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AZALEA - GALAXY HidE and SeeK [Taiko]

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Topic Starter
igorsprite

kiminokokoro wrote:

from komodo chan's queue cute xd

Oni
00:14:012 (70) - delete it ? better sound and follow the 00:12:416 (60,61,62,63,64) no, i think it's more fun to play with ddk
00:14:119 (71) - add finisher? no, sounds bad
the part from 00:37:948 to 00:48:161 - add some notes to make difference between the Oni and Muzukashii . If you don't want to add too many notes , just add some in the part from 00:44:757 to 00:47:736. used
01:01:672 (236) - delete it ? better sound already mentioned
01:01:778 (237) - add finisher? ^
01:15:289 (306) - delete it ? ^
01:15:395 (307) - finisher? ^
01:25:182 (352) - move to 01:25:289 to make 01:24:969 (350,351) clear but it's the same sound here 00:10:289 - @-@
01:28:906 (371) - delete it ? already mentioned
01:29:012 (372) - finisher? ^

Good luck
UnagiDon
Hi from my queue (● ω ●)

Kantan
-A lot of timing sections are unnecessary. If you are not using SV changes just delete them
00:08:587(14,15) ctrl+g? To follow the pitch of piano
00:49:863 I don't see why this place doesn't deserve a note, it has the same drum as the notes around it
01:02:629 - 01:05:182(17,18,19,20,21) This is a weird way to split the notes... there is no complex rhythm here, just 1/1 vocal. It would be much more intuitive if you put a note at 01:03:480 and 01:04:757 and delete the note at 01:03:906 to make this two 1/1 triplets.
01:16:246 - 01:18:799(39,40,41,42,43) ^, same in the 2nd kiai

Futsuu
-Same issue with Kantan, please delete the unnecessary timing sections
00:14:119(37) change to d? there is a pitch drop in piano
01:29:012(107) ^
00:56:246(9,10) ctrl+g? Both the drum and vocal pitch suggests so.
01:29:438 add a d here? To keep the same rhythm as the intro


Muzukashii
00:56:246(11,12) Same as Futsuu so if you changed that also change this
01:30:608(147,148) Judging by your previous patterns it is best to move these two notes 1/4 beat earlier.

Oni
01:05:714(255) This pattern of a triplet followed by two doublets is not seen anywhere else in the map, and I was a bit caught off when I first played it. I feel that it would be better to follow the same pattern as you did at the end of the second kiai, or move this note to 01:05:502, but it's really your call
01:07:736 Judging by the drum I think you can put a longer stream like ddddkkkkd here, since long streams are present elsewhere in this map

Solid upper difficulties, can't find issues to mod^ _ ^
Good luck(> v <)
Topic Starter
igorsprite

ensan71714 wrote:

Hi from my queue (● ω ●) (● ω ●)

Kantan
-A lot of timing sections are unnecessary. If you are not using SV changes just delete them :c
00:08:587(14,15) ctrl+g? To follow the pitch of piano ok
00:49:863 I don't see why this place doesn't deserve a note, it has the same drum as the notes around it
01:02:629 - 01:05:182(17,18,19,20,21) This is a weird way to split the notes... there is no complex rhythm here, just 1/1 vocal. It would be much more intuitive if you put a note at 01:03:480 and 01:04:757 and delete the note at 01:03:906 to make this two 1/1 triplets. good xd
01:16:246 - 01:18:799(39,40,41,42,43) ^, same in the 2nd kiai ^

Futsuu
-Same issue with Kantan, please delete the unnecessary timing sections :c
00:14:119(37) change to d? there is a pitch drop in piano yeah, but it's still higher than other parts
01:29:012(107) ^ ^
00:56:246(9,10) ctrl+g? Both the drum and vocal pitch suggests so. ok
01:29:438 add a d here? To keep the same rhythm as the intro yeah


Muzukashii
00:56:246(11,12) Same as Futsuu so if you changed that also change this ok
01:30:608(147,148) Judging by your previous patterns it is best to move these two notes 1/4 beat earlier. ok

Oni
01:05:714(255) This pattern of a triplet followed by two doublets is not seen anywhere else in the map, and I was a bit caught off when I first played it. I feel that it would be better to follow the same pattern as you did at the end of the second kiai, or move this note to 01:05:502, but it's really your call i like these patterns, makes more fun to play
01:07:736 Judging by the drum I think you can put a longer stream like ddddkkkkd here, since long streams are present elsewhere in this map my intention here is make a transition kiai1 --> kiai2 more easy than any kiai pattern

Solid upper difficulties, can't find issues to mod^ _ ^
Good luck(> v <)
[R]
yo

[General]
00:19:863 - i guess slider should start in 00:20:076 - as the drum stream here
00:50:714 - put note instead, it's have beat sound. Not clear enough to follow the drum stream
the second kiai can end in 01:22:204 - and delete 3rd kiai

[Kantan]
start 00:37:948 - this mixed snapping confused beginer player to read, i suggest to delete note like 00:40:927 - | 00:44:331 - | 00:47:736 - for break.
00:56:459 - i prefer to move white tick backward and delete 00:55:395 - it will expand density and more readable
01:06:033 - | 01:07:097 - this can delete to give 4/1 break

