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posted
hey

easy
00:15:452 (2,3,4) - this circles fit with the music but its hard for newbie that play this diff (also this circle is on intro part of the song so i think dont make the rhythm too dense).why not make reverse slider instead? same as you did at 00:18:195 (2) or maybe 2/1 slider if you want make variation rhythm
00:20:938 (2,3,4) - ^
00:33:281 (1,1) - the overlap clearly visible (im sorry i can't give you sugestion cause i cant make sliderart xd)
00:31:909 (2,3,4) - same as before
00:44:252 until 01:06:195 - this part is enhancement of the song and on this part the beats looks strong too i think you can make the rhythm more variation and dense a bit than before this part imo
01:08:938 (1) - set the sampleset to soft? for make it slience (doesnt need sound here imo)
01:10:395 (1,2,3,4,5) - this pattern looks meh xd cause its really simple imo (the structure of rhythm is weak) here my suggestion : http://prnt.sc/e55dqg or http://prnt.sc/e55e82
01:16:824 - i think you must put a circle here cause it makes the rhythm more sense
01:22:309 - ^
01:22:652 (1,2,3,4) - too dense for easy diff,why not 1/1 sliders so you can make consistency with 01:24:024 (1,2)
01:31:224 (1,4) - i think 1/1 slider is enough causeand the circles after this slider that make the rhythm dense
01:36:709 (1,4) - ^
01:42:195 (1,4) - ^
01:51:795 (2) - for this slider i think its really fine cause the rhythm its not really dense so its okay if you leave it as it
01:58:309 (1,2,3) - these slider not good for easy diff cause its really hard to read it for easy player xd my suggestion : http://prnt.sc/e55urg
02:00:024 (4,5,6) - too dense,same as before.maybe just del (4,5) - and change it with 1/1 slider instead for make it easier
02:09:281 (1,2,3) - same as 01:58:309 (1,2,3)

Normal
00:08:595 (1) - whistle
00:24:367 (2,3,4,5) - too dense in non kiai time part i think,so maybe just change slider (2) with a circle instead to decreas the density?
00:28:824 - circle here cause theres a beat and looks odd if you leave it blank
00:36:024 (1,4) - overlap a bit
00:53:509 (3,4) - i think 1/1 slider is enough cause i think 2 circles is too dense for in non kiai time part
01:05:509 (2,3) - ^
01:06:281 (1) - the spinner came too fast (player will hard to spin it) i think just start the spinner at the red tick
01:10:309 (1,2,3,4,5,6) - same as easy.my suggestion http://prnt.sc/e5hw11
01:16:824 - circle here (the reason same as before)
01:18:195 - ^
01:21:967 (3,4,5) - too dense imo (just 2/1 slider or 1/1 slider for make it easier)
01:26:595 (4,1) - just stacked it instead for make it neat
01:52:481 (4) - uncurve a bit for make it neat with the previous object
02:03:109 (3,4) - why you make 2 circles here? its not make a sense since there was a beat theres same as here but you put 1/1 slider like 01:52:138 (3,4)
02:05:852 (2,3,4,5) - just make the rhythm same as 01:52:138 (3,4)
02:07:052 - i think a circle would be better here

hard
00:01:395 (4,1) - i think it would make it neat if you stacked it
00:08:595 (1,2,3,4) - the flow doesn goes well here,my suggestion http://prnt.sc/e5hyks
00:18:538 (2) - 176,120 for better flow
00:31:909 (1,2,3) - the rhythm is lack of emphatize,try this one http://prnt.sc/e5hz9k
00:41:167 (4,5) - i think 1/1 slider is better here cause the circles is too much in slow part
00:43:567 (2) - 156,328 for better flow between (1,2,1)
01:03:109 (4) - 48,224 cause this circle too close with circle (3) (its doenst looks good for me imo)
01:08:938 - i think circle here would be better cause the spinner just make the rhythm awkward imo
01:09:967 (3,1) - just avoid this overlap for make it neat
01:14:081 (5,6) - i think 1/1 slider would be better here cause its too dense in slow part
01:16:652 - its really weird when you leave it blank,just put here a circle and then a slider the next one
01:22:481 (4) - the clap sound on the slidertail just make the rhythm odd,try this instead http://prnt.sc/e5i15s
01:38:595 - circle here for consistency with 01:33:109 (4,5)
02:05:681 (2,3,4,5) - make the pattern like this for better movement http://prnt.sc/e5i2au or http://prnt.sc/e5i2lk

Insane
00:18:881 (4,5) - too close (the movement its not really good if you make it closer) just move (4) to 280,248 for better placement
00:52:138 (5) - move to 228,295 for better movement?
00:54:367 - circle here cause theres a beat (missing beat)
01:14:081 (4,5) - why you make it closer since the sliders before these circles have a jump
01:19:909 - just make a circle here cause the rhythm feels odd when going to the next pattern
01:22:652 - same as hard
02:00:367 (3,1) - why not stacked sliderhead (3) and slidertail (1)? for make it neat

ok thats it from me ~
GL!
nice song btw
posted
Gonna sound like a broken recorder if I answer a lot of these suggestions individually (since I addressed them in the mod above)... so i took a lot of the blanket suggestions out because some of them are either on purpose or I dont see whats wrong with it


Lorkee wrote:

Hello! I'm from your queue!

