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Himeringo - Shinitai-chan

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Jonis221
.
Topic Starter
Cheri

EggsGone wrote:

Hello, M4M/NM from your modding quene.

General:
You can reduce video file size by removing audio form it. I gave it a try, you can check if it's good

Also, I noticed some flashing colors in video file and I think it's would be nice to put "Epilepsy warning" , but this setting only touches storyboards, so not really sure about this.

  • [Easy]
  1. 00:20:204 (3) - Maybe try to make perfectly rounded slider. Like you did with other curved sliders in the rest of the map. (Thats because I think it has some differences http://i.imgur.com/QAFc93o.png )
  2. 01:38:386 (1,2,3) - Sliders should be more similar.
  3. 00:53:386 (4) - 00:57:022 (3) - 01:00:659 (3) - 01:07:931 (4) - 01:27:477 (1) - 01:51:113 (3) - Sliderwaves not even symmetrical.

    [Normal]
  4. 00:35:659 (2) - 00:38:386 (1) - Sliders looks too shrink to make that design. You can try to emphasize this with one slider point.
  5. 01:00:204 (1) - 01:52:931 (1) - 02:34:750 (1) - ^ Pretty sure you can do the same.
  6. 00:36:568 (1,2) - Thats because you fliped the second slider, I can suggest to try some sharp sliders. http://i.imgur.com/xCd5blx.png
  7. 00:43:841 (1,2,1) - How about to make more symmetrical design here?
  8. 02:52:022 (2,3,1) - 02:57:931 (3,1,2) - ^
  9. 00:57:931 (3,1) - I think you can flow this straight into the slider.
  10. 01:09:295 (1) - 01:40:204 (1) - 02:27:477 (1) - 02:47:477 (1) - Improve slidervawes to look more symmetrical.
  11. 01:52:931 (1) - I don't think that bump on the end makes sense, make something more simple here.
  12. 01:56:568 (1,2) - You can improve blanket here.
  13. 02:44:750 (3,1) - You can make sliders more similar here.
  14. 02:51:113 (1,2,1) - ^

    [Hard]
  15. 00:05:659 (1) - Sliderwave need some improvment. You can check this guide on sliderwaves t/208596 (it's amazing)
  16. 01:11:113 (1) - 01:52:931 (1) - 02:32:931 (1) - 02:47:477 (1) - ^ Ugh those look ugly - I didn't realize until now so I made them better
  17. 00:06:341 (2,3) - obejcts should be stacked properly. Move this slider on x:176 y:256. And also try to make this pattern more symmetrical 00:06:568 (3,4,1) - adjusted but when u told me to move the slider it was going all over the place so I didn't do that
  18. 00:25:091 - I'm pretty sure you can add circle here. To emphasize instruments. And also remove these two notes 00:25:318 (5,6) - keeping it like it is
  19. 01:08:386 (3,4) - I think spacing is too low for this, it wants me to think this is 1/4 rhythm. error - Must of been like that when I was adjusting this diff - fix
  20. 01:14:750 (1) - Unnecessary sharp angle. You can do something more "cute" instead of making kink way too close to the sliderend. ( For example: http://i.imgur.com/FlsAudt.png )just change into a simple curve slider
  21. 01:35:659 (3) - To make a flow better cut this slider into 1/2 and add circle here 01:36:113 - change this into a curve slider instead
  22. 01:40:204 (1) - 01:42:931 (3) - 01:47:477 (1) - ^ prefer it like it is
  23. 02:37:704 (1,2,3,1) - Distance isn't similar between 1/4.
  24. 02:44:977 (3,4,5,6,7,8) - 03:06:795 (1,2,3,4,5,6,1) - 1/4 rhythm has more than 5 notes, which is are not acceptable on hard difficulties. I suggest to switch into 1/2 rhythm. nobody has a problem with them as far as I see since it been mention this 1 time (unless I miss this info on people post) so I won't change unless it keep this map being unrank
Nothing I disagree with Normal and I at least adjusted everything in that diff so no reply mean fix or change.

Hard kind of similar but I did disagree in red/ said something in pink that I change - everything not reply to is fix or change -
Alisia
Hello, M4M from your modding q.

Normal
01:41:113 (2) Should be a return slider.
01:41:795 Add a circle here.
01:52:022 (2,3,1,2,3,1) The patterns do not match.You should match if you look good.
02:08:386 (1) Change it to a slider that wraps around.
02:35:431 (6) to NC
02:35:568 (1) Cancel to NC

Hard
00:21:568 (3,4,5) This element is not in the song. 00:21:681 (4) You should erase this circle.
00:23:613 (4) Should change to a circle.
00:25:204 (4,5) It shifts one scale behind.
00:25:431 (6) Erase this circle.
00:32:477 (6) It does not match songs.

Good luck with your map
Topic Starter
Cheri

sers zgk wrote:

Hello, M4M from your modding q.

Normal
01:41:113 (2) Should be a return slider. nope rather have as is
01:41:795 Add a circle here.
01:52:022 (2,3,1,2,3,1) The patterns do not match.You should match if you look good. change
02:08:386 (1) Change it to a slider that wraps around. not sure what u mean? u want it to be a S - shape slider or something or Curve?-
I change this tho

02:35:431 (6) to NC there was an error with the NC but I didn't change this but rather I just fix it
02:35:568 (1) Cancel to NC explain above

Hard
00:21:568 (3,4,5) This element is not in the song. 00:21:681 (4) You should erase this circle.
00:23:613 (4) Should change to a circle.
00:25:204 (4,5) It shifts one scale behind.
00:25:431 (6) Erase this circle.
00:32:477 (6) It does not match songs. Nothing I agree with since everything is fine here and it does match the song

Good luck with your map
thanks for the mod :)
Skairul

Rakuen wrote:

Skairul's Easy

  1. 01:09:295 (5) - Avoid overlap with 01:10:659 (2) - ? Could move them a little bit down like 01:47:477 (3) - , slightly out of box but rankable Moved!
  2. 02:48:386 (3) - May be unrankable because it showed up before 02:45:659 (1) - ended, refer 02:47:250 - A good point, but I think I'll hear out other mods first before considering...
  3. 02:52:931 (1) - Could try to move this a little bit upwards to make the folded spot placed right in the middle of horizontal line Done!

Good luck!

EggsGone wrote:

Hello, M4M/NM from your modding quene.



  • [Easy]
  1. 00:20:204 (3) - Maybe try to make perfectly rounded slider. Like you did with other curved sliders in the rest of the map. (Thats because I think it has some differences http://i.imgur.com/QAFc93o.png ) Not too sure what you meant, but I changed...something...
  2. 01:38:386 (1,2,3) - Sliders should be more similar. Sure
  3. 00:53:386 (4) - 00:57:022 (3) - 01:00:659 (3) - 01:07:931 (4) - 01:27:477 (1) - 01:51:113 (3) - Sliderwaves not even symmetrical. You're right!
Haven't mapped in a while, so my "so-called" skills are rusty. Thanks for the mods though!


Updated Skairul's Easy
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47477
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:Himeringo
Creator:DJ Lucky
Version:Skairul's Easy
Source:
Tags:Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes- Shiratoi SkairulGames
BeatmapID:1391135
BeatmapSetID:519318

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:3
ApproachRate:3.5
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"VID.avi"
//Break Periods
2,80404,86037
2,129495,140582
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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186795,-100,4,2,2,50,0,0
187477,-100,4,2,2,30,0,1
187704,-100,4,2,2,50,0,0


[Colours]
Combo1 : 255,0,0
Combo2 : 174,28,2
Combo3 : 200,200,200

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bezbashn
[Normal]
00:04:750(2) - Move to x248 y40
02:07:477 - This vocals are not mapped. Add here a 1/2 repeat slider ? Like so


[Hard]
00:05:204(4) - x400 y208
00:09:295(1) - x272 y160
00:43:159(2,3) - x232 y252
01:39:977(4) - x368 y240
01:56:113(4) - x20 y144

[Insane]
CS 4.3. 4.7 is too small for this
02:40:659(7) - NC
03:05:431(7) - NC

In general it's a nicee map. GL!
Topic Starter
Cheri

bezbashn wrote:

[Normal]
00:04:750(2) - Move to x248 y40
02:07:477 - This vocals are not mapped. Add here a 1/2 repeat slider ? Like so it needs this because spinner rule for normal


[Hard]
00:05:204(4) - x400 y208 no change
00:09:295(1) - x272 y160
00:43:159(2,3) - x232 y252
01:39:977(4) - x368 y240 - No change
01:56:113(4) - x20 y144

[Insane]
CS 4.3. 4.7 is too small for this I actually was meaning to change this but 4.3 is too low for me - it is now 4.5
02:40:659(7) - NC
03:05:431(7) - NC no change

In general it's a nicee map. GL!
I accidently cut off my reply before posting RIP

- Anyways thanks
Jemzuu
#modreqs

[Insane]
00:10:886 (5) - i'd just place this note above the next slider instead
00:16:341 (5) - same here mayb overlap it to the slider insted
00:17:931 (1,1) - the transition here is kinda awkward imo.. ctrl j 00:17:931 (1) - might help
00:21:795 (7) - add NC 00:22:022 (1) - remove NC for consistency
00:29:068 (7,1) - ^
00:31:568 (2) - adjust the ds and perhaps ctrl g
00:33:841 (3) - personal preference but i'd overlap this with 00:32:931 (1) - insted and this 00:33:386 (2,4) - as well looks more neat imo or just the 4 only if u want. up to u lo
00:56:113 (5) - add NC then 00:56:568 (1) - remove NC here
00:57:477 (1) - this seems out of place tbh lo
01:02:931 (4,6) - would overlap this
01:03:386 (5,1) - blank
01:09:295 (1,2) - i dont see the reason with this spacing
01:13:386 (2,3) - too highh consider lowering them down pls or i would suggest just overlap 01:13:386 (2,4) - and 01:12:932 (1,3) - insted looks better
01:33:841 (1) - idk why nc this mayb place it together with (3) cus there's no reason for the hi spacin it has the same sound maybe just overlap it to 01:34:750 (1) -
01:53:613 (3) - fix ds
02:00:886 (3) - ^
01:59:750 (6) - adjust this sliderend a bit
02:07:931 (2) - lower this pls
02:49:295 (1,2,3) - fix ds too
02:53:841 (3,4) - ^
02:55:659 (1,1,1) - what's with these ncs lo they're unnesscary
03:05:431 (7) - NC
Topic Starter
Cheri

AJamez wrote:

#modreqs

[Insane]
00:10:886 (5) - i'd just place this note above the next slider instead
00:16:341 (5) - same here mayb overlap it to the slider insted no change to either 1 - it is fine like it is
00:17:931 (1,1) - the transition here is kinda awkward imo.. ctrl j 00:17:931 (1) - might help change it
00:21:795 (7) - add NC 00:22:022 (1) - remove NC for consistency
00:29:068 (7,1) - ^ the NC is fine because they make sense as is and consistency would not work really well here imo
00:31:568 (2) - adjust the ds and perhaps ctrl g adjusted but nothing more
00:33:841 (3) - personal preference but i'd overlap this with 00:32:931 (1) - insted and this 00:33:386 (2,4) - as well looks more neat imo or just the 4 only if u want. up to u lo overlap the first but the other is fine like it is
00:56:113 (5) - add NC then 00:56:568 (1) - remove NC here nothing wong with n
00:57:477 (1) - this seems out of place tbh lo change it
01:02:931 (4,6) - would overlap this fine like it is
01:03:386 (5,1) - blank change
01:09:295 (1,2) - i dont see the reason with this spacing accident - change
01:13:386 (2,3) - too highh consider lowering them down pls or i would suggest just overlap 01:13:386 (2,4) - and 01:12:932 (1,3) - insted looks better change up a bit so should be better now
01:33:841 (1) - idk why nc this mayb place it together with (3) cus there's no reason for the hi spacin it has the same sound maybe just overlap it to While I did got rid of the NC - the spacing is reasonable because of the loud sound there that is stronger than (3)

01:34:750 (1) -
01:53:613 (3) - fix ds adjusted
02:00:886 (3) - ^
01:59:750 (6) - adjust this sliderend a bit change
02:07:931 (2) - lower this pls change
02:49:295 (1,2,3) - fix ds too while I did adjust - there wasn't really nothing wrong here
02:53:841 (3,4) - ^
02:55:659 (1,1,1) - what's with these ncs lo they're unnesscary ok after some time I finally realize they was - so got rid of it
03:05:431 (7) - NC this has been brought up too many times but I am not changing because I wanted the end to have an impact for the last notes and it just wouldn't be the same with a NC since previously it was lot more NC but that idea didn't work well so I thought this would be better instead
thanks for the mod :)
Topic Starter
Cheri
Insane has been deleted

- too many problems going on with it to go for rank and I am just tired of changing it since it wasn't the map that I wanted anymore

- Hard is going to be change to compensate for the loss of Insane

- Will add a copy of Insane down below for anyone interested

Insane
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47477
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:Himeringo
Creator:DJ Lucky
Version:Insane
Source:
Tags:Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes- Shiratoi Skairul
BeatmapID:1269001
BeatmapSetID:519318

[Difficulty]
HPDrainRate:6.5
CircleSize:4.5
OverallDifficulty:7.5
ApproachRate:8.5
SliderMultiplier:1.8
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"VID.avi"
0,0,"BG.png",0,0
//Break Periods
2,80404,86802
2,129495,141347
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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17931,-166.666666666667,4,2,1,50,0,0
18386,-117.647058823529,4,2,2,60,0,0
32931,-100,4,2,1,70,0,0
47477,-100,4,2,1,40,0,0
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49295,-100,4,2,1,40,0,0
51113,-90.9090909090909,4,2,2,70,0,1
64977,-90.9090909090909,4,2,2,70,0,0
65659,-90.9090909090909,4,2,2,70,0,1
79522,-90.9090909090909,4,2,2,70,0,0
87477,-100,4,2,2,50,0,0
94750,-100,4,2,2,55,0,0
109295,-100,4,2,1,60,0,0
123841,-100,4,2,1,40,0,0
124068,-100,4,2,1,40,0,0
125659,-100,4,2,1,40,0,0
127477,-100,4,2,1,40,0,0
128386,-100,4,2,1,50,0,0
129295,-100,4,2,1,50,0,0
142022,-100,4,2,1,5,0,0
142477,-100,4,2,1,10,0,0
142931,-100,4,2,1,20,0,0
143386,-100,4,2,1,30,0,0
143841,-86.9565217391304,4,2,2,70,0,1
157704,-86.9565217391304,4,2,2,70,0,0
157931,-86.9565217391304,4,2,2,70,0,0
158386,-86.9565217391304,4,2,2,70,0,1
175886,-86.9565217391304,4,2,2,70,0,0
176113,-200,4,2,2,70,0,0
176568,-86.9565217391304,4,2,2,70,0,0


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Combo1 : 255,0,0
Combo2 : 174,28,2
Combo3 : 200,200,200

