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Maria Naganawa & Ryoko Maekawa - Yonaka Jikaru

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[Insane]
00:04:996 (1) - HArd to read reverse slider because it is hid in circle.
00:15:963 (1,2,3,4,5,1,2) - make it sneat pattern, this looks little bit messy, I suggest you making polygon pattern.
01:03:383 (1,2,3,4) - Hard to read, Its DS looks similar.

Gl
Topic Starter
CucumberCuc

Neoskylove wrote:

Q

[Insane]
00:04:996 (1) - HArd to read reverse slider because it is hid in circle. Changed and done differently, hope that's better
00:15:963 (1,2,3,4,5,1,2) - make it sneat pattern, this looks little bit messy, I suggest you making polygon pattern. fixed
01:03:383 (1,2,3,4) - Hard to read, Its DS looks similar. I hope it's better

Gl
Lumario
Hey it's me again \o/

Insane:

I'll just ignore Ai-mod for now :3
Rhythm is weird I can't really see which sounds you're prioritising and it's somewhat incostistent
-00:34:028 (1,2,3,4,5,6) - these 6 are fine because of same sound = same thing in the map but compared to these ones 00:35:480 (7,8) - 7 and 9 aren't fitting if you really wanna map that part tho try a slider maybe
Increase overall SV but keep it at these types of sliders 00:23:705 (1,2) -
Your NC (New Combos) seem pretty inconsistent try to do them on every on every big white tick for now
Here's another example for weird rhythm 00:21:931 (1,2,3,4) - I'm assuming you try to follow the vocals if so you need rhythm like this https://puu.sh/v7bFV/919e1f2eca.jpg
Consistency is a point you still need to improve on in general (visual rhythm placing etc)
01:15:318 (1,2) - the gap from 1 to 2 is zero cause the ending of one is stacked on top of two while here 01:20:480 (1,2) - the ending of one is far away from 2 try to keep such things consistent too
Last thing I'm gonna mention are visuals:
You have some nice attempts like this one 00:14:834 (1,2,3,4,5) - you just need to make them look neater by having the same gap/angle everywhere in this star shape
00:06:609 (1,2,3,4) - here's another one https://puu.sh/v7c0i/a5b25becd6.jpg small changes just make it look better :3


Hope this helps for now, I actually wanted to keep it shorter but decided I'll explain a bit more :3

Luma
Topic Starter
CucumberCuc

Lumario wrote:

Hey it's me again \o/

Insane:

I'll just ignore Ai-mod for now :3
Rhythm is weird I can't really see which sounds you're prioritising and it's somewhat incostistent
-00:34:028 (1,2,3,4,5,6) - these 6 are fine because of same sound = same thing in the map but compared to these ones 00:35:480 (7,8) - 7 and 9 aren't fitting if you really wanna map that part tho try a slider maybe fixed
Increase overall SV but keep it at these types of sliders 00:23:705 (1,2) - Increased
Your NC (New Combos) seem pretty inconsistent try to do them on every on every big white tick for now I hope it's better
Here's another example for weird rhythm 00:21:931 (1,2,3,4) - I'm assuming you try to follow the vocals if so you need rhythm like this https://puu.sh/v7bFV/919e1f2eca.jpg thx, fixed
Consistency is a point you still need to improve on in general (visual rhythm placing etc)
01:15:318 (1,2) - the gap from 1 to 2 is zero cause the ending of one is stacked on top of two while here 01:20:480 (1,2) - the ending of one is far away from 2 try to keep such things consistent too fixed
Last thing I'm gonna mention are visuals:
You have some nice attempts like this one 00:14:834 (1,2,3,4,5) - you just need to make them look neater by having the same gap/angle everywhere in this star shape ok :)
00:06:609 (1,2,3,4) - here's another one https://puu.sh/v7c0i/a5b25becd6.jpg small changes just make it look better :3 fixed


Hope this helps for now, I actually wanted to keep it shorter but decided I'll explain a bit more :3

Luma
CircleFairy
Hi from my mod queue :-)

Easy
00:15:963 (3) - This note can look nicer with small adjustments, alligning it with the slider curve.
00:27:899 (4) - Notice the slider here and then this one 00:32:092 (3) - The sliders don't stay consistent with the song.
01:23:060 (2) - This note can look nicer if it's placed more in the center of that slider curve 01:20:480 (1)

Normal
Nothing found.

Victor's Hard
00:00:480 (1) - Spinner ends on the beginning strong note, that's where the map should start.
00:08:060 (3) - Can have better placement.

Insane
00:16:931 (2) - I like this slider as a reverse slider, flows better.
01:13:060 (2,3,4,5) - I feel like this is slightly too much spacing.

Maki's Mahou
Check AIMod, you have 1 unsnapped note.
01:00:964 (2) - This note can flow a little better.
01:10:157 (1,2,3,4,5,6) - The song doesn't change so stay consistent with previous spacing.

Thoughts
Very nice map set! Good luck :-)
Topic Starter
CucumberCuc

CircleFairy wrote:

Hi from my mod queue :-)

Easy
00:15:963 (3) - This note can look nicer with small adjustments, alligning it with the slider curve. fixed
00:27:899 (4) - Notice the slider here and then this one 00:32:092 (3) - The sliders don't stay consistent with the song. fixed
01:23:060 (2) - This note can look nicer if it's placed more in the center of that slider curve 01:20:480 (1) I think it would be not good

Normal
Nothing found. ok :3

Victor's Hard
00:00:480 (1) - Spinner ends on the beginning strong note, that's where the map should start. fixed
00:08:060 (3) - Can have better placement. fixed

Insane
00:16:931 (2) - I like this slider as a reverse slider, flows better. yeah, fixed
01:13:060 (2,3,4,5) - I feel like this is slightly too much spacing. sry, fixed

Maki's Mahou
Check AIMod, you have 1 unsnapped note.
01:00:964 (2) - This note can flow a little better. fixed
01:10:157 (1,2,3,4,5,6) - The song doesn't change so stay consistent with previous spacing. fixed

Thoughts
Very nice map set! Good luck :-)
Moku_Hazushi
Hey there coming from your request to my modding queue ~

Easy
Overall remarks : Mainly spacing problems i think, but nice overall ^-^

00:04:996 (1) - Why not keeping the same combo here ?

00:04:996 (1,2,3) - Easy difficulties should keep the same time distance as much as possible. Those 3 are too close (between 0.5~0.6) compared to the rest of the map where you use 0.7~0.8 for the same time spacing.

00:07:576 (4) - Would start a new combo here

00:17:254 (5,1) - For the same reason, (5) and (1) are too close

00:32:092 (3,1,2) - (3) and (1) too far away, (1) and (2) too close

00:38:544 (3,1) - Same thing, since they are really close we would expect the rythm going faster but it dont, space them

00:41:125 (2,3) - Same than above

00:46:286 (2) - Maybe just a bit below to avoid the small overlap

00:57:254 (2,3,4) - I think those 3 should be more spaced, they have the same spacing than 1 white tick while being separated by 1 and 1/2 ticks

01:03:060 (3,4) - Same that 00:38:544 (3,1)

01:07:576 (3,4,5) - No problem here, just wanted to point out that this time i find the spacing perfect o3o

01:23:705 (3,4) - Same space them a bit more

Normal
Overall remarks : Very heterogenous difficulty, again some spacing issues i think but interesting overall I'm surprise you could make it so close from the original rythm while keeping a so low star rating

00:03:705 (1,2,3,4,5) - I would replace some of them by a slider (like (1) and (2)) to make the beginning less surprising.