So the first and most negative part of this mapset is the spacing. You should use the distance snap, or just place them correctly. I really like the fast sliders, and the fact that they are a really good way to emphasize important sounds, but don't forget that the spacing does the same, if you use it correctly! (Small and large spacing, maybe growing spacing...)

from my reply above abuot the spacing of the map: "Well any map after 2015 does that.... its not just me that wants the spacing all over the place, its literally almost every modern mapper that does that. If you check any ranked map from this/last year you will notice that every hard/insane/extra diff has spacing all over the place. Spacing is very important but exact consistent spacing is not. Only in easy and normals they matter."

Ill also add that I purposefully made the spacing a bit random on some times to confuse the players a bit. It still flows very well when playing and thats all what matters

  • ‹ At the start of the map, you can hear that loud drum sound, I think there should be the sliders! (00:12:709 (1), 00:13:395 (1) ...)
    ‹ The spacing is... I don't think it's bad, it's just weird lol. Maybe you should start with a smaller spacing and then for an example from here: 00:11:338 you can start making the big jumps. Also you should make overlaps in situations like this: 00:12:024 (1) and 00:16:824 (1) (but this is just an example, you can make a lot of overlaps!) I see what you mean, but I wanted to have a lot of repeated patterns because they play out so nicely
    ‹ 00:49:738 (1,2) - Polishing! It's good but it's not accurate. looks fine to me
    ‹ 00:55:224 (1,2) - ^ ehh why not I guess
    ‹ 01:26:767 - Maybe you can add a slow slider! no I prefer it like this
    ‹ 01:48:024 (2,3,4,5,6) - I think this is undermapped! You should do something impactful! I did it like this so the transition from slow to fast is more noticeable
    ‹ 02:06:538 (1,1) - Holy shit nice one! xD thank you!

  • ‹ 00:00:367 (1,3) - Blanket! ok
    ‹ 00:02:767 (2,1) - ^ ok
    ‹ 00:18:538 (2,3,4,5) - The spacing is too random. read what I said above
    ‹ 00:19:052 (5,1) - Blanket. ok
    ‹ 00:44:938 (2,1) - ^ ehh I guess I changed it a bit
    ‹ 00:49:738 (1,2) - ^ ok
    ‹ 00:51:109 (1,3) - ^ this one confuses me the most because I swear I dont see the problem
    ‹ 00:54:367 - Missing note. oops, fixed
    ‹ 01:00:709 (1,2) - ^ ok
    ‹ 01:02:081 (1,2) - ^ ok

  • ‹ 00:01:395 (4,2) - Overlap. doesnt matter, the combo/hit burst isnt in the way and the slider sort of points in that direction
    ‹ 00:06:195 (2,3) - Blanket or overlap with this: 00:04:995 (2) (or both lol) ehhh it looks fine the way it is
    ‹ 00:05:852 (1,3) - Overlap. you do know that in the original they dont overlap right? LOL I think you confused yourself with your own fix
    ‹ 00:11:167 (3) and 00:11:852 (3) - Overlap. ehh guess it wouldnt hurt to change it a bit
    ! Lot of blanket and overlap opportunity. I won't mention all of them. :Dall the blanket suggestions in hard all looked fine to me lol
    ‹ 01:02:767 (2,3,4,5) - Undermapped! oh I nerfed it a bit because it was too hard but I guess the nerf was too strong, changed
Thank you for the mod! Ill check your map in a bit. Also Nanoripe ill wait for your mod then ;o
posted

-NanoRIPE- wrote:

hey

easy
00:15:452 (2,3,4) - this circles fit with the music but its hard for newbie that play this diff (also this circle is on intro part of the song so i think dont make the rhythm too dense).why not make reverse slider instead? same as you did at 00:18:195 (2) or maybe 2/1 slider if you want make variation rhythm hmm true, changed
00:20:938 (2,3,4) - ^ changed as well
00:33:281 (1,1) - the overlap clearly visible (im sorry i can't give you sugestion cause i cant make sliderart xd) hmm initially I wasnt going to change this but I think it looks a bit weird so I ended up changing the position anyways lol
00:31:909 (2,3,4) - same as before changed
00:44:252 until 01:06:195 - this part is enhancement of the song and on this part the beats looks strong too i think you can make the rhythm more variation and dense a bit than before this part imo its a bit of variation on how I did those huge sliders in the other diffs as well, so Im keeping it for now
01:08:938 (1) - set the sampleset to soft? for make it slience (doesnt need sound here imo) oh meh ; ; I kinda liked how it sounded
01:10:395 (1,2,3,4,5) - this pattern looks meh xd cause its really simple imo (the structure of rhythm is weak) here my suggestion : http://prnt.sc/e55dqg or http://prnt.sc/e55e82 hmm I see what you mean... but I think its currently fine even though its not that great... also the screenshot is kinda confusing ;c
01:16:824 - i think you must put a circle here cause it makes the rhythm more sense I dont think it sounds weird or feels weird to play
01:22:309 - ^ too much circles then
01:22:652 (1,2,3,4) - too dense for easy diff,why not 1/1 sliders so you can make consistency with 01:24:024 (1,2) hmmmm for now Ill keep it, but Ill delete it if too much people mention, I thought it might be just ok
01:31:224 (1,4) - i think 1/1 slider is enough causeand the circles after this slider that make the rhythm dense Changed first slider, kept the other one because I think it sorta adds something
01:36:709 (1,4) - ^ same
01:42:195 (1,4) - ^ same
01:51:795 (2) - for this slider i think its really fine cause the rhythm its not really dense so its okay if you leave it as it yeah thought so too xd
01:58:309 (1,2,3) - these slider not good for easy diff cause its really hard to read it for easy player xd my suggestion : http://prnt.sc/e55urg
02:00:024 (4,5,6) - too dense,same as before.maybe just del (4,5) - and change it with 1/1 slider instead for make it easier
02:09:281 (1,2,3) - same as 01:58:309 (1,2,3) Changed all three above ;o

