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Owl City - Kiss Me Babe, It's Christmas Time [Osu|Taiko]

posted
Total Posts
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Topic Starter
mancuso_JM_
This beatmap was submitted using in-game submission on domingo, 25 de febrero de 2018 at 1:52:49

Artist: Owl City
Title: Kiss Me Babe, It's Christmas Time
Tags: Adam Young xmas mancusojuanmattos
BPM: 105,99
Filesize: 5958kb
Play Time: 03:37
Difficulties Available:
  1. Easy (1,29 stars, 145 notes)
  2. Futsuu (1,98 stars, 435 notes)
  3. Hard (2,5 stars, 374 notes)
  4. Kantan (1,46 stars, 256 notes)
  5. Muzukashii (2,62 stars, 678 notes)
  6. Normal (1,59 stars, 234 notes)
  7. Oni (3,01 stars, 861 notes)
Download: Owl City - Kiss Me Babe, It's Christmas Time
Information: Scores/Beatmap Listing
---------------
Enjoy!

Re-download after 18/9. BG changed.. Provided by ezek

Mapset:

Standard
Easy: 100%
Normal: 100%
Hard: 100%

Taiko
Kantan: 100%
Futsuu: 100%
Muzukashii: 100%
Oni: 100%
Gordon123
first x) *Kiss me* :oops:
BounceBabe


General
[]

  1. 2 timing lines at the same time http://puu.sh/snM7s/598bf44c5f.png "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). " < RC
  2. 02:00:177 - Starting the break here is irritating. Consider having it directly after the last element.
Easy
[]


  • Other Issues:
  1. 02:41:077 - Start the spinner here for more playtime and better transition musically.
Overall
[]

  1. That's all I have for you. Mapset is flawless to me (apart from the BG ofc :p) Have some stars instead.
Topic Starter
mancuso_JM_

BounceBabe wrote:



General
[]

  1. 2 timing lines at the same time http://puu.sh/snM7s/598bf44c5f.png "An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). " < RC Oops.. Deleted.
  2. 02:00:177 - Starting the break here is irritating. Consider having it directly after the last element. I like it because the break starts with the new music section. I'll keep it for now.
Easy
[]


  • Other Issues:
  1. 02:41:077 - Start the spinner here for more playtime and better transition musically. I prefer to keep that, because it starts where he says the second part of "holidays", I mean "daaaaaaays". In addition, I prefer to use it in the same timing in all difficulties.
Overall
[]

  1. That's all I have for you. Mapset is flawless to me (apart from the BG ofc :p) Have some stars instead.
Thanks! I changed some little things in my hard on my own.

I also added a taiko difficulty, I'll map a Muzu really soon c:

Updated!

EDIT: Decided to do a full taiko spread. Everything is ready for mods now :D
Gordon123
hii owo
[General]
[Easy]
[Hard]
[Kantan]

  • 00:08:657 (10) - delete k
    00:11:487 (14) - add k
    00:13:752 (17) - delete k
    00:33:565 (39) - add k
    00:38:094 (44) - ^
    01:57:912 (137) - delete k and add finish
    02:13:197 (154) - add k
    02:43:200 (191) - delete k
    03:36:978 - add here note owo
[Oni]

  • 00:24:649 (55,56) - ctrl+g
    00:29:461 (74,75) - ^
    00:33:282 (89,90) - ^ (better imo)
    01:33:287 (346,347) - ^
    01:33:854 (349) - delete k
    02:05:272 (481) - ^
    02:08:810 (497) - delete k and add 02:09:234 (500) - here k
    03:35:988 (850) - delete k
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kiss Me Babe, It's Christmas Time
star \w/
Good Luck ;)
Topic Starter
mancuso_JM_

Gordon123 wrote:

hii owo
[General]

  • ty for what u fix sliderslide in beginnig map :P Thanks for reminding me that hehe. I have to be sincere with you, I had that idea the last year when I started this map but I totally forget it now hehe.
    maybe u can use this BG : http://puu.sh/sr1dc/d51db2451b.jpg Hmm.. I won't change it for now because I prefer to keep a similar bg with a better quality, but I'll do it if I can't find a better one.
[Easy]
[Hard]
[Kantan]

  • 00:08:657 (10) - delete k I prefer to keep that because appears a new instrumental and I want to emphasize that with this kat. I did a similar thing in the other difficulties.
    00:11:487 (14) - add k Nice one.. Changed.
    00:13:752 (17) - delete k I prefer to emphasize vocals and this downbeat here.
    00:33:565 (39) - add k I decided to use in (40) instead, basically because the sound in 40 and 41 is the same, and it deserves a kat a bit more comparing with (39)
    00:38:094 (44) - ^ Makes sense.
    01:57:912 (137) - delete k and add finish It sounds too noise for a slow section, so I'll keep the kat.
    02:13:197 (154) - add k Hmm.. kk
    02:43:200 (191) - delete k Nah.. works fine with the instrumental
    03:36:978 - add here note owo I'll keep it because I'm just following the hard parts in the instrumental, having a note there it doesn't make a lot of sense imo.
[Oni]

  • 00:24:649 (55,56) - ctrl+g Not really because the sound is exactly the same in both patterns, so dk dk will follow closely the music.
    00:29:461 (74,75) - ^ Don over the downbeat follow better the music than a kat in this case, and i like how it plays kd here, so I'll keep that.
    00:33:282 (89,90) - ^ (better imo) I do agree with you here. Changed.
    01:33:287 (346,347) - ^ dk follows better vocals if you ask me, so nope.
    01:33:854 (349) - delete k Follows vocals in a good way, in addition the transition is better with kat.
    02:05:272 (481) - ^ I'm following the background sound here, and I suppose this is the best way to follow it.
    02:08:810 (497) - delete k and add 02:09:234 (500) - here kI'm following low tones with kats and hard one with don and I find this is the best way.
    03:35:988 (850) - delete k It follows the music pretty good if you ask me :/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kiss Me Babe, It's Christmas Time
star \w/
Good Luck ;)
Thanks a lot bro! :D
Updated!
frukoyurdakul
Hello from my modding queue. Sorry it took so long.

General
02:52:257 - I think from here the notes are coming a bit late. Check the timing of the song.
Oni
00:35:122 (97) - I see at there you followed the bass sounds with drums combined, and the bass note is higher than the previous note so i suggest changing it to kat.
00:50:265 - There is a bass note here and its pretty strong. I think it's okay what this is now but i suggest adding a don here.
02:19:141 (536) - d
01:57:912 - Since the song's volume is decreased here, i think you can extend the kiai time to here.
02:56:786 (680,681,682,683,684,685,686) - Before that in your triplets, you followed the cymbals in hand (don't know the actual name of the instrument) but suddenly you extended the pattern here. I assume you followed the vocals but they are not harmonious with them as well. So i recommend changing the pattern to kdkddkd.

Well, i've gotta say, this is a really good beatmap. The other diffs are fine imo, so i didn't type anything about them. Good luck~
Topic Starter
mancuso_JM_

frukoyurdakul wrote:

Hello from my modding queue. Sorry it took so long. Hi! And.. don't worry hehe c:

General
02:52:257 - I think from here the notes are coming a bit late. Check the timing of the song. Checked it and I didn't have problems with timing there, anyway any opinion about it would be great.
Oni
00:35:122 (97) - I see at there you followed the bass sounds with drums combined, and the bass note is higher than the previous note so i suggest changing it to kat. Nice one.. Fixed.
00:50:265 - There is a bass note here and its pretty strong. I think it's okay what this is now but i suggest adding a don here. I prefer to follow the stop in vocals here, that's why I didn't put anything here.
02:19:141 (536) - d Hmm.. 50/50 for me but changed it for now.
01:57:912 - Since the song's volume is decreased here, i think you can extend the kiai time to here.
02:56:786 (680,681,682,683,684,685,686) - Before that in your triplets, you followed the cymbals in hand (don't know the actual name of the instrument) but suddenly you extended the pattern here. I assume you followed the vocals but they are not harmonious with them as well. So i recommend changing the pattern to kdkddkd. I'm following the background sound here (and in all previous patterns) and I think kdkkddk follows better that.

Well, i've gotta say, this is a really good beatmap. The other diffs are fine imo, so i didn't type anything about them. Good luck~
Thanks for modding! c:
Updated!
JessiChan
¡Muy buenas señor Mancuso! Disculpe por la tardanza, me he sentido muy desanimada estos días. Pero promesa es promesa y aca estoy para cumplirla. NM request from my queue. o/ ~

Le recuerdo que son sólo consejos, usted los aplica como quiera. -w-

d
k
D
K

Kantan


  1. 00:22:243 - Podría ser k para que haga más juego con la voz.
  2. 00:25:074 (29,30) - aca ctrl + g para que en esta parte 00:26:206 - la k suene junto al pequeño sonido agudo que se escucha allí.
  3. 00:29:602 (34) - Sonaría muy bien una d acá.
  4. 01:25:645 (100) - k acá, para que haga juego con el: Ooooh, yeaah~ ♪ (? Ya pues.
  5. 02:51:691 (198,199) - ctrl + g

Futsuu


  1. 00:08:657 (11) - y 00:09:223 (13) - Sonarían mejor como d
  2. 00:15:733 (25,26) - ctrl + g aca
  3. 00:20:545 - Quizá una d le vendría bien. :>
  4. 00:22:809 (37) - ^ Igual aca
  5. 00:24:790 (41,42) - ctrl + g
  6. 00:29:885 (53,54) - ctrl + g aca también :3
  7. 00:38:660 (70) - k
  8. 00:49:132 (94) - d
  9. 00:57:058 (111,112) - ctrl + g
  10. 01:03:568 (125) - d
  11. 01:05:832 (129) - ^ Igual
  12. 01:20:833 (161) - d aca
  13. 01:23:664 (167,168) - ctrl + g
  14. 01:29:608 (179) - k aca
  15. 01:55:931 (230,231) - ctrl + g aca
  16. 02:06:121 (251,252) - ctrl + g si quiere :3
  17. 02:28:764 (298,299) - ctrl + g
  18. 02:33:293 (308,309) - ^ Igual uwu
  19. 03:04:994 (367) - d e igual aca 03:14:052 (386) -
  20. 03:30:468 (421,422) - ctrl + g

Muzukashii


  1. 00:16:016 (32) - y 00:18:280 (34) - d
  2. 01:07:106 (192) - Borre esta nota si le parece. Ya que estos jugadores están empezando a adaptarse a los tripletes, no queramos confundirlos tanto.
  3. Mueva este: 01:18:428 (231) - Para acá: 01:18:286 - Y pongalo como d Para que haga consistencia con este: 01:27:060 - Ya que suena lo mismo. :3
  4. 01:45:741 (324) - d Por favor.
  5. 01:59:894 (366) - Podrías borrar este, para dar un poco de espacio.
  6. 02:08:951 (396,397,398) - ddd
  7. 02:21:971 (439) - d Y elimine este 02:22:679 (442) - para dar un poco de espacio.
  8. 02:28:623 (464) - Elimine y cambie este: 02:28:764 (465) - a d
  9. 02:42:492 (515) - Elimine.
  10. 02:49:427 (527) - d
  11. Mueve este: 03:37:261 (674) - para aca: 03:36:978 - y cambielo a k

Oni


  1. 00:09:931 (18,19) - ctrl + g y cambie este: 00:10:355 (20) - a k
  2. 00:12:195 (24,25,26,27,28) - ^ Lo mismo en este patrón, es igual.
  3. 00:15:450 (34) - d y 00:15:733 (35,36) - ctrl + g aca
  4. 00:18:280 (38) - d Igual como le pedí en las demás dificultades.
  5. 00:18:988 (39,40,41,42,43) - Lo mismo que le pedí en los dos primeros patrones.
  6. 01:34:986 (354) - d
¡Buen mapa! Y una canción muy bonita. Buena suerte. :3
Topic Starter
mancuso_JM_

JessiChan wrote:

¡Muy buenas señor Mancuso! Disculpe por la tardanza, me he sentido muy desanimada estos días. Pero promesa es promesa y aca estoy para cumplirla. NM request from my queue. o/ ~ Hola! Esta bien, se como se siente hehe c:

Le recuerdo que son sólo consejos, usted los aplica como quiera. -w-

d
k
D
K

Kantan


  1. 00:22:243 - Podría ser k para que haga más juego con la voz.
  2. 00:25:074 (29,30) - aca ctrl + g para que en esta parte 00:26:206 - la k suene junto al pequeño sonido agudo que se escucha allí.
  3. 00:29:602 (34) - Sonaría muy bien una d acá.
  4. 01:25:645 (100) - k acá, para que haga juego con el: Ooooh, yeaah~ ♪ (? Ya pues. Todo hecho hasta aca. Buenas sugerencias c:
  5. 02:51:691 (198,199) - ctrl + g Prefiero mantenerlo asi, basicamente porque quiero seguir el nuevo sonido de las campanas con kats.

Futsuu


  1. 00:08:657 (11) - y 00:09:223 (13) - Sonarían mejor como d En esta seccion lenta de la cancion prefiero mantener los patrones lo mas simple posible y siento que kkk cubre bien esta parte y es bastante sencillo. Por eso lo dejo.
  2. 00:15:733 (25,26) - ctrl + g aca Lo que esta siguiendo el dk acá es el fondo de la canción donde hay un sonidito suave, no se como explicarlo exactamente pero estoy siguiendo eso, kd no haría el mismo efecto.
  3. 00:20:545 - Quizá una d le vendría bien. :>
  4. 00:22:809 (37) - ^ Igual aca Siento que el sonido del fondo es bastante agudo y el kat cubre mejor eso.
  5. 00:24:790 (41,42) - ctrl + g ^
  6. 00:29:885 (53,54) - ctrl + g aca también :3 Estoy de acuerdo con este c:
  7. 00:38:660 (70) - k Hecho por consistencia
  8. 00:49:132 (94) - d ^
  9. 00:57:058 (111,112) - ctrl + g ^
  10. 01:03:568 (125) - d Nuup.. La respuesta es la misma que di en tus primeras sugerencias de esta dificultad.
  11. 01:05:832 (129) - ^ Igual ^
  12. 01:20:833 (161) - d aca No queria abusar mucho de los kdk o dkd en 1/2 pero buee.. tiene sentido hehe. Hecho.
  13. 01:23:664 (167,168) - ctrl + g ^
  14. 01:29:608 (179) - k aca caca :o Done..
  15. 01:55:931 (230,231) - ctrl + g aca Cambie un poquito este patrón.. Ahora es ddk odk en lugar de kkd ddk
  16. 02:06:121 (251,252) - ctrl + g si quiere :3 Nah.. suena mas a don donde está que a un kat xD
  17. 02:28:764 (298,299) - ctrl + g Sep
  18. 02:33:293 (308,309) - ^ Igual uwu Nah (igual que antes)
  19. 03:04:994 (367) - d e igual aca 03:14:052 (386) - Lo hice antes, asi que hecho aca también
  20. 03:30:468 (421,422) - ctrl + g Tiene sentido, pero me gusta como fluye actualmente, por eso lo dejo asi.

