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Dormir - Une mage blanche [Osu|Taiko]

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Topic Starter
Realazy
all fixed, merci bb
Kin
[Oni]

  1. 00:10:768 (65) - change le en k ? c'est cool ça follow la melody tavu
  2. c'est 1/3 içi wesh 00:31:338 -

[Muzukashii]

  1. 00:41:390 (192) - perso je le préfère en D pour différencier avec ce K
  2. j'trouve que celui la en k 01:19:473 (378) - permet de mieux accentuer ce d 01:19:783 (380) -
pas grand chose à dire, wallah c'est clean.
Arrival
Tout applied a part la première suggest sur la Muzu, je vais laisser la consistency prendre le dessus sur cette part.

Merci coquin
Chromoxx
quick taiko check

[Oni]
pretty generic but seems good :3

[Muzukashii]
HP6? pretty short song in general and not that many notes
00:31:286 (143) - delete this to avoid confusion since it doesn't really match up with the melody and the 1/3 jump to the finisher would be a bit too hard in the muzu if you matched it, would also leave a nice little break i guess
00:32:063 - you're missing out on the strongest trumpet sound here, and in general in this part... i'd suggest rearranging the patterns a bit to fit it in
00:58:333 - if you listen to the music this 4plet sounds a bit different from the last 2 repetitions, maybe emphasize this by mapping it a bit differently
01:08:126 - move this to 01:08:281 - to emphasize the trumpet?
01:13:100 - ^
01:18:074 - ^
01:20:716 - add a note here to emphasize the trumpet instead of moving the one before, since it would transition better
01:30:509 - move this to 01:30:353 - and change to d, would flow better


end :D
Arrival

Chromoxx wrote:

quick taiko check

[Oni]
pretty generic but seems good :3 :D

[Muzukashii]
HP6? pretty short song in general and not that many notes Right, changed
00:31:286 (143) - delete this to avoid confusion since it doesn't really match up with the melody and the 1/3 jump to the finisher would be a bit too hard in the muzu if you matched it, would also leave a nice little break i guess Done
00:32:063 - you're missing out on the strongest trumpet sound here, and in general in this part... i'd suggest rearranging the patterns a bit to fit it in Right, changed the pattern around
00:58:333 - if you listen to the music this 4plet sounds a bit different from the last 2 repetitions, maybe emphasize this by mapping it a bit differently I changed the previous one instead
01:08:126 - move this to 01:08:281 - to emphasize the trumpet?
01:13:100 - ^
01:18:074 - ^ Done for the 3
01:20:716 - add a note here to emphasize the trumpet instead of moving the one before, since it would transition better Ok, and I removed the triplet 1/4 to give a break
01:30:509 - move this to 01:30:353 - and change to d, would flow better Why not !


end :D
Thanks :D Here is the Muzu : http://puu.sh/uhS5r/7970643b0c.osu
Chromoxx
taiko is ready, call me back when it's bubbled by a std BN
diraimur
random mod express

nowheres nowhere
- 00:10:302 - remove clap in my opinion, its not as strong as 00:10:613 -

hyper
- 01:30:509 - i think you can improve the flow here between 01:30:974 (4,1) - (check this, this is how it flows right now) something like this flows better imo (also you get the styl points of blanket)
- 01:34:550 (3,4,5) - unequal spacing from 3 to 4 and 3 to 5 is kinda not so eye candy, so i suggest you to somehow get them to equal, probably via sth like this
- 01:44:654 (6,7) - can you increase spacing a little bit? imo it would be better because sound at 01:45:276 - is quite strong and you have a 1/1 gap
- 00:37:970 (5,1) - eh spacing here is kinda extreme imo combined with flow break, i'd say pick one
- 00:42:478 (5,6) - ^ and this part is even calmer
- 01:06:260 (1,2) - u cant fool me this blanket is off /me runs
- 01:35:483 (7,8) - ^ same here

ok i legit cant find anything with this set sorry nice set, good luck!
Topic Starter
Realazy

diraimur wrote:

random mod express

nowheres nowhere
- 00:10:302 - remove clap in my opinion, its not as strong as 00:10:613 - i think they're the same intensity though

hyper
- 01:30:509 - i think you can improve the flow here between 01:30:974 (4,1) - (check this, this is how it flows right now) something like this flows better imo (also you get the styl points of blanket) sign me the fuck up
- 01:34:550 (3,4,5) - unequal spacing from 3 to 4 and 3 to 5 is kinda not so eye candy, so i suggest you to somehow get them to equal, probably via sth like this ya didnt notice before
- 01:44:654 (6,7) - can you increase spacing a little bit? imo it would be better because sound at 01:45:276 - is quite strong and you have a 1/1 gap ehh i think it's fine as is
- 00:37:970 (5,1) - eh spacing here is kinda extreme imo combined with flow break, i'd say pick one ctrl+g
- 00:42:478 (5,6) - ^ and this part is even calmer ^
- 01:06:260 (1,2) - u cant fool me this blanket is off /me runs Denied
- 01:35:483 (7,8) - ^ same here kudosu.
ok i legit cant find anything with this set sorry nice set, good luck!
thanks for modding!
jeanbernard8865
mod part 2, don't kd

Nowhere’s Another
00:00:975 (5,6,7,8,9) - maybe use kicks here cause you’re missing on those weird sounds in the background

00:02:685 (1,2,3,4,5,6,1,2,3) - I don’t get why both rhythms are different in the same part of the song ?

00:23:825 (1,2) - Even though this is following the vocals, the downbeat is screaming for a clickable object

00:30:198 (1,2,3,4,5,6,7,8,1) - that curve could be more polished ( especially the end of it )


00:31:338 (2,1) - looks like 00:28:799 (5,1) which is 1/2 so that might be confusing since this is 1/3

00:40:923 (6,7,8,9,10,11,1) - same thing about the curve

00:44:499 (3,1) - why didn’t you carry on with the flow break on those like you did earlier ?

00:49:162 (3) - DS with 00:49:006 (2) is relatively smaller than with 00:49:317 (4) while the sounds are the same here

01:06:882 (3,1) - awkward flow since 01:07:348 (1) isn’t in the area implied by 01:06:882 (3)’s shape

01:32:063 (5,1,2) - linear flow like this plays rather awkwardly, plus it’s the first time you’re doing this in the map so better keep a standard flow here

01:48:540 (1,2,3,4,5) - this is less spaced than 00:48:851 (1,2,3,4,5) while it’s the end of the song and the sounds here are arguably stronger than before ?
Topic Starter
Realazy

AyanokoRin wrote:

mod part 2, don't kd

Nowhere’s Another
00:00:975 (5,6,7,8,9) - maybe use kicks here cause you’re missing on those weird sounds in the background don't want to make it too complex, following one instrument is enough

00:02:685 (1,2,3,4,5,6,1,2,3) - I don’t get why both rhythms are different in the same part of the song ? i believe those are different sounds, listen closely

00:23:825 (1,2) - Even though this is following the vocals, the downbeat is screaming for a clickable object as you said, this is following the vocals, but having a circle here wouldn't fit them as well since the map is primarily following them

