accidental double post
joker- wrote:
req from irc
日本語で書いていいですか?わからなかったらまたチャット飛ばしてきてください~わかるよ~
いい譜面すぎて書くことないので、全部提案です。all minor suggestions です。modしてくれてありがとうございました!Labradorite
- .osbファイルが入ってます。SBはないと思うのでのけたほうがいいと思います。
- 同様に使われてない.pngファイルが入ってます。前の時は消したのにどうしてええ
- 00:51:198 - 00:52:060 - この区間でピアノが1/4でなっていますし1/4 sliderのreverseなどで音を取ってみてはいかがでしょう?ごめんなさい、こっちはdrumを表現するのですが、保つする
- 01:26:025 (2) - これはstackさせないほうがいいと思います。01:29:646 (4) - こことおなじように少しずらしてはいかがでしょう?はい
- 01:35:163 (1,2,1,2,1,2,1,2) - こんなかんじのはどうでしょう?いいね!
ごめんなさい!これ以上思い浮かばなかったです…
とてもいい曲&譜面なので期待してます!GL!!!
いっぱいmodありがとうございました!!thzz wrote:
hi~ from in-game req
sry for late, nm!
[Labradorite]
more brilliant Labradorite here https://osu.ppy.sh/s/408776
01:57:146 - you can add a circle here considering drum sound on the song here. want to keep here , as i dont feel the note is necessary.
03:43:267 (1,1,1,2,3) - this nc pettern looks a little nc abuse, comparing 03:34:301 (1,2,3) - . how is this? its actually a highlight for piano specifically for that part , i did the same as 01:04:646 (1,1,1) -
03:59:991 (1) - flow from 03:59:646 (4,5) - is a bit awkward for me. as a head of measure, 03:59:818 (5,1) - needs more distance. also, since 03:59:129 (1,2,3,4,5) - has left ro right ro left movement, 03:59:991 (1) - should be rightside i think. i dont think it should be too much on the right sight , its too much movement on a small field which i think its not nice to just hang your cursor just around that part ,i actually remade this part lol
p.s.
00:35:853 - 00:56:887 (1,2,3,1) - 01:07:922 (1,1,1,1) - etc. keysound作りたい……作っていい??お願いしますhitsound神様
thanks a lot for modding! , ill be looking for some then . also waiting thzz keysounds , will call u backStrategas wrote:
[]
Unused hitsounds:
drum-sliderslide3.wav
04:49:676- volume level on green and red line is different
fixed all these z
[]
00:09:818 (1,2,3) - extreme spacing compared to the rest of intro, even tho it's nothing special in the music hmm made them closer now
00:46:887 (1,2) - tell me the reasoning of this break here? I mean you followed vocals strictly later so don't really get it mainly the reason because i stopped following vocal, also after that stream , i feel like this little break would feel better to get ready to next part
00:57:922 (1,2) - blanket could look much better here if you polished it this is intentionally not blanket , for the vocal highlight , i did it the same at 03:36:543 (1) -
01:04:646 (1,1,1,2,3) - rhythm? suddenly switched to the piano feels very unintuitive when you followed vocals for the same section keep
01:09:991 (7,1) - feels too close spacing wise, if you're trying to emphasize with this mini spacing it doesn't really fit with how you handle the rest of these beats z
01:21:370 (1,2) - 01:24:129 (1,2) - 01:26:025 (2,3) - these don't really make sense, when you kept it as one slider it feels much better, because the sounds continuously gets stronger rather than start at 01:21:543 - i think i fixed something
actually applies to whole section
01:39:646 (1,2,3,4,1,2,3,4) - pretty boring to keep it as same spacing when their intensity is different
01:50:681 (1,2,3,4,1,2,3,4) - same pretty much, except this time you started increasing the spacing then stopped?