00:04:673 (4,5) - I know its usual to make the last circle a bit farther at the end of a stream (can we call that a stream for a normal diff ? xD) but i think its too much confusing for a beginner maybe keep with the previous spacing

00:06:609 (3) + 00:15:318 (4) + 00:15:641 (5) + 00:16:931 (4) + ect (all the really short slider) - I am pretty sure you can not use such short slider for a normal difficulty.

00:13:383 (1,2) - They are too closed, before that you used to use that spacing for notes twice faster (white-red tick)

00:16:931 (4,5) - Except the fact i think those sliders are too short, same as above, the spacing is too close

00:34:028 (1,2,3) - Way too close, what about a small triangle here ?

00:36:609 (2,3,4) - Same, and triangles are fun

00:39:189 (2,3,4) - Ah its getting even closer ^^' I understand what you wanted to do but I dont think you can play that much on the spacing for a normal difficulty

01:23:221 (3,4) - I think the last part is way too tricky for a normal diff, I would merge those 2 into a slider to make it simplier.

Victor's Hard
Overall remarks: I like this difficulty, juste sometime some surprising spacing according to the rythm but nothing else to say overall :3

00:06:931 (1,2) - Would space them a bit more like (2) and the following a bit more on the right

00:16:609 (1) - I dont think starting a NC here is really relevant

00:30:802 (3,4,5,6) - The shape of this stream is a bit weird, maybe either up the (5) or lower the (6) a bit to make a small curve or low the (4) for a straight line

00:39:673 (4,1) - Same too close spacing, (1) should be more on the left

00:54:996 (1,2,3,4,1,2,3,4,1,2,3) - Beautiful shape for the stream but unfortunatly long stream are discouraged for hard difficulty, replace some of them with sliders i think

01:02:415 (3,4) - Maybe they are too far away, but it makes a pick of difficulty so why not in fact

01:17:899 (2,3,4,1,2,3,4,1) - Again, a stream a bit long, try replacing some circles by slider

Insane
Overall remarks: Good difficulty too, i really enjoyed playing the somehow jump stream, not too hard not too easy, fun too play :3

00:03:705 (3) - Maybe move it just a bit on the left/right/down to make it more readable, but really as you wish the overlap is perfectly fine too, just personal opinion

00:08:544 (1) - I think it's fine to follow with the previous combo

01:17:415 (3,4,5,1,2) - Overlapping a bit confusing i think, just move (5) a bit and it should be fine

Sorry I won't mode the Maki's Mahou difficulty since I dont think I'm good enough for that '-'
Hope it helps ~
Topic Starter
CucumberCuc

Moku_Hazushi wrote:

Hey there coming from your request to my modding queue ~

Easy
Overall remarks : Mainly spacing problems i think, but nice overall ^-^

00:04:996 (1) - Why not keeping the same combo here ? fixed

00:04:996 (1,2,3) - Easy difficulties should keep the same time distance as much as possible. Those 3 are too close (between 0.5~0.6) compared to the rest of the map where you use 0.7~0.8 for the same time spacing. fixed

00:07:576 (4) - Would start a new combo here ok,NC

00:17:254 (5,1) - For the same reason, (5) and (1) are too close fixed

00:32:092 (3,1,2) - (3) and (1) too far away, (1) and (2) too close fixed

00:38:544 (3,1) - Same thing, since they are really close we would expect the rythm going faster but it dont, space them fixed

00:41:125 (2,3) - Same than above fixed

00:46:286 (2) - Maybe just a bit below to avoid the small overlap yeah, you right, fixed

00:57:254 (2,3,4) - I think those 3 should be more spaced, they have the same spacing than 1 white tick while being separated by 1 and 1/2 ticks If I start something longer move down or 2 left and 3 right, the AiMod will complain

01:03:060 (3,4) - Same that 00:38:544 (3,1) fixed

01:07:576 (3,4,5) - No problem here, just wanted to point out that this time i find the spacing perfect o3o ok ^~^

01:23:705 (3,4) - Same space them a bit morefixed

Normal
Overall remarks : Very heterogenous difficulty, again some spacing issues i think but interesting overall I'm surprise you could make it so close from the original rythm while keeping a so low star rating

00:03:705 (1,2,3,4,5) - I would replace some of them by a slider (like (1) and (2)) to make the beginning less surprising. I hope it will be better

00:04:673 (4,5) - I know its usual to make the last circle a bit farther at the end of a stream (can we call that a stream for a normal diff ? xD) but i think its too much confusing for a beginner maybe keep with the previous spacing fixed

00:06:609 (3) + 00:15:318 (4) + 00:15:641 (5) + 00:16:931 (4) + ect (all the really short slider) - I am pretty sure you can not use such short slider for a normal difficulty. fixed, but I think that a small number of small sliders will work best


00:13:383 (1,2) - They are too closed, before that you used to use that spacing for notes twice faster (white-red tick) fixed

00:16:931 (4,5) - Except the fact i think those sliders are too short, same as above, the spacing is too close I think it's not a good idea, but the distance increased

00:34:028 (1,2,3) - Way too close, what about a small triangle here ? yeah fixed

00:36:609 (2,3,4) - Same, and triangles are fun fixed too

00:39:189 (2,3,4) - Ah its getting even closer ^^' I understand what you wanted to do but I dont think you can play that much on the spacing for a normal difficulty fixed too

01:23:221 (3,4) - I think the last part is way too tricky for a normal diff, I would merge those 2 into a slider to make it simplier.I hope it will be better

Victor's Hard
Overall remarks: I like this difficulty, juste sometime some surprising spacing according to the rythm but nothing else to say overall :3

00:06:931 (1,2) - Would space them a bit more like (2) and the following a bit more on the right fixed

00:16:609 (1) - I dont think starting a NC here is really relevant NC deleted

00:30:802 (3,4,5,6) - The shape of this stream is a bit weird, maybe either up the (5) or lower the (6) a bit to make a small curve or low the (4) for a straight line fixed

00:39:673 (4,1) - Same too close spacing, (1) should be more on the left fixed

00:54:996 (1,2,3,4,1,2,3,4,1,2,3) - Beautiful shape for the stream but unfortunatly long stream are discouraged for hard difficulty, replace some of them with sliders i think yeah, you right, fixed

01:02:415 (3,4) - Maybe they are too far away, but it makes a pick of difficulty so why not in fact Looking now, I thought so too, but maybe it got a little better

01:17:899 (2,3,4,1,2,3,4,1) - Again, a stream a bit long, try replacing some circles by slideryou right again, fixed

Insane
Overall remarks: Good difficulty too, i really enjoyed playing the somehow jump stream, not too hard not too easy, fun too play :3

00:03:705 (3) - Maybe move it just a bit on the left/right/down to make it more readable, but really as you wish the overlap is perfectly fine too, just personal opinion I think that all the same better

00:08:544 (1) - I think it's fine to follow with the previous combo fixed

01:17:415 (3,4,5,1,2) - Overlapping a bit confusing i think, just move (5) a bit and it should be fine I hope it will be better