00:30:198 (1,2,3,4,5,6,7,8,1) - that curve could be more polished ( especially the end of it ) redid it

00:31:338 (2,1) - looks like 00:28:799 (5,1) which is 1/2 so that might be confusing since this is 1/3 the AR and new combo already imply that this is different from 1/2

00:40:923 (6,7,8,9,10,11,1) - same thing about the curve pretty sure this one is fine as is

00:44:499 (3,1) - why didn’t you carry on with the flow break on those like you did earlier ? good point, changed

00:49:162 (3) - DS with 00:49:006 (2) is relatively smaller than with 00:49:317 (4) while the sounds are the same here mistake during editing, my bad

01:06:882 (3,1) - awkward flow since 01:07:348 (1) isn’t in the area implied by 01:06:882 (3)’s shape alright

01:32:063 (5,1,2) - linear flow like this plays rather awkwardly, plus it’s the first time you’re doing this in the map so better keep a standard flow here spacing is low enough that it's fine as is

01:48:540 (1,2,3,4,5) - this is less spaced than 00:48:851 (1,2,3,4,5) while it’s the end of the song and the sounds here are arguably stronger than before ?dirty pp mapper xd
thanks for modding
Akitoshi
Ekoro's Standard
  1. 01:25:379 (3) - 01:35:483 (3) - maybe this multiple reverse should be avoid as lowest diff of the set, new players are unable to read additional reverses because they are visible for such a short amount of time.
  2. 00:48:851 (1) - make this same with 01:48:540 (1,2,3) - ?
Hyper
  1. 00:04:861 (3) - this is the only one 1/1 reverse on whole intro, are you sure with this?
  2. 00:37:970 (5) - missing hitsound on head?
  3. 01:46:519 (2,3) - maybe use them with all circles as your previous parts 01:41:545 (2,3,4,5) - 01:44:032 (2,3,4,5) - didn't have any slider
Nowhere's Another
  1. 00:13:255 (4,5,6) - fix their stack
  2. 00:41:390 (1,1) - stack?
  3. 01:16:830 (3,4) - I aware that you used same pattern with 01:16:675 (2,5) - but I think the flow with 01:16:986 (4,5,1) - isn't comfortable, maybe CTRL + H this 01:16:830 (3,4) - to make the jump more smooth
can't point much as the mapset is good
gl
Affirmation
Q

[Hyper]
00:03:773 (8,9) - why you jumped here?
00:19:939 - should be clickable?
00:22:815 (6) - don't need this beat.
00:26:467 (1,2,3) - blanket
00:40:923 (3,4,5) - this part doesn't fit with antijump. others are, too
01:27:866 (6,7,8,9,1) - make pentagon?
01:45:120 - add a beat here.

GL
Topic Starter
Realazy

Akitoshi wrote:

Hyper
  1. 00:04:861 (3) - this is the only one 1/1 reverse on whole intro, are you sure with this? changed to circle + 1/1 slider
  2. 00:37:970 (5) - missing hitsound on head? yep
  3. 01:46:519 (2,3) - maybe use them with all circles as your previous parts 01:41:545 (2,3,4,5) - 01:44:032 (2,3,4,5) - didn't have any slider sounds good


Nowhere's Another
  1. 00:13:255 (4,5,6) - fix their stack done
  2. 00:41:390 (1,1) - stack? ^
  3. 01:16:830 (3,4) - I aware that you used same pattern with 01:16:675 (2,5) - but I think the flow with 01:16:986 (4,5,1) - isn't comfortable, maybe CTRL + H this 01:16:830 (3,4) - to make the jump more smooth 01:16:675 (2,5) - ^
can't point much as the mapset is good it was helpful though!
gl

Neoskylove wrote:

Q

[Hyper]
00:03:773 (8,9) - why you jumped here? i feel like the drums are strong enough to jump here
00:19:939 - should be clickable? okay, placed a circle
00:22:815 (6) - don't need this beat. i feel like it fits nicely with the vocals here
00:26:467 (1,2,3) - blanket i think it's good enough here
00:40:923 (3,4,5) - this part doesn't fit with antijump. others are, too hmm i don't think so, there's nothing much going on except the drum roll but i don't really want 1/4s here so i placed antijumps here for a similar effect kinda how you probably wouldn't place decently spaced bursts here
01:27:866 (6,7,8,9,1) - make pentagon? wasn't my goal here zz i don't think a pentagon would work well flow wise and i'd rather not change that slider's position
01:45:120 - add a beat here. i don't want to make this part too dense and i'm mainly following the trumpet(?) here

GL
thank you guys!
Battle


une baguette blanche

[General]
So there's some pretty obvious problems with the spread, the standard diff consists of many pauses along with rare usage of 1/2 (aside from switching from it with polarity, but that's basically still 1/1 gaps) while the advanced consists of heavily dense rhythms, you would need another diff inbetween the two to even out the spread

[Standard]
00:09:058 (1) - It doesn't really make sense to really not map this lol
00:19:939 (2,3) - random jump, don't think this was intended here considering the beat is rather weak
00:23:980 (1) - Can potentially be really confusing as you have given no indication that this slider will have two repeats
00:23:980 (1,2) - Minor, but could look better if you moved 2 up more so 1 leads into it cleanly
00:28:955 (1) - Still feel like these are pretty inappropriate for the lowest diff on the set, since they're pretty hard to recognize
00:31:442 (1) - Spinner is extremely short here, since it is 193 bpm, having a spinner this short can lead to problems due to beginners not recognizing that they had to start spinning here, so yeah, you should probably just map this, there's not enough recovery time after the spinner anyway here
00:36:416 (1) - Kinda confused why you decided to actually start mapping this but w/e, it feels kinda awkward since the spinners were there before and the beats are basically identical to the ones the spinner went over
01:21:183 - Kiai overall feels really lacking in density imo, the pauses seem somewhat awkward to me, examples of this being things like 01:23:670 - , where you could have put a slider on the downbeat here to follow the held vocal, but instead you just have a pause here, where there's a strong beat unclicked. In addition to the awkward sounding pauses, the entire section 00:11:545 - feels so much denser in comparison even though this feels a lot more intense; there are pauses in the music in this more intense section, while this less intense section from earlier in the map is a lot denser. The kiai somewhat tries to go over the vocals, but it feels rather inconsistent, since the vocals are pretty hard to really follow on a lower difficulty while still making it sound good imo
01:48:540 (1,2,3) - Could look nicer lol

[Advanced]
00:03:929 (7,1) - 1.5x?
00:05:172 (3,5,6) - Would look nicer if it wasn't overlapping and if it was symmetrical
00:08:281 (5,6,7,1) - What happened to the hitsounds here lol
00:20:094 (5,6) - rhythm like below would be a lot less awk, currently 5 goes over a downbeat which starts another verse, so that's kinda awkward to hear while playing
00:35:949 - same as ekoro diff
01:33:462 (6,1) - DS is got kinda messed up here
01:34:706 (4,5,6) - This pause is pretty hard to detect, you could clearly tell the pause with 01:24:758 (4,5,6) - but with this, not so much
01:47:141 (4,5,6,7) - why map it differently than 01:42:167 (4,5,6,7) - ? Stacking seems a lot more unexpected and can lead to reading issues
01:48:540 (1,2,3,4,5) - I don't think you should have jumps like this at the end of a 193 bpm map of a hard difficulty

