マスタースパーク☆ミ
I dun understand japanese but since you starred this map, thnx =3cacipan wrote:
マスタースパーク☆ミ
マスタースパーク☆ = Master Spark☆DJNightmare wrote:
I dun understand japanese but since you starred this map, thnx =3cacipan wrote:
マスタースパーク☆ミ
Nivalis wrote:
Here's your full-mod (every diff except Taiko, I can't mod it xD):
[General]
-> The mp3 is 320 kbps, the maximum allowed is 192 kbps (viewtopic.php?f=13&t=40016) (Thnx for the information, i have changed and converted the mp3 =3)
[Basic]
01:02:191 (1,2) - Why jumps on Basic diff ><
01:37:220 (1,2) - This also... I don't think jumps fit for an easier difficulty
01:39:995 (1) - New combo, also remove new combo at 01:41:382 (1)
01:40:689 (7,1) - ^
[Normal]
-> Approach rate +1? (as I said in IRC earlier, I somehow feel uncomfortable playing maps with huge CS but low AR)
00:44:504 (1,1,1) - The repeats are half-hidden because of that low AR (Changed the direction of the slider)
01:05:139 (4) - Spaced too far away I guess (done)
01:10:688 (4) - ^ (done)
[Hyper]
00:15:197 (4) - Curve this?
[Ain's Epsilon]
00:15:717 (2) - Add whistle?
00:38:261 (6) - Rotate it ~45° anti-clockwise selection centre?
01:59:417 (1) - Make it more silent? (I think volume around 30% is better)
[Black Another]
00:05:833 - Delete this unused inherit section (Done)
00:38:954 (1) - Move inherit section 1/4 earlier (Done)
01:23:347 (1) - Why there's a kiai time on break after this slider >< (Done)
Hard map xD
Good luck DJNightmare ^_^
Miu Matsuoka wrote:
Hi DJNightmare~ :3
(Note: ? = Suggestions)
Let me start from the hardest first
[Black Another]
Inheriting section 01:26:122 - End Kiai here (done)
Inheriting section 01:37:220 - Use Custom hitsound 1? :3 (Nah, il use the 2nd one instead)
INSANITY!!
[Ain's Epsilon]
Inheriting section 00:08:434 - Put to 00:09:475 instead
00:16:064 (4) - Whistle? (Slider head)
00:49:706 (1) - Remove New Combo
00:49:879 (1) - ^
00:52:654 (8) - 1 grid to the right
01:37:047 (2) - Remove New Combo
I saw many repeated patterns throughout the map x_x
Try not to use them too much~
[Hyper]
Looks fine for me~
[Normal]
00:02:191 (3) - Remove New Combo? (Done)
01:05:139 (4) - x:312 y:120 (Done)
01:10:688 (4) - x:208 y:264 (Done)
01:23:347 (1) - Change Whistle to Finish? (Slider End) (Done)
[Basic]
00:27:509 (7) - Finish? (Slider End)
01:23:347 (1) - Finish?
Star~!
^Sander-Don wrote:
[shalon]'s Jubeataiko:
REMOVE 1/8 00:16:108 (47) - 00:16:585 (58)
besides that, good map~
If 1/8 streams should be deleted, I think slider or spinner will better.DJNightmare wrote:
wow this map is better than my previous attempt XD
About the 1/8, how about making it 1/6?
aww i like the 1/8 stream, lets get more opinion from the taiko approval team =3[Shalon] wrote:
I wonder why people didn't approve a new mapping style on taiko map, though taiko team do it.(for example, ryougen or hataraku, and so on.)
But I don't want my map make hard to ranked this map , so DJNightmare can delete my map's 1/8 streams. and I'll never claim about it.
cuz I'm just guest-taiko mapper.
If 1/8 streams should be deleted, I think slider or spinner will better.DJNightmare wrote:
wow this map is better than my previous attempt XD
About the 1/8, how about making it 1/6?
Cuz, 1/6 streams are very meaningless since that is not fit on song.
I don't put 1/8 streams for player's finger speed or to make map hard.
Just, that part is really fit in 1/8 streams, so I can't forgive 1/6 streams on that part.(as I said, since I didn't put 1/8 streams
for difficulty. it was best choice for song, so if it replace with 1/6 streams, that will not match with song.)
Anyway, as I said, I will not claim about 1/8, delete or no.
In my position, I want to stick it, cuz that's a kind of my principle.
But, unfortunately, seems I should compromise my principles cuz people didn't approve it.
