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u's - Sayounara e Sayonara!

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Net0
New mapper mod from my queue.
[General]
  1. It seems that you have actually a good understanding of a lot of basic mapping concepts, such as musical structure, flow, consistency, which leads me to say this; you should have asked for a regular mod instead but I’ll try to give you some feedback and advice over a few points.
  2. Whenever you want to create a mapset you need to think that the difficulty spread of all diffs should be reasonable/logic/consistent all at once or just one of them should be ok. This means that you need to seek how usually you can bridge easy to normal, than normal to hard, etc. I’m telling you this because considering your normal diff, the gap from it to the hard diff is quite big.
    “But how can you tell that?”
    There’s some objective stuff you can evaluate to understand this.
    First point; objects density. While in normal your rhythm 1/1 sliders or even bigger 2/1. In the hard diff you have some sliders that goes for the 1/4 rhythm.
    Second point: base slidervelocity skipped from 1,0 to 1,5 and considering you increase by the usage of inherented points this goes even further beyond.
    There’s a lot more to say about this but you can definetly seek more information about that from modding/looking other mapsets that explores more of the lower star rating spread.
  3. Also about difficulty spread. Whenever you consider making the easiest difficulty of your mapset, have in mind that it should be what its meant to be, EASY. Whatever you think it should be simplified for an easier gameplay experience without being boring you must go for it. I’m saying this because of the slider velocity changes on the normal.
    I’m not against the idea itself but the way you did it
    http://puu.sh/s2XHj.png
    There’s too many SV changes though the diff and new players can’t do that at first.
  4. Some input about your normal diff;
  5. My advice about the positioning of objects; always avoid using too much of the center of the playfield. Try to explore it as much as possible https://osu.ppy.sh/ss/6465322
  6. I could mod stuff like this 02:49:629 (1,2) – “this should be symmetric, etc” but again this is for regular modding. Overall my advice is that you if you’re creating something that is aesthetic good looking make sure to improve it as much as possible to be what you want it to be, a good looking diff. Avoid such inconsistencies.
  7. This is hugelly more dense than anything else in the map 04:21:936 (1,2,3,4) - /04:25:629 (1,2,3,4) - . There’s a good side of this as well as a bad. A good side is that you have actually mapped to the song creating emphasis on a part of the music that really could use emphatic patterning. The bad side is that you’re spiking the difficulty at a specific point of the map which goes against the guidelines about easy-hard diffs requiring a consistently mapping.
    Now this is up to your positioning as the mapper. Are you going to use another idea that fits into what’s being usually done in normal by not spiking the difficulty on that point of the map? Or are you going to actually keep that pattern, even tho it will lead you to have problems in the future in case you try to rank this? Your call mate.
Hopefully you can understand most of what I’ve said and it will be useful for your future mapping. Best of luck :)
Topic Starter
PumpkinIcedTea

Epiclol wrote:

General
Go to Timing Setup (f6) and then press ctr+a it should select everything
Then move selected offsets by 11 it should look like this


After that is done your offset should be at 01:640| Now what you want to do is go to timing and re-snap every note, If you don't know where to go here's this

yay, now you're map is timed well but re-snap every note doesn't snap the first one so you'll have to do it manually

PS: Do the same with your other difficulty

Light Normal
00:01:629 (1) - re-snap note

Hard
00:01:629 (1) - re-snap note


Hope I helped with timing!
Thanks for the timing help !
Trost

Ars Novaa wrote:

Epiclol wrote:

General
Go to Timing Setup (f6) and then press ctr+a it should select everything
Then move selected offsets by 11 it should look like this


After that is done your offset should be at 01:640| Now what you want to do is go to timing and re-snap every note, If you don't know where to go here's this

yay, now you're map is timed well but re-snap every note doesn't snap the first one so you'll have to do it manually

PS: Do the same with your other difficulty

Light Normal
00:01:629 (1) - re-snap note

Hard
00:01:629 (1) - re-snap note


Hope I helped with timing!
Thanks for the timing help !
I noticed that there's a second offset since at 00:23:793 the offset slightly goes back, I'll see what I can do
Topic Starter
PumpkinIcedTea

Net0 wrote:

New mapper mod from my queue.
[General]
  1. It seems that you have actually a good understanding of a lot of basic mapping concepts, such as musical structure, flow, consistency, which leads me to say this; you should have asked for a regular mod instead but I’ll try to give you some feedback and advice over a few points.
  2. Whenever you want to create a mapset you need to think that the difficulty spread of all diffs should be reasonable/logic/consistent all at once or just one of them should be ok. This means that you need to seek how usually you can bridge easy to normal, than normal to hard, etc. I’m telling you this because considering your normal diff, the gap from it to the hard diff is quite big.
    “But how can you tell that?”
    There’s some objective stuff you can evaluate to understand this.
    First point; objects density. While in normal your rhythm 1/1 sliders or even bigger 2/1. In the hard diff you have some sliders that goes for the 1/4 rhythm.
    Second point: base slidervelocity skipped from 1,0 to 1,5 and considering you increase by the usage of inherented points this goes even further beyond.
    There’s a lot more to say about this but you can definetly seek more information about that from modding/looking other mapsets that explores more of the lower star rating spread.
  3. Also about difficulty spread. Whenever you consider making the easiest difficulty of your mapset, have in mind that it should be what its meant to be, EASY. Whatever you think it should be simplified for an easier gameplay experience without being boring you must go for it. I’m saying this because of the slider velocity changes on the normal.
    I’m not against the idea itself but the way you did it
    http://puu.sh/s2XHj.png
    There’s too many SV changes though the diff and new players can’t do that at first.
  4. Some input about your normal diff;
  5. My advice about the positioning of objects; always avoid using too much of the center of the playfield. Try to explore it as much as possible https://osu.ppy.sh/ss/6465322
  6. I could mod stuff like this 02:49:629 (1,2) – “this should be symmetric, etc” but again this is for regular modding. Overall my advice is that you if you’re creating something that is aesthetic good looking make sure to improve it as much as possible to be what you want it to be, a good looking diff. Avoid such inconsistencies.
  7. This is hugelly more dense than anything else in the map 04:21:936 (1,2,3,4) - /04:25:629 (1,2,3,4) - . There’s a good side of this as well as a bad. A good side is that you have actually mapped to the song creating emphasis on a part of the music that really could use emphatic patterning. The bad side is that you’re spiking the difficulty at a specific point of the map which goes against the guidelines about easy-hard diffs requiring a consistently mapping.
    Now this is up to your positioning as the mapper. Are you going to use another idea that fits into what’s being usually done in normal by not spiking the difficulty on that point of the map? Or are you going to actually keep that pattern, even tho it will lead you to have problems in the future in case you try to rank this? Your call mate.
Hopefully you can understand most of what I’ve said and it will be useful for your future mapping. Best of luck :)
Thanks for the help ! I really appreciate it , yeah I actually do feel that the jump in difficulty a little too hard , seems like you're not the first one who suggested that the SV changes in LIGHT NORMAL should go , I'll do it the next chance I get.
Actually the reason I picked New Mapper Mapping was cos I still consider myself very inexperienced when mapping is concerned , and was hoping for more core problems to be addressed , which you have . Thanks again !
Trost
Sorry for not noticing the second offset sooner but here's this (Do this after you're done with the Light Normal and Hard's first offset change they both should have the same offset by then)
Hard
Add offset here at this point

now for your Inherited point at 00:23:793 (1) - Change it to 00:23:825
your offset and inherited point should be at the same time now
For the rest of your inherited points (after the new offset) move them all by 31
It should look like this now
Make sure you click on move
Now go to Aimod on timing and you'll notice that one kiai end is not snapped, move it up by 1
Now like before Go to timing and re-snap every single note
Once again the first note will not be snapped so you will have to do it manually
00:23:793 (1) - move it to the right until it snaps

Light Normal
Same with your hard
add an offset at 00:23:825 with the same bpm
Move up every inherited timing point by 31 (after the second offset)
On Aimod for timing click on the unsnapped kiai end and move it up by 1
now you can re-snap every note
Every note at this point should be fine and Aimod should detect no problems, if not let me know

Here's a link to my beatmap
https://osu.ppy.sh/s/527415
Topic Starter
PumpkinIcedTea

Epiclol wrote:

Sorry for not noticing the second offset sooner but here's this (Do this after you're done with the Light Normal and Hard's first offset change they both should have the same offset by then)
Hard
Add offset here at this point

now for your Inherited point at 00:23:793 (1) - Change it to 00:23:825
your offset and inherited point should be at the same time now
For the rest of your inherited points (after the new offset) move them all by 31
It should look like this now
Make sure you click on move
Now go to Aimod on timing and you'll notice that one kiai end is not snapped, move it up by 1
Now like before Go to timing and re-snap every single note
Once again the first note will not be snapped so you will have to do it manually
00:23:793 (1) - move it to the right until it snaps

Light Normal
Same with your hard
add an offset at 00:23:825 with the same bpm
Move up every inherited timing point by 31 (after the second offset)
On Aimod for timing click on the unsnapped kiai end and move it up by 1
now you can re-snap every note
Every note at this point should be fine and Aimod should detect no problems, if not let me know

Here's a link to my beatmap
https://osu.ppy.sh/s/527415
Thanks again for the timing help !
_Meep_
Poke me ingame for a mod,since it's u's I'll do anything <3 and I suggest irc more than anything
tomadoi
from #modreqs

[Hard]

00:23:101 (5,6,7) - Slider instead of the triple maybe

00:30:748 (5) - ctrl+G

03:15:055 (4) - Do a 1/2 slider here

03:46:209 (4) - this slider should begin here 03:45:978 (3) -

04:27:055 (4) - ctrl+g

04:35:825 (3) - do here 2 reverse sliders (one here 04:35:825 - and one here 04:36:286 - )

04:54:748 (6) - remove this note, doesnt fit


Thats not that much for 5 minutes, but I didn't see anything else. :/

Good luck with ranking it man!
Topic Starter
PumpkinIcedTea

Tomadoi wrote:

from #modreqs

[Hard]

00:23:101 (5,6,7) - Slider instead of the triple maybe Hmm I want to emphasize the drum part here though..

00:30:748 (5) - ctrl+G Uhh I dunno what this will do lol...

03:15:055 (4) - Do a 1/2 slider here Fixed , feels abit weird though

03:46:209 (4) - this slider should begin here 03:45:978 (3) - Fixed

04:27:055 (4) - ctrl+g This would break the pattern of the previous sliders

04:35:825 (3) - do here 2 reverse sliders (one here 04:35:825 - and one here 04:36:286 - ) Fixed

04:54:748 (6) - remove this note, doesnt fit Fixed


Thats not that much for 5 minutes, but I didn't see anything else. :/

Good luck with ranking it man!
Thanks for the help!
Nitrous
#modreqs and I see Love live!