I guess I'll stop here, I was hoping to nominate (by nominate I mean set an icon saying STD was ready) this song but the set has quite a few issues to iron out first. The lower diffs could definitely benefit from polishing, but I didn't exactly see the top diffs
Topic Starter
Realazy

Battle wrote:

that banner is rly smooth

une baguette blanche hon hon hon

[General]
So there's some pretty obvious problems with the spread, the standard diff consists of many pauses along with rare usage of 1/2 (aside from switching from it with polarity, but that's basically still 1/1 gaps) while the advanced consists of heavily dense rhythms, you would need another diff inbetween the two to even out the spread alright, didn't want to make one to keep the set as close to the original as possible, but since there are pretty mixed opinions i finally made one and renamed the old Advanced to Hard

[Advanced]
00:03:929 (7,1) - 1.5x? wait i just noticed how large those are compared to the other jumps, made them 1.2x
00:05:172 (3,5,6) - Would look nicer if it wasn't overlapping and if it was symmetrical fixed
00:08:281 (5,6,7,1) - What happened to the hitsounds here lol i want to emphasize how quieter the sounds are, lower spacing + softer hitsounds
00:20:094 (5,6) - rhythm like below would be a lot less awk, currently 5 goes over a downbeat which starts another verse, so that's kinda awkward to hear while playing sounds good
00:35:949 - same as ekoro diff alright i mapped over spinners and the 2/1 sliders
01:33:462 (6,1) - DS is got kinda messed up here i don't see how zz
01:34:706 (4,5,6) - This pause is pretty hard to detect, you could clearly tell the pause with 01:24:758 (4,5,6) - but with this, not so much made the spacing bigger
01:47:141 (4,5,6,7) - why map it differently than 01:42:167 (4,5,6,7) - ? Stacking seems a lot more unexpected and can lead to reading issues i ctrl+g'd 5 and 6 so it goes back and forth
01:48:540 (1,2,3,4,5) - I don't think you should have jumps like this at the end of a 193 bpm map of a hard difficulty lowered spacing

I guess I'll stop here, I was hoping to nominate (by nominate I mean set an icon saying STD was ready) this song but the set has quite a few issues to iron out first. The lower diffs could definitely benefit from polishing, but I didn't exactly see the top diffs i was hoping so too
thanks for the mod!



edit: as of 12/03 ekoro has finally given up on his diff, so I remappped a standard diff using slidertick hitsounds
Arrival
That 10000 FPS banner holy
Shyotamaze
Salut, j'ai eu envie de mod xd

General
  1. tupu
Nowhere's Another
  1. 00:01:752 Rends le cliquable, pareil pour 00:06:571 (1) -
  2. 00:02:374 (4,5,1) - Le spacing entre 5-1 devrait être + grand qu'entre 4-5 pour bien emphasize le son de piano ou jsp ce que c'est 00:02:685 (1) - ici, je trouve aussi que le flow est plutôt inconfortable vu la forme du slider, pareil (pour l'emphasis) ici 00:18:695 (5,6,1) - 00:04:706 (3,4,1) - 00:09:680 (3,4,1) - 00:17:607 (7,1,2) - 00:19:939 (4,5,1) - etc
  3. 00:03:307 (3) - Fais le finir sur le tick blanc plutôt vu que y a un son important dessus, pareil pour 00:08:281 (3) - 00:17:918 (2) -
  4. 00:04:084 (1) - Pareil, fais le finir sur le tick rouge, pareil pour 00:09:058 (1) - 00:11:545 (1) - 00:19:006 (1,3) - (tu vois où je veux en venir pour les 2 cas alors la flemme de tout link xd)
  5. 00:07:970 (2) - Fais 2 cercles à la place vu qu'il y a un son important sur le sliderend
  6. 00:10:457 (2,3) - Fais un slider 1/2 à la place pour que ce soit consistent avec 00:10:146 (1) -
  7. 00:23:825 (1,2,3,4,5) - Un rythme comme ça serait + approprié pour suivre les vocals http://prntscr.com/eouel4
  8. 00:25:224 (1,2) - CTRL + G niveau rythme
  9. 00:26:079 (4,4) - Overmap
  10. 00:32:219 Map le stp, comme tu l'as fait ici 00:32:530 (1,2) - zzz
  11. 00:38:747 (6,1) - Mauvais flow à cause de la forme du slider encore
  12. 00:38:903 (1,2) - Blanket XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDdddddddddDDD
  13. 01:05:483 (3,4) - C'est le seul endroit où tu map pas le stream, consistency pls
  14. 01:19:473 (4,5,6) - Ce serait mieux pour le flow si c'était stack imo
  15. 01:30:509 (5,6,7,8,9,10,11,12) - Overmappé ? :thinking:
  16. 01:31:597 (2,3,4,5) - CTRL + G pour un meilleur flow pls
  17. 01:39:369 (3,4,5,1,2,3,4,5) - Suis mieux les vocals en rajoutant des sliders pls, fais pas le pp mapper :^(
Bonne chance !
Topic Starter
Realazy

Shyotamaze wrote:

Salut, j'ai eu envie de mod xd

General
  1. tupu j'assume
Nowhere's Another
  1. 00:01:752 Rends le cliquable, pareil pour 00:06:571 (1) - no, ça perdrait en consistence vu que tous les patterns commencent avec un 1/1 au début
  2. 00:02:374 (4,5,1) - Le spacing entre 5-1 devrait être + grand qu'entre 4-5 pour bien emphasize le son de piano ou jsp ce que c'est 00:02:685 (1) - ici, je trouve aussi que le flow est plutôt inconfortable vu la forme du slider, pareil (pour l'emphasis) ici 00:18:695 (5,6,1) - 00:04:706 (3,4,1) - 00:09:680 (3,4,1) - 00:17:607 (7,1,2) - 00:19:939 (4,5,1) - etc le spacing est plus grand sur la 2e note pour emphasize la percussion, mais j'ai rendu ça plus consistent sur les autres patterns à part les 2 derniers vu que y'a pas de percussion et les stacks fit bien le synth
  3. 00:03:307 (3) - Fais le finir sur le tick blanc plutôt vu que y a un son important dessus, pareil pour 00:08:281 (3) - 00:17:918 (2) - j'entends pas de son particulièrement fort sur les 2 premiers par contre j'ai fix le dernier
  4. 00:04:084 (1) - Pareil, fais le finir sur le tick rouge, pareil pour 00:09:058 (1) - 00:11:545 (1) - 00:19:006 (1,3) - (tu vois où je veux en venir pour les 2 cas alors la flemme de tout link xd) non, ça suit les sons étendus au début des combos que t'as link
  5. 00:07:970 (2) - Fais 2 cercles à la place vu qu'il y a un son important sur le sliderend j'ai remplacé le pattern en slider 1/1 - note - slider 1/1 pour être plus consistent
  6. 00:10:457 (2,3) - Fais un slider 1/2 à la place pour que ce soit consistent avec 00:10:146 (1) - j'ai mis des cercles pour LES PP JUMPS suivre les drums
  7. 00:23:825 (1,2,3,4,5) - Un rythme comme ça serait + approprié pour suivre les vocals http://prntscr.com/eouel4 j'ai changé le rythme mais pas comme le tien xd
  8. 00:25:224 (1,2) - CTRL + G niveau rythme yep
  9. 00:26:079 (4,4) - Overmap oui mais ça fit pour le premier, j'ai viré le 2e
  10. 00:32:219 Map le stp, comme tu l'as fait ici 00:32:530 (1,2) - zzz j'vois pas ce que tu veux dire mais j'ai map ça xd
  11. 00:38:747 (6,1) - Mauvais flow à cause de la forme du slider encore fix'd
  12. 00:38:903 (1,2) - Blanket XDDDDDDDDDDDDDDDDDDDDDDDDDDDDDdddddddddDDD
  13. 01:05:483 (3,4) - C'est le seul endroit où tu map pas le stream, consistency pls done
  14. 01:19:473 (4,5,6) - Ce serait mieux pour le flow si c'était stack imo
  15. 01:30:509 (5,6,7,8,9,10,11,12) - Overmappé ? :thinking: tu dis ça pour plus de jumps? :^)
  16. 01:31:597 (2,3,4,5) - CTRL + G pour un meilleur flow pls eeeeeh j'ai tenté de fix
  17. 01:39:369 (3,4,5,1,2,3,4,5) - Suis mieux les vocals en rajoutant des sliders pls, fais pas le pp mapper :^( y'a des percussions là dedans monsieur
Bonne chance !
je t'appelle pour un recheck dans 3 mois? :^)
Nwolf
Arrival's taiko diffs are the worst thing I've ever seen