Normal
00:08:595 (1) - whistle oops
00:24:367 (2,3,4,5) - too dense in non kiai time part i think,so maybe just change slider (2) with a circle instead to decreas the density? hmmmmm sure
00:28:824 - circle here cause theres a beat and looks odd if you leave it blank I forgot lool
00:36:024 (1,4) - overlap a bit I dont think it matters too much
00:53:509 (3,4) - i think 1/1 slider is enough cause i think 2 circles is too dense for in non kiai time part
01:05:509 (2,3) - ^ I'll keep these two for now, ill consider maybe
01:06:281 (1) - the spinner came too fast (player will hard to spin it) i think just start the spinner at the red tick I actually changed the circle pattern that came before it
01:10:309 (1,2,3,4,5,6) - same as easy.my suggestion http://prnt.sc/e5hw11 ehh I kinda like it how it is now ;;
01:16:824 - circle here (the reason same as before) changed
01:18:195 - ^ changed
01:21:967 (3,4,5) - too dense imo (just 2/1 slider or 1/1 slider for make it easier) ehh kinda true, changed
01:26:595 (4,1) - just stacked it instead for make it neat meh I dont like stacking things ; ;
01:52:481 (4) - uncurve a bit for make it neat with the previous object ehh dont see the change but sure
02:03:109 (3,4) - why you make 2 circles here? its not make a sense since there was a beat theres same as here but you put 1/1 slider like 01:52:138 (3,4) hmm I kinda wanted to make it a bit harder again so thats why I did it, I can see why it might be bad though , so ill consider maybe later
02:05:852 (2,3,4,5) - just make the rhythm same as 01:52:138 (3,4) same as above
02:07:052 - i think a circle would be better here well I did keep the sliders like this the whole time so I want to keep this one as well

hard
00:01:395 (4,1) - i think it would make it neat if you stacked it wait uh why would i want to stack those two ; ; I guess you mean (4) and (2)... well since I dont like stacking things too much I seperated them instead
00:08:595 (1,2,3,4) - the flow doesn goes well here,my suggestion http://prnt.sc/e5hyks I moved them a bit around
00:18:538 (2) - 176,120 for better flow ehh then it will overlap even more with the next circles
00:31:909 (1,2,3) - the rhythm is lack of emphatize,try this one http://prnt.sc/e5hz9k well its following the music very tightly here so I prefer to keep that
00:41:167 (4,5) - i think 1/1 slider is better here cause the circles is too much in slow part hmm ok changed
00:43:567 (2) - 156,328 for better flow between (1,2,1) well they arent very connected to each other anyways so flow shouldnt matter too much here
01:03:109 (4) - 48,224 cause this circle too close with circle (3) (its doenst looks good for me imo) hmm I kinda did that to confuse players a bit... but I guess its better if I put that in insane or extra, changed
01:08:938 - i think circle here would be better cause the spinner just make the rhythm awkward imo I dont really have a better place to make the spinner end though...
01:09:967 (3,1) - just avoid this overlap for make it neat oke
01:14:081 (5,6) - i think 1/1 slider would be better here cause its too dense in slow part aw I think it sorta looks fancy atm ; ; Ill consider later
01:16:652 - its really weird when you leave it blank,just put here a circle and then a slider the next one changed
01:22:481 (4) - the clap sound on the slidertail just make the rhythm odd,try this instead http://prnt.sc/e5i15s ehh its a bit weird then ; ; cant get it placed nicely, so ill keep it for now
01:38:595 - circle here for consistency with 01:33:109 (4,5) the melody is actually different at this part though, both parts are closely following the song at those parts so it doesnt make sense t oadd another circle there then
02:05:681 (2,3,4,5) - make the pattern like this for better movement http://prnt.sc/e5i2au or http://prnt.sc/e5i2lk

