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Igorrr - Dentist

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Topic Starter
Gordon123
This map has been deleted on the request of its creator. It is no longer available.
Endaris
Hi there!

General
I think the spread between difficulties could be better!
Especially the gap between Easy and Normal seems to be quite big
In the Easy diff there are almost exclusively 1/1 spacing while the Normal already uses 1/4 spacings. The song is very slow, therefore I think you could increase difficulty of the Easy a little bit and include a few more red ticks as fitting.


Easy

As mentioned in the General section, I would add a bit more rhythmical details. I won't go over the whole map here as I don't think it makes much sense if I'm remapping the entire rhythm for you :P
I will give a brief example how I would map the first two combos:

Now this is just an example and you can map this differently but pay attention to how I included a few red ticks here. There are still a lot of 1/1 spacings that give new players enough time.
There are also a few optical things I could mention but I decided not to mention them. Your object placement will probably be very different from its current state if you apply the above. Therefore it wouldn't make much sense to talk about it.

If you have more questions or want to discuss the proposed changes with me you should contact me in private chat.


Normal

00:06:697 (2,3) - You should connect these with a slider in my opinion to be consistent with how you're treating the repitition of it here: 00:16:031 (2) -

00:12:697 (1,2) - I would definitely like to see the the big white tick receiving an active tap. Both drum and that weird other instrument are strong on it. I would use 1/2 slider + circle here.

00:17:697 (3,4,5) - I think your angles are too sharp here, this is fairly difficult to play for new players as these are singletaps in combination with a 1/4 pattern.
I would rearrange the flow to something like this

00:21:364 (2) - I think this should rather be a circle as there isn't anything too special on the bluetick and you're not mapping the redtick which seems to be a slightly more important if you wanted to map anything aside from the white one here.

00:22:031 (1,2) - I would map this a slider + circle as the emphasis is on 00:22:697 - here.

00:23:364 (4) - Map this like 00:14:031 (4,5) - for consistency

00:24:697 (1,2,3) - Map this like 00:15:364 (1,2) - for consistency

00:31:364 (1,2) - I would map this as slider + circle to have an active tap on the downbeat.

00:32:697 (1,2) - I think this is hard to play with the big spacing towards the slider starting on a blue tick. You can ease the playability by putting a 3/4 slider and a circle.

00:34:697 (3,1) - This is another spot with a slider starting on a blue tick that I would change. I see that you're mapping it this dense due to the background noise but this noise is not something that a player can rhythmically understand at all. For 00:34:697 (3) - I would definitely focus the present melody over the noise as it is a lot easier to work with.
I would use the following rhythm to put more emphasis on the melody and easing the rhythm to ensure good playability:



Hard

I think you should listen more carefully for the blueticks and also pay attention to the weird ticks Igorr likes to use. This mod is mainly covering what I feel is overmapped or incorrectly snapped.

00:00:864 - You should remove the sliderend here as there is no apparent sound. Just the previous one ringing.

00:02:197 (6) - This is off. The actual snaps for this would be these (using 1/12 beatsnap divisor):


00:03:531 - Same as before, there is no apparent sound here, just the previous one ringing.

00:06:697 (3) - This is off as well. Should be a 1/6 repeatslider with 2 repeats and even that sounds slightly off if you listen to it on lower replay speed.

00:07:531 - 00:07:864 - These are both empty for me as well, remove them please.

00:08:531 (2) - You could change this to an 1/8 repeatslider starting on 00:08:447 - if you wanted to be exact. Might be too difficult though, so up to you!

00:09:197 (4) - ^same

You can also make the two above similar to 00:27:114 (2,3) - if you want

00:10:197 - Same as before, there is no apparent sound here, just the previous one ringing.

00:29:697 - You could include this drumsound

00:30:364 (2) -

00:11:697 - I think you should include this drumhit somehow, probably best by shortening the slider and placing a circle on its previous end.

00:12:864 - 00:13:197 - Same as before, there is no apparent sound here, just the previous ones ringing.

00:14:864 - Same as before, there is no apparent sound here, just the previous one ringing.

00:17:197 - including this drumhit as a sliderend of a slider starting with 00:17:031 (2) - would be good I think

00:20:864 (8) - Same as 00:02:197 (6) -

00:22:197 - Same as before, there is no apparent sound here, just the previous one ringing.