Muzukashii


  1. 00:16:016 (32) - y 00:18:280 (34) - d Igual que en el resto.
  2. 01:07:106 (192) - Borre esta nota si le parece. Ya que estos jugadores están empezando a adaptarse a los tripletes, no queramos confundirlos tanto. Hmm.. El bpm es bajo y no creo que un doble kkk sea un problema muy grande. Lo mantengo por ahora, pero si alguien mas lo menciona lo cambio.
  3. Mueva este: 01:18:428 (231) - Para acá: 01:18:286 - Y pongalo como d Para que haga consistencia con este: 01:27:060 - Ya que suena lo mismo. :3 Okie Dokie.
  4. 01:45:741 (324) - d Por favor. Sure thing.
  5. 01:59:894 (366) - Podrías borrar este, para dar un poco de espacio. Supongo que suena mejor, hecho
  6. 02:08:951 (396,397,398) - ddd Hmm.. Buenooo
  7. 02:21:971 (439) - d Y elimine este 02:22:679 (442) - para dar un poco de espacio. Hecho lo primero pero no lo segundo. Ya que siento ese 3-plet bastante necesario para seguir el instrumental, se siente vacío sin nada, al menos en mi opinion.
  8. 02:28:623 (464) - Elimine y cambie este: 02:28:764 (465) - a d Además eliminé 02:28:198 - para darle más "forma" al patrón.
  9. 02:42:492 (515) - Elimine. Lo siento necesario y no creo que un kkk ddd sea del todo complicado, principalmente porque despues de ese patron viene una parte lenta y de "descanso" diría.
  10. 02:49:427 (527) - d El kat sigue bien la campana imo.
  11. Mueve este: 03:37:261 (674) - para aca: 03:36:978 - y cambielo a k lol.. suena mejor xDD

Oni


  1. 00:09:931 (18,19) - ctrl + g y cambie este: 00:10:355 (20) - a k Sigue mejor la voz como está imo y eso es lo que sigo ahora mismo.
  2. 00:12:195 (24,25,26,27,28) - ^ Lo mismo en este patrón, es igual. ^
  3. 00:15:450 (34) - d y 00:15:733 (35,36) - ctrl + g aca Siento que sigue mejor la voz asi y prefiero mantener el sonido de las campanitas con kats.
  4. 00:18:280 (38) - d Igual como le pedí en las demás dificultades. Lo mantengo, basicamente por lo del sonido a campanita xD.
  5. 00:18:988 (39,40,41,42,43) - Lo mismo que le pedí en los dos primeros patrones. Hice un pequeño cambio aqui
  6. 01:34:986 (354) - d Done
¡Buen mapa! Y una canción muy bonita. Buena suerte. :3
Gracias por el mod! Fue de ayuda c:
Obviamente, dije que no a algunas cosas por estilo y un poco de gusto personal pero vuelvo a repetir me fue de ayuda :)
Updated!
Shunao

Hi!
NM from my Queue ~ ( つ・`д・´)っ


  • [Easy]
  1. 00:30:168 (3,1) - You can make a better blanket, because downward the slider 1 it's rather wide, we can see a spacing thus it's not very good.
  2. 00:38:660 (3,4) - There are not symmetrical.
  3. 01:05:832 (2,3,4) - Why you don't blanket them?
  4. 01:48:855 (1,2) - Imperfect blanket.
  5. 03:26:789 (5,1) - Blanket them.
  6. 03:30:751 (3,4) - This is just my opinion, but me I would make them identical, it's more clean and attractive.

  • [Normal]
  1. 00:21:677 (2) - Remove the slider and make like you do here 00:12:620 (2,3) - This is more consistent and it's sound good.
  2. 00:22:809 (1,2,3) - Here I suggest to make this for more emphasis the vocals.
  3. 00:30:734 (2) - I don't like the slider renverse on the vocals, for me the slider renverse is just for the instrumentals no for the vocals, so I suggest to try something like this
  4. 00:39:792 (3) - ^
  5. 00:43:188 (1,2) - Blanket them, it's more attractive.
  6. 00:48:849 (2) - Like I said about the slider renverse at the top.
  7. 00:53:378 (2) - ^
  8. 00:57:907 (2,3) - Wow, finally! I prefer like this, tbh I think remove the slider renverse in each part like that: 02:23:953 (2) - 02:28:481 (2) - and make this 00:57:907 (2,3) -.
  9. 02:10:366 (2) - I think this slider should be straight because here 02:09:517 (1) - It's staight so make this should be better.
  10. 02:20:556 (1,2) - Imperfect blanket, if you can't blanket, make exactly like this 02:25:085 (1,2) - because it's not the same pattern when I look them.
  11. 03:24:254 (2,3,1) - Could you aligned them correctly?
  12. 03:35:280 (1,2) - Make a better blanket.
  • [Hard]
  1. 00:39:229 (3) - This slider should be like this , if you want a good flow and more that it follow the rest more easily.
  2. 00:55:359 (3,1) - There are not parallel.
  3. 01:02:719 (4,5) - Inconsistent spacing..
  4. 01:08:096 (1,2) - I don't think, it's a good rythm here try this maybe it's better if you follow the vocals.
  5. 02:12:348 (4) - The place of this note is strange try to put it more like that
  6. 02:40:652 (4,5) - Can you aligned them?

That's all for me, nice Christmas map!

GOOD LUCK FOR YOUR MAP!
Topic Starter
mancuso_JM_

ShogunMoon wrote:


Hi!
NM from my Queue ~ ( つ・`д・´)っ


  • [Easy]
  1. 00:30:168 (3,1) - You can make a better blanket, because downward the slider 1 it's rather wide, we can see a spacing thus it's not very good. Little thing, but ok.
  2. 00:38:660 (3,4) - There are not symmetrical. That was not my idea basically hehe.
  3. 01:05:832 (2,3,4) - Why you don't blanket them? I didn't want a blanket here, it looks nice as it is if you ask me, at least for me.
  4. 01:48:855 (1,2) - Imperfect blanket. It was not a blanket basically, but it makes sense if I blanketing that. So, fixed.
  5. 03:26:789 (5,1) - Blanket them. Moved 1 grid down I guess xD
  6. 03:30:751 (3,4) - This is just my opinion, but me I would make them identical, it's more clean and attractive. I don't think so.

  • [Normal]
  1. 00:21:677 (2) - Remove the slider and make like you do here 00:12:620 (2,3) - This is more consistent and it's sound good. Sometimes the consistency is good but making all the same makes your map monotonus. Since I joined into the mapping (in 2012) I always say the same, I like the variety in my maps and this is a point where I can use variety. Btw, I used a pattern suggested by you in 00:18:847 (1,2) - and as I said, that make the map monotonus in terms of rhythm.
  2. 00:22:809 (1,2,3) - Here I suggest to make this for more emphasis the vocals. I'm following the instrumental here, as you can notice it has a "long" sound that it was covered by this 1/1. I think it is a slow section and I don't want to put tones of notes here.
  3. 00:30:734 (2) - I don't like the slider renverse on the vocals, for me the slider renverse is just for the instrumentals no for the vocals, so I suggest to try something like this I do agree with you here. Changed.
  4. 00:39:792 (3) - ^ ^.. I needed to do some changes in the pattern, but it makes sense your suggestion.
  5. 00:43:188 (1,2) - Blanket them, it's more attractive. Pattern changed due rhythm changes.
  6. 00:48:849 (2) - Like I said about the slider renverse at the top.
  7. 00:53:378 (2) - ^
  8. 00:57:907 (2,3) - Wow, finally! I prefer like this, tbh I think remove the slider renverse in each part like that: 02:23:953 (2) - 02:28:481 (2) - and make this 00:57:907 (2,3) -. I didn't do that in all patterns because as I said it'd be too repetitve and i've already repeated some rhythms. But I vary, I used slider with reverse sometimes and other times i used slider + notes.
  9. 02:10:366 (2) - I think this slider should be straight because here 02:09:517 (1) - It's staight so make this should be better. Nah.. It works and looks fine curved, I know I used a straight slider before but that doesn't say that I must use a stright slider here as well.
  10. 02:20:556 (1,2) - Imperfect blanket, if you can't blanket, make exactly like this 02:25:085 (1,2) - because it's not the same pattern when I look them. I prefer to keep the symetric slider here instead having a good blanket.
  11. 03:24:254 (2,3,1) - Could you aligned them correctly? kkk
  12. 03:35:280 (1,2) - Make a better blanket. Sure
  • [Hard]
  1. 00:39:229 (3) - This slider should be like this , if you want a good flow and more that it follow the rest more easily. Sincerely, it doesn't affect the flow a lot.
  2. 00:55:359 (3,1) - There are not parallel. Fixed
  3. 01:02:719 (4,5) - Inconsistent spacing.. Oops.. Fixed.
  4. 01:08:096 (1,2) - I don't think, it's a good rythm here try this maybe it's better if you follow the vocals. I prefer to follow drums here because they predominate in this section. You can see that I followed that as well with (3,4)
  5. 02:12:348 (4) - The place of this note is strange try to put it more like that That zig-zag doesn't flow really good to me, prefer to keep this more lineal.
  6. 02:40:652 (4,5) - Can you aligned them? Well..

That's all for me, nice Christmas map!

GOOD LUCK FOR YOUR MAP!
Thanks a lot for modding. Your mod in normal especially makes a lot of sense I have to say, thanks for that c:
Updated!
UndeadCapulet

general

your hitcircles are a very low resolution, which is odd when your numbers and repeat arrows are hd

---

hard

  1. 00:13:186 (2) - think this repeat arrow rhythm is weird when the rest of the intro never uses this rhythm. if you want to keep it i suggest making 00:22:243 (4) - a repeat as well
  2. 01:08:096 (1,2) - surprised you didn't go with this rhythm since the vocal is so strong here, considering you do it for weaker vocals already
  3. 01:53:808 (2,1) - players don't really finish the long slidermotion here since they start moving to 1's head early, i suggest you rearrange to have 1 be way down here so players will always fully play the long slider
simple map, not much to say~

---

normal

think you should rework your intro rhythms after 00:18:847 (1) - to match with the beginning, how you have downbeats mapped to slidertails to divide up the vocals. it'd also help make your nc job more consistent etc

---

easy

00:57:907 (2) - dont rly recommend red points in 1/2 sliders in an easy diff, the sliderbody gets so scrunched up it can be weird feeling for new players since there's now barely any visible body at all

---
hope i helped some~
Topic Starter
mancuso_JM_

UndeadCapulet wrote:


general

your hitcircles are a very low resolution, which is odd when your numbers and repeat arrows are hd

---

hard

  1. 00:13:186 (2) - think this repeat arrow rhythm is weird when the rest of the intro never uses this rhythm. if you want to keep it i suggest making 00:22:243 (4) - a repeat as well Alright.. Remove the reverse and reworked rhythm there.
  2. 01:08:096 (1,2) - surprised you didn't go with this rhythm since the vocal is so strong here, considering you do it for weaker vocals already I'm following drums there, I think it sounds higher than vocals in this section.
  3. 01:53:808 (2,1) - players don't really finish the long slidermotion here since they start moving to 1's head early, i suggest you rearrange to have 1 be way down here so players will always fully play the long slider Nah.. let's implement new things then.. I'm just following vocals there.
simple map, not much to say~

---

normal

think you should rework your intro rhythms after 00:18:847 (1) - to match with the beginning, how you have downbeats mapped to slidertails to divide up the vocals. it'd also help make your nc job more consistent etc Made some little changes here and there.

---

easy

00:57:907 (2) - dont rly recommend red points in 1/2 sliders in an easy diff, the sliderbody gets so scrunched up it can be weird feeling for new players since there's now barely any visible body at all It doesn't provide something difficult during the gameplay if you ask me :/.

---
hope i helped some~
Thanks for Modding!
Updated!
Skylish
Hi, modding STD here (instead of Taiko)from Christmas Queue!

[General]

> 01:59:610 - why don't you shift the break time here to make the resting effect looks better just right on the drum kick?
> 02:52:257 - I think the timing here is okay, just rebut the previous modder's opinion.

[Easy]

> 00:36:678 - extra green timing point here (00:36:961 - is the only effective one at 00:36:961 - ), please remove it.
* From 01:10:361 - to 01:14:889 - , I know you want to put a spinner here (I can see you do so in Hard), but it is not that wise to leave such a great gap for the start of Kiai. You can copy the pattern from 01:21:683 (1,2,3) - and apply to 01:12:625 - . It is beat-wisely built at least. For the spinner, I recommend using two 2 beats sliders in 1/1 value starting at 01:10:361 - and 01:11:493 - respectively, with mirror or curve flow. To make it clearer: 01:10:361 (1) - https://puu.sh/sSzCu/17e9be512d.png
> 02:09:234 (3) - There should be a very consistent head or tail at 02:09:800 -, you do keep it very well in other parts. How about using a reversed slider?
> 03:19:996 (2,3) - this pair should be a slider (or a reversed slider), right? Although you may rebut that 03:22:260 (1,3) - are sliders due to the presence of vocal part, I think a coherent flow is also important. This n n patter seldom appears and it stands out weirdly.

[Normal]

> 00:38:660 (1,2,3,4) - Where is the similar 1/1 slider? 00:39:792 - 00:40:075 - 00:40:358 - how about a single slider link them up nicely with a curve 1/1 slider ?
> 00:41:490 (2,3) - how about 1/2 , 1/1 sliders distributed to make the whole beat pattern looks like 00:36:395 (1,2,3) - ?
> 01:03:002 (3) - move it down a bit to make the curve flow linking 01:02:436 (2,3,1) - looks better.
* Same issue at 01:10:361 - , mentioned in Easy. Please refer to it.
> 01:34:703 (3) - similar case at 01:03:002 -, this time should move to right hand side a bit.
> 01:35:269 (1) - this plough (that red spot, is that called a plough?) slider looks strange in this Kiai session. All (1) slider is normal and smooth slider, this angle-included slider stands out. Removing the plough and slightly lengthen the slider tail is good to go.
^ 01:40:647 (2) - This plough slider is fine because it is in a new stanza and it is not a plain 1/1 slider.
> 02:31:878 (1) - It should look similar to 02:27:349 (1) - . A plough is needed in the middle of the reversed slider.
> 02:38:671 (1) - The tail should be put down a bit, slightly closer to the head of 02:39:237 (2) - to make a better flow.
> 03:31:601 (2,3) - just wonder is there any potential stacks like 03:29:336 (2,3) - .

[Hard]

> 00:27:055 (4,5) - It seems that you likely stack offbeat instrumental notes (e.g. 00:34:980 (2,3,4,5) - ). How about the one at 00:27:055 - ?
> 00:42:905 (6) - the position of this note is too low imo. 00:42:905 (6,1,2,3) - can form a nice trapezium shape although they are in different parts and combo.
> 00:58:756 (4) - It goes down too much as if there's a virtual triangle at 00:57:907 (3,4,1) - . Try making it looks like a curve more.
> 01:14:890 (1,2) - They may look better if they are identically long and lie on the same x-axis. 01:15:739 (2) - is a bit huger than the (1).
> 02:33:576 (4,1) - The tail does not really match the head very well. The tail tends to keep rising up while the next slider goes another way. The angle they have are too different. I would like to see a stacked sliders here with a less curve (4) slider tail.
> 02:52:257 (1,2,3,4) - are they unsnapped? The lengths of these sliders are weird :( .
^ 02:55:371 (3,2) - ^ same case as above
> 03:25:657 (3) - same as 00:58:756 (4) - .