[Futsuu]
00:03:267 - maybe delete
00:05:821 - move 00:05:608 - to maintain flow
00:43:480 - add kat for build up pattern
00:54:970 - this kiai lack of 2/1 break, i suggest to add at least 1-2 break. 00:58:374 - | 01:02:204 - | 01:05:608 - these spot good to put it

[Muzukashii]
00:18:480 - can move 00:19:225 - instead for better sound

maybe just that from me
good luck
Topic Starter
igorsprite

[R] wrote:

yo

[General]
00:19:863 - i guess slider should start in 00:20:076 - as the drum stream here ok
00:50:714 - put note instead, it's have beat sound. Not clear enough to follow the drum stream it's only to fit with the other slider 00:20:076 -
the second kiai can end in 01:22:204 - and delete 3rd kiai shortened the 3rd kiai

[Kantan]
start 00:37:948 - this mixed snapping confused beginer player to read, i suggest to delete note like 00:40:927 - | 00:44:331 - | 00:47:736 - for break. isn't mixed, the 1/1 makes pattern with the note in 1/2 line, but i deleted the last suggestion
00:56:459 - i prefer to move white tick backward and delete 00:55:395 - it will expand density and more readable sounds bad and the actual is playable
01:06:033 - | 01:07:097 - this can delete to give 4/1 break deleted the second suggestion

[Futsuu]
00:03:267 - maybe delete no
00:05:821 - move 00:05:608 - to maintain flow ok
00:43:480 - add kat for build up pattern no
00:54:970 - this kiai lack of 2/1 break, i suggest to add at least 1-2 break. 00:58:374 - | 01:02:204 - | 01:05:608 - these spot good to put it ok

[Muzukashii]
00:18:480 - can move 00:19:225 - instead for better sound no, this is a muzukashii without triplets

maybe just that from me
good luck thanks :3
Karee Pan
Hey hey hey!

[General]
Why the last short KIAI ?

[Kantan]
01:06:033 (23) - This could be a k to match the previous sound
01:07:736 (25,26) - k_D sounds better to me and matches the first Kiai.
01:18:799 (44,45) - If ^ yes, then maybe match these with k's as well

[Futsuu]
00:19:438 - Would put a d here since you have one at 00:18:799 (49) - too
00:30:289 - You could put a d here
00:35:821 - And a k here (or is it too hard now?)
01:08:374 (43) - You could move this to 01:07:948 - to keep the 4plets with the vocals going, probably kddk tho

[Muzukashii]
00:11:459 - Could add a k here too
00:11:991 (39,40) - Ctrl-g and 00:13:055 (42) - k sounds better to me?
00:30:182 (88) - I'd prefere this at 00:30:289 - such a calm part and the doublets are better saved for more intense spots
00:43:374 - I mean you map every other drum here so might as well map this too.
01:12:310 (77) - This seems too much, would move to 01:12:416 - and k.
01:26:353 - Same as 00:11 ^

[Oni]
00:30:289 - Would add note
00:56:565 (208,211) - You could Ctrl-g these and follow through in the other 3 similar spots, but probably just my personal preference.
Nice diff!


Best of luck mate!
Topic Starter
igorsprite

Karee Pan wrote:

Hey hey hey! cute

[General]
Why the last short KIAI ? i'm following the vocal and and want make pattern with the kiais. kiai|short break|kiai|short break|kiai so... i can't delete the last kiai

[Kantan]
01:06:033 (23) - This could be a k to match the previous sound no, i'm following the drums, same here 01:19:650 (45) -
01:07:736 (25,26) - k_D sounds better to me and matches the first Kiai. no
01:18:799 (44,45) - If ^ yes, then maybe match these with k's as well ^

[Futsuu]
00:19:438 - Would put a d here since you have one at 00:18:799 (49) - too but it's two different things O.o, this note 00:18:799 (49) - is only to give emphasis to 00:19:012 (50) -
00:30:289 - You could put a d here no
00:35:821 - And a k here (or is it too hard now?) it's only to differentiate from muzukashii
01:08:374 (43) - You could move this to 01:07:948 - to keep the 4plets with the vocals going, probably kddk tho okay

[Muzukashii]
00:11:459 - Could add a k here too no, i like this 1/1 break
00:11:991 (39,40) - Ctrl-g and 00:13:055 (42) - k sounds better to me? no, i'm giving emphasis to piano with k notes
00:30:182 (88) - I'd prefere this at 00:30:289 - such a calm part and the doublets are better saved for more intense spots i deleted this note
00:43:374 - I mean you map every other drum here so might as well map this too. it's only to differentiate from oni and to be more next to futsuu
01:12:310 (77) - This seems too much, would move to 01:12:416 - and k. ok
01:26:353 - Same as 00:11 ^ same ^

[Oni]
00:30:289 - Would add note nah
00:56:565 (208,211) - You could Ctrl-g these and follow through in the other 3 similar spots, but probably just my personal preference. hmm... no, i didn't used any kkd if isn't a piano or important parts(01:01:565 (234,235,236) - or 01:15:182 (304,305,306) - for example)
Nice diff! >.<