Insane
00:18:881 (4,5) - too close (the movement its not really good if you make it closer) just move (4) to 280,248 for better placement ehh I kinda liked it there so people would think a bit on how they move ; ; but some others mentioned it as well so Ill change it a bit
00:52:138 (5) - move to 228,295 for better movement? oh sure
00:54:367 - circle here cause theres a beat (missing beat) was already fixed last mod xD
01:14:081 (4,5) - why you make it closer since the sliders before these circles have a jump its supposed to replicate the sliders that came before it, but this time in circle format to confuse people
01:19:909 - just make a circle here cause the rhythm feels odd when going to the next pattern hmm I think it currently feels fine ; ;
01:22:652 - same as hard well it works though, so why not?
02:00:367 (3,1) - why not stacked sliderhead (3) and slidertail (1)? for make it neat well I mean when playing you probably wont notice it anwyasy xD If i change it I have to move around a lotttt of objects, since they all sorta blanket into each other so Ill keep it for now

ok thats it from me ~
GL!
nice song btw
thanks for the mod!! Ill mod your map soon
posted
M4M from your queue

[Easy]

01:24:709 - Spacing problem
01:46:309 - ^
01:54:538 (2) - Ctrl J for better flow
02:03:795 (1) - Ctrl H

[Normal]

00:13:395 (5,1) - Spacing
00:05:167 (3) - Rotate this ~15 degrees so it looks better
01:21:281 (1,2,3) - Flow doesn't make sense to me here :/
01:37:738 (1,2,3) - I would make this all straight to look better
01:53:509 (2,1) - Way too sharp of an angle fro 2 to 1

[Hard]

Too big of a difficulty gap from Normal i think

00:08:595 (1) - Ctrl J works a lot better imo
01:03:452 (1,2,3) - Spacing and time difference is confusing, it looks like 1/2 because of the previous jumps. Also I wouldn't recommend jumps in a Hard diff but this looks more like a light insane
01:06:196 (6) - NC
01:24:024 - Should be clickable
01:25:395 (8) - NC
01:54:881 (3) - This should be the biggest jump because of the drum, but this is emphasized the least, why?
02:12:023 (6) - NC

[Insane]

00:05:167 (1) - Spacing should be higher here for the drum
00:09:281 (1) - ^
00:42:881 (5) - NC
01:38:595 (4) - Imo you should make this less further because the sound isnt as loud
02:12:024 (6) - NC

[Extra]

00:05:167 (5) - Should be emphasized more
00:25:052 (1) - Any reason why the spacing is so small here?
01:10:309 (1) - There's a sound in the middle of this


That's all i have, amazing sliderart and good song choice
gl! :)
posted

_orange wrote:

M4M from your queue

[Easy]

01:24:709 - Spacing problem nice catch, didnt see
01:46:309 - ^ same
01:54:538 (2) - Ctrl J for better flow hmm why not I guess
02:03:795 (1) - Ctrl H okay

[Normal]

00:13:395 (5,1) - Spacing ehh I sometimes make mistakes ok, fixed
00:05:167 (3) - Rotate this ~15 degrees so it looks better looks fine to me how it is now
01:21:281 (1,2,3) - Flow doesn't make sense to me here :/ its basically a straight line but people actually need to move a bit, seems fair for a normal diff
01:37:738 (1,2,3) - I would make this all straight to look better straight slider into straight kinda sucks ; ;
01:53:509 (2,1) - Way too sharp of an angle fro 2 to 1 hmm ill consider maybe

[Hard]

Too big of a difficulty gap from Normal i think think so too.. hope its fine

00:08:595 (1) - Ctrl J works a lot better imo it honestly doesnt do much and it looks better now
01:03:452 (1,2,3) - Spacing and time difference is confusing, it looks like 1/2 because of the previous jumps. Also I wouldn't recommend jumps in a Hard diff but this looks more like a light insane hmm I can see what you mean, however I think the AR might've fixed that problem a bit since theres a clear delay, also I agree with you its a bit too hard....
01:06:196 (6) - NC no it looks really stupid then
01:24:024 - Should be clickable it would make it even harder....
01:25:395 (8) - NC same as the other one
01:54:881 (3) - This should be the biggest jump because of the drum, but this is emphasized the least, why? ehh I guess youre sorta right, i made the jump a bit bigger
02:12:023 (6) - NC same as the other ones

[Insane]

00:05:167 (1) - Spacing should be higher here for the drum oh sure
00:09:281 (1) - ^ well I mean the one above made sense because the circle before it had a whistle sound, this one doesnt
00:42:881 (5) - NC aaaa thought it already had one oops
01:38:595 (4) - Imo you should make this less further because the sound isnt as loud ehh just a little bit, dont want to kill the flow too much
02:12:024 (6) - NC same as hard

[Extra]

00:05:167 (5) - Should be emphasized more sure
00:25:052 (1) - Any reason why the spacing is so small here? because I wanted to make it clear that the circles are really close to each other
01:10:309 (1) - There's a sound in the middle of this I dont hear it....