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290,213,114750,6,0,P|280:268|267:324,1,90,2|0,0:0|0:0,0:0:0:0:
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339,83,115659,2,0,P|366:83|353:31,1,90,2|0,0:0|0:0,0:0:0:0:
347,23,116000,1,0,0:0:0:0:
327,20,116113,2,0,P|282:18|224:23,1,90,8|0,0:0|0:0,0:0:0:0:
75,143,116568,22,0,P|140:195|196:123,1,180,2|8,0:0|0:0,0:0:0:0:
316,105,117250,1,0,0:0:0:0:
316,105,117477,2,0,L|315:212,1,90,2|0,0:0|0:0,0:0:0:0:
439,253,117931,2,0,L|437:146,1,90,8|0,0:0|0:0,0:0:0:0:
316,45,118386,5,2,0:0:0:0:
315,194,118614,1,0,0:0:0:0:
206,36,118841,1,10,0:0:0:0:
207,199,119068,1,0,0:0:0:0:
316,45,119295,2,0,P|356:68|402:117,1,90,2|0,0:0|0:0,0:0:0:0:
215,116,119750,2,0,P|170:129|127:168,1,90,8|0,0:0|0:0,0:0:0:0:
321,228,120204,22,0,P|367:215|431:176,1,90,2|0,0:0|0:0,0:0:0:0:
476,281,120659,1,8,0:0:0:0:
484,172,120886,1,0,0:0:0:0:
390,295,121113,2,0,P|347:304|298:330,1,90,2|0,0:0|0:0,0:0:0:0:
321,166,121568,1,8,0:0:0:0:
292,246,121795,1,0,0:0:0:0:
180,147,122022,6,0,L|197:240,1,90,2|0,0:0|0:0,0:0:0:0:
223,65,122477,1,8,0:0:0:0:
127,94,122704,1,0,0:0:0:0:
323,128,122931,2,0,L|307:9,1,90,2|0,0:0|0:0,0:0:0:0:
325,22,123272,1,0,0:0:0:0:
346,15,123386,1,10,0:0:0:0:
367,20,123500,1,2,0:0:0:0:
385,33,123613,1,2,0:0:0:0:
391,54,123727,1,0,0:0:0:0:
393,73,123841,22,0,P|395:124|391:177,1,90,2|2,0:0|0:0,0:0:0:0:
299,265,124295,2,0,P|296:221|298:157,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
160,268,124977,1,0,0:0:0:0:
251,327,125204,1,2,0:0:0:0:
227,222,125431,1,0,0:0:0:0:
182,364,125659,5,2,0:0:0:0:
160,268,125886,1,0,0:0:0:0:
227,222,126113,1,2,0:0:0:0:
199,130,126341,1,0,0:0:0:0:
326,211,126568,2,0,P|377:218|441:207,1,90,2|2,0:0|0:0,0:0:0:0:
315,305,127022,2,0,P|273:300|198:312,1,90,2|2,0:0|0:0,0:0:0:0:
91,202,127477,22,0,P|138:211|211:189,1,90,2|2,0:0|0:0,0:0:0:0:
343,140,127931,2,0,P|304:133|236:143,1,90,2|2,0:0|0:0,0:0:0:0:
254,288,128386,21,2,0:0:0:0:
254,137,128613,1,2,0:0:0:0:
174,320,128841,1,2,0:0:0:0:
357,188,129295,21,6,0:0:0:0:
256,192,142022,12,0,143613,0:0:0:0:
298,185,143841,6,0,P|257:234|267:150,1,207.000003948212,6|8,0:0|0:0,0:0:0:0:
140,291,144522,1,0,0:0:0:0:
312,323,144750,2,0,P|363:314|416:323,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
465,153,145204,1,8,0:0:0:0:
376,235,145431,1,0,0:0:0:0:
273,126,145659,6,0,P|275:67|258:2,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
88,96,146113,1,8,0:0:0:0:
230,6,146341,1,0,0:0:0:0:
166,174,146568,1,2,0:0:0:0:
134,7,146795,1,0,0:0:0:0:
290,121,147022,2,0,P|333:150|409:132,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
407,140,147363,1,0,0:0:0:0:
429,130,147477,22,0,L|408:243,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
234,204,147931,1,8,0:0:0:0:
337,151,148159,1,0,0:0:0:0:
417,322,148386,2,0,P|368:316|324:348,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
130,314,148841,1,8,0:0:0:0:
263,229,149068,1,0,0:0:0:0:
25,157,149295,6,0,P|72:168|128:154,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
130,313,149750,1,8,0:0:0:0:
226,176,149977,1,0,0:0:0:0:
418,201,150204,1,2,0:0:0:0:
259,260,150431,1,0,0:0:0:0:
264,104,150659,1,2,0:0:0:0:
324,327,150886,1,2,0:0:0:0:
324,327,151000,1,2,0:0:0:0:
324,327,151113,22,0,P|375:333|432:327,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
240,235,151568,1,8,0:0:0:0:
253,368,151795,1,0,0:0:0:0:
346,227,152022,2,0,P|348:179|341:116,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
491,141,152477,1,8,0:0:0:0:
387,63,152704,1,0,0:0:0:0:
235,135,152931,6,0,B|171:176|108:161|90:83|157:45|188:93,1,207.000003948212,2|8,0:0|0:0,0:0:0:0:
239,223,153613,1,0,0:0:0:0:
238,36,153841,1,2,0:0:0:0:
325,141,154068,1,0,0:0:0:0:
120,181,154295,2,0,P|63:185|1:186,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
11,213,154636,1,0,0:0:0:0:
13,238,154750,22,0,P|24:291|16:343,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
192,328,155204,1,8,0:0:0:0:
96,257,155431,1,0,0:0:0:0:
256,259,155659,2,0,P|306:284|351:343,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
299,185,156113,1,8,0:0:0:0:
185,224,156341,1,0,0:0:0:0:
352,131,156568,6,0,P|305:99|259:49,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
250,245,157022,2,0,P|268:291|277:357,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
227,150,157477,2,0,P|181:160|109:162,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
343,227,157931,5,10,0:0:0:0:
361,232,158045,1,2,0:0:0:0:
380,228,158159,1,2,0:0:0:0:
395,217,158272,1,0,0:0:0:0:
412,206,158386,6,0,P|470:253|388:335,1,207.000003948212,6|8,0:0|0:0,0:0:0:0:
329,177,159068,1,0,0:0:0:0:
299,336,159295,2,0,P|345:330|418:342,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
266,162,159750,1,8,0:0:0:0:
190,346,159977,1,0,0:0:0:0:
401,336,160204,2,0,P|401:278|424:206,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
215,142,160659,5,8,0:0:0:0:
227,347,160886,1,0,0:0:0:0:
412,233,161113,2,0,P|401:187|362:124,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
146,138,161568,2,0,P|128:178|114:254,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
116,261,161909,1,0,0:0:0:0:
121,286,162022,22,0,P|150:331|200:365,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
358,293,162477,2,0,P|400:297|482:293,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
341,177,162931,2,0,P|291:173|226:175,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
373,89,163386,1,8,0:0:0:0:
202,106,163613,1,0,0:0:0:0:
339,280,163841,6,0,L|341:172,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
201,106,164295,2,0,L|200:217,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
290,342,164750,2,0,P|217:343|179:333,1,103.500001974106,2|2,0:0|0:0,0:0:0:0:
173,321,165091,5,0,0:0:0:0:
166,310,165204,1,2,0:0:0:0:
163,294,165318,1,0,0:0:0:0:
164,278,165431,1,0,0:0:0:0:
172,265,165545,1,0,0:0:0:0:
186,252,165659,6,0,B|210:199|310:219|312:293|312:293|362:293,1,207.000003948212,2|8,0:0|0:0,0:0:0:0:
254,109,166341,1,0,0:0:0:0:
238,300,166568,6,0,B|214:353|114:333|112:259|112:259|62:259,1,207.000003948212,2|8,0:0|0:0,0:0:0:0:
313,206,167250,1,0,0:0:0:0:
82,259,167477,6,0,P|108:170|-1:161,1,207.000003948212,2|8,0:0|0:0,0:0:0:0:
133,309,168159,1,0,0:0:0:0:
235,188,168386,2,0,P|239:248|243:319,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
412,359,168841,2,0,P|412:303|414:243,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
301,96,169295,6,0,P|248:90|186:94,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
336,178,169750,2,0,P|385:175|451:179,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
319,273,170204,2,0,P|261:277|206:265,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
95,151,170659,1,8,0:0:0:0:
235,180,170886,1,0,0:0:0:0:
112,316,171113,6,0,P|63:248|148:263,1,207.000003948212,2|8,0:0|0:0,0:0:0:0:
257,358,171795,1,0,0:0:0:0:
208,177,172022,2,0,P|169:133|123:119,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
201,275,172477,1,2,0:0:0:0:
217,295,172591,1,0,0:0:0:0:
238,309,172704,1,2,0:0:0:0:
263,313,172818,1,2,0:0:0:0:
288,313,172931,6,0,P|339:304|401:252,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
257,193,173386,2,0,P|213:199|147:232,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
325,172,173841,2,0,P|374:154|419:114,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
258,75,174295,2,0,P|218:85|164:123,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
158,270,174750,6,0,P|209:300|260:303,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
409,235,175204,2,0,P|364:199|300:187,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
167,119,175659,21,2,0:0:0:0:
328,109,175886,1,0,0:0:0:0:
159,269,176113,2,0,L|225:318,1,67.5,8|0,0:0|0:0,0:0:0:0:
242,320,176568,6,0,P|282:306|223:188,1,207.000003948212,6|8,0:0|0:0,0:0:0:0:
398,273,177250,1,0,0:0:0:0:
244,186,177477,2,0,P|198:192|127:229,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
204,381,177931,1,8,0:0:0:0:
346,258,178159,1,0,0:0:0:0:
146,213,178386,6,0,P|114:254|91:327,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
295,321,178841,1,8,0:0:0:0:
248,140,179068,1,0,0:0:0:0:
96,302,179295,2,0,P|116:351|160:386,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
256,270,179750,2,0,P|262:222|255:148,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
256,142,180091,1,0,0:0:0:0:
258,114,180204,22,0,P|308:97|391:77,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
189,81,180659,1,8,0:0:0:0:
250,222,180886,1,0,0:0:0:0:
356,84,181113,2,0,P|366:143|369:202,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
212,161,181568,1,8,0:0:0:0:
324,283,181795,1,0,0:0:0:0:
356,84,182022,6,0,P|307:69|255:63,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
108,83,182477,1,8,0:0:0:0:
253,163,182704,1,0,0:0:0:0:
108,258,182931,2,0,P|93:204|85:135,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
221,238,183386,2,0,P|237:285|246:351,1,103.500001974106,8|0,0:0|0:0,0:0:0:0:
254,361,183727,1,0,0:0:0:0:
279,366,183841,22,0,P|325:362|385:352,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
395,185,184295,1,8,0:0:0:0:
229,158,184522,1,0,0:0:0:0:
229,158,184636,1,0,0:0:0:0:
229,158,184750,2,0,P|173:169|116:203,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
296,300,185204,1,8,0:0:0:0:
306,107,185431,1,0,0:0:0:0:
306,107,185545,1,0,0:0:0:0:
306,107,185659,2,0,P|263:79|183:68,1,103.500001974106,2|0,0:0|0:0,0:0:0:0:
269,232,186113,1,8,0:0:0:0:
406,165,186341,1,0,0:0:0:0:
335,19,186568,1,2,0:0:0:0:
187,144,186795,21,2,0:0:0:0:
182,169,186909,1,0,0:0:0:0:
184,194,187022,1,2,0:0:0:0:
197,216,187136,1,0,0:0:0:0:
218,230,187250,1,2,0:0:0:0:
243,233,187363,1,0,0:0:0:0:
269,232,187477,5,6,0:0:0:0:

EDIT: Finish reworking Hard difficulty - it became lower sr than before but whatever...
rockstarrzz
Hi, from modreqs
Nice song

Skairul's Easy
00:07:022 (4,1) - fix blanket
00:08:841 (2,4) - could use the same shape here for consistency
00:22:022 (1) - make a bit more symmetrical and pull the red anchor down a little?
00:29:295 (1) - more symmetrical
00:32:931 (1,1) - these two seem like the middle anchors are too high, maybe reduce them so it's a bit flatter I think it would look better like that
01:00:659 (3) - once u find a good, nice looking wavy slider, just copy and paste them throughout the map instead of trying to recreate them all the time, it's a bitch to make them look exactly the same
01:09:295 (5,2) - move so they don't overlap
01:27:477 (1) - here aswell
01:38:386 (1,2) - same shape for consistency
01:42:022 (1) - not a fan of this shape, at least keep it symmetrical
01:51:113 (3) - here again
02:48:386 (3) - overlap properly
nice map

I see you're updating as I'm modding this so I apologies if I mention anything you've fixed by the time I've finished the mod >.>

Normal
AR and OD a little too high for the SR, consider AR4 OD3
00:05:659 (1) - same shape as 1 and 2
00:17:931 (1) - remove nc
00:22:022 (1,2) - same shape if they're not already - hard to tell - just copy paste, flip
00:36:568 (1,2) - make parallel
00:43:386 (2) - blanket with previous slider?
01:04:750 (1) - remove nc
01:06:341 (2,3) - same shape
01:37:931 (2) - blanket with previous slider
01:54:750 (1,2) - rotate by same angle - 2 by about 10 degrees or so
02:00:204 (1,2) - same shape
Not bad, I'd pay attention to slider shapes and angle consistency a bit though, it's quite jumbled and random it seems

Hard
AR7 OD6 is plenty - far too high atm
00:09:750 (2,3) - out of play area?
00:09:977 (3,4) - mirror the shape and angle
00:37:250 (2) - blanket with 1?
00:41:113 (3,4) - same shape
00:42:704 (2) - is this meant to be unstacked?
00:46:341 (2,3,4) - awkward to aim
00:47:477 (1,2,3,4,1,2,3) - keep angles consistent - this is far too random
01:03:613 (4,1) - blanket
01:04:522 (2,3,4) - awk to aim
01:28:159 (2,3) - further distance or stack - looks too much like 1/2
01:31:795 (2,3) - ^
01:29:977 (2,3) - ^
01:34:068 (1) - remove nc
01:38:386 (1) - flatten slider and bit and blanket with 2
01:42:931 (3,4) - blanket
01:45:659 (1,3) - same shape
01:47:477 (1,2,3) - ^
02:03:841 (1,2,3,4,1,2,3,4,1,2,1) - same again angles are too random, keep consistent
02:08:386 (1) - remove nc
02:27:477 (1,2) - blanket?
02:33:840 (3,4) - mirror shape and angle
02:34:749 (5) - nc
02:37:704 (1) - remove nc
02:39:295 (3) - could rotate by 180 and blanket with 2 and/or 4
03:04:522 (1) - remove nc
03:07:477 (1) - spinner at end?
Like the previous dif, this map has alot of angle and shape consistency issues, just choose a few from the start and copy and paste for the rest, it keeps it consistent and structured and seems alot less random, you have like 10 different curved shaped sliders.. why? Just 1 or 2 is enough. Decent map tho

Shira's Light Insane
AR7 OD6 is plenty, although for a 'Light Insane' you might want to bump it up to a 3.9* - at that point the current AR/OD would be fine
If you make this CS4.5/5 and scale everything up a bit it would get quite a bit of a higher SR and won't seem so similar to the previous map
00:05:204 (4) - stack on 2's tail?
00:37:477 (3) - flatten slider a bit, looks a bit crap atm imo https://osu.ppy.sh/ss/8951592
01:19:068 (2) - could blanket with 1 then 3 could stack on 1's tail?
01:27:704 (2) - copy paste slider i showed you
01:56:568 (1) - or that one - this one is good
02:01:795 (4,1) - blanket
02:27:477 (1,2) - blanket?
02:32:931 (1,2) - ^
02:43:386 (4,1,2) - ^
good map i like this one

Decent mapset, GL :)
Topic Starter
Cheri

rockstarrzz wrote:

Hi, from modreqs
Nice song

Skairul's Easy
00:07:022 (4,1) - fix blanket
00:08:841 (2,4) - could use the same shape here for consistency
00:22:022 (1) - make a bit more symmetrical and pull the red anchor down a little?
00:29:295 (1) - more symmetrical
00:32:931 (1,1) - these two seem like the middle anchors are too high, maybe reduce them so it's a bit flatter I think it would look better like that
01:00:659 (3) - once u find a good, nice looking wavy slider, just copy and paste them throughout the map instead of trying to recreate them all the time, it's a bitch to make them look exactly the same
01:09:295 (5,2) - move so they don't overlap
01:27:477 (1) - here aswell
01:38:386 (1,2) - same shape for consistency
01:42:022 (1) - not a fan of this shape, at least keep it symmetrical
01:51:113 (3) - here again
02:48:386 (3) - overlap properly
nice map

