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HoneyWorks meets Sphere - Ippun Ichibyou Kimi to Boku no

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Topic Starter
Hekireki
This beatmap was submitted using in-game submission on mardi 27 décembre 2016 at 03:32:34

Artist: HoneyWorks meets Sphere
Title: Ippun Ichibyou Kimi to Boku no
Source: ずっと前から好きでした。~告白実行委員会~
Tags: zutto mae kara suki deshita ~kokuhaku jikkō iinkai~ ending
BPM: 156
Filesize: 7843kb
Play Time: 05:23
Difficulties Available:
  1. Our 5 Minutes (4,76 stars, 1237 notes)
Download: HoneyWorks meets Sphere - Ippun Ichibyou Kimi to Boku no
Information: Scores/Beatmap Listing
---------------
dsqfdqsfdsqfdsqfdsqfqsdsfhtrsehterjyg


I got some things to learn about mapping so i'll drop this for now and remap when i git gud


Re-dl if you had the map before november 30th for the new background

When i grow up i wanna be Hvick's #1 pp provider

Kynan DT FC

metadata : http://puu.sh/rQQL8/b46867c8b8.jpg taken from the official site http://honeyworks.jp/discography/
mardoka
Hi, from my Q

[General]
  1. fine

[w]
  1. 00:26:551 (6,1) - swap NC
  2. 00:26:551 (6,1) - imo 1/1 slider for consistency
  3. 01:06:166 (3,5,1) - aesthetics here dont fit the map imo. all your other sliders throughout the map are slightly angled
  4. 01:16:551 (4,5) - 02:45:781 (4,5) - 04:36:551 (4,5) NC both circles, for emphasis
  5. 01:18:474 (1,2,3) - 01:30:781 (1,2,3) - maybe turn into kick + circle http://puu.sh/rRhTq/7b0bd622d3.jpg would convey the music well imo.
  6. 01:23:666 (1,2,3,4,5) - isn't straight. the 4 is slightly offset
  7. 01:40:589 (1,2) - the slider end overlap looks quite ugly imo. try this overlap http://puu.sh/rRii4/4c08e809e5.jpg sliders are quite lenient so extra spacing should be fine
  8. 01:43:666 (1) - space further from 7- for downbeat emphasis
  9. 02:29:051 (2,3,4,5,6,7,8,9) - fine as it is but shape could be more interesting imo
  10. 02:55:781 (1) - space further from 5, for emphasis
  11. 03:31:358 (1) - ctrl-j- makes the entire pattern of 03:31:358 (1,2,1,2) - look better imo. nice pattern btw :D
  12. 03:46:743 (1,2,3,4,5,6,7,8) - maybe increase spacing gradually to match the increasing intensity of the music
  13. 03:49:820 (1) - can be replaced by an extended slider since the sound is "held" http://puu.sh/rRj2y/89ec2356d6.jpg use a low sv for this 03:49:820 (1) slider then increase sv on this one 03:50:204 (1) - http://puu.sh/rRj55/2e3d83da11.jpg plays well imo
Some sounds can be emphasized better through spacing, for example on downbeats. Overall nice song and map~
gl!
Topic Starter
Hekireki

nubery wrote:

Hi, from my Q

[General]
  1. fine

[w]
  1. 00:26:551 (6,1) - swap NC yes
  2. 00:26:551 (6,1) - imo 1/1 slider for consistency I'm pretty sure you didn't link the correct objects, will try to catch you ingame
  3. 01:06:166 (3,5,1) - aesthetics here dont fit the map imo. all your other sliders throughout the map are slightly angled true, made them symmetric
  4. 01:16:551 (4,5) - 02:45:781 (4,5) - 04:36:551 (4,5) NC both circles, for emphasis Only NC'd the first one for each pair just for the sake of readability since it's goes from 1/2 to 1/1
  5. 01:18:474 (1,2,3) - 01:30:781 (1,2,3) - maybe turn into kick + circle http://puu.sh/rRhTq/7b0bd622d3.jpg would convey the music well imo. Will consider this but i'm not really comfortable with using that kind of stuff so if i manage to come up with a pattern i'll do it
  6. 01:23:666 (1,2,3,4,5) - isn't straight. the 4 is slightly offset nice catch
  7. 01:40:589 (1,2) - the slider end overlap looks quite ugly imo. try this overlap http://puu.sh/rRii4/4c08e809e5.jpg sliders are quite lenient so extra spacing should be fine done, didn't seem so obvious using my skin without sliderends
  8. 01:43:666 (1) - space further from 7- for downbeat emphasis disagree, emphasis isn't necessarily all about spacing, for this one the fact that it goes from a vertical back and forth jump to a horizontal slider which makes the angle different is enough
  9. 02:29:051 (2,3,4,5,6,7,8,9) - fine as it is but shape could be more interesting imo did something similar as 00:58:281 -
  10. 02:55:781 (1) - space further from 5, for emphasis I was going to say same reasonning as before but 4's leniency makes 5 really easy to hit and then 1 feels pretty bland i guess, done
  11. 03:31:358 (1) - ctrl-j- makes the entire pattern of 03:31:358 (1,2,1,2) - look better imo. nice pattern btw :D Well it was supposed to be symmetrical but now that you pointed out the mimic fits the song best and thanks
  12. 03:46:743 (1,2,3,4,5,6,7,8) - maybe increase spacing gradually to match the increasing intensity of the music Moved the first 3 notes a bit to emphasize the kicksliders a bit more but the rest is ok, i mean it is a build up but it would be pretty mean to space more after such a slow part imo
  13. 03:49:820 (1) - can be replaced by an extended slider since the sound is "held" http://puu.sh/rRj2y/89ec2356d6.jpg use a low sv for this 03:49:820 (1) slider then increase sv on this one 03:50:204 (1) - http://puu.sh/rRj55/2e3d83da11.jpg plays well imo did a different shape
Some sounds can be emphasized better through spacing, for example on downbeats. Overall nice song and map~
gl!
Thanks for the mod! :) About the emphasis on downbeat yeah, i'll try to polish the whole map, i guess i kinda forgot about that because of all the triples ending on downbeats.