That's all i have, amazing sliderart and good song choice thanks a lot!
gl! :)
Thanks for your mod!! Ill do your map in a bit
posted
quick mod (no kdos)
Insane : HP seems too high. imo it should be to 5,3 or 5,4 5,1 or 5,2
01:06:281 (1) - shorten this spinner to be able to see the next circles. there's not enoguh delay between the end of the spinner and the circles imo
posted
oh whoops didnt see until now

Well I think the drain on insane is fine currently, because of the NC spam in the refrain
Also they have enough time to clear the spinner afterwards,, but it wouldnt hurt to make it a bit shorter I guess

thanks for small mod
posted
Hi. Here for M4M from your queue. Hope this helps!

[General]

Set AudioLeadIn to 1000?

[Easy]

00:09:967 (2) – Try rotating this 10 degrees counterclockwise for better flow from (1). In general a lot of your objects look very horizontal/vertical, and I feel this looks fabricated. The slight 10 degree rotation makes it look a bit more spontaneous which is a mapping style I prefer.

00:16:824 (1) – I prefer not so curvy sliders. Try giving it a wider curve.

00:43:567 (2,1) – go for a blanket? Looks kind of odd without it right now.

00:44:252 (1,1) – Not a fan of how you overlaphttp://puu.sh/uNaTP/efc90c925f.jpgped these. Try overlapping so the slider end is perfectly stacked on the slider like:

00:51:795 (2,3) – consider making these just a 1/1 slider? The increase in rhythm felt sudden to me where as a slider here will set up that increase better for 00:53:852 (2,3,4) -

01:19:909 (1,2) – go for blanket?

01:32:252 (3,4,5,1) – ~DS is .94 here. Go for 1.00x?

01:36:709 (1,2,3,4) – I don't like how this looks almost the same as 01:31:224 (1,2,3,4) - . The music doesn't call for this level of repetition.

02:06:538 (1,2) – These two don't fit with each other very well. I don't want to use a blanket, but maybe there is some other aesthetic you could use to make these two look better together.

[Normal]

00:23:681 (1) – Consider deleting (2) and making (1) a 2/1 slider?

00:36:024 (1,4) – I don't like this overlap. It's passable, but I prefer aesthetics that are either bolder in their overlaps or don't overlap.

00:41:509 (1,2,3) – I don't like how complicated this rhythm felt. My first impression was to make (1) a 3/2 slider and delete (2), and that kind of works but it still isn't amazing. Maybe you can think of something that feels less demanding for the player? Oh, what you did at 02:09:281 (1,2) – was good, maybe try that?

01:41:681 (3) – I don't think an object belongs here. You choose to ignore strong notes like the one at 01:42:367 – and I'd prefer to see those notes with the circles, not this one.

01:59:681 (1) – This wave slider looks awkward. Make it more symmetrical with itself.

[Hard]

00:01:738 (1,2) – blanket better. Get the curvature of slider to match (2)'s approach circle: http://puu.sh/uNybr/7733741562.png
00:32:595 (2,3) – yeah there's just a lot of patterns like these where it would look better if the blanket was better. Won't mention more

00:18:195 (1,2) – these don't look like they have any aesthetic connection between them. Maybe try symmetry? http://puu.sh/uNy3J/0e5d853238.png

00:57:967 (1) – Try making the second part of the slider have the same curvature as the first part: http://puu.sh/uNxH0/be32c96a27.png

01:46:652 (1,1) – this overlap looks poor. Try: http://puu.sh/uNxMP/a8b1570b19.jpg

[Insane]

00:13:395 (4,5) – I don't understand your intentions behind the spacing. Why big spacing here? At 00:14:595 (3,4,5) - , it makes sense because you emphasize the drum, but then you change it up again at 00:15:967 (3,5) - . Throughout this section, it was hard for me to see the map as a reflection of the music as opposed to just circles spaced out in an even way.

00:25:052 (1) – I prefer the slider ending at 00:25:567 – . This methodology applies to all the other sliders like this, and the other comments can refer to more than one instance of the same thing throughout the song.

00:26:424 (4,6) – blanket better

00:27:795 (10) – Make this more symmetrical with itself

00:36:024 (1,2) – These two sliders can be outlined better if that's what you're going for: http://puu.sh/uNz3F/b4262d2b17.png

01:30:195 (1,2) – This overlap looks odd
01:49:738 (5,1) – ^
01:54:195 (1,3) - ^ etc.

01:42:367 (2,3,4,5,6) – Towards the end at (5,6), the music starts to loss some energy, so I think fading out the DS would be a nice reflection of that since right now the spacing feels monotone for a reason I don't understand: http://puu.sh/uNzBs/e4f41c22ca.png

[Extra]

00:09:281 (5,6) – lower the DS between these guys a bit. The sliders usually are a rest and this one is not restful enough to me.

00:11:338 (1,2,3,1,2,3,1) etc – Each of these combos feel like the same DS, so in terms of pacing, your interest curve is really flat. If that's intended, I'm not getting why, but I think it would play better if you included moments of rest so that there is contrast between the music and doesn't feel so samey in the map. Watch this video for further discussions about pacing: https://www.youtube.com/watch?v=5LScL4CWe5E

00:28:824 – No circle here but circle at 00:23:338 (2) - ?