µ's Music Forever!

--

General
  1. Try this new Offset: 1686
  2. Remove the extra red timing point on 00:23:825 - as the new offset fixes it
  3. Set your Source to: Lovelive! School idol project
  4. Set your Tags to: Love Live Festival 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 西木野真姫 Nishikino Maki 矢澤にこ Yazawa Nico 絢瀬絵里 Ayase Eli 東條希 Toujou Nozomi ラブライブ!スクールアイドルフェスティバル
Light Normal
  1. with an SR of 1.56, its still safe to call it Easy or make the rhythm a bit more denser to make it Normal to complement 01:09:978 (5,6,7) -
  2. 00:20:101 (1,2) - Fix blanket
  3. 00:28:440 (2) - Would CTRL+D (1) to replace (2) so it would look straight better
  4. 00:48:748 (4) - Same here but CTRL+D (3) to replace (4)
    Incoming...
  5. 01:05:363 (2,3) - Fix Blanket
  6. 01:04:440 (1,2) - Fix Blanket
  7. 00:42:286 (1,2) - Improve blanket
  8. 01:07:209 (4,1) - Fix Blanket
  9. 01:08:132 (1,2,3,4,5,6,7) - This pattern is confusing as you were not consistent with stacking. Since the first 4 circles, they had a 1/1 gap while the proceeding 3 circles had 1/2 gap which is kinda confusing with new players.
  10. 01:15:517 (1,2) - Improve blanket
  11. 01:22:901 (1) - CTRL+D (1) to replace (2) so it would look straight better
  12. 02:42:286 (1) - In 01:08:132 (1,2,3,4,5,6,7) you used circles while on this one, you used a 3/1 repeat slider. Kinda inconsistent in rhythm since on the first you followed the backdrop beats while the latter you followed vocals.
  13. 02:49:671 (1) - CTRL+D (1) to replace (2) so it would look straight better
  14. 04:07:209 (1,2) - Improve blanket
  15. 04:54:978 (1) - Sounds better if the spinner end is moved to 05:02:363 - also add a green timing point with 5% volume
Hard
  1. 00:07:409 (2) - Kinda don't recommend this since you left the big white tick to the repeat. Consider using 1/2 sliders like this
  2. 00:54:978 (5) - The big white tick should be clickable imo
  3. 01:10:901 (5) - You can split these two since I feel that one is too long
  4. 01:34:209 (1) - Remove NC
  5. 02:00:286 (2,3) - Fix Blanket
  6. 02:27:286 (1) - I kinda feel a 1/1 slider is inappropriate here since you missed the big white tick which should be clickable
  7. 02:30:286 (3,1) - Fix Blanket
  8. 02:45:055 (5) - Mind splitting these to two too? nice I got my tounge twisted from saying that
  9. 02:56:594 (4,1) - Improve blanket
  10. 04:06:286 (2) - Split to 2 too?
  11. 04:17:825 (4,1) - Fix Blanket
  12. 04:36:517 (4,5,1) - Would look better if stacked for consistency
  13. 04:41:363 (3,1) - Fix Blanket
  14. 04:54:978 (1) - Sounds better if the spinner end is moved to 05:02:363 - also add a green timing point with 5% volume
Sayonara
  1. 00:54:978 (1) - The big white tick should be clickable imo
  2. 02:27:286 (1) - Same here
  3. 04:25:671 (1) - weird slider body. It has 2 anchor points thus making it weird for me.
  4. 04:25:209 (4,1) - Fix blanket
  5. 04:35:825 (3) - Mind splitting this up or making it a stream like the other sections?
  6. 04:36:748 (4,1) - Swap NC
  7. 04:54:978 (1) - Sounds better if the spinner end is moved to 05:02:363 - also add a green timing point with 5% volume

This song has too much feels in it that I started to sweat through my eyes just listening to it. A great song indeed.
This is all from me now, good luck in ranking!
Topic Starter
PumpkinIcedTea

-Nitrous wrote:

#modreqs and I see Love live!

µ's Music Forever!