Sorry I won't mode the Maki's Mahou difficulty since I dont think I'm good enough for that '-'
Hope it helps ~
Moku_Hazushi

CucumberCuc wrote:

Normal


00:03:705 (1,2,3,4,5) - I would replace some of them by a slider (like (1) and (2)) to make the beginning less surprising. I hope it will be better
Sorry i should have precise that was just a suggestion, it's okay for this being ranked, please keep up with the pattern you like the most

00:06:609 (3) + 00:15:318 (4) + 00:15:641 (5) + 00:16:931 (4) + ect (all the really short slider) - I am pretty sure you can not use such short slider for a normal difficulty. fixed, but I think that a small number of small sliders will work best
In fact i agree too for the small sliders and this is a low bpm so maybe they are acceptable, try to discuss it with more experienced modders
MBmasher
mod q srtgfourhfuishf

Easy
00:03:705 (1) - too soon after a spinner
00:10:157 (3,4) - fix your blanket
00:54:673 (1) - too soon after a spinner
00:59:189 (4,1) - blanket

Recheck your ds its all over the place

Normal
00:03:705 (1) - too soon after a spinner
00:21:125 (5) - add NC
00:21:125 (5,6,7) - blanket
00:54:673 (1) - too soon after a spinner
01:00:802 (2) - this would look better if anchored on the tick

Check your ds!!!! Use the same ds for the WHOLE map. Also you can't change the SV in normal maps.

Victor's Hard
Place nc on downbeats, remove nc that isnt on downbeats
00:30:802 (3,4,5,6,1) - Why isn't all of this the same DS?
01:06:286 (1) - make this further away from 01:05:641 (4) as people will think this is a 1/4 gap

Insane
00:04:350 (1,2,3) - Why does this have the same DS as 00:03:383 (1,2,3) when it doesnt have 1/4 gaps, this can confuse players
00:20:157 (5,6,1) - This is awkward flow as its a low angle jump
00:41:770 (2) - The strong sound is at 41:609
01:02:738 (2,3,4) - Space these further away from 1 as they are not 1/2 jumps
01:13:544 (5,6) - why not just stack

Maki's Mahou
Remap
1. There aren't any 1/8 sounds in the songs
2. Not enough NCs (I think i saw a 19 combo)
3. Awkward flow, lots of low angle jumps
4. Jumps look a bit messy

osu.ppy.sh/forum/t/345798

In that forum post is a guide to mapping and also more guides to mapping near the bottom.

Nice map but mahou diff definitely needs remap. gl!
Topic Starter
CucumberCuc

MBmasher wrote:

mod q srtgfourhfuishf

Easy
00:03:705 (1) - too soon after a spinner I think that the player will have time for this time place the cursor on the slider
00:10:157 (3,4) - fix your blanket fixed
00:54:673 (1) - too soon after a spinner Same as answer 1
00:59:189 (4,1) - blanket fixed

Recheck your ds its all over the place ds checked, no errors

Normal
00:03:705 (1) - too soon after a spinner I think that the player will have time for this time place the cursor on the slider
00:21:125 (5) - add NC added
00:21:125 (5,6,7) - blanket ok
00:54:673 (1) - too soon after a spinner Same as answer 1
01:00:802 (2) - this would look better if anchored on the tick fixed

Check your ds!!!! Use the same ds for the WHOLE map. Also you can't change the SV in normal maps. fixed

Victor's Hard
Place nc on downbeats, remove nc that isnt on downbeats
00:30:802 (3,4,5,6,1) - Why isn't all of this the same DS? fixed
01:06:286 (1) - make this further away from 01:05:641 (4) as people will think this is a 1/4 gap I hope it will be better

Insane
00:04:350 (1,2,3) - Why does this have the same DS as 00:03:383 (1,2,3) when it doesnt have 1/4 gaps, this can confuse players
00:20:157 (5,6,1) - This is awkward flow as its a low angle jump i hope it will be better
00:41:770 (2) - The strong sound is at 00:41:609 fixed
01:02:738 (2,3,4) - Space these further away from 1 as they are not 1/2 jumps i hope it will be better
01:13:544 (5,6) - why not just stack fixed

Maki's Mahou
Remap
1. There aren't any 1/8 sounds in the songs
2. Not enough NCs (I think i saw a 19 combo) fixed 19 combo moment
3. Awkward flow, lots of low angle jumps
4. Jumps look a bit messy
I think that all this complexity is playable

osu.ppy.sh/forum/t/345798

In that forum post is a guide to mapping and also more guides to mapping near the bottom.

Nice map but mahou diff definitely needs remap. gl!
Nightinga1e
Привет.
Normal:
SPOILER
00:03:705 (1) - тут лучше ноту, а 00:04:028 - слайдер.
00:06:770 - может поставить очень короткий слайдер с реверсами? Я не уверен, но может зайти.
00:08:221 - лучше слайдер
00:09:189 - 00:09:512 - слайдер и два реверса ему.
00:12:092 - здесь начать слайдер или еще что-нибудь
00:15:963 (1) - тут три ноты совсем не ритм. Я бы мапал вокруг голоса.
01:16:286 - тут лучше начать еще один слайдер
01:21:447 - ^
Hard:
SPOILER
00:08:867 - Сюда ноту, а 00:09:189 - слайдер
00:15:480 - Тут лучше начать слайдер или поставить стек.
00:16:447 - потерял ноту.
00:23:705 - Тут всунуть слайдер
00:29:512 - Сюда ноту, а 00:29:834 - слайдер
01:20:480 - тут лучше поставить слайдер

Вообще мне карта понравилась. Но некоторые моменты не совсем ясны
Topic Starter
CucumberCuc

Nightinga1e wrote:

Привет.
Normal:
SPOILER
00:03:705 (1) - тут лучше ноту, а 00:04:028 - слайдер. исправил
00:06:770 - может поставить очень короткий слайдер с реверсами? Я не уверен, но может зайти. не, это будет не очень хорошо, если так сделать
00:08:221 - лучше слайдер исправил, стало чуть-чуть лучше
00:09:189 - 00:09:512 - слайдер и два реверса ему. слайдер я поставил,но не думаю что с реверсами будет хорошо
00:12:092 - здесь начать слайдер или еще что-нибудь поставил ноту
00:15:963 (1) - тут три ноты совсем не ритм. Я бы мапал вокруг голоса. я попробовал, получилось не очень
01:16:286 - тут лучше начать еще один слайдер такой слайдер я сделал как на задержку звука в песне
01:21:447 - ^такой слайдер я сделал как на задержку звука в песне

Hard:
SPOILER
00:08:867 - Сюда ноту, а 00:09:189 - слайдер исправил
00:15:480 - Тут лучше начать слайдер или поставить стек. поставил слайдер с реверсами, надеюсь так лучше
00:16:447 - потерял ноту. поставил ноту :D
00:23:705 - Тут всунуть слайдер надеюсь такой слайдер будет нормальным
00:29:512 - Сюда ноту, а 00:29:834 - слайдер исправил
01:20:480 - тут лучше поставить слайдер надеюсь такой слайдер будет нормальным