00:29:167 (2) – Consider doing this: http://puu.sh/uNAAa/3b38efe9f2.png. It's hard to tell whether you want the slider end to be a rest or part of the music, so making that note a circle instead helps to convey the speed up.
00:23:681 (1) - ^

00:24:881 (5,1) – This did not feel good. (1) is a strong note and should not have such weak spacing into it. Compare to what you did at 00:30:367 (7,1) – which emphasizes the downbeat in a more pleasing way. I kind of see that you're going with that high pitched synthesizer at 00:25:052 (1,2) - . You can still do that by having a jump into (1) since it doesn't have to be THAT big, it just needs to be as big as 00:24:709 (4,5) - , and then you can let the low SV and low DS at (1,2) do the work of being calm.

00:35:681 (5,1) – During one playthrough or another, I found this to be uncomfortable
00:49:395 (6,1) - ^
00:55:224 (1) - ^ (I thought it should be ctrl + G'd)
00:58:652 (2,1) - ^

00:46:995 (1,2) – Since (1) is symmetrical with the x-axis, so should (2)

00:49:738 (1,2) – you can outline this better.

01:17:852 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) – This level of spacing paired with all the triples make this an intense section of the map. I find the song to be quite calm though. I think you can calm down the map to match the calm feel of the song by toning down the spacing in this section.

01:28:138 (1) – I like the feel of the high SV sliders in the kiai. They give a sense of triumph and stay true to the melody. As in the previous chorus, I found some of them to be uncomfortable or awkward to play, which seems like a natural effect of high SV sliders and creativity.

Good luck!
posted

pinataman wrote:

Hi. Here for M4M from your queue. Hope this helps!

[General]

Set AudioLeadIn to 1000? thought it already had a leadin but o k

[Easy]

00:09:967 (2) – Try rotating this 10 degrees counterclockwise for better flow from (1). In general a lot of your objects look very horizontal/vertical, and I feel this looks fabricated. The slight 10 degree rotation makes it look a bit more spontaneous which is a mapping style I prefer. oh sure

00:16:824 (1) – I prefer not so curvy sliders. Try giving it a wider curve. but I do like curvy sliders ;c

00:43:567 (2,1) – go for a blanket? Looks kind of odd without it right now. eh, I guess youre sorta right

00:44:252 (1,1) – Not a fan of how you overlap http://puu.sh/uNaTP/efc90c925f.jpgped these. Try overlapping so the slider end is perfectly stacked on the slider like: honeslty I dont think its very noticeable, but I changed the slider curve from your last suggestion so it got sorta fixed

00:51:795 (2,3) – consider making these just a 1/1 slider? The increase in rhythm felt sudden to me where as a slider here will set up that increase better for 00:53:852 (2,3,4) - changed

01:19:909 (1,2) – go for blanket? tried to change

01:32:252 (3,4,5,1) – ~DS is .94 here. Go for 1.00x? bit nazi lol but okay

01:36:709 (1,2,3,4) – I don't like how this looks almost the same as 01:31:224 (1,2,3,4) - . The music doesn't call for this level of repetition. repeating patterns make a diff easier though, but I understand the problem... Ill consider changing it later maybe

02:06:538 (1,2) – These two don't fit with each other very well. I don't want to use a blanket, but maybe there is some other aesthetic you could use to make these two look better together. ehhhh, it honestly looks fine to me ;-;

[Normal]

00:23:681 (1) – Consider deleting (2) and making (1) a 2/1 slider? I guess it fits better

00:36:024 (1,4) – I don't like this overlap. It's passable, but I prefer aesthetics that are either bolder in their overlaps or don't overlap. errr doesnt seem too problematic, but it doesnt hurt to change

00:41:509 (1,2,3) – I don't like how complicated this rhythm felt. My first impression was to make (1) a 3/2 slider and delete (2), and that kind of works but it still isn't amazing. Maybe you can think of something that feels less demanding for the player? Oh, what you did at 02:09:281 (1,2) – was good, maybe try that? even though I dont think rhythm is complicated, I personally think it looks kinda ugly so I changed it lol

01:41:681 (3) – I don't think an object belongs here. You choose to ignore strong notes like the one at 01:42:367 – and I'd prefer to see those notes with the circles, not this one. oh oops lol, thought I already changed this, fixed

01:59:681 (1) – This wave slider looks awkward. Make it more symmetrical with itself. ehhh I moved the red dot a bit

[Hard]

00:01:738 (1,2) – blanket better. Get the curvature of slider to match (2)'s approach circle: http://puu.sh/uNybr/7733741562.png ehh I honestly dont think it looks too bad right now
00:32:595 (2,3) – yeah there's just a lot of patterns like these where it would look better if the blanket was better. Won't mention more most of these are barely noticeable in game xd but I still changed this one I guess

00:18:195 (1,2) – these don't look like they have any aesthetic connection between them. Maybe try symmetry? http://puu.sh/uNy3J/0e5d853238.png did something else

00:57:967 (1) – Try making the second part of the slider have the same curvature as the first part: http://puu.sh/uNxH0/be32c96a27.png its supposed to be like this

