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DJ YOSHITAKA - FLOWER

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cacipan
マスタースパーク☆ミ
Topic Starter
DJNightmare

cacipan wrote:

マスタースパーク☆ミ
I dun understand japanese but since you starred this map, thnx =3
[Shalon]

DJNightmare wrote:

cacipan wrote:

マスタースパーク☆ミ
I dun understand japanese but since you starred this map, thnx =3
マスタースパーク☆ = Master Spark☆
Niva
Here's your full-mod (every diff except Taiko, I can't mod it xD):

[General]
-> The mp3 is 320 kbps, the maximum allowed is 192 kbps (viewtopic.php?f=13&t=40016)

[Basic]
01:02:191 (1,2) - Why jumps on Basic diff ><
01:37:220 (1,2) - This also... I don't think jumps fit for an easier difficulty
01:39:995 (1) - New combo, also remove new combo at 01:41:382 (1)
01:40:689 (7,1) - ^

[Normal]
-> Approach rate +1? (as I said in IRC earlier, I somehow feel uncomfortable playing maps with huge CS but low AR)
00:44:504 (1,1,1) - The repeats are half-hidden because of that low AR
01:05:139 (4) - Spaced too far away I guess
01:10:688 (4) - ^

[Hyper]
00:15:197 (4) - Curve this?

[Ain's Epsilon]
00:15:717 (2) - Add whistle?
00:38:261 (6) - Rotate it ~45° anti-clockwise selection centre?
01:59:417 (1) - Make it more silent? (I think volume around 30% is better)

[Black Another]
00:05:833 - Delete this unused inherit section
00:38:954 (1) - Move inherit section 1/4 earlier
01:23:347 (1) - Why there's a kiai time on break after this slider ><

Hard map xD
Good luck DJNightmare ^_^
yongtw123
LaceWingfield
DEFINITELY
...Star
Miu Matsuoka
Hi DJNightmare~ :3

(Note: ? = Suggestions)

Let me start from the hardest first :D
[Black Another]
00:05:660 (1) - Stack with the previous slider's end
Inheriting section 01:26:122 - End Kiai here
Inheriting section 01:37:220 - Use Custom hitsound 1? :3
[coolor=red]INSANITY!![/color] :twisted:

[Ain's Epsilon]
Inheriting section 00:08:434 - Put to 00:09:475 instead
00:16:064 (4) - Whistle? (Slider head)
00:49:706 (1) - Remove New Combo
00:49:879 (1) - ^
00:52:654 (8) - 1 grid to the right
01:37:047 (2) - Remove New Combo
[coolor=red]I saw many repeated patterns throughout the map x_x
Try not to use them too much~ ;) [/color]

[Hyper]
Looks fine for me~ :D

[Normal]
00:02:191 (3) - Remove New Combo?
01:05:139 (4) - x:312 y:120
01:10:688 (4) - x:208 y:264
01:23:347 (1) - Change Whistle to Finish? (Slider End)

[Basic]
00:27:509 (7) - Finish? (Slider End)
01:23:347 (1) - Finish?

Star~!
kenji
gogo~
Topic Starter
DJNightmare

Nivalis wrote:

Here's your full-mod (every diff except Taiko, I can't mod it xD):

[General]
-> The mp3 is 320 kbps, the maximum allowed is 192 kbps (viewtopic.php?f=13&t=40016) (Thnx for the information, i have changed and converted the mp3 =3)

[Basic]
01:02:191 (1,2) - Why jumps on Basic diff ><
01:37:220 (1,2) - This also... I don't think jumps fit for an easier difficulty
01:39:995 (1) - New combo, also remove new combo at 01:41:382 (1)
01:40:689 (7,1) - ^

[Normal]
-> Approach rate +1? (as I said in IRC earlier, I somehow feel uncomfortable playing maps with huge CS but low AR)
00:44:504 (1,1,1) - The repeats are half-hidden because of that low AR (Changed the direction of the slider)
01:05:139 (4) - Spaced too far away I guess (done)
01:10:688 (4) - ^ (done)

[Hyper]
00:15:197 (4) - Curve this?