jk they are good
sheela
Hi, Realazy!


[Standard]
  1. 00:24:913 (6) - The 1/2 rhythm seems out of place because this wasn't done earlier in the map and not fitting for this section of the music. I'd rather leave this kind of rhythm after 00:31:442 - since it sounds more vivid with the addition of new instruments. I think a single circle goes better.

[Advanced]
  1. 00:08:747 - Missing clap? It's inconsistent somehow in all the difficulties, like Standard has a clap, Hard has the drum sampleset with whistle, and the rest has only whistle.
  2. 00:23:048 - I feel like this needs an object with the clap hitsound; currently the rhythm just feels like stopped all of a sudden with the circle (3), and from 00:11:545 - until 00:30:198 - the objects hit all of the drum beat except for this one, which is why inconsistency makes it sound weird. Try this rhythm and placement if you want: https://puu.sh/vjbEq/fc5083302b.jpg
  3. 01:19:317 (2) - You would get a better flow movement if this slider was aiming to the next object, like this: https://puu.sh/vjebU/04cb4dbf9c.png
  4. 01:21:183 - I think the kiai is supposed to start here, as opposed to the other difficulties.

[Hard]
  1. 00:04:084 (1,2) - Minor, but the spacing should be 1.0x to follow the regular spacing like 00:01:597 (1,2) - 00:06:571 (1,2) -
  2. 00:30:820 (7) - Maybe add a new combo to express the different type of the rhythm?
  3. 01:07:970 (6) - It seems like it's missing a repeat. Reason is because the distance between 01:07:970 (6,1) - is lesser than 1.0x.

[Hyper]
  1. 00:21:493 (1,3) - Make them parallel? For aesthetic purposes.
  2. 00:22:737 (5,6,7) - This triplet is kind of bothering me. It felt sudden and unfit for the less intensive part of the music. I also think the rhythm is not properly executed, since most of the rhythm of the section follow the vocals. Therefore the vocals plays on 00:22:737 - and 00:22:892 - independently, as for the note in the middle is the cut of the syllable, in my opinion not the right object to place it here. In order to follow the consistency I suggest you try this simple rhythm instead: https://puu.sh/vj9iR/8838d3d7e9.png
  3. 00:27:556 (4,5) - The irregular spacing with 00:26:467 (1,2,3,4) - looks rather aesthetically unpleasant. Maybe move (5) more up-right to have a 1.0x spacing.
  4. 01:06:727 (2,3,4) - Minor, yet spacing is not regular and it's noticeable in-game.
  5. 01:31:131 (1) - For better playability having the curve pointing at the left would be the solution. Here's something I tried for fun: https://puu.sh/vjfzT/42b4aaee7d.png https://puu.sh/vjfCL/bf293ecde1.png
[Realinada's Another]
  1. 00:10:146 (1) - You can move it down to avoid touching the HP bar.
  2. 01:14:499 (4) - This also.
  3. I don't think I can find anything else other than above. It's a pretty nice difficulty.
That's done for now. You can call me back for a recheck! You can respond to my mod in French if you want.
Linada

sheela wrote:

[Realinada's Another]
  1. 00:10:146 (1) - You can move it down to avoid touching the HP bar.
  2. 01:14:499 (4) - This also.
  3. I don't think I can find anything else other than above. It's a pretty nice difficulty.
Fixed both :D
Topic Starter
Realazy
fixed everything, thank you so much!
sheela
added a clap across all diffs for consistency. voilà!

bonne chance!
Topic Starter
Realazy
merci beaucoup!
Arrival
pogue champe
Pentori
hey
[Standard]
00:34:861 (2,3,4) - the 1/2 rhythms seem to come out of nowhere, other places map these sounds to the 1/1s 00:32:685 (3) - 00:37:659 (3) - so the change in rhythm is pretty unexpected
00:40:146 (1) - dont think u need the nc. see 00:10:302 (3,4)
00:42:322 (2,3) - the rhythm simplfication isn't really needed here, the offbeats are much more powerful 00:42:478 - cause of the cymbal crashes. here u map the weaker sound 00:42:633 - i guess for the sake of keeping everything 1/1, but u could easily do a rhythm like https://puu.sh/vo1NA/3c50bb0632.jpg that follows the music more closely
00:47:452 (3) - and yea here since u switch to that offbeat but leave it unmapped during 00:44:965 - and 00:42:478 - you make it really hard to predict rhythms
01:22:115 (3) - 01:24:602 (3) - the 1/2 sliders used in the kiai are a really awkward way of mapping the offbeats. here ur mapping different instruments with the same slider, so the kick drum 01:22:271 - ends up on the slider end, but the next slider follows the kick drums with a clickable object 01:22:581 . tbh the transition would be so much smoother if u had a rhythm like http://puu.sh/vo2bu/021b937c1f.jpg for 01:21:804 (2,3)

i dont really think this difficulty is suitable to be the lowest difficulty. for a 193 bpm map the sv is quite high and contains a decent amount of 1/2 rhythms in the kiai. tbh there should be an easy or something with lower sv and more 2/1 and 1/1 rhythms for this bpm :/

[Advanced]
00:01:597 - rhythm seems quite shaky at the beginning. with circles like 00:03:307 (4) - you suddenly pick up on the offbeat rhythms, while ignoring them most other times eg. 00:02:063 - 00:02:685 - and instead are prioritising the much weaker white tick 00:02:841 . since you switch back and forth between red ticks and white ticks with no indication in the music, it becomes very awkward to play since it isnt clear what the player should be clicking to