--

General
  1. Try this new Offset: 1686
  2. Remove the extra red timing point on 00:23:825 - as the new offset fixes it
  3. Set your Source to: Lovelive! School idol project
  4. Set your Tags to: Love Live Festival 高坂穂乃果 Kousaka Honoka 園田海未 Sonoda Umi 南ことり Minami Kotori 小泉花陽 Koizumi Hanayo 星空凛 Hoshizora Rin 西木野真姫 Nishikino Maki 矢澤にこ Yazawa Nico 絢瀬絵里 Ayase Eli 東條希 Toujou Nozomi ラブライブ!スクールアイドルフェスティバル
For timing I actually had someone help me with it , I changed it to yours and it felt a little wrong sometimes , I'll get opinions on it later :)
Light Normal
  1. with an SR of 1.56, its still safe to call it Easy or make the rhythm a bit more denser to make it Normal to complement 01:09:978 (5,6,7) - I think I'll rename it easy , but I like this particular part. Emphasizes the part before the chorus
  2. 00:20:101 (1,2) - Fix blanket Fixed
  3. 00:28:440 (2) - Would CTRL+D (1) to replace (2) so it would look straight better Fixed
  4. 00:48:748 (4) - Same here but CTRL+D (3) to replace (4) Fixed
    Incoming...
  5. 01:05:363 (2,3) - Fix Blanket Fixed
  6. 01:04:440 (1,2) - Fix Blanket Fixed
  7. 00:42:286 (1,2) - Improve blanket Tried but its really hard to fix this one...
  8. 01:07:209 (4,1) - Fix Blanket Fixed
  9. 01:08:132 (1,2,3,4,5,6,7) - This pattern is confusing as you were not consistent with stacking. Since the first 4 circles, they had a 1/1 gap while the proceeding 3 circles had 1/2 gap which is kinda confusing with new players. Changed the 1/2 gap into a reverse slider
  10. 01:15:517 (1,2) - Improve blanket Fixed
  11. 01:22:901 (1) - CTRL+D (1) to replace (2) so it would look straight better Fixed
  12. 02:42:286 (1) - In 01:08:132 (1,2,3,4,5,6,7) you used circles while on this one, you used a 3/1 repeat slider. Kinda inconsistent in rhythm since on the first you followed the backdrop beats while the latter you followed vocals. The reason I did this was because in the first part, the vocals were mostly static , there wasn't much variation and just a syllable stretched out. Here there is a change at 02:43:209 , which is why I used a repeat slider. Will keep a look out for this though
  13. 02:49:671 (1) - CTRL+D (1) to replace (2) so it would look straight better Fixed
  14. 04:07:209 (1,2) - Improve blanket Fixed
  15. 04:54:978 (1) - Sounds better if the spinner end is moved to 05:02:363 - also add a green timing point with 5% volume Fixed
Hard
  1. 00:07:409 (2) - Kinda don't recommend this since you left the big white tick to the repeat. Consider using 1/2 sliders like thisThat way feels a little weird imo. I put it this way to emphasize the start of the drums at 00:07:414 . I do understand that by doing this I don't emphasize the big white tick as much as using a 1/2 slider , but I think the change of flow due to the repeat is sufficient.
  2. 00:54:978 (5) - The big white tick should be clickable imo I agree , it sounds much nicer this way
  3. 01:10:901 (5) - You can split these two since I feel that one is too long I feel this is enough . Since this is just a hard , I want to make this simple . With the density of the notes between 01:09:286 being quite heavy , they can use this long slider for a small reprive. I'll keep this in mind though
  4. 01:34:209 (1) - Remove NC Ahh crap , this slipped through me lol
  5. 02:00:286 (2,3) - Fix Blanket Fixed
  6. 02:27:286 (1) - I kinda feel a 1/1 slider is inappropriate here since you missed the big white tick which should be clickable Changed it as per your recommendation above
  7. 02:30:286 (3,1) - Fix Blanket Fixed
  8. 02:45:055 (5) - Mind splitting these to two too? nice I got my tounge twisted from saying that Mentioned the reason for keeping this above . Will keep this in mind though
  9. 02:56:594 (4,1) - Improve blanket Fixed
  10. 04:06:286 (2) - Split to 2 too? Same reason as above
  11. 04:17:825 (4,1) - Fix Blanket Fixed , the position of 04:18:286 (1) - made it a little hard but I tried
  12. 04:36:517 (4,5,1) - Would look better if stacked for consistency Crap this was meant to be stacked LOL
  13. 04:41:363 (3,1) - Fix Blanket Fixed
  14. 04:54:978 (1) - Sounds better if the spinner end is moved to 05:02:363 - also add a green timing point with 5% volumeFixed
Sayonara
  1. 00:54:978 (1) - The big white tick should be clickable imo Fixed
  2. 02:27:286 (1) - Same here Fixed
  3. 04:25:671 (1) - weird slider body. It has 2 anchor points thus making it weird for me. Fixed
  4. 04:25:209 (4,1) - Fix blanket Fixed
  5. 04:35:825 (3) - Mind splitting this up or making it a stream like the other sections? Like above , I wanted to give a reprive. Reason is for this section , 04:21:978 (1) - to 04:34:901 (1) - I made the distance spacing really big to suit the climax of the music , players might not be able to hit them. Then again , this is an EXTRA difficulty so maybe I'll just go with it , but for now I prefer leaving it like this
  6. 04:36:748 (4,1) - Swap NC Fixed
  7. 04:54:978 (1) - Sounds better if the spinner end is moved to 05:02:363 - also add a green timing point with 5% volume Fixed

This song has too much feels in it that I started to sweat through my eyes just listening to it. A great song indeed.
This is all from me now, good luck in ranking!
Thanks for the mod :)
Antalf
Heyooo! Quick mod form the queue! Must say this is darn lovely mapped!

Something really quick.. Try using different combo colors instead of the default ones c:


Easy Love Candy
Loved this diff, great job mapping it!

00:47:825 (3,4) - I think here you should add another repeat slider instead of that those two sliders you have there. Why? its just a nice feel to map and fits perfectly.

02:22:901 (2) - Dont make that slider that straight forward, make it a a bit curved towards the incoming slider. Just esthethically speaking it would look way nicer that way.

03:38:132 (2) - Try making this a long slider here i think this way looks and sound a bit nicer.

04:45:978 (3) - Try making it a long slider instead of a repeat one here too.

Not much for this diff here, i loved to play it i must say, keep it up!

Hard to Chew Love Candy
CHEW IT!!