Also added metadata and proof in the description
mardoka

LeeSinOrAfk wrote:

nubery wrote:

[*]00:26:551 (6,1) - imo 1/1 slider for consistency I'm pretty sure you didn't link the correct objects, will try to catch you ingame ah, my mistake. 00:26:551 (1,2) - were the objects I meant to link. It's for consistency with 00:20:397 (1) -
edit:nvm, it's what I linked originally. got confused by combo swap :?
Topic Starter
Hekireki
Ah well, the timestamp looked correct but when i dragged it in the editor it kept linking 00:27:512 (6,1) - those

Anyway, gonna leave it as is because they're not exactly the same imo, 00:26:551 (1) - the violin here kinda fades out and as a whole i think it's a better transition for the jump because it makes the rhythm a bit more dense and fits the music more since it's a small build up (also it's not too big of a consistency issue since i did it at 01:57:320 (6) - too which makes it consistent on its own)

Thanks for checking the reply and thanks again for the mod :)
celerih
Ef ceeeeeeeeee
Sorry for the wait
From my Qew

[Our 5 Minutes]
First of all is there a reason for the title? Is there an explanation for it? I'm just curious, as I havn't seen the HoneyWorks movie
00:31:358 (1) - Right now the slider end is on nothing, and it's kind of close to the slider after, so you should have it end on a sound like this bass note 00:32:512 - or the guitar sound here 00:32:320 -
00:37:512 (1) - Not a big fan of this slider shape, maybe try doing something like this
00:42:897 (3,5) - Blanket correctly
00:47:897 (6,7,8,1) - The jump here could be made bigger to emphasize the downbeat on 00:48:281 - since it's a louder beat but has a smaller spacing
00:56:743 (1,2,3,4,5,6,7,8,1) - Problem here is that towards the end the slider is going towards the left, but the slider is to the right, that's against the flow of the stream and doesn't look too good A slider like this fits better
01:03:666 (1) - Shape of this slider is kind of off putting, especially the little end nub. Something like this is way more pleasing to the eye. (A tip to make nice looking curves is to use a circle as a guide to make your slider perfectly) (Also, having the slider change on a slider tick is like, the ultimate level of good slider design)
01:05:108 - There should be a note here, just add one, the jump after the stream will be fun
01:12:320 (6,7) - Jump here should be more spaced than the last ones, since the beat is louder and there is even the guitar coming back into the song
01:15:781 (8,3) - You can overlap here
01:18:281 (5) - I don't hear anything to justify have a 1/4 slider here, it should just be a circle instead. If you want to have a 1/4 slider, you could actually have one 01:18:666 (3) - since there's an audible twang kind of sound (not really sure how to describe it) so you could emphasize it with a 1/4 slider
01:18:281 (5,2) - Overlap
01:19:627 (4,5,6,1) - You could make this a symmetrical pattern
01:26:358 (5,2) - You could overlap these two
01:30:397 (3,4,5,1,2,3,4,5,1) - Same thing as on 01:18:281 (5) -
01:32:704 (1) - This slider should be move to x:401 y:37 so that the end of it blankets with 01:32:512 (5) - and also that way the map flows better
02:40:589 (1,2,3,4,5,6,7) - Spacing here should be higher, as the vocals here are pretty loud
03:02:704 (4,5,6,7,1,2,3,4,5,6,1) - This stream could be made to something a bit more interesting


This map also gets way better in the second half lo. There are still some things I'd like to point out before I have to leave. Make sure you are emphasizing correctly. A few times louder sounds and more intense parts had lower spacing, so please go and recheck those. Overall pretty fun map, good luck with rank! (:
Topic Starter
Hekireki

celerih wrote:

Ef ceeeeeeeeee Ay, needed some testplays, good to see it's fcable not only by me
Sorry for the wait
From my Qew

[Our 5 Minutes]
First of all is there a reason for the title? Is there an explanation for it? I'm just curious, as I havn't seen the HoneyWorks movie
00:31:358 (1) - Right now the slider end is on nothing, and it's kind of close to the slider after, so you should have it end on a sound like this bass note 00:32:512 - or the guitar sound here 00:32:320 - I believe you meant the spinner's end, but nah it's not necessary tbh, what you suggested would fit i guess but it would make more sense to do something like that if i mapped the guitar sounds with actual notes, the spinner is only here to make the transition from the decently intense jump to the slower part better, also the spinner works quite well because there's that kind of "woosh sound" starting at 00:32:512 - and constrasts nicely with the finish on 00:32:897 (1) - this
00:37:512 (1) - Not a big fan of this slider shape, maybe try doing something like this Yes, did that but less curvy
00:42:897 (3,5) - Blanket correctly Made it more obvious
00:47:897 (6,7,8,1) - The jump here could be made bigger to emphasize the downbeat on 00:48:281 - since it's a louder beat but has a smaller spacing Gave it a small buff but the emphasis via spacing is kinda screwed up with the triple being stacked anyways, also triples emphasize the last note so it should be all good now
00:56:743 (1,2,3,4,5,6,7,8,1) - Problem here is that towards the end the slider is going towards the left, but the slider is to the right, that's against the flow of the stream and doesn't look too good A slider like this fits better Teach me how to slider art ;w;
01:03:666 (1) - Shape of this slider is kind of off putting, especially the little end nub. Something like this is way more pleasing to the eye. (A tip to make nice looking curves is to use a circle as a guide to make your slider perfectly) (Also, having the slider change on a slider tick is like, the ultimate level of good slider design) Ah, never thought of the circle tip, thanks, er for these 2 last points consider those as fixed but the shapes might need further polishing, i'll do that dw but as you can see slider usage isn't very obvious to me LOL
01:05:108 - There should be a note here, just add one, the jump after the stream will be fun Woops
01:12:320 (6,7) - Jump here should be more spaced than the last ones, since the beat is louder and there is even the guitar coming back into the song Eh, i mean technically you're right, if you take this section on its own it is slightly louder but it's not very noticeable, especially during gameplay. The whole point of doing a pattern like this is to make it contrast with the start of the chorus
01:15:781 (8,3) - You can overlap here You probably meant fully stack but i did this for the sake of readability, but i moved it a bit to make it look nicer
01:18:281 (5) - I don't hear anything to justify have a 1/4 slider here, it should just be a circle instead. If you want to have a 1/4 slider, you could actually have one 01:18:666 (3) - since there's an audible twang kind of sound (not really sure how to describe it) so you could emphasize it with a 1/4 slider First one feels nice with the violin, but i made the second one a 1/4, it just plays like a triple so it's fine
01:18:281 (5,2) - Overlap Not sure if you meant to link these objects but if you did they weren't intended to be overlapped and they don't need to
01:19:627 (4,5,6,1) - You could make this a symmetrical pattern Mirrored 4 to make 1 properly so now it feels more structured
01:26:358 (5,2) - You could overlap these two Yup
01:30:397 (3,4,5,1,2,3,4,5,1) - Same thing as on 01:18:281 (5) - Nope, there is a snare on the blue tick for this one
01:32:704 (1) - This slider should be move to x:401 y:37 so that the end of it blankets with 01:32:512 (5) - and also that way the map flows better Eh, i get it but it feels weird to change from an anti clockwise flow to a clockwise one in the same combo, right now the part 01:31:358 (1,2,3,4,5) - is anti clockwise while the pattern here 01:32:704 (1,2,3,4,5,6,7) - is clockwise which makes sense to me because there is the NC that removes the followpoint. What you suggested would kinda screw this up because this is pretty much what i did during the whole map, also flowbreaks give emphasis which is needed for that one imo, tl;dr mine feels better imo But i kinda simulated a blanket with the red anchors leading to the curve
02:40:589 (1,2,3,4,5,6,7) - Spacing here should be higher, as the vocals here are pretty loud Unnecessary, same point as the first chorus, the contrast is what matters most, also the fact i used circles for vocals only is enough emphasis
03:02:704 (4,5,6,7,1,2,3,4,5,6,1) - This stream could be made to something a bit more interesting It's fine as it is but i'll try to come up with something better


