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aivi & surasshu - ARCADE MANIA - Meat Beat Mania: FLAMBEE!

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Juiceys
Overall

Easy diff is 1 second longer than normal, please fix this :)

The hitsounds are a bit loud an unappealing, i would lower the volume on them.

Check aimod, there are some other errors in meta data that should be fixed

Easy

00:44:543 (3) - This circle creates a triangle patter with the two sliders around it while the other circles like this don't. It doesn't follow the pattern of the other circles and might want to be moved.
01:01:636 (3,1) - Curve 1 more to make a better blanket.
00:07:916 (4,1) - Fix blanket

Normal

00:43:846 (2,3) - Fix blanket
Kondou-Shinichi
Hello!
Song: Top kek
I would really want to make a GD (extra maybe) when I have time, wait for me :^)
Timing: I REALLY consider making it double BPM, the song is medium fast
easy
00:22:916 (3) - didn't see the need for a circle here
normal
nothing. looks perfect for me!
Topic Starter
Skairul

Kondou-Shinichi wrote:

Hello!
Song: Top kek
I would really want to make a GD (extra maybe) when I have time, wait for me :^) will be waiting :^)
Timing: I REALLY consider making it double BPM, the song is medium fast Done!
easy
00:22:916 (3) - didn't see the need for a circle here Now that I think about it, I also feel the same way :p
normal
nothing. looks perfect for me! oh really???? :]

Juiceys wrote:

Overall

Easy diff is 1 second longer than normal, please fix this :) Fixed!

The hitsounds are a bit loud an unappealing, i would lower the volume on them. Agreed!

Check aimod, there are some other errors in meta data that should be fixed Woops!

Easy

00:44:543 (3) - This circle creates a triangle patter with the two sliders around it while the other circles like this don't. It doesn't follow the pattern of the other circles and might want to be moved. I don't see the triangle pattern you mean...
01:01:636 (3,1) - Curve 1 more to make a better blanket.
00:07:916 (4,1) - Fix blanket

Normal

00:43:846 (2,3) - Fix blanket
Thanks for the mods! Easy and Normal Updated!
bejewelled
Hello, mod from my queue:

Easy
General Suggestions:
You should vary your hitsounds. Currently you have "normal" for every point. Try changing some timing points to "soft" or "drum" sound to vary.

00:24:660 (2,1) - Could use a note in-between these sliders.
00:32:334 (2) - I would make this a half-beat slider. You kind of miss the rhythm in the middle by making this a full beat.

Normal
General Suggestions:
Many of your blankets look offset. Check these and make sure they are truly centered.

00:32:334 (2) - This blanket is slightly off.
00:48:381 (1,2) - Again, blanket seems offset (this could just be me).
00:56:055 (4,1,2) - This pattern is a bit awkward. Try moving the (1) and (2).
01:00:590 (2,3) - Make these into a blanket.
Topic Starter
Skairul

Swegmec wrote:

Hello, mod from my queue:

Easy
General Suggestions:
You should vary your hitsounds. Currently you have "normal" for every point. Try changing some timing points to "soft" or "drum" sound to vary. umm, I don't think I do...but I'm probably gonna get someone else to help me hitsound my map :p

00:24:660 (2,1) - Could use a note in-between these sliders. There is no sound there though...
00:32:334 (2) - I would make this a half-beat slider. You kind of miss the rhythm in the middle by making this a full beat. I think it's fine as it is, but if others also comment about it, then I'll consider changing it :p

Normal
General Suggestions:
Many of your blankets look offset. Check these and make sure they are truly centered. Will make sure!

00:32:334 (2) - This blanket is slightly off. done
00:48:381 (1,2) - Again, blanket seems offset (this could just be me). done
00:56:055 (4,1,2) - This pattern is a bit awkward. Try moving the (1) and (2). Looks fine :/
01:00:590 (2,3) - Make these into a blanket. done
Thanks for the mod! Easy and Normal Updated!
newton-
modreqs!
just a bunch of nitpicky aesthetics mods, with like 2 rhythm suggestions
easy
00:13:497 (2,3) - just me being nitpicky but 00:13:497 (2) doesnt lead linearly into 00:14:195 (3)
00:41:055 (2,3) - ^
00:52:567 (4) - why not make this slider's shape identical to 00:51:171 (3)? seems aesthetically more pleasing.
normal
00:05:823 (5,6) - change to reverse slider maybe?
00:15:590 (2,3,4) - the flow between these objects feels a bit too sharp
00:56:753 (1) - consider doing something similar to 01:02:334 (4,5) here
01:05:823 (2,3) - 01:05:823 (2) doesnt lead in perfectly to 01:06:520 (3) ; move 01:06:520 (3,4) a bit higher to compensate and keep the blanket

