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Maria Naganawa & Ryoko Maekawa - Yonaka Jikaru

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Moku_Hazushi

CucumberCuc wrote:

Normal


00:03:705 (1,2,3,4,5) - I would replace some of them by a slider (like (1) and (2)) to make the beginning less surprising. I hope it will be better
Sorry i should have precise that was just a suggestion, it's okay for this being ranked, please keep up with the pattern you like the most

00:06:609 (3) + 00:15:318 (4) + 00:15:641 (5) + 00:16:931 (4) + ect (all the really short slider) - I am pretty sure you can not use such short slider for a normal difficulty. fixed, but I think that a small number of small sliders will work best
In fact i agree too for the small sliders and this is a low bpm so maybe they are acceptable, try to discuss it with more experienced modders
MBmasher
mod q srtgfourhfuishf

Easy
00:03:705 (1) - too soon after a spinner
00:10:157 (3,4) - fix your blanket
00:54:673 (1) - too soon after a spinner
00:59:189 (4,1) - blanket

Recheck your ds its all over the place

Normal
00:03:705 (1) - too soon after a spinner
00:21:125 (5) - add NC
00:21:125 (5,6,7) - blanket
00:54:673 (1) - too soon after a spinner
01:00:802 (2) - this would look better if anchored on the tick

Check your ds!!!! Use the same ds for the WHOLE map. Also you can't change the SV in normal maps.

Victor's Hard
Place nc on downbeats, remove nc that isnt on downbeats
00:30:802 (3,4,5,6,1) - Why isn't all of this the same DS?
01:06:286 (1) - make this further away from 01:05:641 (4) as people will think this is a 1/4 gap

Insane
00:04:350 (1,2,3) - Why does this have the same DS as 00:03:383 (1,2,3) when it doesnt have 1/4 gaps, this can confuse players
00:20:157 (5,6,1) - This is awkward flow as its a low angle jump
00:41:770 (2) - The strong sound is at 41:609
01:02:738 (2,3,4) - Space these further away from 1 as they are not 1/2 jumps
01:13:544 (5,6) - why not just stack

Maki's Mahou
Remap
1. There aren't any 1/8 sounds in the songs
2. Not enough NCs (I think i saw a 19 combo)
3. Awkward flow, lots of low angle jumps
4. Jumps look a bit messy

osu.ppy.sh/forum/t/345798

In that forum post is a guide to mapping and also more guides to mapping near the bottom.

Nice map but mahou diff definitely needs remap. gl!
Topic Starter
CucumberCuc

MBmasher wrote:

mod q srtgfourhfuishf

Easy
00:03:705 (1) - too soon after a spinner I think that the player will have time for this time place the cursor on the slider
00:10:157 (3,4) - fix your blanket fixed
00:54:673 (1) - too soon after a spinner Same as answer 1
00:59:189 (4,1) - blanket fixed

Recheck your ds its all over the place ds checked, no errors

Normal
00:03:705 (1) - too soon after a spinner I think that the player will have time for this time place the cursor on the slider
00:21:125 (5) - add NC added
00:21:125 (5,6,7) - blanket ok
00:54:673 (1) - too soon after a spinner Same as answer 1
01:00:802 (2) - this would look better if anchored on the tick fixed

Check your ds!!!! Use the same ds for the WHOLE map. Also you can't change the SV in normal maps. fixed

Victor's Hard
Place nc on downbeats, remove nc that isnt on downbeats
00:30:802 (3,4,5,6,1) - Why isn't all of this the same DS? fixed
01:06:286 (1) - make this further away from 01:05:641 (4) as people will think this is a 1/4 gap I hope it will be better

Insane
00:04:350 (1,2,3) - Why does this have the same DS as 00:03:383 (1,2,3) when it doesnt have 1/4 gaps, this can confuse players
00:20:157 (5,6,1) - This is awkward flow as its a low angle jump i hope it will be better
00:41:770 (2) - The strong sound is at 00:41:609 fixed
01:02:738 (2,3,4) - Space these further away from 1 as they are not 1/2 jumps i hope it will be better
01:13:544 (5,6) - why not just stack fixed

Maki's Mahou
Remap
1. There aren't any 1/8 sounds in the songs
2. Not enough NCs (I think i saw a 19 combo) fixed 19 combo moment
3. Awkward flow, lots of low angle jumps
4. Jumps look a bit messy
I think that all this complexity is playable

osu.ppy.sh/forum/t/345798

In that forum post is a guide to mapping and also more guides to mapping near the bottom.

Nice map but mahou diff definitely needs remap. gl!
Nightinga1e
Привет.
Normal:
SPOILER
00:03:705 (1) - тут лучше ноту, а 00:04:028 - слайдер.
00:06:770 - может поставить очень короткий слайдер с реверсами? Я не уверен, но может зайти.
00:08:221 - лучше слайдер
00:09:189 - 00:09:512 - слайдер и два реверса ему.
00:12:092 - здесь начать слайдер или еще что-нибудь
00:15:963 (1) - тут три ноты совсем не ритм. Я бы мапал вокруг голоса.
01:16:286 - тут лучше начать еще один слайдер
01:21:447 - ^
Hard:
SPOILER
00:08:867 - Сюда ноту, а 00:09:189 - слайдер
00:15:480 - Тут лучше начать слайдер или поставить стек.
00:16:447 - потерял ноту.
00:23:705 - Тут всунуть слайдер
00:29:512 - Сюда ноту, а 00:29:834 - слайдер
01:20:480 - тут лучше поставить слайдер

Вообще мне карта понравилась. Но некоторые моменты не совсем ясны
Topic Starter
CucumberCuc

Nightinga1e wrote:

Привет.
Normal:
SPOILER
00:03:705 (1) - тут лучше ноту, а 00:04:028 - слайдер. исправил
00:06:770 - может поставить очень короткий слайдер с реверсами? Я не уверен, но может зайти. не, это будет не очень хорошо, если так сделать
00:08:221 - лучше слайдер исправил, стало чуть-чуть лучше
00:09:189 - 00:09:512 - слайдер и два реверса ему. слайдер я поставил,но не думаю что с реверсами будет хорошо
00:12:092 - здесь начать слайдер или еще что-нибудь поставил ноту
00:15:963 (1) - тут три ноты совсем не ритм. Я бы мапал вокруг голоса. я попробовал, получилось не очень
01:16:286 - тут лучше начать еще один слайдер такой слайдер я сделал как на задержку звука в песне
01:21:447 - ^такой слайдер я сделал как на задержку звука в песне

Hard:
SPOILER
00:08:867 - Сюда ноту, а 00:09:189 - слайдер исправил
00:15:480 - Тут лучше начать слайдер или поставить стек. поставил слайдер с реверсами, надеюсь так лучше
00:16:447 - потерял ноту. поставил ноту :D
00:23:705 - Тут всунуть слайдер надеюсь такой слайдер будет нормальным
00:29:512 - Сюда ноту, а 00:29:834 - слайдер исправил
01:20:480 - тут лучше поставить слайдер надеюсь такой слайдер будет нормальным

Вообще мне карта понравилась. Но некоторые моменты не совсем ясны
Rhyth8
This is a mod so here is my mod.
Easy + Normal: Both suffer the same issue at the start with the spinner. There is only one beat of recovery time, which is not enough for beginners to click after a spinner. Try giving the player a 1 measure break after them to give time to recover. While hard, insane and Mahou do the same thing, they are harder difficulties, so it makes sense there. This map is absolutely perfect, otherwise! Keep up the excellent work!
Topic Starter
CucumberCuc

Rhyth8 wrote:

This is a mod so here is my mod.
Easy + Normal: Both suffer the same issue at the start with the spinner. There is only one beat of recovery time, which is not enough for beginners to click after a spinner. Try giving the player a 1 measure break after them to give time to recover. While hard, insane and Mahou do the same thing, they are harder difficulties, so it makes sense there. This map is absolutely perfect, otherwise! Keep up the excellent work!
ok, fixed, i hope it will be better
KingBranBran
This is my first mod :3

For most of these maps, spacing is pretty inconsistent:

Easy
00:41:125 (2) - Just a minor detail here but all the circles after 00:41:125 (2) is overlapping while before 00:41:125 (2) the 1/1 circles aren't overlapping.
00:50:157 - You should map something here, it is kind of a wierd place to put a break.
01:03:060 (3,4) - I wouldn't use 1/2 beats because it is pretty unexpected and fast for a new player.
01:08:544 (4,5) - ^ etc.
01:19:189 - I would add a circle here because it is undermapped
01:06:931 (2,3) - Spacing is too small because there are 1/1 circles with bigger spacing in other places like 01:02:415 (2,3) 01:19:189 (3,4) and 01:23:060 (2,3)

Normal
Spacing is inconsistent: on this part of the map: https://puu.sh/vefkn.png the spacing is small. However, on this part of the map: https://puu.sh/vefkD.png spacing is bigger
00:15:963 (1,2,3) - Don't use too much 1/2 circles. You can add a slider like this https://osu.ppy.sh/ss/7777103
00:31:125 (3,4,5,6) - ^ etc.
00:34:028 (1,2,3) and 00:36:609 (2,3,4) - Spacing is different. Make them more similar.
00:50:157 - Same as Easy

Victor's Hard
00:25:963 (3,4,5) - These three notes should be same spacing
00:27:254 (1,2,3,4,5) - Right before this, you have 1/4 circles that are way bigger spacing than this.
00:30:802 (2,3,4,5) - ^ etc.
00:33:705 (3,4,1,2,3,4,5) - To manny 1/4 circles. Try to make it more simple
01:17:899 (2,3,4,1,2,3,1) - ^ etc.

