I know this is kinda of annoying to you, but I hope you can finish the NM-Normal difficulty for the other player users to play the map. And again thank you for mapping this kind of song
thanks for the mod, although it's rejected >w<)bCrusts wrote:
hi m4m
col : 1|2|3|4ngengGLWidescreen support turn off for kaito's and virtunita's diff
[notice]VirtuNita's Standard
00:32:792 (32792|3,33167|2,33530|1,34014|3,34377|1) - gk follow yg suara apalah itu namanya ?kek 00:02:028 (2028|0,2391|1,2754|2,3117|0) - beda suara ._.
nc song btw
Amiichii wrote:
Hello o/
From O!M 4K Newbie Queue
4K=1~4Goodluck. Have a nice daymod
[Expert Mode]
- 00:58:811 - missing note? // nah kan dugaan wa bener kalo ada yang missing note. thanks
- 01:16:084 (76084|3,76205|2,76568|3,77052|2) - swap colomn? to make more variation // naah.. sengaja buat feel nya
- 02:08:552 (128552|0,128673|1) - move to 2 and 3 then 02:08:915 (128915|2,129157|3) - swap colomn // swapping only. thanks
OK... ThanksCrusts wrote:
hi m4m
col : 1|2|3|4ngengGLWidescreen support turn off for kaito's and virtunita's diff
HP OD spread :
Expert : OD ama HP 8
Arcwin : 8.5 or 8.2 for HP, OD just fineExpert
00:23:357 - sini bisa add not // buat sound apaan? ngga ada apa apa di sini
00:44:962 (44962|2,45083|0) - ini 1/6 buat ap ? bukannya anya 1/4 sini ? // denger plz.. ada sudden burst di situ.. plus itu 1/8
00:47:822 - add not // oe... suara nya cuman 1
01:16:447 - add not // oh ya.. thanks
01:45:779 (105779|2,105899|3,106020|2) - follow main aj ? yg 01:45:899 - lah itu ikutin main... tambahin Kick,, jadinya kek gitu
01:59:516 (119516|1,119637|2,119758|1,119879|2) - ctrl+h // nah. ini... applied
01:58:185 (118185|0) - ini ghost ?? // Gedein Volume mu.. Vocal itu
nc song btw
yang satunya kagak virt?Virtue- wrote:
thanks for the mod, although it's rejected >w<)bCrusts wrote:
hi m4m
col : 1|2|3|4ngengGLWidescreen support turn off for kaito's and virtunita's diff
[notice]VirtuNita's Standard
00:32:792 (32792|3,33167|2,33530|1,34014|3,34377|1) - gk follow yg suara apalah itu namanya ?kek 00:02:028 (2028|0,2391|1,2754|2,3117|0) - beda suara ._.
nc song btw
here : http://puu.sh/sntbT/3b289b3f6e.rar
yeap as you can see... it progressed pretty well right now.. oh yeah... if you want to mod.. you can mod it too ^.^Joenen wrote:
So the map has progressed really well, i still like it and i keep it up with the edits of the hitsounds
Amiichii wrote:
Hello o/
From O!M 4K Newbie Queue
4K=1~4Goodluck. Have a nice daymod
- [Virtunita's Standard Mode]
- 00:00:939 (939|0) - should be start from 00:00:819 -
- 00:01:302 - add/new LN?
- 00:09:528 - add note at 3?
- 00:16:786 - add/new LN?