00:25:197 (3) - Make it similar to how you handle 00:06:697 (3) -

00:26:197 - 00:26:531 - Same as before, there is no apparent sound here, just the previous ones ringing.

00:28:864 - Same as before, there is no apparent sound here, just the previous one ringing.

00:30:364 (2) - See 00:02:197 (6) -, same thing

00:31:031 - map this drumsound

00:31:531 - 00:31:864 - Same as before, there is no apparent sound here, just the previous ones ringing.

00:33:031 (3) - See 00:02:197 (6) -, same thing

00:35:697 - map this drumsound


Feel free to message me if anything is unclear or worth discussing in more detail.
Hollow Delta

Endaris wrote:

Hi there!

Normal

00:06:697 (2,3) - You should connect these with a slider in my opinion to be consistent with how you're treating the repitition of it here: 00:16:031 (2) -

00:12:697 (1,2) - I would definitely like to see the the big white tick receiving an active tap. Both drum and that weird other instrument are strong on it. I would use 1/2 slider + circle here.

00:17:697 (3,4,5) - I think your angles are too sharp here, this is fairly difficult to play for new players as these are singletaps in combination with a 1/4 pattern.
I would rearrange the flow to something like this

00:21:364 (2) - I think this should rather be a circle as there isn't anything too special on the bluetick and you're not mapping the redtick which seems to be a slightly more important if you wanted to map anything aside from the white one here.

00:22:031 (1,2) - I would map this a slider + circle as the emphasis is on 00:22:697 - here.

00:23:364 (4) - Map this like 00:14:031 (4,5) - for consistency

00:24:697 (1,2,3) - Map this like 00:15:364 (1,2) - for consistency

00:31:364 (1,2) - I would map this as slider + circle to have an active tap on the downbeat.

00:32:697 (1,2) - I think this is hard to play with the big spacing towards the slider starting on a blue tick. You can ease the playability by putting a 3/4 slider and a circle.

00:34:697 (3,1) - This is another spot with a slider starting on a blue tick that I would change. I see that you're mapping it this dense due to the background noise but this noise is not something that a player can rhythmically understand at all. For 00:34:697 (3) - I would definitely focus the present melody over the noise as it is a lot easier to work with.
I would use the following rhythm to put more emphasis on the melody and easing the rhythm to ensure good playability:


Feel free to message me if anything is unclear or worth discussing in more detail.
Thanks for the mod. Response:
SPOILER
Listen to these 2 notes: 00:06:031 (1,1) - The only reason I didn't put a slider here was because there's no descension in pitch. Their's nothing to exaggerate.

I assumed you were pointing out the miss-placement. I fixed that.

Done.

I like this. Done.

Fixed.

What I'm doing still works because the sliders are showing the head has more emphasis then the tail, which is shown here.

Fixed.

I'm not mapping the same instruments, so it doesn't need the same pattern. I even show this using hitsounds on the older pattern.

Done.

I fixed the blue-tick note, but this pattern while very dense, is taking place on the white and red ticks, just like the rest of the notes in the beatmap.
It's meant to be a bit challenging since it's the end of the song.

The updated diff for Gordon when they get on: http://puu.sh/rLi37/ba9675998a.osu
Topic Starter
Gordon123

Endaris wrote:

Hi there!

General
I think the spread between difficulties could be better!
Especially the gap between Easy and Normal seems to be quite big
In the Easy diff there are almost exclusively 1/1 spacing while the Normal already uses 1/4 spacings. The song is very slow, therefore I think you could increase difficulty of the Easy a little bit and include a few more red ticks as fitting.
I agree what "Especially the gap between Easy and Normal seems to be quite big"! sure ,but i like it owo! what about "In the Easy diff there are almost exclusively 1/1" not all Easy difficulties have 1/1 - 1/2 + why not 1/4 its good and im hear that
"Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard"
"few more red ticks as fitting" < just try fix it


Easy

As mentioned in the General section, I would add a bit more rhythmical details. I won't go over the whole map here as I don't think it makes much sense if I'm remapping the entire rhythm for you :P
I will give a brief example how I would map the first two combos:

Now this is just an example and you can map this differently but pay attention to how I included a few red ticks here. There are still a lot of 1/1 spacings that give new players enough time.
There are also a few optical things I could mention but I decided not to mention them. Your object placement will probably be very different from its current state if you apply the above. Therefore it wouldn't make much sense to talk about it.
I corrected one place, as well as revised hisounds!
Thx for mod! ;)
riffy
This post is brought to you and sponsored by Doritos.