Well ryougen's is 1/6, and hataraku has short burst 1/8. Now i'm sure a small 1/8 would be no problem like 5 beats. V:[Shalon] wrote:
I wonder why people didn't approve a new mapping style on taiko map, though taiko team do it.(for example, ryougen or hataraku, and so on.)
But I don't want my map make hard to ranked this map , so DJNightmare can delete my map's 1/8 streams. and I'll never claim about it.
cuz I'm just guest-taiko mapper
Now i'm sure a small 1/8 would be no problem like 5 beats. V:NO. Five beats is horrible, even as short as it is, on high BPM songs, it's just stupid. Four 1/6, yeeaaah.
I know ryougen use 1/6, but What I want to said is just, ryogen's 1/6 is far harder than my maps 1/8.MMzz wrote:
Well ryougen's is 1/6, and hataraku has short burst 1/8. Now i'm sure a small 1/8 would be no problem like 5 beats. V:[Shalon] wrote:
I wonder why people didn't approve a new mapping style on taiko map, though taiko team do it.(for example, ryougen or hataraku, and so on.)
But I don't want my map make hard to ranked this map , so DJNightmare can delete my map's 1/8 streams. and I'll never claim about it.
cuz I'm just guest-taiko mapper
Shiirn wrote:
first AHO's 300bpm bullshit, now a 340bpm shitfuck?
Especially on taiko.
Can't you just make them like, half k half d so people can just smack their face on the keyboard to hit them all at once?
[Shalon] wrote:
Shiirn wrote:
first AHO's 300bpm bullshit, now a 340bpm shitfuck?
Especially on taiko.
Can't you just make them like, half k half d so people can just smack their face on the keyboard to hit them all at once?SPOILERI always ready to delete 1/8notes if who give a suitable reason. But that 'suitable reason' didn't include "that's fucking hard."
Since 1/8 part is just follow the original song's sound.
and until now, I see so many case that people kill the taiko map's personality with 'that's unrankable'
but I have more than 10 ranked taiko maps, and always wonder about the 'unrankable factor'.
what I found is,
1. notes are very off with song. (it's fair.)
2. It should be deleted cuz TnT didn't use that pattern yet. although it's very fit in song and follow other rules.
I always hate about second. cuz that's non-sense.
surely I am willing fix it if part is clearly unrankable and my map get obstacle.
but If not, I will not fix it.
MetalMario201 wrote:
osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
So are we talking about taiko or standard diffsShiirn wrote:
stuff]
when i was changing my mp3, as ranking requirements doesnt allow 320 kbps mp3 file, so i converted to 192 kbpsAin053 wrote:
wait what, why did it become unsnapped
Shiirn wrote:
first AHO's 300bpm bullshit, now a 340bpm shitfuck?
Especially on taiko.
Can't you just make them like, half k half d so people can just smack their face on the keyboard to hit them all at once?
[/quote]MetalMario201 wrote:
osu! isn't an art project--it's a game. So there are times when you need to compromise on your artistic vision to create a better gaming experience.
LOL JK JKOzzyOzrock wrote:
It's not possible to SS the 1/8 stream in the taiko, as hitting it involves hitting the first note early, to which the notes still catch up >>
OzzyOzrock wrote:
It's not possible to SS the 1/8 stream in the taiko, as hitting it involves hitting the first note early, to which the notes still catch up >>
[Shalon] wrote:
If you think so, how about 1/6 steams in Ryougen or the train pattern in hataraku?
Do you think it can be perfectly SS without fluke that happened very- rarely?
Even 'Ryogen' is actually mapped for AC and It's more hard than keyboard.
If you think Taiko team make sure the 'Ryogen' can be cleared with all '良' and you can proof it,
I'll fix it without any hesitation.
Actually I said If someone give me a reasonable reasons to delete that pattern, I'll do it.
and I was said "That's fucking hard" is not included in reasons since it's not over-mapped, that part just follow the music and
that's playable.
The entire point is that it being "too fucking hard" means it's unplayable.[Shalon] wrote:
and I was said "That's fucking hard" is not included in reasons since it's not over-mapped, that part just follow the music and
that's playable.
Shiirn wrote:
The entire point is that it being "too fucking hard" means it's unplayable.
Maybe we should get a translator since your english is obviously extremely poor, or maybe it's just the fact that your sense of logic can't find its way out of a paper bag.
Let's take a look at chipscape. It has alot of 1/8th notes. Does the taiko plop down circles since it follows the music (Your #1 excuse for doing anything bullshit) even though it would make it utterly impossible? No, they skip over the 1/8th notes and just use 1/4.