Best of luck mate! thanks
_handholding
Muzu
  1. 00:36:033 (104,105) - Swap? having 00:36:246 (105) different to 00:36:884 (106) would be nice as 00:36:246 (105) is higher pitched (with both the piano and drums).
  2. 01:35:608 (164) - subjective but this? similar reasons as stated in oni https://osu.ppy.sh/ss/10169995
Oni
  1. A lot fo the SV changes from the kiai to the end of the map didn't really seem to match the song. for example at 01:26:033 - the change to 1x SV didn't seem natural because there wasn't a change of intensity within the music at all. I think a having the same SV throughout the kiai and ending would be ideal
  2. The finishes on 1/4 beat patterns didn't really suit this kind of map imho and does play quite awkward with DT mod.
  3. 00:06:459 (32) - if you're following the drums shouldn't this be a k?
  4. 00:30:289 - add k for the piano? you mapped the piano with 00:30:076 (125,126) but missed this beat
  5. 00:36:033 (104,105) - same as oni
  6. 01:07:097 (261,262,263,264,265) - this doesn't really play along to the music to me. It doesn't seem to follow the vocals or drums.
  7. 01:35:608 (397,398,399) - I think kdk or kkk would be better because the piano last piano note is higher pitched and a k would reflect that.
[] I hope this helps ~
Topic Starter
igorsprite

Kisses wrote:

Muzu
  1. 00:36:033 (104,105) - Swap? having 00:36:246 (105) different to 00:36:884 (106) would be nice as 00:36:246 (105) is higher pitched (with both the piano and drums). used, i changed 00:36:884 (106) - to k because is higher pitched than 00:36:246 (105) - and i'm giving emphasis to 00:36:246 (105) - with the 00:36:033 (104) -
  2. 01:35:608 (164) - subjective but this? similar reasons as stated in oni https://osu.ppy.sh/ss/10169995 nah, i don't want triplets
Oni
  1. A lot fo the SV changes from the kiai to the end of the map didn't really seem to match the song. for example at 01:26:033 - the change to 1x SV didn't seem natural because there wasn't a change of intensity within the music at all. I think a having the same SV throughout the kiai and ending would be ideal i'm following the vocal with the SV and it's for create a effect when played
  2. The finishes on 1/4 beat patterns didn't really suit this kind of map imho and does play quite awkward with DT mod. nah
  3. 00:06:459 (32) - if you're following the drums shouldn't this be a k? yeah, changed to dk because kk sounds bad
  4. 00:30:289 - add k for the piano? you mapped the piano with 00:30:076 (125,126) but missed this beat i think it's the mp3 quality xd
  5. 00:36:033 (104,105) - same as oni same as muzu*
  6. 01:07:097 (261,262,263,264,265) - this doesn't really play along to the music to me. It doesn't seem to follow the vocals or drums. changed to d d kkd
  7. 01:35:608 (397,398,399) - I think kdk or kkk would be better because the piano last piano note is higher pitched and a k would reflect that. sounds bad
[] I hope this helps ~ ><
KamizonoShinobu
No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
Ataraxia

Chocola_2287 wrote:

No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
lol you have the ranked song with the same bpm, they could be wrong too ? xD

Btw, 141,05 dont see a great relevance, the mapper could switch the offset also to fix that If you really correct about bpm
Topic Starter
igorsprite

Chocola_2287 wrote:

No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
Ataraxia
Okay, i'm not expert at timing , the beat 'seems' its off in final, but some ticks like 01:33:267 - , 01:34:544 - sounds normal for me. about all this for me the timing its correct and the other beats that sounds off its irrelevant to say if its really incorrect or not

--

anyway, i have tested the bpm 141,02 ~ 01 (chocola recomend 141.05: It is definitely not 141,05 ~ 07 because you can feel the latency of the map when it is almost the end of the song)

ALL number above 141 - 141.02 seems 'able' to the map i put 141.02 and see the tick in final fit perfectly, BUT i don't see why put this in any circumstances, its a tiny number, if the BPM its high, yeah. but 140~~~~~~ ....

If you play, dont matter if you really good or not, u will not perceive the diference, cuz the alteration its low and i just see this in 25%, and some beats match perfect with the ticks in141, if u switch, them will be off with sure xp.

--
Other stuff i want to talk: chocola don't seems open the editor and test all timing way to say its, in next time, u should test properly , or you can explain for me how 141.05~~~~~~ fit with the song ? ever 04 seems incorrect, i just understand the It is definitely not 141 (even i don't see the relevance)

I don't pretend to be rude, i just think its the incorrect way to say 'there's a problem here'.

--

igorsprite wrote:

Chocola_2287 wrote:

No Kds.

BPM is probably 141.05~141.07. It is definitely not 141 because you can feel the latency of the map when it is almost the end of the song
>Shut up
Skylish
From my modding queue, sorry for being late ;w;

[General]

> Metadata check: http://www.lantis.jp/release-item/LACM-14602.html


> I don't feel the timing is off track. The only arguable point may be 01:35:821 - , but it is already the end of the music so it rarely needs a fix. The delay is not noticeable in game-play.

> 01:07:097 - if applicable, the SV drop does not follow the barline at 01:06:884 - , it results a stacking of barline and notes. It is not aesthetic. Shift the SV change from 01:07:097 - to 01:06:884 - looks a lot better to show a very distinct cutting of music tension between 01:06:672 - / 01:07:097 - .

! Kiai setting: 01:22:204 - this Kiai is not acceptable. In terms of music, this extra highlighted portion does not belong to chorus, but it belongs to a part of dominant melody (same as 00:07:310 - ) despite the presence of vocal long note. Kiai and SV changes should not be used , therefore.