This map also gets way better in the second half lo. There are still some things I'd like to point out before I have to leave. Make sure you are emphasizing correctly. A few times louder sounds and more intense parts had lower spacing, so please go and recheck those. Overall pretty fun map, good luck with rank! (: Thanks!
Did a bit of polishing with emphasis, still needs a bit of work but it takes time

Thanks for modding! :)

Edit:Forgot about your diff name question LOL, er the song title means something like "the one minute and one second that belongs to you and i" so i used this diff name because it's 5 mins long for approval im funny xd
lazygirl
Hey for M4M from your queue!

Our 5 Minutes


[General]
  1. Consider adding some combo colors (3 or 4) fitting the background, it's always nice to have
  2. Have you checked if the slow parts can be cleared with HR? Just to be sure ( I personally haven't tried)
[Mapping]
  1. 00:17:512 - Maybe a spinner here with a repeat slider right after? not necessary, just nicer
  2. 01:09:820 - Spinner maybe
  3. 01:36:743 (1,2,3,4,5,6,7) - This is rhythmically wrong, it's a full stream from 1 to 7, and it's a 1/6 stream (unless I'm mistaken)
  4. 01:39:051 (1,4) - You could change 1 to align with 4 or move 4 accordingly
  5. 02:20:204 (5,1) - This is odd, as the distance on both ends is different, you should rotate 1 a bit until its end is as far from 5's head as its head is from 5's end, looks way cleaner
  6. 02:39:051 - Spinner again
  7. 04:00:974 (2,1) - missing a 1/8 in between, doesn't have to be mapped but I'm putting it here in case
  8. 04:02:897 (2,3) - I'd ctrl+h both and move back in position, 04:03:281 (3,1) - looks a lot like 00:49:435 (6,1) - but it's less smooth
  9. 04:27:897 (4) - A long slider would fit more here imo
  10. 04:49:243 (2,1) - Missing a note here in between
[Hitsounding]
  1. The sounds are nice overall :D
  2. I'd highly suggest getting a crash on the drum sample or on custom 2, there's a lot of crashes in the map and they're not acknowledged in the hitsounds
  3. If you even want and have the time, get yourself the piano notes to for the piano parts like 00:58:281 (2,3,4,5,6,7,8,9) -
  4. 02:19:627 (2,3,4) - in this section all your triples have snares but this one, dunno if it's intentional
[Combo]
  1. Overall your combo looks fine, few things I'd change, ALL OF THESE ARE MY OPINION, they're not really necessary, but I'd suggest them as they respect the NC every strong beat more
  2. 01:16:551 (1) - remove NC
  3. 01:18:474 (1) - remove NC
  4. 01:24:435 (1) - remove NC
  5. 01:28:858 (1) - remove NC
  6. 01:30:781 (1) - remove NC
  7. 01:44:435 (1) - remove NC
  8. 01:45:974 (1) - remove NC
  9. 01:55:204 (1) - remove NC
  10. 02:45:781 (1) - remove NC
  11. 02:53:666 (1) - NC should be on 02:53:858 (2) - , 1 is not a strong beat here but 2 is the start of a stream
  12. 03:13:666 (1,1) - remove NC
  13. 03:38:281 (2,2,2,2) - I think you should add NC here, the notes are very spaced apart
  14. 04:01:358 (1) - remove NC
  15. 04:18:858 (4,1) - NC on 4 rather than 1, or don't fc
  16. 04:36:551 (1) - remove NC
  17. 04:48:858 (1) - remove NC
  18. 05:04:435 (1) - remove NC
  19. 05:05:974 (1) - remove NC
  20. 05:15:204 (1,2) - NC on 2
  21. 05:19:820 (1) - remove NC
  22. 05:21:551 (1,2) - NC on 2
Great map! Hope you can get it ranked :D Take my star
Topic Starter
Hekireki

lazyboy007 wrote:

Hey for M4M from your queue!