00:23:825 (1) - its expected for a beat to be on 00:23:670 - to cover the clap, since you built this consistency up through patterns like 00:12:944 (4,5) - 00:18:229 (5,6) - 00:20:405 (5,6) . u could argue that theres a vocal on 00:23:825 - but the vocal also exists at 00:18:851 . also i think the instruments are a lot more obvious to follow here
01:04:395 (2) - 01:09:369 (2) - etc. these are clicked on really weak beats, yet the red and white ticks after it are much stronger to click to
01:19:939 (1) - not really sure what this is following :/ theres nothing on 01:19:939
01:29:887 (1,2,3,4) - i dont see a reason not to map the red ticks here. theyre much stronger than the white ticks and rhythms like 01:32:219 (4,5) - are following those sounds
01:39:835 (3,4,5) - ^

[Hard]
00:09:058 (1,2) - ctrl g rhythm? since these sliders 00:09:524 (3,4) - are following the piano, having a slider for the piano on 00:09:058 - works better
00:35:638 (6,7) - wouldn't a slider work better? similar reason to above its emphasising the same sounds as 00:35:017 (4,5) . also u prob need a hitsound on 00:35:638 (6)
00:39:214 - clap
00:40:923 (3,4,5,1) - would look nicer imo if you spaced them evenly
01:09:214 (2,3) - this makes 01:09:369 (3) - feel more important but the stronger sound is on 01:09:214 (2) . should prob ctrl g the rhythm or something
01:13:410 - 01:15:898 - 01:18:385 - i think u should include these snares. randomly having a 3/2 gap feels quite awkward
01:19:939 (4,5,6,7) - the 1/4 sounds are honestly so quiet here, i dont think this kinda pattern is appropriate. the music doesnt change enough for a player to recognise the change in rhythm. like compare this to 00:50:094 (1,2,3,4) - and u'll notice one is a lot louder. perhaps u could keep following the main melody
01:29:732 (4,1,2,3,4) - like i mentioned in advanced, all the important sounds are on the red ticks here

gonna stop here i guess, the rhythms in the lower diffs juggle between emphasising red and white ticks too often creating a rhythm thats difficult to follow and doesn't really represent the music in some cases :( also i really think u should include a difficulty below standard as it doesn't seem suitable as the lowest difficulty
Topic Starter
Realazy

Pentori wrote:

hey hello!

[Hard]
00:09:058 (1,2) - ctrl g rhythm? since these sliders 00:09:524 (3,4) - are following the piano, having a slider for the piano on 00:09:058 - works better i'm hearing a pair of sounds starting on 2 and repeating at each slider though so i'd like to keep that rhythm
everything else was fixed except for Advanced which was completely remapped and hopefully made more consistent and easy to follow
there's also a new lower diff with much less 1/2 and slower SV thanks to Kyuukai grosPD
Kyuukai
Changed smth unconsistant
a
osu file format v14

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Title:Une mage blanche
TitleUnicode:Une mage blanche
Artist:Dormir
ArtistUnicode:Dormir
Creator:Realazy
Version:Kyuukai's Basic
Source:REFLEC BEAT limelight
Tags:Kyuukai yaleufeu Arrival Linada plus french petit march colette groovin'!! bemani tomosuke crimm konami white funaki 舟木智介 くりむ Upper
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xChorse
Hello, m4m from my queue.

Kyuukai's Basic

01:27:089 (2) - Move this down a bit, right now it looks less smooth than all other patterns because of the sharp angle the sliderend makes

01:43:566 (1,2,3) - This rhythm is unexpected and at the very end of the map. I'd suggest doing something like this: http://puu.sh/vuu6A/e37b584059.png because the slider would end on a weak sound 01:43:877 - and you already introduced this rhythm before: 00:41:390 - so the player would expect it.

01:48:540 (1) - sliderend could be replaced with a hitcircle due to 01:49:162 - being a rather strong sound.

Standard

00:09:058 (1) - Could be the same rhythm as the patterns before because 00:10:613 - was always clickable, but I guess this is fine as well.

00:42:478 (2) - these sliders could end 1/2th of a beat later. (on 00:43:255 - for example)

00:42:478 (2) - this slider also has the drum sampleset enabled, which is why 00:42:944 - doesn't play the hitsound. With the previous point in mind, having a 1/1 beat inbetween these hitsounds sounds better than a 1/2 beat imo.

01:20:172 - 01:20:328 - I don't think these inherited points are necessary (you probably changed a slider here or something)

Advanced

00:08:903 - would play better if it was clickable imo

00:32:374 - map this part like this one instead 00:36:416 - since this one follows the rhythm better

00:48:851 (1,2) - could be slightly angled into or away from eachother for a e s t h e t i c s but it's fine like this

You only told me to mod 3 lowest diffs so mod turned our pretty short as the map is already really polished, hope it's enough to help :o Message me ingame if I messed something up or you don't understand something. Good luck!
Topic Starter
Realazy

xChorse wrote:

Hello, m4m from my queue.

Standard

00:09:058 (1) - Could be the same rhythm as the patterns before because 00:10:613 - was always clickable, but I guess this is fine as well. i switched the rhythm here so 00:10:302 - could be clicked since they're as intense as the first two sliders, and more than the intro itself

00:42:478 (2) - these sliders could end 1/2th of a beat later. (on 00:43:255 - for example) i like them that way because they end roughly at the same time as the vocals and bass, and i think the 1/1 at the end of each combo makes a nice transition into the next 3/2 rhythms, plus it feels too extra to end them later imo

00:42:478 (2) - this slider also has the drum sampleset enabled, which is why 00:42:944 - doesn't play the hitsound. With the previous point in mind, having a 1/1 beat inbetween these hitsounds sounds better than a 1/2 beat imo. good catch, thank you! though i'd like to keep the 2/1 sliders as they are for now

01:20:172 - 01:20:328 - I don't think these inherited points are necessary (you probably changed a slider here or something) indeed, thanks

Advanced

00:08:903 - would play better if it was clickable imo here i want to show that these are noticeably less important than the previous occurences, so there's no finish and the rhythm isn't as dense

00:32:374 - map this part like this one instead 00:36:416 - since this one follows the rhythm better done

00:48:851 (1,2) - could be slightly angled into or away from eachother for a e s t h e t i c s but it's fine like this did something i guess

You only told me to mod 3 lowest diffs so mod turned our pretty short as the map is already really polished, hope it's enough to help :o Message me ingame if I messed something up or you don't understand something. Good luck!
thank you for the mod!
Kyuukai

xChorse wrote:

Hello, m4m from my queue.

Kyuukai's Basic

01:27:089 (2) - Move this down a bit, right now it looks less smooth than all other patterns because of the sharp angle the sliderend makes

01:43:566 (1,2,3) - This rhythm is unexpected and at the very end of the map. I'd suggest doing something like this: http://puu.sh/vuu6A/e37b584059.png because the slider would end on a weak sound 01:43:877 - and you already introduced this rhythm before: 00:41:390 - so the player would expect it.