[]

HS sound great, nice job!
Topic Starter
mancuso_JM_

Skylish wrote:

Hi, modding STD here (instead of Taiko)from Christmas Queue! Hi there.. time to fix this mod after 9 months xD

[General]

> 01:59:610 - why don't you shift the break time here to make the resting effect looks better just right on the drum kick? I prefer to start this break section over the downbeat.. In adition I like the way the break starts after the phrase "Well it's Christmas time" ends
> 02:52:257 - I think the timing here is okay, just rebut the previous modder's opinion.

[Easy]

> 00:36:678 - extra green timing point here (00:36:961 - is the only effective one at 00:36:961 - ), please remove it. Oops.. Deleterd xD
* From 01:10:361 - to 01:14:889 - , I know you want to put a spinner here (I can see you do so in Hard), but it is not that wise to leave such a great gap for the start of Kiai. You can copy the pattern from 01:21:683 (1,2,3) - and apply to 01:12:625 - . It is beat-wisely built at least. For the spinner, I recommend using two 2 beats sliders in 1/1 value starting at 01:10:361 - and 01:11:493 - respectively, with mirror or curve flow. To make it clearer: 01:10:361 (1) - https://puu.sh/sSzCu/17e9be512d.png Sadly.. I couldn't see your idea because the image is pretty old.. anyway I changed this pattern on my own. I added a long slider instead of spinner and I also use ctrl+h in all kiai section to don't have problem with the spacing.
> 02:09:234 (3) - There should be a very consistent head or tail at 02:09:800 -, you do keep it very well in other parts. How about using a reversed slider? I like the way this slider follow the instrumental in general.. it also follows vocals, ending the slider at the exact moment where vocal's starts. So, I decided to keep this one as it is.
> 03:19:996 (2,3) - this pair should be a slider (or a reversed slider), right? Although you may rebut that 03:22:260 (1,3) - are sliders due to the presence of vocal part, I think a coherent flow is also important. This n n patter seldom appears and it stands out weirdly. I don't agree this notes should be a slider here.. I can understand the idea of a reversed slider because I did that in the first post-kiai, anyway I'm looking for varieties here and as you can listen here a 2/1 slider doesn't work at all because these section in the music are not attached.

[Normal]

> 00:38:660 (1,2,3,4) - Where is the similar 1/1 slider? 00:39:792 - 00:40:075 - 00:40:358 - how about a single slider link them up nicely with a curve 1/1 slider ? If I use some 1/1 slider here I would be ignoring some good sections in the song, that's why I decided to use full 1/2 objects. I wouldn't like to ignore some sections using 1/1 sliders in this part that's why I prefer to keep that as it is.
> 00:41:490 (2,3) - how about 1/2 , 1/1 sliders distributed to make the whole beat pattern looks like 00:36:395 (1,2,3) - ? I did some "mix" between vocals and instrumental there.. I have tried other rhythms but it didn't convinced me a lot :/.
> 01:03:002 (3) - move it down a bit to make the curve flow linking 01:02:436 (2,3,1) - looks better.Moved some grids down.
* Same issue at 01:10:361 - , mentioned in Easy. Please refer to it. I've fixed it in Easy because the space it was really big as you mentioned and some important sections in the song weren't covered due to this 4/1 space after the spinner, but I don't feel necesary here, basically because I only have a 2/1 space after the spinner and the first note where put exactly at the same time he started to sing that it feels good in my opinion.
> 01:34:703 (3) - similar case at 01:03:002 -, this time should move to right hand side a bit. Moved it some grids too.
> 01:35:269 (1) - this plough (that red spot, is that called a plough?) slider looks strange in this Kiai session. All (1) slider is normal and smooth slider, this angle-included slider stands out. Removing the plough and slightly lengthen the slider tail is good to go. Actually I like how it looks, I prefer to keep it just for personal like.
^ 01:40:647 (2) - This plough slider is fine because it is in a new stanza and it is not a plain 1/1 slider.
> 02:31:878 (1) - It should look similar to 02:27:349 (1) - . A plough is needed in the middle of the reversed slider. Nah.. I like varieties in my maps, I generally try to look for that in my maps. This curved slider after a stright one looks fine in my opinion.
> 02:38:671 (1) - The tail should be put down a bit, slightly closer to the head of 02:39:237 (2) - to make a better flow. I've fixed a bit its curved.
> 03:31:601 (2,3) - just wonder is there any potential stacks like 03:29:336 (2,3) - .

[Hard]

> 00:27:055 (4,5) - It seems that you likely stack offbeat instrumental notes (e.g. 00:34:980 (2,3,4,5) - ). How about the one at 00:27:055 - ? In my opinion it flows better this compressed 3-plet flows better than a stacked one, even if I don't follow exactly my other "pattern ideas"
> 00:42:905 (6) - the position of this note is too low imo. 00:42:905 (6,1,2,3) - can form a nice trapezium shape although they are in different parts and combo. I did something like a diamond xD. I've moved this note a bit up.
> 00:58:756 (4) - It goes down too much as if there's a virtual triangle at 00:57:907 (3,4,1) - . Try making it looks like a curve more. I've curved a bit more (3) and I re-ubicated a bit. I also corrected a bit more the blanketing here.
> 01:14:890 (1,2) - They may look better if they are identically long and lie on the same x-axis. 01:15:739 (2) - is a bit huger than the (1). I have to say that it was my idea. I didn't want to put two identical sliders here, generally I use identical sliders if I do a pattern like this in the middle of the screen because I like to use symetry but this is not the case. In my opinion this way look nicer, but as I said is just my personal opinion hehe.
> 02:33:576 (4,1) - The tail does not really match the head very well. The tail tends to keep rising up while the next slider goes another way. The angle they have are too different. I would like to see a stacked sliders here with a less curve (4) slider tail. Hmm.. I personally don't see big problems here :/
> 02:52:257 (1,2,3,4) - are they unsnapped? The lengths of these sliders are weird :( . I don't know why you're saying that.. They are following those bells in the song.
^ 02:55:371 (3,2) - ^ same case as above Following vocals (?)
> 03:25:657 (3) - same as 00:58:756 (4) - . Fixed.

[]

HS sound great, nice job!
Thanks a lot for modding!
Let's give this another try! :D
Updated!

PS.: I'll try to find a better BG in the meantime c: BG changed. Thanks a lot ezek for giving me a new BG :D
Ongaku
a chu from my queue <3

Hard:

  1. 00:10:355 (2,3) - Could just align along the y-axis for that symmetrical look, no?
  2. 00:12:053 (5) - Honestly, these notes just makes the vocals sound awkward. I know it's for the jingles, but I recommend you remove it for the sake of vocals. Of course, this choice is up to you.
  3. 00:25:923 (1,2) - Could use some more distinct pattern, I thought it was 1/4. Maybe try http://puu.sh/xEIge/7bb0415138.jpg? The small DS could be enough to distinguish the snapping. Up to you.
  4. 00:31:301 (5) - Ends differently than 00:40:358 (5,1) - , even though they're rhythmically similar.
  5. 00:42:339 - Missed a drum?
  6. 01:56:497 (4,5) - Its a similar situation near the intro.
  7. 01:57:629 - Maybe add a 1/8 mini buzz for the synth?
  8. 01:57:912 - Could use a mini finish.
  9. 02:28:764 (4) - Maybe move this note to the opposite side, relative to 02:28:481 (3,5) - ? Like, http://puu.sh/xEIMp/fc34aa2b56.jpg so it doesn't have an awkward looking pattern.
  10. 02:52:823 (2) - Puts the vocal focus in an awkward situation. Most likely 02:53:106 - ending on a vocal, makes the vocals not distinct.

Normal:

  1. 00:14:884 (2) - To solve the awkward pause here, I suggest you make the slider 3/4, then repeat it. Of course, you'll have to rearrange 00:16:016 (1) - a bit. Like https://puu.sh/xEJ6G/0524066382.jpg.
  2. 00:21:394 - I really suggest you do what you did 00:12:620 (2,3) - here.
  3. From 00:27:338 - to 00:45:453 - , You have a few consistency issues here. Most notably 00:27:338 (1,2,3) - compared to 00:29:602 (1) - and 00:31:867 (1,2,3,4) - compared to 00:40:924 (1,2,3) - . Even if it is for "variety," I think consistency is important in lower difficulties due to interpretive patterning, so I'll break it down specifically and help you try to solve it:
    - 00:29:602 (1,2) - Is pretty similar to 00:27:338 (1,2) - , simple.
    - 00:31:867 (1) - Here, you can do the same as 00:27:338 (1) - . Though, 00:32:999 (2,3,4) - will be a different case. You'll probably need to rearrange the pattern, so I made something you could try http://puu.sh/xEJDk/fedfa0effe.jpg. This way, it improves the vocal emphasis, but you can interpret it differently, so its really up to you to rearrange it.
    - 00:39:226 (2) - You hit the vocals here, but couldn't 00:28:187 - ? You could apply this pattern to 00:27:904 (2) - , 00:36:961 (2) - , etc. But since you rarely did this pattern in this specific section, I suggest you follow with what you did, like 00:36:395 (1,2,3) - .
    - 00:40:924 (1,2,3) - Also another awkward vocal situation, similar to 00:31:867 - . But in this case, you'll just need to rearrange it so 00:41:773 - isn't a slider end and 00:42:056 (3) - as a 3/4 repeat, similar to the situation with 00:14:884 - .
  4. 01:02:436 (2,3) - isn't the same as 00:53:378 (2) - , even though they're similar in rhythm?
  5. 02:08:668 (3,3) - I really think you should avoid the slider 'ending on big white ticks' in this case, usually because they start another measure.
  6. 02:35:558 (2,3) - I don't think stacking on a Normal is a good idea, usually because it's difficult for new beginners to read.
  7. 03:06:693 (2) - Why not a 3/4 here? It would fit just fine and follow the vocals.

Easy:

  1. 00:09:223 (1,2,3) - Awkward beginning, don't you think? I'd recommend you do what you did similar to 00:19:413 - .
  2. 00:19:413 (1,2,3,1) - Eh, it can be argued that 00:19:979 (2) - could or couldn't end on a big white tick. In this case, I'll let it slide, but wanted to make note.
  3. 00:30:168 (3) - You should do here what you did with 00:39:792 (4) - , it'd be a good emphasis on vocals.
  4. 01:38:665 (3) - Why not a 1/2 repeat?
  5. 03:10:372 (1,2,3) - Why didn't you map the background vocal here? Of course, its understandable 01:21:683 (1,2,3) - here, but in this case, there are background vocals.

Just a few consistency issues, everything else is ok. good luck \o

owlcity makes me tingle
Topic Starter
mancuso_JM_

Ongaku wrote:

a chu from my queue <3

Hard:

  1. 00:10:355 (2,3) - Could just align along the y-axis for that symmetrical look, no? Nah.. is not really necessary.. I like how it flows actually and I prefer that instead a stright pattern.
  2. 00:12:053 (5) - Honestly, these notes just makes the vocals sound awkward. I know it's for the jingles, but I recommend you remove it for the sake of vocals. Of course, this choice is up to you. Hmm.. well. It's sounds ok withouth it, so yes. Removed it.
  3. 00:25:923 (1,2) - Could use some more distinct pattern, I thought it was 1/4. Maybe try http://puu.sh/xEIge/7bb0415138.jpg? The small DS could be enough to distinguish the snapping. Up to you. I don't find any problem with that if you ask me hehe. I prefer to keep it as it is.
  4. 00:31:301 (5) - Ends differently than 00:40:358 (5,1) - , even though they're rhythmically similar. Oh.. that's true.. Nice catch! I've changed 00:40:358, removing (1) and using a 1/1 slider because there isn't any higher sound that deserves that 3/4 slider.
  5. 00:42:339 - Missed a drum? Yup
  6. 01:56:497 (4,5) - Its a similar situation near the intro. Same answer.
  7. 01:57:629 - Maybe add a 1/8 mini buzz for the synth? I think 1/8 here sound a bit excessive, specially because I didn't use other 1/8 in the whole map. I prefer to keep that as it is, because I find it is a good way for this slow section.
  8. 01:57:912 - Could use a mini finish. In my opinion, this whistle follows better the song than a finish, even if I reduce the volume.
  9. 02:28:764 (4) - Maybe move this note to the opposite side, relative to 02:28:481 (3,5) - ? Like, http://puu.sh/xEIMp/fc34aa2b56.jpg so it doesn't have an awkward looking pattern. Hmm.. I find this pattern more fluent as it is, I'll wait for more opinions anyway but I'll keep it for now.
  10. 02:52:823 (2) - Puts the vocal focus in an awkward situation. Most likely 02:53:106 - ending on a vocal, makes the vocals not distinct. I'm following bells in this combo, after that I starting following vocals. If you just goes with bells, you'll notice this is the best way to follow the music.

Normal:

  1. 00:14:884 (2) - To solve the awkward pause here, I suggest you make the slider 3/4, then repeat it. Of course, you'll have to rearrange 00:16:016 (1) - a bit. Like https://puu.sh/xEJ6G/0524066382.jpg. Nice one.. Fixed.
  2. 00:21:394 - I really suggest you do what you did 00:12:620 (2,3) - here. I was looking for some variety here.. Anyway I added a note in
  3. From 00:27:338 - to 00:45:453 - , You have a few consistency issues here. Most notably 00:27:338 (1,2,3) - compared to 00:29:602 (1) - and 00:31:867 (1,2,3,4) - compared to 00:40:924 (1,2,3) - . Even if it is for "variety," I think consistency is important in lower difficulties due to interpretive patterning, so I'll break it down specifically and help you try to solve it:
    - 00:29:602 (1,2) - Is pretty similar to 00:27:338 (1,2) - , simple.
    - 00:31:867 (1) - Here, you can do the same as 00:27:338 (1) - . Though, 00:32:999 (2,3,4) - will be a different case. You'll probably need to rearrange the pattern, so I made something you could try http://puu.sh/xEJDk/fedfa0effe.jpg. This way, it improves the vocal emphasis, but you can interpret it differently, so its really up to you to rearrange it.
    - 00:39:226 (2) - You hit the vocals here, but couldn't 00:28:187 - ? You could apply this pattern to 00:27:904 (2) - , 00:36:961 (2) - , etc. But since you rarely did this pattern in this specific section, I suggest you follow with what you did, like 00:36:395 (1,2,3) - .
    - 00:40:924 (1,2,3) - Also another awkward vocal situation, similar to 00:31:867 - . But in this case, you'll just need to rearrange it so 00:41:773 - isn't a slider end and 00:42:056 (3) - as a 3/4 repeat, similar to the situation with 00:14:884 - . I didn't do exactly what you told me, but I did some changes here and there, I don't want to change everything because my experience says that repetitive maps become boring to play and variety is a good thing when there are similar rhythms. In addition, it's not the easiest difficulty in the set, so you can play easy if you want something easier to read.
  4. 01:02:436 (2,3) - isn't the same as 00:53:378 (2) - , even though they're similar in rhythm? That's why "waiting FOR" is a slider + note and "fireside" is slider + reverse arrow, it is similar but it has different meaning.
  5. 02:08:668 (3,3) - I really think you should avoid the slider 'ending on big white ticks' in this case, usually because they start another measure. It's not really necessary to respect that here, basically because I'm following vocals, in the first one you can notice he say "cleaaar" and in the second one he says "cheeeeer" and looking that this difficulty is Normal, I can't put a 3/4 + note because it'd be imposible for players, so I needed to simplify that in some way and I thought this could be the best one.
  6. 02:35:558 (2,3) - I don't think stacking on a Normal is a good idea, usually because it's difficult for new beginners to read. I can understand that in Easy, but not in Normal. It suppose they have some experience in the gamemode, so this simple stack couldn't be that difficult to read.
  7. 03:06:693 (2) - Why not a 3/4 here? It would fit just fine and follow the vocals. That's true, but I decided to simplify a bit that because it could be little hard for this difficulty if I include a lot of 3/4. In general, you can add 3/4 in all chorus but I don't find it really well here, I prefer to use more in Hard for obvious reasons.