Our 5 Minutes


[General]
  1. Consider adding some combo colors (3 or 4) fitting the background, it's always nice to have Will look about that but i'm pretty sure it's unnecessary as a lot of people don't play with them or even without 100% dim background
  2. Have you checked if the slow parts can be cleared with HR? Just to be sure ( I personally haven't tried) Thanks for pointing this out it actually never came to my mind LOL, i tried it looks alright if you SS the slow part so i'll just leave the HP like this because i'd rather prioritize the nomod challenge and lowering the HP more would kinda screw this up


[Mapping]
  1. 00:17:512 - Maybe a spinner here with a repeat slider right after? not necessary, just nicer Intro has bpm changes, will consider this but it's out of my timing league
  2. 01:09:820 - Spinner maybe Not sure of what i wanna do with this, i like how 01:11:358 (1,2,3,4,5,6,7) - is independant from the previous part, it's a bit difficult to explain but i'll leave it as it is now but i will consider adding a spinner
  3. 01:36:743 (1,2,3,4,5,6,7) - This is rhythmically wrong, it's a full stream from 1 to 7, and it's a 1/6 stream (unless I'm mistaken) It would be wrong if i were following the piano which i'm not, since i'm following drums 01:34:435 (1,2,3,4,5,6,1,2,3) - during this, it only makes sense to me to follow drums here too
  4. 01:39:051 (1,4) - You could change 1 to align with 4 or move 4 accordingly Made 1 straight and aligned it with the followpoint between 4 and 5
  5. 02:20:204 (5,1) - This is odd, as the distance on both ends is different, you should rotate 1 a bit until its end is as far from 5's head as its head is from 5's end, looks way cleaner I get what you're saying and you're probably right but only on its own, as for the rest of the map i hardly ever use parallelism and when with symmetry more, which i did too 02:19:820 (4,5) - between these
  6. 02:39:051 - Spinner again Same reasonning as before, whatever i do i'll make them consistent
  7. 04:00:974 (2,1) - missing a 1/8 in between, doesn't have to be mapped but I'm putting it here in case Would be pretty mean to map this out of nowhere, undermapping is fine here imo
  8. 04:02:897 (2,3) - I'd ctrl+h both and move back in position, 04:03:281 (3,1) - looks a lot like 00:49:435 (6,1) - but it's less smooth Good point, done
  9. 04:27:897 (4) - A long slider would fit more here imo Would fit vocals better but a circle emphasizes more the guitar stop, also pretty uncomfortable using long slider, design wise
  10. 04:49:243 (2,1) - Missing a note here in between Eh you're probably right, but this would make it inconsistent with the rest of the map because i am following the kicks, using 1/1 gaps emphasize the drums more but i might add a note here for the vocals, will consider this
[Hitsounding]
  1. The sounds are nice overall :D
  2. I'd highly suggest getting a crash on the drum sample or on custom 2, there's a lot of crashes in the map and they're not acknowledged in the hitsounds eh i do have a crash sound, soft finish 1 is a crash, i'll try to look for something stronger because i kinda agree here (or i could just boost the hitsound volume because it feels kinda low)
  3. If you even want and have the time, get yourself the piano notes to for the piano parts like 00:58:281 (2,3,4,5,6,7,8,9) - Won't do this because first i'm not very confident about keysounding and would probably end up screwing it up and waste a lot of time and second to me keysounding doesn't give good feedback when playing, it just sounds cool but for playability i'll just leave it as is. I'd rather go simple than go bad
  4. 02:19:627 (2,3,4) - in this section all your triples have snares but this one, dunno if it's intentional There is a piano sound on the blue tick but i added a clap on the first not because it felt a bit empty
[Combo]
  1. Overall your combo looks fine, few things I'd change, ALL OF THESE ARE MY OPINION, they're not really necessary, but I'd suggest them as they respect the NC every strong beat more I'll give you my reasonning on stuff that i won't change and leave empty when it's something similar
  2. 01:16:551 (1) - remove NC Those are are for readability and emphasis because you go from a 1/2 gap between circles to a 1/1 gap which i wanted to emphasize
  3. 01:18:474 (1) - remove NC When having a measure filled with 1/4 i NC'd on the 3rd white tick to not have too much long of a combo but this isn't consistent with the rest of the map so i put in on the right spot
  4. 01:24:435 (1) - remove NC Nope, same reasonning as ^
  5. 01:28:858 (1) - remove NC
  6. 01:30:781 (1) - remove NC Did that one too for consistency
  7. 01:44:435 (1) - remove NC I'd technically could completely spam NC and do 1 2 1 2 1 2 but i hate it because it plays like ass to me because of the random lack of followpoints so i did it like this to keep a decent emphasis on the 1/2 snares and tried to have a patterning going 4 by 4 like for instance here, when i NC'd i went from clockwise flow to anti clockwise flow
  8. 01:45:974 (1) - remove NC More or less the same reasonning as ^ but also here it's no notify the player that the rhythm is going to change
  9. 01:55:204 (1) - remove NC
  10. 02:45:781 (1) - remove NC
  11. 02:53:666 (1) - NC should be on 02:53:858 (2) - , 1 is not a strong beat here but 2 is the start of a stream Disagree here, NCing on the white tick makes more sense to me and it is consistent with what i had in mind
  12. 03:13:666 (1,1) - remove NC
  13. 03:38:281 (2,2,2,2) - I think you should add NC here, the notes are very spaced apart Gonna keep those because of the followpoints, it is a slowpart and they're needed imo
  14. 04:01:358 (1) - remove NC Same reasonning as before and i'll also add that it's the transition from following the piano to drums
  15. 04:18:858 (4,1) - NC on 4 rather than 1, or don't fc Literally unplayable smh, changed
  16. 04:36:551 (1) - remove NC
  17. 04:48:858 (1) - remove NC I'll do some tweeking with the NCing on this one if i ever end up adding a note
  18. 05:04:435 (1) - remove NC
  19. 05:05:974 (1) - remove NC
  20. 05:15:204 (1,2) - NC on 2
  21. 05:19:820 (1) - remove NC This one is actually really important because it's the only triple in the map that starts on a white tick and it's not very intuitive on its own
  22. 05:21:551 (1,2) - NC on 2 This one is consistent with 03:02:704 (4,5,6,7,1,2,3,4,5,6,1) - Because i NC'd here just because it switched from regular snare to drum sample set
Great map! Hope you can get it ranked :D Take my star Aw thanks!
Thanks for modding and for the star! :)

Will get to your mod later
iHatePeople
I love this map. My mod from #ModReqs:

[Our 5 minutes]