01:55:681 (1,3,4) - slightly touches if you turn autostacking on
02:11:198 (2,2,3,4,5,6) - can improve blanket here, it's really noticable
02:26:370 - mapping the piano as a longer stream could be cool here to give some variety
02:31:715 (1,2,3,4,1,2,3,4,1,2,3,4) - mentioned before I guess
all fixed points above ^
02:52:060 (1) - ctrl g flows cooler i like it the current flow
02:56:370 - missing beat can just add a note alongside 02:56:456 (2,1) - atm it throws you off as you expect 02:56:456 (2) - to be on red tick fixed
03:02:836 (3) - 03:03:353 (7) - don't think this blue tick kick sliders fits that well here, some alternative rhythm that would focus on the drums would feel more natural i really dont see this as a problem , neither of me playing it or testplays i asked , i think it fits the instrument well , it might look strange but i put a lot of thoughts in here so im keeping this
03:11:715 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,5) - this stream is much better than the rest emphasis wise, you could try to follow this example more
04:12:232 (1) - slider end missing whistle?
04:15:767 (2,4,6) - these are barely audible tbh, having 3 clicks instead of 6 would feel nicer, so you can just convert these to 3 kick sliders or something else if you wish to
04:39:129 (4) - unstacking plays better, just space it a little to keep your emphasis for 04:39:301 (1) -
also fixed all above
map is fine but would be good to polish some more before I consider an icon, once you think it gets polished enough you can call me for a check
返事無い箇所は直しました!z1085684963 wrote:
Labradorite
01:55:250 (5,6) - 次の1の上に置いたほうがいいと思う そうなんですが、そこで音がない
02:01:025 (1) - 遠いすぎな感じ 、前と同じ距離をしない?なんて言えばいいんでしょう、うまく言えないけど配置がこのままのほうが合ってると思ってこうなりました,強い音
02:31:543 (2,3) - 消すのほうがいいと思うそれは残すよ
以上です
thanks for mod KuSoHaRa - san!!KSHR wrote:
Hi, KimoKimoOeee! Sorry for my late mod.[Labradorite]
- 00:25:508 (5,1,2,3) - Honestly I’m not very fan of this flow. Move (5) downward and ctrl+G 00:26:025 (2) - . That would emphasize strong sounds at (5,1) with the better flow imo. https://osu.ppy.sh/ss/7325028 sorry but i want to keep this , i really think this pattern doesnt have any problem with playability!
- 00:51:887 (5) - Move this note to the left side of 00:51:370 (3) - . That looks more comfortable to play imo. e.g. Stacking 00:50:854 (2) - ‘s head with this note. did the idea , didnt stack them
- 02:00:853 (2,1,2) - I think there is no need to make such a big jump at (2,1). Also I wonder if players can catch up this slider speed after the big jump.. Honestly I would move 02:01:025 (1) - to somewhere like x:0 y:192. did nerf them a bit but keeping the same flow
- 03:45:163 (4,1,2,3) - The vocal stress at 03:46:025 - is emphasized by the jump at 03:45:853 (2,3) - , but 03:45:336 - isn’t. It would be better to rearrange 03:45:163 (4,1) - likewise. i think vocal on (2) isnt suppose to have empasis due to the vocal stress on 3 is higher , so i think this change is unnecessary for me!