good luck!
Yahuri
use copy paste for sliders
19:17 SkairulGames: hOi
19:17 Yahuri: hiya
19:17 SkairulGames: umm...i posted on ur queue >.>
19:17 Yahuri: ik
19:17 Yahuri: DLing now
19:17 SkairulGames: oh ok
19:17 SkairulGames: :p
19:17 Yahuri: im gonna testplay, spectate if you wish
19:19 Yahuri: is this done?
19:19 SkairulGames: yes
19:20 Yahuri: well it feels a bit weird after the final spinner
19:20 SkairulGames: really?
19:21 Yahuri: personally i would map a bit more, then put the spinner during the fade out
19:21 SkairulGames: hmm...
19:21 SkairulGames: im not sure
19:21 Yahuri: not sure though so ask someone else about that too
19:21 SkairulGames: ill consider it
19:21 Yahuri: needs hitsounds
19:21 SkairulGames: yeah...i dont know how to do hitsounds :p
19:22 Yahuri: the default samplesets would work well for this map
19:22 Yahuri: for example, these 00:07:218 (2,3) - could use drum-hitfinish
19:23 Yahuri: and all the whistle sounds can use normal-hitwhistle
19:25 Yahuri: 00:09:311 (1,4) - overlap here looks kinda messy, you could move around the objects so that 4 stack on the head of 1 instead
19:26 SkairulGames: ok :]
19:26 SkairulGames: done!
19:26 Yahuri: 00:18:381 (3,4) - the blanket would look nicer if you move 4 to the left so that the tail of 4 doesnt get too close to the body of 3
19:27 SkairulGames: i think ill get someone to do the hitsounds for me :p
19:27 Yahuri: lol ok
19:27 Yahuri: 00:33:032 (3,4) - minor DS error
19:28 SkairulGames: done
19:28 Yahuri: did you make all the curve sliders by hand?
19:29 SkairulGames: yea?
19:29 Yahuri: well
19:29 Yahuri: its better not to do that
19:30 Yahuri: because it means that the curvature of every slider will be different -> not very good for aesthetics
19:30 SkairulGames: ok, will make sure for future maps too :]
19:30 Yahuri: so use copy paste to your advantage
19:30 SkairulGames: sure :p
19:31 Yahuri: (also makes blankets much easier to do)
19:31 Yahuri: 00:56:753 (1,2) - small DS error
19:33 Yahuri: 01:02:334 - theres no sound here, move this 01:02:334 (4) - one red tick forward and delete 01:02:683 (5)
19:33 Yahuri: 01:01:288 - no sound here, you can extend the slider by one red tick
19:35 Yahuri: 00:16:985 (1,2) - switch NC from 1 to 2
19:35 Yahuri: 00:25:706 (1,2) - ^
19:35 Yahuri: 00:34:427 (5) - add NC
19:35 Yahuri: 00:40:009 (6) - ^
19:36 Yahuri: 00:45:590 (5) - ^
19:37 Yahuri: 01:02:334 - NC whichever object comes first on or after this time
19:38 Yahuri: 01:02:334 - actually scratch whatever i said about no sound here cuz i hear it now lol
19:38 Yahuri: its pretty faint tho
19:39 Yahuri: okay thats it
19:39 SkairulGames: what if i do it like this: https://puu.sh/s1k62/27267aeb4c.png
19:39 Yahuri: thats fine
19:39 SkairulGames: cool :]
19:39 Yahuri: any questions?
19:40 SkairulGames: hmm
19:40 SkairulGames: can't think of anything to ask atm...
19:40 SkairulGames: i think that would be all
19:40 Yahuri: alrighty
19:40 SkairulGames: thanks :D
19:40 Yahuri: youre welcome C:
Topic Starter
Skairul

NewtonsCradle wrote:

modreqs!
just a bunch of nitpicky aesthetics mods, with like 2 rhythm suggestions rawr
easy
00:13:497 (2,3) - just me being nitpicky but 00:13:497 (2) doesnt lead linearly into 00:14:195 (3) sure c:
00:41:055 (2,3) - ^ yep c:
00:52:567 (4) - why not make this slider's shape identical to 00:51:171 (3)? seems aesthetically more pleasing. I wanted it to blanket 00:53:962 (1) - ...but if others also voice out this concern then I'll change it
normal
00:05:823 (5,6) - change to reverse slider maybe? nah...i like it like that :p
00:15:590 (2,3,4) - the flow between these objects feels a bit too sharp it's a triangle pattern...
00:56:753 (1) - consider doing something similar to 01:02:334 (4,5) here i think it looks fine...
01:05:823 (2,3) - 01:05:823 (2) doesnt lead in perfectly to 01:06:520 (3) ; move 01:06:520 (3,4) a bit higher to compensate and keep the blanket cool c:

good luck!
Thanks for the mod! :D Updated Easy and Normal
Topic Starter
Skairul

Yahuri wrote:

use copy paste for sliders
19:17 SkairulGames: hOi
19:17 Yahuri: hiya
19:17 SkairulGames: umm...i posted on ur queue >.>
19:17 Yahuri: ik
19:17 Yahuri: DLing now
19:17 SkairulGames: oh ok
19:17 SkairulGames: :p
19:17 Yahuri: im gonna testplay, spectate if you wish
19:19 Yahuri: is this done?
19:19 SkairulGames: yes
19:20 Yahuri: well it feels a bit weird after the final spinner
19:20 SkairulGames: really?
19:21 Yahuri: personally i would map a bit more, then put the spinner during the fade out
19:21 SkairulGames: hmm...
19:21 SkairulGames: im not sure
19:21 Yahuri: not sure though so ask someone else about that too
19:21 SkairulGames: ill consider it
19:21 Yahuri: needs hitsounds
19:21 SkairulGames: yeah...i dont know how to do hitsounds :p
19:22 Yahuri: the default samplesets would work well for this map
19:22 Yahuri: for example, these 00:07:218 (2,3) - could use drum-hitfinish
19:23 Yahuri: and all the whistle sounds can use normal-hitwhistle
19:25 Yahuri: 00:09:311 (1,4) - overlap here looks kinda messy, you could move around the objects so that 4 stack on the head of 1 instead
19:26 SkairulGames: ok :]
19:26 SkairulGames: done!
19:26 Yahuri: 00:18:381 (3,4) - the blanket would look nicer if you move 4 to the left so that the tail of 4 doesnt get too close to the body of 3
19:27 SkairulGames: i think ill get someone to do the hitsounds for me :p
19:27 Yahuri: lol ok
19:27 Yahuri: 00:33:032 (3,4) - minor DS error
19:28 SkairulGames: done
19:28 Yahuri: did you make all the curve sliders by hand?
19:29 SkairulGames: yea?
19:29 Yahuri: well
19:29 Yahuri: its better not to do that
19:30 Yahuri: because it means that the curvature of every slider will be different -> not very good for aesthetics
19:30 SkairulGames: ok, will make sure for future maps too :]
19:30 Yahuri: so use copy paste to your advantage
19:30 SkairulGames: sure :p
19:31 Yahuri: (also makes blankets much easier to do)
19:31 Yahuri: 00:56:753 (1,2) - small DS error
19:33 Yahuri: 01:02:334 - theres no sound here, move this 01:02:334 (4) - one red tick forward and delete 01:02:683 (5)
19:33 Yahuri: 01:01:288 - no sound here, you can extend the slider by one red tick
19:35 Yahuri: 00:16:985 (1,2) - switch NC from 1 to 2
19:35 Yahuri: 00:25:706 (1,2) - ^
19:35 Yahuri: 00:34:427 (5) - add NC
19:35 Yahuri: 00:40:009 (6) - ^
19:36 Yahuri: 00:45:590 (5) - ^
19:37 Yahuri: 01:02:334 - NC whichever object comes first on or after this time
19:38 Yahuri: 01:02:334 - actually scratch whatever i said about no sound here cuz i hear it now lol
19:38 Yahuri: its pretty faint tho
19:39 Yahuri: okay thats it
19:39 SkairulGames: what if i do it like this: https://puu.sh/s1k62/27267aeb4c.png
19:39 Yahuri: thats fine
19:39 SkairulGames: cool :]
19:39 Yahuri: any questions?
19:40 SkairulGames: hmm
19:40 SkairulGames: can't think of anything to ask atm...
19:40 SkairulGames: i think that would be all
19:40 Yahuri: alrighty
19:40 SkairulGames: thanks :D
19:40 Yahuri: youre welcome C:
Thanks for the IRC mod! :D Updated Easy and Normal
Kondou-Shinichi
your cookie
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 25706
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Meat Beat Mania - FLAMBE!
TitleUnicode:Meat Beat Mania - FLAMBÉE!
Artist:Aivi & Surasshu
ArtistUnicode:Aivi & Surasshu
Creator:SkairulGames
Version:eXtra
Source:Steven Universe
Tags:game garnet pig chicken rebecca sugar
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:3.7
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:2.20000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arcade_mania_beat_the_meat.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3730,348.837209302326,4,1,0,30,1,0
3730,-133.333333333333,4,3,0,30,0,0
9311,-100,4,1,0,30,0,0
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53962,-100,4,1,0,30,0,1
54311,-50,4,1,0,30,0,1
72102,-100,4,1,0,30,0,0