00:31:358 (1) - Finish here 00:32:704
00:36:743 (4) - 376,212
00:59:051 (1) - 420,320
01:23:281 (7) - put this slide in same direction 01:22:704 (5)
01:23:666 (1,2,3,4,5) - Stream in same direction then 01:23:281 (7) modded ^
01:24:243 (6) - same direction ^
01:24:627 (2) - same direction ^
01:25:012 (4) - 416,228
02:20:589 (1) - try this ( in box )
02:41:743 (7) - jump pls (396,276)
03:30:974 (5) - same direction like 03:29:820 (1) - 03:30:589 (4) - 03:31:358 (1)
04:32:512 (7,1,2,3,4,5) - 360,276 (i love jump and this need spacing ._.)
04:42:704 (5) - follow the line from 04:42:512 (4) in slide direction.
Topic Starter
Hekireki

iHatePeople wrote:

I love this map. My mod from #ModReqs:

[Our 5 minutes]

00:31:358 (1) - Finish here 00:32:704 I put the end on the blue tick to make it work like an extended slider, right now what you suggested would be the same thing because there isn't a beat on the end (which is why i silenced its end). Extending it gives more emphasis to the next note
00:36:743 (4) - 376,212 That's basically the exact same spot of where it is right now tho xD, it's intended to be stacked under 00:35:974 (1) -
00:59:051 (1) - 420,320 I intended to create a mimic of overlapping between 00:58:569 (5,6) - and 00:58:954 (9,1) - to make it look nicer
01:23:281 (7) - put this slide in same direction 01:22:704 (5) Yeah made them the same shape for the mimic because the vocals sound the same
01:23:666 (1,2,3,4,5) - Stream in same direction then 01:23:281 (7) modded ^
01:24:243 (6) - same direction ^
01:24:627 (2) - same direction ^ For the rest of the pattern, what i did was using both parallelism and symmetry to make it look more structured, 01:23:666 (1,2,3,4,5,2,3) - these are parallel, it's probably not perfectly parallel but they look like it atleast and 01:24:243 (6,2) - these are symmetric which makes 01:23:666 (1,2,3,4,5,6,1) - symmetric too
01:25:012 (4) - 416,228 Did something else to make the DS more consistent
02:20:589 (1) - try this ( in box ) Yeah the mod above pointed this out too i guess i'll do that
02:41:743 (7) - jump pls (396,276) Not sure about this like, it is stronger but as i explained above right now the decreasing spacing constrasts well with the start of the kiai imo and they're consistent in the 2 first kiais and i like that, will start to consider this
03:30:974 (5) - same direction like 03:29:820 (1) - 03:30:589 (4) - 03:31:358 (1) I used parallelism for 03:31:358 (1,1) - because i wanted to create a mimic to follow vocals better, the main theme of my map is symmetry so i'll leave it as is
04:32:512 (7,1,2,3,4,5) - 360,276 (i love jump and this need spacing ._.) Did something similar
04:42:704 (5) - follow the line from 04:42:512 (4) in direction of slide. woops, yeah
Thanks for modding! :) Didn't expect someone to come from modreqs
William K
Hi, from #modreqs

[Our 5 Minutes]

  1. 00:26:935 (2) - The way you spaced this single note is different than the others, usually you spaced the stronger beat at 00:27:127 (3) - bigger than the note before, which contains a piano and a bit *dum* sound... Like the one you did at 00:25:204 (1,2,3,4) - . In a simple word, you holded the spacing. So how about doing the same thing to 00:26:935 (2) - too?
  2. 00:28:858 (4) - NC looks better here imo, it also helps to emphasis the strong sound there.
  3. 00:32:897 (1) - Take off the reverse arrow? You made it different than the others, at 00:39:051 (1,2,3) - for example. Heard like you follow vocals and instrument here... So I think following the instrument at 00:32:897 (1) - seems not off too.
  4. 00:59:820 (2,3,4,5,6,7,8,9) - The stream shape feels like off to me.
  5. 01:18:281 (1,4) - The rhythm here felt a bit weird, there's no sound at 01:18:377 - and 01:18:762 - , putting green points here and make the volume 5% would be a big help. Or maybe you might choose making 01:18:281 (1,4) - a single note rather than kicksliders, maybe... But I would recommend putting green points.
  6. 01:35:012 (4) - Maybe you could put NC here like the one I said before.
  7. 01:40:974 (2) - I think CTRL+G here would be better. The music felt much calmer than 01:37:512 - until 01:40:589 - . So I think putting jumps here is not necessary.
  8. 02:06:551 (6,1) - The gap here seemed to be too big for a part that's calm. How about making 02:06:551 (6) - nearer to 02:06:743 (1) - for a more relaxing gameplay in a calm part.
  9. 02:23:666 (1) - It's odd to see reversed 1/2 slider suddenly imo, you didn't put 1/2 reversed slider at rhythms like this, usually. You often emphasize the drums at 02:24:051 - by making it a single note and has a pretty large spacing.
  10. 02:46:551 (1,5) - Swapping NCs here sound better.
  11. 02:47:512 (5,8) - I mentioned this earlier, I recommend putting green points here :3
  12. 02:49:243 (5,6) - Maybe making a cleaner overlap would be better?
  13. 03:23:474 (5) - The Finish sound feels out of place.
  14. 03:31:358 - The SV here feels a bit too sudden in my opinion, if you want it to be 0.60x SV, how about making it progressive? like... for example 1.00x>0.75x>0.60x? It feels better rather than being so sudden, like when you have jumps at 03:30:589 (4,5) - and you suddenly change the SV to 0.60x. If you want to follow my suggestion for making it progressively degrading, it's just my personal suggestion but putting those 3 SVs at 03:31:358 - , 03:32:897 - and 03:34:435 - . Since they sure felt to be slowing down bit by bit.
  15. 04:29:820 - LOL at least make the SV here increased, same at 04:31:358 - too. They didn't sound same as the calm part before.
  16. 04:15:974 - I think there's no reason to start the break here, no any special sounds.