Easy:

  1. 00:09:223 (1,2,3) - Awkward beginning, don't you think? I'd recommend you do what you did similar to 00:19:413 - . Hmm.. I personally prefer to start as easy as I could, following the instrumental here and then following vocals, so they can catch the rhythm easily then.
  2. 00:19:413 (1,2,3,1) - Eh, it can be argued that 00:19:979 (2) - could or couldn't end on a big white tick. In this case, I'll let it slide, but wanted to make note. Yeah... that's wrong if I follow one argument that I did before in Normal, so decided to change the position between (3,1).
  3. 00:30:168 (3) - You should do here what you did with 00:39:792 (4) - , it'd be a good emphasis on vocals. Let me start slow, then I'll put something a bit difficult xD.
  4. 01:38:665 (3) - Why not a 1/2 repeat? Because I don't want to abuse 1/2 sliders, I used a lot at the second chorus, in this one I decided to make it a little easier.
  5. 03:10:372 (1,2,3) - Why didn't you map the background vocal here? Of course, its understandable 01:21:683 (1,2,3) - here, but in this case, there are background vocals. Because I don't want to use constantly 2/3 sliders, I like variety and this is following music in a good way.

Just a few consistency issues, everything else is ok. good luck \o

owlcity makes me tingle lol
Thanks a lot for modding.
Your mod makes sense, but I had to reject some things due my style, I hope you can understand my ideas now, anyway it was helpful, you have found some interest things :D
Updated!
Pulse


from my queue


[General]
  1. 03:28:487 - Kiai shouldn't be on Taiko diffs too? I'm not sure how taiko works, but nway...
[Normal]
  1. 00:14:318 (1) and 00:18:847 (1) could be two circles instead sliders, since previously you was using sliders to fit two syllabes, but you don't have words on these sliders starts. Even if this wasn't your proposal, is what the notes emphasize, so I think you could do this replacement
  2. 00:43:188 (4) - Add whistle on sliderend?
[Hard]
  1. 00:43:755 (3) - Whistle?
  2. 02:41:501 (1) - You could delete timing section/increase volume and use whistle instead finish?
Good luck!
Topic Starter
mancuso_JM_

Pulse wrote:



from my queue


[General]
  1. 03:28:487 - Kiai shouldn't be on Taiko diffs too? I'm not sure how taiko works, but nway... Well.. that's not true. The only thing that we avoid to use are flash kiai but kiai section are more than important in taiko. It gives extra points during the gameplay, remarking that this is the most important part in the song.
[Normal]
  1. 00:14:318 (1) and 00:18:847 (1) could be two circles instead sliders, since previously you was using sliders to fit two syllabes, but you don't have words on these sliders starts. Even if this wasn't your proposal, is what the notes emphasize, so I think you could do this replacement I've changed a little this pattern because as you said I don't have any beat at the slider beginning and somebody else told me about that. I decided to remove this 1/2 slider and I added single notes in 00:14:601 - and 00:19:130 -. I suppose it'll work better.
  2. 00:43:188 (4) - Add whistle on sliderend? I don't think a whistle is necessary here, it's nothing in there to put a hitsound.
[Hard]
  1. 00:43:755 (3) - Whistle? Same as normal.
  2. 02:41:501 (1) - You could delete timing section/increase volume and use whistle instead finish? Nah.. It sounds much better with finish if you follow that cymbal sound in the instrumental.
Good luck!
Thanks!
Updated!
Bursthammy
Hello!


Easy

00:39:792 (4) - This cursor flow is a little harsh for Easy, Ctrl-G'ing it would provide a more comfortable cursor path between 00:38:660 (3,4,1).
01:02:436 (3) - Similar to ^, rotating this by about 120 degrees would be much more smooth.
01:08:096 (4) - NCs from here are a bit weird, NC here, and at 01:13:757 (2), while removing the NCs at 01:12:625 (1) - and 01:10:361 (1).
01:39:798 (1) - The red anchor in this repeat slider is a little sharp, bringing it out a little would make it a little more appropriate for players around this level since they would probably be confused with the 3/4th changes with the shape of the slider itself, try this: https://i.imgur.com/ksSkdtl.png (Would also make the gap between (1,2) look a little better.
01:56:780 (4) - Again, this could flow much better, try moving it to around here instead: https://osu.ppy.sh/ss/9267239
02:23:953 (3) - Same ^ here: https://i.imgur.com/Aj69WIo.png


Normal

00:32:999 (2,3,4) - I'd like to see (2,3) changed into a slider to make things a little more streamlined.\
01:14:606 (2) - A little nitpicky, but moving this over to about x:196 y:284 would improve the visual flow.
03:36:412 (2) - Move this slider a little further out here since it's the end of the song, the DS just doesn't make blankets like this look very good: https://i.imgur.com/ZgJtSR0.png

Really solid difficulty.


Hard

01:16:588 (3,4,1) - This is definitely a little janky visually, bringing them upwards might make it a little more clear: https://i.imgur.com/RaNoCQo.png

Again, really good difficulty.


Good luck!
Topic Starter
mancuso_JM_

Weber wrote:

Hello! Hey!


Easy

00:39:792 (4) - This cursor flow is a little harsh for Easy, Ctrl-G'ing it would provide a more comfortable cursor path between 00:38:660 (3,4,1). I personally like how this flows, it's a really slow map and I didn't find a big problem moving the cursor in this way.
01:02:436 (3) - Similar to ^, rotating this by about 120 degrees would be much more smooth. Same here.
01:08:096 (4) - NCs from here are a bit weird, NC here, and at 01:13:757 (2), while removing the NCs at 01:12:625 (1) - and 01:10:361 (1). Changed some combos on my own in this section, following my comboing.
01:39:798 (1) - The red anchor in this repeat slider is a little sharp, bringing it out a little would make it a little more appropriate for players around this level since they would probably be confused with the 3/4th changes with the shape of the slider itself, try this: https://i.imgur.com/ksSkdtl.png (Would also make the gap between (1,2) look a little better. I don't know if it looks better, but I agree with the rest of your reasons hehe. Fixed.
01:56:780 (4) - Again, this could flow much better, try moving it to around here instead: https://osu.ppy.sh/ss/9267239 Definetly looks and plays better. Fixed this one.
02:23:953 (3) - Same ^ here: https://i.imgur.com/Aj69WIo.png I don't have problems with this one.


Normal

00:32:999 (2,3,4) - I'd like to see (2,3) changed into a slider to make things a little more streamlined.\ Other modder suggested me something similar, so I changed it. Use a slider in (2,3) and added a single note after that for consistency with 00:30:734 (2,3).
01:14:606 (2) - A little nitpicky, but moving this over to about x:196 y:284 would improve the visual flow. Well.. That's true hehe. Done.
03:36:412 (2) - Move this slider a little further out here since it's the end of the song, the DS just doesn't make blankets like this look very good: https://i.imgur.com/ZgJtSR0.png Fixed in a similar way.

Really solid difficulty.


Hard

01:16:588 (3,4,1) - This is definitely a little janky visually, bringing them upwards might make it a little more clear: https://i.imgur.com/RaNoCQo.png I don't see any problem with that :/, I like how it looks/plays, so I decided to don't change that.

Again, really good difficulty.


Good luck!
That was unexpected hehe.
Thanks for modding!
Updated!
UniqueBlock11
Hey!

kantan

00:13:752 (17) - This note sounds better as don in my opinion.
00:18:280 (21) - I feel the sound from 00:17:148 to 00:18:280 isn't properly emphasized. You should change 00:280 (21) to don to do so.
00:33:565 (39) - This note lands on a high-pitched drum so it should be kat. Also, 00:34:131 lands on a low-pitched drum, so make it a don.
00:44:321 (51,52,53) - Nice emphasis on the vocals!
00:52:246 (60) - Same here as above, this note lands on a high-pitched drum so it should be kat, and 00:52:812 lands on a low-pitched drum so make it a don.
01:48:855 - Maybe prolong the Kiai to 01:57:912, the chorus doesn't really seem to end here until 01:57:912.
02:14:895 (156,157,158) - Still sounds good so I still have to mention it :D
02:20:556 (162) - Following the pattern you had at 00:55:642, this note should be a don.
03:05:277 (214,215) - You should do what I mentioned at 00:33:565 (39). It just sounds off with your pattern.

futsuu

00:08:657 (11,12,13) - Judging from the fact that you based these triple 1/2 notes on the piano notes in the song, you should make this rhythm d k d to follow the piano.
00:38:660 (70) - This sounds inconsistent with the rest of the similar patterns you mapped before it. Perhaps make it a don for consistency.
00:52:812 - You should add a note here, preferably a kat, as it feels empty without a note.
02:12:065 (264) - Add a kat here since this feels empty.

muzukashii

00:08:374 (13,14,15) - I feel this triplet should be d d d instead of k k k since the piano is in a lower octave at this point.
00:30:734 (65) - Move this note to 00:30:876. It sounds interesting in my opinion and since you happened to do the same at 00:35:122, it feels a lot nicer especially since a triplet pattern is sandwiched between the two.

oni

Pleasantly surprised! I found nothing.

Sorry for the short mod, this map is practically perfect.
Good luck towards ranked!
Topic Starter
mancuso_JM_

UniqueBlock11 wrote:

Hey! Hiya!

kantan

00:13:752 (17) - This note sounds better as don in my opinion.
00:18:280 (21) - I feel the sound from 00:17:148 to 00:18:280 isn't properly emphasized. You should change 00:280 (21) to don to do so.
00:33:565 (39) - This note lands on a high-pitched drum so it should be kat. Also, 00:34:131 lands on a low-pitched drum, so make it a don. Everything fixed till this point c:
00:44:321 (51,52,53) - Nice emphasis on the vocals! Thanks :)
00:52:246 (60) - Same here as above, this note lands on a high-pitched drum so it should be kat, and 00:52:812 lands on a low-pitched drum so make it a don. I supposed you wanted to say d k instead. Because I've used k d, even though I changed it into d k.
01:48:855 - Maybe prolong the Kiai to 01:57:912, the chorus doesn't really seem to end here until 01:57:912. Even if the chorus continue in term of music it doesn't in term of vocals, that's why i decided to end it here.
02:14:895 (156,157,158) - Still sounds good so I still have to mention it :D Ty again c:
02:20:556 (162) - Following the pattern you had at 00:55:642, this note should be a don.
03:05:277 (214,215) - You should do what I mentioned at 00:33:565 (39). It just sounds off with your pattern. Both fixed.

futsuu

00:08:657 (11,12,13) - Judging from the fact that you based these triple 1/2 notes on the piano notes in the song, you should make this rhythm d k d to follow the piano. I prefer to keep this part as easy as possible because it's the beginning of the map and the music represent that. In general I only used k d k in the map, so that's why i'll keep that.
00:38:660 (70) - This sounds inconsistent with the rest of the similar patterns you mapped before it. Perhaps make it a don for consistency. Okie.
00:52:812 - You should add a note here, preferably a kat, as it feels empty without a note. I prefered to use this point as a little rest time, emphasizing a bit more vocals with the previous finisher, because it become to much continue if I add a note there for the difficulty.
02:12:065 (264) - Add a kat here since this feels empty. Makes sense.

muzukashii

00:08:374 (13,14,15) - I feel this triplet should be d d d instead of k k k since the piano is in a lower octave at this point. Hmm.. I don't know why but listening to the piano, I prefer kkk here. I'm not changing it now, but I'll wait for more opinions.
00:30:734 (65) - Move this note to 00:30:876. It sounds interesting in my opinion and since you happened to do the same at 00:35:122, it feels a lot nicer especially since a triplet pattern is sandwiched between the two. Hmm.. I'm following vocals here and I think this 3-plet works better for that reason. You can notice that my 2-plets generally follow drums when they are imposible to don't be followed xD.

oni

Pleasantly surprised! I found nothing. Nice to listen that c:

Sorry for the short mod, this map is practically perfect.
Good luck towards ranked!
Thanks a lot for Modding! :D
Updated!
YoWuzUp
OwO (I love Owl City...)

Yo, can i make an insane for this map?
Grrum


Hi. Here from Christmas Queue. Hope this finds you well!

[Hard]

01:56:497 (4,5) – This reads like ½ rhythm.

02:34:142 (1,2) – The reverse slider doesn't sell me on the guitar or vocals, so the 1/1 pause between them didn't feel as nice as clicking on 02:35:274 - . So one option is to put a circle there, but you might want to try something else to keep the intention you originally had. For instance, 02:34:567 – is a note that comes to a quick stop, but 02:34:991 – is held more on the guitar, so a rhythm like this might avoid the above issue while still doing what you wanted to do (I hope): http://puu.sh/yeesR/72618c43cf.jpg

02:36:831 (2,3) - It's a bit annoying that the symmetry is off. You could try to find a way to move everything before it to the left, but that ruins the symmetry at 02:35:841 (3,1) - , so maybe try a rotation on (2) by 15 degrees. This will make you go off the grid by 6 pixels, which is pretty much fine, and it would look like: http://puu.sh/yeeiU/8e3806b13c.jpg

03:29:619 (4,5) – When I rotate this 20 degrees, I see this: http://puu.sh/yedPv/eada594da0.jpg. Try copy/pasting/flipping (4) onto (5) at this point, and then rotate it 20 degrees back so that it's more symmetrical like: http://puu.sh/yedUz/17c7bd2479.jpg

03:35:280 (1,2,3,4,5,1) – spinner might be better to fade out

[Normal]

00:12:053 (1) – This note makes me care about that tambourine on the white tick. That's a big reason why I was upset at 00:14:318 – when there wasn't something clickable and instead I had to wait an extra ½ note for the next note. It can be tricky to follow the vocals, so if I may suggest something, try making 00:13:186 (3) – a reverse slider.

00:19:130 (3) – This vocal is much trickier to combine with a note at 00:18:847 - . Ideally you would have something on that tick because the 3/2 rhythm felt off to me. I don't expect you to like it, but at least test out something like: http://puu.sh/yefhN/ed9a3a7b74.jpg .

00:17:148 (2) – This looks funky to me. Sliders without so sharp a cusp like 00:34:131 (1) - looked a lot nicer to me.
01:51:685 (2) - ^
03:26:789 (2) - ^
03:22:260 (2) – oh my gosh, this is amazing, much better aesthetic and interesting shape. Maybe do more of this.

00:56:775 (1,2) – I like using a technique like this where the the sliderend is the same DS away to the next slider as the slider head http://puu.sh/yefs0/b34e898ad0.jpg

03:33:016 (1) – Consider using a spinner to fade out maybe a bit nicer. Same for Easy.