01:10:671 (4) - I think this note here is just... there? I know that if you remove it itll sound empty but a small break even the tiniest its appreciated sometimes, try deleting it.

01:16:440 (3) - Try curving this a bit, it would look nicer with all the others curved that are coming.

From 03:30:286 (1) - to 03:46:209 (4) - Try messing a bit with the slider art, some sliders look completely straight forward and thats not bad but mess with it a bit just to make it more fun.

04:13:671 (3) - Curve this.

Game play wise this diff wast just perfect, some things you may want to have in mind are the combos of the triplets, for example 04:29:132 (4,5,1) - , you should continue that as a combo of 6 and start the new one in the circle upcoming. (04:29:594 (2) - )

Sayonara Candy...?
Its Darn Magic.

00:13:640 (3,3) - I dont know if its me or what but dont these sound a bit off beat with the rhythm of the drums? Try checking them but then again it may be me.

00:37:555 - Try adding a note here and mess with the stack here 00:37:440 (2,3,4,5) - . With that extra note there, doesnt it sounds better? And the best part is it fits perfectly.

02:09:863 - Same here with the not and mess with the stack too here if youre going to add it 02:09:748 (2,3,4,5) - .

03:14:594 (3,4) - Try extending those repeat sliders 1/4 of a beat more, adjust the spinner and snap its end.

Not more to say here! Loved it, just try making some things fit there and PERFECT.

Hope this helped you a bit! Drop me some kudos (or not) if this was slightly helpful! Hope to see it ranked!
Topic Starter
PumpkinIcedTea

Antalf wrote:

Heyooo! Quick mod form the queue! Must say this is darn lovely mapped!

Something really quick.. Try using different combo colors instead of the default ones c:
Ahh yes , I'm still in the process of finding the right combo colors lol

Easy Love Candy
Loved this diff, great job mapping it!

00:47:825 (3,4) - I think here you should add another repeat slider instead of that those two sliders you have there. Why? its just a nice feel to map and fits perfectly. Fixed

02:22:901 (2) - Dont make that slider that straight forward, make it a a bit curved towards the incoming slider. Just esthethically speaking it would look way nicer that way. Fixed

03:38:132 (2) - Try making this a long slider here i think this way looks and sound a bit nicer. If I did that I would be missing the white tick at 03:38:594 , I'd prefer not to miss it . Though putting it on a reverse slider doesn't emphasize it as much as a hitcircle would , I think its still better

04:45:978 (3) - Try making it a long slider instead of a repeat one here too. Same as above

Not much for this diff here, i loved to play it i must say, keep it up!

Hard to Chew Love Candy
CHEW IT!!

01:10:671 (4) - I think this note here is just... there? I know that if you remove it itll sound empty but a small break even the tiniest its appreciated sometimes, try deleting it. I put a slider in its place , hope its ok. Don't feel comfortable that the vocals start on a slider end though

01:16:440 (3) - Try curving this a bit, it would look nicer with all the others curved that are coming. Fixed

From 03:30:286 (1) - to 03:46:209 (4) - Try messing a bit with the slider art, some sliders look completely straight forward and thats not bad but mess with it a bit just to make it more fun. Tried to fix this part

04:13:671 (3) - Curve this. I kinda like this pattern , curving it seems , unnatural

Game play wise this diff wast just perfect, some things you may want to have in mind are the combos of the triplets, for example 04:29:132 (4,5,1) - , you should continue that as a combo of 6 and start the new one in the circle upcoming. (04:29:594 (2) - ) Wasn't sure what to do with that, I'll do it this way :)

Sayonara Candy...?
Its Darn Magic.

00:13:640 (3,3) - I dont know if its me or what but dont these sound a bit off beat with the rhythm of the drums? Try checking them but then again it may be me. Seems ok to me , I'm not a music person either :D

00:37:555 - Try adding a note here and mess with the stack here 00:37:440 (2,3,4,5) - . With that extra note there, doesnt it sounds better? And the best part is it fits perfectly. It feels really weird , like there's nothing to complement the triple

02:09:863 - Same here with the not and mess with the stack too here if youre going to add it 02:09:748 (2,3,4,5) - Same here

03:14:594 (3,4) - Try extending those repeat sliders 1/4 of a beat more, adjust the spinner and snap its end. I just changed to a stream

Not more to say here! Loved it, just try making some things fit there and PERFECT.

Hope this helped you a bit! Drop me some kudos (or not) if this was slightly helpful! Hope to see it ranked!
Thanks alot for the help :) Have some kudos :D
sorrensen_DELETED
Hey, Random Mod from #modreqs

General
*Not sure if the different timing points are done correctly. They definitely fit the music but stacked notes like these may be misleading. You should ask help from a more experienced person.
*This mapset needs a Normal (?)
*The difficulty settings seemed a bit weird for me. After checking several maps around the same difficulty, BPM, and lenght I noticed the more usual settings are these:

Easy:CS:3 AR:3 OD:3 HP:2
Normal:CS:3-4 AR:3-4 OD:4-5 HP:4
Hard:CS:4 AR:7 OD:5-6 HP:5
Insane:CS:4 AR:8 OD:7 HP:6-7

So I recommend using something around these values
*No hitsounds. Definitely you will need to add some
*No custom combo colors

Easy
I don't have a lot of things to say about this. I think it is well mapped so I will just point out a few issues that I noticed while I was playing it