[Ain's Epsilon]
00:15:717 (2) - Add whistle?
00:38:261 (6) - Rotate it ~45° anti-clockwise selection centre?
01:59:417 (1) - Make it more silent? (I think volume around 30% is better)

[Black Another]
00:05:833 - Delete this unused inherit section (Done)
00:38:954 (1) - Move inherit section 1/4 earlier (Done)
01:23:347 (1) - Why there's a kiai time on break after this slider >< (Done)

Hard map xD
Good luck DJNightmare ^_^
Topic Starter
DJNightmare

Miu Matsuoka wrote:

Hi DJNightmare~ :3

(Note: ? = Suggestions)

Let me start from the hardest first :D
[Black Another]
Inheriting section 01:26:122 - End Kiai here (done)
Inheriting section 01:37:220 - Use Custom hitsound 1? :3 (Nah, il use the 2nd one instead)
INSANITY!! :twisted:

[Ain's Epsilon]
Inheriting section 00:08:434 - Put to 00:09:475 instead
00:16:064 (4) - Whistle? (Slider head)
00:49:706 (1) - Remove New Combo
00:49:879 (1) - ^
00:52:654 (8) - 1 grid to the right
01:37:047 (2) - Remove New Combo
I saw many repeated patterns throughout the map x_x
Try not to use them too much~ ;)


[Hyper]
Looks fine for me~ :D

[Normal]
00:02:191 (3) - Remove New Combo? (Done)
01:05:139 (4) - x:312 y:120 (Done)
01:10:688 (4) - x:208 y:264 (Done)
01:23:347 (1) - Change Whistle to Finish? (Slider End) (Done)

[Basic]
00:27:509 (7) - Finish? (Slider End)
01:23:347 (1) - Finish?

Star~!
akupp
>.<
Sander-Don
[shalon]'s Jubeataiko:

REMOVE 1/8 00:16:108 (47) - 00:16:585 (58)

besides that, good map~
MMzz

Sander-Don wrote:

[shalon]'s Jubeataiko:

REMOVE 1/8 00:16:108 (47) - 00:16:585 (58)

besides that, good map~
^
map is fucking awesome but the 1/8 is unrankable. (although it's a really easy 1/8 QQ)
Hyde
staar :)
Topic Starter
DJNightmare
wow this map is better than my previous attempt XD
About the 1/8, how about making it 1/6?
[Shalon]
I wonder why people didn't approve a new mapping style on taiko map, though taiko team do it.(for example, ryougen or hataraku, and so on.)
But I don't want my map make hard to ranked this map , so DJNightmare can delete my map's 1/8 streams. and I'll never claim about it.
cuz I'm just guest-taiko mapper.

DJNightmare wrote:

wow this map is better than my previous attempt XD
About the 1/8, how about making it 1/6?
If 1/8 streams should be deleted, I think slider or spinner will better.
Cuz, 1/6 streams are very meaningless since that is not fit on song.
I don't put 1/8 streams for player's finger speed or to make map hard.
Just, that part is really fit in 1/8 streams, so I can't forgive 1/6 streams on that part.(as I said, since I didn't put 1/8 streams
for difficulty. it was best choice for song, so if it replace with 1/6 streams, that will not match with song.)
Anyway, as I said, I will not claim about 1/8, delete or no.
In my position, I want to stick it, cuz that's a kind of my principle.
But, unfortunately, seems I should compromise my principles cuz people didn't approve it.
Topic Starter
DJNightmare

[Shalon] wrote:

I wonder why people didn't approve a new mapping style on taiko map, though taiko team do it.(for example, ryougen or hataraku, and so on.)
But I don't want my map make hard to ranked this map , so DJNightmare can delete my map's 1/8 streams. and I'll never claim about it.
cuz I'm just guest-taiko mapper.

DJNightmare wrote:

wow this map is better than my previous attempt XD
About the 1/8, how about making it 1/6?
If 1/8 streams should be deleted, I think slider or spinner will better.
Cuz, 1/6 streams are very meaningless since that is not fit on song.
I don't put 1/8 streams for player's finger speed or to make map hard.
Just, that part is really fit in 1/8 streams, so I can't forgive 1/6 streams on that part.(as I said, since I didn't put 1/8 streams
for difficulty. it was best choice for song, so if it replace with 1/6 streams, that will not match with song.)
Anyway, as I said, I will not claim about 1/8, delete or no.
In my position, I want to stick it, cuz that's a kind of my principle.
But, unfortunately, seems I should compromise my principles cuz people didn't approve it.
aww i like the 1/8 stream, lets get more opinion from the taiko approval team =3
MMzz

[Shalon] wrote:

I wonder why people didn't approve a new mapping style on taiko map, though taiko team do it.(for example, ryougen or hataraku, and so on.)
But I don't want my map make hard to ranked this map , so DJNightmare can delete my map's 1/8 streams. and I'll never claim about it.
cuz I'm just guest-taiko mapper
Well ryougen's is 1/6, and hataraku has short burst 1/8. Now i'm sure a small 1/8 would be no problem like 5 beats. V:
OzzyOzrock
Yes, although I FCd the 1/8 stream on sightread, at that length, it's unrankable. TnT only uses small bursts (3 of one color) in their maps.