I think that's all from me :3 Good Luck~
Topic Starter
Hekireki

William K wrote:

Hi, from #modreqs

[Our 5 Minutes]

  1. 00:26:935 (2) - The way you spaced this single note is different than the others, usually you spaced the stronger beat at 00:27:127 (3) - bigger than the note before, which contains a piano and a bit *dum* sound... Like the one you did at 00:25:204 (1,2,3,4) - . In a simple word, you holded the spacing. So how about doing the same thing to 00:26:935 (2) - too? Kinda agree, but only visually because 2 doesn't play the same compared to the rest of the pattern giving the fact that 1 is a slider and a player instinctivily uses slider leniency so it only looks really far and stuff, moved it a bit towards the left to make it look more obvious
  2. 00:28:858 (4) - NC looks better here imo, it also helps to emphasis the strong sound there. Agreed on the fact that it looks nicer but the followpoint here is important since 4 is part of the pattern, also emphasis is ok because i used a circle for the stop
  3. 00:32:897 (1) - Take off the reverse arrow? You made it different than the others, at 00:39:051 (1,2,3) - for example. Heard like you follow vocals and instrument here... So I think following the instrument at 00:32:897 (1) - seems not off too. In this section and all similar ones i intended to have something on each white ticks since there's a kick from drums on each one of them, i used this rhythm to emphasize the 2/1 vocal hold since you hold the slider for 2/1 long so i think it works just fine
  4. 00:59:820 (2,3,4,5,6,7,8,9) - The stream shape feels like off to me. Should be neater now
  5. 01:18:281 (1,4) - The rhythm here felt a bit weird, there's no sound at 01:18:377 - and 01:18:762 - , putting green points here and make the volume 5% would be a big help. Or maybe you might choose making 01:18:281 (1,4) - a single note rather than kicksliders, maybe... But I would recommend putting green points. I can understand how this can be an issue but for now i think it works well with the violin, will do it if someone else mentions it
  6. 01:35:012 (4) - Maybe you could put NC here like the one I said before. Same reasonning, 1 to 4 works as a pattern and the following is independent
  7. 01:40:974 (2) - I think CTRL+G here would be better. The music felt much calmer than 01:37:512 - until 01:40:589 - . So I think putting jumps here is not necessary. Disagree, think about slider leniency and how it's a lot easier to hit than it looks, also prefer the way it looks right now because this emphasizes vocals at this very part more (also the reason of why the extended slider before that one)
  8. 02:06:551 (6,1) - The gap here seemed to be too big for a part that's calm. How about making 02:06:551 (6) - nearer to 02:06:743 (1) - for a more relaxing gameplay in a calm part. Yeah moved both closer to each other
  9. 02:23:666 (1) - It's odd to see reversed 1/2 slider suddenly imo, you didn't put 1/2 reversed slider at rhythms like this, usually. You often emphasize the drums at 02:24:051 - by making it a single note and has a pretty large spacing. I could agree that this is a bit questionnable because as you can see in the rest of the map, i don't really like using 1/2 reverse sliders just to fill in but i felt like here it goes well with the guitar also if you follow the logic of my map this should be 3 circles but this part is already pretty dense for a pretty calm partso i chose to just simplify it, even though i don't really like it either.
  10. 02:46:551 (1,5) - Swapping NCs here sound better. 5 was just missing an NC for consistency
  11. 02:47:512 (5,8) - I mentioned this earlier, I recommend putting green points here :3 Same as before
  12. 02:49:243 (5,6) - Maybe making a cleaner overlap would be better? Tried but yeah aesthetics isn't my best card LOL, now it doesn't overlap with 2
  13. 03:23:474 (5) - The Finish sound feels out of place. Eh it's because the drummer stopped the crash from resonating using his hand, i put a greenline to reduce the volume a bit tho, sounds better
  14. 03:31:358 - The SV here feels a bit too sudden in my opinion, if you want it to be 0.60x SV, how about making it progressive? like... for example 1.00x>0.75x>0.60x? It feels better rather than being so sudden, like when you have jumps at 03:30:589 (4,5) - and you suddenly change the SV to 0.60x. If you want to follow my suggestion for making it progressively degrading, it's just my personal suggestion but putting those 3 SVs at 03:31:358 - , 03:32:897 - and 03:34:435 - . Since they sure felt to be slowing down bit by bit. Didn't cause any sliderbreaks to me or any of my testplayers, i mean it is also a pretty sudden change of pace in the song too and i guess it works this way but i can see how that could be an issue, will change if someone else points it out
  15. 04:29:820 - LOL at least make the SV here increased, same at 04:31:358 - too. They didn't sound same as the calm part before. Not necessary since there aren't any sliders in these sections
  16. 04:15:974 - I think there's no reason to start the break here, no any special sounds. The break actually start here 04:14:243 - I just used this effect because vocals fade out gradually until 04:15:974 -

I think that's all from me :3 Good Luck~
Thanks for modding :)
Beafowl
Hi, coming from your M4M queue.


Our 5 Minutes
  1. 00:31:358 (1,1) - Those two object are to close to each other. Try to put the spinner end at 00:32:512 .
  2. 00:35:589 (5,6,7,1) - The spacing is too low here. Also, you can here that the vocals get pitched up which
    means that you can have a jump here
  3. 00:39:627 (2,3) - Blanket
  4. 00:48:281 (1,2,3,4) - You can have a blanket by shaping the slider a bit, maybe like this: http://puu.sh/s8nJv/8e2428c617.jpg
  5. 00:40:589 (1,2) - Use CTRL + H on both sliders that flows much better
  6. 00:52:320 (5) - Overlap this completely on 00:51:358 (1) because it looks much cleaner and I think you have to increase the
    spacing a little bit more here. Image: http://puu.sh/s8nUx/9508de4ef2.jpg
  7. 00:55:012 (2,3,4,6) - Fix blanket
  8. 01:02:127 (1) - Make the sliderhead overlap with 01:00:877 (2,3)
  9. 01:08:089 (6) - This note isn't actually emphasized that much, the song just kinda becomes interrupted here. Maybe remove the finish
    or decrease volume here?
  10. 01:10:012 - There is this noise coming up, a spinner with its end at 01:11:166 would be nice, but I'm not sure since spinner end and
    the next note are very close to each other. I guess you should ask someone else for help :DD
  11. 01:15:781 (8,1,2,3,1) - Decrease the spacing, there is nothing emphasized here.
  12. 01:20:397 (1,4,5,6) - Fix blanket
  13. 01:30:974 (4) - Replace this note with a slider because you had a slider here before
  14. 01:36:166 (2,3) - This stack is not recommended since you stacked a lot of 1/1 notes before and this stack is made out of 1/2 notes.
    What you could do is to stack 01:36:358 (3) on 01:36:743 (1) . Also you have to mind for the spacing which means that you need to move
  15. 01:36:166 (2) a bit.
  16. 01:40:974 (2) - This slider destroys the flow. Try to use CTRL + G on 01:40:974 (2,3) .
  17. 01:48:089 - Again a spinner seems to be nice here, but I'm not sure.
  18. 01:51:166 (1,2) - Try to blanket this properly with the sliderend
  19. 02:05:589 (2) - Move to x:340 y:156
  20. 02:32:897 (1) - In those parts, you are using a lot of curved sliders, so this kind of slider doesn't fit here, make it curved instead.
  21. 02:37:320 (6) - Look for what I said above. The song repeats itself a bit, so try to adapt this mod to the next parts since I won't tell
    some things again.
  22. 03:08:089 (6) - Put this between 03:07:704 (4) and 03:07:512 (3) to make it look much cleaner
  23. 03:50:781 (3) - Blanket with sliderhead of 03:50:204 (1)
  24. 03:53:474 (2,3,4,5) - Too less spacing, try to increase it
  25. 03:56:551 (2,3,4,5) - ^
  26. 04:00:589 (1,2) - This part is strongly emphasized, maybe replace those sliders with streams?
  27. 04:59:627 (2,3,4) - Stack those with sliderend of 05:00:974 (2) , also don't forget to look after the spacing
  28. 05:07:993 (1,1) - As I said before: Shorten the spinner there is too less time between spinner end and 05:09:820 (1)