- 04:40:336 (1,2,3,1,2,3) - Try Ctrl+G this pattern like the following screenshots. That would fit to the music better. https://osu.ppy.sh/ss/7326229 https://osu.ppy.sh/ss/7326243 only followed the first screenshot cuz it unified my pattern
fix both hitsound z[ -Scarlet- ] wrote:
水mod来了
- [Some word that I have no idea what the meaning is]
- 00:26:543 (3,4) - Maybe Ctrl+G this? Fits the downbeat here nicely followed up with the nice 00:27:060 (6,7,8) - cross flow emphasis on (5)
- 00:35:853 - wew, I almost went deaf listening to this with hitsound LOL, should lower it to 50% ish or edit the volume of the hitsound manually ask thzz Lol
- 00:39:474 (4) - Feels like the typical curvy fits nicer than sharp end slider like 00:44:129 (1) - dont see any problem with either of them
- 00:45:508 (1,2,3,4,5,6,7,8,1,2) - Try this rhythm? https://puu.sh/u6Vj7/e8130d7953.jpg The 1/4 slider starts out nicely with that sound (no fking idea how to describe it LOL) at 00:45:853 - , end with obvious 1/4 beat with clickable stream (make it more spaced). Example https://puu.sh/u6Vu3/2798730a08.jpg dont like
- 00:50:854 (2,3,4,5) - Shouldn't this rhythm fits the song a lot better? https://puu.sh/u6VG7/b7fb5a4b59.jpg Since there's loud beat at 00:51:198 - , better to make here clickable than 00:51:715 - . Also there's that triple beat 00:51:801 - that you might wanna follow vocal > connects to instrument , dont see any problem here either
- 01:11:198 (6) - Blanket this nicer like what you did at 01:08:956 (1) - (small stuff) not supposed to be blanket , the matter is the spacing (5) -> (6)
- 01:16:887 (1) - Hmm, I think it would be nicer to start this spinner at 01:17:060 - , not following the vocal but that background sound instead (I wish I know how to describe it) keep
- 01:26:887 (1) - Maybe extend till 01:27:318 - and silence it? dont like it
- 01:33:267 (3,4) - Quite forced 1/4 slider here I think, back to simple 1/1 or 3/4 would fit the loud wub nice enough i dont think so!!
- 02:53:784 (1) - This wub slider should make it like, flow somewhere rather than staying on the same spot since the current one is somewhat cramp and triangular, which more people will just hold the slider somewhat on the same spot before releasing. Maybe give a flow like https://puu.sh/u6WSH/2f6c6548ba.jpg fitting the song better (At least for me) the slider path actually leads you to the next slider so i dont really get what you mean staying at the same spot ,it just pulls off your cursor a little bit which reflect the sound which i had put so much thoughts on wub things around here
- 02:54:474 (3,4) - Could at least make it more interesting like placing wherelse with higher SV? The way you're mapping now is as if the sound here is nsimilar than 02:54:129 (1,2) - when it is obviously different and more intense i think you dont really understand what im trying to do , its a switch of instrument which this part remains the same instrument as previous and the (1,2) are new instrument which jumps in in loud volume which i increased sv to give emphasis and to highlight the next curve slider so it gives the right feeling
- 02:56:370 (2,3) - Eh, 1/4 slider definitely fits the song a lot better i like it with 2 circles better
- 03:03:525 (1,2) - The (2) felt kinda forcing when the beat at 03:03:784 - is rather soft compared to 03:03:956 (3,4) - . Remove 03:03:784 (2) - then extend the slider to 03:03:784 - definitely sounds a lot nicer the force is the idea!