You could make it 1/6 or change it, your choice.

Now i'm sure a small 1/8 would be no problem like 5 beats. V:
NO. Five beats is horrible, even as short as it is, on high BPM songs, it's just stupid. Four 1/6, yeeaaah.
[Shalon]

MMzz wrote:

[Shalon] wrote:

I wonder why people didn't approve a new mapping style on taiko map, though taiko team do it.(for example, ryougen or hataraku, and so on.)
But I don't want my map make hard to ranked this map , so DJNightmare can delete my map's 1/8 streams. and I'll never claim about it.
cuz I'm just guest-taiko mapper
Well ryougen's is 1/6, and hataraku has short burst 1/8. Now i'm sure a small 1/8 would be no problem like 5 beats. V:
I know ryougen use 1/6, but What I want to said is just, ryogen's 1/6 is far harder than my maps 1/8.

I can't hit all note ryougen's 1/6 notes both arcade and keyboard, but I can hit my map's 1/8 on keyboard.

and, 'that pattern is unrankable. It's too hard." I very hate that.

why? that's so simple. Is TnT's maps are don't hard ? or, the new maps what they makes are similiar with erstwhile mapping style?

currently not. rottel inner-oni have so many over-mapped notes, and ryogen's 1/6 notes was so mad.

"They are okay, cuz they are TnT. but you're not. so you should map the song with fucking easy patterns"

and, yeah, I agree that map's 1/8 seems mad. but I can guarantee that map will got more than 3 FC people

on 1day.

surely, I want to keep current patterns, but seems it will changed.

but I'll never use 1/6notes with that. that's very mis-matched.

originally, that part is accord with 1/8, 32bit.

why should I break the beat ? replace it with 1/6 seems just compromise to keem map hard, and I very hate them.

If 1/6 is deleted, what I'll put is spinner.
youngdow
I think that there is no problem. ^^

1/8 part is suitable at Rhythm.

And It's fairly easy to hit, isn't it?

Where is unrankable factor? :D

Many stick to the old ways of doing things.


Anyway, Good map! ^^

Star~
yongtw123
sidenote: I don't see any rule saying 1/32 stream is unrankable
Shiirn
first AHO's 300bpm bullshit, now a 340bpm shitfuck?


Especially on taiko.

Can't you just make them like, half k half d so people can just smack their face on the keyboard to hit them all at once?
Topic Starter
DJNightmare
Mind your language, THERE CHILDREN HERE (Looks left and right)
Oh wait i am... WTH

EDIT: Anyways it says so that we cant change the BPM for the slider speed only, so im doing this for rank reasons

Anyways thnx so much for most of the support, and please, decided whether 1/8 streams are
SPOILER
RANKABLE
or not...
[Shalon]

Shiirn wrote:

first AHO's 300bpm bullshit, now a 340bpm shitfuck?


Especially on taiko.

Can't you just make them like, half k half d so people can just smack their face on the keyboard to hit them all at once?
SPOILER
I always ready to delete 1/8notes if who give a suitable reason. But that 'suitable reason' didn't include "that's fucking hard."

Since 1/8 part is just follow the original song's sound.

and until now, I see so many case that people kill the taiko map's personality with 'that's unrankable'

but I have more than 10 ranked taiko maps, and always wonder about the 'unrankable factor'.

what I found is,

1. notes are very off with song. (it's fair.)

2. It should be deleted cuz TnT didn't use that pattern yet. although it's very fit in song and follow other rules.

I always hate about second. cuz that's non-sense.

surely I am willing fix it if part is clearly unrankable and my map get obstacle.

but If not, I will not fix it.
ouranhshc
Ain's Explosion
370 unsnapped notes
01:02:222 (4,5) - i would suggest using normal spacing for these. IMO it is misleading in its current state. same goes for the rest of them

Black Another
28 unsnapped notes

*i will finish checking this later
Cat
star :3
Shiirn

[Shalon] wrote:

Shiirn wrote:

first AHO's 300bpm bullshit, now a 340bpm shitfuck?