> 00:17:523 - / 01:32:416 - optional Finishers for all difficulties

> 01:21:353 - you will find that a bunch of gradual SV builts-up are useless now, remove them.

> 01:35:821 - Finisher ending with 50% volume? The ending cymbal crash is quite clear. (optional)

[Kantan]

! From 00:24:331 - to 00:37:948 - , the gap across Kantan and Futsuu is too large. Kantan contains too few notes. You need to add some notes back in Kantan.

! You can match the piano parts with these timings being mapped: 00:24:970 - / 00:26:672 - / 00:33:480 - / 00:35:608 - . They can narrow the gap between Futsuu (the main purpose).

> 00:27:097 - shift it to 00:27:310 - is more comfortable to match the main melody, and for a easier snapping.

> 00:34:119 - should be similar to 00:27:310 - , add a kat here

> 00:53:906 - same case as of 00:27:097 - , shift it 1/2 forward to match the dominant melody.

> 01:12:842 - change to k for brighter colour change, similar to 00:58:799 (8,9) -

[Futsuu]

> 00:09:012 - / 01:23:906 - kddk is very advanced in a solo melody phrase. It could be used in Kiai (you used), or in Muzukashii's part. Simple k _ _ k works well already.

> 00:12:204 - same problem as above, very advanced and unexpected pattern in Futsuu. Remove it.

> 00:10:714 - How about k k d in 1/1 snaps to show the music tendency there? 00:11:565 - is changed to d to show a better colour flow with 00:12:416 -

> 00:17:736 - too clumsy again, especially when 00:17:523 - is altered to a Finisher. Consider removing it. OR you can shift it to 00:17:948 - and change it to kat for a nicer pattern flow.

> 00:27:097 - same as Kantan

> 00:33:906 - remove it, balance with 00:27:097 -

> 00:34:331 - shift it to 00:34:119 - for a more natural flow

> 00:35:395 - add a kat here can show the main focus be vocal. Then, 00:36:246 - can be moved to 00:36:459 - , same rationale behind. Otherwise, keep everything don't change (the original flow is a bit rough though).

> 00:59:225 - uprising pitch, k is preferred. Kantan does not have/require this suggestion because of the overall colour flow. Futsuu can support more musical elements be presented.

> 01:00:927 - kdk / kdd is smoother

> 01:05:182 (1) - Let's try:

01:06:033 (3,4,5,6) - very clear drum hits and kicks, they should all be mapped.

01:07:736 (8,9) - reduce the complexity here to shed light on the Kiai part which is denser.

> 01:09:863 - constant k

> 01:13:693 - d k dkd, show consistency with 01:00:076 -

> 01:19:225 - add a don according to your mapping preference

! 01:22:204 - please refer to the mods related to 00:07:310 - this section


[Muzukashii]

> 00:07:948 (24,25) - Yes indeed there're two sounds but they are much weaker than 00:09:650 (30,31) - . The doublet pattern (it will not be a doublet soon, check the suggestion below) should apprear in the latter to show its specialty. 00:08:055 - should be removed hence.

! 00:09:863 - I am a bit clueless about this disappeared note. A very clear melody and a drum kick fall in this timing. Why'd you like to leave it blank?

Another thing: 00:09:863 - has its unique 3/2 pattern (check it in Futsuu). It should be displayed instead of masking it with 2/1 pattern.

> 00:11:565 - kdk is smoother in terms of not flow.

! 00:17:523 - What happened with this pattern? They sounded really off, no joke :( . I would recommend to follow the noise gate a bit: 00:17:523 (38) -

00:17:736 - / 00:18:587 - same representation with 1/4 monochrome-d doublet.

> 00:20:076 - please, if you want to use a stream in Oni, you have to do something beyond just pasting a slider here. ddd kkk D(d) can work well.

> 00:24:757 - try using 0.8x instead of 0.75x. I can see overlapping in 0.75x setting. I tested with 0.8x and it works perfectly.

! 00:24:757 - You cannot just copy&paste Futsuu's part to Muzukashii! At least you can map to a complete instrumental or vocal channel, depending on your fixes in Futsuu. Adding a single note at random place cannot display a well designed spread. Fix it by yourself by putting more notes with reference to your own mapping will, in spread wise please.

^! 00:37:948 - same case applies here. 00:38:374 - / 00:40:076 - / ... can be mapped for the vocal. 00:43:374 - this could be mapped in the way of dd k (00:43:693 - k for the sudden piano high-pitch note). I don't want to that 3/2 pattern be missed in Muzukashii.

Although you want to keep the mapping channel be instrumental-base only, in the concept of spread, if it is not a really silent or calm part, relatively distinct differences between difficulties should be seen.

> 00:50:714 - same as 00:20:076 - , in this time, an inverted kkk ddd K(k) would be a perfect mirror pattern.

> 01:22:204 (115,116,117,118,119,120,121,122) - advanced pattern here, considering the patterns at 00:07:310 - , you can of course have an advanced development at last, but make sure if you fix 00:07:310 - , 01:22:204 - should have the same applications as well.

**For example, 01:24:969 (126,127,128,129) - compares with 00:09:863 -

01:29:438 - k d d k d?

[Oni]

> 00:07:310 - / 01:22:204 - ddK is not really that required in anime song. A single normal k is enough to show the cymbal crash.