Nice mapset for standard, have a star. Good luck!
YoWuzUp
Mod too, cause why not?

(As I was typing this up, the mod above was posted, didn't really look it over, so if there's any notes that are the same in this and that, sorry.)

mod
Honestly, this was basically perfect, most of these are just suggestions, so I am fine if you don't do any of these, but anyway...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Miscellaneous


01:30:174 - Seems a little strange to turn off kiai then turn it back on immediately... so I don't know if this was intentional or not, but in case it isn't, I'm pointing it out.
03:28:487 - Also, why is kiai toggled on for a split second here? Again, not sure if on purpose, but pointing it out.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Easy

(All Suggestions)
02:40:935 (4) - I think it would fit a bit better if the spinner started here.
02:53:389 (2,3) - I think these sliders would work well with a curve, but that's just me (2 having it's curve go up, and 3 going down).
03:19:996 (2) - I personally would've made this circle a slider that extends to the next white tick.

Otherwise, I found nothing wrong, this was fantastic!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Normal

(All Suggestions)
00:52:246 (1,2) - I think if you had these curves on the bottom/left side, it would look better than having them on the top/right side.
01:19:418 (1) - Same thing here, would put curve going the other way.
01:51:119 (1) - Same thing again, but I don't think this would make that much of a difference, so you can leave this I guess...
02:40:935 (4) - Once again, I feel like the spinner could start here, but it's fine.
03:35:280 (1) - Another slider that could use a curve, preferably on the left.

That's all I wanted to say about it, This was also, otherwise great!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hard

(All Suggestions)
01:03:568 (1) - I'd have the curve going the other way for this slider.
01:34:137 (3) - I'd put a curve on this. I would have the curve on top, personally, but it looks just as good (to me) on the bottom too.
01:47:723 (3) - This one is not that important either, it'd be fine if you left it, but I'd make another curve here, on the top.
02:40:935 (5) - I think you know what I want to say about the spinner here...
03:13:769 (3) - I'm not too sure on this, you don't have to do this one either, but this could look better with the curve on the other side, I don't know what you'll think though.

That's it! Once again, wonderful job on this, this was awesome!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I can tell that you kinda have your own mapping style, so I honestly wouldn't be too surprised if you didn't most of these.

That's it! I really love this song, and this map. Good job!
Topic Starter
mancuso_JM_

YO_WUZ_UP wrote:

OwO (I love Owl City...)

Yo, can i make an insane for this map?
Sorry, but I prefer to keep this set as it is. The song is pretty quite and I don't want to have anything harder.

Thanks a lot for modding guys!

I'll check them tomorrow (is quite late right now).

[]

pinataman

pinataman wrote:



Hi. Here from Christmas Queue. Hope this finds you well!

[Hard]

01:56:497 (4,5) – This reads like ½ rhythm. Hmm.. It plays fine, I'm using the same spacing and it doesn't cause confusion if you ask me.

02:34:142 (1,2) – The reverse slider doesn't sell me on the guitar or vocals, so the 1/1 pause between them didn't feel as nice as clicking on 02:35:274 - . So one option is to put a circle there, but you might want to try something else to keep the intention you originally had. For instance, 02:34:567 – is a note that comes to a quick stop, but 02:34:991 – is held more on the guitar, so a rhythm like this might avoid the above issue while still doing what you wanted to do (I hope): http://puu.sh/yeesR/72618c43cf.jpg I think a lot about this one, but I think it fits properly the song. The first slider is following guitar and then you have a little pause where vocals don't appear and the guitar sound dissapear, then starts vocals. That's why I leave that little pasue, it emphasize better the new section in vocals in my opinion.

02:36:831 (2,3) - It's a bit annoying that the symmetry is off. You could try to find a way to move everything before it to the left, but that ruins the symmetry at 02:35:841 (3,1) - , so maybe try a rotation on (2) by 15 degrees. This will make you go off the grid by 6 pixels, which is pretty much fine, and it would look like: http://puu.sh/yeeiU/8e3806b13c.jpg Sure. Fixed in a similar way.

03:29:619 (4,5) – When I rotate this 20 degrees, I see this: http://puu.sh/yedPv/eada594da0.jpg. Try copy/pasting/flipping (4) onto (5) at this point, and then rotate it 20 degrees back so that it's more symmetrical like: http://puu.sh/yedUz/17c7bd2479.jpg I rotate (4) as you told me because it looks pretty well and I change the rest on my own.

03:35:280 (1,2,3,4,5,1) – spinner might be better to fade out Nah. I can emphasize "Kiss Me Babe, It's Christmas time" better with notes, in addition I reduce the volume in this section to provide this effect, that's why I prefer to don't change that.

[Normal]

00:12:053 (1) – This note makes me care about that tambourine on the white tick. That's a big reason why I was upset at 00:14:318 – when there wasn't something clickable and instead I had to wait an extra ½ note for the next note. It can be tricky to follow the vocals, so if I may suggest something, try making 00:13:186 (3) – a reverse slider. I decided to move the note in 00:12:053 1/2 forward. Basically because I didn't agree with adding a reverse arrow and (3) but would be better to make patterns consistent in this first section.

00:19:130 (3) – This vocal is much trickier to combine with a note at 00:18:847 - . Ideally you would have something on that tick because the 3/2 rhythm felt off to me. I don't expect you to like it, but at least test out something like: http://puu.sh/yefhN/ed9a3a7b74.jpg . I had something like that in the past but some modders asked me to change it because it was not following properly vocals, and I have to say it's true. If you listen properly vocals starts at 00:18:988 - and I don't want to make this harder.

00:17:148 (2) – This looks funky to me. Sliders without so sharp a cusp like 00:34:131 (1) - looked a lot nicer to me.
01:51:685 (2) - ^
03:26:789 (2) - ^ I don't have problems with them :/. If anybody else say me something about this I'll try to change those slider shapes but I'm not doing that for the moment.
03:22:260 (2) – oh my gosh, this is amazing, much better aesthetic and interesting shape. Maybe do more of this. Thanks c:

00:56:775 (1,2) – I like using a technique like this where the the sliderend is the same DS away to the next slider as the slider head http://puu.sh/yefs0/b34e898ad0.jpg looks cool hehe.

03:33:016 (1) – Consider using a spinner to fade out maybe a bit nicer. Same for Easy. Same as Hard

Nice mapset for standard, have a star. Good luck!
Thanks for modding and starring :D

YO_WUZ_UP wrote:

Mod too, cause why not?

(As I was typing this up, the mod above was posted, didn't really look it over, so if there's any notes that are the same in this and that, sorry.)

mod
Honestly, this was basically perfect, most of these are just suggestions, so I am fine if you don't do any of these, but anyway...
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Miscellaneous


01:30:174 - Seems a little strange to turn off kiai then turn it back on immediately... so I don't know if this was intentional or not, but in case it isn't, I'm pointing it out.
03:28:487 - Also, why is kiai toggled on for a split second here? Again, not sure if on purpose, but pointing it out. Yeah.. They are intentional. During the gameplay it provides an emphasize when stop an important section of the song and start a new one.

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Easy

(All Suggestions)
02:40:935 (4) - I think it would fit a bit better if the spinner started here. Hmm.. I don't think so, if you listen properly vocals you will notice he say "Holi" and then "daaaaaaaays" and I'm following that.
02:53:389 (2,3) - I think these sliders would work well with a curve, but that's just me (2 having it's curve go up, and 3 going down). Let me use some stright slider please hehe.
03:19:996 (2) - I personally would've made this circle a slider that extends to the next white tick. I prefer to keep it as it is, basically because I'm looking for variety in the map and I don't want to do it as similar as the first chorus. In addition, with (3) I can emphasize better vocals.

Otherwise, I found nothing wrong, this was fantastic!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Normal

(All Suggestions)
00:52:246 (1,2) - I think if you had these curves on the bottom/left side, it would look better than having them on the top/right side. I'll keep these, I think they plays fine and I don't want to change a lot of things for that.
01:19:418 (1) - Same thing here, would put curve going the other way. I do agree here, it looks much better. Fixed.
01:51:119 (1) - Same thing again, but I don't think this would make that much of a difference, so you can leave this I guess... On my personal point of view, it looks and flows better. So, fixed.
02:40:935 (4) - Once again, I feel like the spinner could start here, but it's fine. Same as Easy.
03:35:280 (1) - Another slider that could use a curve, preferably on the left. Alright, curved a bit.

That's all I wanted to say about it, This was also, otherwise great!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Hard

(All Suggestions)
01:03:568 (1) - I'd have the curve going the other way for this slider. I actually like this one, I prefer to don't touch it.
01:34:137 (3) - I'd put a curve on this. I would have the curve on top, personally, but it looks just as good (to me) on the bottom too. Curve, I could find a better flow here.
01:47:723 (3) - This one is not that important either, it'd be fine if you left it, but I'd make another curve here, on the top. I decided to keep this one, it's the best flow I can find here imo.
02:40:935 (5) - I think you know what I want to say about the spinner here... Same as other difficulties.
03:13:769 (3) - I'm not too sure on this, you don't have to do this one either, but this could look better with the curve on the other side, I don't know what you'll think though. I was not totally agree with this one either.

That's it! Once again, wonderful job on this, this was awesome!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

I can tell that you kinda have your own mapping style, so I honestly wouldn't be too surprised if you didn't most of these.

That's it! I really love this song, and this map. Good job!
Thanks a lot for your help too :D.

Everything Updated!
MMzz
Taiko mod from my queue.

[Oni]
00:58:473 (195) - K here? Helps flow a little better into the gap, and there is a snare sound in the beat.
01:06:681 (231) - Change this to a k then add a d at 01:06:964 to fill in the gap and adjust the flow a little, it feels pretty weird to play. (or you can make a double to quad type pattern where you add a note at 01:06:823. I would say kd compliments to kddk you have in place.)
01:07:813 (236,237,238) - Change this to kkd or ddd (or any pattern ending in d honestly. doesn't even need to be a triplet). Accenting the kicks in the music here would be nice because there are 2 in a row that are pretty loud.
02:08:810 (497) - Maybe change this to d? dkkkd feels a little weird for this section, especially since you had that longer stream starting with dkkkd a measure before. Also it accents the piano more accurately since there are only 2 piano notes.
02:10:933 (507) - Change this to k. Represents to vocal and beat pretty well, imo.

[Muzukashii]
Pretty high note count to be at HP7 I feel. Go down to 6?

01:06:964 (191,192,193) - ddd instead? the kkk patterns twice in a row kinda breaks the flow, imo. The ddd pattern has no problem fitting in there smoothly because of the kicks and overall rhythm of the song.
01:39:798 (303,304,305,306,307,308,309) - The pattern structure feels really weird leading into the rest of the pattern. Just shifting the notes around helps a lot here. This is what I would suggest: (303 being at 01:39:798)
Of course you don't have to use this exact pattern, just the structure of the notes.
The same goes for a few other sections in the map, i'll link them all here: 01:44:326 (319,320,321,322,323,324,325) - 03:05:843 (566,567,568,569,570,571,572) - 03:10:372 (582,583,584,585,586,587,588) -

[Futsuu]
Like Muzu I would lower to HP here based off note count to 7.

Excellent difficulties as always. Spread is really good too. GL dude. :)
Topic Starter
mancuso_JM_

MMzz wrote:

Taiko mod from my queue.

[Oni]
00:58:473 (195) - K here? Helps flow a little better into the gap, and there is a snare sound in the beat. It sounds cool. Done.
01:06:681 (231) - Change this to a k then add a d at 01:06:964 to fill in the gap and adjust the flow a little, it feels pretty weird to play. (or you can make a double to quad type pattern where you add a note at 01:06:823. I would say kd compliments to kddk you have in place.) Decided to use a 2-plet / 4-plet pattern here, it sounds better and it's more consistent with my other patterns. In addition, I decided to change 01:09:512 (246) - into a kat to don't make a lot of repetitive patterns, it follows the music too.
01:07:813 (236,237,238) - Change this to kkd or ddd (or any pattern ending in d honestly. doesn't even need to be a triplet). Accenting the kicks in the music here would be nice because there are 2 in a row that are pretty loud. Changed it into kkd. This 3-plet is following properly the music, so I prefer to keep that.
02:08:810 (497) - Maybe change this to d? dkkkd feels a little weird for this section, especially since you had that longer stream starting with dkkkd a measure before. Also it accents the piano more accurately since there are only 2 piano notes. In this case I'll leave this dkkkd. Basically because I'm following the new "sound" in the music (yeah.. this sharp tone) and I think following that witk kats is the best option imo.
02:10:933 (507) - Change this to k. Represents to vocal and beat pretty well, imo. Sure thing c:

[Muzukashii]
Pretty high note count to be at HP7 I feel. Go down to 6? Sure thing.

01:06:964 (191,192,193) - ddd instead? the kkk patterns twice in a row kinda breaks the flow, imo. The ddd pattern has no problem fitting in there smoothly because of the kicks and overall rhythm of the song. Yeah.. I agree with you here. Changed into ddd.
01:39:798 (303,304,305,306,307,308,309) - The pattern structure feels really weird leading into the rest of the pattern. Just shifting the notes around helps a lot here. This is what I would suggest: (303 being at 01:39:798)
Of course you don't have to use this exact pattern, just the structure of the notes.
The same goes for a few other sections in the map, i'll link them all here: 01:44:326 (319,320,321,322,323,324,325) - 03:05:843 (566,567,568,569,570,571,572) - 03:10:372 (582,583,584,585,586,587,588) - Fixed all of them. I used d x kd k ddd in these cases. I think they sound better now. Thanks c:

[Futsuu]
Like Muzu I would lower to HP here based off note count to 7. Reduced.