I see you're updating as I'm modding this so I apologies if I mention anything you've fixed by the time I've finished the mod >.>

Normal
AR and OD a little too high for the SR, consider AR4 OD3
00:05:659 (1) - same shape as 1 and 2
00:17:931 (1) - remove nc
00:22:022 (1,2) - same shape if they're not already - hard to tell - just copy paste, flip
00:36:568 (1,2) - make parallel
00:43:386 (2) - blanket with previous slider?
01:04:750 (1) - remove nc
01:06:341 (2,3) - same shape
01:37:931 (2) - blanket with previous slider
01:54:750 (1,2) - rotate by same angle - 2 by about 10 degrees or so
02:00:204 (1,2) - same shape
Not bad, I'd pay attention to slider shapes and angle consistency a bit though, it's quite jumbled and random it seems
Nothing really I disagree with - this map is getting polish and I am fixing the slider shapes and bad angles through out this difficulty

Hard
AR7 OD6 is plenty - far too high atm OD6 is fine but I did lower the AR
00:09:750 (2,3) - out of play area? fix
00:09:977 (3,4) - mirror the shape and angle
00:37:250 (2) - blanket with 1?
00:41:113 (3,4) - same shape
00:42:704 (2) - is this meant to be unstacked?
00:46:341 (2,3,4) - awkward to aim
00:47:477 (1,2,3,4,1,2,3) - keep angles consistent - this is far too random
01:03:613 (4,1) - blanket
01:04:522 (2,3,4) - awk to aim
01:28:159 (2,3) - further distance or stack - looks too much like 1/2
01:31:795 (2,3) - ^
01:29:977 (2,3) - ^
01:34:068 (1) - remove nc
01:38:386 (1) - flatten slider and bit and blanket with 2
01:42:931 (3,4) - blanket
01:45:659 (1,3) - same shape
01:47:477 (1,2,3) - ^
02:03:841 (1,2,3,4,1,2,3,4,1,2,1) - same again angles are too random, keep consistent
02:08:386 (1) - remove nc
02:27:477 (1,2) - blanket?
02:33:840 (3,4) - mirror shape and angle
02:34:749 (5) - nc
02:37:704 (1) - remove nc the nc is fine like it is
02:39:295 (3) - could rotate by 180 and blanket with 2 and/or 4 kept the same
03:04:522 (1) - remove nc
03:07:477 (1) - spinner at end? rather not tb h
Like the previous dif, this map has alot of angle and shape consistency issues, just choose a few from the start and copy and paste for the rest, it keeps it consistent and structured and seems alot less random, you have like 10 different curved shaped sliders.. why? Just 1 or 2 is enough. Decent map tho
although I agree the need to use 10 different curves is unnessary but... This map had just got a fresh rework so it has a bit inconsistents -
as you were making the mod - I had already fix some slider shapes that is fix - any awkwards angles that I see that needs to be change i'll change it

Shira's Light Insane
AR7 OD6 is plenty, although for a 'Light Insane' you might want to bump it up to a 3.9* - at that point the current AR/OD would be fine
If you make this CS4.5/5 and scale everything up a bit it would get quite a bit of a higher SR and won't seem so similar to the previous map
00:05:204 (4) - stack on 2's tail?
00:37:477 (3) - flatten slider a bit, looks a bit crap atm imo https://osu.ppy.sh/ss/8951592
01:19:068 (2) - could blanket with 1 then 3 could stack on 1's tail?
01:27:704 (2) - copy paste slider i showed you
01:56:568 (1) - or that one - this one is good
02:01:795 (4,1) - blanket
02:27:477 (1,2) - blanket?
02:32:931 (1,2) - ^
02:43:386 (4,1,2) - ^
good map i like this one

Decent mapset, GL :)
anything I didn't reply to mean change or fix - thanks for mod

- Basically all the problems in the hard difficulty is basically just me haven't polished it yet which I am currently doing now
- Updating map now so that way no one will point out same problems
- Only remove the most unreasonable NC - while kept the ones that made sense

- btw my map is actually similar to Shiratoi's but it was no way intentional since I never reference her/his map - it just came like that after I had rework it for the first time lol

EDIT: Oh shit Skariul's difficulty for some reason wasn't up to date anymore because I realize some of your points should had been fixed already..
- it's updated now lol
Chewin
Hello DJ Lucky! You have been chosen from my Queue!
You have even modded my map so you deserve this more than others xP

General
  1. I actually do not like the combo colours you are using for this kind of BG. They do not fill it properly (especially the flashing red, it looks too pushed). The idea is to use 2 tonality of brown, a darker grey and a less flashing and opaque red (I suggest you to use 4 colours so your brown colours won't be close to each other during the gameplay):



    [Colours]
    Combo1 : 179,0,0
    Combo2 : 179,89,0
    Combo3 : 170,170,170
    Combo4 : 171,88,88
Skairul's Easy

  1. 00:05:659 (3) - I suggest you to add whistles on this slider's head and reverse arrow to keep consistency with all this part where you emphasized the instrument with whistles. According to this you should add on 00:10:204 (4) 's head as well. Same for 00:12:477 (2) and so on till here 00:18:386 (1). If you don't like this whistles spam you could use them only on higher pitches (for example on downbeats only) or to alternate it constantly or still you can do use them like the Hard diff because they are set very nicely;
  2. 00:43:841 (1) - I dislike this slider's shape. I would suggest this: stack the slider's head with 00:42:022 (2)'s head, move the red point on the middle of the slider to make it symmetric and move the next 00:45:204 (2) to fix the spacing and edit the 00:45:659 (3) so you can blanket it with the new placement of (2). To be short: https://osu.ppy.sh/ss/8959452 This actually improve the flow a lot!
  3. 00:47:477 (1) - I feel like this spinner is ending randomly because there is no sound on that downbeat. I would remove it and use a 2/1 slider that fills the vocal from here till 00:48:386 with a new combo set on it. You should really do this because the part you didn't map from 00:48:841 till 00:50:659 is actually making a very bad and ugly break. I personally think that parts before the kiai starts need to be emphasized in easiest diff to connect the two parts on the best possible way;
  4. 00:59:750 (2) - Is this drum whistle set on this slider's tail intentional? Because it's inconsistent with previous 00:51:568 (2,3) and 00:55:204 (1,2). Just remove the Drum addition and keep the whistle for consistency instead;
  5. 01:04:750 (2,3) - You can emphasize the bell sounds in the music with two default soft whistle instead of using the custom ones, same for 01:19:295 (2,3) and for next kiai times too;
  6. 01:31:113 (3) - This section is so long with all these 2/1 sliders, so I suggest you to use NC on this (so you will get two patterns with 2 similar elements);
  7. 02:09:295 (1) - Default soft finish with low volume sounds good here;
  8. 02:50:659 (1,2) - Switch NC here because you did the same for 02:59:750 (5,1)
  9. 03:07:477 (4) - Add NC to be consistent with all diffs!
Normal

  1. 00:05:659 (1) - till 00:18:386 (1) same of Easy. Whistles look to be used so randomly here (to be short, add them like you did for Hard diff instead);
  2. 00:07:477 (1) - This slider is covered by HP bar and it's too pushed upside for a Normal diff;
  3. 00:10:204 - This tick needs to be mapped because the 00:10:431 (2) doesn't even fill the piano sound if you listen carefully with 25% playback rate. To be consistent with previous 00:07:022 (3,1) just extend the 00:09:295 (1) by 1/1 and 00:10:431 (2) move this 1/2 later deleting the circle at 00:10:886 (3). I know you can say: "it's consistent with 00:17:704 (2,3)" but here the circle 00:17:704 (2) is filling the drum hitsound on the red tick correctly. Here, instead, there is no sound on that red tick;
  4. 00:24:977 (3) - This looks weird, honestly. I would use a circle here and add an 1/2 slider at 00:25:204 (4) so you can fill the instrumental and vocal properly. It's something similar with 00:31:113 (1,2,3,4) but a little different because the vocal is still low there;
  5. Comment: Anyways, I am kinda confused actually by the way you mapped the part from 00:18:386 (1) till 00:32:931 (1) compared to the kiai time. You mixed the mapping of vocal with instrumental one. That's not a good idea for the Normal diff. I mean, I highly suggest you to try to remap the part from 00:18:386 (1) till 00:32:931 (1) following the vocals instead so that you can map the whole song with a constant and predictable rhythm (and trust me, this is really needed for the two easiest diff of the mapset).
  6. 00:47:477 (1) - Same of easy here. This spinner doesn't fill this part because from the moment when it ends on that downbeat you are forced to keep the hole between the end of the spinner and the kiai's start. It would be nice to map this part with some sliders that fills the vocal how it should be;
  7. 01:04:750 (1) - Same of Easy diff, here and on other parts as well. Also, I would remove NC tho;
  8. 02:03:841 (1) - I would reduce this slider till the downbeat and add some elements starting at 02:07:022 (1) instead. It's too long and again it forced you to skip this vocal part and it's bad tbh;
  9. 02:22:022 - Mh.. to be consistent with the previous difficult, start mapping the part after the break from here;
  10. 02:37:477 (1) - Same of 01:04:750 (1)
  11. 02:42:022 (4) - Add new combo to fill the higher vocal pitch. Also, this combo is too long compared to other ones!
Hard

  1. 00:38:159 (4,1) - Why this sudden spacing jump and change of flow/trajectory? You should use the same logic you did for 00:37:250 (2,3) making a blanket between 00:38:386 (1) and 00:37:477 (3)'s head;
  2. 00:46:341 (2,3,4) - This sudden increasing of spacing (and pattern) with low AR is pretty hard and unconfortable to play tbh. I would change the pattern / reduce the spacing trying something else instead;
  3. 00:48:841 (4) - Place this slider further from (3) so you have the same spacing between (3) and next (1). Having random changes of spacing is not a good idea actually. Also, you could place it closer to (3) instead to you can emphasize the jump between (4) and next (1) but, to do so, give it the same spacing than previous (1) and (2);
  4. 01:30:431 (3,4,5) - This is not good for the Hard diff. I suggest you to change the 1/4 slider with 2 circles, instead;
  5. 02:06:568 (3,4,1) - Same than 00:48:841 (4) Please use a constant spacing. Increase it just for valid reasons and not randomly like that;
  6. 02:22:022 - Same of normal;
  7. 02:30:658 (4) - Missing clap on this slider's head;
  8. 02:34:749 (5) - You missed NC here on this slider, even because the spacing is increased here and there is an higher vocal pitch;
  9. 02:37:477 (3) - Do not cover this circle with (1). You are mapping and Hard diff, remember. This kind of stuff can be used rarely for diffs like hard/normal/easy, just keep this for Insane diffs xD;
  10. 02:37:704 (1) - There should not be NC for consistency with 01:04:977 (4) ;
  11. 02:40:204 (5) - Same of 02:34:749 (5);
  12. 02:59:295 (3) - This should be CTRL + G'd because it is inconsistent with the previous logic you used for 02:56:568 (1,2,3). If you do so, you could move the next circle on the left to don't break the flow, because placed there is this new change would be just unflowing and unconfortable to play;
Shira's Light Insane

  1. 00:22:022 (1,2,3) - Could you move this whole pattern some grid down? The slider (2) is actually covered by HP bar, it's ugly;
  2. 01:48:386 (3,4,5) - This kind of patterns are unconfortable to play. I would suggest you a replacement, for example: https://osu.ppy.sh/ss/8959900 This pattern actually looks fun to play because after the jump between 01:48:386 (3,4,5) you have to do an up->down->up cursor movement to get the pattern 01:48:841 (5,6,1). Consider to change this!
  3. 02:08:841 (3) - Move this circle at x: 424 y:172 to make a perfect rhombus between these elements: 02:08:159 (3,1,2,3) : http://osu.ppy.sh/ss/8959926
  4. 02:25:659 (1) - This slider's tail is actually covered by HP bar. Try to fix this please!
Insane and Easy are fine. I think the Hard needs some more work focused around the spacing (because it's actually inconsistent between elements and parts). About the Normal, it's fine, but the rhythm on the first part I mentioned should be adjusted because it doesn't fit the map as it should (since you have mapped this part following the instrumental instead of vocal like you did for all other parts).
I hope this will help you to improve it. Good luck my friend and thanks again for your mod on my Loki's map!
Topic Starter
Cheri

Chewin wrote:

Hello DJ Lucky! You have been chosen from my Queue!
You have even modded my map so you deserve this more than others xP

General
  1. I actually do not like the combo colours you are using for this kind of BG. They do not fill it properly (especially the flashing red, it looks too pushed). The idea is to use 2 tonality of brown, a darker grey and a less flashing and opaque red (I suggest you to use 4 colours so your brown colours won't be close to each other during the gameplay): the colors was originally for the video not the bg (although thinking now that it might been better to have more than 3 colors)
    - I will change them though because it got on my nerves making using the NCs




    [Colours]
    Combo1 : 179,0,0
    Combo2 : 179,89,0
    Combo3 : 170,170,170
    Combo4 : 171,88,88
Skairul's Easy

  1. 00:05:659 (3) - I suggest you to add whistles on this slider's head and reverse arrow to keep consistency with all this part where you emphasized the instrument with whistles. According to this you should add on 00:10:204 (4) 's head as well. Same for 00:12:477 (2) and so on till here 00:18:386 (1). If you don't like this whistles spam you could use them only on higher pitches (for example on downbeats only) or to alternate it constantly or still you can do use them like the Hard diff because they are set very nicely;
  2. 00:43:841 (1) - I dislike this slider's shape. I would suggest this: stack the slider's head with 00:42:022 (2)'s head, move the red point on the middle of the slider to make it symmetric and move the next 00:45:204 (2) to fix the spacing and edit the 00:45:659 (3) so you can blanket it with the new placement of (2). To be short: https://osu.ppy.sh/ss/8959452 This actually improve the flow a lot!
  3. 00:47:477 (1) - I feel like this spinner is ending randomly because there is no sound on that downbeat. I would remove it and use a 2/1 slider that fills the vocal from here till 00:48:386 with a new combo set on it. You should really do this because the part you didn't map from 00:48:841 till 00:50:659 is actually making a very bad and ugly break. I personally think that parts before the kiai starts need to be emphasized in easiest diff to connect the two parts on the best possible way;
  4. 00:59:750 (2) - Is this drum whistle set on this slider's tail intentional? Because it's inconsistent with previous 00:51:568 (2,3) and 00:55:204 (1,2). Just remove the Drum addition and keep the whistle for consistency instead;
  5. 01:04:750 (2,3) - You can emphasize the bell sounds in the music with two default soft whistle instead of using the custom ones, same for 01:19:295 (2,3) and for next kiai times too;
  6. 01:31:113 (3) - This section is so long with all these 2/1 sliders, so I suggest you to use NC on this (so you will get two patterns with 2 similar elements);
  7. 02:09:295 (1) - Default soft finish with low volume sounds good here;
  8. 02:50:659 (1,2) - Switch NC here because you did the same for 02:59:750 (5,1)
  9. 03:07:477 (4) - Add NC to be consistent with all diffs!
Normal