[Colours]
Combo1 : 0,89,0
Combo2 : 255,132,255
Combo3 : 134,226,253
Combo4 : 255,255,66
Combo5 : 108,255,108
Combo6 : 147,0,147
Combo7 : 2,111,142
Combo8 : 128,128,0

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120,301,31636,6,0,L|43:179,1,110.000000298023
185,98,31985,1,0,0:0:0:0:
206,116,32073,1,0,0:0:0:0:
231,126,32160,1,0,0:0:0:0:
258,130,32247,1,0,0:0:0:0:
282,142,32334,2,0,B|374:158|381:102|290:54|447:51,1,220.000000596046
445,78,32770,5,0,0:0:0:0:
440,105,32857,1,0,0:0:0:0:
426,129,32945,1,0,0:0:0:0:
420,155,33032,2,0,B|382:230|411:285|394:325,1,165.000000447034
369,318,33381,1,0,0:0:0:0:
341,315,33468,1,0,0:0:0:0:
314,310,33555,1,0,0:0:0:0:
286,308,33642,1,0,0:0:0:0:
258,305,33730,2,0,B|246:240|290:181|250:103,1,165.000000447034
242,124,34078,1,0,0:0:0:0:
214,118,34166,1,0,0:0:0:0:
186,119,34253,1,0,0:0:0:0:
99,259,34427,5,0,0:0:0:0:
250,325,34602,1,0,0:0:0:0:
388,235,34776,2,0,L|261:155,1,110.000000298023
132,208,35125,5,0,0:0:0:0:
278,282,35299,1,0,0:0:0:0:
404,175,35474,2,0,L|286:85,1,110.000000298023
158,157,35823,5,0,0:0:0:0:
136,173,35910,1,0,0:0:0:0:
123,197,35997,1,0,0:0:0:0:
109,221,36084,2,0,L|191:247,1,55.0000001490115
188,243,36259,1,0,0:0:0:0:
215,241,36346,1,0,0:0:0:0:
378,222,36520,1,0,0:0:0:0:
261,104,36695,1,0,0:0:0:0:
220,263,36869,1,0,0:0:0:0:
376,210,37043,1,0,0:0:0:0:
473,343,37218,2,0,P|449:270|466:163,1,165.000000447034
467,157,37567,5,0,0:0:0:0:
470,129,37654,1,0,0:0:0:0:
464,102,37741,1,0,0:0:0:0:
458,75,37828,1,0,0:0:0:0:
434,59,37916,2,0,P|362:82|255:65,1,165.000000447034
248,66,38265,5,0,0:0:0:0:
220,63,38352,1,0,0:0:0:0:
193,69,38439,1,0,0:0:0:0:
166,75,38526,1,0,0:0:0:0:
138,70,38613,2,0,P|162:143|145:250,1,165.000000447034
144,256,38962,5,0,0:0:0:0:
141,284,39049,1,0,0:0:0:0:
147,311,39136,1,0,0:0:0:0:
153,338,39223,1,0,0:0:0:0:
173,356,39311,2,0,L|326:325,1,110.000000298023
299,313,39573,1,0,0:0:0:0:
319,294,39660,2,0,L|257:147,1,110.000000298023
111,176,40009,6,0,L|113:48,1,110.000000298023
277,66,40357,2,0,L|428:72,1,110.000000298023
386,235,40706,2,0,L|387:357,1,110.000000298023
221,347,41055,2,0,L|83:347,1,110.000000298023
73,306,41404,5,0,0:0:0:0:
92,286,41491,1,0,0:0:0:0:
116,273,41578,1,0,0:0:0:0:
138,256,41666,1,0,0:0:0:0:
160,240,41753,1,0,0:0:0:0:
186,232,41840,1,0,0:0:0:0:
211,222,41927,1,0,0:0:0:0:
238,217,42014,1,0,0:0:0:0:
271,215,42102,5,0,0:0:0:0:
303,215,42189,1,0,0:0:0:0:
335,213,42276,1,0,0:0:0:0:
366,204,42363,1,0,0:0:0:0:
390,182,42450,1,0,0:0:0:0:
408,154,42538,1,0,0:0:0:0:
422,124,42625,1,0,0:0:0:0:
422,91,42712,1,0,0:0:0:0:
336,70,42799,6,0,L|173:47,1,165.000000447034
148,70,43148,1,0,0:0:0:0:
118,85,43235,1,0,0:0:0:0:
90,104,43323,1,0,0:0:0:0:
69,129,43410,1,0,0:0:0:0:
54,158,43497,2,0,P|136:177|242:187,1,165.000000447034
301,211,43846,2,0,P|398:232|444:220,1,110.000000298023
333,82,44195,6,0,P|225:102|138:63,1,165.000000447034
116,144,44543,2,0,P|157:219|119:314,1,165.000000447034
212,330,44892,2,0,P|309:301|380:343,1,165.000000447034
434,283,45241,2,0,P|379:219|380:138,1,165.000000447034
297,121,45590,5,0,0:0:0:0:
162,215,45764,1,0,0:0:0:0:
295,313,45939,1,0,0:0:0:0:
426,213,46113,1,0,0:0:0:0:
270,56,46288,5,0,0:0:0:0:
110,206,46462,1,0,0:0:0:0:
254,371,46636,1,0,0:0:0:0:
399,205,46811,1,0,0:0:0:0:
316,203,46985,2,0,P|273:207|344:257,1,220.000000596046
138,192,48381,6,0,L|88:73,1,110.000000298023
243,164,48730,2,0,L|292:301,1,110.000000298023
378,135,49078,1,0,0:0:0:0:
403,124,49166,1,0,0:0:0:0:
428,115,49253,1,0,0:0:0:0:
451,101,49340,1,0,0:0:0:0:
471,82,49427,1,0,0:0:0:0:
486,59,49514,1,0,0:0:0:0:
451,220,49776,6,0,L|323:262,1,110.000000298023
239,227,50125,2,0,L|105:267,1,110.000000298023
68,169,50474,1,0,0:0:0:0:
94,163,50561,1,0,0:0:0:0:
120,157,50648,1,0,0:0:0:0:
230,148,50823,1,0,0:0:0:0:
257,150,50910,1,0,0:0:0:0:
283,154,50997,1,0,0:0:0:0:
377,210,51171,6,0,P|472:205|496:177,1,110.000000298023
415,289,51520,2,0,P|347:291|303:272,1,110.000000298023
259,249,51782,1,0,0:0:0:0:
210,223,51869,1,0,0:0:0:0:
67,254,52567,5,0,0:0:0:0:
133,140,52683,1,0,0:0:0:0:
243,101,52799,1,0,0:0:0:0:
345,113,52916,1,0,0:0:0:0:
418,161,53032,1,0,0:0:0:0:
446,228,53148,1,0,0:0:0:0:
446,286,53264,1,0,0:0:0:0:
255,156,53962,6,0,P|116:137|116:153,1,220.000000596046
129,328,54485,5,0,0:0:0:0:
274,278,54573,1,0,0:0:0:0:
382,320,54660,6,0,P|376:192|263:186,1,220.000000596046
145,209,55009,6,0,P|298:284|446:143,1,330.000000894069
432,93,55357,6,0,P|281:136|232:113,1,220.000000596046
295,57,55619,2,0,P|341:201|300:267,1,220.000000596046
230,207,55881,2,0,P|382:181|451:216,1,220.000000596046
332,258,56230,1,0,0:0:0:0:
127,242,56404,6,0,P|228:109|339:83,1,220.000000596046
269,179,56666,1,0,0:0:0:0:
353,136,56753,2,0,P|326:252|200:302,1,220.000000596046
442,237,57102,6,0,P|441:99|347:41,1,220.000000596046
220,185,57450,1,0,0:0:0:0:
393,178,57625,1,0,0:0:0:0:
379,287,57799,6,0,L|46:232,1,330.000000894069
182,336,58148,6,0,L|48:16,2,330.000000894069
234,290,58759,1,0,0:0:0:0:
316,275,58846,1,0,0:0:0:0:
458,225,59020,5,0,0:0:0:0:
306,115,59195,1,0,0:0:0:0:
405,310,59369,1,0,0:0:0:0:
307,199,59543,2,0,P|399:122|219:133,1,440.000001192092
308,104,60067,6,0,L|224:199,1,110.000000298023
163,162,60241,2,0,P|216:256|309:225,1,220.000000596046
390,253,60503,2,0,P|256:337|70:289,1,330.000000894069
92,217,60939,5,0,0:0:0:0:
164,179,61026,1,0,0:0:0:0:
232,225,61113,1,0,0:0:0:0:
344,321,61288,1,0,0:0:0:0:
407,362,61375,1,0,0:0:0:0:
470,320,61462,1,0,0:0:0:0:
380,269,61549,2,0,L|283:207,1,110.000000298023
352,157,61724,2,0,L|437:74,1,110.000000298023
144,126,61985,6,0,P|109:272|356:308,1,440.000001192092
200,181,62509,2,0,L|540:183,2,330.000000894069
152,219,63119,1,0,0:0:0:0:
189,264,63206,1,0,0:0:0:0:
Topic Starter
Skairul
Will check the difficulty as soon as possible! Thanks for the star btw!