Excellent difficulties as always. Spread is really good too. GL dude. :)
Wow.. It was really helpful man!
Thanks a lot for your help! :D
Updated!
Gonzvlo
Proto-bubbled!
Topic Starter
mancuso_JM_

Gonzvlo wrote:

Proto-bubbled!
Y yo que pensaba que ya no sabias modear :o

IRC log
02:35 Gonzvlo: Bueno tengo sugerencias, te digo (?
02:35 mancuso_JM_: cuando quieras
02:35 mancuso_JM_: remap? c:
02:37 Gonzvlo: (Pregunta random 2, hacen diferencia entre Z y S, como en Casa y Caza?)
02:37 Gonzvlo: Pues sí :c
02:37 mancuso_JM_: lo sabia :D
02:37 mancuso_JM_: btw.. no, es todo lo mismo jaja
02:37 mancuso_JM_: no estamos en españa
02:37 mancuso_JM_: sabes de que estan hablando por el contexto nomas
02:38 Gonzvlo: Eso pensé, solo confirmando
02:38 Gonzvlo: En Perú tampoco
02:38 Gonzvlo: Es todo los mismo
02:38 mancuso_JM_: creo que en todo latinoamerica es asi
02:38 Gonzvlo: Seguramente, pero pensé que tal vez Uruguay no
02:38 Gonzvlo: 00:12:336 -
02:39 mancuso_JM_: Hard?
02:39 Gonzvlo: Aham
02:40 Gonzvlo: (Todo lo que viene es sobre esa primera parte de la canción)
02:40 Gonzvlo: No entendi muy bien que estabas siguiendo xd
02:40 mancuso_JM_: creo suponer lo que se viene
02:40 mancuso_JM_: eso xD
02:40 Gonzvlo: El primer combo como que sigue el piano
02:40 Gonzvlo: Pero esa nota 5 ya va con las vocales
02:40 Gonzvlo: y de ahí en adelante es basicamente vocales
02:41 mancuso_JM_: eso es cierto
02:41 Gonzvlo: Bueno, yo le pondría NC a ese (5)
02:41 mancuso_JM_: listo
02:41 Gonzvlo: O lo eliminaría (?)
02:42 Gonzvlo: es la única nota que empieza un combo en offbeat lol
02:42 Gonzvlo: (pero las vocales lo respaldan)
02:42 Gonzvlo: Entonces, no sé e.e
02:42 mancuso_JM_: queda muy vacio sin nada, quiero clickear algo en ese punto xD
02:43 Gonzvlo: sí entiendo
02:43 Gonzvlo: 00:10:072 -
02:43 Gonzvlo: Tal vez agregaría la nota ahí para ya seguir las vocales por completo?
02:43 Gonzvlo: ahí ya no habría problema con lo que sigue
02:43 Gonzvlo: pues estás siguiendo las vocales desde el comienzo
02:44 mancuso_JM_: creo que tienes razón, bienvenida simetria c:
02:45 Gonzvlo: lol e.e
02:45 Gonzvlo: simetría 4
02:45 Gonzvlo: 44
02:45 Gonzvlo: 33
02:45 mancuso_JM_: :DDD
02:45 Gonzvlo: 00:17:148 (1) - qué onda con ese combo :v
02:46 Gonzvlo: Mejor eliminalo para mantener los combos de 2 stanzas?
02:46 Gonzvlo: Incluso si hay ese "hueco" antes, el drain no es alto, no debería haber problema
02:47 mancuso_JM_: lo habia agregado porque reduje la velocidad de ese slider, pero no tiene demasiado sentido igual el (1,1) ese
02:47 mancuso_JM_: lo saco
02:48 Gonzvlo: Hmm creo que no hay problema con la velocidad, el bpm no es muy alto y aparecen los ticks
02:48 mancuso_JM_: si, por eso
02:49 mancuso_JM_: ya está pronto lo del nc c:
02:51 Gonzvlo: Okay un segundo
02:51 Gonzvlo: mientras, en Uruguay dicen sho o yo?
02:51 mancuso_JM_: sho
02:52 mancuso_JM_: "ll" e "y" se pronuncian igual aca
02:53 Gonzvlo: 00:14:318 -
02:54 Gonzvlo: 00:23:375 -
02:54 Gonzvlo: Esos momentos de la canción, como los mappeaste adelante me parece que está bueno
02:54 Gonzvlo: Pero en el inicio está un poco extraño
02:54 Gonzvlo: Entiendo que no puede ser igual pq el inicio es más lento
02:54 Gonzvlo: pero
02:55 Gonzvlo: 00:14:318 - El combo empieza en basicamente nada (no hay sonido)
02:55 Gonzvlo: 00:14:601 - a partir de este punto sigue las vocales
02:55 mancuso_JM_: te digo la verdad, estuve dudando mucho esos puntos
02:56 mancuso_JM_: lo mismo con 00:21:111 y 00:18:847
02:56 mancuso_JM_: el teclado este xD
02:56 Gonzvlo: Entonces, mi sugerencia, es tal vez, como el inicio es más lento, simplificar los ritmos a solo líneas blancas y rojas
02:57 Gonzvlo: Ya cuando inicia la parte fuerte de la canción dejas los beats en 1/4, como está ahora
02:58 mancuso_JM_: dame un minuto.. ya vuelvo
02:58 mancuso_JM_: el baño me llama xD
02:58 Gonzvlo: Osea, en resumen, 00:23:375 - 00:14:318 - cambiar esos endings en 1/4 para simplificar los ritmos en la parte de introducción de la canción
02:58 Gonzvlo: ahre (? ya es hora
03:00 mancuso_JM_: ya estoy xD
03:00 Gonzvlo: tan rápido :o
03:00 Gonzvlo: Bueno en esa parte era eso :v
03:02 Gonzvlo: 00:25:074 (1) - Este combo no sé si lo quitaste, yo lo quitaría, solo queda el que sigue
03:03 mancuso_JM_: tuve que salir porque se me habia jodido el teclado
03:03 mancuso_JM_: xD
03:04 Gonzvlo: Que joda con Bancho, te llegaron los mensajes?
03:04 mancuso_JM_: si si jaja
03:04 mancuso_JM_: te decia que se me habia jodido el teclado, por eso tuve que salir del juego
03:04 Gonzvlo: https://osu.ppy.sh/ss/9543691
03:05 mancuso_JM_: esos ultimos no
03:05 mancuso_JM_: mira.. lo que hice fue eliminar unas notas y unos comienzos de sliders
03:05 Gonzvlo: En lo de los ritmos del comienzo?
03:05 mancuso_JM_: sep
03:06 mancuso_JM_: pero esos sliders que empiezan en los ticks azules los quiero dejar
03:06 mancuso_JM_: me gustan como van
03:06 mancuso_JM_: actualizo y lo miras
03:06 Gonzvlo: Vale, pero mejoró?
03:06 Gonzvlo: Okay
03:06 Gonzvlo: Lo de los Finish normal me parece que suena bastante bien, pruébalo :3
03:07 Gonzvlo: (En Uruguay dicen "bacan"?)
03:07 mancuso_JM_: ya los pruebo
03:07 mancuso_JM_: emm.. nope
03:07 mancuso_JM_: el nc que dijiste lo acabo de eliminar
03:07 mancuso_JM_: btw.. ya actualice
03:08 Gonzvlo: Nope qué :(?
03:08 mancuso_JM_: no decimos bacan xD
03:08 Gonzvlo: Y qué dicen?
03:08 mancuso_JM_: definime bacan xD
03:09 Gonzvlo: Chevere
03:09 Gonzvlo: ? xd
03:09 mancuso_JM_: genial (?
03:09 mancuso_JM_: demas (?
03:10 Gonzvlo: Aham
03:11 mancuso_JM_: hmm.. estoy probando los finish pero no me terminan de convencer, pero es cierto que suena distinto
03:12 Gonzvlo: Podrías ponerlo solo en los cambios grandes, tal vez
03:12 mancuso_JM_: mostrame como los agregaste (el tema del sampleset/additions)
03:14 Gonzvlo: https://osu.ppy.sh/ss/9543716
03:14 Gonzvlo: Solo los additions en Normal
03:16 mancuso_JM_: no me terminan de convencer :c
03:16 mancuso_JM_: principalmente porque estoy siguiendo mucho el sonido de los drums
03:16 Gonzvlo: >:(
03:17 mancuso_JM_: es cierto que suena un poco distinto, pero voy a priorizar eso
03:17 Gonzvlo: Bueno no es algo que tienes que cambiar sí o sí
03:17 Gonzvlo: 00:43:188 - Este combo-ing quedó un poco extraño
03:18 Gonzvlo: veo 2 alternativas https://osu.ppy.sh/ss/9543725 https://osu.ppy.sh/ss/9543730
03:19 mancuso_JM_: me quedo con la segunda, porque no tener un combo en una parte que la cancion hace como un "stop" es raro xD
03:20 Gonzvlo: 01:07:106 (3) - Aca es más o menos la situación anterior, a veces sigues exclusivamente la guitarra y otras no
03:20 Gonzvlo: 01:06:964 - creo que es mejor agregar la nota acá, para mejora la fluidez y eso
03:21 Gonzvlo: O no....
03:21 Gonzvlo: Espera
03:21 mancuso_JM_: hmm..
03:22 Gonzvlo: Nope no ayuda mucho
03:22 Gonzvlo: Lo ideal sería que hagas caer ese sonido en un repeat como lo has hecho antes 01:03:568 -
03:22 Gonzvlo: Al momento de jugar es más natural
03:23 mancuso_JM_: lo que pasa que en esta parte hice tipo un "mix" entre voz y guitarra
03:23 mancuso_JM_: 01:03:568 (1) - solo guitarra
03:23 Gonzvlo: aham
03:23 mancuso_JM_: 01:06:257 (2,3) - termina la voz en (2) sigo con la guitarra en (3)
03:26 mancuso_JM_: el internet te esta matando jaja
03:26 Gonzvlo: Pero es que solo es con el osu! no se que onda
03:26 Gonzvlo: Pero si entendiste lo que queria decir?
03:27 mancuso_JM_: no se si me llego lo ultimo jajaj xD
03:27 Gonzvlo: Decía que el paso de 1/2 a 1/4 no está tan fluido como lo construiste en otras partes
03:27 Gonzvlo: Por ejemplo cuando usaste repeats para hacer ese cambio
03:29 Gonzvlo: https://osu.ppy.sh/ss/9543757
03:29 Gonzvlo: Algo así estaría mejor. (los objetos en la línea de tiempo)
03:30 mancuso_JM_: no se si te llego lo ultimo que te habia escrito sobre (2,3) -
03:30 Gonzvlo: Creo que no :c
03:30 mancuso_JM_: la verdad no suena mal lo que me decis, pero el tema es que no hace el stop de la voz y el comienzo de cuando aparece solo la guitarra
03:31 mancuso_JM_: lo que puse fue
03:31 mancuso_JM_: 01:03:568 (1) - solo guitarra
03:31 mancuso_JM_: 01:06:257 (2,3) - intento seguir con (2) la seccion larga de la voz y cuando esta termina comenzar con un slider unico para seguir solo la guitarra
03:32 Gonzvlo: Aham eso está okay
03:32 Gonzvlo: http://prntscr.com/han5sm
03:32 Gonzvlo: Lo que digo es sobre como haces esa transición entre ritmos
03:33 Gonzvlo: en ese está okay, mantienes 1/2 a 1/2, hay basicamente un beat en medio
03:34 Gonzvlo: http://prntscr.com/han66t
03:34 Gonzvlo: En el otro caso pasa de 1/2 a 1/4 con 2 objetos distintos
03:35 mancuso_JM_: es que mi idea era hacer eso, pero creo que es la unica parte de la cancion donde Adam me cambio los papeles jaja
03:35 Gonzvlo: quién es adam
03:35 Gonzvlo: lol
03:35 Gonzvlo: Oh lol, el de owl city
03:35 mancuso_JM_: mira en 02:36:831 (2,3) - hice lo mismo por esta cancion
03:35 mancuso_JM_: D:
03:35 mancuso_JM_: no puedo creer que no sabias eso jajaja
03:36 mancuso_JM_: ademas como el map es tan lento y esta todo calculado con el distance snap
03:36 Gonzvlo: Hmm, okay entiendo
03:36 Gonzvlo: Sí sí, nadie va a hacer miss en eso
03:36 mancuso_JM_: no he tenido mayores problemas con esos patrones :c
03:36 mancuso_JM_: (incluso yo con mi mouse penoso con DT lo juego bien xD)
03:37 Gonzvlo: Solo me parece que de la otra forma fluye más, pero buenp
03:37 Gonzvlo: Hmm en esa caso si estás cambiando los ritmos a propósito, tal vez sea mejor cambiar los combos?
03:37 Gonzvlo: https://osu.ppy.sh/ss/9543782
03:38 Gonzvlo: Digo, para hacer notar esa intención
03:38 Gonzvlo: No estoy seguro, pruebalo y mira si está mejor o no
03:38 mancuso_JM_: estaba haciendo eso xD
03:38 Gonzvlo: E.e
03:39 mancuso_JM_: lo cambie en ambas partes
03:39 Gonzvlo: Vale
03:39 Gonzvlo: 01:57:912 (1) -
03:39 Gonzvlo: Como odiaba esos stacks entre combos :3 :3 :3
03:39 mancuso_JM_: jajaja xD
03:40 Gonzvlo: No recuerdo quien decía, si son 2 combos diferentes por qué los pondría en stack
03:40 Gonzvlo: Bueno, esa es una parte donde podría cambiarlo facilmente, si quisieras
03:40 Gonzvlo: lol :3
03:40 *Gonzvlo corre*
03:40 Gonzvlo: (osea quitar el stack de 1(
03:40 Gonzvlo: )
03:41 mancuso_JM_: manual stack (?)
03:41 *mancuso_JM_ se esconde*
03:41 Gonzvlo: Lol
03:41 Gonzvlo: 02:14:895 (3) - aca me parece mejor NC
03:42 mancuso_JM_: kkkk
03:45 Gonzvlo: https://osu.ppy.sh/ss/9543793
03:45 Gonzvlo: 03:01:315 -
03:45 Gonzvlo: Hmmmmmm ese espacio, no sé
03:45 Gonzvlo: Al jugar no hay mucho problema creo yo
03:45 Gonzvlo: Pero hmm no sé
03:46 mancuso_JM_: no esta igual a los otros? :ooo
03:46 Gonzvlo: Me refiero a como los objetos tienen el mismo espacio pero tienen distancia distinta en el timeline
03:46 Gonzvlo: El (4) con el (1) y el (1) con el (2)
03:47 mancuso_JM_: ahhh
03:47 Gonzvlo: Mi sugerencia es cambiar el pattern de 03:01:315 - tal vez utilizar un repeat, para evitar tener eso
03:47 Gonzvlo: http://prntscr.com/hana0d
03:47 Gonzvlo: pero aún así, no creo que es algo obligatorio
03:48 Gonzvlo: Al momento de jugar el cambió en el AR permite leer sin problema, imo
03:48 Gonzvlo: Depende de ti
03:49 mancuso_JM_: un stack normal entre (4,1) ?
03:50 mancuso_JM_: el ritmo no lo cambio asi mantengo consistencia en ese aspecto (parece que queria ser consistente cuando hice este map xD)
03:50 Gonzvlo: Hmm a mi me gustó ese juego con el spacing que hiciste en esa parte
03:50 Gonzvlo: hay otra opción?
03:50 Gonzvlo: no sé si seria bueno quitarlo entre (4) (1)
03:51 Gonzvlo: Tal vez separa el (4) del (1), quita el stack por completo
03:52 Gonzvlo: 03:00:182 - en esta parte podrías poner unos pequeños jumps
03:52 Gonzvlo: para el último coro de la canción ?
03:53 Gonzvlo: Y en ese caso, ya pones el stack con el (4), pq ya cambiaste el spacing
03:53 mancuso_JM_: voy a actualizar antes de hacer cualquier cambio y me fijo bien xD
03:53 Gonzvlo: vale
03:56 Gonzvlo: (normal)
03:57 Gonzvlo: Los combos del comienzo están malos xd, aquí la sugerencia: https://osu.ppy.sh/ss/9543819 https://osu.ppy.sh/ss/9543821
03:58 Gonzvlo: 01:41:779 (3) - Overlap ;_;
03:58 Gonzvlo: 03:02:164 (2) - que feo ;_;
03:59 Gonzvlo: 03:20:279 (2) - why
03:59 Gonzvlo: 03:22:260 (2) - bonito
03:59 Gonzvlo: 03:26:789 (2) - por qué mejor no un flip vertical del slider anterior?
03:59 Gonzvlo: Nada más :v
04:00 mancuso_JM_: lol
04:00 mancuso_JM_: ya voy
04:00 Gonzvlo: dónde
04:01 mancuso_JM_: los combos del principio están
04:02 Gonzvlo: 01:42:062 (2) - bonito blanket :3 (easy)
04:04 Gonzvlo: (easy)
04:04 Gonzvlo: 02:56:786 (4) - NC
04:04 Gonzvlo: 02:59:050 (1) - Remove NC
04:05 Gonzvlo: 03:19:430 (1) - Entiendo lo que quisiste hacer aqui pero no sé si queda muy bien (Combo), rompe un poco con la consistencia de los combos largos (7-8 ticks blancos) que tienes en toda la diff
04:06 Gonzvlo: Hmm creo que es eso, no encuentro más cosas para hacer nazi :3
04:07 Gonzvlo: El metadata no lo reviso pq ya estoy grande para eso (?)
04:07 Gonzvlo: https://pastebin.com/TPxxUVd2 <- Los colores que sugiero
04:08 Gonzvlo: El numero 5 es un dorado que podrías usar solo en los coros o en las partes especiales, pero daría trabajo cambiar todos los combos lol
04:09 mancuso_JM_: no me deja entrar por ahora xDD
04:09 mancuso_JM_: lo del metadata esta en el BG y estuve indagando por ahi y creo que eso esta bien
04:10 Gonzvlo: Entrar a donde?
04:10 Gonzvlo: Qué metadata :v?
04:10 mancuso_JM_: a los colores de combo :c
04:11 Gonzvlo: http://pasted.co/edeefbea
04:12 Gonzvlo: Bueno ya puedes pedir que te rankeen el mapa tiene mi sello de aprobación (?
04:12 mancuso_JM_: mejor asi c:
04:12 mancuso_JM_: lol
04:13 mancuso_JM_: postea en el foro c:
04:13 mancuso_JM_: yo estoy arreglando unas cosas en la Normal todavia xDD
04:13 Gonzvlo: que posteo?
04:14 mancuso_JM_: hace un savelog o lo que quieras
04:14 mancuso_JM_: o irc mod xD