  1. 00:05:659 (1) - till 00:18:386 (1) same of Easy. Whistles look to be used so randomly here (to be short, add them like you did for Hard diff instead); it was copy on to the difficulty so idk why the hitsounds is randomly like that so what i'll do is manually add them on
  2. 00:07:477 (1) - This slider is covered by HP bar and it's too pushed upside for a Normal diff; change
  3. 00:10:204 - This tick needs to be mapped because the 00:10:431 (2) doesn't even fill the piano sound if you listen carefully with 25% playback rate. To be consistent with previous 00:07:022 (3,1) just extend the 00:09:295 (1) by 1/1 and 00:10:431 (2) move this 1/2 later deleting the circle at 00:10:886 (3). I know you can say: "it's consistent with 00:17:704 (2,3)" but here the circle 00:17:704 (2) is filling the drum hitsound on the red tick correctly. Here, instead, there is no sound on that red tick; change
  4. 00:24:977 (3) - This looks weird, honestly. I would use a circle here and add an 1/2 slider at 00:25:204 (4) so you can fill the instrumental and vocal properly. It's something similar with 00:31:113 (1,2,3,4) but a little different because the vocal is still low there;
  5. Comment: Anyways, I am kinda confused actually by the way you mapped the part from 00:18:386 (1) till 00:32:931 (1) compared to the kiai time. You mixed the mapping of vocal with instrumental one. That's not a good idea for the Normal diff. I mean, I highly suggest you to try to remap the part from 00:18:386 (1) till 00:32:931 (1) following the vocals instead so that you can map the whole song with a constant and predictable rhythm (and trust me, this is really needed for the two easiest diff of the mapset). I am currently remapping this as you said because I didn't realize how confusing this was when I did it for new players - it going to be consistent for everything
  6. 00:47:477 (1) - Same of easy here. This spinner doesn't fill this part because from the moment when it ends on that downbeat you are forced to keep the hole between the end of the spinner and the kiai's start. It would be nice to map this part with some sliders that fills the vocal how it should be; I did something temp here to fill the void - it not exactly done but it is better than what it is now
  7. 01:04:750 (1) - Same of Easy diff, here and on other parts as well. Also, I would remove NC tho; sure
  8. 02:03:841 (1) - I would reduce this slider till the downbeat and add some elements starting at 02:07:022 (1) instead. It's too long and again it forced you to skip this vocal part and it's bad tbh; changing this up
  9. 02:22:022 - Mh.. to be consistent with the previous difficult, start mapping the part after the break from here;tbh I haven't realize that skariul map this part - I will do something in normal difficulty
  10. 02:37:477 (1) - Same of 01:04:750 (1) same as before
  11. 02:42:022 (4) - Add new combo to fill the higher vocal pitch. Also, this combo is too long compared to other ones!small error when I was updating before - it is fix now
Hard

  1. 00:38:159 (4,1) - Why this sudden spacing jump and change of flow/trajectory? You should use the same logic you did for 00:37:250 (2,3) making a blanket between 00:38:386 (1) and 00:37:477 (3)'s head; well I agree the flow here is awkward and change it - but I figure the jump was nessarry because since the music in this part - the vocals was a bit lower so I made them blanket each other - while when come this 00:38:386 (1) - her voices get louder and I figure another blanket wouldn't represent it as well
    - I will most likely changing it so it would make more sense because in a way it looks - I see how it can be better
  2. 00:46:341 (2,3,4) - This sudden increasing of spacing (and pattern) with low AR is pretty hard and unconfortable to play tbh. I would change the pattern / reduce the spacing trying something else instead; change the pattern - will change the other one similar to this for consistensy
  3. 00:48:841 (4) - Place this slider further from (3) so you have the same spacing between (3) and next (1). Having random changes of spacing is not a good idea actually. Also, you could place it closer to (3) instead to you can emphasize the jump between (4) and next (1) but, to do so, give it the same spacing than previous (1) and (2);
  4. 01:30:431 (3,4,5) - This is not good for the Hard diff. I suggest you to change the 1/4 slider with 2 circles, instead; change it only because I didn't like how it look
  5. 02:06:568 (3,4,1) - Same than 00:48:841 (4) Please use a constant spacing. Increase it just for valid reasons and not randomly like that;
  6. 02:22:022 - Same of normal;
  7. 02:30:658 (4) - Missing clap on this slider's head;
  8. 02:34:749 (5) - You missed NC here on this slider, even because the spacing is increased here and there is an higher vocal pitch;
  9. 02:37:477 (3) - Do not cover this circle with (1). You are mapping and Hard diff, remember. This kind of stuff can be used rarely for diffs like hard/normal/easy, just keep this for Insane diffs xD; I will probably change this - Not now because I have to change the pattern a bit
  10. 02:37:704 (1) - There should not be NC for consistency with 01:04:977 (4) ; rid of it
  11. 02:40:204 (5) - Same of 02:34:749 (5); I am gonna most likely rework this pattern so it makes more sense
  12. 02:59:295 (3) - This should be CTRL + G'd because it is inconsistent with the previous logic you used for 02:56:568 (1,2,3). If you do so, you could move the next circle on the left to don't break the flow, because placed there is this new change would be just unflowing and unconfortable to play; changing this pattern as well
Shira's Light Insane

  1. 00:22:022 (1,2,3) - Could you move this whole pattern some grid down? The slider (2) is actually covered by HP bar, it's ugly;
  2. 01:48:386 (3,4,5) - This kind of patterns are unconfortable to play. I would suggest you a replacement, for example: https://osu.ppy.sh/ss/8959900 This pattern actually looks fun to play because after the jump between 01:48:386 (3,4,5) you have to do an up->down->up cursor movement to get the pattern 01:48:841 (5,6,1). Consider to change this!
  3. 02:08:841 (3) - Move this circle at x: 424 y:172 to make a perfect rhombus between these elements: 02:08:159 (3,1,2,3) : http://osu.ppy.sh/ss/8959926
  4. 02:25:659 (1) - This slider's tail is actually covered by HP bar. Try to fix this please!
Insane and Easy are fine. I think the Hard needs some more work focused around the spacing (because it's actually inconsistent between elements and parts). About the Normal, it's fine, but the rhythm on the first part I mentioned should be adjusted because it doesn't fit the map as it should (since you have mapped this part following the instrumental instead of vocal like you did for all other parts).
I hope this will help you to improve it. Good luck my friend and thanks again for your mod on my Loki's map!
Thank you! Mod was very helpful :)

Also anything I did reply means = Fixed/Changed

I won't update yet until I finish changing the patterns on hard difficulty and finish applying stuff to Normal


hoply Shiratoi and Skairul will show up to apply these mods when they get time :)
Skairul

rockstarrzz wrote:

Hi, from modreqs
Nice song

Skairul's Easy
00:07:022 (4,1) - fix blanket
00:08:841 (2,4) - could use the same shape here for consistency
00:22:022 (1) - make a bit more symmetrical and pull the red anchor down a little?
00:29:295 (1) - more symmetrical
00:32:931 (1,1) - these two seem like the middle anchors are too high, maybe reduce them so it's a bit flatter I think it would look better like that
01:00:659 (3) - once u find a good, nice looking wavy slider, just copy and paste them throughout the map instead of trying to recreate them all the time, it's a bitch to make them look exactly the same
01:09:295 (5,2) - move so they don't overlap
01:27:477 (1) - here aswell
01:38:386 (1,2) - same shape for consistency
01:42:022 (1) - not a fan of this shape, at least keep it symmetrical
01:51:113 (3) - here again
02:48:386 (3) - overlap properly
nice map

Decent mapset, GL :)

Chewin wrote:

Skairul's Easy

  1. 00:05:659 (3) - I suggest you to add whistles on this slider's head and reverse arrow to keep consistency with all this part where you emphasized the instrument with whistles. According to this you should add on 00:10:204 (4) 's head as well. Same for 00:12:477 (2) and so on till here 00:18:386 (1). If you don't like this whistles spam you could use them only on higher pitches (for example on downbeats only) or to alternate it constantly or still you can do use them like the Hard diff because they are set very nicely;
  2. 00:43:841 (1) - I dislike this slider's shape. I would suggest this: stack the slider's head with 00:42:022 (2)'s head, move the red point on the middle of the slider to make it symmetric and move the next 00:45:204 (2) to fix the spacing and edit the 00:45:659 (3) so you can blanket it with the new placement of (2). To be short: https://osu.ppy.sh/ss/8959452 This actually improve the flow a lot!
  3. 00:47:477 (1) - I feel like this spinner is ending randomly because there is no sound on that downbeat. I would remove it and use a 2/1 slider that fills the vocal from here till 00:48:386 with a new combo set on it. You should really do this because the part you didn't map from 00:48:841 till 00:50:659 is actually making a very bad and ugly break. I personally think that parts before the kiai starts need to be emphasized in easiest diff to connect the two parts on the best possible way;
  4. 00:59:750 (2) - Is this drum whistle set on this slider's tail intentional? Because it's inconsistent with previous 00:51:568 (2,3) and 00:55:204 (1,2). Just remove the Drum addition and keep the whistle for consistency instead;
  5. 01:04:750 (2,3) - You can emphasize the bell sounds in the music with two default soft whistle instead of using the custom ones, same for 01:19:295 (2,3) and for next kiai times too;
  6. 01:31:113 (3) - This section is so long with all these 2/1 sliders, so I suggest you to use NC on this (so you will get two patterns with 2 similar elements);
  7. 02:09:295 (1) - Default soft finish with low volume sounds good here;
  8. 02:50:659 (1,2) - Switch NC here because you did the same for 02:59:750 (5,1)
  9. 03:07:477 (4) - Add NC to be consistent with all diffs!

Thank you for the mods. Taking these mods into account, I have remade my difficulty! Updated Skairul's Easy!

Skairul's Easy Revamped (1.3*)
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47477
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:Himeringo
Creator:DJ Lucky
Version:Skairul's Easy
Source:
Tags:Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes- Shiratoi SkairulGames
BeatmapID:1391135
BeatmapSetID:519318

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.699999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.png",0,0
Video,0,"VID.avi"
//Break Periods
2,80404,86097
2,129495,140462
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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187704,-100,4,2,1,50,0,0


[Colours]
Combo1 : 179,0,0
Combo2 : 179,89,0
Combo3 : 170,170,170
Combo4 : 171,88,88

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Topic Starter
Cheri
gonna update ur difficulty in a sec Skariul after I finish with changing up the hard difficulty

- Now waiting for Shiratoi if she/he still continuing with this set
(I hope I don't gotta get another insane :c)

EDIT: Updated Skariul's Easy

Normal and Hard has been changed but still applying mod since I ain't done just yet
Shira
mayyyybeee reeemappppp or maybe nottt soon since it's rlly old
Topic Starter
Cheri
All diffs has been updated <3

EDIT: Made Normal more challenging due to how hard works now
Enkrypton
From my mod queue. Sorry about late mod, random math homework coming outta no where lol

General
Insane is more of a Hard
2.25-3.75: Hard

Skairul's Easy

Recommendation here: 00:11:113 (1) - has an identical sound to 00:03:841 (1) - since its an easy less variation isnt a bad thing, it would be cool if these 2 sliders are identical for consistency purposes.
00:24:750 (3,2) - probably rotate 00:26:113 (2) - up a little to get that mini blanket with 00:24:750 (3) -
00:37:477 (2,3) - all a suddenly having no blankets feels really random here since literally every other slider before this part was blanketed.
00:57:022 (3) - same issue here, if this wasn't the ONLY non-blanket in the first kiai section it would be fine. (you did it well here 01:07:022 (3,4) - )
--You literally did exactly what i said above on the final Kiai section lol and it was done pretty well--
01:55:659 (4,1) - i guess this red anchor blanket is ok here since the big change in the music, but tbh a curved blanket might still feel and look better since this slider maps onto the singer holding a single note with her voice; which is smooth sounding.
02:00:204 (1) - distinct 2 different sounds here. dont think this single slider represents it too well
02:56:568 - idk if these mini kiais are allowed, check with BNs maybe?
03:07:477 - ^

Normal

00:07:022 (3,1) - 00:10:659 (3,1) - stack these 2 in a similar fashion
00:30:204 (5,1) - try to form a better connection with these 2. i wouldnt say blanket but maybe move down like this?
01:32:477 (4,1) - this curve to curve looks really awkward, mabye just use copy-paste to make?
01:39:295 (2) - move this down a little, flows better
01:46:568 (2) - ^

Hard

00:35:431 (2,3,4) - 01:51:795 (2,3,4) - not really sure if stacking like this is allowed in a Hard unless its used multiple times like a gimmick
01:42:931 (3,2) - stack slider tail and head
01:52:478 (4,3) - if u happen to take my first mod and reuse the circle's location stack it on to slider 3

Can't really find anything in Shiratoi's diff, its mapped pretty well. Check General Mod tho.

Good luck!
Topic Starter
Cheri

Enkrypton wrote:

From my mod queue. Sorry about late mod, random math homework coming outta no where lol

General
Insane is more of a Hard
2.25-3.75: Hard

Skairul's Easy

Recommendation here: 00:11:113 (1) - has an identical sound to 00:03:841 (1) - since its an easy less variation isnt a bad thing, it would be cool if these 2 sliders are identical for consistency purposes.
00:24:750 (3,2) - probably rotate 00:26:113 (2) - up a little to get that mini blanket with 00:24:750 (3) -
00:37:477 (2,3) - all a suddenly having no blankets feels really random here since literally every other slider before this part was blanketed.
00:57:022 (3) - same issue here, if this wasn't the ONLY non-blanket in the first kiai section it would be fine. (you did it well here 01:07:022 (3,4) - )
--You literally did exactly what i said above on the final Kiai section lol and it was done pretty well--
01:55:659 (4,1) - i guess this red anchor blanket is ok here since the big change in the music, but tbh a curved blanket might still feel and look better since this slider maps onto the singer holding a single note with her voice; which is smooth sounding.
02:00:204 (1) - distinct 2 different sounds here. dont think this single slider represents it too well
02:56:568 - idk if these mini kiais are allowed, check with BNs maybe?
03:07:477 - ^

Normal

00:07:022 (3,1) - 00:10:659 (3,1) - stack these 2 in a similar fashion change a bit
00:30:204 (5,1) - try to form a better connection with these 2. i wouldnt say blanket but maybe move down like this?
01:32:477 (4,1) - this curve to curve looks really awkward, mabye just use copy-paste to make? adjusted
01:39:295 (2) - move this down a little, flows better
01:46:568 (2) - ^

Hard

00:35:431 (2,3,4) - 01:51:795 (2,3,4) - not really sure if stacking like this is allowed in a Hard unless its used multiple times like a gimmick
01:42:931 (3,2) - stack slider tail and head
01:52:478 (4,3) - if u happen to take my first mod and reuse the circle's location stack it on to slider 3 not quite sure what u mean - I did change how the other 2 (maybe not what u saying to tho)

Can't really find anything in Shiratoi's diff, its mapped pretty well. Check General Mod tho.

Good luck!
No reply = Fixed/Change for my diffs

Shira's diff plays more like an Insane than just a normal hard difficulty and it is fair to say that SR doesn't accurately show the difficulty of his/her map

thanks for the mod :)
Skairul

Enkrypton wrote:

From my mod queue. Sorry about late mod, random math homework coming outta no where lol


Skairul's Easy

Recommendation here: 00:11:113 (1) - has an identical sound to 00:03:841 (1) - since its an easy less variation isnt a bad thing, it would be cool if these 2 sliders are identical for consistency purposes. Sure :)
00:24:750 (3,2) - probably rotate 00:26:113 (2) - up a little to get that mini blanket with 00:24:750 (3) - Will leave it be unless brought up again.
00:37:477 (2,3) - all a suddenly having no blankets feels really random here since literally every other slider before this part was blanketed. Done!
00:57:022 (3) - same issue here, if this wasn't the ONLY non-blanket in the first kiai section it would be fine. (you did it well here 01:07:022 (3,4) - )
--You literally did exactly what i said above on the final Kiai section lol and it was done pretty well-- Changed
01:55:659 (4,1) - i guess this red anchor blanket is ok here since the big change in the music, but tbh a curved blanket might still feel and look better since this slider maps onto the singer holding a single note with her voice; which is smooth sounding. Done!
02:00:204 (1) - distinct 2 different sounds here. dont think this single slider represents it too well I don't know...I feel it's alright. Will leave it be until brought up again.
02:56:568 - idk if these mini kiais are allowed, check with BNs maybe? Removed
03:07:477 - ^_^

Good luck!
Thank you for the mod! Updated Easy!