Insane
Spacing is very inconsistent here too.
00:05:641 (5,1) - Spacing too small. You can stack them, or move them farther apart.
00:08:221 (1,2) - ^ etc.
00:11:770 (1,2,3,4) - spacing is to big. At 00:06:609 (1,2,3,4,5,6) - The Spacing is much smaller.
00:21:931 (1,2) - Spacing from the first to the second slider is big, and they have a 1/2 beat in between. 00:25:802 (3,4) - Has bigger spacing, but 1/4 beat in between them.

Maki's Mahou
00:09:190 (5,1) - It is hard for players to notice these 1/1 circles while playing, so either stack them or make it larger spacing.
00:11:770 (6,7,8,9) - this spacing is too small. You handle spacing in the begginning at 00:08:544 (1,2,3,4,5) - much bigger.
00:47:899 (5,6) - This spacing is a lot bigger than 00:46:609 (2,3)
Good jumps c:
Topic Starter
CucumberCuc

KingBranBran wrote:

This is my first mod :3

For most of these maps, spacing is pretty inconsistent:

Easy
00:41:125 (2) - Just a minor detail here but all the circles after 00:41:125 (2) is overlapping while before 00:41:125 (2) the 1/1 circles aren't overlapping. AiMode don't love change in this place :/ but fixed
00:50:157 - You should map something here, it is kind of a wierd place to put a break. mapped
01:03:060 (3,4) - I wouldn't use 1/2 beats because it is pretty unexpected and fast for a new player. fixed
01:08:544 (4,5) - ^ etc. fixed
01:19:189 - I would add a circle here because it is undermapped added circle
01:06:931 (2,3) - Spacing is too small because there are 1/1 circles with bigger spacing in other places like 01:02:415 (2,3) 01:19:189 (3,4) and 01:23:060 (2,3) i hope it will be better


Normal
Spacing is inconsistent: on this part of the map: https://puu.sh/vefkn.png the spacing is small. However, on this part of the map: https://puu.sh/vefkD.png spacing is bigger fixed
00:15:963 (1,2,3) - Don't use too much 1/2 circles. You can add a slider like this https://osu.ppy.sh/ss/7777103 fixed
00:31:125 (3,4,5,6) - ^ etc. i hope it will be better
00:34:028 (1,2,3) and 00:36:609 (2,3,4) - Spacing is different. Make them more similar. fixed
00:50:157 - Same as Easy mapped

Victor's Hard
00:25:963 (3,4,5) - These three notes should be same spacing fixed
00:27:254 (1,2,3,4,5) - Right before this, you have 1/4 circles that are way bigger spacing than this. fixed
00:30:802 (2,3,4,5) - ^ etc. fixed
00:33:705 (3,4,1,2,3,4,5) - To manny 1/4 circles. Try to make it more simple i hope it will be better
01:17:899 (2,3,4,1,2,3,1) - ^ etc. fixed

Insane
Spacing is very inconsistent here too.
00:05:641 (5,1) - Spacing too small. You can stack them, or move them farther apart. fixed
00:08:221 (1,2) - ^ etc. fixed
00:11:770 (1,2,3,4) - spacing is to big. At 00:06:609 (1,2,3,4,5,6) - The Spacing is much smaller. fixed
00:21:931 (1,2) - Spacing from the first to the second slider is big, and they have a 1/2 beat in between. 00:25:802 (3,4) - Has bigger spacing, but 1/4 beat in between them. i hope it will be better

Maki's Mahou
00:09:190 (5,1) - It is hard for players to notice these 1/1 circles while playing, so either stack them or make it larger spacing. i hope it will be better
00:11:770 (6,7,8,9) - this spacing is too small. You handle spacing in the begginning at 00:08:544 (1,2,3,4,5) - much bigger. fixed
00:47:899 (5,6) - This spacing is a lot bigger than 00:46:609 (2,3) fixed
Good jumps c:
blobdash
Yoyoyoyo!
Holly shit that was fast
.osu : https://puu.sh/veZ7T/dbf39124cf.osu
Code :
Fruity's Extra
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 3.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
480,645.161290322581,4,2,1,50,1,0
23705,-68.9655172413793,4,2,1,50,0,0
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Do not notify me/pm for mods, i'll be cheking every hour. Please note i'll be gone during 1 week between the 14th of April and i'll be back on the 22 (no internet, but PC).
I'll do my best to take mods during this period, but i can't promise anything since I only have 50 Mb of internet. yeah that sucks
that song is stuck in my head now :c have to watch this anime tho, the ost looks promising
Topic Starter
CucumberCuc

FruityEnLoops wrote:

Yoyoyoyo!
Holly shit that was fast
.osu : https://puu.sh/veZ7T/dbf39124cf.osu
Code :
Fruity's Extra
osu file format v14

[General]
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AudioLeadIn: 0
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Countdown: 0
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WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 3.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.4

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:9
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SliderMultiplier:1.6
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Do not notify me/pm for mods, i'll be cheking every hour. Please note i'll be gone during 1 week between the 14th of April and i'll be back on the 22 (no internet, but PC).
I'll do my best to take mods during this period, but i can't promise anything since I only have 50 Mb of internet. yeah that sucks
that song is stuck in my head now :c have to watch this anime tho, the ost looks promising
Your difficulty is good, but lacks some sliders and circles to extra, and in some moments I think is not the rhythm

P.S. if you want, I can slightly fix your difficulty and add a couple of circles or sliders
blobdash

CucumberCuc wrote:

FruityEnLoops wrote:

Yoyoyoyo!
Holly shit that was fast
.osu : https://puu.sh/veZ7T/dbf39124cf.osu
Code : Do not notify me/pm for mods, i'll be cheking every hour. Please note i'll be gone during 1 week between the 14th of April and i'll be back on the 22 (no internet, but PC).
I'll do my best to take mods during this period, but i can't promise anything since I only have 50 Mb of internet. yeah that sucks
that song is stuck in my head now :c have to watch this anime tho, the ost looks promising
Your difficulty is good, but lacks some sliders and circles to extra, and in some moments I think is not the rhythm

P.S. if you want, I can slightly fix your difficulty and add a couple of circles or sliders
Then go for it. It's my first time I do an Extra diff so i'm open to criticism
Topic Starter
CucumberCuc

FruityEnLoops wrote:

Then go for it. It's my first time I do an Extra diff so i'm open to criticism
OK, will do as I can)

however a little later, busy right now
blobdash
https://puu.sh/vfEFX/dc50111814.osu
i've edited a little bit and tried to add some things
start on this if you find it better
blobdash
FIXED! Found out what was going on, apparently those two lines affects the uploading process. They were set to bad numbers for no reason.
BeatmapID:1105902
BeatmapSetID:519993
Fixed .osu : https://puu.sh/vfReR/c6c8131dc7.osu
Text version :
Fruity's Extra v2 Fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Insane
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1105902
BeatmapSetID:519993

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
CucumberCuc

FruityEnLoops wrote:

FIXED! Found out what was going on, apparently those two lines affects the uploading process. They were set to bad numbers for no reason.
BeatmapID:1105902
BeatmapSetID:519993
Fixed .osu : https://puu.sh/vfReR/c6c8131dc7.osu
Text version :
Fruity's Extra v2 Fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Insane
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1105902
BeatmapSetID:519993

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
28867,-68.9655172413793,4,2,1,50,0,0
32092,-71.4285714285714,4,2,1,50,0,0
34028,-100,4,1,0,20,0,0
54673,-66.6666666666667,4,1,0,50,0,1
64996,-80,4,1,0,50,0,1
74834,-79.9999999999999,4,1,0,50,0,0
75318,-79.9999999999999,4,2,1,50,0,0
84512,-79.9999999999999,4,2,1,30,0,0


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Combo2 : 128,255,128
Combo3 : 255,4,4
Combo4 : 51,142,255

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FINALLY, your difficulty has been added
Wikozo
Hi! I'm from my modding queues ;)
____________________________________________________

Easy
____________________________________________________

00:34:028 (1) - a little bit on right side
00:36:609 (2) - a little bit down
00:41:770 (3) - make sure that the slider from the circle does not touch
00:44:350 (1) - ^
00:46:931 (3) - ^
00:49:512 (5) - ^
01:24:028 (4) - ^
____________________________________________________