- 00:17:309 - add 2 notes for cymbal
-----my part start from here------ 01:19:916 - 01:21:852 - 01:23:787 - 01:25:965 - 01:27:900 - 01:29:836 - 01:31:771 - missing note
sengaja gk semua di layer supaya ada variasi ama kiai ke 2- 01:34:190 - add new LNs
uhm, no'-'- 02:00:726 - add note? i think should be double
added- 02:05:528 - add note. loud sound
added- 02:20:527 - add 2 notes
- 02:20:769 - 02:21:011 - add note
^ rearrange
makasih mod nya^^
Update udh di gabung ama pny ka alek.Crusts wrote:
hi m4m
col : 1|2|3|4ngengGLWidescreen support turn off for kaito's and virtunita's diff
HP OD spread :
Expert : OD ama HP 8
Arcwin : 8.5 or 8.2 for HP, OD just fineVirtuNita's Standard
00:32:792 (32792|3,33167|2,33530|1,34014|3,34377|1) - gk follow yg suara apalah itu namanya ?kek 00:02:028 (2028|0,2391|1,2754|2,3117|0) -
part si ka alek smw
nc song btwcot qmotengs curuts
Crusts wrote:
Arcwin Critical
00:40:546 (40546|2,40909|2,41272|2) - i think you can ignore this sound and focus on the main sound keeping as to make variation compared to expert difficulty
01:17:536 (77536|1) - change to LN ? and delete this 01:17:657 (77657|3) -applied the idea and rearranged the pattern a bit
Thanks for mod =w=bAmiichii wrote:
Hello o/
From O!M 4K Newbie Queue
4K=1~4
- [Kaito's Beginner Mode]
Goodluck. Have a nice day
- 00:16:786 - add/make new LN until 00:17:309 - ? for give new pitch of violin Don't really think so, I think that it's ok with one LN, as it represent it as a whole.
- 00:22:389 (22389|0) - delete. no vocal here. since seems you dont follow another sound on this part so this note make little awkward for me. Actually, it's easier for new players to get better acc on a LN when there's an ending note at the end of such LN, hence why I added that sorta-ghosty note. I'll keep them for now, as it's not really a ghost note, but if it causes a lot of trouble, I'll remove them.
if you accept it. move this to 1 00:22:631 (22631|2) - then 00:22:873 (22873|1) - to 3 Didn't apply- 00:24:083 (24083|0) - delete this note. same as above. 00:24:325 (24325|2,24567|1) - move to 1 and 3 Same as above
- 00:29:647 (29647|3) - should be start from 00:29:768 - . if you accept it. add note at 00:29:647 - in colomn 1 I know that clearly. But adding so would create the only 1/4 patterns in the whole map, which disrupts timing, and even more for a begginer, so I'll keep it.
- 00:30:373 (30373|2) - delete. same as above Same as above
- 00:31:583 (31583|0) - start at 00:31:704 - Same point as last one, would make some timing-disruptive 1/4 and it's best for this to be as begginer friendly as possible.
- 02:02:298 - add/make new LN until 02:03:145 - here? new pitch of vocal Actually, that's a good idea. Applied
Column
|1|2|3|4|
Garalulu wrote:
halo there!Team Symphony Mania Modding Queue
column
1|2|3|4
[Virtunita's Standard Mode]
00:00:939 (939|0) - is anything special reason to start 00:00:939 ? It can bring confused for player. How about melody line for LN? (00:00:819 - 00:01:302 and 00:01:302 - 00:01:787 )
00:44:417 - Drum is heavier and heavier but this part is easy rather than previous part.
How about this? http://osu.ppy.sh/ss/6733623 --- density is same with before but 1/2 snap two single note at same column can make challenging structure.
00:50:240 - 00:52:157 , 00:54:093 - 00:56:028 , 00:57:964 - 00:59:899 and 01:01:835 - 01:03:746 are same part I think.
so 00:50:222 , 00:51:190 , 00:57:964 , 00:58:932 and 01:01:835 should be placed one note.
00:54:093 (54093|0) , 00:55:061 (55061|3) and 01:02:803 (62803|3) have note unlike above locations.
---my part---
01:23:908 (83908|2,84029|3) - wrong snap. move down to 01:23:787 . because of 01:25:723 (85723|1,85844|0,86086|3,86207|2) etc.
re arrange
02:20:286 - 02:21:011 - seems awkward. how about this? https://osu.ppy.sh/ss/6733676
nice, applied.really confused for this part lol
oki done. Good Luck!