EDIT: Your difficulty doesn't look finished though. But anyways, I like the first part of the map. But following that, I wasn't too fond of it... It didn't feel like it fit the song...maybe I'll check it out again though. Perhaps you could finish the difficulty and update the post?
_orange
from mod queue

[Normal]

00:07:567 (3,4) - slight blanket error

00:45:241 (4,1) - blanket error

01:02:334 (1,2) - umm, doesn't fit

didn't find anything on easy
not a lot of problems, :P sorry for short mod
Topic Starter
Skairul

_orange wrote:

from mod queue

[Normal]

00:07:567 (3,4) - slight blanket error very slight, but tried to fix it

00:45:241 (4,1) - blanket error it looks fine...

01:02:334 (1,2) - umm, doesn't fit actually if you listen close enough, it does fit

didn't find anything on easy cool :p
not a lot of problems, :P sorry for short mod it's fine :]
Thanks for the mod! Updated Normal
Xinnoh
From my Catch the Beat queue, first standard only mod in a while.

General
Change Romanised title from FLAMBE! -> FLAMBEE!
Same as when you change romanised Pokémon to Pokemon, not Pokmon
Kiai shouldn't be used during a build up. Use it either at 00:26:055 (1) - or 01:12:102 (1) - or both, your choice.

Easy
AR/HP 2 is quite low even for an easy diff, you could consider changing them to 3.
  1. 00:27:450 (3) - Slider ends at (-5,86) change this so it ends in the grid.
  2. 00:29:892 (2,3) - Can improve flow by moving these up a little.
  3. 00:34:427 (1,2,1) - Just a minor complaint, but these two could be symmetrical around (2) to look nicer.
  4. 00:38:264 (2) - Could be higher to match flow
  5. 00:43:148 (1) - Move lower, flow.
  6. 00:53:962 (1) - You could add a few more weird sliders like this for this part.
  7. 01:12:102 (1) - This could be too far from the previous spinner.
Normal
CS jump from 2 -> 3.5 is a bit high, would go down to 3 but your choice.
  1. 00:13:846 (4,5,6) - 4/6 are closer to each other compared to 4/5 and 5/6, make an equalateral triangle for map symmetry
  2. 01:16:636 (4,5,6) - ^
  3. 00:33:730 (4,2) - End of (4) does not line up with end of (2)
  4. 00:40:706 (2,3,4) - Straight lines like this aren't that common in modern mapping...
  5. 00:43:846 (2) - You can align the end of this slider with 00:42:102 (5) -
  6. 00:49:078 (2,3,4) - This is not a straight line, see image
Call me back when all of the other GDs are added
Topic Starter
Skairul

Sinnoh wrote:

From my Catch the Beat queue, first standard only mod in a while.