[General]
  1. Предупреждение об эпилепсии точно нужно включить. У тебя там вспышки.
  2. Вместо черного пнг файла можно просто выключать фон. Тут написано как.
  3. The ending time is inconsistent through difficulties. You might want to come to some kind of an agreement to balance things out. It is pretty important for a short and simplistic set with just three difficulties.
[Easy]
  1. Тик Рейт лучше выставить на 1, практически весь ритм построен на 1/1 снапе.
  2. 00:25:364 (1) - 00:34:697 (2) - 00:25:364 (1) - 00:34:697 (2) - три разных способа замапать идентичный звук. Каждый из ритмов противоречит предыдущему. Попробуй избегать такого. Советую попутно убрать все 1/4 слайдеры т.к. они выбиваются из основного ритма а из-за короткого тела их очень сложно читать новичкам.
  3. 00:28:697 (2) - пересекается с хп баром, лучше поставить ниже.

    Ритм вроде и простой, но при этом сам себе противоречит иногда. 1/4 слайдеры мне совсем не нравятся.
[Bubblun's Normal]
  1. 00:33:031 (2) - 00:22:364 (2) - 00:35:364 (2) - the tail of each of these sliders has a strong beat and the head lands on something quiter, as a result, players get no actual feedback from stronger beats feeling uncomfortable. Consider rearranging beats in a way that would made the strong beats on white ticks there cliclkable?

    I am not exactly happy with the flow you have chosen, or maybe even with the patterning in general as there seems to be no connection between patterns and their parts, 00:12:697 (1,4) - these could've been parallel, but they are not, neither are 00:17:364 (2,3,1) - 00:14:031 (4,1).
[tutuhara's Hard]
  1. 00:20:864 (8) - я четко слышу, что голова у слайдера снапнута под 1/3. Там еще с аналогичными паттернами подобное случается, в ранкнутом харде посмотри, если будешь сомневаться.

    Вообще, меня очень напрягает, что основной снап (1/4) используется поти и везде и везде оверлапы. В итоге их получается слишком много и создается впечатление, что карта немного неаккуратна. Игрок постоянно читает оверлапы, а это не очень хорошо.
Что-то с 1/3 подсмотрите в ранкнутом сете и визуально допилите.

~~~~~~~~~~~~~~~~~~~~~~

Удачи!
Topic Starter
Gordon123

Bakari wrote:

This post is brought to you and sponsored by Doritos. 360 noscope/MLG/Kappa/More memes

[General]
  1. Предупреждение об эпилепсии точно нужно включить. У тебя там вспышки. да,спасибо,я поставил!
  2. Вместо черного пнг файла можно просто выключать фон. Тут написано как. я постараюсь сделать,но я капец тупой,надеюсь пойму!
  3. The ending time is inconsistent through difficulties. You might want to come to some kind of an agreement to balance things out. It is pretty important for a short and simplistic set with just three difficulties. OK, we'll try to fix it!
[Easy]
  1. Тик Рейт лучше выставить на 1, практически весь ритм построен на 1/1 снапе. да! ;)
  2. 00:25:364 (1) - 00:34:697 (2) - 00:25:364 (1) - 00:34:697 (2) - три разных способа замапать идентичный звук. Каждый из ритмов противоречит предыдущему. Попробуй избегать такого. Советую попутно убрать все 1/4 слайдеры т.к. они выбиваются из основного ритма а из-за короткого тела их очень сложно читать новичкам. справил!
  3. 00:28:697 (2) - пересекается с хп баром, лучше поставить ниже. ^

    Ритм вроде и простой, но при этом сам себе противоречит иногда. 1/4 слайдеры мне совсем не нравятся.
Hard
[]
Что-то с 1/3 подсмотрите в ранкнутом сете и визуально допилите. < tutuhara чекни Igorrr - Dentist by grumd

~~~~~~~~~~~~~~~~~~~~~~

Удачи!
Спасибо за мод Бакари,апдейт мапы будет,но потом,жду карту на кладбище!
Hollow Delta

Bakari wrote:

This post is brought to you and sponsored by Doritos.
[Bubblun's Normal]
  1. 00:33:031 (2) - 00:22:364 (2) - 00:35:364 (2) - the tail of each of these sliders has a strong beat and the head lands on something quiter, as a result, players get no actual feedback from stronger beats feeling uncomfortable. Consider rearranging beats in a way that would made the strong beats on white ticks there cliclkable?