thanks for mods lululululu:3
p.s. omg Expert is not last diff xD
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448,192,129157,1,0,0:0:0:0:
64,192,129398,1,2,0:0:0:0:
192,192,129640,1,0,0:0:0:0:
320,192,129882,1,2,0:0:0:0:
448,192,129882,1,0,0:0:0:0:
192,192,130124,1,0,0:0:0:0:
64,192,130245,1,0,0:0:0:0:
448,192,130366,1,2,0:0:0:0:
192,192,130487,1,0,0:0:0:0:
320,192,130608,1,0,0:0:0:0:
64,192,130850,1,2,0:0:0:0:
192,192,130850,1,0,0:0:0:0:
320,192,131092,1,0,0:0:0:0:
448,192,131334,1,2,0:0:0:0:
64,192,131576,1,0,0:0:0:0:
192,192,131818,1,2,0:0:0:0:
448,192,131818,1,0,0:0:0:0:
320,192,132060,1,0,0:0:0:0:
192,192,132181,1,0,0:0:0:0:
448,192,132302,1,2,0:0:0:0:
64,192,132423,1,0,0:0:0:0:
192,192,132544,1,0,0:0:0:0:
320,192,132786,1,2,0:0:0:0:
64,192,132786,1,0,0:0:0:0:
192,192,133028,1,0,0:0:0:0:
320,192,133269,1,2,0:0:0:0:
448,192,133269,1,0,0:0:0:0:
64,192,133511,1,0,0:0:0:0:
320,192,133753,1,2,0:0:0:0:
192,192,133753,1,0,0:0:0:0:
448,192,133995,1,0,0:0:0:0:
320,192,134116,1,0,0:0:0:0:
64,192,134237,1,2,0:0:0:0:
448,192,134358,1,0,0:0:0:0:
320,192,134479,1,0,0:0:0:0:
64,192,134721,1,2,0:0:0:0:
192,192,134721,1,0,0:0:0:0:
320,192,134963,1,0,0:0:0:0:
64,192,135205,1,2,0:0:0:0:
192,192,135447,1,0,0:0:0:0:
320,192,135689,1,2,0:0:0:0:
448,192,135689,1,0,0:0:0:0:
192,192,135931,1,0,0:0:0:0:
64,192,136052,1,0,0:0:0:0:
448,192,136173,1,2,0:0:0:0:
192,192,136294,1,0,0:0:0:0:
320,192,136415,1,0,0:0:0:0:
64,192,136657,1,2,0:0:0:0:
192,192,136657,1,0,0:0:0:0:
448,192,136898,1,0,0:0:0:0:
192,192,137140,1,2,0:0:0:0:
64,192,137382,1,0,0:0:0:0:
320,192,137624,1,2,0:0:0:0:
448,192,137624,1,0,0:0:0:0:
192,192,137866,1,0,0:0:0:0:
64,192,138108,1,2,0:0:0:0:
448,192,138350,1,0,0:0:0:0:
64,192,138592,1,2,0:0:0:0:
320,192,138592,1,0,0:0:0:0:
192,192,138834,1,0,0:0:0:0:
320,192,139076,1,2,0:0:0:0:
64,192,139318,1,0,0:0:0:0:
192,192,139560,1,2,0:0:0:0:
448,192,139560,1,0,0:0:0:0:
320,192,139802,1,0,0:0:0:0:
192,192,140044,1,2,0:0:0:0:
64,192,140286,128,0,141011:0:0:0:0:
320,192,140527,1,0,0:0:0:0:
448,192,140769,128,0,141011:0:0:0:0:
the rest is eter's partGaralulu wrote:
halo there!Team Symphony Mania Modding Queue
column
1|2|3|4
[Kaito's Beginner Mode]
00:47:822 - I think it is too heavy to put 2 notes at here. just "Ddiring~" sound! delete one plz
[Etlie X As' Proud Mode]
00:00:819 - put one note for melody. then 00:00:819 - 00:01:060 part will be smoother =w=
00:15:214 (15214|1,15214|0) - why double notes? cant find any reason. I think it's too heavy for player to progress well because of suddenly double-triple pattern. just one is better for this.
00:27:712 (27712|1,27712|0) - seems awkward. 1/4 and 1/2 LN is placed same hand position. rearrange this part to divide those at both hand.