General
Change Romanised title from FLAMBE! -> FLAMBEE! I guess so, FLAMBE was what osu! gave me when I put the title in...
Same as when you change romanised Pokémon to Pokemon, not Pokmon
Kiai shouldn't be used during a build up. Use it either at 00:26:055 (1) - or 01:12:102 (1) - or both, your choice. I'll leave it as it is, because that's like "the special part" of the map since it's different from the rest of the map...

Easy
AR/HP 2 is quite low even for an easy diff, you could consider changing them to 3. Changed!
  1. 00:27:450 (3) - Slider ends at (-5,86) change this so it ends in the grid. Will be updating due to Nightstalker's comment
  2. 00:29:892 (2,3) - Can improve flow by moving these up a little. Agreed!
  3. 00:34:427 (1,2,1) - Just a minor complaint, but these two could be symmetrical around (2) to look nicer.Changed!...i think...
  4. 00:38:264 (2) - Could be higher to match flow ok
  5. 00:43:148 (1) - Move lower, flow. sure
  6. 00:53:962 (1) - You could add a few more weird sliders like this for this part. Gonna leave it as it is
  7. 01:12:102 (1) - This could be too far from the previous spinner. Not really, I think the time between the spinner and the slider is just fine. Also, there's no sound in between the two that can support a beat.
Normal
CS jump from 2 -> 3.5 is a bit high, would go down to 3 but your choice. CS 3 it is!
  1. 00:13:846 (4,5,6) - 4/6 are closer to each other compared to 4/5 and 5/6, make an equilateral triangle for map symmetry tried my best to fix
  2. 01:16:636 (4,5,6) - ^ ^
  3. 00:33:730 (4,2) - End of (4) does not line up with end of (2) but it does?
  4. 00:40:706 (2,3,4) - Straight lines like this aren't that common in modern mapping... I guess it's good to be special? Will see what others think.
  5. 00:43:846 (2) - You can align the end of this slider with 00:42:102 (5) - Leave it as it is
  6. 00:49:078 (2,3,4) - This is not a straight line, see image Fixed I think :p
Call me back when all of the other GDs are added Will do!
Thanks for the mod! Updated Easy and Normal
Xinnoh

SkairulGames wrote:

Sinnoh wrote:

Easy
00:27:450 (3) - Slider ends at (-5,86) change this so it ends in the grid. I don't see how this affects anything...
Can we get some opinions other than mine on this please, I'm pretty sure it's not rankable, that's why it affects your map.
Topic Starter
Skairul

Sinnoh wrote:

Can we get some opinions other than mine on this please, I'm pretty sure it's not rankable, that's why it affects your map.
I'm not sure...I don't see anything in the ranking criteria relating to this. Even though the slider end is off-grid, it's still fully onscreen in play mode... But if you insist, will see what others think... Updated mod reply.
DeletedUser_2179411
Hi .. Mod from Queue ..

General :
  • * i think you should low the hit sounds till 40 .. cause its really loud ..
-------------------------------------------

Easy :

  • 00:12:102 (1,2) - Fix blanket a little bit ..
    00:24:660 (2,1) - Blanket too ..
    00:49:776 (2,3) - ^
    01:14:543 (1,2) - Move the circle to the right a bit and also the slider .. just to make the player to get confused by clicking the slider first .. so basically make them a bit to the right ..

    *Nice diff tbh ..
-------------------------------------------

Normal :

  • 00:10:706 (3,4) - make it like this -> http://i.imgur.com/QSyQY7k.png .. to be like this 00:13:497 (3,4) -
    00:16:288 (3,4) - Same ^
    00:56:753 (1) - maybe you should not make 1/2 slider .. make it 1/1 .. cause i cant hear any beat on the red line ..
    01:18:381 (2) - make this slider 1/1 and add circle to the next white line to follow the beat ..

-------------------------------------------

That's all ..
Good luck on your map ^^..
Topic Starter
Skairul

Rose Melody wrote:

Hi .. Mod from Queue ..

General :
  • * i think you should low the hit sounds till 40 .. cause its really loud .. So be it!
-------------------------------------------

Easy :

  • 00:12:102 (1,2) - Fix blanket a little bit .. looks fine...
    00:24:660 (2,1) - Blanket too .. sure
    00:49:776 (2,3) - ^ think i fixed it
    01:14:543 (1,2) - Move the circle to the right a bit and also the slider .. just to make the player to get confused by clicking the slider first .. so basically make them a bit to the right .. I think the player can see the circle and slider quite well though...

    *Nice diff tbh .. thx ^-^
-------------------------------------------

Normal :

  • 00:10:706 (3,4) - make it like this -> http://i.imgur.com/QSyQY7k.png .. to be like this 00:13:497 (3,4) - i think it sounds ok, but if anyone else brings this up, then i'll change it
    00:16:288 (3,4) - Same ^ ^
    00:56:753 (1) - maybe you should not make 1/2 slider .. make it 1/1 .. cause i cant hear any beat on the red line .. Agreed!
    01:18:381 (2) - make this slider 1/1 and add circle to the next white line to follow the beat .. i think it sounds fine

-------------------------------------------

That's all ..
Good luck on your map ^^..
Thanks for the mod! Easy and Normal Updated!
MBmasher
from my queue

Metadata
metadata source: https://soundcloud.com/aivisura/steven- ... de-mania-4
title should be "ARCADE MANIA - Meat Beat Mania: FLAMBEE!"

Easy
00:24:660 (2) - Ctrl-G this for better flow
01:14:543 (1) - Remove NC here, NC the note after it.
01:17:334 (1) - ^

Normal
00:14:195 (5) - NC here to emphasize finishes
00:59:543 (1,2) - blanket
01:16:985 (5) - nc for finishes

Nice map! Good luck
Kanye
Hi from my queue!

Interesting song haha, made me chuckle

[General]
You seem to map a spinner at the end for both diffs, where there should be other notes. Maybe map this part then add a slider afterwards.