- 03:43:612 (1,1) - No need NC here at all le. Is not like there's any change of SV or fits the song at all its about consistency which you never noticed why i did it on 01:04:646 (1,1,1) -
- 04:50:193 (4) - I think the gradual decrease in spacing doesn't work nicely here especially for this, when the piano are actually louder (I actually wish I know all the music terms lel). Actually I think it better to Ctrl+G 04:49:676 (1,2,3,4) - Instead works for me , increasing spacing looks really ugly
siap
the removed points are fixed accordingly ~neonat wrote:
Labradorite
00:24:129 (4) - in the song the slight change in the vocal is an extension of what is at 00:23:956 - have the slider closer to this object instead of the other? Plus 00:24:474 (5) - having it end at 00:24:646 is quite weird, there is nothing there. Since the vocals hold till the next bar, why not just extend it to end at 00:24:732 - closer to the next beat? vocal emp , also extending (5) doesnt play very nice to me especially when all the part here i didnt extend any of them
00:30:681 (3,4,5) - odd emphasis from the points to click the strong beats are at 00:30:681 and 00:31:025 - in a sense, something like this:
the reason im putting reverse slider here because of the next pattern which is all circle , so it doesnt really tense up at early stage
00:33:439 (2,3) - similarly 00:33:612 should not be the emphasis point, but rather 00:33:784 so swap around the circle and slider , the emphasis for piano is completely fine , also changing that to reverse slider makes things too idle since i dont like to repeat same thing every time
00:39:301 (3,4) - the hold starts at 00:39:301 - another strong beat appears at 00:39:818 as well - you should swap the slider and circle
02:04:301 (4,1) - a bit more spacing like 02:02:232 (6,1) theres a piano note on the red tick 00:39:474 - which im not ignoring , and i cant relate the spacing between these 2 sections ewe
03:28:267 - 03:35:163 - confusing use of the whistle and clap, also very heavy ended with the hitsounds, imbalance , used whistles for pianos the clap are for synths , i dont really hear anything weird here though.
03:44:646 (1,2,3,4,1) - the decreasing spacing is ironic especially at 03:45:163 (4,1) - it's just not showing the right idea over, unlike even an evenly spaced pattern, with the decreasing pattern you usually try to emphasize a certain situation happening in the song, like eg. getting softer, but not really when you are having the vocal transfer over to a new verse i dont really know how to say this , its a pattern i made of and it does play well and doesnt feel off when playing it , its visually is decreasing, doesnt actually stands out when playing it
04:32:232 (3) - remove that clap at the slider start, have a clap at 04:32:060 (2)
04:37:233 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no custom use for the xylophone notes? At least I am pretty sure 04:38:612 (1) - is the same as the custom clap 12 had to consult with thzz since shes the one making the custom xylophones~
04:42:060 (5,6) - emphasis similar to 00:33:439 (2,3) does sounds same but the music vibe is different
04:44:819 (5,1) - ^ i really lower the spacing gradually as because of the outro which gives more feeling of ending the song and the music is getting slower and slower
I also noticed some of the uniquely used NC just used in isolated locations while the music was similar in other places with normal NC use, with the difference in NC us notable i did only 2 parts for the sudden piano emphasistion during a vocal mapping , other than that the nc changes are normal
Good Luck with the mapRuMMKNN
tyLavender wrote:
drop some random opinions here
- 04:48:956 (1,2) - 1/4 here is better, you might reduce hitsound volume if you wanna keep 1/8 here. did reduce both of them by 5% , no matter on what aspect i cant find 1/4 slider is better hear because its totally a burst fading sound ,??
- 01:27:577 (1) - split this to two reverse sliders would be better (i usually break at here i already explained to you when you pm me and im not changing it no matter what , its part of the map i want people to have effort on reading it
- 01:32:405 (4,1) - why combine them to a slider? seems 01:32:577 (1) - here's nothing to stress on. Same at 01:33:612 (5,1) - intentionally to make the strong beat snare stand out and highlight the main instrument at the same time
- 02:31:543 (1,2,3) - recommended to stack here, like what yo did at 01:50:163 (1,2,1) - ,or using a 1/4 slider like 01:39:474 (1) - the music structure doesnt work the same even tho its almost the same part but the lead in into this part is very different and shouldnt be treat the same way
keysound v2 here~neonat wrote:
Labradorite04:37:233 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no custom use for the xylophone notes? At least I am pretty sure 04:38:612 (1) - is the same as the custom clap 12
you're right~ thx your opinion
other points that are not mention are fixed as suggested!Monstrata wrote:
Laboradorite
01:21:370 (3) - Omg, you didnt have to use all those slider-nodes!! xD. But I guess thsi works haha. it was before another shape but then i cut them it become into this xD
01:37:922 (1,2,3,1,2,3,1,2,3,1,2,1,1,2,3,4,1,2,3,4,1) - <3 <3
02:42:577 (7,8,1,2,3,4,1,2) - Idk about this stream. It seems very uneven in spacing, and the curve looks a bit off too... Could you check this and see if its really what you intended? It could maybe use some polishing up. ah i want them to increase spacing per 1/2 beats but i messed up i think , i fixed the spacing as of now
03:43:267 (1,1,1) - Could I ask what the NC spam is for? If there is a reason for the sliders to be NC'e d like that, it might be better to NC 03:44:301 (2) - as well so they feel like a separate combo rather than trailing out of the last slider. umm im keeping consistency with earlier part 01:04:646 (1,1,1) - since its the transition from vocal to piano and im making the piano as highlight
04:32:232 (3,4,5) - Make this linear instead so you can create a structural consistency with 04:32:922 (7,8,1) - i changed this to kick slider after some self testplays , hope it works now uwu
Well done. Call me back when you're ready!