Very sick map, it was actually pretty hard to mod it. GL for rank!
Topic Starter
Hekireki

Beafowl wrote:

Hi, coming from your M4M queue.


Our 5 Minutes
  1. 00:31:358 (1,1) - Those two object are to close to each other. Try to put the spinner end at 00:32:512 . Brought it to the red tick instead
  2. 00:35:589 (5,6,7,1) - The spacing is too low here. Also, you can here that the vocals get pitched up which
    means that you can have a jump here Did something there, should be better now
  3. 00:39:627 (2,3) - Blanket gdsfgfdghregs
  4. 00:48:281 (1,2,3,4) - You can have a blanket by shaping the slider a bit, maybe like this: http://puu.sh/s8nJv/8e2428c617.jpg It's already a blanket ingame you should probably enable the stacking option so you can see how they actually look like ingame, but polished the slidershape a bit since it was kinda unbalanced
  5. 00:40:589 (1,2) - Use CTRL + H on both sliders that flows much better Wanted them to look independent from the previous pattern, also consider them as vertical sliders since that's pretty much how you play them, flow isn't an issue here
  6. 00:52:320 (5) - Overlap this completely on 00:51:358 (1) because it looks much cleaner and I think you have to increase the
    spacing a little bit more here. Image: http://puu.sh/s8nUx/9508de4ef2.jpg Yes, nice also moved 6 a bit
  7. 00:55:012 (2,3,4,6) - Fix blanket same as before https://osu.ppy.sh/ss/6509363
  8. 01:02:127 (1) - Make the sliderhead overlap with 01:00:877 (2,3) Sure
  9. 01:08:089 (6) - This note isn't actually emphasized that much, the song just kinda becomes interrupted here. Maybe remove the finish
    or decrease volume here? Reduced the volume, gotta keep it for consistency with the second pre chorus
  10. 01:10:012 - There is this noise coming up, a spinner with its end at 01:11:166 would be nice, but I'm not sure since spinner end and
    the next note are very close to each other. I guess you should ask someone else for help :DD You're not the only one suggesting that and i gave it some thought but i won't be adding a spinner here because to me it wouldn't make sense to have one on the first 2 prechorus and then leave the last one blank, also spinners put me on tilt while playing so yeah putting unnecessary ones in my maps wouldn't make much sense either LOL
  11. 01:15:781 (8,1,2,3,1) - Decrease the spacing, there is nothing emphasized here. Er 1/2 drums + vocals + acoustic guitar, idk what else do you need to have a jump tbh
  12. 01:20:397 (1,4,5,6) - Fix blanket Did it because it wasn't perfect like the others but yeah same thing as before
  13. 01:30:974 (4) - Replace this note with a slider because you had a slider here before Yeah
  14. 01:36:166 (2,3) - This stack is not recommended since you stacked a lot of 1/1 notes before and this stack is made out of 1/2 notes.
    What you could do is to stack 01:36:358 (3) on 01:36:743 (1) . Also you have to mind for the spacing which means that you need to move Eh i get what you mean but i stacked this because it's a repeat of 2 snares and to me it some sorta makes sense as it is right now and it's also pretty readable because of the NC before i mean, will change if someone else mentions it tho
  15. 01:36:166 (2) a bit.
  16. 01:40:974 (2) - This slider destroys the flow. Try to use CTRL + G on 01:40:974 (2,3) . It doesn't actually, slider leniency makes this one really easy to hit and ctrl Ging it would just be straight boring, i also treat this one as a downbeat because 01:40:589 (1) - this one goes down, so 2 needed more emphasis because of the vocal picking up. So yeah it honestly looks bad flow wise but actually plays pretty ok due to slider leniency
  17. 01:48:089 - Again a spinner seems to be nice here, but I'm not sure. Nah here it doesn't because it would be too short a guarantee a 100 on my end, would've done it if i didn't map 01:49:051 (1,2) - those sounds but they sounded pretty mappable to me
  18. 01:51:166 (1,2) - Try to blanket this properly with the sliderend tyyjyuyjdtrf
  19. 02:05:589 (2) - Move to x:340 y:156 Oh yeah i changed the pattern that is next and forgot about that, nice catch
  20. 02:32:897 (1) - In those parts, you are using a lot of curved sliders, so this kind of slider doesn't fit here, make it curved instead. I believe you meant to say that i used a lot of ugly sliders*, will try to come up with something better but no guarantees
  21. 02:37:320 (6) - Look for what I said above. The song repeats itself a bit, so try to adapt this mod to the next parts since I won't tell
    some things again. Yeah, put the greenline here too
  22. 03:08:089 (6) - Put this between 03:07:704 (4) and 03:07:512 (3) to make it look much cleaner Nice
  23. 03:50:781 (3) - Blanket with sliderhead of 03:50:204 (1) dsfdqsegzprtsdeg
  24. 03:53:474 (2,3,4,5) - Too less spacing, try to increase it Did something
  25. 03:56:551 (2,3,4,5) - ^ This one is fine since there's equal intensity on 03:57:127 - which is a white tick so to respect the spacing structure of my map so this is nope
  26. 04:00:589 (1,2) - This part is strongly emphasized, maybe replace those sliders with streams? I think this is fine because passive rhythms in slow part work ok and i used streams for parts like 04:11:358 - but yeah could be a stream, will change if someone else mentions it
  27. 04:59:627 (2,3,4) - Stack those with sliderend of 05:00:974 (2) , also don't forget to look after the spacing Yes, also reworked the pattern a bit to emphasize the downbeat more
  28. 05:07:993 (1,1) - As I said before: Shorten the spinner there is too less time between spinner end and 05:09:820 (1) Did the same thing

