't need to repeat the title or artist in the tags. Here's what you should put as the tags

Tags: XU Owari no Seraph of the End English Cover Anime Opening OP 澤野 弘之 Sawano Hiroyuki Benjamin mpi Gemie
okay, thanks, I've changed it now.
Foxy Grandpa
cute map
Topic Starter
Living Flower

FoxyGrandpa wrote:

cute map
thanks c:
Topic Starter
Living Flower
push .-.
Topic Starter
Living Flower
I don't know if it's allowed, but I'll push it again
Moeruattack
#quickmod (forgot yesterday work)

Platter
00:14:302 (2) - this one seems sudden movements for the slow vocal beats, I suggest just move this one to x:128 to dash for the (3) instead.
00:17:373 (5,6) - It could look better if (5) H-dash to the (6), but the (1) seems not fit to the beat. You could try remove 00:17:846 (1), then move the 00:17:373 (5) to x:440 and 00:17:609 (6) to x:64.
00:21:389 (5,1,2) - Platter no need 2 H-dash in 1 screen since its introducing H-Dash for now, and 00:21:153 have beats. The 00:21:625 (1) have weak beats rather than 00:21:389 (6). Try remove the 00:21:625 (1), then 00:21:153 to x:400, while 00:21:389 move to x:96, to make ready for player to catch h-dash.
00:24:460 (1) - Looks more better if move a bit right to x:128.
00:31:783 (3,1,2) - Could use some more distance. Like 00:31:783 (3) move to x:136, 00:32:019 (1) to x:40 and 00:32:255 (2) to x:376.
00:52:334 (1) - Spinner starts here instead.
00:54:224 (1) - Vocal starts in 00:54:224 (1) instead of 00:54:460 (1).
00:57:058 (3,4) - Could spice this one cause kinda plays like cup, try move (3) to x:336, while (4) to x:416
01:14:066 (1) - ^, maybe a bit left.
01:17:137 (4) - Looks way a bit move to the wall and anti-flow, could make like this slider.
01:25:405 (6) - Adding H-Dash seems fit for this. If add, put on x:472.

Could use some Hitsounding more cause it really kinda quiet on most part and adding jumpy section on which strong/low beats are, combo kinda mess, other was not worth mentioning if thats your style :p

Salad
00:14:302 (1) and 00:21:861 (1) - Spinners seems not necessary, since it might having spread issues here, put notes/slider with DS 1.0x
00:40:287 (3) - add jump pattern looks cool though, try move to x:80.
00:51:625 (7,1) - Not sure which the beats follow, Vocal or beats?
01:08:160 (3) - Add spice here by moving to x:64 and also 01:08:633 (4), add 1/2 repeated here, cause it sounds look good with that flow.
00:54:224 (1) - Same problem as Platter, beats starts here instead.
01:25:168 (1) - Spinners have overlapped a beats here, you could refer to platter beats and add note/slider on desired place.

Salad kinda too many spinners for some reason, probably you can make patterning stuff in there.

Cup
00:45:956 (1) - Add notes/sliders here, spinners seems kinda too much.
00:51:625 (5) - This I need to highlight here, could make slider like this one on Platter and Salad, to make spread better.
00:53:987 (1) - I think no need spinner here, you could just map as a slider on this timeline here. Platter and Salad could take this pattern as a referrence.

Nothing much to say on Cup, looks ok :)

Might take a while,
But I guess need find more modder though.
Good luck for ranking :)
Octoling
normal:
00:10:050 (1) - note is too high. Make it closer to the middle.
00:27:294 (1) - remove nc and put nc at 00:28:239 (3)
00:30:838 (1) - wouldnt the nc be better at 00:31:310 (2)?
00:36:507 (1) - remove nc and put it at 00:37:452 (2)
00:55:405 (1) - note is a too high on the playfield.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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