Normal
____________________________________________________

nothing.
____________________________________________________

Victor's Hard
____________________________________________________

get cs on 3,8 pls
00:59:028 (4) - remove
01:09:834 (3) - ^
____________________________________________________

Insane
____________________________________________________

ar 9 on insane? sorry but this not ok. get ar on 8
00:20:157 (5) - make it more visible
00:21:609 (4,5) - ^
00:28:221 (4) - ^
____________________________________________________

Fruity's Extra
____________________________________________________

00:13:060 (5,6) - make it more visible
00:26:770 (4) - ^
00:28:060 (11) - ^
____________________________________________________

Maki's Mahou
____________________________________________________

nothing.
____________________________________________________

Generally the map is very good, refined, I do not have much to complain about. :P
blobdash

Wikozo wrote:

Hi! I'm from my modding queues ;) Hello there!
Fruity's Extra
____________________________________________________

00:13:060 (5,6) - make it more visible fixed
00:26:770 (4) - ^ fixed
00:28:060 (11) - ^ fixed
____________________________________________________
(to @CucumberCuc)
New .osu file : https://puu.sh/vgYZp/adfc8b5fe4.osu
Fruity's Extra v2.1
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
480,645.161290322581,4,2,1,50,1,0
23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
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34028,-100,4,1,0,20,0,0
54673,-66.6666666666667,4,2,1,50,0,1
74834,-79.9999999999999,4,2,1,50,0,0
75318,-79.9999999999999,4,2,1,50,0,0
84512,-79.9999999999999,4,2,1,30,0,0


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Combo2 : 128,255,128
Combo3 : 255,4,4
Combo4 : 51,142,255

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Thanks for the mod :D
Topic Starter
CucumberCuc

Wikozo wrote:

Hi! I'm from my modding queues ;)
____________________________________________________

Easy
____________________________________________________

00:34:028 (1) - a little bit on right side moved
00:36:609 (2) - a little bit down ^
00:41:770 (3) - make sure that the slider from the circle does not touch fixed
00:44:350 (1) - ^ too
00:46:931 (3) - ^ it's too
00:49:512 (5) - ^ too :)
01:24:028 (4) - ^ too :D
____________________________________________________

Normal
____________________________________________________

nothing. ^~^
____________________________________________________

Victor's Hard
____________________________________________________

get cs on 3,8 pls changed
00:59:028 (4) - remove removed
01:09:834 (3) - ^ too
____________________________________________________

Insane
____________________________________________________

ar 9 on insane? sorry but this not ok. get ar on 8 oh yeah, sry, changed AR
00:20:157 (5) - make it more visible i hope it will be better
00:21:609 (4,5) - ^ i hope it will be better
00:28:221 (4) - ^ i hope it will be better
____________________________________________________

Fruity's Extra
____________________________________________________
Updated from Fruity
00:13:060 (5,6) -
00:26:770 (4) - ^
00:28:060 (11) - ^
____________________________________________________

Maki's Mahou
____________________________________________________

nothing. `^~^`
____________________________________________________

Generally the map is very good, refined, I do not have much to complain about. :P

FruityEnLoops wrote:

Wikozo wrote:

Hi! I'm from my modding queues ;) Hello there!
Fruity's Extra
____________________________________________________

00:13:060 (5,6) - make it more visible fixed
00:26:770 (4) - ^ fixed
00:28:060 (11) - ^ fixed
____________________________________________________
(to @CucumberCuc)
New .osu file : https://puu.sh/vgYZp/adfc8b5fe4.osu
Fruity's Extra v2.1
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
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74834,-79.9999999999999,4,2,1,50,0,0
75318,-79.9999999999999,4,2,1,50,0,0
84512,-79.9999999999999,4,2,1,30,0,0


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Combo2 : 128,255,128
Combo3 : 255,4,4
Combo4 : 51,142,255

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Thanks for the mod :D Updated
[MTF] Wolfette
Easy
00:05:641 (4) - move to (360, 212)
00:16:609 (4) - Spacing on this one feels a bit off
00:20:480 (3) - NC

Fruity's extra
00:04:028 (5) - Move to (328, 122)
00:10:157 (6) - NC
00:22:415 (2) - NC
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk)
00:33:705 (9) - NC
00:44:350 (1) - Move this up slightly
00:47:899 (5) - NC
00:57:092 (3) - Make this a curved slider
01:16:286 (3) - Increase sv for this one

Insane
00:09:673 (2) - move to (216, 340)
00:28:867 (1) - This slider needs to last for a tick longer
00:32:415 (1,2,3,4,5,6) - These would fit better as a stream rather than a bunch of jumps
00:56:609 (7) - NC
00:59:834 (1,2,3,4,5,6) - This should follow some kind of flow (it's random arrangement)
Xinying
you don't have to credit me for hitsounds, it's not originally mine haha
blobdash

AsrielDr33murr wrote:

Fruity's extra
00:04:028 (5) - Move to (328, 122) fixed
00:10:157 (6) - NC fixed
00:22:415 (2) - NC follows the vocal here
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk) moved, seems right to me
00:33:705 (9) - NC fixed
00:44:350 (1) - Move this up slightly fixed
00:47:899 (5) - NC fixed
00:57:092 (3) - Make this a curved slider fixed, looks prettier
01:16:286 (3) - Increase sv for this one it would ruin the consistency of the slider
Thanks for the mod.
New .osu : https://puu.sh/vhEmi/b74c777895.osu
Text :
UpDaTeD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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304,328,55318,2,0,P|408:300|432:268,1,120.000004577637,8|2,0:0|0:0,0:0:0:0:
256,244,55802,5,0,0:0:0:0:
160,88,55963,1,0,0:0:0:0:
340,76,56125,1,0,0:0:0:0:
440,200,56286,1,0,0:0:0:0:
328,320,56447,6,0,P|292:324|256:300,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
300,164,56770,2,0,P|284:128|304:80,1,60.0000022888184
160,192,57092,2,0,P|202:211|224:268,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
68,312,57415,5,0,0:0:0:0:
52,160,57576,1,0,0:0:0:0:
188,80,57738,1,0,0:0:0:0:
289,214,57899,1,8,0:0:0:0:
436,104,58060,6,0,P|464:172|460:176,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
320,256,58383,2,0,P|316:192|324:192,1,60.0000022888184
436,104,58705,2,0,P|448:76|484:88,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
488,228,59028,5,0,0:0:0:0:
320,256,59189,1,8,0:0:0:0:
440,108,59350,1,0,0:0:0:0:
272,104,59512,1,0,0:0:0:0:
208,264,59673,1,0,0:0:0:0:
80,124,59834,1,2,0:0:0:0:
60,292,59996,6,0,P|96:280|116:248,1,60.0000022888184
264,280,60318,2,0,P|316:248|312:216,1,60.0000022888184,0|8,0:0|0:0,0:0:0:0:
396,112,60641,2,0,P|436:64|404:44,1,60.0000022888184,0|2,0:0|0:0,0:0:0:0:
340,192,60963,2,0,P|276:176|272:196,1,60.0000022888184
140,112,61286,1,0,0:0:0:0:
68,252,61447,1,0,0:0:0:0:
216,316,61609,1,0,0:0:0:0:
228,156,61770,1,8,0:0:0:0:
328,292,61931,1,0,0:0:0:0:
344,128,62092,1,0,0:0:0:0:
432,264,62254,1,0,0:0:0:0:
448,116,62415,6,0,P|436:44|448:28,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
284,96,62738,2,0,P|216:104|216:128,1,60.0000022888184
128,196,63060,2,0,P|68:192|68:176,1,60.0000022888184,8|0,0:0|0:0,0:0:0:0:
212,272,63383,2,0,P|216:304|256:312,1,60.0000022888184,2|0,0:0|0:0,0:0:0:0:
88,320,63705,1,0,0:0:0:0:
120,188,63867,1,0,0:0:0:0:
256,156,64028,1,0,0:0:0:0:
456,44,64350,5,8,0:0:0:0:
408,208,64512,1,0,0:0:0:0:
456,40,64673,1,0,0:0:0:0:
264,72,64834,1,0,0:0:0:0:
52,48,64996,6,0,P|76:104|88:104,1,50,8|0,0:0|0:0,0:0:0:0:
124,248,65318,1,0,0:0:0:0:
304,212,65480,1,0,0:0:0:0:
172,76,65641,1,8,0:0:0:0:
356,72,65802,1,0,0:0:0:0:
256,192,65963,1,2,0:0:0:0:
360,260,66125,6,0,P|344:316|320:316,1,50
444,148,66447,2,0,P|444:180|464:200,1,50
472,332,66770,5,0,0:0:0:0:
312,332,66931,1,8,0:0:0:0:
296,180,67092,1,0,0:0:0:0:
172,312,67254,1,0,0:0:0:0:
176,140,67415,1,0,0:0:0:0:
24,80,67576,6,0,P|60:40|84:36,1,50,2|0,0:0|0:0,0:0:0:0:
56,184,67899,2,0,P|96:140|96:116,1,50
216,68,68221,2,0,P|272:96|284:116,1,50,8|0,0:0|0:0,0:0:0:0:
176,232,68544,5,2,0:0:0:0:
376,176,68705,1,0,0:0:0:0:
220,344,68867,1,0,0:0:0:0:
316,176,69028,1,0,0:0:0:0:
448,344,69189,1,2,0:0:0:0:
336,272,69350,2,0,P|400:236|416:240,1,50,0|8,0:0|0:0,0:0:0:0:
344,96,69673,2,0,P|346:71|358:49,1,50
192,136,69996,2,0,P|212:108|204:68,1,50,0|2,0:0|0:0,0:0:0:0:
456,196,70318,5,0,0:0:0:0:
360,80,70479,1,0,0:0:0:0:
232,188,70640,1,0,0:0:0:0:
324,76,70802,1,8,0:0:0:0:
344,292,70963,1,0,0:0:0:0:
440,160,71124,1,2,0:0:0:0:
240,236,71286,1,0,0:0:0:0:
320,120,71447,1,0,0:0:0:0:
320,120,71609,2,0,P|264:80|264:68,1,50
124,156,71931,2,0,P|160:108|176:108,1,50,0|8,0:0|0:0,0:0:0:0:
216,252,72254,2,0,P|268:212|272:212,1,50
324,84,72576,5,0,0:0:0:0:
416,204,72738,1,2,0:0:0:0:
308,328,72899,1,0,0:0:0:0:
208,196,73060,1,0,0:0:0:0:
36,292,73221,1,0,0:0:0:0:
56,116,73383,1,8,0:0:0:0:
216,168,73544,1,0,0:0:0:0:
48,220,73705,1,2,0:0:0:0:
268,296,73867,1,0,0:0:0:0:
128,244,74028,2,0,B|128:180|144:160|144:160|168:152|176:124|176:124|220:136|220:136|232:140,1,150
256,192,74673,1,0,0:0:0:0:
256,192,74996,1,0,0:0:0:0:
424,288,75318,6,0,B|448:248|448:248|456:168|360:184|360:184|328:144,1,200,2|0,0:0|0:0,0:0:0:0:
200,112,76125,1,0,0:0:0:0:
68,32,76286,2,0,B|-12:48|76:116|76:116|44:176|44:176|148:232,1,300,2|0,0:0|0:0,0:0:0:0:
264,312,77415,1,0,0:0:0:0:
436,312,77576,6,0,P|460:256|456:208,1,100,0|2,0:0|0:0,0:0:0:0:
312,188,78060,1,0,0:0:0:0:
156,148,78221,2,0,P|200:104|236:104,1,100
336,76,78705,1,0,0:0:0:0:
460,68,78867,2,0,P|444:124|464:164,1,100,2|0,0:0|0:0,0:0:0:0:
180,288,79512,1,0,0:0:0:0:
456,144,79834,1,8,0:0:0:0:
144,132,80157,1,0,0:0:0:0:
436,236,80480,6,0,P|404:301|424:343,1,100,2|0,0:3|0:3,0:3:0:0:
264,256,80963,1,0,0:0:0:0:
140,176,81125,2,0,P|76:124|92:96,1,100,8|2,0:0|0:0,0:0:0:0:
160,280,81609,1,0,0:0:0:0:
300,340,81770,2,0,P|312:276|292:256,1,100
192,328,82254,1,0,0:0:0:0:
68,312,82415,2,0,P|116:268|176:264,1,100,8|0,0:0|0:0,0:0:0:0:
412,96,83060,5,2,0:0:0:0:
252,64,83221,1,0,0:0:0:0:
104,128,83383,1,0,0:0:0:0:
256,192,83544,1,0,0:0:0:0:
364,300,83705,1,0,0:0:0:0:
200,344,83867,1,0,0:0:0:0:
56,284,84028,1,2,0:0:0:0:
200,120,84189,2,0,P|264:76|292:88,1,100
136,260,84834,5,0,0:0:0:0:
272,272,84996,1,0,0:0:0:0:
244,136,85157,1,0,0:0:0:0:
244,136,85318,1,0,0:0:0:0:
Topic Starter
CucumberCuc

Xinying wrote:

you don't have to credit me for hitsounds, it's not originally mine haha
well, I thought it was your hitsounds)
Topic Starter
CucumberCuc

AsrielDr33murr wrote:

Easy
00:05:641 (4) - move to (360, 212) moved
00:16:609 (4) - Spacing on this one feels a bit off fixed
00:20:480 (3) - NC added

Fruity's extra
Updated by Fruity
00:04:028 (5) - Move to (328, 122)
00:10:157 (6) - NC
00:22:415 (2) - NC
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk)
00:33:705 (9) - NC
00:44:350 (1) - Move this up slightly
00:47:899 (5) - NC
00:57:092 (3) - Make this a curved slider
01:16:286 (3) - Increase sv for this one

Insane
00:09:673 (2) - move to (216, 340) moved
00:28:867 (1) - This slider needs to last for a tick longer I'm not sure that's a good idea
00:32:415 (1,2,3,4,5,6) - These would fit better as a stream rather than a bunch of jumps i hope it will be better
00:56:609 (7) - NC added
00:59:834 (1,2,3,4,5,6) - This should follow some kind of flow (it's random arrangement)i hope it will be better
Vignette
Here's my M4M mod!

Easy
Easy:

I really can't find too much wrong with this diff so here's a few little things:

00:52:415 - you can fit break time in here if you want

01:10:157 (5) - maybe new combo? probably doesn't matter too much

01:17:899 (2,3) - distance snapping noticably increases, might want to bring it down a little bit and resnap circles so that there isn't too big of a diff spike

01:24:028 (1) - this entire diff is mapped on the macrobeat (white/red ticks) so I think you should simplify 01:23:705 (3) by starting it on the red tick and making it a slider so that the last slider is easier to read.

Normal
Normal:

00:12:092 (2,3) - this is strange, might require filler rhythm or changing (2) to a slider

00:25:802 (3,1) - you could probably make this look better

00:34:028 (1,2,3) , 00:36:609 (2,3,4) , etc. - the player is going to assume that these notes are on the beat because of the distance between the notes. if you made these notes closer together or triangular with sharper angles, they would be easier to read and more obviously not on the beat.

See here:


00:41:125 (1) - this is a 1/2 slider while the other is a 1/4 slider, though they look similar. either change how one of them looks or change both of them to be the same.

00:44:350 (1,2,3) vs. 00:46:931 (2,3,4) - inconsistent spacing

00:48:867 (1,2,3) vs. 00:51:447 (1,2,3,4) - same thing as ^. if you want to show an increase in intensity (build-up), you should make it more consistent.

00:53:705 (5) - white tick please

01:23:060 (2,3,4) - way too hard to read. simplify

01:24:512 (1,2,3) - you should make these triangular as well, as mentioned above ^^

Insane
Insane:

The main issue I have with this is that there is no spacing emphasis at all, which makes it very difficult to read, and also makes the map look very unpolished.

Distance snapping won't work very well for difficulties above hard. You need to remap this one; it's probably not rankable in its current state. I know that's probably not what you wanted to hear, but that's the way it is.

I can't give you a mod on this difficulty until this happens. There's too many unfixable problems :(

Hope this helps!
Topic Starter
CucumberCuc

Vignette wrote:

Here's my M4M mod!

Easy
Easy:

I really can't find too much wrong with this diff so here's a few little things:

00:52:415 - you can fit break time in here if you want added

01:10:157 (5) - maybe new combo? probably doesn't matter too much yeah, added

01:17:899 (2,3) - distance snapping noticably increases, might want to bring it down a little bit and resnap circles so that there isn't too big of a diff spike i hope it will be better

01:24:028 (1) - this entire diff is mapped on the macrobeat (white/red ticks) so I think you should simplify 01:23:705 (3) by starting it on the red tick and making it a slider so that the last slider is easier to read.01:23:705 (3) deleted,i hope it will be better

Normal
Normal:

00:12:092 (2,3) - this is strange, might require filler rhythm or changing (2) to a slider i think it's not good idea

00:25:802 (3,1) - you could probably make this look better fixed

00:34:028 (1,2,3) , 00:36:609 (2,3,4) , etc. - the player is going to assume that these notes are on the beat because of the distance between the notes. if you made these notes closer together or triangular with sharper angles, they would be easier to read and more obviously not on the beat.

