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Megpoid GUMI - Shinkaron -code:variant-

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Total Posts
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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2011年5月14日 at 17:02:02

Artist: Megpoid GUMI
Title: Shinkaron -code:variant-
Source: Tambourine-P
Tags: ORYO OHAGI vocaloid vocaloid2 Kiiwa kanpakyin
BPM: 195
Filesize: 18206kb
Play Time: 03:03
Difficulties Available:
  1. Dis (5 stars, 528 notes)
  2. Easy (2.18 stars, 146 notes)
  3. Kanpakyin's Taiko (4.89 stars, 1264 notes)
  4. Kiiwa's Hard (4.87 stars, 441 notes)
  5. Normal+ (4.49 stars, 270 notes)
  6. Rin (5 stars, 670 notes)
Download: Megpoid GUMI - Shinkaron -code:variant-
Download: Megpoid GUMI - Shinkaron -code:variant- (no video)
Information: Scores/Beatmap Listing
---------------
WARNING: This video contains scenes with rapidly flashing colours. Please take caution if you're affected by epilepsy.

僕の造った世界
痛い?寒い?浅い?
否定させない。
Snowy Dream
#1 star ;)
Tenshi-nyan
lol Rin
Melancholy
(´゚д゚`)
rainbowcondition
^_^
Mercurius
8-)
Kotone
<_< 0_o >_>
Gamu
gumiiiiiiiiiiiiiiiiiiiiii

Star~
April_old
natsmerin fight~~><
KiriNoMorii
:)
m i z u k i
:oops:
val0108
GOGOGOGOGOGO!!!!!!!!!!
Gottwald
8-)
kiiwaStress
jiantz
star this
banvi
[stress] ._.
Kiiwa
Fight !!
chocomint
> _<~
Topic Starter
NatsumeRin
....well it's another easy map for Cookiezi.
swish
:(
Apricot
:D
wanhyrzh
新坑是这张么 :P
Verdisphena
STRESS
Luvdic
Storyboard:

If you look carefully, you will notice that hitobjects doesn't take so long to fade from 0 to 1. I would end the fade much earlier. Here's an example, I guess you could use this code too, but haven't really checked to see if it's 100% bug free:

Sprite,Foreground,Centre,"hitcircle.png",320,250
_S,0,183477,,0.6
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0
_C,0,183477,184092,179,4,4
Sprite,Foreground,Centre,"approachcircle.png",320,250
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0
_S,0,183477,184092,2.4,0.6
_C,0,183477,184092,179,4,4
Sprite,Foreground,Centre,"hitcircleoverlay.png",320,250
_S,0,183477,,0.6
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0
Sprite,Foreground,Centre,"default-1.png",320,250
_S,0,183477,,0.6
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0

Also, using tweening of 1 may be a good idea too (in case you want to end the fade later)

Kiiwa's Hard:

00:01:631 (3,1) - This stack is very confusing considering that 00:01:785 - contains a beat too, i highly suggest you to add a circle there.
00:44:708 (1,2,3,4,5) - Would have been cool, if they made a more perfect star: http://puu.sh/1YRi
I guess you could use the same code i used for it, just delete those circles before adding this:

184,204,44708,5,2
124,252,44862,1,2
64,204,45016,1,2
87,132,45169,1,2
162,133,45323,1,2

open your diff with notepad, and copy paste it after [HitObjects]

02:33:939 (4,5,6,7,1) - I don't recommend you reducing the spacing at least in this part, cause it can be confused with streams (like I did >_>)
02:37:169 - Add circle

Easy:

00:45:631 - You forgot your break here

Rest is fine for me!
Topic Starter
NatsumeRin

ErufenRito wrote:

Storyboard:

If you look carefully, you will notice that hitobjects doesn't take so long to fade from 0 to 1. I would end the fade much earlier. Here's an example, I guess you could use this code too, but haven't really checked to see if it's 100% bug free:

Sprite,Foreground,Centre,"hitcircle.png",320,250
_S,0,183477,,0.6
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0
_C,0,183477,184092,179,4,4
Sprite,Foreground,Centre,"approachcircle.png",320,250
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0
_S,0,183477,184092,2.4,0.6
_C,0,183477,184092,179,4,4
Sprite,Foreground,Centre,"hitcircleoverlay.png",320,250
_S,0,183477,,0.6
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0
Sprite,Foreground,Centre,"default-1.png",320,250
_S,0,183477,,0.6
_F,0,183477,183631,0,1
_F,0,183631,184092,1,1
_F,0,184092,,0

Also, using tweening of 1 may be a good idea too (in case you want to end the fade later)

thanks a lot! i suck at SB so it really helps.

Easy:

00:45:631 - You forgot your break here fixed.

Rest is fine for me!
wcx19911123
HI

[Easy]
00:25:939 (1) - ctrl+1 , 1 gird right
00:45:016 (6) - change to 1/2 repeat slider ?
02:10:554 (2,3,4) - circle at 02:10:554 , slider at 02:11:016 - 02:11:631(repeat at 02:11:323) , circle at 02:12:092 , I think it's better 0.0
02:13:323 (3) - 1 gird up , 1 gird right
02:29:631 (1,2) - I think not to overlap slider circle , only overlap slider body is better

[Normal]
fine , but it's really a Normal ? lol

[Kiiwa's Hard]
00:06:246 (1) - x:416 y:44
00:32:477 (7) - ctrl+r
00:33:323 (1,2,1,2,1,2) - why spacing is 1.0x , keep 1.2x ? and whistle is kinda noisy
00:51:785 (6,7) - tarck them better
01:14:400 (1) - end at 01:14:708
01:18:862 (1) - delete it
01:19:785 (6,7) - spacing
I kinda dislike change spacing in stream 0.0

[Rin]
00:05:939 (12) - make it straight ?
00:45:323 (2) - change to 3 circles ?
01:20:093 (1) - jump far ?
03:03:400 (3) - ctrl+1 , 1 gird left

awesome map > <
star~
Topic Starter
NatsumeRin

wcx19911123 wrote:

HI

[Easy]
00:25:939 (1) - ctrl+1 , 1 gird right 这何必,懒逼了不改
00:45:016 (6) - change to 1/2 repeat slider ? 不赞同,1应该是一个出去的音
02:10:554 (2,3,4) - circle at 02:10:554 , slider at 02:11:016 - 02:11:631(repeat at 02:11:323) , circle at 02:12:092 , I think it's better 0.0 想法是开始的slidertick音正好可以凑到一个vocal,后面是为了美观
02:13:323 (3) - 1 gird up , 1 gird right fixed.
02:29:631 (1,2) - I think not to overlap slider circle , only overlap slider body is better 恩我想你是对的

[Normal]
fine , but it's really a Normal ? lol why it's not...

[Kiiwa's Hard]
00:06:246 (1) - x:416 y:44
00:32:477 (7) - ctrl+r
00:33:323 (1,2,1,2,1,2) - why spacing is 1.0x , keep 1.2x ? and whistle is kinda noisy
00:51:785 (6,7) - tarck them better
01:14:400 (1) - end at 01:14:708
01:18:862 (1) - delete it
01:19:785 (6,7) - spacing
I kinda dislike change spacing in stream 0.0

[Rin]
00:05:939 (12) - make it straight ? 明显是为了0.5x故意的
00:45:323 (2) - change to 3 circles ? 想连贯一点,没动
01:20:093 (1) - jump far ? 差不多,主要是和前面的note叠上
03:03:400 (3) - ctrl+1 , 1 gird left 本意就是直线,没动

awesome map > <
star~
kanpakyin
如果可以的話...我可以做個Taiko diff嗎? o.o
Disoy
Vikon
[Normal]
01:33:631 (4) - 把這個降至靜音,使它直接模疑背景的鼓聲?