Вообще мне карта понравилась. Но некоторые моменты не совсем ясны
Rhyth8
This is a mod so here is my mod.
Easy + Normal: Both suffer the same issue at the start with the spinner. There is only one beat of recovery time, which is not enough for beginners to click after a spinner. Try giving the player a 1 measure break after them to give time to recover. While hard, insane and Mahou do the same thing, they are harder difficulties, so it makes sense there. This map is absolutely perfect, otherwise! Keep up the excellent work!
Topic Starter
CucumberCuc

Rhyth8 wrote:

This is a mod so here is my mod.
Easy + Normal: Both suffer the same issue at the start with the spinner. There is only one beat of recovery time, which is not enough for beginners to click after a spinner. Try giving the player a 1 measure break after them to give time to recover. While hard, insane and Mahou do the same thing, they are harder difficulties, so it makes sense there. This map is absolutely perfect, otherwise! Keep up the excellent work!
ok, fixed, i hope it will be better
KingBranBran
This is my first mod :3

For most of these maps, spacing is pretty inconsistent:

Easy
00:41:125 (2) - Just a minor detail here but all the circles after 00:41:125 (2) is overlapping while before 00:41:125 (2) the 1/1 circles aren't overlapping.
00:50:157 - You should map something here, it is kind of a wierd place to put a break.
01:03:060 (3,4) - I wouldn't use 1/2 beats because it is pretty unexpected and fast for a new player.
01:08:544 (4,5) - ^ etc.
01:19:189 - I would add a circle here because it is undermapped
01:06:931 (2,3) - Spacing is too small because there are 1/1 circles with bigger spacing in other places like 01:02:415 (2,3) 01:19:189 (3,4) and 01:23:060 (2,3)

Normal
Spacing is inconsistent: on this part of the map: https://puu.sh/vefkn.png the spacing is small. However, on this part of the map: https://puu.sh/vefkD.png spacing is bigger
00:15:963 (1,2,3) - Don't use too much 1/2 circles. You can add a slider like this https://osu.ppy.sh/ss/7777103
00:31:125 (3,4,5,6) - ^ etc.
00:34:028 (1,2,3) and 00:36:609 (2,3,4) - Spacing is different. Make them more similar.
00:50:157 - Same as Easy

Victor's Hard
00:25:963 (3,4,5) - These three notes should be same spacing
00:27:254 (1,2,3,4,5) - Right before this, you have 1/4 circles that are way bigger spacing than this.
00:30:802 (2,3,4,5) - ^ etc.
00:33:705 (3,4,1,2,3,4,5) - To manny 1/4 circles. Try to make it more simple
01:17:899 (2,3,4,1,2,3,1) - ^ etc.

Insane
Spacing is very inconsistent here too.
00:05:641 (5,1) - Spacing too small. You can stack them, or move them farther apart.
00:08:221 (1,2) - ^ etc.
00:11:770 (1,2,3,4) - spacing is to big. At 00:06:609 (1,2,3,4,5,6) - The Spacing is much smaller.
00:21:931 (1,2) - Spacing from the first to the second slider is big, and they have a 1/2 beat in between. 00:25:802 (3,4) - Has bigger spacing, but 1/4 beat in between them.

Maki's Mahou
00:09:190 (5,1) - It is hard for players to notice these 1/1 circles while playing, so either stack them or make it larger spacing.
00:11:770 (6,7,8,9) - this spacing is too small. You handle spacing in the begginning at 00:08:544 (1,2,3,4,5) - much bigger.
00:47:899 (5,6) - This spacing is a lot bigger than 00:46:609 (2,3)
Good jumps c:
Topic Starter
CucumberCuc

KingBranBran wrote:

This is my first mod :3

For most of these maps, spacing is pretty inconsistent:

Easy
00:41:125 (2) - Just a minor detail here but all the circles after 00:41:125 (2) is overlapping while before 00:41:125 (2) the 1/1 circles aren't overlapping. AiMode don't love change in this place :/ but fixed
00:50:157 - You should map something here, it is kind of a wierd place to put a break. mapped
01:03:060 (3,4) - I wouldn't use 1/2 beats because it is pretty unexpected and fast for a new player. fixed
01:08:544 (4,5) - ^ etc. fixed
01:19:189 - I would add a circle here because it is undermapped added circle
01:06:931 (2,3) - Spacing is too small because there are 1/1 circles with bigger spacing in other places like 01:02:415 (2,3) 01:19:189 (3,4) and 01:23:060 (2,3) i hope it will be better


Normal
Spacing is inconsistent: on this part of the map: https://puu.sh/vefkn.png the spacing is small. However, on this part of the map: https://puu.sh/vefkD.png spacing is bigger fixed
00:15:963 (1,2,3) - Don't use too much 1/2 circles. You can add a slider like this https://osu.ppy.sh/ss/7777103 fixed
00:31:125 (3,4,5,6) - ^ etc. i hope it will be better
00:34:028 (1,2,3) and 00:36:609 (2,3,4) - Spacing is different. Make them more similar. fixed
00:50:157 - Same as Easy mapped

Victor's Hard
00:25:963 (3,4,5) - These three notes should be same spacing fixed
00:27:254 (1,2,3,4,5) - Right before this, you have 1/4 circles that are way bigger spacing than this. fixed
00:30:802 (2,3,4,5) - ^ etc. fixed
00:33:705 (3,4,1,2,3,4,5) - To manny 1/4 circles. Try to make it more simple i hope it will be better
01:17:899 (2,3,4,1,2,3,1) - ^ etc. fixed

Insane
Spacing is very inconsistent here too.
00:05:641 (5,1) - Spacing too small. You can stack them, or move them farther apart. fixed
00:08:221 (1,2) - ^ etc. fixed
00:11:770 (1,2,3,4) - spacing is to big. At 00:06:609 (1,2,3,4,5,6) - The Spacing is much smaller. fixed
00:21:931 (1,2) - Spacing from the first to the second slider is big, and they have a 1/2 beat in between. 00:25:802 (3,4) - Has bigger spacing, but 1/4 beat in between them. i hope it will be better

Maki's Mahou
00:09:190 (5,1) - It is hard for players to notice these 1/1 circles while playing, so either stack them or make it larger spacing. i hope it will be better
00:11:770 (6,7,8,9) - this spacing is too small. You handle spacing in the begginning at 00:08:544 (1,2,3,4,5) - much bigger. fixed
00:47:899 (5,6) - This spacing is a lot bigger than 00:46:609 (2,3) fixed
Good jumps c:
blobdash
Yoyoyoyo!
Holly shit that was fast
.osu : https://puu.sh/veZ7T/dbf39124cf.osu
Code :
Fruity's Extra
osu file format v14

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Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
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Do not notify me/pm for mods, i'll be cheking every hour. Please note i'll be gone during 1 week between the 14th of April and i'll be back on the 22 (no internet, but PC).
I'll do my best to take mods during this period, but i can't promise anything since I only have 50 Mb of internet. yeah that sucks
that song is stuck in my head now :c have to watch this anime tho, the ost looks promising
Topic Starter
CucumberCuc

FruityEnLoops wrote:

Yoyoyoyo!
Holly shit that was fast
.osu : https://puu.sh/veZ7T/dbf39124cf.osu
Code :
Fruity's Extra
osu file format v14