Skairul's Easy (1.3*)
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47477
Countdown: 0
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StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:Himeringo
Creator:DJ Lucky
Version:Skairul's Easy
Source:
Tags:Switch IA Vocaloid Miss_Wanna-Die Cover ButterP IA_-Aria_On_The_Planetes- Shiratoi SkairulGames
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300,49,128386,2,0,L|368:64,1,69.9999999999999,0|0,0:0|0:0,0:0:0:0:
429,131,129295,5,0,0:0:0:0:
71,92,142022,6,0,P|105:85|139:91,1,69.9999999999999,0|0,0:0|0:0,0:0:0:0:
206,152,142931,2,0,P|240:158|274:152,1,69.9999999999999,0|0,0:0|0:0,0:0:0:0:
349,100,143841,5,2,0:0:0:0:
433,66,144295,2,0,P|439:101|432:135,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
361,191,145204,2,0,P|354:225|360:259,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
428,319,146113,2,0,P|367:349|301:329,1,140,8|8,0:0|0:0,0:0:0:0:
221,286,147477,1,2,0:0:0:0:
136,318,147931,6,0,P|130:283|137:249,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
208,193,148840,2,0,P|214:158|208:124,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
173,40,149750,2,0,B|221:36|221:36|265:48|265:48|313:44,1,140,8|8,0:0|0:0,0:0:0:0:
396,74,151113,1,2,0:0:0:0:
481,41,151568,6,0,P|487:76|480:110,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
409,166,152477,2,0,P|402:200|408:234,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
439,319,153386,2,0,B|347:331|347:331|290:306,1,140,8|8,0:0|0:0,0:0:0:0:
238,248,154750,1,2,0:0:0:0:
267,161,155204,6,0,P|199:166|151:219,2,140,8|8|8,0:0|0:0|0:0,0:0:0:0:
340,215,157477,1,2,0:0:0:0:
425,184,157931,1,2,0:0:0:0:
490,247,158386,5,2,0:0:0:0:
438,322,158841,2,0,L|358:306,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
304,243,159750,2,0,L|235:256,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
168,318,160659,2,0,L|88:302,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
50,227,161568,1,8,0:0:0:0:
12,144,162022,6,0,P|80:140|132:187,1,140,2|2,0:0|0:0,0:0:0:0:
199,245,163386,2,0,P|233:251|267:244,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
337,185,164295,2,0,L|329:101,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
255,63,165204,1,2,0:0:0:0:
193,130,165659,6,0,P|163:68|185:3,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
268,179,167931,1,8,0:0:0:0:
344,228,168386,2,0,P|352:263|346:297,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
268,343,169295,2,0,B|177:355|177:355|124:339,1,140,2|2,0:0|0:0,0:0:0:0:
77,267,170659,5,8,0:0:0:0:
24,193,171113,2,0,P|89:176|149:211,1,140,2|2,0:0|0:0,0:0:0:0:
223,263,172477,1,2,0:0:0:0:
302,218,172931,6,0,B|328:115|328:115|310:75,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
333,303,175204,1,8,0:0:0:0:
417,336,175659,6,0,P|423:301|416:267,1,69.9999999999999,2|10,0:0|0:0,0:0:0:0:
383,182,176568,1,2,0:0:0:0:
299,218,177022,2,0,P|264:224|230:217,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
150,173,177931,2,0,P|115:167|81:174,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
12,233,178841,2,0,L|18:306,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
97,346,179750,1,8,0:0:0:0:
180,309,180204,5,2,0:0:0:0:
261,267,180659,2,0,L|242:199,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
163,154,181568,2,0,L|183:82,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
253,31,182477,2,0,P|287:24|321:30,1,69.9999999999999,8|2,0:0|0:0,0:0:0:0:
389,90,183386,1,8,0:0:0:0:
322,152,183841,6,0,P|383:180|448:159,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
244,103,186113,1,8,0:0:0:0:
162,62,186568,2,0,P|127:54|93:60,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
28,123,187477,5,2,0:0:0:0:
Jean-Michel Jr
from your queue
will do it quickly since you asked me to

[Normal]

00:14:750 (1,2) - Could be better if it was perfectly lined up

00:42:022 (1,2) - Could try to do a blanket maybe ?

00:50:659 (3,1) - Same here

[Hard]

00:06:568 (3,4,1) - Could try to blanket these together

00:25:204 (4,5,6) - Feels weird to have triplet at this place when there is suck a strong sound here 00:25:091 - ... But I'm really no good with Hard diffs, so perhaps it's fine

00:32:250 (4) - I think it would be better to keep constant spacing here with 3 and 5

01:16:568 (1,2,3) - This doesn't flow very well

[Shira's Insane]

00:58:386 (1,2,3) - Could blanket this a better way

01:07:931 (2,4) - Same here




It's getting late here so i'll stop here. It was just a blanket mod after all.... Meh. Good luck with your set !
Topic Starter
Cheri

Jean-Michel Jr wrote:

from your queue
will do it quickly since you asked me to

[Normal]

00:14:750 (1,2) - Could be better if it was perfectly lined up

00:42:022 (1,2) - Could try to do a blanket maybe ?

00:50:659 (3,1) - Same here

[Hard]

00:06:568 (3,4,1) - Could try to blanket these together

00:25:204 (4,5,6) - Feels weird to have triplet at this place when there is suck a strong sound here 00:25:091 - ... But I'm really no good with Hard diffs, so perhaps it's fine Ah my bad didn't even pay attention to that - fixed

00:32:250 (4) - I think it would be better to keep constant spacing here with 3 and 5 rather keep it the same for now

01:16:568 (1,2,3) - This doesn't flow very well adjusted

[Shira's Insane]

00:58:386 (1,2,3) - Could blanket this a better way

01:07:931 (2,4) - Same here




It's getting late here so i'll stop here. It was just a blanket mod after all.... Meh. Good luck with your set !
No reply = fixed on my diffs

thanks for the mod
Shira
can fix everything for me ty~
negusver
Hmm if this song is stuck in my head all day I might as well mod it (strongly biased suggestions incoming…)

Nothing really wrong with easy, not sure why such a low sv with 1.3 ds is used but whatever

[Normal]

00:19:750 - I'd use https://goo.gl/JPoE6T for similar emphasis like 00:19:068 (2) - OR change 00:24:750 - to https://goo.gl/yB6cg9 for consistency with your rhythm
00:51:795 (2) - I'd turn into circles to make 00:52:022 - clickable, same for 00:55:431 (2) - 00:57:250 (2) - 00:59:068 (2) - 01:02:704 (2) - 01:06:341 (2) - 01:09:977 (2) - 01:13:613 (2) - 02:24:522 (2) - 02:28:159 (2) - 02:31:795 (2) - 02:35:431 (2) - 02:39:068 (2) - 02:40:886 (2) - 02:49:977 (2) - 02:57:250 (2) - 02:59:068 (2) - 03:00:886 (2) - 03:02:704 (2) -
01:08:841 (4) - maybe turn into circles to remove clutter, same for 02:27:022 (4) - 02:34:295 (4) -
02:46:568 - I'd prefer a rhythm like https://goo.gl/6rBdDg

[Hard]

00:07:477 - isn't really well emphasized due to 00:07:477 (1) - having the same angle as 00:06:568 (3,4) - , maybe something like https://goo.gl/L2JG5w would also be more consistent with the spacing of 00:13:841 (3,4) -
00:15:431 (2,3) - I don't think implys enough movement, maybe not map a flowbreak here, since the head of 00:16:113 (3) - shouldn't be emphasized as much
00:17:250 (3,4) - same for the tail of 3 (but I think current pattern also works here)
00:16:568 (1,2) - as a variation of 00:09:295 (1,2) - offers not enough movement in comparison imo
00:20:204 (1) - tail isn't emphasized enough, I'd turn into circles
00:24:750 - I'd use https://goo.gl/3EvUaB here for the triple since 00:21:568 (3,4,5) - is similar
00:43:841 (1) - maybe rotate this a bit cw
00:51:795 (2,3) - stacking these is kinda inconsistent with increased movement of 00:52:477 (4,5,1) - , maybe something like https://goo.gl/itrFjY works with 00:50:659 (4,1) - stacked (just noticed you're using the circled sliders for second kiai too… not the biggest fan of these in this spot, since you don't move your cursor while the voice is at its peak volume wise)
01:02:931 (3,4,1) - angles here are really wide compared to 01:02:022 (1,2,3) - not sure if thats an issue
01:06:568 (3,4,5,1) - flow here is really inconsistent with similar spots… there are 2 flowbreaks here compared to none at 00:52:022 (3,4,5,1) -
01:16:568 (1) - this was not a circular slider at 01:02:022 (1) -
01:28:613 (3,4) - spacing here and at similar spots might be unpredictable compared to 01:28:159 (2,3) -
02:37:704 (4,5) - stacking these is a bit unintuitive with given flow of 02:36:568 (1,2) - , maybe ctrl g 02:37:249 (2,3) - , rearrange a bit
02:50:204 (3,4) - maybe arrange them like https://goo.gl/acvFfL


Not gonna mod insane because it tilts me too much
Topic Starter
Cheri

negusver wrote:

Hmm if this song is stuck in my head all day I might as well mod it (strongly biased suggestions incoming…)

Nothing really wrong with easy, not sure why such a low sv with 1.3 ds is used but whatever

[Normal]

00:19:750 - I'd use https://goo.gl/JPoE6T for similar emphasis like 00:19:068 (2) - OR change 00:24:750 - to https://goo.gl/yB6cg9 for consistency with your rhythm
00:51:795 (2) - I'd turn into circles to make 00:52:022 - clickable, same for 00:55:431 (2) - 00:57:250 (2) - 00:59:068 (2) - 01:02:704 (2) - 01:06:341 (2) - 01:09:977 (2) - 01:13:613 (2) - 02:24:522 (2) - 02:28:159 (2) - 02:31:795 (2) - 02:35:431 (2) - 02:39:068 (2) - 02:40:886 (2) - 02:49:977 (2) - 02:57:250 (2) - 02:59:068 (2) - 03:00:886 (2) - 03:02:704 (2) -
01:08:841 (4) - maybe turn into circles to remove clutter, same for 02:27:022 (4) - 02:34:295 (4) -
02:46:568 - I'd prefer a rhythm like https://goo.gl/6rBdDg

[Hard]

00:07:477 - isn't really well emphasized due to 00:07:477 (1) - having the same angle as 00:06:568 (3,4) - , maybe something like https://goo.gl/L2JG5w would also be more consistent with the spacing of 00:13:841 (3,4) - wanted to keep simple
00:15:431 (2,3) - I don't think implys enough movement, maybe not map a flowbreak here, since the head of 00:16:113 (3) - shouldn't be emphasized as much not sure what ya mean since it fine as is
00:17:250 (3,4) - same for the tail of 3 (but I think current pattern also works here) keeping i
00:16:568 (1,2) - as a variation of 00:09:295 (1,2) - offers not enough movement in comparison imo change it up a it
00:20:204 (1) - tail isn't emphasized enough, I'd turn into circles mainly focusing the vocals
00:24:750 - I'd use https://goo.gl/3EvUaB here for the triple since 00:21:568 (3,4,5) - is similar it isn't exactly the same and I wanted to make a difference between that
00:43:841 (1) - maybe rotate this a bit cw adjusted
00:51:795 (2,3) - stacking these is kinda inconsistent with increased movement of 00:52:477 (4,5,1) - , maybe something like https://goo.gl/itrFjY works with 00:50:659 (4,1) - stacked (just noticed you're using the circled sliders for second kiai too… not the biggest fan of these in this spot, since you don't move your cursor while the voice is at its peak volume wise) eh it was a simplifed way of following since it just the hard difficulty - the reason why it stack in the beginning is I felt that the vocals wasn't as strong as 00:52:477 (4,5,1) -
01:02:931 (3,4,1) - angles here are really wide compared to 01:02:022 (1,2,3) - not sure if thats an issue that because the vocals was louder
01:06:568 (3,4,5,1) - flow here is really inconsistent with similar spots… there are 2 flowbreaks here compared to none at 00:52:022 (3,4,5,1) - changed
01:16:568 (1) - this was not a circular slider at 01:02:022 (1) - tbh the way it map it was a good way to make them the same
01:28:613 (3,4) - spacing here and at similar spots might be unpredictable compared to 01:28:159 (2,3) - adjusted
02:37:704 (4,5) - stacking these is a bit unintuitive with given flow of 02:36:568 (1,2) - , maybe ctrl g 02:37:249 (2,3) - , rearrange a bit adjusted
02:50:204 (3,4) - maybe arrange them like https://goo.gl/acvFfL fine as is


Not gonna mod insane because it tilts me too much
Omg... I just realize that both normal and easy was both reverted back to it old states
- Luckily I had an old version of the normal after rework and Skariul's latest update but I still have to change normal since the new version is lost forever
(I think - I might have a copy somewhere down the line)

Anyways I didn't do no change to Normal due to reasons above
- I haven't check out the Hard difficulty yet but will soon as I can

Thank you

EDIT:
Ugh yea I gonna have to take a week break (maybe less depending on how I feel) on this set because of the frustration of having to fix the Normal...

EDIT2; K I answer the mod to the insane - It is a bit summarized of what I really mean't due to the fact that I cut off my page and don't want to take forever my to reinstate my point again..
Nekoraw
nm
Song Folder:
-the .mp3 audio is low comparing to another beatmaps, i would change the mp3 to a better version
-i would remove the audio from the VID.avi because it will decrease the file size and its not needed since you have the .mp3 file with the audio

Shira's Insane
- i think it would be easier to read these sliders 02:01:113 (3,1) - if you ctrl+g them, the flow would be better
-the star rating is too low to be an insane map since insane = 3,75* ~ 5,25*

Hard
- i think its possible to put a slider or an cicle on this interval https://puu.sh/xUaKh/fb455688d7.png
Topic Starter
Cheri

Nekoraw wrote:

nm
Song Folder:
-the .mp3 audio is low comparing to another beatmaps, i would change the mp3 to a better version
-i would remove the audio from the VID.avi because it will decrease the file size and its not needed since you have the .mp3 file with the audio
I'll leave this alone till another version come up - Since my video editing skills is bad - I will leave it to someone to volunteer
Shira's Insane
- i think it would be easier to read these sliders 02:01:113 (3,1) - if you ctrl+g them, the flow would be better
-the star rating is too low to be an insane map since insane = 3,75* ~ 5,25*

Hard
- i think its possible to put a slider or an cicle on this interval https://puu.sh/xUaKh/fb455688d7.png
Those notes was deletes for some reason.... anyways added them back thanks

Will say this again - Shira's map play more like an insane than an average hard and in this case shouldn't be judge by sr (there have been difficulties below 3.75* rank called insane before)
Noffy
hello i'm noffy t. coffee and im here to help your good mapset have equally good files used in it

Hailie wrote:

Nekoraw wrote:

nm
Song Folder:
-the .mp3 audio is low comparing to another beatmaps, i would change the mp3 to a better version
-i would remove the audio from the VID.avi because it will decrease the file size and its not needed since you have the .mp3 file with the audio
I'll leave this alone till another version come up - Since my video editing skills is bad - I will leave it to someone to volunteer
Shira's Insane
- i think it would be easier to read these sliders 02:01:113 (3,1) - if you ctrl+g them, the flow would be better
-the star rating is too low to be an insane map since insane = 3,75* ~ 5,25*

Hard
- i think its possible to put a slider or an cicle on this interval https://puu.sh/xUaKh/fb455688d7.png
Those notes was deletes for some reason.... anyways added them back thanks

Will say this again - Shira's map play more like an insane than an average hard and in this case shouldn't be judge by sr (there have been difficulties below 3.75* rank called insane before)

saw this after checking the thread again after seeing you post in kisses' queue

i can do video
here's your video
http://puu.sh/y88ci/1ffb19a44a.avi

pros:
no more ia audiofile :P
higher quality!!
higher resolution!
cuter!

cons:
2mb bigger (your total filesize will end up the same if you use the mp3 and bg files i gave you too though so this doesn't really matter 8-) )
but higher quality!!


edit:
Metadata
Currently your artist/romanised artist are both Himeringo
according to http://www.nicovideo.jp/watch/sm23734127 , her artist name would be ひめりんご with Himeringo as the romanised artist.
add すいっち to tags, that's the japanese name of switch, the original composer.