> 00:17:736 (87,88,89,90,91,92,93,94,95,96,97) - let's see if you can improve the consistency with Muzukashii's suggestion. The current one pattern is okay when it is abstracted from the music. I feel a little bit contradiction with the music. Try re-mapping a bit here. (Same applies at 01:32:416 - )

> 00:20:076 - ddddkkkkd sounds less boring.

> 00:24:757 - take care of the SV change (0.8x)

! 00:24:757 - / 00:37:948 - exactly the same with Muzukashii.

> 00:50:714 - mirror pattern of 00:20:076 - ?

> 00:53:480 - optional k for funnier pattern flow, maintaining a d can emphasis the vocal, your choice here.

> 00:59:012 - / 00:59:225 - ctrl+G for a better following of pitch flow and drum elements.

> 01:08:587 - this K is fine here because of Kiai and a longer chain of ornament dons in front of it. However, K kkk d k is preferred, comparing with 00:54:970 -

> 01:12:629 - / 01:12:842 - same as 00:59:012 - / 00:59:225 -

> 01:29:438 - weird drop down of density here, please refer to 00:14:544 - and make some variations on your own. You can do it.

[]

The mapset itself is very solid actually, at the same time it has a bunch of concrete problems. It needs more feedback on the huge fixes as expected.
Topic Starter
igorsprite

Skylish wrote:

From my modding queue, sorry for being late ;w;

[General]

> Metadata check: http://www.lantis.jp/release-item/LACM-14602.html


> I don't feel the timing is off track. The only arguable point may be 01:35:821 - , but it is already the end of the music so it rarely needs a fix. The delay is not noticeable in game-play. ok

> 01:07:097 - if applicable, the SV drop does not follow the barline at 01:06:884 - , it results a stacking of barline and notes. It is not aesthetic. Shift the SV change from 01:07:097 - to 01:06:884 - looks a lot better to show a very distinct cutting of music tension between 01:06:672 - / 01:07:097 - . ok

! Kiai setting: 01:22:204 - this Kiai is not acceptable. In terms of music, this extra highlighted portion does not belong to chorus, but it belongs to a part of dominant melody (same as 00:07:310 - ) despite the presence of vocal long note. Kiai and SV changes should not be used , therefore. ok

> 00:17:523 - / 01:32:416 - optional Finishers for all difficulties no

> 01:21:353 - you will find that a bunch of gradual SV builts-up are useless now, remove them. ok

> 01:35:821 - Finisher ending with 50% volume? The ending cymbal crash is quite clear. (optional) no

[Kantan]

! From 00:24:331 - to 00:37:948 - , the gap across Kantan and Futsuu is too large. Kantan contains too few notes. You need to add some notes back in Kantan. added

! You can match the piano parts with these timings being mapped: 00:24:970 - / 00:26:672 - / 00:33:480 - / 00:35:608 - . They can narrow the gap between Futsuu (the main purpose). ^

> 00:27:097 - shift it to 00:27:310 - is more comfortable to match the main melody, and for a easier snapping. no

> 00:34:119 - should be similar to 00:27:310 - , add a kat here used

> 00:53:906 - same case as of 00:27:097 - , shift it 1/2 forward to match the dominant melody. no

> 01:12:842 - change to k for brighter colour change, similar to 00:58:799 (8,9) - ok

[Futsuu]

> 00:09:012 - / 01:23:906 - kddk is very advanced in a solo melody phrase. It could be used in Kiai (you used), or in Muzukashii's part. Simple k _ _ k works well already. used

> 00:12:204 - same problem as above, very advanced and unexpected pattern in Futsuu. Remove it. i prefer keep

> 00:10:714 - How about k k d in 1/1 snaps to show the music tendency there? 00:11:565 - is changed to d to show a better colour flow with 00:12:416 - i'm following the piano

> 00:17:736 - too clumsy again, especially when 00:17:523 - is altered to a Finisher. Consider removing it. OR you can shift it to 00:17:948 - and change it to kat for a nicer pattern flow. ok

> 00:27:097 - same as Kantan same

> 00:33:906 - remove it, balance with 00:27:097 - no

> 00:34:331 - shift it to 00:34:119 - for a more natural flow no

> 00:35:395 - add a kat here can show the main focus be vocal. Then, 00:36:246 - can be moved to 00:36:459 - , same rationale behind. Otherwise, keep everything don't change (the original flow is a bit rough though). stop ;-;

> 00:59:225 - uprising pitch, k is preferred. Kantan does not have/require this suggestion because of the overall colour flow. Futsuu can support more musical elements be presented. i'm following the vocal

> 01:00:927 - kdk / kdd is smoother changed to kdd

> 01:05:182 (1) - Let's try: ok

01:06:033 (3,4,5,6) - very clear drum hits and kicks, they should all be mapped.

01:07:736 (8,9) - reduce the complexity here to shed light on the Kiai part which is denser. ok

> 01:09:863 - constant k no

> 01:13:693 - d k dkd, show consistency with 01:00:076 - used

> 01:19:225 - add a don according to your mapping preference ok...

! 01:22:204 - please refer to the mods related to 00:07:310 - this section no


[Muzukashii]

> 00:07:948 (24,25) - Yes indeed there're two sounds but they are much weaker than 00:09:650 (30,31) - . The doublet pattern (it will not be a doublet soon, check the suggestion below) should apprear in the latter to show its specialty. 00:08:055 - should be removed hence. used

! 00:09:863 - I am a bit clueless about this disappeared note. A very clear melody and a drum kick fall in this timing. Why'd you like to leave it blank? i don't want triplets, only this xd

Another thing: 00:09:863 - has its unique 3/2 pattern (check it in Futsuu). It should be displayed instead of masking it with 2/1 pattern.