Some changes in Easy/Normal/Hard and we also changed Combo Colours hehe 8-)
Cloudchaser
o/ It's fucking November yet for xmas

En general en temas de ritmo 11/10, así que mi mod se basará en su mayoría de blankets y/o spacing, nada del otro mundo ni nada que no se pueda arreglar en menos de 1 segundo.

General
  1. Yo creo que deberías ponerle un nombre bonito a la Hard, se ve aburrido que desperdicies la oportunidad de poner un nombre creativo para estas fiestas.
Hard
  1. No me gusta ser nazi pero yo encuentro que un blanket acá 00:31:301 (5,2) - no se vería mal en lo absoluto.
  2. 01:04:841 - Coloca una nota acá, ya que por consistencia con los patrones de guitarra como este 01:05:832 (4,5) -
    uwu
  3. 01:19:843 (2) - *Nazi: mueve este slider unos grids a la izquiera para que esté bien overlapped con la colita (1)
  4. 01:27:060 (2) - *Nazi: muévelo unos grids a x432 y164 para que haga un círculo perfecto.
  5. 01:56:497 (4,5,6) - dale un poco más de cariño a este patrón que se ve tan simple. Mi sugerencia: https://osu.ppy.sh/ss/9556172
La easy y la normal están super geniales, no veo nada que sea inrankeable o cuestionable por ahora. Mucha suerte ;)
Topic Starter
mancuso_JM_

Cloudchaser wrote:

o/ It's fucking November yet for xmas

En general en temas de ritmo 11/10, así que mi mod se basará en su mayoría de blankets y/o spacing, nada del otro mundo ni nada que no se pueda arreglar en menos de 1 segundo. o/

General
  1. Yo creo que deberías ponerle un nombre bonito a la Hard, se ve aburrido que desperdicies la oportunidad de poner un nombre creativo para estas fiestas. Hmm.. por el momento paso. Tener 7 dificultades y una sola con "custom name" es algo raro y generalmente en taiko siempre se usan los nombres clasicos, asi que prefiero dejarlo por el momento (al menos que se me ocurra algo durante el proceso)
Hard
  1. No me gusta ser nazi pero yo encuentro que un blanket acá 00:31:301 (5,2) - no se vería mal en lo absoluto. Meh.. Intenté cambiarlo pero me resulta algo menor y casi impredescible durante el juego, así que lo dejo como está. Me gusta la construcción del patrón aunque no sea un blanket perfecto.
  2. 01:04:841 - Coloca una nota acá, ya que por consistencia con los patrones de guitarra como este 01:05:832 (4,5) -
    uwu No la siento realmente necesaria, intente bastantes alternativas pero ninguna me convenció :/, además lo que sigo en 01:05:832 (4,5) es la voz. De todos modos me di cuenta que en 01:04:983 (2) - debía ir un Finish (Drum) por consistencia con 02:35:558 (2) - xD
  3. 01:19:843 (2) - *Nazi: mueve este slider unos grids a la izquiera para que esté bien overlapped con la colita (1) Seguro c:
  4. 01:27:060 (2) - *Nazi: muévelo unos grids a x432 y164 para que haga un círculo perfecto. Listo.
  5. 01:56:497 (4,5,6) - dale un poco más de cariño a este patrón que se ve tan simple. Mi sugerencia: https://osu.ppy.sh/ss/9556172 Bueno.. sos la segunda que me critica este patrón xD. Le di un poco más de "sabor" jeje.


La easy y la normal están super geniales, no veo nada que sea inrankeable o cuestionable por ahora. Mucha suerte ;)
Muchas Gracias Cloud! :D
Todo listo y actualizado.
Stefan
if I am not awfully lazy, I will take care for the Taiko set.
Topic Starter
mancuso_JM_

Stefan wrote:

if I am not awfully lazy, I will take care for the Taiko set.
I hope you'll not awfully lazy then haha :P
xtrem3x
una diff mas y posteo toda la biblia que tengo (ni tanto) XD!!

Christmas Queue (1 / ?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> el spread es bueno, pero tengo dudas sobre esta parte -> https://puu.sh/yAluK.jpg

> en algunas sugerencias tal vez si se llegue a romper la consistencia con el uso de notas grandes, pero la verdad no tiene muchos énfasis para tal cosa.


Kantan

  • 01:19:984 - hace falta ponerle densidad al kiai, una nota aquí sería bueno.
    01:29:042 - lo mismo acá
    01:39:099 - lo mismo
    01:47:179 - igual.

    02:39:803 - esta nota me parece sobrada, al borrarla se nota que es mejor repetir lo que hiciste con las 2 notas anteriores.

    03:08:674 - lo mismo que puse desde 01:19:984- y sus respectivos tiempos.


Futsuu

  • 00:29:602 - me parece mas pertinente el repetir la secuencia cambiando esto a d, ya la siguiente pues enfoca el cambio de sonido y el vocal alto.

    00:40:924 (75,76,77,78,79,80) - comparandolo al punto anterior, acá tiene incluso un poco mas de intensidad las vocales y el de fondo, podrías cambiar esto a kdk (para una diferencia) y kkk (para el vocal) y ya las siguiente que son dd ya suena mas priorizadas con los sonidos de golpe que tiene.

    01:09:229 (136,137,138) - estas podrían ser kkk, tienen un tono bajo de vocal eco y ademas un cierto desvarie para enfatizar las siguientes 4 notas.

    01:19:418 (157,158,159,160,161,162) - esta parte podría ser dkd kdk para hacer un tipo de mirror al vocal (lo mismo en el siguiente kiai time)
    01:28:476 (177,178,179,180,181) - algo similar aquí pero es preferible que sea ddk kdk para diferenciarla un poco.

    01:37:533 (196,197,198,199,200) - lo mismo que 01:19:418-

    01:47:723 (217,218) - solo para completar la consistencia de los puntos acá arriba sería de remover el finish en la 1ra nota y agregar una d enmedio de esas 2 notas.

    03:03:579 (365,366,367,368,369,370) - estas en ddd kkk, precisamente por la sugerencia de 01:19:418-
    03:12:636 (385,386,387,388,389,390) - kkk ddd, para hacer mirror.


Muzukashii

  • 00:27:055 (51,52,53) - posiblemente deba ser kkd, los sonidos de golpe se opacan con las ddd.

    00:48:566 (124,125,126,132,133,134) - me parece que ese par de triples están invertidos, que sea primero kkk y luego ddd.
    00:57:624 (155,156,157,163,164,165) - lo mismo en estos.

    01:01:020 (168,169) - toca borrar estas notas por que al parecer está un poco larga esta secuencia (aun siendo relativamente fácil hay que dejar espacios para los exigentes del break).

    01:41:779 - a borrar esta nota por ser otra secuencia larga (o reajustar todo esta parte y tenga al menos un descanso).
    01:46:308 - similar, pero mas que nada para enfatizar el cambio.

    02:37:256 - otra para borrar, que esta tambien está algo larga.


Oni

  • 00:24:649 (55,56) - es extraño pero me parece bueno si haces swap en estas 2 notas, mas que nada como una variación.

    00:44:321 - esta nota podría ser k enfocandola en el vocal, empieza y teniendo una roja pareciera que desentona.

    01:18:145 - k?, está algo opacado el sonido alto con roja.

    01:54:233 (444,445) - este par debe ser kd para enfatizar el tono vocal como lo has hecho en todo lo anterior a este punto, ya en 01:56:497 (452,453) - si es dd por que no tiene vocal.

    02:49:993 (665,666,667,668,669,670,671) - no sería mejor seguir los tonos evidentes de vocal como kdkdkkk ?

    03:18:014 - sería de cambiarla a k para darle mas enfasis a los sonidos altos, ademas de una variación con el kiai anterior.

    03:35:988 (854,855) - ya contrario al punto anterior acá sería dd por que ya va de Fade-Out.
Topic Starter
mancuso_JM_

xtrem3x wrote:

una diff mas y posteo toda la biblia que tengo (ni tanto) XD!!

Christmas Queue (1 / ?)


General:

Don = d
Kat = k
Big Don = D
Big Kat = K


> el spread es bueno, pero tengo dudas sobre esta parte -> https://puu.sh/yAluK.jpg De todas maneras no hay mucho para hacer, no me parece agregar más notas en el Futsuu porque lo que quiero enfatizar ya es suficiente con los finishers. Además por una pequeña sección no es que me vaya afectar todo el spread, en mi opinión veo todo bastante consistente en el tema de la progresión.

> en algunas sugerencias tal vez si se llegue a romper la consistencia con el uso de notas grandes, pero la verdad no tiene muchos énfasis para tal cosa. okie dokie. Veamos.


Kantan

  • 01:19:984 - hace falta ponerle densidad al kiai, una nota aquí sería bueno.
    01:29:042 - lo mismo acá
    01:39:099 - lo mismo
    01:47:179 - igual. No cambio ninguno de estos porque lo que estoy siguiendo son los sonidos que aparecen en el background, estilo campanas que se sienten bien enfatizado con los finishers que utilice, seguir otro tono en la canción en esas secciones me parece extraño.

    02:39:803 - esta nota me parece sobrada, al borrarla se nota que es mejor repetir lo que hiciste con las 2 notas anteriores. No la eliminé porque se siente un vacío demasiado grande, cuando la música aún sigue su curso, pero si la moví a 02:39:237 - , con tu sugerencia me pude dar cuenta que ahí sigue algo mejor la canción.

    03:08:674 - lo mismo que puse desde 01:19:984- y sus respectivos tiempos. Misma.


Futsuu

  • 00:29:602 - me parece mas pertinente el repetir la secuencia cambiando esto a d, ya la siguiente pues enfoca el cambio de sonido y el vocal alto. Estoy un 50/50, no porque el sonido esté mal porque en ese punto tienes toda la razón, sino por la repetición de los patrones. Pero bueno, siguiendo la primer lógica decidí cambiarlo.

    00:40:924 (75,76,77,78,79,80) - comparandolo al punto anterior, acá tiene incluso un poco mas de intensidad las vocales y el de fondo, podrías cambiar esto a kdk (para una diferencia) y kkk (para el vocal) y ya las siguiente que son dd ya suena mas priorizadas con los sonidos de golpe que tiene. Tiene sentido. Hecho.

    01:09:229 (136,137,138) - estas podrían ser kkk, tienen un tono bajo de vocal eco y ademas un cierto desvarie para enfatizar las siguientes 4 notas. El tono es bastante mas grave que las otras dos notas en (137), por tal motivo siento que el "d" es más necesario para remarcar eso.

    01:19:418 (157,158,159,160,161,162) - esta parte podría ser dkd kdk para hacer un tipo de mirror al vocal (lo mismo en el siguiente kiai time)
    01:28:476 (177,178,179,180,181) - algo similar aquí pero es preferible que sea ddk kdk para diferenciarla un poco.

    01:37:533 (196,197,198,199,200) - lo mismo que 01:19:418-

    01:47:723 (217,218) - solo para completar la consistencia de los puntos acá arriba sería de remover el finish en la 1ra nota y agregar una d enmedio de esas 2 notas.
    03:03:579 (365,366,367,368,369,370) - estas en ddd kkk, precisamente por la sugerencia de 01:19:418-
    03:12:636 (385,386,387,388,389,390) - kkk ddd, para hacer mirror. Hice algunos cambios por aquí y por allá pero no demasiados basicamente porque no quiero todos los patrones iguales. Este tipo de canciones son tan ricas en tema de ritmo, que hacer todas las partes iguales es aburrirla un poco, cuando puedes jugar algo más con eso. Pero eso sí, los que son todos iguales ahora son los "Christmas Time", son todos kdk ahora.


Muzukashii

  • 00:27:055 (51,52,53) - posiblemente deba ser kkd, los sonidos de golpe se opacan con las ddd. Todos mis 3-plets son de un color solo, no me parece del todo bien romper la consistencia ahi.

    00:48:566 (124,125,126,132,133,134) - me parece que ese par de triples están invertidos, que sea primero kkk y luego ddd. Totalmente de acuerdo con esto.
    00:57:624 (155,156,157,163,164,165) - lo mismo en estos. (^)

    01:01:020 (168,169) - toca borrar estas notas por que al parecer está un poco larga esta secuencia (aun siendo relativamente fácil hay que dejar espacios para los exigentes del break). Hicimos un pequeño reajuste.

    01:41:779 - a borrar esta nota por ser otra secuencia larga (o reajustar todo esta parte y tenga al menos un descanso). La borré, no me parece tan necesaria.
    01:46:308 - similar, pero mas que nada para enfatizar el cambio. Eliminada y agregado un finisher en la siguiente nota (más énfasis hehe)

    02:37:256 - otra para borrar, que esta tambien está algo larga. Hicimos un pequeño retoque ahi tambien.


Oni

  • 00:24:649 (55,56) - es extraño pero me parece bueno si haces swap en estas 2 notas, mas que nada como una variación. El tono de la voz es basicamente el mismo, no tiene demasiado que sean diferentes tampoco.

    00:44:321 - esta nota podría ser k enfocandola en el vocal, empieza y teniendo una roja pareciera que desentona. Es cierto

    01:18:145 - k?, está algo opacado el sonido alto con roja. Lo que estoy siguiendo es un sonido que aparece en el background, es dificil explicarlo escribiendo pero funciona mejor como don por ese sonido en particular.