01:48:540 (1) - sliderend could be replaced with a hitcircle due to 01:49:162 - being a rather strong sound.
fixed all
lo
osu file format v14

[General]
AudioFilename: 10.Dormir - Une mage blanche.mp3
AudioLeadIn: 2000
PreviewTime: 80561
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 354,11545,31442,51338,61286,81183,101079
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Une mage blanche
TitleUnicode:Une mage blanche
Artist:Dormir
ArtistUnicode:Dormir
Creator:Realazy
Version:Kyuukai's Basic
Source:REFLEC BEAT limelight
Tags:Kyuukai yaleufeu Arrival Linada plus french petit march colette groovin'!! bemani tomosuke crimm konami white funaki 舟木智介 くりむ Upper
BeatmapID:1274808
BeatmapSetID:529729

[Difficulty]
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CircleSize:3.5
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.80000000596046
SliderTickRate:1

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//Storyboard Layer 2 (Pass)
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iYiyo
Hello. M4M here

Gonna go through the 3 lowest diff then.


  • [General]
  1. Uncheck widescreen support on every diff for consistency

    [Advanced]
  2. 00:02:996 (4) - Tbh I don't really see why this slider is a reverse instead of a 1/1 like 00:02:374 (3) - Right now feels like a bit off in terms of rhythm D: Idk... I really can't explain myself good here, but what I'd suggest is to follow something like https://puu.sh/vzpY2/55883aa116.jpg this.
  3. 00:24:913 (3,4) - The rhythm chosen for this part isn't very accurate imo. First of all you're skipping a very important beat 00:25:224 - here. Why not doing something similar as with 00:27:711 (3,4) - these? Something like https://puu.sh/vzqqY/a5ba2d62dc.jpg would work better imo
  4. 01:20:250 (4) - add clap

    [Standard]
  5. 00:17:141 (2,3,4,5) - Having so much clickable objects on a row for a weak part like this doesn't really feel/plays good imo. Why not 00:17:763 (4,5) - ctrl+g the rhythm here? Starting the downbeat with a slider would give more emphasis and also break all this circle chain
  6. 01:01:519 - Why are you mapping that sections with claps? I mean it's very awkward to have them just there, while you skip the next ones (01:02:219 - 01:02:841 - 01:03:462 - ) It really feels out of place. Also the effect of the hitsounds can confuse players and think the slider end there instead of the real slidertail. So yeah, on the very first part the usage of these hitsounds is better because you normally map the claps.
  7. 01:30:509 (2,3) - maybe give them a curved shape? After coming from 01:29:887 (1) - this linear slider, it feels like there're too much linear shapes lol

    [Kyuukai's Basic]
  8. Why CS 3.5? I mean it'd be way better to correlate the CS with the difficulty as a whole. In that way I'd recommend you to lower the CS to 3~
  9. 01:06:882 (2,3) - improve blanket
  10. 01:48:540 (1,2) - maybe end with a slider reverse? Similar as 00:48:851 (1) -
  11. 01:42:167 (3,4,5) - Here you're skipping the main sounds of the music imo which are 01:42:478 - 01:42:789 - 01:43:100 - . I mean I say it because you're emphasizing these sounds when you start with 01:42:167 - this. So yeah I highly recommend you to rearrange this section because right now it isn't following the stronger melody/sound of this section.

    [Realinada's Another]
  12. 00:09:835 (2,3) - Would be better to increase the DS a bit here since 00:09:991 (3) - isn't getting emphasizing as it should be.
  13. 00:41:701 (2,2) - maybe stack
  14. 01:45:820 - 01:45:975 - why you don't map the stream here? I mean they're as clear as other streams so yeah. Feels kinda inconsistent D:

    [Hyper]
  15. 01:42:633 - I know you're trying to emphasize the ... trumpet?... with those sliders, but I do believe that skipping this strong beat isn't the best idea. Mainly because you're mapping 01:42:012 (5) - and that isn't following trumpet at all. So yeah it feels very empty if you don't map it correctly imo D:

Hope this helps a bit. GL!
Topic Starter
Realazy

iYiyo wrote:

Hello. M4M here

Gonna go through the 3 lowest diff then. that's more than the 3 lowest LOL


  • [General]
  1. Uncheck widescreen support on every diff for consistency ehh it's not really necessary but ok

    [Advanced]
  2. 00:02:996 (4) - Tbh I don't really see why this slider is a reverse instead of a 1/1 like 00:02:374 (3) - Right now feels like a bit off in terms of rhythm D: Idk... I really can't explain myself good here, but what I'd suggest is to follow something like https://puu.sh/vzpY2/55883aa116.jpg this. uhhh i'm hearing only 2 sounds on 3 while this has 3 synth sounds, with the first and last one sounding similar so a reverse slider lets me map all 3 sounds and catch the drum here
  3. 00:24:913 (3,4) - The rhythm chosen for this part isn't very accurate imo. First of all you're skipping a very important beat 00:25:224 - here. Why not doing something similar as with 00:27:711 (3,4) - these? Something like https://puu.sh/vzqqY/a5ba2d62dc.jpg would work better imo done
  4. 01:20:250 (4) - add clap forgot this one, thanks

    [Standard]
  5. 00:17:141 (2,3,4,5) - Having so much clickable objects on a row for a weak part like this doesn't really feel/plays good imo. Why not 00:17:763 (4,5) - ctrl+g the rhythm here? Starting the downbeat with a slider would give more emphasis and also break all this circle chain sounds good, fixed
  6. 01:01:519 - Why are you mapping that sections with claps? I mean it's very awkward to have them just there, while you skip the next ones (01:02:219 - 01:02:841 - 01:03:462 - ) It really feels out of place. Also the effect of the hitsounds can confuse players and think the slider end there instead of the real slidertail. So yeah, on the very first part the usage of these hitsounds is better because you normally map the claps. removed all slidertick hitsounds for this part
  7. 01:30:509 (2,3) - maybe give them a curved shape? After coming from 01:29:887 (1) - this linear slider, it feels like there're too much linear shapes lol ehh i curved 1 a bit

    [Realinada's Another]
  8. 01:45:820 - 01:45:975 - why you don't map the stream here? I mean they're as clear as other streams so yeah. Feels kinda inconsistent D: i don't hear any notes there though

    [Hyper]
  9. 01:42:633 - I know you're trying to emphasize the ... trumpet?... with those sliders, but I do believe that skipping this strong beat isn't the best idea. Mainly because you're mapping 01:42:012 (5) - and that isn't following trumpet at all. So yeah it feels very empty if you don't map it correctly imo D: fixed

Hope this helps a bit. GL!
thank you for the mod!
Linada
00:09:835 (2,3) - Would be better to increase the DS a bit here since 00:09:991 (3) - isn't getting emphasizing as it should be. but the sound is getting quiter here :<
00:41:701 (2,2) - maybe stack fixde stack


tahkns for mod !

un sorcier noir
osu file format v14

[General]
AudioFilename: 10.Dormir - Une mage blanche.mp3
AudioLeadIn: 2000
PreviewTime: 80561
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 354,11545,21493,31442,41390,51338,61286,71234,81183,91131,101079,109162
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.8