01:46:652 (1,1) – this overlap looks poor. Try: http://puu.sh/uNxMP/a8b1570b19.jpg fixed

[Insane]

00:13:395 (4,5) – I don't understand your intentions behind the spacing. Why big spacing here? At 00:14:595 (3,4,5) - , it makes sense because you emphasize the drum, but then you change it up again at 00:15:967 (3,5) - . Throughout this section, it was hard for me to see the map as a reflection of the music as opposed to just circles spaced out in an even way. ehh I changed a lot here, I was gonna fix the intro of insane anyways

00:25:052 (1) – I prefer the slider ending at 00:25:567 – . This methodology applies to all the other sliders like this, and the other comments can refer to more than one instance of the same thing throughout the song. ehhrm no, I did it like this literally everywhere, I understand the problem but I just did it like this so its more difficult.

00:26:424 (4,6) – blanket better blanket these circles into what

00:27:795 (10) – Make this more symmetrical with itself oh okay

00:36:024 (1,2) – These two sliders can be outlined better if that's what you're going for: http://puu.sh/uNz3F/b4262d2b17.png

01:30:195 (1,2) – This overlap looks odd looks fine ingame imo
01:49:738 (5,1) – ^ this one is abit odd but not too bothersome
01:54:195 (1,3) - ^ etc. this one doesnt bother too much either but its not difficult to change

01:42:367 (2,3,4,5,6) – Towards the end at (5,6), the music starts to loss some energy, so I think fading out the DS would be a nice reflection of that since right now the spacing feels monotone for a reason I don't understand: http://puu.sh/uNzBs/e4f41c22ca.png Well I dont notice anything of the music starting to lose energy lol, its more like its building up imo

[Extra]

00:09:281 (5,6) – lower the DS between these guys a bit. The sliders usually are a rest and this one is not restful enough to me.

00:11:338 (1,2,3,1,2,3,1) etc – Each of these combos feel like the same DS, so in terms of pacing, your interest curve is really flat. If that's intended, I'm not getting why, but I think it would play better if you included moments of rest so that there is contrast between the music and doesn't feel so samey in the map. Watch this video for further discussions about pacing: https://www.youtube.com/watch?v=5LScL4CWe5E I think youre overreacting a bit lol, the part might feel long in editor but when playing its actualyl quite short. So even though its a bit repetitive its not too bad

00:28:824 – No circle here but circle at 00:23:338 (2) - ? I thougth I changed this... fixed again

00:29:167 (2) – Consider doing this: http://puu.sh/uNAAa/3b38efe9f2.png. It's hard to tell whether you want the slider end to be a rest or part of the music, so making that note a circle instead helps to convey the speed up. it follows a certain uhh instrument(?) very closely, so thats why I chose to do this
00:23:681 (1) - ^

00:24:881 (5,1) – This did not feel good. (1) is a strong note and should not have such weak spacing into it. Compare to what you did at 00:30:367 (7,1) – which emphasizes the downbeat in a more pleasing way. I kind of see that you're going with that high pitched synthesizer at 00:25:052 (1,2) - . You can still do that by having a jump into (1) since it doesn't have to be THAT big, it just needs to be as big as 00:24:709 (4,5) - , and then you can let the low SV and low DS at (1,2) do the work of being calm. yeah this was a bit of a fuckup by me lol, I changed it now

00:35:681 (5,1) – During one playthrough or another, I found this to be uncomfortable ehhh I kinda like it ;-;
00:49:395 (6,1) - ^ hmm this doesnt feel too bad to play imo
00:55:224 (1) - ^ (I thought it should be ctrl + G'd) errr I like it currently but I can see the problem, ill change maybe later
00:58:652 (2,1) - ^ yeah this one just follows a symmetric pattern, so its possible that it might feel less good to play

00:46:995 (1,2) – Since (1) is symmetrical with the x-axis, so should (2) changed it a bit

00:49:738 (1,2) – you can outline this better. fixed

01:17:852 (3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1) – This level of spacing paired with all the triples make this an intense section of the map. I find the song to be quite calm though. I think you can calm down the map to match the calm feel of the song by toning down the spacing in this section. hmm I can see that... but I like the way it plays and its not too stressing imo (especially compared to kiai after). Ill keep it for now but ill consider change later

01:28:138 (1) – I like the feel of the high SV sliders in the kiai. They give a sense of triumph and stay true to the melody. As in the previous chorus, I found some of them to be uncomfortable or awkward to play, which seems like a natural effect of high SV sliders and creativity. yes I totally understand, I noticed this myself when playing but they also feel so satisfying to play xD

Good luck!
thanks for the mod, helped me with some annoying problems lol

I totally forgot my mod queue lol but Ill check it in a bit

EDIT: as requested ill wait a few days before modding
posted
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 44249
Countdown: 1
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11335,22306,44249,55221,66192,77164,88138
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.250003