[General]
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DistanceSpacing: 3.1
BeatDivisor: 4
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Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
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Do not notify me/pm for mods, i'll be cheking every hour. Please note i'll be gone during 1 week between the 14th of April and i'll be back on the 22 (no internet, but PC).
I'll do my best to take mods during this period, but i can't promise anything since I only have 50 Mb of internet. yeah that sucks
that song is stuck in my head now :c have to watch this anime tho, the ost looks promising
Your difficulty is good, but lacks some sliders and circles to extra, and in some moments I think is not the rhythm

P.S. if you want, I can slightly fix your difficulty and add a couple of circles or sliders
blobdash

CucumberCuc wrote:

FruityEnLoops wrote:

Yoyoyoyo!
Holly shit that was fast
.osu : https://puu.sh/veZ7T/dbf39124cf.osu
Code : Do not notify me/pm for mods, i'll be cheking every hour. Please note i'll be gone during 1 week between the 14th of April and i'll be back on the 22 (no internet, but PC).
I'll do my best to take mods during this period, but i can't promise anything since I only have 50 Mb of internet. yeah that sucks
that song is stuck in my head now :c have to watch this anime tho, the ost looks promising
Your difficulty is good, but lacks some sliders and circles to extra, and in some moments I think is not the rhythm

P.S. if you want, I can slightly fix your difficulty and add a couple of circles or sliders
Then go for it. It's my first time I do an Extra diff so i'm open to criticism
Topic Starter
CucumberCuc

FruityEnLoops wrote:

Then go for it. It's my first time I do an Extra diff so i'm open to criticism
OK, will do as I can)

however a little later, busy right now
blobdash
https://puu.sh/vfEFX/dc50111814.osu
i've edited a little bit and tried to add some things
start on this if you find it better
blobdash
FIXED! Found out what was going on, apparently those two lines affects the uploading process. They were set to bad numbers for no reason.
BeatmapID:1105902
BeatmapSetID:519993
Fixed .osu : https://puu.sh/vfReR/c6c8131dc7.osu
Text version :
Fruity's Extra v2 Fixed
osu file format v14

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AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Insane
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1105902
BeatmapSetID:519993

[Difficulty]
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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

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Topic Starter
CucumberCuc

FruityEnLoops wrote:

FIXED! Found out what was going on, apparently those two lines affects the uploading process. They were set to bad numbers for no reason.
BeatmapID:1105902
BeatmapSetID:519993
Fixed .osu : https://puu.sh/vfReR/c6c8131dc7.osu
Text version :
Fruity's Extra v2 Fixed
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Insane
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1105902
BeatmapSetID:519993

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
28867,-68.9655172413793,4,2,1,50,0,0
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34028,-100,4,1,0,20,0,0
54673,-66.6666666666667,4,1,0,50,0,1
64996,-80,4,1,0,50,0,1
74834,-79.9999999999999,4,1,0,50,0,0
75318,-79.9999999999999,4,2,1,50,0,0
84512,-79.9999999999999,4,2,1,30,0,0


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Combo2 : 128,255,128
Combo3 : 255,4,4
Combo4 : 51,142,255

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FINALLY, your difficulty has been added
Wikozo
Hi! I'm from my modding queues ;)
____________________________________________________

Easy
____________________________________________________

00:34:028 (1) - a little bit on right side
00:36:609 (2) - a little bit down
00:41:770 (3) - make sure that the slider from the circle does not touch
00:44:350 (1) - ^
00:46:931 (3) - ^
00:49:512 (5) - ^
01:24:028 (4) - ^
____________________________________________________

Normal
____________________________________________________

nothing.
____________________________________________________

Victor's Hard
____________________________________________________

get cs on 3,8 pls
00:59:028 (4) - remove
01:09:834 (3) - ^
____________________________________________________

Insane
____________________________________________________

ar 9 on insane? sorry but this not ok. get ar on 8
00:20:157 (5) - make it more visible
00:21:609 (4,5) - ^
00:28:221 (4) - ^
____________________________________________________

Fruity's Extra
____________________________________________________

00:13:060 (5,6) - make it more visible
00:26:770 (4) - ^
00:28:060 (11) - ^
____________________________________________________

Maki's Mahou
____________________________________________________

nothing.
____________________________________________________

Generally the map is very good, refined, I do not have much to complain about. :P
blobdash

Wikozo wrote:

Hi! I'm from my modding queues ;) Hello there!
Fruity's Extra
____________________________________________________

00:13:060 (5,6) - make it more visible fixed
00:26:770 (4) - ^ fixed
00:28:060 (11) - ^ fixed
____________________________________________________
(to @CucumberCuc)
New .osu file : https://puu.sh/vgYZp/adfc8b5fe4.osu
Fruity's Extra v2.1
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
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84512,-79.9999999999999,4,2,1,30,0,0


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Combo2 : 128,255,128
Combo3 : 255,4,4
Combo4 : 51,142,255

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Thanks for the mod :D
Topic Starter
CucumberCuc

Wikozo wrote:

Hi! I'm from my modding queues ;)
____________________________________________________

Easy
____________________________________________________

00:34:028 (1) - a little bit on right side moved
00:36:609 (2) - a little bit down ^
00:41:770 (3) - make sure that the slider from the circle does not touch fixed
00:44:350 (1) - ^ too
00:46:931 (3) - ^ it's too
00:49:512 (5) - ^ too :)
01:24:028 (4) - ^ too :D
____________________________________________________

Normal
____________________________________________________

nothing. ^~^
____________________________________________________

Victor's Hard
____________________________________________________

get cs on 3,8 pls changed
00:59:028 (4) - remove removed
01:09:834 (3) - ^ too
____________________________________________________

Insane
____________________________________________________

ar 9 on insane? sorry but this not ok. get ar on 8 oh yeah, sry, changed AR
00:20:157 (5) - make it more visible i hope it will be better
00:21:609 (4,5) - ^ i hope it will be better
00:28:221 (4) - ^ i hope it will be better
____________________________________________________

Fruity's Extra
____________________________________________________
Updated from Fruity
00:13:060 (5,6) -
00:26:770 (4) - ^
00:28:060 (11) - ^
____________________________________________________

Maki's Mahou
____________________________________________________

nothing. `^~^`
____________________________________________________

Generally the map is very good, refined, I do not have much to complain about. :P

FruityEnLoops wrote:

Wikozo wrote:

Hi! I'm from my modding queues ;) Hello there!
Fruity's Extra
____________________________________________________

00:13:060 (5,6) - make it more visible fixed
00:26:770 (4) - ^ fixed
00:28:060 (11) - ^ fixed
____________________________________________________
(to @CucumberCuc)
New .osu file : https://puu.sh/vgYZp/adfc8b5fe4.osu
Fruity's Extra v2.1
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
480,645.161290322581,4,2,1,50,1,0
23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
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75318,-79.9999999999999,4,2,1,50,0,0
84512,-79.9999999999999,4,2,1,30,0,0


[Colours]
Combo1 : 255,128,128
Combo2 : 128,255,128
Combo3 : 255,4,4
Combo4 : 51,142,255