  • [Easy]
    00:06:520 (3) - You go from NC every 4th stanza here, to NC every 2nd stanza after the first four notes. I suggest keeping it consistent and NC this note.
    00:24:660 (2) - For this slider, ctrl + v this 00:23:264 (1) - and replace (2) with it.
    00:23:264 (1,2,1) - For these three, the DS seems to be changing, which is not recommended in an easy, maybe just re-position these with the same DS as before.
    00:28:846 (1) - ctrl + v this slider and paste over 00:30:241 (3) - , like this http://puu.sh/s74oR.jpg You'll need to ctrl+h, j, and g also.
    00:46:288 (2) - Why not blanket this around the head of (1), like so http://puu.sh/s74uS.jpg Just ctrl +h, j, and g and it should be the right shape

  • [Normal]
    00:19:078 (3) - You can use 3 points in this slider, to make it flow around (2) much better. Currently it curves into (2). Like this http://puu.sh/s74I5.jpg
    00:59:543 (1) - This can be blanketed around (4) much better. Currently it overshoots where it should
Good luck with the map! Seems like it's nearly ready
Topic Starter
Skairul

MBmasher wrote:

from my queue

Metadata
metadata source: https://soundcloud.com/aivisura/steven- ... de-mania-4
title should be "ARCADE MANIA - Meat Beat Mania: FLAMBEE!" Changed!

Easy
00:24:660 (2) - Ctrl-G this for better flow woops, forgot to change it...
01:14:543 (1) - Remove NC here, NC the note after it. done
01:17:334 (1) - ^ ^

Normal
00:14:195 (5) - NC here to emphasize finishes I think it's fine as it is, but will see what others think...
00:59:543 (1,2) - blanket ^
01:16:985 (5) - nc for finishes ^

Nice map! Good luck

Kanye wrote:

Hi from my queue!

Interesting song haha, made me chuckle

[General]
You seem to map a spinner at the end for both diffs, where there should be other notes. Maybe map this part then add a slider afterwards. Agreed!


  • [Easy]
    00:06:520 (3) - You go from NC every 4th stanza here, to NC every 2nd stanza after the first four notes. I suggest keeping it consistent and NC this note. Well, I mean, the two part of the song are completely different, so why not? :p
    00:24:660 (2) - For this slider, ctrl + v this 00:23:264 (1) - and replace (2) with it. done
    00:23:264 (1,2,1) - For these three, the DS seems to be changing, which is not recommended in an easy, maybe just re-position these with the same DS as before. I forgot to ctrl+g the second slider
    00:28:846 (1) - ctrl + v this slider and paste over 00:30:241 (3) - , like this http://puu.sh/s74oR.jpg You'll need to ctrl+h, j, and g also.done
    00:46:288 (2) - Why not blanket this around the head of (1), like so http://puu.sh/s74uS.jpg Just ctrl +h, j, and g and it should be the right shape didn't want to blanket this :p

  • [Normal]
    00:19:078 (3) - You can use 3 points in this slider, to make it flow around (2) much better. Currently it curves into (2). Like this http://puu.sh/s74I5.jpg Well, I would do that, but I think it's fine as it is...It's blanketing the sliderend rather than the end and the body...
    00:59:543 (1) - This can be blanketed around (4) much better. Currently it overshoots where it should same explanation as above point, but i dont understand what you mean by "overshoot"
Good luck with the map! Seems like it's nearly ready
Thanks for the mods! Updated Easy and Normal
Nightstalker
Alrighty, here goes ^^

Easy Diff:

SPOILER
  • 00:20:474 - The Slider is going off the grid and might possibly interfere with the ranks on the left side once this Beatmap gets ranked. Consider putting the Slider a little bit more to the right, so most of it is inside the grid ^^

    That's seriously all there was :D

Normal Diff:

SPOILER
  • Well, checked everything there is to check and it seems to me that it is pretty much flawless :) Couldn't find a single thing to complain about hehe :D Nice work!

Alrighty. Once the GD's fly in, I'll definitely mod them aswell if you wish :3, and after that, I'm thinking about throwing 1 or 2 stars to help this Map getting a higher priority :)
Nice work!
Topic Starter
Skairul

Nightstalker wrote:

Alrighty, here goes ^^

Easy Diff:

SPOILER
  • 00:20:474 - The Slider is going off the grid and might possibly interfere with the ranks on the left side once this Beatmap gets ranked. Consider putting the Slider a little bit more to the right, so most of it is inside the grid ^^ Shifted the entire map to the right!

    That's seriously all there was :D

Normal Diff:

SPOILER
  • Well, checked everything there is to check and it seems to me that it is pretty much flawless :) Couldn't find a single thing to complain about hehe :D Nice work!oh rly? :3

Alrighty. Once the GD's fly in, I'll definitely mod them aswell if you wish :3, and after that, I'm thinking about throwing 1 or 2 stars to help this Map getting a higher priority :)
Nice work!
Thanks for the mod! Updated Easy
William K
From my queue :3

[General]


How about adding "Pork" to the tag too? Maybe it has some connection with the food that he grab.

And I'm not that sure about "Meat Beat Mania - FLAMBEE!", I don't know if it's Meat Beat Mania: FLAMBEE!" or your current one, check it on another website.

[Normal]

  1. 00:27:450 (3,4) - The pointing of 3-4 can be improved imo, 00:27:450 (3) - looks like it's pointing more to the left instead of the current one you make. So how about something like this?
  2. 00:31:985 (2) - The rhythm you used here seemed to be different oneself. Try this rhythm instead, https://puu.sh/s88El/78c19e11a3.png
  3. 00:51:171 (1) - You could have used the rhythm at 00:48:381 (1,2) - for consistency, it looks weird too imo if you suddenly pass the instrument which you map last time.
  4. 00:56:753 (1,2) - I can't understand what'd you follow here, 00:53:962 (1,2) - You could've used the rhythm here.
  5. 00:59:543 (1,1,2) - same^

That's all from me :3 GL~
Topic Starter
Skairul

William K wrote:

From my queue :3

[General]


How about adding "Pork" to the tag too? Maybe it has some connection with the food that he grabs. sure why not?