General:
Why do all difficulties besides easy have a tick rate of 2?

Ranking Criteria wrote:

Slider tick rate should be set according to the song.
not the difficulty..
They're also really weird to listen to on the extended sliders in Shira's Insane
At the very least, something should be done to prevent them from sounding on Shira's Insane during those extended sliders.

Hard:
03:02:022 (1,3) - what dis


edit 2:
while i'm at it here's a better mp3
http://puu.sh/y88T2/b77a8b930e.mp3
offset 3691 so -150 of your current offset if you want to move everything all at once in the timing window
(but im not great at offsets so you may want to finetune that number yourself)


edit 3:
while i'm still at it, here's a compressed jpg version of your bg without noticable quality loss (only 100kb! 1/10th the original size! woa!) :
http://puu.sh/y890E/3773ab569c.jpg

though with that said i'm confused why your bg is a low quality slightly higher contrast+darker version of the image from the illustrator's pixiv
It didn't do it too much justice, imo
so here's a small-sized version of that image which i highly suggest using instead:
http://puu.sh/y89pb/7fa9200774.jpg

good luck have fun. also please give me a call if you still need that advanced that you mentioned in the map's description, i wanna gd it if you give me the opportunity :)

cheers~
Topic Starter
Cheri

Noffy wrote:

hello i'm noffy t. coffee and im here to help your good mapset have equally good files used in it





saw this after checking the thread again after seeing you post in kisses' queue

i can do video
here's your video
http://puu.sh/y88ci/1ffb19a44a.avi

pros:
no more ia audiofile :P
higher quality!!
higher resolution!
cuter!

cons:
2mb bigger
but higher quality!!


edit:
Metadata
Currently your artist/romanised artist are both Himeringo
according to http://www.nicovideo.jp/watch/sm23734127 , her artist name would be ひめりんご with Himeringo as the romanised artist.
add すいっち to tags, that's the japanese name of switch, the original composer.


Hard:
03:02:022 (1,3) - what dis a mistake


edit 2:
while i'm at it here's a better mp3
http://puu.sh/y88T2/b77a8b930e.mp3
offset 3691 so -150 of your current offset if you want to move everything all at once in the timing window
(but im not great at offsets so you may want to finetune that number yourself)


edit 3:
while i'm still at it, here's a compressed jpg version of your bg without noticable quality loss (only 100kb! 1/10th the original size! woa!) :
http://puu.sh/y890E/3773ab569c.jpg

though with that said i'm confused why your bg is a low quality slightly higher contrast+darker version of the image from the illustrator's pixiv
It didn't do it too much justice, imo
so here's a small-sized version of that image which i highly suggest using instead:
http://puu.sh/y89pb/7fa9200774.jpg

good luck have fun. also please give me a call if you still need that advanced that you mentioned in the map's description, i wanna gd it if you give me the opportunity :)

cheers~
Dear god I thought the mp3 was glitch - I never realize just how BAD the other mp3 and always thought it was fine until I heard this 1 :o

After hearing it - I think I finally saw why my Insane was bland and I might actually work on it if it don't get a bn to look at it anytime soon


- Also I just made Skariul's tick rate 2 (I figure it didn't matter to wait for him for this and hope it is ok)
- I haven't realize it was tick rate 2 or else I would had said something earlier about it
- As far shiratoi's - i'll think of something later about it if I can


Thank you so much - I would had never done this myself and it kind of brought the motivation I used to have for this set

i'll credit you on the main page

- idk if I should give kd to this or not so i'll leave it alone until I look it up
Niva
Hello there Hailie, m4m here as discussed in-game earlier (*^-^)

[General]

  1. You should (at least) also write "aria on the planetes" and "miss wanna-die" separately as well in the tags. as your current wording in the tag ("IA_-Aria_On_The_Planetes-" and "Miss_Wanna-Die") didn't really return an expected result when words were being searched individually :
  2. The ending of the last kiai is unconsistent between difficulties :
    1. On Skairul's Easy, it ends on 02:55:736;
    2. On Normal, it ends on 02:56:872;
    3. On Hard, it ends on 02:55:509;
    4. And on Shira's Insane, it ends on 02:52:781.
  3. Personally I'd end the kiai on 02:52:781 here (following Shira's Insane, as it's the one that snapped on the downbeat) but ending it on 02:55:509 (as you did in Hard) is also a sensible choice here considering how the vocal sounds there - it's your call though (:
[Skairul's Easy]

  1. 00:08:691 (2,3,4) - Listening closely to the song, the song's strongest point here actually lies on the downbeat (00:09:145). It would be much better (and much more fitting to the song's rhythm) actually if you change the order here into circle -> 1/2 slider -> 1/2 slider instead of 1/2 slider -> circle -> 1/2 slider so that the downbeat could be much more emphasized by a click from a player instead of a slider's end~
  2. 00:15:964 (2,3,4) - Same as above, consider changing the order here into circle -> 1/2 slider -> 1/2 slider to let the object represent the song's beats more naturally
  3. 00:25:964 (2) - Add whistle on slider's end? Around here you've put around whistles on every distinct vocal syllable yet this one is somehow missed ._.
  4. 00:42:782 (3) - Perhaps add a slight curve to give a smoother transition to your next linear slider? Also
  5. 00:43:691 (1) - I don't really get the angle you're trying to apply here personally, in all fairness this can be easily made symmetrical while not ruining your distance to your next (2) here (which works really well if you made the previous (3) slightly curved hehe xD) :
  6. 00:54:600 (5) - New combo should be here actually (the downbeat), as you started the first combo on the beginning kiai (00:50:964) on a downbeat as well (all of the other difficulties put their new combos consistently on the downbeats as well, for comparison). This also applies to the following similar parts like this, such as :
    1. 00:58:237 (4) -
    2. 01:01:873 (4) -
    3. 01:09:146 (5) - , and so on.
  7. 01:02:328 (1,2,3,4) - A suggestion here, perhaps arrange these four like this so you'll get a smooth arc between (4,1,2,3,4)? Flows a lot better compared to your current jagged circle placement imo (:
  8. 01:11:418 (3) - Another suggestion here, your current slider's shape is actually fine but that hollow gap between (3,4,1) doesn't look so pleasing visually in my opinion. Perhaps arrange this slider like this instead?
  9. 01:41:418 (5) - Missing clap here? (you already had a clap on the similar 01:48:691 (5), by the way)
  10. 02:01:418 (2) - Minor stuff here but considering (1)'s shape and direction the flow would be much better here if (2) is placed more downward here (rather than being directly horizontal to (1)'s end) really :
  11. 02:07:328 (5,6) - Also a small suggestion here, perhaps consider curving these two slightly downward to get a better flowing transition from (6) -> (1)?
  12. 02:21:873 (1,2) - Perhaps consider adding a gradual volume increase with whistles here as well to represent the song's vocal dynamics better (as Hailie already did on Normal and Hard :3)
  13. 02:55:736 - The kiai very much shouldn't end here, on the red tick in the middle of a slider (I think you're mistakenly deleted a green line which ends the kiai somewhere here o.o)
[Normal]

  1. 00:05:509 (1) - Missing whistle on slider's end here? (your next 00:12:782 (1) has a whistle on its end, by the way)
  2. 00:08:237 (2,3,1) - Hmm, is it intentional that these three aren't arranged in a straight line? Also a suggestion here, considering (1)'s shape I think it's better if (3) and (1) are moved to the left so that it provides a more solid arrangement visually and so that (1)'s shape will correspond better to (2)'s direction like this :
  3. 00:12:781 (1,2,3, 1) - In order for this flow to work well, (2) should actually be placed higher than (1)'s end - perhaps try something like this here? ((2) is curved downward, by the way)
  4. 00:28:237 (1) - Remove the new combo here, as the new combo should actually be on 00:29:146 (3) instead (the next stanza's downbeat)
  5. 00:45:281 - Add circle here? (previously you had a beat placed on 00:38:009 (3), so I think it would be better if you add a circle there as well for rhythmic consistency)
  6. 00:47:328 (1,2) - Check the spacing here (preferably with grid snap off). Also
  7. 00:48:237 (3) - This slider's angle is notably a lot sharper compared to your previous (1), which results in an abrupt change of flow. In my opinion it would be better to make this slider's curvature to be more or less similar to your previous (1) for a more flowing pattern here :
  8. 01:18:237 (1,2,1)- A small suggestion here, perhaps arrange these three so that the last (1) is being placed in an extreme low for a fancy circular flow before the break?
  9. 01:30:281 (3) - Split this into 1/2 slider + circle to continue following the synth's rhythm as you've done previously?
  10. 01:33:918 (3) - Same as above
  11. 01:56:418 (1,2) - It's visually obvious that these two aren't even, which results in ruining the symmetry that you're trying to create here. You can simply copy (1) and rotate it by 180 degrees though to get the symmetry you wanted here (:
  12. 02:29:146 (1,2,3) - Check your spacing here.
  13. 02:37:328 (1) - Hmm, is the new combo here intentional? I don't really think it's necessary though (as there's no SV gimmick or anything that's worth that much to be emphasized with an additional new combo), and aside of that your previous 01:04:600 (2) don't have a new combo actually hehe xD
  14. 02:46:191 (2,3) - Again here with the (very much visible) symmetry issue - here as well you can also simply copy one's shape and rotate it by 180 degrees in order to get a much cleaner symmetry~
[Hard]

  1. 00:15:282 (2,3,1) - The antijump from (3) -> (1) here doesn't really fit the song's feel here, as it very much sways away the player's momentum (previouly you had a slight jump on 00:10:282 (5,1), which emphasizes the transition from one part to another very well). Consider adding another slight jump here as well, for example :
  2. 00:21:418 (3,4) - Small suggestion here, due to the nature of the objects' stacking in-game this doesn't look really well in regards to the blanket in-game actually - perhaps try to convert (4,5) into a short 1/4 slider instead to reduce the amount of objects being stacked here and to emphasize the blanket more as well?
  3. 00:28:237 (3,4,5,6,1) - Actually it would be more fitting if the jump is placed at (6) -> (1) instead of (3) -> (4) because of the new combo placement here :3
  4. 00:49:146 (1,2,3) - Perhaps arrange them so that they're having a gradual spacing increase here (accelerated spacing)? Also
  5. 00:50:509 (4) - If you did the above, it would be nice to have this being stacked above (1) with a jump from your previous (3)'s end in order to generate the rising intensity feeling before the kiai xD
  6. 00:57:782 (4,5,1) - Check your spacing here (alternatively you can just stack (5) atop of (1) hehe)
  7. 01:08:236 (3,1) - The contact between these two is directly visible in play mode ((3) has not yet disappeared when the (1) appears), resulting in an awkward overlap. Perhaps consider changing the slider's shape here into something like this for example (the next (2,3,4) can be easily adjusted to fit this, by the way) :
  8. 01:15:964 (4) - A small suggestion here, perhaps move this more upward (~x :185 y:180) in order to preserve the "spacing" you've previously used here?
  9. 01:30:282 (3) - Add whistle here? (the thumping sound actually goes here as well)
  10. 01:33:918 (4) - Same as above
  11. 01:38:237 (1,2,3,4,1) - I think the look, the flow, and the symmetry here can be greatly improved by actually spacing (1,2) and (3,4) more so that the anti-jump/jump transition from (1) -> (2) -> (3) can be executed much more naturally without the (1,2)'s placement seemingly being forced here :
  12. 01:50:509 (4,5,1) - Again, check the spacing between the stream here
  13. 02:05:509 (1,2,3,4,1,2,1,2) - I think rather than spamming out the whistles on every object here, it's better to put the whistles only on where the vocals goes in order to create a much more coherent hitsounding pattern as following :
    1. 02:05:509 (1) - Remove whistle on slider's end
    2. 02:06:873 (4) - Remove whistle on slider's end
    3. 02:07:782 (2) - Remove whistle on slider's end
  14. 02:30:509 (4,5,1) - Check the spacing between the stream here
  15. 03:00:509 (2) - Minor stuff here, but due to the stacking's nature your previous 02:59:828 (4) will actually appear more to the top-left instead of where it's being currently placed. In regards to that, perhaps move 03:00:509 (2) a bit more to the top-left as well (~x:280 y:189) in order to achieve the spacing you're originally intending to in-game?
[Shira's Insane]

  1. 00:05:055 (5,2) - Minor stuff here, but perhaps move this a bit more upwards (into ~x:288 y:190) so that it'll be in the line of your previous (3) for flow continuity here?
  2. 00:05:964 (3) - Add whistle on slider's end as well to represent the synth as you did on 00:04:146 (3)? (personally I think that it feels weird somehow that you don't continue the whistle there although the synth also stands out distinctively there as it was on the previous 00:04:146 (3))
  3. 00:13:237 (3) - Same as above
  4. 00:14:600 (1,2,3,4,5) - Another suggestion here, instead of putting (4) and (5) in an uneven height perhaps try to create something like this :
  5. 00:30:509 (4) - Missing whistle here? Hehe
  6. 00:31:873 (4,5,6) - Considering the thumping sound actually goes on around here as well, I think it's better if you added whistles to (4)'s end, to (5), and to both (6)'s start and end as well in order to follow the thumping beats from the song here~
  7. 00:36:418 (1,3,1,3) - Looking at your current pattern, perhaps consider playing around with slider velocity here (something like 0.6x -> 0.7x -> 0.8x -> 0.9x) for a great dramatic touch? It fits very much with the vocal dynamics here, really (:
  8. 00:43:691 (1,3,1) - Same as above
  9. 01:19:600 (5,6,1) - Personal thought here but I think it would be more intuitive if (6,1) is made parallel to the (5) so that the players would be given an impression that these three are in the same unison as following :
  10. 01:30:509 (4) - Add whistle here, as previously you've added whistle as well on every other objects that falls in the white tick
  11. 01:52:782 (1) - Due to how the object spans out during gameplay, I think it would be better if you placed this around ~x:284 y:74 so that it'll be encircled by the previous (3) instead of the previous (1). This is because when 01:52:782 (1) appears in-game, the previous 01:50:964 (1) is no longer visible but the 01:51:873 (3) is still very much visible xD
  12. 01:52:782 (1,3,1,3) - Same suggestion as 00:36:418 (1,3,1,3) regarding the slider velocity dynamics
  13. 02:00:055 (1,3,1) - Same suggestion as 00:36:418 (1,3,1,3) as well
  14. 02:08:691 (6) - Change this into a 3/4 slider followed by a circle on 02:09:145? This rhythm feels much more appropriate to lead into the break imo (as it falls in the downbeat)~
  15. 02:37:327 (4,5) - Small suggestion here - I know you're trying to stack (4) into the previous 02:35:055 (2), but I think it would be much better visual- and flow-wise if you opt to aim for a less cramped arrangement for (4,5,1) like this for example :
  16. 03:04:373 (2,3,4), 03:05:282 (5,6,1) - Check the spacing between the second circle and the slider's start here (I don't know whether this is intentional or not but I personally that awkward spacing decrease there is intentional)
  17. 03:07:100 (5,6,1) - Alter this into a (jumpy) 1/4 slider + circle? This gives a much better ending impression imo considering that the previous (4) is already a 1/4 slider hehe (:
Best of luck with the map, I hope this helps (*^-^)
Topic Starter
Cheri
- will work on reply before give kd -

p

EDIT:

Niva wrote:

Hello there Hailie, m4m here as discussed in-game earlier (*^-^)

[General]