01:08:132 (1,2,3,4) - Stacked notes like these may be hard for beginner players. Consider making them spaced
04:21:978 (1,2,3,4) - ^
04:03:517 (1,1,2,1) - This part is a bit confusing with the extended break time and slider into the kiai time (just a personal thougth as I was playing it)

Hard
Very well made Hard diff!! congrats!!
Consider moving this triple 00:08:332 (4,5,6) - at the slider-end here 00:07:409 (2) - as it fits the music better
The part from here 00:09:024 (1) - to here 00:23:825 (3) - could use some triples imo
00:23:825 (3) - NC
The change of rhythm in stacked notes here 01:09:286 (2,3,4) - and here 01:09:748 (5,1,2) - may be hard to read for beginner players. I would recommend making this triple 01:09:286 (2,3,4) - a reverse slider.
01:19:209 (6) - NC
01:33:978 (6) - ^
02:53:363 (6) - ^
03:08:132 (6) - ^
04:14:594 (6) - ^
04:29:363 (6) - ^ (all these NC recommendations are just my personal opinions, I don't think it is a major issue if you leave them as they are)
The build-up the song offers in this part 04:03:517 (1,1) - is not shown properly with the spinner and the extended break before and after it. I'm sure you can add a few notes to make the map equally 'hype' as the song

Sayounara (I always thought it was 'Sayonara' my whole life is a lie)
I don't think I have any reason to complain about this mapas you can see from my sighread I loved the old style used for this map and I think you did it great. Here's some minor stuff that felt a bit weird while playing.

01:41:363 (1) - Consider adding a note here and move slider to next red tick
03:15:517 (1) - ^
04:03:517 (1) - Same as Hard diff, the slider and breaks don't build up the map the same way the song does. I think you should definetly try to be more creative, since this is the hardest diff.[
04:25:209 (4,1) - Make sliders more spaced to support the music more
04:35:825 (3) - Consider making this slider a full stream, since it feels too easy for an Insane diff.
04:37:440 (2) - Maybe remove the slider and make notes similar to 04:38:132 (3,4,1,2,3,4) -

Good Luck!!! :D
Topic Starter
PumpkinIcedTea

Dejirum wrote:

Hey, Random Mod from #modreqs

General
*Not sure if the different timing points are done correctly. They definitely fit the music but stacked notes like these may be misleading. You should ask help from a more experienced person. I actually got alot of feedback regarding timing points lol, for now I'll keep it like that but since there is quite alot of issue , I will surely clarify it with a more experienced person in the future.
*This mapset needs a Normal (?) The EASY was a NORMAL lol...The star rating spread seems a bit...wide I agree but I think its reasonable
*The difficulty settings seemed a bit weird for me. After checking several maps around the same difficulty, BPM, and lenght I noticed the more usual settings are these:

Easy:CS:3 AR:3 OD:3 HP:2
Normal:CS:3-4 AR:3-4 OD:4-5 HP:4
Hard:CS:4 AR:7 OD:5-6 HP:5
Insane:CS:4 AR:8 OD:7 HP:6-7

So I recommend using something around these values Adjusted it a little
*No hitsounds. Definitely you will need to add some I have someone helping me with hitsounds right now , should be out soon
*No custom combo colors I actually feel the default ones fit in well here, will experiment more though

Easy
I don't have a lot of things to say about this. I think it is well mapped so I will just point out a few issues that I noticed while I was playing it

01:08:132 (1,2,3,4) - Stacked notes like these may be hard for beginner players. Consider making them spaced Someone once pointed out to me that it would be risky putting these stacked and that while I emphasize a particular part of the song , I risk it being too hard but since I intended this to be a NORMAL , I still want to keep this
04:21:978 (1,2,3,4) - ^ Same
04:03:517 (1,1,2,1) - This part is a bit confusing with the extended break time and slider into the kiai time (just a personal thougth as I was playing it) Uhh , didn't quite understand the problem here XD

Hard
Very well made Hard diff!! congrats!!
Consider moving this triple 00:08:332 (4,5,6) - at the slider-end here 00:07:409 (2) - as it fits the music better I changed them into kicksliders
The part from here 00:09:024 (1) - to here 00:23:825 (3) - could use some triples imo I don't want to go overload on the triples so I keep them at a minimum for this difficulty
00:23:825 (3) - NC Fixed
The change of rhythm in stacked notes here 01:09:286 (2,3,4) - and here 01:09:748 (5,1,2) - may be hard to read for beginner players. I would recommend making this triple 01:09:286 (2,3,4) - a reverse slider. Seperated them instead
01:19:209 (6) - NC For the following 5 I actually had a NC there but then decided to complete the triple before putting a NC
01:33:978 (6) - ^
02:53:363 (6) - ^
03:08:132 (6) - ^
04:14:594 (6) - ^
04:29:363 (6) - ^ (all these NC recommendations are just my personal opinions, I don't think it is a major issue if you leave them as they are)
The build-up the song offers in this part 04:03:517 (1,1) - is not shown properly with the spinner and the extended break before and after it. I'm sure you can add a few notes to make the map equally 'hype' as the song I wanted all difficulties to have the same break time, that said , your suggestion sounds like a good idea , I will see what I can do

Sayounara (I always thought it was 'Sayonara' my whole life is a lie)
^Actually I thought so too ! But it seems there are 2 spellings , the song apparently translates to Farewell to Farewells sooo, I'm confused too XD
I don't think I have any reason to complain about this mapas you can see from my sighread I loved the old style used for this map and I think you did it great. Here's some minor stuff that felt a bit weird while playing.