And I'm not that sure about "Meat Beat Mania - FLAMBEE!", I don't know if it's Meat Beat Mania: FLAMBEE!" or your current one, check it on another website. changed

[Normal]

  1. 00:27:450 (3,4) - The pointing of 3-4 can be improved imo, 00:27:450 (3) - looks like it's pointing more to the left instead of the current one you make. So how about something like this tried my best to replicate?
  2. 00:31:985 (2) - The rhythm you used here seemed to be different oneself. Try this rhythm instead, https://puu.sh/s88El/78c19e11a3.png done
  3. 00:51:171 (1) - You could have used the rhythm at 00:48:381 (1,2) - for consistency, it looks weird too imo if you suddenly pass the instrument which you map last time. I think it fits the song fine, and also the rhythm at 00:48:381 (1,2) - won't fit that part imo
  4. 00:56:753 (1,2) - I can't understand what'd you follow here, 00:53:962 (1,2) - You could've used the rhythm here. If you listen close enough, you can hear what I'm following :p
  5. 00:59:543 (1,1,2) - same^ i dont understand :p

That's all from me :3 GL~
Thanks! Normal Updated
_Stan
Hello~

Easy
  1. 00:24:660 (2) - I suggest you Ctrl+G here, 1.75x it's to hard for beginner
Normal
  1. 00:07:916 (4) - I suggest you Ctrl+G here, for better flow
  2. 00:33:729 (4,2) - They two slider's end circle not overlap completely
  3. Suggestion: You can Ctrl+A check your map, all objects concentrate at center, some corner of this map are empty, especially top-left corner, you can adjust some part of it or remap 1 or 2 parts to move objects to that corner to avoid this problem ( actually, it's not a big deal )
This song is fun and intereting. I like it, Good Luck~ :)
Topic Starter
Skairul

_Stan wrote:

Hello~

Easy
  1. 00:24:660 (2) - I suggest you Ctrl+G here, 1.75x it's to hard for beginner forgot to change it back
Normal
  1. 00:07:916 (4) - I suggest you Ctrl+G here, for better flow i wanted to make a triangle pattern with circle 2 and 3, but if anyone else suggests this, i might consider...
  2. 00:33:729 (4,2) - They two slider's end circle not overlap completely Changed the placements of the beats due to an earlier mod
  3. Suggestion: You can Ctrl+A check your map, all objects concentrate at center, some corner of this map are empty, especially top-left corner, you can adjust some part of it or remap 1 or 2 parts to move objects to that corner to avoid this problem ( actually, it's not a big deal ) I'll leave it as it is...good to know for future maps though c:
This song is fun and interesting. I like it, Good Luck~ :)
Thanks for the mod! Updated Easy and Normal
Agatsu
hi from q

  • General

  1. 01:10:706 - i think kiai should end here instead

    Normal

  2. 00:49:078 - the rhythm should here be the same as 00:50:474 (5) -

    Easy

  3. 00:24:660 (2) - spacing issue?
  4. 01:14:543 (1,2) - swap nc
that was short lol
call me back when you've got gds :)
Topic Starter
Skairul

Agatsu wrote:

hi from q

  • General

  1. 01:10:706 - i think kiai should end here instead Agreed!

    Normal

  2. 00:49:078 - the rhythm should here be the same as 00:50:474 (5) - Really? In 00:49:078 -, there's two drum beats. But in 00:50:474 (5) -, there are 3...

    Easy

  3. 00:24:660 (2) - spacing issue? fixed in earlier mod
  4. 01:14:543 (1,2) - swap nc i think it fits fine, since slider 1 and 2 are part of the same stanza of the song
that was short lol
call me back when you've got gds :)
Thanks for the mod! Updated Easy and Normal
Net0
Yo
[General]
  1. Your samples can't be different at the same time;

    Red point is normal but inherented is drum. Fix it in both diffs.
  2. Disable widescreen support on normal diff
  3. You’re using kiai on the slow/bridge part of the music while the rest is way more alive and strong. Consider removing kiai from the mapset imo.

[Easy]
  1. 00:09:311 (1,2,3) – the movement here breaks the linear motion you intended. If you check the slider end and after 00:10:706 (2) – and then the 3 slider head you’ll see a triangle. That idea is valid but I’m not sure about using it in the easy diff. Seems flow breaking. You can see that it’s different from this blanket idea here 00:12:102 (1,2,3) – where the movement is more linear wise.
  2. This also breaks flow 00:24:660 (2,1) – instead of keep going with the flow it returns. In this case however the music might justify it, but make sure to keep eyes on this spot.
  3. This shape for easy 00:53:962 (1,1) – is mostly not accepted. I do see the intention of expressing the different musical sounds in the kiai. But this shape would also work while keeping it clean http://puu.sh/s96Rw.jpg . Remember this diff is for new players.
[Normal]
  1. This sound here mapped 00:10:706 (3) – repeats at 00:11:055 - 00:11:404 - 00:11:753 -. You actually made a consistent grow in the patterns. Not having the last one clickable tho is misleading a bit.
  2. This rhythm is weird to follow 00:56:753 (1,2) – it seems you’re switching from one instrument to something else inside the same pattern. This idea in a normal diff is really hard. Consider changing this into a 1/1 gap idea.
  3. ^01:02:334 (1,2) -

Good luck :)
Topic Starter
Skairul

Net0 wrote:

Yo
[General]
  1. Your samples can't be different at the same time;

    Red point is normal but inherented is drum. Fix it in both diffs. woops
  2. Disable widescreen support on normal diff done
  3. You’re using kiai on the slow/bridge part of the music while the rest is way more alive and strong. Consider removing kiai from the mapset imo. agreed

[Easy]
  1. 00:09:311 (1,2,3) – the movement here breaks the linear motion you intended. If you check the slider end and after 00:10:706 (2) – and then the 3 slider head you’ll see a triangle. That idea is valid but I’m not sure about using it in the easy diff. Seems flow breaking. You can see that it’s different from this blanket idea here 00:12:102 (1,2,3) – where the movement is more linear wise. I was going for a triangle pattern, and I think it shouldn't pose much of a problem to beginners, since there is ample time to react to the next note...
  2. This also breaks flow 00:24:660 (2,1) – instead of keep going with the flow it returns. In this case however the music might justify it, but make sure to keep eyes on this spot. I'll leave this be too, but will consider changing it if others' also feel the same way as you...
  3. This shape for easy 00:53:962 (1,1) – is mostly not accepted. I do see the intention of expressing the different musical sounds in the kiai. But this shape would also work while keeping it clean http://puu.sh/s96Rw.jpg . Remember this diff is for new players. Understood! c:
[Normal]
  1. This sound here mapped 00:10:706 (3) – repeats at 00:11:055 - 00:11:404 - 00:11:753 -. You actually made a consistent grow in the patterns. Not having the last one clickable tho is misleading a bit. Will leave it be. I dunno, will see what others' think
  2. This rhythm is weird to follow 00:56:753 (1,2) – it seems you’re switching from one instrument to something else inside the same pattern. This idea in a normal diff is really hard. Consider changing this into a 1/1 gap idea. But it fits so well, I also had some other people look at it and they said it looks pretty ok...
  3. ^01:02:334 (1,2) - ^

Good luck :)
Thanks for the mod! Updated Easy and Normal
hlanden
Hello! Noob mod incoming :)

Easy
00:11:404 (3,3) - Make these paralell.
01:05:125 (1,2) - Maybe add a note between these 2 on the white tick?