Especially on taiko.

Can't you just make them like, half k half d so people can just smack their face on the keyboard to hit them all at once?
SPOILER
I always ready to delete 1/8notes if who give a suitable reason. But that 'suitable reason' didn't include "that's fucking hard."

Since 1/8 part is just follow the original song's sound.

and until now, I see so many case that people kill the taiko map's personality with 'that's unrankable'

but I have more than 10 ranked taiko maps, and always wonder about the 'unrankable factor'.

what I found is,

1. notes are very off with song. (it's fair.)

2. It should be deleted cuz TnT didn't use that pattern yet. although it's very fit in song and follow other rules.

I always hate about second. cuz that's non-sense.

surely I am willing fix it if part is clearly unrankable and my map get obstacle.

but If not, I will not fix it.

osu! is a game, not an art exhibit. Sometimes you need to sacrifice some of your artistic impression of music in order to make a map more sensible or playable, since osu! is a GAME. The intent is to HAVE FUN, not traipse through music putting notes on every single iota of sound you come across.

Regardless of the map's "personality", the map should be a sensible show of how osu!'s mapping system can flow with the music in such a way that it is both fun to play whilst also being challenging. If your artistic impression involves something that is in conflict with the gaming side, motions should be made to correct this. In standard, a bouncing slider would suffice. However, in taiko, you can't do this.

At that point, it comes down to the mapper. Will you lazily say "I won't try to figure out a way to make this fit the music while still being fun", or will you man up and actually make a very valid mapping choice? (Hint: There's a TnT map ranked that deals with 1/8th DRRRs very well, but that's for YOU to figure out) This is what distinguishes mappers from very good mappers. Musical mappers from gaming mappers.


The best mappers can hit both spectrums perfectly. If you refuse to figure out a way to do this, you're obviously not one of them.


The question you should be asking is "Is this fun and playable", not "Is this unrankable". Your priorities aren't what they should be.

Star since it's a pretty fun map.

Also, any counters that include "But you don't play taiko"...well, heh.

Shamelessly ripped from Remmy's signature:

MetalMario201 wrote:

osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
ouranhshc

Shiirn wrote:

stuff]
So are we talking about taiko or standard diffs
alvisto
I really like your Hyper ! Awww, you beat me to mapping it. xD Good job.

Star~
Aoitenshi
wait what, why did it become unsnapped
Topic Starter
DJNightmare

Ain053 wrote:

wait what, why did it become unsnapped
when i was changing my mp3, as ranking requirements doesnt allow 320 kbps mp3 file, so i converted to 192 kbps
Regou
Topic Starter
DJNightmare

Shiirn wrote:

first AHO's 300bpm bullshit, now a 340bpm shitfuck?


Especially on taiko.

Can't you just make them like, half k half d so people can just smack their face on the keyboard to hit them all at once?

osu! is a game, not an art exhibit. Sometimes you need to sacrifice some of your artistic impression of music in order to make a map more sensible or playable, since osu! is a GAME. The intent is to HAVE FUN, not traipse through music putting notes on every single iota of sound you come across.

Regardless of the map's "personality", the map should be a sensible show of how osu!'s mapping system can flow with the music in such a way that it is both fun to play whilst also being challenging. If your artistic impression involves something that is in conflict with the gaming side, motions should be made to correct this. In standard, a bouncing slider would suffice. However, in taiko, you can't do this.

At that point, it comes down to the mapper. Will you lazily say "I won't try to figure out a way to make this fit the music while still being fun", or will you man up and actually make a very valid mapping choice? (Hint: There's a TnT map ranked that deals with 1/8th DRRRs very well, but that's for YOU to figure out) This is what distinguishes mappers from very good mappers. Musical mappers from gaming mappers.


The best mappers can hit both spectrums perfectly. If you refuse to figure out a way to do this, you're obviously not one of them.


The question you should be asking is "Is this fun and playable", not "Is this unrankable". Your priorities aren't what they should be.

Star since it's a pretty fun map.

Also, any counters that include "But you don't play taiko"...well, heh.