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168,356,9512,1,0,0:0:0:0:
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68,144,11285,1,0,0:0:0:0:
232,40,11447,1,8,0:0:0:0:
112,252,11608,1,0,0:0:0:0:
312,136,11769,1,0,0:0:0:0:
100,60,11931,1,0,0:0:0:0:
144,268,12092,6,0,P|168:304|184:316,1,40
240,136,12415,2,0,P|268:100|296:92,1,40,2|0,0:0|0:0,0:0:0:0:
352,328,12738,1,0,0:0:0:0:
372,104,12899,1,0,0:0:0:0:
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76,100,17092,5,0,0:0:0:0:
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508,248,19996,1,0,0:0:0:0:
336,228,20157,1,0,0:0:0:0:
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224,208,28060,1,0,0:0:0:0:
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452,312,34512,5,0,0:0:0:0:
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136,260,84834,5,0,0:0:0:0:
272,272,84996,1,0,0:0:0:0:
244,136,85157,1,0,0:0:0:0:
244,136,85318,1,0,0:0:0:0:

Thanks for the mod :D Updated
[MTF] Wolfette
Easy
00:05:641 (4) - move to (360, 212)
00:16:609 (4) - Spacing on this one feels a bit off
00:20:480 (3) - NC

Fruity's extra
00:04:028 (5) - Move to (328, 122)
00:10:157 (6) - NC
00:22:415 (2) - NC
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk)
00:33:705 (9) - NC
00:44:350 (1) - Move this up slightly
00:47:899 (5) - NC
00:57:092 (3) - Make this a curved slider
01:16:286 (3) - Increase sv for this one

Insane
00:09:673 (2) - move to (216, 340)
00:28:867 (1) - This slider needs to last for a tick longer
00:32:415 (1,2,3,4,5,6) - These would fit better as a stream rather than a bunch of jumps
00:56:609 (7) - NC
00:59:834 (1,2,3,4,5,6) - This should follow some kind of flow (it's random arrangement)
Xinying
you don't have to credit me for hitsounds, it's not originally mine haha
blobdash

AsrielDr33murr wrote:

Fruity's extra
00:04:028 (5) - Move to (328, 122) fixed
00:10:157 (6) - NC fixed
00:22:415 (2) - NC follows the vocal here
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk) moved, seems right to me
00:33:705 (9) - NC fixed
00:44:350 (1) - Move this up slightly fixed
00:47:899 (5) - NC fixed
00:57:092 (3) - Make this a curved slider fixed, looks prettier
01:16:286 (3) - Increase sv for this one it would ruin the consistency of the slider
Thanks for the mod.
New .osu : https://puu.sh/vhEmi/b74c777895.osu
Text :
UpDaTeD
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54673
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 480,3060,23705,27898,28867,32092,34028,54673,64996,74834,84512,85318
DistanceSpacing: 6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Yonaka Jikaru
TitleUnicode:Yonaka Jikaru
Artist:Maria Naganawa & Ryoko Maekawa
ArtistUnicode:Maria Naganawa & Ryoko Maekawa
Creator:CucumberCuc
Version:Fruity's Extra
Source:ステラのまほう
Tags:Stella no Mahou Ending Anime Japanese
BeatmapID:1263735
BeatmapSetID:519993

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
Video,0,"Yonaka Jikaru.avi"
0,0,"Stella.no.Mahou.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
480,645.161290322581,4,2,1,50,1,0
23705,-68.9655172413793,4,2,1,50,0,0
27899,-71.4285714285714,4,2,1,50,0,0
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74834,-79.9999999999999,4,2,1,50,0,0
75318,-79.9999999999999,4,2,1,50,0,0
84512,-79.9999999999999,4,2,1,30,0,0


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Combo2 : 128,255,128
Combo3 : 255,4,4
Combo4 : 51,142,255

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Topic Starter
CucumberCuc

Xinying wrote:

you don't have to credit me for hitsounds, it's not originally mine haha
well, I thought it was your hitsounds)
Topic Starter
CucumberCuc

AsrielDr33murr wrote:

Easy
00:05:641 (4) - move to (360, 212) moved
00:16:609 (4) - Spacing on this one feels a bit off fixed
00:20:480 (3) - NC added

Fruity's extra
Updated by Fruity
00:04:028 (5) - Move to (328, 122)
00:10:157 (6) - NC
00:22:415 (2) - NC
00:27:415 (8) - This should be spaced out a bit from the last note (it just feels right to me idk)
00:33:705 (9) - NC
00:44:350 (1) - Move this up slightly
00:47:899 (5) - NC
00:57:092 (3) - Make this a curved slider
01:16:286 (3) - Increase sv for this one

Insane
00:09:673 (2) - move to (216, 340) moved
00:28:867 (1) - This slider needs to last for a tick longer I'm not sure that's a good idea
00:32:415 (1,2,3,4,5,6) - These would fit better as a stream rather than a bunch of jumps i hope it will be better
00:56:609 (7) - NC added
00:59:834 (1,2,3,4,5,6) - This should follow some kind of flow (it's random arrangement)i hope it will be better
Vignette
Here's my M4M mod!

Easy
Easy:

I really can't find too much wrong with this diff so here's a few little things:

00:52:415 - you can fit break time in here if you want

01:10:157 (5) - maybe new combo? probably doesn't matter too much

01:17:899 (2,3) - distance snapping noticably increases, might want to bring it down a little bit and resnap circles so that there isn't too big of a diff spike

01:24:028 (1) - this entire diff is mapped on the macrobeat (white/red ticks) so I think you should simplify 01:23:705 (3) by starting it on the red tick and making it a slider so that the last slider is easier to read.

Normal
Normal:

00:12:092 (2,3) - this is strange, might require filler rhythm or changing (2) to a slider

00:25:802 (3,1) - you could probably make this look better

00:34:028 (1,2,3) , 00:36:609 (2,3,4) , etc. - the player is going to assume that these notes are on the beat because of the distance between the notes. if you made these notes closer together or triangular with sharper angles, they would be easier to read and more obviously not on the beat.

See here:


00:41:125 (1) - this is a 1/2 slider while the other is a 1/4 slider, though they look similar. either change how one of them looks or change both of them to be the same.

00:44:350 (1,2,3) vs. 00:46:931 (2,3,4) - inconsistent spacing

00:48:867 (1,2,3) vs. 00:51:447 (1,2,3,4) - same thing as ^. if you want to show an increase in intensity (build-up), you should make it more consistent.

00:53:705 (5) - white tick please

01:23:060 (2,3,4) - way too hard to read. simplify

01:24:512 (1,2,3) - you should make these triangular as well, as mentioned above ^^

Insane
Insane:

The main issue I have with this is that there is no spacing emphasis at all, which makes it very difficult to read, and also makes the map look very unpolished.

Distance snapping won't work very well for difficulties above hard. You need to remap this one; it's probably not rankable in its current state. I know that's probably not what you wanted to hear, but that's the way it is.

I can't give you a mod on this difficulty until this happens. There's too many unfixable problems :(

Hope this helps!
Topic Starter
CucumberCuc

Vignette wrote:

Here's my M4M mod!