[Metadata]
Title:Une mage blanche
TitleUnicode:Une mage blanche
Artist:Dormir
ArtistUnicode:Dormir
Creator:Realazy
Version:Realinada's Another
Source:REFLEC BEAT limelight
Tags:Kyuukai yaleufeu Arrival Linada plus french petit march colette groovin'!! bemani tomosuke crimm konami white funaki 舟木智介 くりむ Upper
BeatmapID:1260092
BeatmapSetID:529729

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:9
ApproachRate:9.2
SliderMultiplier:1.82
SliderTickRate:2

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Kyuukai

iYiyo wrote:

[Kyuukai's Basic]
[*]Why CS 3.5? I mean it'd be way better to correlate the CS with the difficulty as a whole. In that way I'd recommend you to lower the CS to 3~ guess I have to since standard diff has cs3
[*]01:06:882 (2,3) - improve blanket done
[*]01:48:540 (1,2) - maybe end with a slider reverse? Similar as 00:48:851 (1) - nah, that note 01:49:162 (2) - fills up a very strong note similar to a finish hitsound, that's why I've decided to put a circle instead of making a reverse
[*]01:42:167 (3,4,5) - Here you're skipping the main sounds of the music imo which are 01:42:478 - 01:42:789 - 01:43:100 - . I mean I say it because you're emphasizing these sounds when you start with 01:42:167 - this. So yeah I highly recommend you to rearrange this section because right now it isn't following the stronger melody/sound of this section. I don't really see any inconveniences on it D:

zzzz
osu file format v14

[General]
AudioFilename: 10.Dormir - Une mage blanche.mp3
AudioLeadIn: 2000
PreviewTime: 80561
Countdown: 0
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[Metadata]
Title:Une mage blanche
TitleUnicode:Une mage blanche
Artist:Dormir
ArtistUnicode:Dormir
Creator:Realazy
Version:Kyuukai's Basic
Source:REFLEC BEAT limelight
Tags:Kyuukai yaleufeu Arrival Linada plus french petit march colette groovin'!! bemani tomosuke crimm konami white funaki 舟木智介 くりむ Upper
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sheela
[General]
  1. 00:10:923 - This beat is very suitable for a drum-sampleset clap. I recommend you to add it throughout the mapset.
[Kyuukai's Basic]
  1. 00:05:638 (2) - 00:08:126 (2) - Remove the whistles to stay consistent with the other difficulties.
  2. 00:39:524 (2) - Tiny minor detail; the space between 00:38:903 (1,2) - is a bit smaller than the regular spacing, so you can move (2) a little further from (1).
  3. 01:42:012 (2,3) - I don't recommend stacking 1/2 rhythm because this is the only time it has been done in this difficulty, which can be less intuitive to beginners. And a stack can hinder readability too. You will have replace it with a rhythm like 01:43:566 (1,2,3) - to avoid this problematic.
[Standard]
  1. 00:04:084 (1) - 00:06:571 (1) - 00:09:058 (1) - Their heads don't have the finish hitsound as in your other difficulties, so it made me think that this is intended because of something.
  2. 00:42:478 (2) - 00:44:965 (2) - 00:47:452 (2) - Because you trigger soft-hitclap on the last slidertick of those sliders, I thought th sliders ended there instead. The emphasis is close to the tail, which I think the slider tail suits better in this case to not bring confusion, and maybe have a circle on the next white tick: https://puu.sh/vFU8L/48e7939c64.png
[Advanced]
  1. Some of the manual stacks are not visually pleasing to me to be honest. Like 00:06:416 (6,1) - 00:18:851 (1,2) - 00:23:825 (1,2) - 00:25:224 (4,5) - 00:27:711 (3,4) - and etc. If I were you I'd rather to automate the stacks.
  2. 00:44:499 (2) - This touches a tiny bit the HP bar.
  3. 01:29:732 (4) - I feel that you can emphasize 01:30:664 (6,7,1) - if the slider had a repeat. The circle felt like a burden to the gameplay because you have to release your key after the slider and after the circle to get to (6), while having the repeated slider makes the player to hold long then short-presses the 1/2 rhythm.
Ok, call me back.
Kyuukai

sheela wrote:

[Kyuukai's Basic]
  1. 00:05:638 (2) - 00:08:126 (2) - Remove the whistles to stay consistent with the other difficulties.
  2. 00:39:524 (2) - Tiny minor detail; the space between 00:38:903 (1,2) - is a bit smaller than the regular spacing, so you can move (2) a little further from (1).
  3. 01:42:012 (2,3) - I don't recommend stacking 1/2 rhythm because this is the only time it has been done in this difficulty, which can be less intuitive to beginners. And a stack can hinder readability too. You will have replace it with a rhythm like 01:43:566 (1,2,3) - to avoid this problematic.
Everything fixed up

Sleeping
osu file format v14

[General]
AudioFilename: 10.Dormir - Une mage blanche.mp3
AudioLeadIn: 2000
PreviewTime: 80561
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 354,11545,31442,51338,61286,81183,101079
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Une mage blanche
TitleUnicode:Une mage blanche
Artist:Dormir
ArtistUnicode:Dormir
Creator:Realazy
Version:Kyuukai's Basic
Source:REFLEC BEAT limelight
Tags:Kyuukai yaleufeu Arrival Linada plus french petit march colette groovin'!! bemani tomosuke crimm konami white funaki 舟木智介 くりむ Upper
BeatmapID:1274808
BeatmapSetID:529729

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.80000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wallpaper-1497711.jpg",0,0
0,0,"wallpaper-1497711.jpg",0,0
//Break Periods
2,51538,60086
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 191,77,253
Combo3 : 150,126,175
Combo4 : 95,65,216