> 00:11:565 - kdk is smoother in terms of not flow. i'm giving emphasis to 00:12:416 -

! 00:17:523 - What happened with this pattern? They sounded really off, no joke :( . I would recommend to follow the noise gate a bit: 00:17:523 (38) - ok xd

00:17:736 - / 00:18:587 - same representation with 1/4 monochrome-d doublet.

> 00:20:076 - please, if you want to use a stream in Oni, you have to do something beyond just pasting a slider here. ddd kkk D(d) can work well. no?

> 00:24:757 - try using 0.8x instead of 0.75x. I can see overlapping in 0.75x setting. I tested with 0.8x and it works perfectly. ok

! 00:24:757 - You cannot just copy&paste Futsuu's part to Muzukashii! At least you can map to a complete instrumental or vocal channel, depending on your fixes in Futsuu. Adding a single note at random place cannot display a well designed spread. Fix it by yourself by putting more notes with reference to your own mapping will, in spread wise please. '^'

^! 00:37:948 - same case applies here. 00:38:374 - / 00:40:076 - / ... can be mapped for the vocal. 00:43:374 - this could be mapped in the way of dd k (00:43:693 - k for the sudden piano high-pitch note). I don't want to that 3/2 pattern be missed in Muzukashii. ^

Although you want to keep the mapping channel be instrumental-base only, in the concept of spread, if it is not a really silent or calm part, relatively distinct differences between difficulties should be seen.

> 00:50:714 - same as 00:20:076 - , in this time, an inverted kkk ddd K(k) would be a perfect mirror pattern. same

> 01:22:204 (115,116,117,118,119,120,121,122) - advanced pattern here, considering the patterns at 00:07:310 - , you can of course have an advanced development at last, but make sure if you fix 00:07:310 - , 01:22:204 - should have the same applications as well. changed

**For example, 01:24:969 (126,127,128,129) - compares with 00:09:863 -

01:29:438 - k d d k d? no

[Oni]

> 00:07:310 - / 01:22:204 - ddK is not really that required in anime song. A single normal k is enough to show the cymbal crash. i prefer keep

> 00:17:736 (87,88,89,90,91,92,93,94,95,96,97) - let's see if you can improve the consistency with Muzukashii's suggestion. The current one pattern is okay when it is abstracted from the music. I feel a little bit contradiction with the music. Try re-mapping a bit here. (Same applies at 01:32:416 - )

> 00:20:076 - ddddkkkkd sounds less boring. ok

> 00:24:757 - take care of the SV change (0.8x) ok

! 00:24:757 - / 00:37:948 - exactly the same with Muzukashii. '^'

> 00:50:714 - mirror pattern of 00:20:076 - ? changed to ddddkkkkd

> 00:53:480 - optional k for funnier pattern flow, maintaining a d can emphasis the vocal, your choice here. keep

> 00:59:012 - / 00:59:225 - ctrl+G for a better following of pitch flow and drum elements. ok

> 01:08:587 - this K is fine here because of Kiai and a longer chain of ornament dons in front of it. However, K kkk d k is preferred, comparing with 00:54:970 - no

> 01:12:629 - / 01:12:842 - same as 00:59:012 - / 00:59:225 - same

> 01:29:438 - weird drop down of density here, please refer to 00:14:544 - and make some variations on your own. You can do it. wat

[]

The mapset itself is very solid actually, at the same time it has a bunch of concrete problems. It needs more feedback on the huge fixes as expected.
Stefan
[Oni]
00:10:076 (50) - definitely a kat note; since you have 00:10:289 (52) - as don note, (51) should be emphasized with the kat note. (50) therefore should also be don.
00:12:416 (60,61,62,63) - What about k dkk instead? You can support the doublet sounding better by having 00:12:736 (62,63) - both as kat. the beat at 00:12:629 - should be rather supported than having a note on 00:12:523 - .
00:13:267 (65,66) - swap so the light sound at 00:13:267 - is supported by the kat note and the dull sound next to it with don.
00:17:523 (86) - wouldn't you emphasize the note with a finisher? So it is different by the intensity level than 00:17:097 (85) - , which is also a simple kat note but fairly weaker by its usage.
00:19:012 (95,96,97) - it makes sense to have them as full kat since all three notes would go well as kat notes, accordingly to the music.. kkd is alternatively also better than ddk.
00:24:331 - I would have reduced the SV already from here, 00:24:757 - is a weird spot for that. Might also include a green line with 0.94x on 00:23:693 - for a smoother drop of the SV.
00:28:587 - another kat note would fit here for the vocals.
00:31:140 - 00:37:948 - It's weird you neglected the vocals here completely when you just mapped 00:24:757 - 00:31:140 - by the vocals. I am not expecting to have the full focus on the vocals but to apply some vocal mapping here. Or at least not that obviously ignored.
00:37:948 - 0.8 to 1.0x looks a bit too much considering the song is still pretty calm. Do 0.9x instead. For 00:48:161 - you can use 1.0x again, that looks more appropriate.
00:54:970 - my two cents but 1.20x is overdone, 1.10x is enough for 90% of the time. In case you apply to this point, make sure to adjust the rest including 01:08:161 - 01:08:587 - .
00:55:182 (205) - It's a little bit boring to have D ddd d k here, how about having kdd instead? It could make it more interesting.
00:56:565 (212) - additionally to the previous point you could change the triplet to kkd, so you're not using kdd again in short time.
01:02:629 (244) - ddd is a bit dull while the vocals are relatively strong, and 01:02:204 (241,246) - are already kat notes. So it would bring some more emphasis if you change (244) to kat.
01:04:331 (252) - ^
01:17:097 (318) - ^
01:03:480 (247,248) - pretty much same case here, just swap them.
01:16:459 (316,317) - ^
01:21:353 - repeat the changes I have mentioned above for the first loop.