    I am not exactly happy with the flow you have chosen, or maybe even with the patterning in general as there seems to be no connection between patterns and their parts, 00:12:697 (1,4) - these could've been parallel, but they are not, neither are 00:17:364 (2,3,1) - 00:14:031 (4,1).
I mapped this diff a very long time ago so I'm gonna re-map it. Sorry for the inconvenience.
tutuhara

Endaris wrote:

Hi there!


Hard

I think you should listen more carefully for the blueticks and also pay attention to the weird ticks Igorr likes to use. This mod is mainly covering what I feel is overmapped or incorrectly snapped.

00:00:864 - You should remove the sliderend here as there is no apparent sound. Just the previous one ringing.

00:02:197 (6) - This is off. The actual snaps for this would be these (using 1/12 beatsnap divisor):


00:03:531 - Same as before, there is no apparent sound here, just the previous one ringing.

00:06:697 (3) - This is off as well. Should be a 1/6 repeatslider with 2 repeats and even that sounds slightly off if you listen to it on lower replay speed.

00:07:531 - 00:07:864 - These are both empty for me as well, remove them please.

00:08:531 (2) - You could change this to an 1/8 repeatslider starting on 00:08:447 - if you wanted to be exact. Might be too difficult though, so up to you!

00:09:197 (4) - ^same

You can also make the two above similar to 00:27:114 (2,3) - if you want

00:10:197 - Same as before, there is no apparent sound here, just the previous one ringing.

00:29:697 - You could include this drumsound

00:30:364 (2) -

00:11:697 - I think you should include this drumhit somehow, probably best by shortening the slider and placing a circle on its previous end.

00:12:864 - 00:13:197 - Same as before, there is no apparent sound here, just the previous ones ringing.

00:14:864 - Same as before, there is no apparent sound here, just the previous one ringing.

00:17:197 - including this drumhit as a sliderend of a slider starting with 00:17:031 (2) - would be good I think

00:20:864 (8) - Same as 00:02:197 (6) -

00:22:197 - Same as before, there is no apparent sound here, just the previous one ringing.

00:25:197 (3) - Make it similar to how you handle 00:06:697 (3) -

00:26:197 - 00:26:531 - Same as before, there is no apparent sound here, just the previous ones ringing.

00:28:864 - Same as before, there is no apparent sound here, just the previous one ringing.

00:30:364 (2) - See 00:02:197 (6) -, same thing

00:31:031 - map this drumsound

00:31:531 - 00:31:864 - Same as before, there is no apparent sound here, just the previous ones ringing.

00:33:031 (3) - See 00:02:197 (6) -, same thing

00:35:697 - map this drumsound


Feel free to message me if anything is unclear or worth discussing in more detail.

Bakari wrote:

This post is brought to you and sponsored by Doritos.


[tutuhara's Hard]
  1. 00:20:864 (8) - я четко слышу, что голова у слайдера снапнута под 1/3. Там еще с аналогичными паттернами подобное случается, в ранкнутом харде посмотри, если будешь сомневаться.

    Вообще, меня очень напрягает, что основной снап (1/4) используется поти и везде и везде оверлапы. В итоге их получается слишком много и создается впечатление, что карта немного неаккуратна. Игрок постоянно читает оверлапы, а это не очень хорошо.
Что-то с 1/3 подсмотрите в ранкнутом сете и визуально допилите.

~~~~~~~~~~~~~~~~~~~~~~

Удачи!
Почти полностью ремапнул) Спасибо за мод Бакари) Я всегда верил в тебя)

Full remap Endaris thanks for mod ) maybe remod ?)_
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