01:41:363 (1) - Consider adding a note here and move slider to next red tick This sounds abit weird though cos the slider starts out of nowhere
03:15:517 (1) - ^ Same
04:03:517 (1) - Same as Hard diff, the slider and breaks don't build up the map the same way the song does. I think you should definetly try to be more creative, since this is the hardest diff. I kind of have this practice to leave the low parts of the song silent so as to allow the player to appreciate that particular part , maybe its just personal style but this break here makes me tear up sometime
04:25:209 (4,1) - Make sliders more spaced to support the music more Fixed
04:35:825 (3) - Consider making this slider a full stream, since it feels too easy for an Insane diff. Fixed
04:37:440 (2) - Maybe remove the slider and make notes similar to 04:38:132 (3,4,1,2,3,4) - Fixed

Good Luck!!! :D
Thanks for the help :)
PS I forsee I'll be having to make another difficulty to bridge the gap between the first 2 difficulties lol This was meant to be a 2 difficulty mapset LOL
Beomsan
hey from my queue
sorry for terrible english
*Highly Recommended *Unrankable issue *Suggestions
General
  1. Combo colors are not set. I'd add some combo color. If you want to set the combo color, I recommend Four Color. since there are four small parts in the big part of this song like http://puu.sh/sGIF7/397c11e895.png this.
  2. Timing lines issue. No two uninherited or two inherited timing sections should be placed at the same point. you need to remove the inherited point(00:01:640 00:23:825) and change the timing point.
  3. There is no hit sound in this map. This is something you shouldn't do. I thought you were in trouble with hitsound so I did hitsounding of "Sayounara" diff. (not everything, please refer to this. http://puu.sh/sGKot/9fa0c080b7.zip)
  4. Offscreen object. 04:18:286 (1) - (Hard) Hitobjects must never be off-screen. I think I'll forget it later, so I write it right here.
  5. About difficulty setting. "Hard" and "Sayounara" diffs difficulty setting feels quite strange. (too low ar&od) It would be better to raise the setting a bit more.
Normal
  1. 01:20:132 - ignoring "na" sound and it looks bad. maybe 01:19:671 (2) - change to 1/2 reverse or sth
Hard
  1. 02:05:363 (1) - try this http://puu.sh/sGLEs/1d0d968c8e.png just shape problem
  2. 02:32:825 (4) - http://puu.sh/sGLMy/2916ef5a85.png
  3. 03:35:825 (1) - ^
  4. 03:05:363 (3) - This slider doesn't follow the vocals properly. I recommend http://puu.sh/sGLUH/0fa8e17c88.png this.
  5. 03:45:055 - ~ Actually here is 1/3 rhythm.
Sayounara
  1. 00:13:640 (3) - Change the position of the two notes and replace them. http://puu.sh/sGM9q/b6ddbf6f12.png
  2. 00:17:332 (3) - This note has destroyed consistency. 00:09:716 (2) - 00:11:563 (2) - 00:13:409 (2) - (?)
  3. You are really ignoring so many sounds. It is very difficult to call this a simplification. Ex) 01:12:863 - 01:13:555 - 01:18:401 - 01:18:517 - 01:18:632 - and many more. maybe You will say you followed the vocals. But you have to think about whether this is good choice I guess.

overall fine mapset, just I worrying about oversimplification.
that's all from me. good luck :D
Topic Starter
PumpkinIcedTea
Trying again after a rework ~
Xinying
From walaowey's modding queue. You requested an NM when the queue was closed and so I offered to take his job

First and foremost, I will be very honest with my thoughts here and I hope it helps you through your mapping journey.

General

  1. Source is "ラブライブ! School idol project"
  2. Disable widescreen support, you don't have an SB
  3. Add some combo colours?
  4. You might also want some custom hitsounds. Drum kicks, snares and cymbals..

Normal

  1. It's normal difficulty, but this is mapped the same way as an Easy difficulty - everything is snapped to 1/1. The BPM is only 130, a normal could use some 1/2 rhythms.
  2. 04:21:978 (1,2,3,4) - Stacking 4 notes in a row feels like lazy mapping to me. And they don't work well at least at easy difficulties. You repeated this placement many times throughout the song.

Hard

  1. 01:41:363 (1) - I suggest adding a note on the white tick first before the spinner. This goes the same to similar patterns. It should look something like this.
  2. 03:15:517 (1) - , 03:46:901 (1) - , 04:54:978 (1) - You can check the same spots for your insane diff.