the rest unstated are fixed accordingly , also i dont know how to deal with the sliderside thing u mentioned earlier so ill wait your respond thenF D Flourite wrote:
...wait till fix for Garden's mod
M4M. My map to mod: https://osu.ppy.sh/s/452107
Let me see what I can do.
[Labradorite]
- 01:09:474 (3,4,5) - highly recommend you use hitsound that can be clearly audible. Using keysounds on beats that doesn't belong to the music is really confusing. (yeah I mean 01:09:560 (4) - mostly) i really dont find this problematic at all , nor player who played this or whoever modding this before havent noticing its inaudible or somewhat , so ill keep it as it is
- 01:38:439 (3,1) - the jump here seems larger than most slider jumps in kiai. slightly nerf it will make difficulty more balance imo
- 01:47:405 (1) - you've followed mostly instrument beats on previous parts in kiai. So using a long slider to follow vocal while ignoring the strong drum on downbeat isn't the best option for me. Using 1/2 beats instead disagree , i really put up on some vocal because following dnb music 100% is tiring to play and its not fun repeating 1/2 and 5 sets of 1/4 notes all the time , so i slip in some vocal for smooth transition and it worked for me
- 02:46:198 (5,6,7,8) - dislike this one for its sudden increase of spacing and harsh flow. you can see that you use a rather normal spacing for 02:43:439 (1,2,3,4) - the transition part, where you often do emphasis. But this place is just a regular vocal consecutive part. Don't see why it should be placed with much harder pattern. Find another 1/4 pattern which is suitable (smaller spacing or more convenient flow) for a vocal spike if you insist, but for me this part is no way to be specially emphasized.
- 03:59:129 (1,2,3,4,5) - ^ I would say this one has a more convenient flow. But the space variation and flow variation is weird. 1->2 is a tone down, same as 2->3, while 3->4 is a tone up and a clap emphasis, same as 4->5. So space between 1->2 should be significantly smaller than 3->4 in this part. I made an example here: 1->2 and 2->3 has a similar flow with smaller space, then a sharp reverse with big space for 3->4 and 4->5. This one feels more consistent with music for me.
i disagree with both of the point you cant put them as single object to single object , its an emphasis on the whole part , and the intense build up fits for me nicely it might not seem special to you but the part i mapped this is the end of chorus which is connecting to the wub part which matching the intensity just the right amount- 02:46:716 (8,1,2,3,4,5,6,7) - objects are too crowded here. I would rather move 02:47:577 (5,6,7) - upward for another pattern. doesnt play good for me, crowded object place isnt a wrong way of mapping ,its just i want the cursor to circulate there
so that implies the very first and last section where u used D:C1 i guess, just copy an audible sliderslide with lower volume (which is soft-sliderslide now) and rename it drum-sliderslide and everything goes fineF D Flourite wrote:
hint: you cannot mute slidertick and sliderslide both, but you can use a sliderslide with smaller sound while still audible on calm parts. Current sliderslide at calm part is somewhat bothering lol.