  1. You should (at least) also write "aria on the planetes" and "miss wanna-die" separately as well in the tags. as your current wording in the tag ("IA_-Aria_On_The_Planetes-" and "Miss_Wanna-Die") didn't really return an expected result when words were being searched individually :
  2. The ending of the last kiai is unconsistent between difficulties :
    1. On Skairul's Easy, it ends on 02:55:736;
    2. On Normal, it ends on 02:56:872;
    3. On Hard, it ends on 02:55:509;
    4. And on Shira's Insane, it ends on 02:52:781.
  3. Personally I'd end the kiai on 02:52:781 here (following Shira's Insane, as it's the one that snapped on the downbeat) but ending it on 02:55:509 (as you did in Hard) is also a sensible choice here considering how the vocal sounds there - it's your call though (: What I did was did it the way I did on Hard here on my Normal - since Shira's Insane is a GD and her/his way makes sense as well, I will not touch it and leave it up to her - I'll let Skariul change his if he want to as well only because he needs look at this mod anyways
    - Fix the Tags



[Normal]

  1. 00:05:509 (1) - Missing whistle on slider's end here? (your next 00:12:782 (1) has a whistle on its end, by the way) change
  2. 00:08:237 (2,3,1) - Hmm, is it intentional that these three aren't arranged in a straight line? Also a suggestion here, considering (1)'s shape I think it's better if (3) and (1) are moved to the left so that it provides a more solid arrangement visually and so that (1)'s shape will correspond better to (2)'s direction like this : change
  3. 00:12:781 (1,2,3, 1) - In order for this flow to work well, (2) should actually be placed higher than (1)'s end - perhaps try something like this here? ((2) is curved downward, by the way)
  4. 00:28:237 (1) - Remove the new combo here, as the new combo should actually be on 00:29:146 (3) instead (the next stanza's downbeat)
  5. 00:45:281 - Add circle here? (previously you had a beat placed on 00:38:009 (3), so I think it would be better if you add a circle there as well for rhythmic consistency)
  6. 00:47:328 (1,2) - Check the spacing here (preferably with grid snap off). Also
  7. 00:48:237 (3) - This slider's angle is notably a lot sharper compared to your previous (1), which results in an abrupt change of flow. In my opinion it would be better to make this slider's curvature to be more or less similar to your previous (1) for a more flowing pattern here :
  8. 01:18:237 (1,2,1)- A small suggestion here, perhaps arrange these three so that the last (1) is being placed in an extreme low for a fancy circular flow before the break?
  9. 01:30:281 (3) - Split this into 1/2 slider + circle to continue following the synth's rhythm as you've done previously? Well its following a different sound here (I probably will change the shape of the slider instead) and I felt having it the same would work but I rather have it this way
  10. 01:33:918 (3) - Same as above same
  11. 01:56:418 (1,2) - It's visually obvious that these two aren't even, which results in ruining the symmetry that you're trying to create here. You can simply copy (1) and rotate it by 180 degrees though to get the symmetry you wanted here (:
  12. 02:29:146 (1,2,3) - Check your spacing here.
  13. 02:37:328 (1) - Hmm, is the new combo here intentional? I don't really think it's necessary though (as there's no SV gimmick or anything that's worth that much to be emphasized with an additional new combo), and aside of that your previous 01:04:600 (2) don't have a new combo actually hehe xD
  14. 02:46:191 (2,3) - Again here with the (very much visible) symmetry issue - here as well you can also simply copy one's shape and rotate it by 180 degrees in order to get a much cleaner symmetry~
[Hard]

  1. 00:15:282 (2,3,1) - The antijump from (3) -> (1) here doesn't really fit the song's feel here, as it very much sways away the player's momentum (previouly you had a slight jump on 00:10:282 (5,1), which emphasizes the transition from one part to another very well). Consider adding another slight jump here as well, for example :
  2. 00:21:418 (3,4) - Small suggestion here, due to the nature of the objects' stacking in-game this doesn't look really well in regards to the blanket in-game actually - perhaps try to convert (4,5) into a short 1/4 slider instead to reduce the amount of objects being stacked here and to emphasize the blanket more as well? While I do get ya point - I think this is just minor in visuals and don't see a it harming anything. in terms of gameplay and music wise - the stack is more fitting than the kickslider for this song (plus I use way more stacks than kick sliders so to start here would seem rather odd)
  3. 00:28:237 (3,4,5,6,1) - Actually it would be more fitting if the jump is placed at (6) -> (1) instead of (3) -> (4) because of the new combo placement here :3
  4. 00:49:146 (1,2,3) - Perhaps arrange them so that they're having a gradual spacing increase here (accelerated spacing)? Also
  5. 00:50:509 (4) - If you did the above, it would be nice to have this being stacked above (1) with a jump from your previous (3)'s end in order to generate the rising intensity feeling before the kiai xD
  6. 00:57:782 (4,5,1) - Check your spacing here (alternatively you can just stack (5) atop of (1) hehe)
  7. 01:08:236 (3,1) - The contact between these two is directly visible in play mode ((3) has not yet disappeared when the (1) appears), resulting in an awkward overlap. Perhaps consider changing the slider's shape here into something like this for example (the next (2,3,4) can be easily adjusted to fit this, by the way) :
  8. 01:15:964 (4) - A small suggestion here, perhaps move this more upward (~x :185 y:180) in order to preserve the "spacing" you've previously used here?
  9. 01:30:282 (3) - Add whistle here? (the thumping sound actually goes here as well)
  10. 01:33:918 (4) - Same as above
  11. 01:38:237 (1,2,3,4,1) - I think the look, the flow, and the symmetry here can be greatly improved by actually spacing (1,2) and (3,4) more so that the anti-jump/jump transition from (1) -> (2) -> (3) can be executed much more naturally without the (1,2)'s placement seemingly being forced here :
  12. 01:50:509 (4,5,1) - Again, check the spacing between the stream here
  13. 02:05:509 (1,2,3,4,1,2,1,2) - I think rather than spamming out the whistles on every object here, it's better to put the whistles only on where the vocals goes in order to create a much more coherent hitsounding pattern as following :
    1. 02:05:509 (1) - Remove whistle on slider's end
    2. 02:06:873 (4) - Remove whistle on slider's end
    3. 02:07:782 (2) - Remove whistle on slider's end
  14. 02:30:509 (4,5,1) - Check the spacing between the stream here
  15. 03:00:509 (2) - Minor stuff here, but due to the stacking's nature your previous 02:59:828 (4) will actually appear more to the top-left instead of where it's being currently placed. In regards to that, perhaps move 03:00:509 (2) a bit more to the top-left as well (~x:280 y:189) in order to achieve the spacing you're originally intending to in-game?

Best of luck with the map, I hope this helps (*^-^)
Ugh I was taking too long to reply to this sorry

Red = No Change
Pink = Change
No reply = Fixed/Change

I will look over it later in case I forgot something

thank you for taking the time to mod this :D

Waiting for Skariul's and Shiratoi's Response now
Skairul

Hailie wrote:

- Also I just made Skariul's tick rate 2 (I figure it didn't matter to wait for him for this and hope it is ok) It's cool :p

Niva wrote:

Hello there Hailie, m4m here as discussed in-game earlier (*^-^)

[Skairul's Easy]

  1. 00:08:691 (2,3,4) - Listening closely to the song, the song's strongest point here actually lies on the downbeat (00:09:145). It would be much better (and much more fitting to the song's rhythm) actually if you change the order here into circle -> 1/2 slider -> 1/2 slider instead of 1/2 slider -> circle -> 1/2 slider so that the downbeat could be much more emphasized by a click from a player instead of a slider's end~ DONE
  2. 00:15:964 (2,3,4) - Same as above, consider changing the order here into circle -> 1/2 slider -> 1/2 slider to let the object represent the song's beats more naturally DONE
  3. 00:25:964 (2) - Add whistle on slider's end? Around here you've put around whistles on every distinct vocal syllable yet this one is somehow missed ._. DONE
  4. 00:42:782 (3) - Perhaps add a slight curve to give a smoother transition to your next linear slider? Also OK
  5. 00:43:691 (1) - I don't really get the angle you're trying to apply here personally, in all fairness this can be easily made symmetrical while not ruining your distance to your next (2) here (which works really well if you made the previous (3) slightly curved hehe xD) : Looks good
  6. 00:54:600 (5) - New combo should be here actually (the downbeat), as you started the first combo on the beginning kiai (00:50:964) on a downbeat as well (all of the other difficulties put their new combos consistently on the downbeats as well, for comparison). This also applies to the following similar parts like this, such as :Tried my best to change as many as I could
    1. 00:58:237 (4) -
    2. 01:01:873 (4) -
    3. 01:09:146 (5) - , and so on.
  7. 01:02:328 (1,2,3,4) - A suggestion here, perhaps arrange these four like this so you'll get a smooth arc between (4,1,2,3,4)? Flows a lot better compared to your current jagged circle placement imo (: Not sure, will leave it be for now, might change it later
  8. 01:11:418 (3) - Another suggestion here, your current slider's shape is actually fine but that hollow gap between (3,4,1) doesn't look so pleasing visually in my opinion. Perhaps arrange this slider like this instead? Sure
  9. 01:41:418 (5) - Missing clap here? (you already had a clap on the similar 01:48:691 (5), by the way) Added
  10. 02:01:418 (2) - Minor stuff here but considering (1)'s shape and direction the flow would be much better here if (2) is placed more downward here (rather than being directly horizontal to (1)'s end) really : Done
  11. 02:07:328 (5,6) - Also a small suggestion here, perhaps consider curving these two slightly downward to get a better flowing transition from (6) -> (1)? ok
  12. 02:21:873 (1,2) - Perhaps consider adding a gradual volume increase with whistles here as well to represent the song's vocal dynamics better (as Hailie already did on Normal and Hard :3) Odd, thought that I already did it >.>, thanks for that catch
  13. 02:55:736 - The kiai very much shouldn't end here, on the red tick in the middle of a slider (I think you're mistakenly deleted a green line which ends the kiai somewhere here o.o) Changed it to fit Shira's Insane

Best of luck with the map, I hope this helps (*^-^)
Thank you~! Updated Skairul's Easy!

Skairul's Easy (1.3*)
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:ひめりんご
Creator:Hailie
Version:Skairul's Easy
Source:
Tags:Switch IA Vocaloid Miss Wanna-Die Cover ButterP IA -Aria On The Planetes- Shiratoi SkairulGames
BeatmapID:1428265
BeatmapSetID:519318

[Difficulty]
HPDrainRate:2
CircleSize:2.5
OverallDifficulty:2.5
ApproachRate:3.5
SliderMultiplier:0.699999999999999
SliderTickRate:2

[Events]
//Background and Video events
Video,-150,"himerin.avi"
0,0,"bg.jpg",0,0
//Break Periods
2,80255,85948
2,129346,140462
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3691,454.545454545455,4,2,1,50,1,0
18236,-100,4,2,1,50,0,0
32781,-100,4,2,1,50,0,0
47327,-100,4,2,1,50,0,0
50509,-100,4,2,1,50,0,0
50963,-100,4,2,1,50,0,1
64827,-100,4,2,1,50,0,0
65509,-100,4,2,1,50,0,1
80054,-100,4,2,1,50,0,0
141872,-100,4,2,1,10,0,0
142327,-100,4,2,1,20,0,0
142781,-100,4,2,1,30,0,0
143236,-100,4,2,1,40,0,0
143691,-100,4,2,1,50,0,1
157554,-100,4,2,1,50,0,0
158236,-100,4,2,1,50,0,1
172781,-100,4,2,1,50,0,0


[Colours]
Combo1 : 179,0,0
Combo2 : 179,89,0
Combo3 : 170,170,170
Combo4 : 171,88,88

[HitObjects]
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204,260,5055,1,0,0:0:0:0:
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324,319,6873,1,0,0:0:0:0:
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212,216,8691,1,0,0:0:0:0:
180,132,9145,2,0,P|215:126|249:133,1,69.9999999999999
332,172,10055,2,0,P|366:174|400:164,1,69.9999999999999
488,140,10964,6,0,B|495:179|495:179|475:235|475:235|482:279,1,140
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88,64,15963,1,0,0:0:0:0:
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352,232,19600,1,0,0:0:0:0:
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164,192,24600,2,0,L|83:200,1,69.9999999999999,2|2,0:0|0:0,0:0:0:0:
31,270,25509,5,0,0:0:0:0:
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Shira

Niva wrote:

[Shira's Insane]

  1. 00:05:055 (5,2) - Minor stuff here, but perhaps move this a bit more upwards (into ~x:288 y:190) so that it'll be in the line of your previous (3) for flow continuity here?
  2. 00:05:964 (3) - Add whistle on slider's end as well to represent the synth as you did on 00:04:146 (3)? (personally I think that it feels weird somehow that you don't continue the whistle there although the synth also stands out distinctively there as it was on the previous 00:04:146 (3))
  3. 00:13:237 (3) - Same as above
  4. 00:14:600 (1,2,3,4,5) - Another suggestion here, instead of putting (4) and (5) in an uneven height perhaps try to create something like this nah i like this ; :
  5. 00:30:509 (4) - Missing whistle here? Hehe
  6. 00:31:873 (4,5,6) - Considering the thumping sound actually goes on around here as well, I think it's better if you added whistles to (4)'s end, to (5), and to both (6)'s start and end as well in order to follow the thumping beats from the song here~
  7. 00:36:418 (1,3,1,3) - Looking at your current pattern, perhaps consider playing around with slider velocity here (something like 0.6x -> 0.7x -> 0.8x -> 0.9x) for a great dramatic touch? It fits very much with the vocal dynamics here, really (: yea it sounds really cool but i dont think it matches the vocals since theyre rather similar ><
  8. 00:43:691 (1,3,1) - Same as above
  9. 01:19:600 (5,6,1) - Personal thought here but I think it would be more intuitive if (6,1) is made parallel to the (5) so that the players would be given an impression that these three are in the same unison as following :
  10. 01:30:509 (4) - Add whistle here, as previously you've added whistle as well on every other objects that falls in the white tick
  11. 01:52:782 (1) - Due to how the object spans out during gameplay, I think it would be better if you placed this around ~x:284 y:74 so that it'll be encircled by the previous (3) instead of the previous (1). This is because when 01:52:782 (1) appears in-game, the previous 01:50:964 (1) is no longer visible but the 01:51:873 (3) is still very much visible xD
  12. 01:52:782 (1,3,1,3) - Same suggestion as 00:36:418 (1,3,1,3) regarding the slider velocity dynamics ~
  13. 02:00:055 (1,3,1) - Same suggestion as 00:36:418 (1,3,1,3) as well ~
  14. 02:08:691 (6) - Change this into a 3/4 slider followed by a circle on 02:09:145? This rhythm feels much more appropriate to lead into the break imo (as it falls in the downbeat)~
  15. 02:37:327 (4,5) - Small suggestion here - I know you're trying to stack (4) into the previous 02:35:055 (2), but I think it would be much better visual- and flow-wise if you opt to aim for a less cramped arrangement for (4,5,1) like this for example mm i think its fine since theyre the same sound :
  16. 03:04:373 (2,3,4), 03:05:282 (5,6,1) - Check the spacing between the second circle and the slider's start here (I don't know whether this is intentional or not but I personally that awkward spacing decrease there is intentional)
  17. 03:07:100 (5,6,1) - Alter this into a (jumpy) 1/4 slider + circle? This gives a much better ending impression imo considering that the previous (4) is already a 1/4 slider hehe (:
Best of luck with the map, I hope this helps (*^-^)
tyyy!