Sayounara

  1. AR -> 8? 130BPM is too slow for an AR9 , and AR8 fits better with the spread overall.
  2. From my first look, I think this difficulty lacks structure and good rhythm. Also, your spacing is arbitrary and there are some parts with really awkward flow.
  3. 00:37:671 (3,4,5) - This rhythm is special and stands out from the rest, I don't under why you want to stack the notes. This is repeated a few times throughout the whole song.
  4. 01:09:978 (1,2,3) - , 02:44:132 (1,2,3) - , 02:09:978 (3,4,5) - I get that you're trying to be consistent with your style, but it's consistently wrong imo.
  5. 01:25:901 (5,6,7,8,9,10,1) - This stream plays and looks really awkward imo. 01:26:478 (10) - is clearly out of place. Maybe just craft a slider and change it to a stream? This way you get consistent spacing and a better flow.
  6. With regards to your rhythm, as mentioned by the modder above, you have missed some really important sound and instrument in this song. Take 04:50:594 (3,4) - for example. Guitar appears here 04:50:940 - , and there is a drum sound here 04:50:709 - . Oversimplying rhythm in insane maps makes the map boring overall
  7. And by arbitrary spacing, I meant spacing like this 04:54:286 (4,5) . 04:54:517 (5) - Deserves to be emphasised more by a bigger jump as compared to 04:53:363 (1,2) .
  8. 04:01:671 (1,2,3,4,1,2,3,4) - Bad jump placement. Maybe you were looking for this type of placement? You can just map a square first and play around with scale (ctrl-shift-s) and rotation (ctrl-shift-r) for similar effects

Overall, if I had to be blatantly honest, it is not really ready for rank yet and still requires lots of work. It was a good attempt though. Here are some patterns that stands out imo.

  1. 04:12:748 (1,2,3) - (TAKEN IN HARD) Placements like this makes lower diff visually appealing. However as you can see here, the blanket is obviously off.
  2. 01:06:286 (1,2,3,4) - (TAKEN IN INSANE) A great use of ctrl-h.
  3. Also, your consistently will really help with mapping in the future. So continue to be consistent :p

That's all from me~ If you have any questions you can PM me in game or just forum PM! I'll be happy to help :D Good luck~
Topic Starter
PumpkinIcedTea

Xinying wrote:

From walaowey's modding queue. You requested an NM when the queue was closed and so I offered to take his job

First and foremost, I will be very honest with my thoughts here and I hope it helps you through your mapping journey.

General

  1. Source is "ラブライブ! School idol project"
  2. Disable widescreen support, you don't have an SB
  3. Add some combo colours?
  4. You might also want some custom hitsounds. Drum kicks, snares and cymbals..

Normal

  1. It's normal difficulty, but this is mapped the same way as an Easy difficulty - everything is snapped to 1/1. The BPM is only 130, a normal could use some 1/2 rhythms.
  2. 04:21:978 (1,2,3,4) - Stacking 4 notes in a row feels like lazy mapping to me. And they don't work well at least at easy difficulties. You repeated this placement many times throughout the song.

Hard

  1. 01:41:363 (1) - I suggest adding a note on the white tick first before the spinner. This goes the same to similar patterns. It should look something like this.
  2. 03:15:517 (1) - , 03:46:901 (1) - , 04:54:978 (1) - You can check the same spots for your insane diff.

Sayounara

  1. AR -> 8? 130BPM is too slow for an AR9 , and AR8 fits better with the spread overall.
  2. From my first look, I think this difficulty lacks structure and good rhythm. Also, your spacing is arbitrary and there are some parts with really awkward flow.
  3. 00:37:671 (3,4,5) - This rhythm is special and stands out from the rest, I don't under why you want to stack the notes. This is repeated a few times throughout the whole song.
  4. 01:09:978 (1,2,3) - , 02:44:132 (1,2,3) - , 02:09:978 (3,4,5) - I get that you're trying to be consistent with your style, but it's consistently wrong imo.
  5. 01:25:901 (5,6,7,8,9,10,1) - This stream plays and looks really awkward imo. 01:26:478 (10) - is clearly out of place. Maybe just craft a slider and change it to a stream? This way you get consistent spacing and a better flow.
  6. With regards to your rhythm, as mentioned by the modder above, you have missed some really important sound and instrument in this song. Take 04:50:594 (3,4) - for example. Guitar appears here 04:50:940 - , and there is a drum sound here 04:50:709 - . Oversimplying rhythm in insane maps makes the map boring overall
  7. And by arbitrary spacing, I meant spacing like this 04:54:286 (4,5) . 04:54:517 (5) - Deserves to be emphasised more by a bigger jump as compared to 04:53:363 (1,2) .
  8. 04:01:671 (1,2,3,4,1,2,3,4) - Bad jump placement. Maybe you were looking for this type of placement? You can just map a square first and play around with scale (ctrl-shift-s) and rotation (ctrl-shift-r) for similar effects

Overall, if I had to be blatantly honest, it is not really ready for rank yet and still requires lots of work. It was a good attempt though. Here are some patterns that stands out imo.

  1. 04:12:748 (1,2,3) - (TAKEN IN HARD) Placements like this makes lower diff visually appealing. However as you can see here, the blanket is obviously off.
  2. 01:06:286 (1,2,3,4) - (TAKEN IN INSANE) A great use of ctrl-h.
  3. Also, your consistently will really help with mapping in the future. So continue to be consistent :p

That's all from me~ If you have any questions you can PM me in game or just forum PM! I'll be happy to help :D Good luck~
Thanks , I'm just going to remap the entire thing
Xinying
I hope my remarks were not too discouraging for you, as I feel that the fastest way to improve is accepting constructive criticism and mapping new songs for experience.

If you fix/change stuff and is satisfied with this mapset I will be willing to check it again, just msg me :D
Topic Starter
PumpkinIcedTea

Xinying wrote:

I hope my remarks were not too discouraging for you, as I feel that the fastest way to improve is accepting constructive criticism and mapping new songs for experience.

If you fix/change stuff and is satisfied with this mapset I will be willing to check it again, just msg me :D
Thanks for helping
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