Easy
Easy:

I really can't find too much wrong with this diff so here's a few little things:

00:52:415 - you can fit break time in here if you want added

01:10:157 (5) - maybe new combo? probably doesn't matter too much yeah, added

01:17:899 (2,3) - distance snapping noticably increases, might want to bring it down a little bit and resnap circles so that there isn't too big of a diff spike i hope it will be better

01:24:028 (1) - this entire diff is mapped on the macrobeat (white/red ticks) so I think you should simplify 01:23:705 (3) by starting it on the red tick and making it a slider so that the last slider is easier to read.01:23:705 (3) deleted,i hope it will be better

Normal
Normal:

00:12:092 (2,3) - this is strange, might require filler rhythm or changing (2) to a slider i think it's not good idea

00:25:802 (3,1) - you could probably make this look better fixed

00:34:028 (1,2,3) , 00:36:609 (2,3,4) , etc. - the player is going to assume that these notes are on the beat because of the distance between the notes. if you made these notes closer together or triangular with sharper angles, they would be easier to read and more obviously not on the beat.

See here:
Fixed only first, the rest don't see much point to put near

00:41:125 (1) - this is a 1/2 slider while the other is a 1/4 slider, though they look similar. either change how one of them looks or change both of them to be the same. i hope it will be better

00:44:350 (1,2,3) vs. 00:46:931 (2,3,4) - inconsistent spacing fixed

00:48:867 (1,2,3) vs. 00:51:447 (1,2,3,4) - same thing as ^. if you want to show an increase in intensity (build-up), you should make it more consistent. ^ too

00:53:705 (5) - white tick please this is a very bad idea, there's no sound that would be suitable to put a slider there

01:23:060 (2,3,4) - way too hard to read. simplify i hope it will be better

01:24:512 (1,2,3) - you should make these triangular as well, as mentioned above ^^ fixed

Insane
Insane:

The main issue I have with this is that there is no spacing emphasis at all, which makes it very difficult to read, and also makes the map look very unpolished.

Distance snapping won't work very well for difficulties above hard. You need to remap this one; it's probably not rankable in its current state. I know that's probably not what you wanted to hear, but that's the way it is.

I can't give you a mod on this difficulty until this happens. There's too many unfixable problems :( I think that this difficulty is not so much bad that it was very uncomfortable to play

Hope this helps!
Landwii
Mod thingy! From my Horrendously beautiful Queue
Easy
00:39:189 (1) - Reshape this Slider to resemble all the others to make this better looking for new players.
00:46:286 (2) - This should be further from the last Slider to keep the distance consistent.
01:15:318 (1) - You should do something to make this stand out from the other exactly looking sliders. You can also make 01:10:157 (1,2) like 00:54:673 (1) to fix it.
Normal
- Try Buffing a little to spread it from the Easy diff.
00:26:286 (1) - This should be closer to the slider end. (or 00:20:480 (4) should be further.) [Because it's the same timing.]
00:34:028 (1,2,3) - This should be slightly further away from each other.
00:48:867 (1) - This should be mirrored so that new players don't get confused.
00:57:254 (1) - This is the only time in the map that sliders collide. I advise trying an alternative, but it's not necessary to change, Just making it easier for really new players.
01:15:318 (1) - This slider is too long for new players, they will play it weirdly and feel bad.
01:20:480 (1) - Same Here.
Hard (If something can be done?)
- Hard difficulties can't have streams (Or stream-like patterns) for longer than 3 circles.
00:54:996 (1) - This and Next combo feels cluttered especially for kiai mode, Spread it a little bit.
00:58:221 (1) - Same Here.
Insane
I'm bad with these, so.
- The Difficulty feels awkward for mapping standards, But cause I'm pretty new, I can't pin on why. Maybe the lack of movement usually seen in these difficulties.
blobdash
@CucumberCuc
As I said i'll be gone during 1 week. I'll take mods when i'll be back home.
Just reminding you :)
Topic Starter
CucumberCuc

FruityEnLoops wrote:

@CucumberCuc
As I said i'll be gone during 1 week. I'll take mods when i'll be back home.
Just reminding you :)
I remember, if you want, I can modity instead of you and then(if you want), you can change some of the places that you'll like it if I fix (if I do, of course, will not hard)
Topic Starter
CucumberCuc

Landwii wrote:

Mod thingy! From my Horrendously beautiful Queue
Easy
00:39:189 (1) - Reshape this Slider to resemble all the others to make this better looking for new players. i hope it will be better
00:46:286 (2) - This should be further from the last Slider to keep the distance consistent. i hope it will be better
01:15:318 (1) - You should do something to make this stand out from the other exactly looking sliders. You can also make 01:10:157 (1,2) like 00:54:673 (1) to fix it. fixed
Normal
- Try Buffing a little to spread it from the Easy diff.
00:26:286 (1) - This should be closer to the slider end. (or 00:20:480 (4) should be further.) [Because it's the same timing.] i hope it will be better
00:34:028 (1,2,3) - This should be slightly further away from each other. fixed
00:48:867 (1) - This should be mirrored so that new players don't get confused. fixed
00:57:254 (1) - This is the only time in the map that sliders collide. I advise trying an alternative, but it's not necessary to change, Just making it easier for really new players. i hope it will be better
01:15:318 (1) - This slider is too long for new players, they will play it weirdly and feel bad. fixed
01:20:480 (1) - Same Here. fixed
Hard (If something can be done?)
- Hard difficulties can't have streams (Or stream-like patterns) for longer than 3 circles. ok, fixed
00:54:996 (1) - This and Next combo feels cluttered especially for kiai mode, Spread it a little bit. fixed
00:58:221 (1) - Same Here. fixed
Insane
I'm bad with these, so.
- The Difficulty feels awkward for mapping standards, But cause I'm pretty new, I can't pin on why. Maybe the lack of movement usually seen in these difficulties. Fixed a little hope was better
Lavi
o/ Here's your mod.

I'll be honest, as it is, this map is nowhere near ranked quality. Let's review the basics together.

Easy:
SPOILER
Keep the distance snap even, turn off grid completely if you need to.
00:03:705 (2) - For an easy, try to keep eeeeverything on white lines, I recommend making it into 1:1 slider, I know, it fits the music more when it's 1:2, but let's keep it simple.
00:05:641 (4,5,1) - 2x 1:1 slider fits more and is more intuitive imo. This way you can make 00:08:221 (2) - a NC
00:12:415 (6) - Same as before, but hey, this sound is different huh? What can we do about it? We can either make it a 1:1 slider or a 1:2 reverse slider. The 2nd option fits the music better and is easy enough to read because it ends on a white line anyway. http://screenshot.sh/n9hIOHASgSLTB
00:14:028 (2) - This may not be the most fun thing ever, but if you placed one here, it'd be natural to keep this pattern going 00:19:189 (2,1) - here as well :)
00:21:770 (3) - might make this one a reverse slider, the pause afterwards is kinda long and awkward
00:27:899 (4) - already mentioned this one before~ will skip these from now on
00:36:609 (2) and 00:38:544 (2) - remove it, select 00:34:028 (1) - copy -> paste at 00:36:609 -> ctrl + h. Looks better imo http://screenshot.sh/mKRoX1ARnkzcv
00:44:350 (1,2) - this stuff works but I think the reverse sliders from before work better
00:57:254 (2,3,4) - going by this pattern you'd have to move 01:03:383 (3) - forward 1:2 beat and make it end on white
Summary:
- Keep your patterns consistent
- Keep your distance snap in check

Normal:
SPOILER
00:00:480 (1) - would go for a spinner instead and place a singletap at 00:03:060
00:04:028 (4) - this doesn't sound or look too well, consider making it a 1:1 slider instead with a singletap where 00:04:673 (5) currently ends http://screenshot.sh/m7TEEuTPdDZGH
00:07:092 (4,5) - 1/4 mapping is a no-no for normals, most people playing normals still only use 1 finger, mostly mouse players too, take that into account when mapping a normal :) Also, after 00:07:092 (4,5) these, anyone would expect 00:12:092 (2,3) to be 1/4 as well. Distance difference is not really noticable here.
00:34:512 (2) - Try to avoid any clickable objects on blue lines in normals. You can make (1) into a slider instead to keep the rhythm going.
00:59:834 (1,2,3) & 01:10:157 (1,2,3) - You broke your pattern in these places and it doesn't work, take a look at this and 00:57:254 (1,2,3,4) and see what feels more natural.
Summary:
Same as easy, work on your consistency, try to avoid overlaps. Select a combo and look at it as a whole instead of looking at single notes.