01:31:892 (91892|2,92013|2) - what the. 01:32:013 (92013|3) - move 4 to avoid unnecessary jack. // ok
01:54:919 - two LN and two single note is too heavy! despite it has drum, delete one single for well playability. (and also avoid jack) // ok
01:56:855 - same with above. // ok
I really recommand avoiding some jacks.
oki done. Good Luck!
p.s. omg Expert is not last diff xD
MEGAtive wrote:
Column
|1|2|3|4|
[Arcwin's Critical Mode]Mods
- 00:10:617 (10617|2,11343|3) and such notes ahead - I can't determine what are you following here. I can't hear anything out from these notes. I'd encourage you to make the rhythm identic as the first sequence at 00:10:617 (10617|2,11343|3) . Fixed
- 00:18:760 (18760|3) - Better end the LN at 00:19:002 . You can hear the singer is taking a breath here. Applies as well at 00:20:696 (20696|0) - 00:24:567 (24567|2) - ok!
- 00:23:599 (23599|0) - Should be snapped at 00:23:478 and I suggest to move at |2| since it has the same pitch as 00:22:873 (22873|1) - ok! but not moved to 2, they are quite different
- 00:26:986 (26986|3) - Shouldn't this actually end at 00:27:349 - ? ok!
- 00:29:768 (29768|0) - I think ending it at 00:30:373 instead gave you more emphasize to the vocal. Fixed
- 00:30:857 (30857|0,31038|3,31311|2) - Eh I don't think you should really use 1/16 here. Yes technically it match the instrument here but I think you should aim the bass instead of the uplifting. The uplifting actually starts 1/8 earlier than the bass though. Well still UTY decision I jst suggesting this. No change but noted for upcoming mods. Thanks o/
- 00:33:893 - Missing sound like 00:35:829 -
- 00:41:030 and such ahead - Why Triple? I can't differentiate these Triples and the other Doubles sounds. triples are along with clap + beat, doubles are just beat.
- 00:48:407 (48407|0) - Sounds like a ghost note for me.Or maybe there's an instrument here IDK there's a hihat-like sound here. I can hear it clearly though. It is the same as 00:48:891 -
- 00:48:407 (48407|0) - Personally, I would emphasize the Toms more in this part since the toms offer a pretty nice rhythm here. I think you copied the same specific time duration above @@
- 01:23:787 (83787|0) - Should be a separate LN at 01:24:029 - fixed
Thanks for the mod, Aste you can apply that if you want ,(just remove the note that jacks in 1)Aste- wrote:
the rest is eter's partGaralulu wrote:
halo there!Team Symphony Mania Modding Queue
column
1|2|3|4
[Kaito's Beginner Mode]
00:47:822 - I think it is too heavy to put 2 notes at here. just "Ddiring~" sound! delete one plz
[Etlie X As' Proud Mode]
00:00:819 - put one note for melody. then 00:00:819 - 00:01:060 part will be smoother =w= I think I really like to start by thoose rolls tbh, will consider it tho
00:15:214 (15214|1,15214|0) - why double notes? cant find any reason. I think it's too heavy for player to progress well because of suddenly double-triple pattern. just one is better for this. okay , just a feeling I had there I guess , but sounds fine owob
00:27:712 (27712|1,27712|0) - seems awkward. 1/4 and 1/2 LN is placed same hand position. rearrange this part to divide those at both hand.
it's actually just like playing a single but holding it briefly, hence I think i'll keep it for now (nice suggestion tho)
01:31:892 (91892|2,92013|2) - what the. 01:32:013 (92013|3) - move 4 to avoid unnecessary jack. // ok
01:54:919 - two LN and two single note is too heavy! despite it has drum, delete one single for well playability. (and also avoid jack) // ok
01:56:855 - same with above. // ok
I really recommand avoiding some jacks.
oki done. Good Luck!
p.s. omg Expert is not last diff xD
chistoefur wrote:
Hello! I really like this song and map so I wanted to shoot a quick mod c:
Arcwin's Critical Mode
00:23:478 - maybe end this LN at 00:24:083 - since the LN's before and after end with the voice ended the LN on the last note. thanks!