See here:
Fixed only first, the rest don't see much point to put near

00:41:125 (1) - this is a 1/2 slider while the other is a 1/4 slider, though they look similar. either change how one of them looks or change both of them to be the same. i hope it will be better

00:44:350 (1,2,3) vs. 00:46:931 (2,3,4) - inconsistent spacing fixed

00:48:867 (1,2,3) vs. 00:51:447 (1,2,3,4) - same thing as ^. if you want to show an increase in intensity (build-up), you should make it more consistent. ^ too

00:53:705 (5) - white tick please this is a very bad idea, there's no sound that would be suitable to put a slider there

01:23:060 (2,3,4) - way too hard to read. simplify i hope it will be better

01:24:512 (1,2,3) - you should make these triangular as well, as mentioned above ^^ fixed

Insane
Insane:

The main issue I have with this is that there is no spacing emphasis at all, which makes it very difficult to read, and also makes the map look very unpolished.

Distance snapping won't work very well for difficulties above hard. You need to remap this one; it's probably not rankable in its current state. I know that's probably not what you wanted to hear, but that's the way it is.

I can't give you a mod on this difficulty until this happens. There's too many unfixable problems :( I think that this difficulty is not so much bad that it was very uncomfortable to play

Hope this helps!
Landwii
Mod thingy! From my Horrendously beautiful Queue
Easy
00:39:189 (1) - Reshape this Slider to resemble all the others to make this better looking for new players.
00:46:286 (2) - This should be further from the last Slider to keep the distance consistent.
01:15:318 (1) - You should do something to make this stand out from the other exactly looking sliders. You can also make 01:10:157 (1,2) like 00:54:673 (1) to fix it.
Normal
- Try Buffing a little to spread it from the Easy diff.
00:26:286 (1) - This should be closer to the slider end. (or 00:20:480 (4) should be further.) [Because it's the same timing.]
00:34:028 (1,2,3) - This should be slightly further away from each other.
00:48:867 (1) - This should be mirrored so that new players don't get confused.
00:57:254 (1) - This is the only time in the map that sliders collide. I advise trying an alternative, but it's not necessary to change, Just making it easier for really new players.
01:15:318 (1) - This slider is too long for new players, they will play it weirdly and feel bad.
01:20:480 (1) - Same Here.
Hard (If something can be done?)
- Hard difficulties can't have streams (Or stream-like patterns) for longer than 3 circles.
00:54:996 (1) - This and Next combo feels cluttered especially for kiai mode, Spread it a little bit.
00:58:221 (1) - Same Here.
Insane
I'm bad with these, so.
- The Difficulty feels awkward for mapping standards, But cause I'm pretty new, I can't pin on why. Maybe the lack of movement usually seen in these difficulties.
blobdash
@CucumberCuc
As I said i'll be gone during 1 week. I'll take mods when i'll be back home.
Just reminding you :)
Topic Starter
CucumberCuc

FruityEnLoops wrote:

@CucumberCuc
As I said i'll be gone during 1 week. I'll take mods when i'll be back home.
Just reminding you :)
I remember, if you want, I can modity instead of you and then(if you want), you can change some of the places that you'll like it if I fix (if I do, of course, will not hard)
Topic Starter
CucumberCuc

Landwii wrote:

Mod thingy! From my Horrendously beautiful Queue
Easy
00:39:189 (1) - Reshape this Slider to resemble all the others to make this better looking for new players. i hope it will be better
00:46:286 (2) - This should be further from the last Slider to keep the distance consistent. i hope it will be better
01:15:318 (1) - You should do something to make this stand out from the other exactly looking sliders. You can also make 01:10:157 (1,2) like 00:54:673 (1) to fix it. fixed
Normal
- Try Buffing a little to spread it from the Easy diff.
00:26:286 (1) - This should be closer to the slider end. (or 00:20:480 (4) should be further.) [Because it's the same timing.] i hope it will be better
00:34:028 (1,2,3) - This should be slightly further away from each other. fixed
00:48:867 (1) - This should be mirrored so that new players don't get confused. fixed
00:57:254 (1) - This is the only time in the map that sliders collide. I advise trying an alternative, but it's not necessary to change, Just making it easier for really new players. i hope it will be better
01:15:318 (1) - This slider is too long for new players, they will play it weirdly and feel bad. fixed
01:20:480 (1) - Same Here. fixed
Hard (If something can be done?)
- Hard difficulties can't have streams (Or stream-like patterns) for longer than 3 circles. ok, fixed
00:54:996 (1) - This and Next combo feels cluttered especially for kiai mode, Spread it a little bit. fixed
00:58:221 (1) - Same Here. fixed
Insane
I'm bad with these, so.
- The Difficulty feels awkward for mapping standards, But cause I'm pretty new, I can't pin on why. Maybe the lack of movement usually seen in these difficulties. Fixed a little hope was better
Lavi
o/ Here's your mod.

I'll be honest, as it is, this map is nowhere near ranked quality. Let's review the basics together.

Easy:
SPOILER
Keep the distance snap even, turn off grid completely if you need to.
00:03:705 (2) - For an easy, try to keep eeeeverything on white lines, I recommend making it into 1:1 slider, I know, it fits the music more when it's 1:2, but let's keep it simple.
00:05:641 (4,5,1) - 2x 1:1 slider fits more and is more intuitive imo. This way you can make 00:08:221 (2) - a NC
00:12:415 (6) - Same as before, but hey, this sound is different huh? What can we do about it? We can either make it a 1:1 slider or a 1:2 reverse slider. The 2nd option fits the music better and is easy enough to read because it ends on a white line anyway. http://screenshot.sh/n9hIOHASgSLTB
00:14:028 (2) - This may not be the most fun thing ever, but if you placed one here, it'd be natural to keep this pattern going 00:19:189 (2,1) - here as well :)
00:21:770 (3) - might make this one a reverse slider, the pause afterwards is kinda long and awkward
00:27:899 (4) - already mentioned this one before~ will skip these from now on
00:36:609 (2) and 00:38:544 (2) - remove it, select 00:34:028 (1) - copy -> paste at 00:36:609 -> ctrl + h. Looks better imo http://screenshot.sh/mKRoX1ARnkzcv
00:44:350 (1,2) - this stuff works but I think the reverse sliders from before work better
00:57:254 (2,3,4) - going by this pattern you'd have to move 01:03:383 (3) - forward 1:2 beat and make it end on white
Summary:
- Keep your patterns consistent
- Keep your distance snap in check

Normal:
SPOILER
00:00:480 (1) - would go for a spinner instead and place a singletap at 00:03:060
00:04:028 (4) - this doesn't sound or look too well, consider making it a 1:1 slider instead with a singletap where 00:04:673 (5) currently ends http://screenshot.sh/m7TEEuTPdDZGH
00:07:092 (4,5) - 1/4 mapping is a no-no for normals, most people playing normals still only use 1 finger, mostly mouse players too, take that into account when mapping a normal :) Also, after 00:07:092 (4,5) these, anyone would expect 00:12:092 (2,3) to be 1/4 as well. Distance difference is not really noticable here.
00:34:512 (2) - Try to avoid any clickable objects on blue lines in normals. You can make (1) into a slider instead to keep the rhythm going.
00:59:834 (1,2,3) & 01:10:157 (1,2,3) - You broke your pattern in these places and it doesn't work, take a look at this and 00:57:254 (1,2,3,4) and see what feels more natural.
Summary:
Same as easy, work on your consistency, try to avoid overlaps. Select a combo and look at it as a whole instead of looking at single notes.

Victor's Hard:
SPOILER
I left a lot of this diff untouched, you should notice them yourself after going through my mod.
00:04:512 (4) - Your 1:4 jump is spaced more than this 1:2 00:04:673 (5,1) . Weird stuff. I'd make it similar to 00:09:189 (1,2)
00:13:705 (2,3,4,1,2,3) - Look here, you seem to be mapping this part to vocals, which is perfectly fine. 00:13:705 (2,3) - mapped to sounds 'to' and 'do'. It works. Now here comes the 00:14:028 (4). The 1:2 'i~' sound. Mapping it as you did if correct but to me it feels a bit artificial. Making it a slider instead works better imo. But what now? It screws everything afterwards huh? That's because 00:14:512 (5) is unnecessary in this part. Remove it and move 00:14:673 (6) on its place. If you do what I recommended just now, the sliders flow really nicely into each other. When you're done, adjust distance of course.
00:25:641 (2,3,4,5,1,2,3,4,5,6,1,2,3) - This is just plain bad, not gonna lie. Misplaced triple, weird ass distance, almost impossible to read. Consider something like this: http://screenshot.sh/n9gsipvofVIFZ http://screenshot.sh/mK9fNyBiDOfWr http://screenshot.sh/mMg14dhD7De4n
00:41:770 (1,2,3,4,1,2,3) - It's fine to do stacks here, just cound how many beats each one should be. There are 2 stacks of 3 notes each here. http://screenshot.sh/n9D8rC4yFuRvd
00:44:350 (2,3,4,1,2,3,4,1,2,3,4,5) - Lookie look. This is the same pattern. Don't you find it odd that the sliders are placed on white/red at first and then at blue? Hmmm, something's not right. Your homework is to figure out what is wrong and why.
Your next task will be to find misplaced sliders in this part 00:58:544 (3,4,1,2,3,4,1,2) . Use 50% play speed if you need to. (Hint 1: there's 2. Hint 2: Try to pick up the strongest beats in this section, sliders should start on them.)
01:14:673 (5) - This is totally unnecessary, just extend your slider
01:16:447 (4,1) - Whenever you're left with this awkward pause, try to find a pattern that will let you follow the rhythm AND fill the gaps. This is what I'd do: http://screenshot.sh/m7sczmv611dED
01:24:834 (3) - remove (4) and extend it in its place.
Summary:
- do your homework xd
- fix distance issues
- work on slider usage

The 3 top diffs are REALLY awkward to play. The jumps are too random... Listen to the song, close your eyes and map in your head. What do you see? Try to think up some patterns, don't just place circles randomly. Try to use longer jumps for stronger beats and smaller for weaker. A solid map needs some logic backing it up. If you don't know why you mapped a certain sound in a certain way, try again until you can actually say 'yeah, so you see, that's because firetruck you, that's why, dun you question my logicccc' like I do.