Victor's Hard:
SPOILER
I left a lot of this diff untouched, you should notice them yourself after going through my mod.
00:04:512 (4) - Your 1:4 jump is spaced more than this 1:2 00:04:673 (5,1) . Weird stuff. I'd make it similar to 00:09:189 (1,2)
00:13:705 (2,3,4,1,2,3) - Look here, you seem to be mapping this part to vocals, which is perfectly fine. 00:13:705 (2,3) - mapped to sounds 'to' and 'do'. It works. Now here comes the 00:14:028 (4). The 1:2 'i~' sound. Mapping it as you did if correct but to me it feels a bit artificial. Making it a slider instead works better imo. But what now? It screws everything afterwards huh? That's because 00:14:512 (5) is unnecessary in this part. Remove it and move 00:14:673 (6) on its place. If you do what I recommended just now, the sliders flow really nicely into each other. When you're done, adjust distance of course.
00:25:641 (2,3,4,5,1,2,3,4,5,6,1,2,3) - This is just plain bad, not gonna lie. Misplaced triple, weird ass distance, almost impossible to read. Consider something like this: http://screenshot.sh/n9gsipvofVIFZ http://screenshot.sh/mK9fNyBiDOfWr http://screenshot.sh/mMg14dhD7De4n
00:41:770 (1,2,3,4,1,2,3) - It's fine to do stacks here, just cound how many beats each one should be. There are 2 stacks of 3 notes each here. http://screenshot.sh/n9D8rC4yFuRvd
00:44:350 (2,3,4,1,2,3,4,1,2,3,4,5) - Lookie look. This is the same pattern. Don't you find it odd that the sliders are placed on white/red at first and then at blue? Hmmm, something's not right. Your homework is to figure out what is wrong and why.
Your next task will be to find misplaced sliders in this part 00:58:544 (3,4,1,2,3,4,1,2) . Use 50% play speed if you need to. (Hint 1: there's 2. Hint 2: Try to pick up the strongest beats in this section, sliders should start on them.)
01:14:673 (5) - This is totally unnecessary, just extend your slider
01:16:447 (4,1) - Whenever you're left with this awkward pause, try to find a pattern that will let you follow the rhythm AND fill the gaps. This is what I'd do: http://screenshot.sh/m7sczmv611dED
01:24:834 (3) - remove (4) and extend it in its place.
Summary:
- do your homework xd
- fix distance issues
- work on slider usage

The 3 top diffs are REALLY awkward to play. The jumps are too random... Listen to the song, close your eyes and map in your head. What do you see? Try to think up some patterns, don't just place circles randomly. Try to use longer jumps for stronger beats and smaller for weaker. A solid map needs some logic backing it up. If you don't know why you mapped a certain sound in a certain way, try again until you can actually say 'yeah, so you see, that's because firetruck you, that's why, dun you question my logicccc' like I do.

Insane:
SPOILER
00:04:350 (1,3) - if you want to do stuff like this, stack them correctly :)
00:05:480 (4,5,1) - Same distance for both 1:4 and 1:2 jumps? Tssk, not bueno.
I'd go for something like this for this section: http://screenshot.sh/ouTtS0SZqvxKj http://screenshot.sh/mFrX5bdBa4kOD http://screenshot.sh/m3z7WEOQwyrAL http://screenshot.sh/mGv95My2fSTYv
00:08:221 (1,2) - It's totally 'correct' to map these as 2 singletaps but sliders just work better in situations like this
00:12:415 (5) - This slider whould start where it ends :P
00:14:834 (1,2,3,4,5,6,7,1,2,3,4,5,6) - Seriously, consider using sliders sometimes. Look at this part in your editor and now look at this: https://www.youtube.com/watch?v=ROlyKrn5-eg see the difference it makes? :)
01:02:092 (8,1,2,3,4,1,2,3) - This whole section. Don't restrict yourself to drums only. There's a really nice melody here that you could use instead.
01:17:899 (1,2) - Come on, I know you can do better, don't be lazy and stack them correctly~
Summary:
Practice. There's no truly wrong way to map. I can only give you suggestions on what 'I' believe is correct and what is not. This map follows the beat more or less and that's good. But it's really awkward. See what you can do to make it flow. Open some ranked insane maps in editor and analyze them. What is different from your mapping? Try to notice common patterns, think why a certain jump is longer than another... stuff like this.

Extras are pretty much the same issues as insane so you guys can read what I wrote above. Good luck~
Kawashiro
m4m

Easy
  1. 00:00:480 - how about express this beat like normal?
  2. 00:06:931 - Why you dont put note in here? In my opinion, https://osu.ppy.sh/ss/7823711 current NC and Beat will be better
  3. 00:08:221 (2) - anyway. NC cycle is in here. not 00:07:576 (1) - here because this 2 has same sound with 00:03:060 (1) - it
  4. 00:20:480 (1) - del NC? In your past beats, you put NC every 8 bit
  5. 00:36:609 (2,3) - how about follow 00:34:028 (1) - this beat? you mapped 00:39:189 (1,2,1,2) - same, 00:44:350 (1,2,1,2) - same beats but only 00:34:028 (1,2,3) - this combo doesn't same
  6. 00:36:609 (2) - same reason, NC
  7. 01:03:060 (3) - Change like 00:57:254 (2,3,4) - it? these parts are same
  8. 01:04:996 (1) - why don't you use like 00:59:834 (1) - this beat? they are same
  9. 01:24:028 (1) - Not good idea. Listen carefully. the tension is down in 01:24:350 - here. so how about follow this beat? https://osu.ppy.sh/ss/7823792


Normal
  1. Normal must use same DS in all notes. check AiMod and fix all error
  2. 00:03:705 (2) - NC?
  3. 00:07:092 (4,5) - I don't recommend to use 1/4 beat in Normal.
  4. 00:19:996 (3,4) - ^
  5. 00:31:125 (3,4,5,6) - I dont think its good idea. because i think these slider's end is clickable point how about this pattern? https://osu.ppy.sh/ss/7823833
  6. 00:36:609 (2) - Normal diff is for noob player but i think it can't read easily for noobs. so how about put nc?
  7. 00:38:221 (4) - ^
  8. 01:19:834 (1) - why you put nc? I think it is NC abusing. del

Fruity
  1. 00:07:576 (1) - Unrankable Issue

Sry, I really hate circle jump maps like this mapset

GL
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