Basicially thats it for that difficulty, not really anything much more to say.

Normal
00:35:125 (2,3,1) - I'd make the 3rd slider like this so it blankets both 2 and 1 - https://osu.ppy.sh/ss/6567380

Rest is good really, that's all I can suggest.

Emilia's Insane
00:05:125 (1,2) - Should be a triple imo.


Sorry for that really really short mod but thats really all I can say about the map. Everything else is above my level >.>
greatnathyboy
right, so i'll do normal and insane

normal
00:15:590 (2) - looks better moved to the left a bit
00:31:636 (1,2) - blanket could look a bit better if you move this endpoint down by one https://osu.ppy.sh/ss/6570616
00:35:823 (3) - put more curve on this slider

not much wrong with this diff :)

insane
00:14:892 (1,2) - not pretty
00:41:404 (1,2) - 2 could blanket 1

not much wrong with this one either

good luck, nice map
Zyl
EASY: COMPLETE (Ready for mods!)
NORMAL: COMPLETE (Ready for mods!)
Emillia's INSANE: COMPLETE (Hitsounding in Progress)
Emillia's EXTRA: Awaiting GD c:

You need to make at least one new diff for make it rankable...
Topic Starter
Skairul
;)

hlanden wrote:

Hello! Noob mod incoming :)

Easy
00:11:404 (3,3) - Make these paralell. done
01:05:125 (1,2) - Maybe add a note between these 2 on the white tick? nah, doesn't fit imo

Basicially thats it for that difficulty, not really anything much more to say.

Normal
00:35:125 (2,3,1) - I'd make the 3rd slider like this so it blankets both 2 and 1 - https://osu.ppy.sh/ss/6567380 Distance Snap won't allow it ;-;

Rest is good really, that's all I can suggest.

Sorry for that really really short mod but thats really all I can say about the map. Everything else is above my level >.>

greatnathyboy wrote:

right, so i'll do normal and insane

normal
00:15:590 (2) - looks better moved to the left a bit didn't understand this but moved it regardless :p
00:31:636 (1,2) - blanket could look a bit better if you move this endpoint down by one https://osu.ppy.sh/ss/6570616 ok
00:35:823 (3) - put more curve on this slider It's blanketing 00:37:218 (1) -

not much wrong with this diff :)

good luck, nice map
Thanks for the mods! Updated Easy and Normal!
Also...

Zyl wrote:

EASY: COMPLETE (Ready for mods!)
NORMAL: COMPLETE (Ready for mods!)
Emillia's INSANE: COMPLETE (Hitsounding in Progress)
Emillia's EXTRA: Awaiting GD c:

You need to make at least one new diff for make it rankable...

Ranking Criteria wrote:

No guest mapper should have more difficulties in the mapset than the creator, all modes together.
Emillia and I have equal number of difficulties, which doesn't go against the Ranking Criteria, since he doesn't have more difficulties than me... So it should still be fine.
Underdogs
Easy
00:41:404 (3) - Undo the repeat. The big white tick should be clickable

01:07:916 (1) - I don't think this spinner would be necessary. If 01:05:125 (1,2) - is mapped, when you can start the spinner at 01:05:125 (1) - , then why not continue mapping until the end?

Normal
00:39:660 (5,1,2,3,4,5) - this flow is repetitive just like how you map 00:37:218 (1,2,3,4,5) - . This shouldn't happen as so much flow potential is missed and, ultimately, making the diff better.

01:18:381 (2) - Make this 1/2 slider. The big white tick should be clickable as the strong beat is there

Insane
nothing to say. it's good

dude find someone to make a Hard. you can't rank an abnormal spread (im not mapping hard for this song i dun liek kekt00n)
Topic Starter
Skairul

Underdogs wrote:

Easy
00:41:404 (3) - Undo the repeat. The big white tick should be clickable I think it's fine, but if others also voice out this concern, then I'll consider

01:07:916 (1) - I don't think this spinner would be necessary. If 01:05:125 (1,2) - is mapped, when you can start the spinner at 01:05:125 (1) - , then why not continue mapping until the end? I think I'll leave it be

Normal
00:39:660 (5,1,2,3,4,5) - this flow is repetitive just like how you map 00:37:218 (1,2,3,4,5) - . This shouldn't happen as so much flow potential is missed and, ultimately, making the diff better. It's not that repetitive...

01:18:381 (2) - Make this 1/2 slider. The big white tick should be clickable as the strong beat is there sure

dude find someone to make a Hard. you can't rank an abnormal spread (im not mapping hard for this song i dun liek kekt00n) someone already is :p
Thanks for the mod! Updated Normal
emilia
accepted none

btw good job on removing those ugly combo colours lol
neonat
Please note for whistles, don't have it on the slider body unless it really holds, if not place it only on the slider heads, right now it gets rather deafening.
Also the finishes don't really coincide with the song and its cymbals, I would like you to reconsider your finishes right now.

In the Insane, 01:25:009 (2) - could rotate more clockwise in regards to 01:24:660 (1) - the shift between them is still pretty stiff.
Also the generalization of rhythm at 00:05:125 (1,2,3,4,5,6,7,1,2,3,4) - and 00:21:869 (1,2,3,4) - is just eh, the doubles of the song is pretty strong but it doesn't exactly match up with the objects. It's just being left out right now

In Easy, you have 00:41:404 (3) - which ends on the start of the next phrase, which you could have avoided if you did not have that repeat slider. Now it could have been used instead at 00:40:009 (1) - where it has the repeating bass guitar at 00:40:009 and 00:40:706
Also look out for your NC, it's inconsistent


Good Luck

Oh yeah and in regards to the contribution part, I also find it that you're barely scrapping past Emilia in that regard, maybe not even. You're probably going to do the hitsounds, so that's a section of contribution you hold, and you hold 2 difficulties, the same number as Emilia. But you are doing the 2 lowest and least dense ones, while he is doing the 2 highest and most dense ones. If you see it as just difficulties then sure, it stand pretty equal, but then doing equal when they are the lowest then even I would find it a little awkward to be the one hosting the mapset. If you can solidly show that you contribute the most here then ok.
Just my thoughts on that
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