[Muzukashii]
The general SV setup of the difficulty needs to be much smoother, or just don't use any SV changes except for the calm part from 00:24:331 - 00:36:884 - , that could be 0.9x.
00:09:863 - using a doublet instead of a triplet doesn't make it much easier to be honest. Instead, add a kat note on 00:09:863 - , remove 00:10:289 (33) - and move 00:10:076 (32) - to 00:10:182 - . That works much better.
00:12:842 (41) - same issue here, just move the note on 00:12:736 - . Since the Oni uses triplets and doublets to compensate the difficulty plus emphasis you can have some single 1/4 notes at times when it really suits.
00:19:119 (68) - move the note to 00:17:948 - and change it to don; like said, doublets aren't necessarily easier than triplets. Triplets are more consistent to follow, and for 00:19:012 (67) - I would just change it to a finisher instead, to strenghten the sound in the music. That works now after you have moved (68) away.
00:27:310 - add a note here and..
00:28:799 (85) - move it to 00:28:587 - . The follow is pretty strange for these two cases, and while I see why you have made them I can still tell you it doesn't need to be that complicated and stiff. 1/2 doublets should be perfectly acceptable here.
00:34:331 (98) - move the note to 00:34:119 - , similar reasons above.
01:01:246 (31,33,34) - move (33) to 01:01:140 - and remove (31); by far more simplified pattern that has a more consistent flow. (34) afterwards can be changed to a big kat note.
01:14:863 (87,89,90) - ^
01:14:863 (87,89,90) - repeat stuff zzz

Generally I don't feel like you shouldn't use doublets at all, except for maybe the kiai section. Simple triplets are the better choice imo.



will be back later again, feel free to apply for the stuff above. More will come for Futsuu/Kantan.
Topic Starter
igorsprite

Stefan wrote:

[Oni]
00:10:076 (50) - definitely a kat note; since you have 00:10:289 (52) - as don note, (51) should be emphasized with the kat note. (50) therefore should also be don. ok
00:12:416 (60,61,62,63) - What about k dkk instead? You can support the doublet sounding better by having 00:12:736 (62,63) - both as kat. the beat at 00:12:629 - should be rather supported than having a note on 00:12:523 - . i like these doublets
00:13:267 (65,66) - swap so the light sound at 00:13:267 - is supported by the kat note and the dull sound next to it with don. i don't want kd dk d kd dk
00:17:523 (86) - wouldn't you emphasize the note with a finisher? So it is different by the intensity level than 00:17:097 (85) - , which is also a simple kat note but fairly weaker by its usage. i want all piano sounds mapped with kat
00:19:012 (95,96,97) - it makes sense to have them as full kat since all three notes would go well as kat notes, accordingly to the music.. kkd is alternatively also better than ddk. changed to kkd
00:24:331 - I would have reduced the SV already from here, 00:24:757 - is a weird spot for that. Might also include a green line with 0.94x on 00:23:693 - for a smoother drop of the SV. no
00:28:587 - another kat note would fit here for the vocals. i'm not following the vocal here
00:31:140 - 00:37:948 - It's weird you neglected the vocals here completely when you just mapped 00:24:757 - 00:31:140 - by the vocals. I am not expecting to have the full focus on the vocals but to apply some vocal mapping here. Or at least not that obviously ignored. i'm following the piano and sometimes the piano follow the vocal. makes sense? @-@
00:37:948 - 0.8 to 1.0x looks a bit too much considering the song is still pretty calm. Do 0.9x instead. For 00:48:161 - you can use 1.0x again, that looks more appropriate. no
00:54:970 - my two cents but 1.20x is overdone, 1.10x is enough for 90% of the time. In case you apply to this point, make sure to adjust the rest including 01:08:161 - 01:08:587 - . 1.20x is more funny
00:55:182 (205) - It's a little bit boring to have D ddd d k here, how about having kdd instead? It could make it more interesting.changed to kkd
00:56:565 (212) - additionally to the previous point you could change the triplet to kkd, so you're not using kdd again in short time. *blue screen* i changed the previous point to kkd @-@
01:02:629 (244) - ddd is a bit dull while the vocals are relatively strong, and 01:02:204 (241,246) - are already kat notes. So it would bring some more emphasis if you change (244) to kat. it's for consistency with 01:04:331 (252) - and 01:16:246 (315,323) - like ddd ddd... ddk ddk
01:04:331 (252) - ^
01:17:097 (318) - ^ ok
01:03:480 (247,248) - pretty much same case here, just swap them. ok
01:16:459 (316,317) - ^ no
01:21:353 - repeat the changes I have mentioned above for the first loop. oke