    01:54:233 (444,445) - este par debe ser kd para enfatizar el tono vocal como lo has hecho en todo lo anterior a este punto, ya en 01:56:497 (452,453) - si es dd por que no tiene vocal. Siguiendo la respuesta anterior, ahora ambos son dd kd.

    02:49:993 (665,666,667,668,669,670,671) - no sería mejor seguir los tonos evidentes de vocal como kdkdkkk ? Nice catch c:

    03:18:014 - sería de cambiarla a k para darle mas enfasis a los sonidos altos, ademas de una variación con el kiai anterior. Personalmente, nunca fui un amante de los kdkdk/dkdkd. Además de esto, prefiero enfatizar mucho más el "Christmas Time" que el resto, por eso es kdk al final y está nota en particular no lo tiene.

    03:35:988 (854,855) - ya contrario al punto anterior acá sería dd por que ya va de Fade-Out. Ahora el patrón es dd kdk siguiendo la misma lógica que es enfatizar el "Christmas Time en estas secciones.
Muchas Gracias por tu mod :D !
Ayudo bastante a corregir algunas cositas (principalmente en el Muzu)
Updated!
Stefan
[General]
before 00:45:453 - I would suggest using a slightly lower volume since 45% sounds a bit too loud, consider using 35~40%.

[Oni]
Is HP7 really necessary? for 860 objects this looks quite brutal imo, nerf it down to 5. Additionally, you could buff the OD, having Oni and Muzukashii the same OD is silly.

00:08:657 (15) - the tone at this note isn't high and differen to the case of 00:03:845 (5,6,7) - . Having both ddk looks silly, and be should be changed to ddd.
00:21:394 (46) - why would you suddenly use kk here? Unless there is a reason behind, stick with kd instead.
00:25:640 - 00:27:338 - What about a smoother SV transistion? check out the screenshot: https://derpovic.s-ul.eu/grh0xn1T.png
00:33:706 - I actually would put a don note here to emphasize the first part of the "hand" spelling. but uh, up to you.
01:15:739 (274) - kat preferably? to follow the vocals that have the main focus for the kiai(s).
01:24:796 (313) - ^
01:33:712 (349,350) - purely from the flow I would suggest kd but sound-wise dk would be a rather logical decision. Either way, both options are better than kk. x:
01:47:440 (413) - Would keep it consistent with 01:38:241 (371,372) - , having them inconsistent although they mapped almost identical is a weird decision.
02:05:696 (485) - should consider a removal since for the BPM it feels really odd to play longer combos, especially when the song doesn't urgently call for it.
02:14:895 (526,527) - Hmm, the finisher doesn't look senseful to me. First because you didn't have them on 00:44:321 (133,135) - and second because there isn't much that is worth to strengthen. Also, consider adding a note on 02:15:178 - too.
02:59:050 - the SV boost should start from 03:00:182 - , not before.

[Muzukashii]
Nerf the OD to 4.5 or buff Oni (see above).
Kiai - a lot of emphasis gets lost due the very stiff mapping:
01:15:880 (221,222) - imo the vocals could be emphasized instead of the somewhat weak guitar beats in the background, would remove them.
01:24:938 (252,253) - ^
01:19:701 (234,235) - could be changed to https://derpovic.s-ul.eu/IRb8lAqv.png
01:28:759 (265,266) - ^

similar content applies for the 2nd kiai as well.

[Futsuu]
00:04:128 (5) - should be kat and..
00:08:657 (11,13) - should be don. the 2nd time it is slightly deeper where you should not emphasize 00:08:657 (11,13) - with kat notes but don instead. 00:04:128 (5) - on the other hand is rather light and works imo better with kat. plus it has some nice mirroring.
00:18:280 - 00:20:545 - this doesn't follow much here. Turn it to k d kdk k so the vocals are more determined and less "random".
00:34:131 (63,64,65) - The finisher notes overemphasize the song here and they don't really fit here, suggesting to remove them.
00:49:982 (96,101) - ^
01:19:418 (157) - I really don't find Dd pattern for lower difficulties good. I understand it can be used to emphasize the part of 01:19:418 - 01:21:117 - a bit more, yet it is in the gameplay pretty inconvinient to tap a finisher and then a normal note afterwards on 1/2.

Something that displeased me in the Futsuu difficulty is the strange finisher structure compared to Oni or Muzukashii. Many of them doesn't look that important imo and feels misplaced for an actually soft song, it is not calm per se but imo too soft as using many finisher to emphasize. Either consider to re-do that part or try to get more opinions for that case if you rather disagree on that point.

[Kantan]
Nerf OD to 3~3.5.


~(-w-)~
Topic Starter
mancuso_JM_

Stefan wrote:

[General]
before 00:45:453 - I would suggest using a slightly lower volume since 45% sounds a bit too loud, consider using 35~40%. I don't think anything lower would work better here, especially because drums are acting and comparing it with other sections it sounds good to me. I prefer to keep this volume, anything lower will make this section a bit too quite for my ears at least.

[Oni]
Is HP7 really necessary? for 860 objects this looks quite brutal imo, nerf it down to 5. Additionally, you could buff the OD, having Oni and Muzukashii the same OD is silly. About HP I don't think this is difficulty, if you play it without any mod, this is pretty simple in general and it's an Oni difficulty after all. I don't think you'll have any problem at passing this difficulty if you have some experience. About OD, I'll nerf it in Muzu.

00:08:657 (15) - the tone at this note isn't high and differen to the case of 00:03:845 (5,6,7) - . Having both ddk looks silly, and be should be changed to ddd. Makes sense. Changed.
00:21:394 (46) - why would you suddenly use kk here? Unless there is a reason behind, stick with kd instead. In my personal point of view this "And I" sounds higher than "Cause you're" , that's why I decided to use "kk" here instead of "kd".
00:25:640 - 00:27:338 - What about a smoother SV transistion? check out the screenshot: https://derpovic.s-ul.eu/grh0xn1T.png Sure.. Why not?
00:33:706 - I actually would put a don note here to emphasize the first part of the "hand" spelling. but uh, up to you. I don't like how it sounds :/, I'm generally careful with the usage of kdkdk/dkdkd and I don't think this is the best place to apply it.
01:15:739 (274) - kat preferably? to follow the vocals that have the main focus for the kiai(s).
01:24:796 (313) - ^ Applied both of them.
01:33:712 (349,350) - purely from the flow I would suggest kd but sound-wise dk would be a rather logical decision. Either way, both options are better than kk. x: I prefer to go with dk here, kd flows better but it sounds wrong to me.
01:47:440 (413) - Would keep it consistent with 01:38:241 (371,372) - , having them inconsistent although they mapped almost identical is a weird decision. dk kk for sure.
02:05:696 (485) - should consider a removal since for the BPM it feels really odd to play longer combos, especially when the song doesn't urgently call for it.I prefered to follow the music as close as I can, basically because this is the hardest difficulty in the set and this note makes sense with the music.
02:14:895 (526,527) - Hmm, the finisher doesn't look senseful to me. First because you didn't have them on 00:44:321 (133,135) - and second because there isn't much that is worth to strengthen. Also, consider adding a note on 02:15:178 - too. I decided to make this consistent with 00:44:321 (133,134,135,136) - so, I used k d k x D instead.
02:59:050 - the SV boost should start from 03:00:182 - , not before. Makes sense.

[Muzukashii]
Nerf the OD to 4.5 or buff Oni (see above). Nerf'd here.
Kiai - a lot of emphasis gets lost due the very stiff mapping:
01:15:880 (221,222) - imo the vocals could be emphasized instead of the somewhat weak guitar beats in the background, would remove them.
01:24:938 (252,253) - ^
01:19:701 (234,235) - could be changed to https://derpovic.s-ul.eu/IRb8lAqv.png
01:28:759 (265,266) - ^ I personally don't agree with all of them, basically because I'm not following only vocals here, I'm trying to follow everything in the song. I don't think those vocals are really necessary to be emphasized because they're not as important as "Kiss me babe, it's christmas time" phrases or similar ones, so I found it more interesting by adding some extra notes following both drums and guitar. I already used a lot finishers following the phrase I mentioned before, and I don't find it really interesting during the gameplay if I add more finishers and I don't have more notes to tap. I hope you can understand my point of view here.

similar content applies for the 2nd kiai as well.

[Futsuu]
00:04:128 (5) - should be kat and..
00:08:657 (11,13) - should be don. the 2nd time it is slightly deeper where you should not emphasize 00:08:657 (11,13) - with kat notes but don instead. 00:04:128 (5) - on the other hand is rather light and works imo better with kat. plus it has some nice mirroring. I've to say I do completely agree with you about these, so fixed all this things.
00:18:280 - 00:20:545 - this doesn't follow much here. Turn it to k d kdk k so the vocals are more determined and less "random". Sure thing, it sounds much better.
00:34:131 (63,64,65) - The finisher notes overemphasize the song here and they don't really fit here, suggesting to remove them.
00:49:982 (96,101) - ^ Removed all of them, my idea was to emphasize a bit more all these places where I had more notes in Muzu/Oni, but they don't play/sound as cool as I supposed, and since you mentioned that I think it's mandatory to change that.
01:19:418 (157) - I really don't find Dd pattern for lower difficulties good. I understand it can be used to emphasize the part of 01:19:418 - 01:21:117 - a bit more, yet it is in the gameplay pretty inconvinient to tap a finisher and then a normal note afterwards on 1/2. Agree with you.

Something that displeased me in the Futsuu difficulty is the strange finisher structure compared to Oni or Muzukashii. Many of them doesn't look that important imo and feels misplaced for an actually soft song, it is not calm per se but imo too soft as using many finisher to emphasize. Either consider to re-do that part or try to get more opinions for that case if you rather disagree on that point. I have to say I agree with you in all your thoughts. I reduced considerably the number of finishers in the difficulty (especially in both kiai sections), following your suggestions and using some "extra" logic, so I could keep them consistent too. Thanks a lot for mention them.

[Kantan]
Nerf OD to 3~3.5. Used 3.5


~(-w-)~ ╭( ・ㅂ・)و
Thanks a lot for your help Stefan! :D
Everything updated!
YoWuzUp
Really want this ranked by christmas, really fun map in my opinion. Also this:



I want to punch myself in the face for my terrible accuracy on such an easy map, but that's the best I could do, I guess...

Seriously, really wanna see this ranked, I'm shooting all my unused kudosu at you. :3

Really quickly,
(Hard)
00:43:755 (3) - Hitsound seems strange, as in very quiet, and a bit unfitting.
I think it should have the hitsound you hear on this note: 00:41:490 (2)
Topic Starter
mancuso_JM_

YO_WUZ_UP wrote:

Really want this ranked by christmas, really fun map in my opinion. Also this:



I want to punch myself in the face for my terrible accuracy on such an easy map, but that's the best I could do, I guess... I'm glad you liked my map, seriously.. Nice play c:

Seriously, really wanna see this ranked, I'm shooting all my unused kudosu at you. :3 You didn't need to do so, but thanks a lot :D

Really quickly,
(Hard)
00:43:755 (3) - Hitsound seems strange, as in very quiet, and a bit unfitting.
I think it should have the hitsound you hear on this note: 00:41:490 (2) I changed a bit the hitsounding there, used a whistle and decided to put a drum finish in the next note. I think any other hitsound sounds a bit too loud there, even if I reduce the volume as much as I can. Added a Whistle in Normal too.
Thanks a lot for everything :D
Updated those hitsounds!
Lumenite-
nothing much for me to say other than some minor spread and consistency things

[kantan]
00:47:151 - could add a note to balance to the futsuu a tiny bit more, this measure is blank but in the futsuu it's filled with some 1/2 patterns (i prefer k d k going from 47:151, as that scheme seems to repeat, and repetition is good for kantan)
01:26:211 - finisher for consistency across the spread
02:17:726 - same as the first comment
03:05:843 (215) - same^

[futsuu]
00:45:453 (53) - make this a finisher to be consistent with the rest of the diffs
01:28:476 (177) - same^
02:34:142 - 02:43:200 - here the spread is too similar to the kantan, and makes the curve for this section a little too big between futsuu and muzu, consider buffing this section up a little bit

[muzukashii]
00:22:809 (44,45,46,47,48,49,50,51,52,53,54,55) - this section is actually less dense spread wise than the futsuu, consider buffing these two measures up

i wouldn't worry too much about consistent 4/1 or 3/1 breaks considering the bpm, just in case some of your arrangements end up going longer than 20/1 for the kantan, etc. for the rest of the diffs
Topic Starter
mancuso_JM_

Taikocracy wrote:

nothing much for me to say other than some minor spread and consistency things

[kantan]
00:47:151 - could add a note to balance to the futsuu a tiny bit more, this measure is blank but in the futsuu it's filled with some 1/2 patterns (i prefer k d k going from 47:151, as that scheme seems to repeat, and repetition is good for kantan)
01:26:211 - finisher for consistency across the spread I prefer to keep this as simple as I can because the usage of finisher in this kind of difficulties can be hard for new players, I don't want to see k D k here, because if you look at the whole difficulty it was thought as a potential kantan, ready for new players.
02:17:726 - same as the first comment
03:05:843 (215) - same^ Everything else was fixed, except for this red line.

[futsuu]
00:45:453 (53) - make this a finisher to be consistent with the rest of the diffs Hmm.. this is a finisher. Used a big Kat in Oni for consistency with other difficulties.
01:28:476 (177) - same^ Added
02:34:142 - 02:43:200 - here the spread is too similar to the kantan, and makes the curve for this section a little too big between futsuu and muzu, consider buffing this section up a little bit Added some notes here and there. I hope it's ok now.

[muzukashii]
00:22:809 (44,45,46,47,48,49,50,51,52,53,54,55) - this section is actually less dense spread wise than the futsuu, consider buffing these two measures up Oh.. that's correct. I buffed this section a bit more.

i wouldn't worry too much about consistent 4/1 or 3/1 breaks considering the bpm, just in case some of your arrangements end up going longer than 20/1 for the kantan, etc. for the rest of the diffs
Thanks a lot for your help! :)
Updated!

PD: I'll check your map soon, I didn't do it because I saw one mod on it and I like to mod the last version of each maps.
Lumenite-
call me picky, but one more thing:



(top line kantan, bottom futsuu)

i don't really understand why the kantan has different areas of emphasis, would recommend keeping these congruent throughout all 4 diffs
Topic Starter
mancuso_JM_

Taikocracy wrote:

call me picky, but one more thing:



(top line kantan, bottom futsuu)

i don't really understand why the kantan has different areas of emphasis, would recommend keeping these congruent throughout all 4 diffs
Used Kantan emphasis in Futsuu and added some extra notes in this section to make it a bit harder so it'll help the spread with Muzu.

In addition, I removed notes in 02:59:333 - and 02:59:616 - in Futsuu and added a finisher in 02:59:050 (356) - for better emphasizing and with that I'll be consistent with Muzu/Oni.
Plus, added this finisher in Kantan for consistency too.
Lumenite-
it's not christmas time but i'll take the kiss anyways ;)
Topic Starter
mancuso_JM_

Taikocracy wrote:

it's not christmas time but i'll take the kiss anyways ;)
hahah

Thanks a lot! :3
Gordon123
oh...it's alive...it's ALIVE O:
ZekeyHache
q
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