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141,254,44499,2,12,L|61:252,1,80.000000596046,12|10,0:0|0:0,0:0:0:0:
28,227,44965,2,12,P|15:149|43:87,1,120.000000894069,12|10,0:0|0:0,0:0:0:0:
85,56,45742,1,0,0:0:0:0:
143,112,46053,1,10,0:0:0:0:
194,50,46364,6,12,L|298:48,1,80.000000596046,12|10,0:0|0:0,0:0:0:0:
323,111,46986,2,12,L|402:112,1,80.000000596046,12|10,0:0|0:0,0:0:0:0:
443,114,47452,2,12,P|456:171|441:229,1,120.000000894069,12|10,0:0|0:0,0:0:0:0:
398,296,48229,1,0,0:0:0:0:
331,251,48540,1,10,0:0:0:0:
266,297,48851,6,12,P|221:304|171:288,2,80.000000596046,12|8|8,0:0|0:0|0:0,0:0:0:0:
256,192,50094,12,14,51338,0:0:0:0:
133,45,61286,6,4,P|211:60|310:40,1,160.000001192092,4|0,0:0|0:0,0:0:0:0:
363,16,62219,1,10,0:0:0:0:
429,60,62530,2,0,L|426:147,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
354,174,63151,2,0,L|356:253,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
321,326,63773,6,8,P|359:334|397:322,2,80.000000596046,8|10|0,0:0|0:0|0:0,0:0:0:0:
273,261,64706,1,10,0:0:0:0:
206,216,65017,2,0,P|160:209|103:230,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
57,254,65638,2,0,P|47:217|57:177,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
124,134,66260,6,8,P|166:129|228:140,1,80.000000596046,8|10,0:0|0:0,0:0:0:0:
274,170,66882,2,0,P|313:173|353:168,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
416,117,67504,2,0,P|434:165|422:210,2,80.000000596046,0|10|0,0:0|0:0|0:0,0:0:0:0:
375,47,68436,1,10,0:0:0:0:
309,93,68747,6,8,L|205:92,1,80.000000596046,8|10,0:0|0:0,0:0:0:0:
171,36,69369,2,0,L|91:36,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
30,88,69991,2,0,P|23:166|36:256,1,160.000001192092,0|0,0:0|0:0,0:0:0:0:
85,307,70923,1,10,0:0:0:0:
152,263,71234,6,8,L|242:259,1,80.000000596046,8|10,0:0|0:0,0:0:0:0:
284,320,71856,2,0,L|363:323,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
431,280,72478,2,0,P|443:317|436:356,2,80.000000596046,0|10|0,0:0|0:0|0:0,0:0:0:0:
395,209,73410,1,10,0:0:0:0:
322,243,73721,6,8,L|242:239,1,80.000000596046,8|10,0:0|0:0,0:0:0:0:
201,169,74343,2,0,L|121:172,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
55,124,74965,2,0,P|40:160|45:199,2,80.000000596046,0|10|0,0:0|0:0|0:0,0:0:0:0:
116,70,75898,1,10,0:0:0:0:
192,92,76208,6,0,P|234:90|293:97,1,80.000000596046,10|10,0:0|0:0,0:0:0:0:
302,167,76830,2,0,P|341:170|381:168,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
456,194,77452,2,0,P|460:155|444:119,2,80.000000596046,0|10|0,0:0|0:0|0:0,0:0:0:0:
429,271,78385,1,10,0:0:0:0:
352,248,78695,6,8,P|312:244|272:246,1,80.000000596046,8|10,0:0|0:0,0:0:0:0:
220,308,79317,2,0,P|180:311|140:309,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
65,338,79939,2,0,P|46:274|58:160,1,160.000001192092
127,208,80872,1,10,0:0:0:0:
203,231,81183,6,0,B|282:244|282:244|378:231,1,160.000001192092,4|0,0:0|0:0,0:0:0:0:
391,159,82115,1,10,0:0:0:0:
361,84,82426,2,0,B|282:71|282:71|186:84,1,160.000001192092
173,156,83359,1,10,0:0:0:0:
203,231,83670,6,8,P|208:276|198:339,1,80.000000596046,8|10,0:0|0:0,0:0:0:0:
125,299,84291,2,0,P|120:254|130:191,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
173,155,84913,2,0,P|212:150|249:163,2,80.000000596046,0|10|0,0:0|0:0|0:0,0:0:0:0:
93,144,85846,1,10,0:0:0:0:
44,208,86157,6,8,P|21:283|47:357,1,160.000001192092,8|0,0:0|0:0,0:0:0:0:
121,328,87089,1,10,0:0:0:0:
194,358,87400,2,0,P|239:363|302:353,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
351,340,88022,1,0,0:0:0:0:
408,284,88333,1,10,0:0:0:0:
443,212,88644,6,8,L|437:45,1,160.000001192092,8|0,0:0|0:0,0:0:0:0:
365,18,89576,1,10,0:0:0:0:
299,63,89887,2,10,L|189:45,2,80.000000596046,10|10|8,0:0|0:0|3:0,0:0:0:0:
365,108,90820,1,10,0:0:0:0:
299,154,91131,6,14,L|219:166,1,80.000000596046,14|10,0:0|0:0,0:0:0:0:
174,232,91752,2,0,L|94:219,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
34,165,92374,2,0,P|16:199|16:239,2,80.000000596046,0|10|0,0:0|0:0|0:0,0:0:0:0:
88,105,93307,1,10,0:0:0:0:
149,53,93618,6,8,L|262:52,1,80.000000596046,8|10,0:0|0:0,0:0:0:0:
279,114,94240,2,0,L|358:114,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
426,71,94861,2,0,P|437:108|431:147,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
365,193,95483,2,0,P|353:243|361:273,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
319,339,96105,6,8,P|357:349|396:340,2,80.000000596046,8|10|0,0:0|0:0|0:0,0:0:0:0:
257,289,97037,1,10,0:0:0:0:
196,236,97348,2,0,P|149:226|97:248,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
50,275,97970,2,0,P|40:228|62:176,1,80.000000596046,0|10,0:0|0:0,0:0:0:0:
101,138,98592,6,8,P|61:119|8:128,2,80.000000596046,8|10|0,0:0|0:0|0:0,0:0:0:0:
170,177,99524,1,10,0:0:0:0:
239,137,99835,2,0,P|279:118|332:127,1,80.000000596046,10|10,0:0|0:0,0:0:0:0:
378,167,100457,1,8,3:0:0:0:
433,109,100768,1,10,0:0:0:0:
488,166,101079,6,6,B|496:247,1,80.000000596046,6|10,0:0|0:0,0:0:0:0:
487,325,101701,2,0,P|434:331|382:310,1,80.000000596046,2|10,0:0|0:0,0:0:0:0:
375,301,102167,2,0,P|304:290|237:316,1,120.000000894069,2|10,0:0|0:0,0:0:0:0:
225,376,102944,1,0,0:0:0:0:
151,346,103255,1,10,0:0:0:0:
76,316,103566,6,4,B|68:235,1,80.000000596046,4|10,0:0|0:0,0:0:0:0:
96,161,104188,2,2,B|104:80,1,80.000000596046,2|10,0:0|0:0,0:0:0:0:
144,85,104654,2,2,P|227:110|289:96,1,120.000000894069,2|10,0:0|0:0,0:0:0:0:
325,62,105431,1,0,0:0:0:0:
394,101,105742,1,10,0:0:0:0:
328,147,106053,6,6,L|332:261,1,80.000000596046,6|10,0:0|0:0,0:0:0:0:
293,298,106675,2,6,P|247:307|176:286,1,80.000000596046,2|10,0:0|0:0,0:0:0:0:
177,288,107141,2,2,L|171:165,1,120.000000894069,2|10,0:0|0:0,0:0:0:0:
167,88,107918,1,0,0:0:0:0:
238,52,108229,1,10,0:0:0:0:
302,99,108540,6,0,P|346:103|401:91,1,80.000000596046,10|10,0:0|0:0,0:0:0:0:
456,70,109162,1,4,0:0:0:0:
Topic Starter
Realazy
well all fixed again, thank you
sheela
[Hyper]
  1. 00:11:234 (5) - Forgotten the drum-sampleset.
and you didn't apply my two last suggestions in Advanced despite you said you fixed all

call me back again
Topic Starter
Realazy
woops forgot those since i was so focused on manual stacks, my bad

i changed that pattern in hyper a bit but the drum sampleset shouldn't be on that note according to your previous post, so i changed it to make it clickable
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