From my modding queue, sorry for being late ;w;
[General]
> Metadata check:
http://www.lantis.jp/release-item/LACM-14602.html> I don't feel the timing is off track. The only arguable point may be 01:35:821 - , but it is already the end of the music so it rarely needs a fix. The delay is not noticeable in game-play.
> 01:07:097 - if applicable, the SV drop does not follow the barline at 01:06:884 - , it results a stacking of barline and notes. It is not aesthetic. Shift the SV change from 01:07:097 - to 01:06:884 - looks a lot better to show a very distinct cutting of music tension between 01:06:672 - / 01:07:097 - .
! Kiai setting: 01:22:204 - this Kiai is not acceptable. In terms of music, this extra highlighted portion does not belong to chorus, but it belongs to a part of dominant melody (same as 00:07:310 - ) despite the presence of vocal long note. Kiai and SV changes should not be used , therefore.
> 00:17:523 - / 01:32:416 - optional Finishers for all difficulties
> 01:21:353 - you will find that a bunch of gradual SV builts-up are useless now, remove them.
> 01:35:821 - Finisher ending with 50% volume? The ending cymbal crash is quite clear. (optional)
[Kantan]
! From 00:24:331 - to 00:37:948 - , the gap across Kantan and Futsuu is too large. Kantan contains too few notes. You need to add some notes back in Kantan.
! You can match the piano parts with these timings being mapped: 00:24:970 - / 00:26:672 - / 00:33:480 - / 00:35:608 - . They can narrow the gap between Futsuu (the main purpose).
> 00:27:097 - shift it to 00:27:310 - is more comfortable to match the main melody, and for a easier snapping.
> 00:34:119 - should be similar to 00:27:310 - , add a kat here
> 00:53:906 - same case as of 00:27:097 - , shift it 1/2 forward to match the dominant melody.
> 01:12:842 - change to k for brighter colour change, similar to 00:58:799 (8,9) -
[Futsuu]
> 00:09:012 - / 01:23:906 - kddk is very advanced in a solo melody phrase. It could be used in Kiai (you used), or in Muzukashii's part. Simple k _ _ k works well already.
> 00:12:204 - same problem as above, very advanced and unexpected pattern in Futsuu. Remove it.
> 00:10:714 - How about k k d in 1/1 snaps to show the music tendency there? 00:11:565 - is changed to d to show a better colour flow with 00:12:416 -
> 00:17:736 - too clumsy again, especially when 00:17:523 - is altered to a Finisher. Consider removing it. OR you can shift it to 00:17:948 - and change it to kat for a nicer pattern flow.
> 00:27:097 - same as Kantan
> 00:33:906 - remove it, balance with 00:27:097 -
> 00:34:331 - shift it to 00:34:119 - for a more natural flow
> 00:35:395 - add a kat here can show the main focus be vocal. Then, 00:36:246 - can be moved to 00:36:459 - , same rationale behind. Otherwise, keep everything don't change (the original flow is a bit rough though).
> 00:59:225 - uprising pitch, k is preferred. Kantan does not have/require this suggestion because of the overall colour flow. Futsuu can support more musical elements be presented.
> 01:00:927 - kdk / kdd is smoother
> 01:05:182 (1) - Let's try:
01:06:033 (3,4,5,6) - very clear drum hits and kicks, they should all be mapped.
01:07:736 (8,9) - reduce the complexity here to shed light on the Kiai part which is denser.
> 01:09:863 - constant k
> 01:13:693 - d k dkd, show consistency with 01:00:076 -
> 01:19:225 - add a don according to your mapping preference
! 01:22:204 - please refer to the mods related to 00:07:310 - this section
[Muzukashii]
> 00:07:948 (24,25) - Yes indeed there're two sounds but they are much weaker than 00:09:650 (30,31) - . The doublet pattern (it will not be a doublet soon, check the suggestion below) should apprear in the latter to show its specialty. 00:08:055 - should be removed hence.
! 00:09:863 - I am a bit clueless about this disappeared note. A very clear melody and a drum kick fall in this timing. Why'd you like to leave it blank?
Another thing: 00:09:863 - has its unique 3/2 pattern (check it in Futsuu). It should be displayed instead of masking it with 2/1 pattern.
> 00:11:565 - kdk is smoother in terms of not flow.
! 00:17:523 - What happened with this pattern? They sounded really off, no joke
. I would recommend to follow the noise gate a bit: 00:17:523 (38) -
00:17:736 - / 00:18:587 - same representation with 1/4 monochrome-d doublet.
> 00:20:076 - please, if you want to use a stream in Oni, you have to do something beyond just pasting a slider here. ddd kkk D(d) can work well.
> 00:24:757 - try using 0.8x instead of 0.75x. I can see overlapping in 0.75x setting. I tested with 0.8x and it works perfectly.
! 00:24:757 - You cannot just copy&paste Futsuu's part to Muzukashii! At least you can map to a complete instrumental or vocal channel, depending on your fixes in Futsuu. Adding a single note at random place cannot display a well designed spread. Fix it by yourself by putting more notes with reference to your own mapping will, in spread wise please.
^! 00:37:948 - same case applies here. 00:38:374 - / 00:40:076 - / ... can be mapped for the vocal. 00:43:374 - this could be mapped in the way of dd k (00:43:693 - k for the sudden piano high-pitch note). I don't want to that 3/2 pattern be missed in Muzukashii.
Although you want to keep the mapping channel be instrumental-base only, in the concept of spread, if it is not a really silent or calm part, relatively distinct differences between difficulties should be seen.
> 00:50:714 - same as 00:20:076 - , in this time, an inverted kkk ddd K(k) would be a perfect mirror pattern.
> 01:22:204 (115,116,117,118,119,120,121,122) - advanced pattern here, considering the patterns at 00:07:310 - , you can of course have an advanced development at last, but make sure if you fix 00:07:310 - , 01:22:204 - should have the same applications as well.
**For example, 01:24:969 (126,127,128,129) - compares with 00:09:863 -
01:29:438 - k d d k d?
[Oni]
> 00:07:310 - / 01:22:204 - ddK is not really that required in anime song. A single normal k is enough to show the cymbal crash.
> 00:17:736 (87,88,89,90,91,92,93,94,95,96,97) - let's see if you can improve the consistency with Muzukashii's suggestion. The current one pattern is okay when it is abstracted from the music. I feel a little bit contradiction with the music. Try re-mapping a bit here. (Same applies at 01:32:416 - )
> 00:20:076 - ddddkkkkd sounds less boring.
> 00:24:757 - take care of the SV change (0.8x)
! 00:24:757 - / 00:37:948 - exactly the same with Muzukashii.
> 00:50:714 - mirror pattern of 00:20:076 - ?
> 00:53:480 - optional k for funnier pattern flow, maintaining a d can emphasis the vocal, your choice here.
> 00:59:012 - / 00:59:225 - ctrl+G for a better following of pitch flow and drum elements.
> 01:08:587 - this K is fine here because of Kiai and a longer chain of ornament dons in front of it. However, K kkk d k is preferred, comparing with 00:54:970 -
> 01:12:629 - / 01:12:842 - same as 00:59:012 - / 00:59:225 -
> 01:29:438 - weird drop down of density here, please refer to 00:14:544 - and make some variations on your own. You can do it.
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The mapset itself is very solid actually, at the same time it has a bunch of concrete problems. It needs more feedback on the huge fixes as expected.