[Muzukashii]
The general SV setup of the difficulty needs to be much smoother, or just don't use any SV changes except for the calm part from 00:24:331 - 00:36:884 - okay, that could be 0.9x. no
00:09:863 - using a doublet instead of a triplet doesn't make it much easier to be honest. Instead, add a kat note on 00:09:863 - , remove 00:10:289 (33) - and move 00:10:076 (32) - to 00:10:182 - . That works much better. ok
00:12:842 (41) - same issue here, just move the note on 00:12:736 - . Since the Oni uses triplets and doublets to compensate the difficulty plus emphasis you can have some single 1/4 notes at times when it really suits. what? @-@
00:19:119 (68) - move the note to 00:17:948 - and change it to don; like said, doublets aren't necessarily easier than triplets. Triplets are more consistent to follow, and for 00:19:012 (67) - I would just change it to a finisher instead, to strenghten the sound in the music. That works now after you have moved (68) away. ok
00:27:310 - add a note here and..
00:28:799 (85) - move it to 00:28:587 - . The follow is pretty strange for these two cases, and while I see why you have made them I can still tell you it doesn't need to be that complicated and stiff. 1/2 doublets should be perfectly acceptable here. i don't want follow the vocal
00:34:331 (98) - move the note to 00:34:119 - , similar reasons above. ^
01:01:246 (31,33,34) - move (33) to 01:01:140 - and remove (31); by far more simplified pattern that has a more consistent flow. (34) afterwards can be changed to a big kat note. ok
01:14:863 (87,89,90) - ^ ^
01:14:863 (87,89,90) - repeat stuff zzz zzz

Generally I don't feel like you shouldn't use doublets at all, except for maybe the kiai section. Simple triplets are the better choice imo.



will be back later again, feel free to apply for the stuff above. More will come for Futsuu/Kantan. thanks ><
Stefan
[Futsuu]
00:11:565 (29) - I don't think it really fits to have kat as sound here since you mainly reserved kat for the piano notes. Would change it to don.
01:01:140 (24) - maybe you could change this to a kat note so the vocals are stronger emphasized without re-using kdk.
01:01:778 (26) - what about a finisher note here? since you have a longer break after it would fit (at least more than the difficulties above).
01:15:395 (66) - ^
01:07:736 - to skip that beat is questionable imo. You could move 01:07:948 (42) - to that spot and change as kat note, that would be the better option.

[Kantan]
00:12:416 (20,21,22,23) - include a note at 00:13:267 - and change the pattern to d k k d d. The lenght won't be too hard and carry everything necessary.
01:27:309 (56,57,58,59) - ^
01:01:353 - just add another kat note here, similar reason like above.
01:14:970 - ^


Lower difficulties works much better the way they are, good luck!
Topic Starter
igorsprite

Stefan wrote:

[Futsuu]
00:11:565 (29) - I don't think it really fits to have kat as sound here since you mainly reserved kat for the piano notes. Would change it to don. ok
01:01:140 (24) - maybe you could change this to a kat note so the vocals are stronger emphasized without re-using kdk. ok
01:01:778 (26) - what about a finisher note here? since you have a longer break after it would fit (at least more than the difficulties above). no
01:15:395 (66) - ^ ^
01:07:736 - to skip that beat is questionable imo. You could move 01:07:948 (42) - to that spot and change as kat note, that would be the better option. changed

[Kantan]
00:12:416 (20,21,22,23) - include a note at 00:13:267 - and change the pattern to d k k d d. The lenght won't be too hard and carry everything necessary. ok
01:27:309 (56,57,58,59) - ^ ^
01:01:353 - just add another kat note here, similar reason like above. ^
01:14:970 - ^ ^


Lower difficulties works much better the way they are, good luck! thanks again ><
Net0
Mod rápido

Kantan

- 00:00:502 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Eu acredito que a densidade aqui deve ser menor pra fazer mais sentido com a intensidade que vc mapeou essa próxima section aqui 00:07:310 - ~ 00:20:927 - . Tenta remover o 00:01:778 (3,6) - imo que deve funcionar pra deixar menos denso.
- 00:22:416 (32,33,34,35) - 4 finish me parece excessivo, que tal usar eles apenas aqui 00:22:416 (32,35) - ?
-01:03:480 - Acho que ficar vazio aqui não ficou tão bacana que tal colocar um d aqui?

Por mim é apenas isso, não me sinto tão confortável moddando a Futsu ainda. x.x
Topic Starter
igorsprite

Net0 wrote:

Mod rápido

Kantan

- 00:00:502 (1,2,3,4,5,6,7,8,9,10,11,12,13) - Eu acredito que a densidade aqui deve ser menor pra fazer mais sentido com a intensidade que vc mapeou essa próxima section aqui 00:07:310 - ~ 00:20:927 - . Tenta remover o 00:01:778 (3,6) - imo que deve funcionar pra deixar menos denso. pra mim parece de boa
- 00:22:416 (32,33,34,35) - 4 finish me parece excessivo, que tal usar eles apenas aqui 00:22:416 (32,35) - ? nn
-01:03:480 - Acho que ficar vazio aqui não ficou tão bacana que tal colocar um d aqui? que bugado, pra mim tem um k aqui O.o

Por mim é apenas isso, não me sinto tão confortável moddando a Futsu ainda. x.x x.x
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