Insane:
SPOILER
00:04:350 (1,3) - if you want to do stuff like this, stack them correctly :)
00:05:480 (4,5,1) - Same distance for both 1:4 and 1:2 jumps? Tssk, not bueno.
I'd go for something like this for this section: http://screenshot.sh/ouTtS0SZqvxKj http://screenshot.sh/mFrX5bdBa4kOD http://screenshot.sh/m3z7WEOQwyrAL http://screenshot.sh/mGv95My2fSTYv
00:08:221 (1,2) - It's totally 'correct' to map these as 2 singletaps but sliders just work better in situations like this
00:12:415 (5) - This slider whould start where it ends :P
00:14:834 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Seriously, consider using sliders sometimes. Look at this part in your editor and now look at this: https://www.youtube.com/watch?v=ROlyKrn5-eg see the difference it makes? :)
01:02:092 (8,1,2,3,4,1,2,3) - This whole section. Don't restrict yourself to drums only. There's a really nice melody here that you could use instead.
01:17:899 (1,2) - Come on, I know you can do better, don't be lazy and stack them correctly~
Summary:
Practice. There's no truly wrong way to map. I can only give you suggestions on what 'I' believe is correct and what is not. This map follows the beat more or less and that's good. But it's really awkward. See what you can do to make it flow. Open some ranked insane maps in editor and analyze them. What is different from your mapping? Try to notice common patterns, think why a certain jump is longer than another... stuff like this.

Extras are pretty much the same issues as insane so you guys can read what I wrote above. Good luck~
Kawashiro
m4m

Easy
  1. 00:00:480 - how about express this beat like normal?
  2. 00:06:931 - Why you dont put note in here? In my opinion, https://osu.ppy.sh/ss/7823711 current NC and Beat will be better
  3. 00:08:221 (2) - anyway. NC cycle is in here. not 00:07:576 (1) - here because this 2 has same sound with 00:03:060 (1) - it
  4. 00:20:480 (1) - del NC? In your past beats, you put NC every 8 bit
  5. 00:36:609 (2,3) - how about follow 00:34:028 (1) - this beat? you mapped 00:39:189 (1,2,1,2) - same, 00:44:350 (1,2,1,2) - same beats but only 00:34:028 (1,2,3) - this combo doesn't same
  6. 00:36:609 (2) - same reason, NC
  7. 01:03:060 (3) - Change like 00:57:254 (2,3,4) - it? these parts are same
  8. 01:04:996 (1) - why don't you use like 00:59:834 (1) - this beat? they are same
  9. 01:24:028 (1) - Not good idea. Listen carefully. the tension is down in 01:24:350 - here. so how about follow this beat? https://osu.ppy.sh/ss/7823792


Normal
  1. Normal must use same DS in all notes. check AiMod and fix all error
  2. 00:03:705 (2) - NC?
  3. 00:07:092 (4,5) - I don't recommend to use 1/4 beat in Normal.
  4. 00:19:996 (3,4) - ^
  5. 00:31:125 (3,4,5,6) - I dont think its good idea. because i think these slider's end is clickable point how about this pattern? https://osu.ppy.sh/ss/7823833
  6. 00:36:609 (2) - Normal diff is for noob player but i think it can't read easily for noobs. so how about put nc?
  7. 00:38:221 (4) - ^
  8. 01:19:834 (1) - why you put nc? I think it is NC abusing. del

Fruity
  1. 00:07:576 (1) - Unrankable Issue

Sry, I really hate circle jump maps like this mapset

GL
Topic Starter
CucumberCuc

Wanko wrote:

o/ Here's your mod.

I'll be honest, as it is, this map is nowhere near ranked quality. Let's review the basics together.

Easy: Fixed all
SPOILER
Keep the distance snap even, turn off grid completely if you need to.
00:03:705 (2) - For an easy, try to keep eeeeverything on white lines, I recommend making it into 1:1 slider, I know, it fits the music more when it's 1:2, but let's keep it simple.
00:05:641 (4,5,1) - 2x 1:1 slider fits more and is more intuitive imo. This way you can make 00:08:221 (2) - a NC
00:12:415 (6) - Same as before, but hey, this sound is different huh? What can we do about it? We can either make it a 1:1 slider or a 1:2 reverse slider. The 2nd option fits the music better and is easy enough to read because it ends on a white line anyway. http://screenshot.sh/n9hIOHASgSLTB
00:14:028 (2) - This may not be the most fun thing ever, but if you placed one here, it'd be natural to keep this pattern going 00:19:189 (2,1) - here as well :)
00:21:770 (3) - might make this one a reverse slider, the pause afterwards is kinda long and awkward
00:27:899 (4) - already mentioned this one before~ will skip these from now on
00:36:609 (2) and 00:38:544 (2) - remove it, select 00:34:028 (1) - copy -> paste at 00:36:609 -> ctrl + h. Looks better imo http://screenshot.sh/mKRoX1ARnkzcv
00:44:350 (1,2) - this stuff works but I think the reverse sliders from before work better
00:57:254 (2,3,4) - going by this pattern you'd have to move 01:03:383 (3) - forward 1:2 beat and make it end on white
Summary:
- Keep your patterns consistent
- Keep your distance snap in check

Normal: Fixed all
SPOILER
00:00:480 (1) - would go for a spinner instead and place a singletap at 00:03:060
00:04:028 (4) - this doesn't sound or look too well, consider making it a 1:1 slider instead with a singletap where 00:04:673 (5) currently ends http://screenshot.sh/m7TEEuTPdDZGH
00:07:092 (4,5) - 1/4 mapping is a no-no for normals, most people playing normals still only use 1 finger, mostly mouse players too, take that into account when mapping a normal :) Also, after 00:07:092 (4,5) these, anyone would expect 00:12:092 (2,3) to be 1/4 as well. Distance difference is not really noticable here.
00:34:512 (2) - Try to avoid any clickable objects on blue lines in normals. You can make (1) into a slider instead to keep the rhythm going.
00:59:834 (1,2,3) & 01:10:157 (1,2,3) - You broke your pattern in these places and it doesn't work, take a look at this and 00:57:254 (1,2,3,4) and see what feels more natural.
Summary:
Same as easy, work on your consistency, try to avoid overlaps. Select a combo and look at it as a whole instead of looking at single notes.

Victor's Hard: Fixed all
SPOILER
I left a lot of this diff untouched, you should notice them yourself after going through my mod.
00:04:512 (4) - Your 1:4 jump is spaced more than this 1:2 00:04:673 (5,1) . Weird stuff. I'd make it similar to 00:09:189 (1,2)
00:13:705 (2,3,4,1,2,3) - Look here, you seem to be mapping this part to vocals, which is perfectly fine. 00:13:705 (2,3) - mapped to sounds 'to' and 'do'. It works. Now here comes the 00:14:028 (4). The 1:2 'i~' sound. Mapping it as you did if correct but to me it feels a bit artificial. Making it a slider instead works better imo. But what now? It screws everything afterwards huh? That's because 00:14:512 (5) is unnecessary in this part. Remove it and move 00:14:673 (6) on its place. If you do what I recommended just now, the sliders flow really nicely into each other. When you're done, adjust distance of course.
00:25:641 (2,3,4,5,1,2,3,4,5,6,1,2,3) - This is just plain bad, not gonna lie. Misplaced triple, weird ass distance, almost impossible to read. Consider something like this: http://screenshot.sh/n9gsipvofVIFZ http://screenshot.sh/mK9fNyBiDOfWr http://screenshot.sh/mMg14dhD7De4n
00:41:770 (1,2,3,4,1,2,3) - It's fine to do stacks here, just cound how many beats each one should be. There are 2 stacks of 3 notes each here. http://screenshot.sh/n9D8rC4yFuRvd
00:44:350 (2,3,4,1,2,3,4,1,2,3,4,5) - Lookie look. This is the same pattern. Don't you find it odd that the sliders are placed on white/red at first and then at blue? Hmmm, something's not right. Your homework is to figure out what is wrong and why.
Your next task will be to find misplaced sliders in this part 00:58:544 (3,4,1,2,3,4,1,2) . Use 50% play speed if you need to. (Hint 1: there's 2. Hint 2: Try to pick up the strongest beats in this section, sliders should start on them.)
01:14:673 (5) - This is totally unnecessary, just extend your slider
01:16:447 (4,1) - Whenever you're left with this awkward pause, try to find a pattern that will let you follow the rhythm AND fill the gaps. This is what I'd do: http://screenshot.sh/m7sczmv611dED
01:24:834 (3) - remove (4) and extend it in its place.
Summary:
- do your homework xd :D
- fix distance issues
- work on slider usage

The 3 top diffs are REALLY awkward to play. The jumps are too random... Listen to the song, close your eyes and map in your head. What do you see? Try to think up some patterns, don't just place circles randomly. Try to use longer jumps for stronger beats and smaller for weaker. A solid map needs some logic backing it up. If you don't know why you mapped a certain sound in a certain way, try again until you can actually say 'yeah, so you see, that's because firetruck you, that's why, dun you question my logicccc' like I do.