[Metadata]
Title:Time Leaper
TitleUnicode:Time Leaper
Artist:Hinkik
ArtistUnicode:Hinkik
Creator:SkyDevil
Version:kingdom's Insane
Source:
Tags:drumstep
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5.8
CircleSize:4
OverallDifficulty:6.8
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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166,175,51623,1,0,0:0:0:0:
348,176,51795,1,0,0:0:0:0:
266,147,51966,1,0,0:0:0:0:
339,71,52138,2,0,B|332:103|332:103|354:80|377:74|377:74|380:43|401:23,1,135.000005149842
452,80,52652,6,0,B|484:138|484:138|476:216,1,135.000005149842
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145,73,55052,1,0,0:0:0:0:
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202,88,59681,1,0,0:0:0:0:
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334,203,60024,1,0,0:0:0:0:
351,291,60195,1,0,0:0:0:0:
491,250,60367,2,0,B|476:193|476:193|480:133,1,101.250003862381
485,106,60709,6,0,B|415:119|415:119|393:95|353:94|353:94|350:151|322:178,1,211.049990016861
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45,34,62424,1,0,0:0:0:0:
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147,193,62767,1,0,0:0:0:0:
184,275,62938,1,0,0:0:0:0:
333,219,63109,1,0,0:0:0:0:
418,245,63280,1,0,0:0:0:0:
474,95,63452,5,0,0:0:0:0:
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256,192,132109,12,0,136595,0:0:0:0:

here's the GD i promised months ago. im bad at hitsounds so pls do for me thank :3
also thanks to Bibbity Bill for a small chat mod.
14:56 Bibbity Bill: i mean besides 01:09:281 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,1,1,2,3,4,5,6,7,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5) -  not making much sense in the music and 00:27:967 (1,2,1,2,1,2) -  aesthetics being meh it looks fine
14:57 Bibbity Bill: from a quick look
14:58 kingdom5500: what could i do to make it better then? ^-^
14:59 Bibbity Bill: well with 27 just blanket like what you did 00:22:481 (1,2,1,2) -
14:59 Bibbity Bill: and 01:20:424 (2,3,4,5,6,7,1,2,3,4,5) - theres obvious triples being missed but you emphasized them at 01:19:395 (2,3,4,1) -
14:59 Bibbity Bill: so why not there
15:00 Bibbity Bill: 01:14:767 (1,2,3,4,5,6,7,1,2,3) - why not just some standard slider flow hwere instead of note spam if its a section with little to do
15:00 kingdom5500: alright, thanks :P
15:01 Bibbity Bill: 01:09:281 (1,2,3,4,5,6,7,1,2,3,4,5) - same here
15:01 Bibbity Bill: i mean there isnt alot of sounds going on there so there really isnt much to do besides sliders
15:02 Bibbity Bill: sliders and simple singletpas*
15:11 kingdom5500: okay, done.
posted
:D m4m
my map https://osu.ppy.sh/s/499482

Easy
01:15:795 (3) - could blanket around the 2 better same for 01:14:424 (1) -
Extra
00:02:252 (4) - maybe stack this to the end of 00:01:395 (6) - to to give more emphasis to 00:02:424 (5) - and to emphasize the note itself or at least make it further
00:10:652 (5) - maybe move this over a tad bit so it's inbetween the 2 and 6

00:15:795 (3) - you could blanket this a little better
00:28:824 (2) - nothing really wrong with it but you could move this somewhere else
00:54:709 (4) - maybe remove this and make 00:54:538 (3) - a :( 1/2 slider since 00:54:709 (4) - has no beat to it
01:03:452 (1,2) - maybe make these both repeat sliders
02:12:024 (7) - maybe nc this

I tried lol :^)
posted

Nevo wrote:

:D m4m
my map https://osu.ppy.sh/s/499482

Easy
01:15:795 (3) - could blanket around the 2 better same for 01:14:424 (1) - ehh okay
Extra
00:02:252 (4) - maybe stack this to the end of 00:01:395 (6) - to to give more emphasis to 00:02:424 (5) - and to emphasize the note itself or at least make it further hmmm sure
00:10:652 (5) - maybe move this over a tad bit so it's inbetween the 2 and 6 I dont think you will notice it during gameplay lol

00:15:795 (3) - you could blanket this a little better lol i dont see the problem but I changed something anyways
00:28:824 (2) - nothing really wrong with it but you could move this somewhere else ehhh I kinda like it here
00:54:709 (4) - maybe remove this and make 00:54:538 (3) - a :( 1/2 slider since 00:54:709 (4) - has no beat to it hmm Ill consider it,,, but for now no
01:03:452 (1,2) - maybe make these both repeat sliders well I wanted this part to follow the music really strictly... making them repeats doesnt make much sense
02:12:024 (7) - maybe nc this ehh I like how it looks right now, during gameplay theres this line between the circles and I like that

I tried lol :^)
thanks for mod, Ill do your map in a bit..
posted
I LOVE IT! one of the best maps i've played imo.
posted

- Tatan - wrote:

I LOVE IT! one of the best maps i've played imo.
oh thanks! it means a lot to me > <
posted
who else came here because of geometry dash? :^)
posted
This is one of my favorite maps!! The hard and insane are super fun to play
posted
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