[Kiiwa's Hard]
00:35:785 (1) - add finish here?
00:54:862 (2) - these drums are too sudden, may be change 00:53:631 (3,5) to N:hitnormal?
00:56:093 (3) - to continue the rhythm, may be change this note to N:hitnormal?
00:56:708 (2) - ^
00:57:323 - ^
00:59:785 (3) - change it to N:hitnormal?
01:00:093 (4) - change to finish?
01:20:093 (7) - change it to N:finish?
02:21:785 (1,2,3,1,2) - I know you are increasing the distance of the hitcircles, but the distances between 02:22:093 (3,1,2) are quite confusing.
02:24:554 (7,1,2) - ^
02:43:785 (2) - change to finish here?
02:44:092 (3) - ^
02:44:400 (1) - ^

[Dis]
00:33:323 (1) - add clap?
00:33:785 - ^
00:34:400 (4) - ^
00:43:169 (1) - ^
00:43:785 (2) - ^
00:44:246 (3) - ^
00:45:016 - ^
00:45:631 (1) - 在00:46:554終結會否較好?
00:59:016 (2) - 加finish 和 clap?
01:00:400 (1) - 加clap?
01:07:785 (1,2,1,2,1,2,1) - 聲量漸大?
01:14:862 (2) - 這個好像直接在00:15:169終止較好
01:16:093 (2) - 在01:16:246終止,然後在slider尾轉clap?
01:16:554 (3) - 轉clap?

[Rin]
聽了一次後覺得在每一節的完結時,鼓的節奏有點變化好像較好,所以做了以下的mod
因為歌頗長,重覆的節奏也頗多,所以我把它們分類吧,若一種節奏你覺得不好,那就不用再看下面同英文字母的mod了

[A]
00:33:323 (1,1,1) - 加clap
然後再在00:33:477 (2,2,2) -這3個slider頭的位置加clap?
00:33:477 (2) - 在slider尾取消clap?

[不是重覆的]
00:43:169 (1) - 在slider頭加clap?
00:43:785 (3) - ^
00:44:246 (5) - ^

B
01:04:246 (3,1) - 這2個slider的頭變為約65%聲量的N:C1 finish?
01:04:246 (3) - 的slider尾則取消clap 保持S:C1?

A
01:07:785 (1,1) - 加clap?
01:07:939 (2,2,2) - 在slider頭加clap?
01:07:939 (2) - 在slider尾取消clap?

A
01:17:631 (1,1) - 加clap?
01:17:785 (2,2,2) - 在slider頭加clap?
01:17:785 (2) - 在slider尾取消clap?

[不是重覆的]
01:33:631 (1,2,3,4,5,6,7,8,9) - 直接把它們變靜音,模擬背景的鼓聲?
01:58:246 (1,2,3,4,5,6,7) - 聲量漸大?

B
02:08:862 (3,1) - 這2個slider的頭變為約70%聲量的N:C1 finish?
02:08:862 (3) - 的slider尾則取消clap 保持S:C1?

A
02:12:400 (1,1) - 加clap?
02:12:554 (2,2,2) - 在slider頭加clap?
02:12:554 (2) - 在slider尾取消clap?

B
02:28:554 (3,1) - 這2個slider的頭變為約70%聲量的N:C1 finish?
02:28:554 (3) - 的slider尾則取消clap 保持S:C1?

A
02:32:093 (1,1) - 加clap?
02:32:246 (2,2,2) - 在slider頭加clap?
02:32:246 (2) - 在slider尾取消clap?

B
02:38:400 (3,1) - 這2個slider的頭變為約70%聲量的N:C1 finish?
02:38:400 (3) - 的slider尾則取消clap 保持S:C1?

A
02:41:939 (1,1) - 加clap?
02:42:093 (2,2,2) - 在slider頭加clap?
02:42:093 (2) - slider尾取消clap?
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