Insane: Fixed all
SPOILER
00:04:350 (1,3) - if you want to do stuff like this, stack them correctly :)
00:05:480 (4,5,1) - Same distance for both 1:4 and 1:2 jumps? Tssk, not bueno.
I'd go for something like this for this section: http://screenshot.sh/ouTtS0SZqvxKj http://screenshot.sh/mFrX5bdBa4kOD http://screenshot.sh/m3z7WEOQwyrAL http://screenshot.sh/mGv95My2fSTYv
00:08:221 (1,2) - It's totally 'correct' to map these as 2 singletaps but sliders just work better in situations like this
00:12:415 (5) - This slider whould start where it ends :P
00:14:834 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Seriously, consider using sliders sometimes. Look at this part in your editor and now look at this: https://www.youtube.com/watch?v=ROlyKrn5-eg see the difference it makes? :)
01:02:092 (8,1,2,3,4,1,2,3) - This whole section. Don't restrict yourself to drums only. There's a really nice melody here that you could use instead.
01:17:899 (1,2) - Come on, I know you can do better, don't be lazy and stack them correctly~
Summary:
Practice. There's no truly wrong way to map. I can only give you suggestions on what 'I' believe is correct and what is not. This map follows the beat more or less and that's good. But it's really awkward. See what you can do to make it flow. Open some ranked insane maps in editor and analyze them. What is different from your mapping? Try to notice common patterns, think why a certain jump is longer than another... stuff like this.

Extras are pretty much the same issues as insane so you guys can read what I wrote above. Good luck~

UnLock- wrote:

m4m

Easy
  1. 00:00:480 - how about express this beat like normal? added slider
  2. 00:06:931 - Why you dont put note in here? In my opinion, https://osu.ppy.sh/ss/7823711 current NC and Beat will be better
  3. 00:08:221 (2) - anyway. NC cycle is in here. not 00:07:576 (1) - here because this 2 has same sound with 00:03:060 (1) - added
  4. 00:20:480 (1) - del NC? In your past beats, you put NC every 8 bit yeah, deleted
  5. 00:36:609 (2,3) - how about follow 00:34:028 (1) - this beat? you mapped 00:39:189 (1,2,1,2) - same, 00:44:350 (1,2,1,2) - same beats but only 00:34:028 (1,2,3) - this combo doesn't same fixed
  6. 00:36:609 (2) - same reason, NC added
  7. 01:03:060 (3) - Change like 00:57:254 (2,3,4) - it? these parts are same fixed
  8. 01:04:996 (1) - why don't you use like 00:59:834 (1) - this beat? they are same fixed
  9. 01:24:028 (1) - Not good idea. Listen carefully. the tension is down in 01:24:350 - here. so how about follow this beat? https://osu.ppy.sh/ss/7823792 yeah, fixed


Normal
  1. Normal must use same DS in all notes. check AiMod and fix all error
  2. 00:03:705 (2) - NC? added
  3. 00:07:092 (4,5) - I don't recommend to use 1/4 beat in Normal. fixed
  4. 00:19:996 (3,4) - ^ fixed too
  5. 00:31:125 (3,4,5,6) - I dont think its good idea. because i think these slider's end is clickable point how about this pattern? https://osu.ppy.sh/ss/7823833 yeah, fixed
  6. 00:36:609 (2) - Normal diff is for noob player but i think it can't read easily for noobs. so how about put nc? added NC
  7. 00:38:221 (4) - ^ it's not good idea
  8. 01:19:834 (1) - why you put nc? I think it is NC abusing. del deleted

Fruity
  1. 00:07:576 (1) - Unrankable Issue fixed

Sry, I really hate circle jump maps like this mapset

GL
frogyfro
mod from my queue.

fruity's extra:

00:06:770 (2,3,4) - biggest problem with the maps ive seen is readability. so the spacing between 2-3 and 3-4 is identical even though 2-3 are 1 beat apart and 3-4 are 1/2 beat apart. something needs to be done here to make it more readable. imo a nc on 3 would fix this problem, but only if you apply this idea (nc used to indicate a 1/1 gap instead of 1/2) consistently throughout map. otherwise, stacking the 1/1 notes makes them much more readable. same problem appears elsewhere (e.g. 00:27:254 (7,8,9) - 00:34:512 (1,2,3,4,5,6) - )

00:08:221 (1,2,3,4,5) - different but similar problem here. the map earlier has had lots of 1/2 jumps, but now these circles are 1/1. theres a few options: stacking 1/1 notes makes them easier to read. or, turning all of these circles into 1/2 sliders will keep the 1/2 beat up so the player won't mistake these for jumps

00:25:480 (9,10) - the jump from 9-10 is awkward for no good reason (since the angle between 8-9-10 is obtuse). change the angle between 8-9-10 to be more acute. same problem is seen elsewhere (00:30:641 (9,10,11,1) - among others).

the rest of the map is more of the same problems (difficult readability and awkward jumps), so i'll stop here in the interest of time.


maki's mahou:

00:05:641 (13) - i can appreciate the consistency with comboing but some of these numbers get way too big imo. fit some ncs in thoughout these jump sections

00:14:351 (7,8) - same readability problems as above (see 00:06:770 (2,3,4) - above). seen elsewhere (00:33:383 (14,15) - )

00:33:060 (12,13,14) - lastly, the same difficulties with flow exist (see 00:25:480 (9,10) - above) although to a much lesser degree.

i'll avoid modding this diff any further since i think most of what i said in fruity's extra applies here.

hope this helps!
Topic Starter
CucumberCuc

frogyfro wrote:

mod from my queue.

fruity's extra: fixed, i hope it will be better (Fruity if something is not like you can change these timings at your discretion)

00:06:770 (2,3,4) - biggest problem with the maps ive seen is readability. so the spacing between 2-3 and 3-4 is identical even though 2-3 are 1 beat apart and 3-4 are 1/2 beat apart. something needs to be done here to make it more readable. imo a nc on 3 would fix this problem, but only if you apply this idea (nc used to indicate a 1/1 gap instead of 1/2) consistently throughout map. otherwise, stacking the 1/1 notes makes them much more readable. same problem appears elsewhere (e.g. 00:27:254 (7,8,9) - 00:34:512 (1,2,3,4,5,6) - )

00:08:221 (1,2,3,4,5) - different but similar problem here. the map earlier has had lots of 1/2 jumps, but now these circles are 1/1. theres a few options: stacking 1/1 notes makes them easier to read. or, turning all of these circles into 1/2 sliders will keep the 1/2 beat up so the player won't mistake these for jumps

00:25:480 (9,10) - the jump from 9-10 is awkward for no good reason (since the angle between 8-9-10 is obtuse). change the angle between 8-9-10 to be more acute. same problem is seen elsewhere (00:30:641 (9,10,11,1) - among others).

the rest of the map is more of the same problems (difficult readability and awkward jumps), so i'll stop here in the interest of time.


maki's mahou: fixed, i hope it will be better

00:05:641 (13) - i can appreciate the consistency with comboing but some of these numbers get way too big imo. fit some ncs in thoughout these jump sections

00:14:351 (7,8) - same readability problems as above (see 00:06:770 (2,3,4) - above). seen elsewhere (00:33:383 (14,15) - )

00:33:060 (12,13,14) - lastly, the same difficulties with flow exist (see 00:25:480 (9,10) - above) although to a much lesser degree.

i'll avoid modding this diff any further since i think most of what i said in fruity's extra applies here.

hope this helps!
Zekks
From my queue

[Insane]

00:10:963 - Unmapped sound right here, try replacing 00:10:802 (6) - with a kickslider
00:12:415 (5) - This slider ignores the sounds at 00:12:576 - and 00:12:899 -
00:20:480 (1) - Replace this with a kickslider
00:20:802 (2) - ^
00:21:931 (1,2) - If these are mapped to the vocals, please change the sliders so there are no hitsounds interrupting the vocals, and example would be changing it to something like this