01:17:536 - maybe make this a double? every other section similar to this is a double, unless this is intentionally a single keeping as the other long sounds are with beat/bass sounds. This one do not have bass sounds
Great set! Hope you can rank this
Garalulu wrote:
halo there!Team Symphony Mania Modding Queue
column
1|2|3|4
[Virtunita's Standard Mode]
00:00:939 (939|0) - is anything special reason to start 00:00:939 ? It can bring confused for player. How about melody line for LN? (00:00:819 - 00:01:302 and 00:01:302 - 00:01:787 ) oki
00:44:417 - Drum is heavier and heavier but this part is easy rather than previous part.
How about this? http://osu.ppy.sh/ss/6733623 --- density is same with before but 1/2 snap two single note at same column can make challenging structure. 10/10
00:50:240 - 00:52:157 , 00:54:093 - 00:56:028 , 00:57:964 - 00:59:899 and 01:01:835 - 01:03:746 are same part I think.
so 00:50:222 , 00:51:190 , 00:57:964 , 00:58:932 and 01:01:835 should be placed one note.
00:54:093 (54093|0) , 00:55:061 (55061|3) and 01:02:803 (62803|3) have note unlike above locations. well then
THANKS FOR THE MOD GUYS >w<)bAmiichii wrote:
Hello o/ owo/
From O!M 4K Newbie Queue
4K=1~4
[Virtunita's Standard Mode]Goodluck. Have a nice day
- 00:00:939 (939|0) - should be start from 00:00:819 - rip my ear
- 00:01:302 - add/new LN? sure x3
- 00:09:528 - add note at 3? add note at 2
- 00:16:786 - add/new LN? okay
- 00:17:309 - add 2 notes for cymbal there's no loud voice
chistoefur wrote:
Hello! I really like this song and map so I wanted to shoot a quick mod c:
Arcwin's Critical Mode
00:23:478 - maybe end this LN at 00:24:083 - since the LN's before and after end with the voice
01:17:536 - maybe make this a double? every other section similar to this is a double, unless this is intentionally a single
Etlie X As' Proud Mode
00:56:270 - I noticed you always make this sound an LN; if so then 00:57:238 - and 01:12:697 - are missing LN's
Accepted
couldn't find anything wrong with the easier diffs, so I apologize for short mod xD
Great set! Hope you can rank this
colum 1|2|3|4Indonesian Version
[Arcwin's Critical Mode]
- 00:06:262 (6262|2,6262|3,6383|1) - coba digeser ke kiri 1 colum aja
- 00:27:470 (27470|1) - menurut gw sih lebih enak di colum 4
- sisa nya bagus semua udah tertata rapih jadi bingung mau mod bagian mana nya wkwk
[Etlie X As' Proud Mode]
- 00:04:690 (4690|2) - pindahin mang ka colum 2 weh
- 00:06:625 (6625|1) - pindah ke colum 3
- 00:11:464 (11464|1,11464|2) - geser mang ke kiri 1 colum aja
- 00:25:413 (25413|1) - geser ke colum 1 mang biar ga keliatan monoton
- 00:33:046 (33046|1,33167|2) - geser mang ke kiri 1 colum biar enak mencet nya
- 00:50:222 (50222|0) - biar jack nya enak pindahin mang ke colum 2
- 01:04:229 (104350|0) - jack kayak gini rada aneh sih.. tapi coba mang pindahin ke colum 2 deh
- 01:52:500 (152500|2) - lebih enak lagi pindahin ke colum 1 mang
- sisa nya udah pada bagus kok hheheEnglish Version
[Arcwin's Critical Mode]
- 00:06:262 (6262|2,6262|3,6383|1) - can u try move to left 1 colum ? hehe
- 00:27:470 (27470|1) - i think colum 4 is better
- at least, this map too good to modding and im feel confuse to mod it
[Etlie X As' Proud Mode]
- 00:04:690 (4690|2) - move to colum 2
- 00:06:625 (6625|1) - move to colum 3
- 00:11:464 (11464|1,11464|2) - try move to left 1 colum
- 00:25:413 (25413|1) - move to left 1 colum for not looking monotone
- 00:33:046 (33046|1,33167|2) - move to left 1 colum
- 00:50:222 (50222|0) - for good jacking, please move to colum 2
- 01:04:229 (104350|0) - that jacks it so freak..but can u try move to colum 2 ?
- 01:52:500 (152500|2) - lfor a good reason, can u move to colum 1?