@nekoraw : i have no idea where it was since mp3 change sryy ;

~
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:ひめりんご
Creator:Hailie
Version:Shira's Insane
Source:
Tags:Switch IA Vocaloid Miss Wanna-Die Cover ButterP IA -Aria On The Planetes- Shiratoi SkairulGames
BeatmapID:1428267
BeatmapSetID:519318

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.9
SliderTickRate:2

[Events]
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292,184,187100,2,0,L|238:185,1,42.7499986953736,2|0,0:0|0:0,0:0:0:0:
372,208,187328,5,6,0:0:0:0:
-Aerith-
NM FROM MY QUEUE ~


Skairul's Easy
-01:05:054 clap instead of whistle ?
-01:11:418 add clap
-01:12:327 same

Normal
-00:39:145 fix this blanket pls ~
-00:46:872 change this to clap maybe ?
-01:19:600 same

What a Cute Song :3
Other Diff's are Totally Fine so ... GOOD LUCK !!!
Topic Starter
Cheri

-Aerith- wrote:

NM FROM MY QUEUE ~


Skairul's Easy
-01:05:054 clap instead of whistle ?
-01:11:418 add clap
-01:12:327 same

Normal
-00:39:145 fix this blanket pls ~
-00:46:872 change this to clap maybe ?
-01:19:600 same

What a Cute Song :3
Other Diff's are Totally Fine so ... GOOD LUCK !!!
change both on my diff thanks :)
Arphimigon
1)
IRC with Noffies
19:43 Noffy: arphi can i ask u 2
19:43 Noffy: a thi
19:44 Arphimigon: depends
19:44 Noffy: cld u mo
19:44 *Noffy is editing [https://osu.ppy.sh/b/1454910 Himeringo - Shinitai-Chan [Noffy's Advanced]]
19:44 Noffy: my cute diff
19:45 Arphimigon: but i cant mod, I'm too liking of ppls meps
19:45 Noffy: drat
19:45 Noffy: same feel
19:45 Noffy: i literally asked to gd cuz i liked hard so much
19:45 Arphimigon: 00:04:600 (3,1) - fix blanket
19:45 Arphimigon: 00:08:463 (3,1) - fix blanket
19:45 Arphimigon: here we go
19:45 Arphimigon: blANKET TIME
19:46 Noffy: fixed the one at 8s
19:46 Arphimigon: Personally not much of a fan of the rhythm at the start
19:46 Noffy: one at 4s is cute as is i think since it's generally like a wrappy
19:46 Noffy: o:?
19:46 Arphimigon: I'm feeling all of:
19:46 Arphimigon: 00:04:600 (3) - 00:06:418 (3) - etc
19:47 Arphimigon: as two notes
19:47 Noffy: hm
19:47 Arphimigon: Not literal feelin
19:47 Arphimigon: My screen is pure, untouched
19:48 Noffy: i can see why but 1/1 circles would feel empty and 1/2 sliders would be a bit dense and a 1/2 slider + circle would be unequalrepresentationthingty
19:48 Noffy: so im like :thinking:
19:48 Arphimigon: I'm actually like
19:48 Arphimigon: Trying to go for that
19:48 Arphimigon: heh
19:48 Arphimigon: e m p t y
19:48 Arphimigon: Less S T U F F
19:48 Noffy: like her h e a r t
19:48 Arphimigon: 00:36:418 (1,2,3,4,1,2,3) - cute
19:49 Noffy: lines \o/
19:49 Arphimigon: fuckin
19:49 Arphimigon: NOFFY
19:49 Arphimigon: 00:50:054 (3,4) -
19:49 Arphimigon: BLANKETS
19:49 Noffy: YES?
19:49 Arphimigon: FIX IT
19:49 Noffy: BEST BLANKETS,,
19:50 Arphimigon: 00:50:963 (1) - https://puu.sh/yj8X6/5529bb5df7.png
19:50 Noffy: remember when i used to be really blanket nazi then got bored of it
19:50 Noffy: moved 00:50:509 (4) - to fix
19:50 Arphimigon: tfw u hav sliders which hav start+end overlaps leik 1 pixel
19:50 Arphimigon: 01:05:395 - MEP 1/4
19:50 *Arphimigon DAB
19:50 Noffy: yis
19:51 Noffy: OH
19:51 Arphimigon: 01:19:941 - 1/4 DABNESS
19:51 Arphimigon: There's so much
19:51 Arphimigon: DS
19:51 Arphimigon: ITS SO
19:51 Arphimigon: NOFFY
19:51 Noffy: tryin to avoid 1/4 which is why stacks
19:51 Noffy: DS!
19:52 Noffy: 01:05:054 (3,4) - will stack these for consistency6
19:52 Arphimigon: 01:43:691 (1,2,3) -
19:52 Arphimigon: mak
19:52 Arphimigon: it
19:52 Arphimigon: A LINE
19:52 Arphimigon: https://puu.sh/yj92b/1c032a1877.png
19:52 Arphimigon: NOT LINE ENUF
19:52 Noffy: LINES
19:52 Arphimigon: MUST BE
19:52 Arphimigon: IN A LINE
19:52 Noffy: uhh time to load my skin that has a line followpoint
19:53 Noffy: cuz its really hard to tell with the arrows
19:53 Noffy: sec
19:53 Arphimigon: HN
19:53 Arphimigon: JUST USE MATH
19:53 Arphimigon: and the COORDINATE LOCATIONS
19:53 Noffy: TOO HARD
19:53 Arphimigon: LEWD NOFFY
19:53 Arphimigon: [https://puu.sh/yj94R/c1b43754a3.png dabnesses]
19:54 Noffy: fixeds
19:54 Arphimigon: 02:38:236 (1,2,3,4,5,1,2,3,4) - the SHINITAIS need to have more VISUALLY SIMILAR PATTERNINGS
19:54 Noffy: wow seeing my skin in editor is so strange
19:54 Arphimigon: 02:47:327 (1) - u need to mov dis
19:54 Noffy: HM
19:54 Arphimigon: 1 pixel down
19:55 Noffy: GASP FIXED
19:55 Arphimigon: owonesses
19:55 Arphimigon: 03:05:395 - WHY SONG
19:55 Noffy: 02:38:236 (1,2,3,4,5,1,2,3,4,5) - also i think this is pretty similar overall already?
19:55 Arphimigon: WHY THIS ONLY
19:55 Arphimigon: 1/4 VOCAL
19:55 Noffy: I DONT KNOW
19:55 Arphimigon: NOI ITS NOT SIMILAR AT ALL
19:55 Noffy: INTENSE ENDING!
19:56 Arphimigon: 02:40:509 (2,3,4) - dis ANGLE and 02:39:600 (4,5,1) - ANGLE
19:56 Arphimigon: very DIFFERENTS
19:56 Arphimigon: 02:39:827 (5,1) - dis NOTE TO SLIDER ANGLE CHANGE and 02:40:736 (3,4) - DIS ARE VERY DIFFERNT
19:56 Noffy: 02:40:509 (2,3,4) - this 1 is different because its higher pitched and final
19:56 Arphimigon: its basically SAME VOCAL within 2 SAECONCDSS
19:57 Arphimigon: HN
19:57 Arphimigon: K
19:57 Noffy: K

2)
Lab Aesthetics Mod!
Results given in [x, y] formats
[Hard]
Object at 00:21:418 - should be placed at: [245, 194] currently at: [243, 197] to blanket slider body at time 00:21:873 -
Object at 00:21:532 - should be placed at: [245, 194] currently at: [243, 197] to blanket slider body at time 00:21:873 -
Object at 00:21:646 - should be placed at: [245, 194] currently at: [243, 197] to blanket slider body at time 00:21:873 -
[Noffy's Advanced]
Object at 00:29:827 - should be placed at: [263, 106] currently at: [264, 110] to blanket slider body at time 00:30:054 -
Object at 02:31:873 - should be placed at: [410, 159] currently at: [409, 155] to blanket slider body at time 02:31:419 -
Object at 03:03:236 - should be placed at: [150, 142] currently at: [152, 145] to blanket slider body at time 03:03:691 -
[Normal]
Nothing Detected!
[Shira's Insane]
Object at 00:03:691 - should be placed at: [157, 196] currently at: [158, 197] to move in line with slider at time 00:04:146 -
Object at 00:07:782 - should be placed at: [130, 269] currently at: [131, 270] to move in line with slider at time 00:08:237 -
Object at 00:10:964 - should be placed at: [183, 186] currently at: [184, 187] to move in line with slider at time 00:11:418 -
Object at 00:26:191 - should be placed at: [292, 99] currently at: [293, 100] to move in line with slider at time 00:25:509 -
Object at 00:30:737 - should be placed at: [231, 251] currently at: [232, 252] to move in line with slider at time 00:30:964 -
Object at 00:30:850 - should be placed at: [208, 252] currently at: [209, 253] to move in line with slider at time 00:30:964 -
Object at 00:46:191 - should be placed at: [152, 118] currently at: [153, 119] to move in line with slider at time 00:46:646 -
Object at 00:51:418 - should be placed at: [109, 150] currently at: [112, 150] to blanket slider body at time 00:51:873 -
Object at 00:58:691 - should be placed at: [129, 56] currently at: [126, 55] to blanket slider body at time 00:59:146 -
Object at 00:59:600 - should be placed at: [129, 56] currently at: [126, 56] to blanket slider body at time 00:59:146 -
Object at 01:02:328 - should be placed at: [415, 229] currently at: [416, 230] to move in line with slider at time 01:02:782 -
Object at 01:04:146 - should be placed at: [169, 173] currently at: [173, 172] to blanket slider body at time 01:04:600 -
Object at 01:07:782 - should be placed at: [144, 86] currently at: [142, 88] to blanket slider body at time 01:08:237 -
Object at 01:53:464 - should be placed at: [467, 145] currently at: [468, 146] to move in line with slider at time 01:53:691 -
Object at 01:54:373 - should be placed at: [479, 229] currently at: [480, 230] to move in line with slider at time 01:54:600 -
Object at 01:55:282 - should be placed at: [487, 312] currently at: [488, 313] to move in line with slider at time 01:55:509 -
Object at 02:35:055 - should be placed at: [366, 226] currently at: [361, 227] to blanket slider body at time 02:35:509 -
Object at 02:37:782 - should be placed at: [189, 220] currently at: [192, 221] to blanket slider body at time 02:38:237 -
Object at 02:38:691 - should be placed at: [189, 220] currently at: [192, 221] to blanket slider body at time 02:38:237 -
Object at 02:41:418 - should be placed at: [397, 168] currently at: [401, 167] to blanket slider body at time 02:41:873 -
Object at 02:42:328 - should be placed at: [397, 168] currently at: [401, 167] to blanket slider body at time 02:41:873 -
Object at 02:43:237 - should be placed at: [400, 166] currently at: [401, 167] to move in line with slider at time 02:43:691 -
Object at 02:44:373 - should be placed at: [267, 195] currently at: [263, 197] to blanket slider body at time 02:45:055 -
Object at 02:45:509 - should be placed at: [267, 195] currently at: [263, 197] to blanket slider body at time 02:45:055 -
Object at 03:00:509 - should be placed at: [115, 193] currently at: [119, 191] to blanket slider body at time 03:00:055 -
Object at 03:01:418 - should be placed at: [245, 22] currently at: [246, 23] to move in line with slider at time 03:01:873 -
[Skairul's Easy]
Nothing Detected!
Results for stacked may be wrong, ya can ignore those.
Noffy
shira's insane is missing the video

Arphimigon wrote:

2)
Lab Aesthetics Mod!
Results given in [x, y] formats

[Noffy's Advanced]
Object at 00:29:827 - should be placed at: [263, 106] currently at: [264, 110] to blanket slider body at time 00:30:054 - adjusted a bit for noffystyle blankets
Object at 02:31:873 - should be placed at: [410, 159] currently at: [409, 155] to blanket slider body at time 02:31:419 - fixed as suggested
Object at 03:03:236 - should be placed at: [150, 142] currently at: [152, 145] to blanket slider body at time 03:03:691 - fix my own way su
also added the missing claps mentioned in normal by Aerith to my own diff too

oss code
osu file format v14

[General]
AudioFilename: Himeringo - Miss Wanna-Die.mp3
AudioLeadIn: 0
PreviewTime: 47327
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 18236,32781,47327,50963,65509,80054,87327,94600,109145,123691,129145,143691,158236,172781,175509,176418,187327,201872
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Shinitai-Chan
TitleUnicode:シニタイちゃん
Artist:Himeringo
ArtistUnicode:ひめりんご
Creator:Hailie
Version:Noffy's Advanced
Source:
Tags:Switch IA Vocaloid Miss Wanna-Die Cover ButterP IA -Aria On The Planetes- Shiratoi SkairulGames Noffy
BeatmapID:1454910
BeatmapSetID:519318

[Difficulty]
HPDrainRate:4.5
CircleSize:3.4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
Video,0,"himerin.avi"
0,0,"bg.jpg",0,0
//Break Periods
2,80254,86277
2,129345,142641
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3691,454.545454545455,4,2,1,50,1,0
18236,-100,4,2,2,60,0,0
32781,-100,4,2,1,70,0,0
47327,-100,4,2,1,40,0,0
50963,-100,4,2,2,70,0,1
64827,-100,4,2,2,70,0,0
65509,-100,4,2,2,70,0,1
80054,-100,4,2,2,70,0,0
87327,-100,4,2,2,50,0,0
94600,-100,4,2,2,55,0,0
109145,-100,4,2,1,60,0,0
123691,-100,4,2,1,40,0,0
128236,-100,4,2,1,50,0,0
143691,-100,4,2,2,70,0,1
157554,-100,4,2,2,70,0,0
158236,-100,4,2,2,70,0,1
175509,-100,4,2,2,70,0,0
186759,-100,4,2,2,70,0,0


[Colours]
Combo1 : 179,0,0
Combo2 : 179,89,0
Combo3 : 170,170,170
Combo4 : 171,88,88

[HitObjects]
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196,113,174600,6,0,P|221:186|181:247,1,140,2|8,0:0|0:0,0:0:0:0:
245,304,175282,1,0,0:0:0:0:
326,284,175509,2,0,B|391:262|397:311|465:283,1,140,2|8,0:0|0:0,0:0:0:0:
421,121,176418,5,6,0:0:0:0:
255,99,176872,2,0,P|224:106|190:141,2,70,8|0|2,0:0|0:0|0:0,0:0:0:0:
205,259,177781,2,0,P|227:282|274:294,2,70,8|0|2,0:0|0:0|0:0,0:0:0:0:
370,221,178691,2,0,P|380:190|367:143,2,70,8|0|2,0:0|0:0|0:0,0:0:0:0:
258,346,179600,5,8,0:0:0:0:
227,268,179827,1,0,0:0:0:0:
198,189,180054,2,0,P|194:130|219:31,1,140,2|8,0:0|0:0,0:0:0:0:
126,38,180736,1,0,0:0:0:0:
88,113,180963,2,0,P|93:156|78:208,1,70,2|0,0:0|0:0,0:0:0:0:
50,257,181418,1,8,0:0:0:0:
90,330,181645,1,0,0:0:0:0:
162,287,181872,6,0,P|221:283|320:308,1,140,2|8,0:0|0:0,0:0:0:0:
357,238,182554,1,0,0:0:0:0:
300,176,182781,2,0,P|257:181|205:166,1,70,2|0,0:0|0:0,0:0:0:0:
152,147,183236,1,8,0:0:0:0:
85,198,183463,1,0,0:0:0:0:
70,114,183691,6,0,P|133:57|190:67,1,140,2|8,0:0|0:0,0:0:0:0:
255,113,184372,1,0,0:0:0:0:
255,113,184600,2,0,L|254:186,1,70,2|0,0:0|0:0,0:0:0:0:
399,265,185281,1,0,0:0:0:0:
399,265,185509,2,0,L|398:192,1,70,2|0,0:0|0:0,0:0:0:0:
348,34,186191,5,0,0:0:0:0:
289,94,186418,2,0,P|255:109|207:101,1,70,2|0,0:0|0:0,0:0:0:0:
188,183,186872,2,0,P|222:198|270:190,1,70,2|2,0:0|0:0,0:0:0:0:
336,177,187327,5,6,0:0:0:0:
Shira
not really interested in nit picky stuff, sorry!
Topic Starter
Cheri
I literally just updated and there already another mod so fast :o

Anyways updated your difficulty and gave kd to arphi since he done a irc mod with ya

also fixed the blanket in hard difficulty and added video on Shira's Insane

yea the clap hitsounds wasn't there because it was never there on the hard difficulty (which I added after realizing that btw)

thanks <3

EDIT: yay 900 post :)
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