Good luck! :D
Topic Starter
CucumberCuc

[ - Zekks - ] wrote:

From my queue

[Insane]

00:10:963 - Unmapped sound right here, try replacing 00:10:802 (6) - with a kickslider fixed
00:12:415 (5) - This slider ignores the sounds at 00:12:576 - and 00:12:899 - slider is best suited so that you can leave
00:20:480 (1) - Replace this with a kickslider
00:20:802 (2) - ^ i hope it will be better
00:21:931 (1,2) - If these are mapped to the vocals, please change the sliders so there are no hitsounds interrupting the vocals, and example would be changing it to something like this I originally wanted to do, but something decided to change the slider reverses

Good luck! :D
SolarFox
from m4m queue

[Insane]
00:14:028 (3,4) - not symmetrical. copy and paste (3) and ctrl+h ctrl+j
00:14:028 (3,5) - the overlap doesnt look nice at all, distance them out or stack on slider
00:15:641 (7,1) - needs more emphasis
00:16:931 (5) - might want to stack on 00:15:802 (1) -
00:17:254 (7,8,9) - (8) is not equidistant with sliders (7) and (9), which would affect aesthetics..
00:17:899 (9,1) - emphasis
00:19:834 (3,4,5,6) - hmm.. this looks really messy.. 00:20:157 (5,6) - ds is smaller than 00:19:834 (3,4) - and 00:19:996 (4,5) - .. tidy them up like this
00:21:770 (5,1) - wrong emphasis..try ctrl+g
00:21:770 (5,1) - nc 00:21:770 (5) - instead of 00:21:931 (1) -
00:26:125 (5) - would stack on 00:25:802 (3) - since they're the same sound and follows the music better
00:26:286 (1,2,3,4,5,6,7) - you should use same ds for this section, it looks really untidy
00:28:221 (4) - change to slider, 00:28:383 is a strong sound
00:34:996 (3,4) - would confuse imo.., since 00:34:512 (2,3) - and 00:34:028 (1,2) - has larger spacing, you should increase this too
00:35:480 (4,5) - 00:37:899 (1,2) - 00:38:383 (4,5) - 00:38:867 (6,7) - manually stacking them like these looks bad, just stack it normally
^applies on the rest of the map too
00:58:383 should be mapped imo...sound is really strong
01:03:383 (1,2) - confusing.. [img]https://puu.sh/vlORc/8c742e53e1.jpg[img] should be better
01:04:996 (1,2,3,4,5,6) - the slider shape feels random.. stick to one imo.. (for example 01:05:318 (2,6) - should be curved too)
01:07:254 (8,1) - emphasis
01:14:673 (7,1) - distance them out

[Fruity's Extra]
why not use higher sv? since it's an extra
00:04:996 (3,6,1) - overlap looks bad
00:06:609 (1,2) - stack normally?
00:10:963 (2,4) - ^
00:17:092 (1,2) - ^ and the rest of the map
00:22:415 (2) - blanket with 00:21:931 (1) -
00:23:544 (5,1) - give higher spacing plz
00:25:963 (11,1) - confusing imo.. unstack and move (1) somewhere else
00:28:867 the sound is really strong, i dont think it fits to map it on to a slider tail
00:35:963 (3) - nc
for the whole chorus section, i think you should be more strict on spacing, especially patterns like 00:59:028 (1,2,3,4,5,6) - and 01:01:286 (5,6,7,8,9,10,11) - where it looks and feels random. and also give more emphasis on each nc (e.g. 00:55:318 (3,1) - 00:56:286 (4,1) - 00:57:092 (3,1) - )
01:14:028 (10) - this is really weird, why end it on 01:14:431 ? end to 01:14:512

[Maki's Mahou]
nc in this map is questionable
00:03:867 (4,6,2,4) - try not to overlap imo
00:04:996 (1) - curve?
00:06:770 (1,4,6) - overlap looks bad
00:10:802 (1,2,3,4,5) - try to keep them same ds
00:14:351 (7,1) - feels weird.. would be better imo
00:15:802 (7) - slider tail has strong sound, should be clickable instead
00:24:189 make it clickable please, sound is strong
00:24:673 (4,5) - ctrl+g would be better rhythm wise
00:33:222 (6,7) - increase spacing
00:34:028 (1,2,3) - try to make it the same spacing
00:35:964 (1,2,3,4) - ^
00:38:544 (1,2,3,4) - ^
00:41:125 (1,2,3,4) - ^
01:04:996 (1,3) - bad overlap
01:24:512 (1,2,3,4) - confusing since it's pretty much the same distance as the previous section, yet different rhythm.. distance out 01:24:512 (1,2) - more


good luck! the song is really nice
Topic Starter
CucumberCuc

SolarFox wrote:

from m4m queue

[Insane] fixed all
00:14:028 (3,4) - not symmetrical. copy and paste (3) and ctrl+h ctrl+j
00:14:028 (3,5) - the overlap doesnt look nice at all, distance them out or stack on slider
00:15:641 (7,1) - needs more emphasis
00:16:931 (5) - might want to stack on 00:15:802 (1) -
00:17:254 (7,8,9) - (8) is not equidistant with sliders (7) and (9), which would affect aesthetics..
00:17:899 (9,1) - emphasis
00:19:834 (3,4,5,6) - hmm.. this looks really messy.. 00:20:157 (5,6) - ds is smaller than 00:19:834 (3,4) - and 00:19:996 (4,5) - .. tidy them up like this
00:21:770 (5,1) - wrong emphasis..try ctrl+g
00:21:770 (5,1) - nc 00:21:770 (5) - instead of 00:21:931 (1) -
00:26:125 (5) - would stack on 00:25:802 (3) - since they're the same sound and follows the music better
00:26:286 (1,2,3,4,5,6,7) - you should use same ds for this section, it looks really untidy
00:28:221 (4) - change to slider, 00:28:383 is a strong sound
00:34:996 (3,4) - would confuse imo.., since 00:34:512 (2,3) - and 00:34:028 (1,2) - has larger spacing, you should increase this too
00:35:480 (4,5) - 00:37:899 (1,2) - 00:38:383 (4,5) - 00:38:867 (6,7) - manually stacking them like these looks bad, just stack it normally
^applies on the rest of the map too
00:58:383 should be mapped imo...sound is really strong
01:03:383 (1,2) - confusing.. [img]https://puu.sh/vlORc/8c742e53e1.jpg[img] should be better
01:04:996 (1,2,3,4,5,6) - the slider shape feels random.. stick to one imo.. (for example 01:05:318 (2,6) - should be curved too)
01:07:254 (8,1) - emphasis
01:14:673 (7,1) - distance them out

[Fruity's Extra] fixed all (Again, I repeat, Fruity, if you don't like my change - can again to do it my way)
why not use higher sv? since it's an extra
00:04:996 (3,6,1) - overlap looks bad
00:06:609 (1,2) - stack normally?
00:10:963 (2,4) - ^
00:17:092 (1,2) - ^ and the rest of the map
00:22:415 (2) - blanket with 00:21:931 (1) -
00:23:544 (5,1) - give higher spacing plz
00:25:963 (11,1) - confusing imo.. unstack and move (1) somewhere else
00:28:867 the sound is really strong, i dont think it fits to map it on to a slider tail
00:35:963 (3) - nc
for the whole chorus section, i think you should be more strict on spacing, especially patterns like 00:59:028 (1,2,3,4,5,6) - and 01:01:286 (5,6,7,8,9,10,11) - where it looks and feels random. and also give more emphasis on each nc (e.g. 00:55:318 (3,1) - 00:56:286 (4,1) - 00:57:092 (3,1) - )
01:14:028 (10) - this is really weird, why end it on 01:14:431 ? end to 01:14:512

[Maki's Mahou] fixed all
nc in this map is questionable
00:03:867 (4,6,2,4) - try not to overlap imo
00:04:996 (1) - curve?
00:06:770 (1,4,6) - overlap looks bad
00:10:802 (1,2,3,4,5) - try to keep them same ds
00:14:351 (7,1) - feels weird.. would be better imo
00:15:802 (7) - slider tail has strong sound, should be clickable instead
00:24:189 make it clickable please, sound is strong
00:24:673 (4,5) - ctrl+g would be better rhythm wise
00:33:222 (6,7) - increase spacing
00:34:028 (1,2,3) - try to make it the same spacing
00:35:964 (1,2,3,4) - ^
00:38:544 (1,2,3,4) - ^
00:41:125 (1,2,3,4) - ^
01:04:996 (1,3) - bad overlap
01:24:512 (1,2,3,4) - confusing since it's pretty much the same distance as the previous section, yet different rhythm.. distance out 01:24:512 (1,2) - more


good luck! the song is really nice thx ^~^
Dragontail
Extremely short mod

Maki's Mahou- Fruity's Extra
SPOILER
Jumps were completely random. You need patterns and symmetry.

I believe at this state it is too out of hand.
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