Shamelessly ripped from Remmy's signature:

MetalMario201 wrote:

osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
[/quote]

So the question i should be asking is that is this fun and playable? well it is fun and playable so i say we rank it right now =3
OzzyOzrock
It's not possible to SS the 1/8 stream in the taiko, as hitting it involves hitting the first note early, to which the notes still catch up >>
Topic Starter
DJNightmare

OzzyOzrock wrote:

It's not possible to SS the 1/8 stream in the taiko, as hitting it involves hitting the first note early, to which the notes still catch up >>
LOL JK JK
Kitsunemimi
Uhm.... Hmm.. Yeah, I sort of made this excessively long mod post here, and it seemed really really rude, so I just took it all out.

All I can say is that, your diffs are mostly too hard. Hyper is actually an Insane, and Normal is a Hard. You can go on and rename those, but there are a few other ways for you to fix them too. Basic has stuff that belong in Hards, and I highly suggest you remap it. That is all. Do not give me kudosu please.
[Shalon]

OzzyOzrock wrote:

It's not possible to SS the 1/8 stream in the taiko, as hitting it involves hitting the first note early, to which the notes still catch up >>
SPOILER
If you think so, how about 1/6 steams in Ryougen or the train pattern in hataraku?

Do you think it can be perfectly SS without fluke that happened very- rarely?

Even 'Ryogen' is actually mapped for AC and It's more hard than keyboard.

If you think Taiko team make sure the 'Ryogen' can be cleared with all '良' and you can proof it,

I'll fix it without any hesitation.

Actually I said If someone give me a reasonable reasons to delete that pattern, I'll do it.

and I was said "That's fucking hard" is not included in reasons since it's not over-mapped, that part just follow the music and

that's playable.
Shiirn

[Shalon] wrote:

If you think so, how about 1/6 steams in Ryougen or the train pattern in hataraku?

Do you think it can be perfectly SS without fluke that happened very- rarely?

Even 'Ryogen' is actually mapped for AC and It's more hard than keyboard.

If you think Taiko team make sure the 'Ryogen' can be cleared with all '良' and you can proof it,

I'll fix it without any hesitation.

Actually I said If someone give me a reasonable reasons to delete that pattern, I'll do it.

and I was said "That's fucking hard" is not included in reasons since it's not over-mapped, that part just follow the music and

that's playable.

[Shalon] wrote:

and I was said "That's fucking hard" is not included in reasons since it's not over-mapped, that part just follow the music and

that's playable.
The entire point is that it being "too fucking hard" means it's unplayable.

Maybe we should get a translator since your english is obviously extremely poor, or maybe it's just the fact that your sense of logic can't find its way out of a paper bag.

Let's take a look at chipscape. It has alot of 1/8th notes. Does the taiko plop down circles since it follows the music (Your #1 excuse for doing anything bullshit) even though it would make it utterly impossible? No, they skip over the 1/8th notes and just use 1/4.
[Shalon]

Shiirn wrote:

The entire point is that it being "too fucking hard" means it's unplayable.

Maybe we should get a translator since your english is obviously extremely poor, or maybe it's just the fact that your sense of logic can't find its way out of a paper bag.

Let's take a look at chipscape. It has alot of 1/8th notes. Does the taiko plop down circles since it follows the music (Your #1 excuse for doing anything bullshit) even though it would make it utterly impossible? No, they skip over the 1/8th notes and just use 1/4.
SPOILER
Of course I'm not good at English since my native language is not English but the reason why I didn't replied to you was

just because I don't need to.​ (That doesn't mean I just ignored you or other's replies. I read all of them, but I thought what I answered was

enough to understand them. Seems that's my miscalculation)

Who said that 1/8 part is 'Unplayble'?

yep, I know with your taiko ablitiy(only 29 play counts), It seems like a fucking crappy stuff,

but that's for you, not for whole users.

A number of taiko player's know how noob I am, but I can hit that notes.(not always, but sometimes.)

Even I can hit them, did you understand? There is So- many taiko pros who's ability is far better then me.

And, I wonder did you play 'Ryougen no Mai', which is authentic taiko map?

If you want to say "that's 1/6!",(surely you can't, cuz you didn't play it.)

You said fucking hard patterns are unplayble, but already 'Taiko Team' made a fucking hard pattern (more than mine).

as your logic, the important thing is this. which is more hard? aren't you?

I wonder did you read my reply stuff's just one time? Or, Just want to make me mad?

Well, Let's hear about your very reasonable and logical answer.

I want can accept that part is sure, very hard, but not impossible. just that.

​I don't know why you reply with those insulting words. Also, I don't know why I need to read those things at night which makes me more

tired. Seems you have your own mapping philosophy and pride, but could you please understand that Taiko and Standard mapping is very

different?
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