Very sick map, it was actually pretty hard to mod it. GL for rank!
Thanks a lot :) Will get to your mod tomorrow
tejjy
Hi NM from #modreqs

Our 5 Minutes

  • 00:24:435 (1,2,3,4,5) - I would move this down just a bit to flow better from the slider, there's nothing really in the music that separates the first beat of this from the end of the slider.

    00:58:954 (9,1) - This is the only time one of these streams doesn't nicely connect to the slider -- unless there's something particularly special about this stream, maybe it should resolve into the slider more naturally like all the other ones.

    01:36:166 (2,3) - I don't think stacking this feels right, since it's inconsistent with the section before it, and 1/2 stacks sorta kill momentum imo

    01:47:704 (4,5) - I don't think this jump should be smaller than the previous one in this section, it should either be the same or even a little bigger.

    02:20:204 (5,1) - I actually think these sliders look cool being a little overlapped like this and might help readability. The pattern at 00:49:435 (6,7,1) - provides some context for it so I don't think it would be out of place. Up to you, I see that you've already taken a look at this part.

    02:34:435 (1) - Not a fan of this slider shape XP kinda prefer something like this maybe, I dunno.

    02:41:551 (6,7) - There's a little piano here, so you could map a stream at the end of this star pattern if you want. A little less consistent with the other parts you mapped like this, but that piano makes this a little special I think.

    03:27:512 (1,2,3,4,5,6,7,8,1) - Make this spicy like the other streams, this is the only time you do a perfectly straight stream and it feels a little off.

    04:00:589 (1,2) - This feels too strong for the kick sliders, streams seem better.

    05:00:589 (1,2) - If you change the sliders at 02:20:204 then maybe change these too.
Short mod lol sorry. Map felt pretty nice to play though, so I don't think you're too far off anywhere :D . Good luck with ranking!
Topic Starter
Hekireki

tejjy wrote:

Hi NM from #modreqs

Our 5 Minutes

  • 00:24:435 (1,2,3,4,5) - I would move this down just a bit to flow better from the slider, there's nothing really in the music that separates the first beat of this from the end of the slider. Alright, moved the slider a bit instead because stream was stacked with other objects and i didn't want to lose that

    00:58:954 (9,1) - This is the only time one of these streams doesn't nicely connect to the slider -- unless there's something particularly special about this stream, maybe it should resolve into the slider more naturally like all the other ones. Yeah you're not the first one to point this out, done

    01:36:166 (2,3) - I don't think stacking this feels right, since it's inconsistent with the section before it, and 1/2 stacks sorta kill momentum imo I mean it's not really a momentum imo, i consider this part as a transition from kiai to the next part, if i follow my logic for this i would have to stack 3 on 01:36:743 (1) - and it would simply not work imo because from 1 is a completely different part of the section, also the NC here is fine because it allow the structure break here (also 2 simple snares repeating feel appropriate for a stack)

    01:47:704 (4,5) - I don't think this jump should be smaller than the previous one in this section, it should either be the same or even a little bigger. Oh yeah this looks like ass LOL, did something so 01:46:743 (1,3,5) - these are aligned properly, also solves the spacing issue

    02:20:204 (5,1) - I actually think these sliders look cool being a little overlapped like this and might help readability. The pattern at 00:49:435 (6,7,1) - provides some context for it so I don't think it would be out of place. Up to you, I see that you've already taken a look at this part. Did something there, should solve any issues brought for this part as overlapping and motion here clearly emphasize 1 now

    02:34:435 (1) - Not a fan of this slider shape XP kinda prefer something like this maybe, I dunno. I kinda like this one as it is but i did something to make the blanket more obvious

    02:41:551 (6,7) - There's a little piano here, so you could map a stream at the end of this star pattern if you want. A little less consistent with the other parts you mapped like this, but that piano makes this a little special I think. Yeah but since i followed vocals for the frst chorus in the similar spot, mapping the piano here would catch players off guard, also like the consistency better

    03:27:512 (1,2,3,4,5,6,7,8,1) - Make this spicy like the other streams, this is the only time you do a perfectly straight stream and it feels a little off. On its own i would agree but i used a straight stream here as the symmetry axis for the previous pattern, works well here imo

    04:00:589 (1,2) - This feels too strong for the kick sliders, streams seem better. Eh i said i would change it if someone else pointed it out but i won't, i prefer the way it is currently, how 04:00:589 (1,2,2,5) - are symmetric, looks structured and feels right. And a long stream here wouldn't make too much sense because of the op part that comes next which uses a long stream

    05:00:589 (1,2) - If you change the sliders at 02:20:204 then maybe change these too. I wanted these to be more independent to emphasize vocals change here more, it's fine as it is because slider leniency
Short mod lol sorry Eh wtf even if it was the shittiest mod in the world i would still take a look at it and give proper response, you took from your time to look at my map and i can only appreciate (dw it was far from being the shittiest mod ever it was just an example LOL). Map felt pretty nice to play though, so I don't think you're too far off anywhere :D . Good luck with ranking!
Thanks a lot :)

Also fixed minor things like slidershapes and a missing finish
Mir
#modreqs actually works wow
Our 5 Minutes

Insane

  1. 00:19:243 (2,4) – Try to center the circle to the middle of the slider. Maybe make the curve a bit… curvier? Something like this: https://puu.sh/sdJMV/0929e82ad7.png
  2. 00:22:127 (1,4) - ^ same excluding the curvier curve comment.
  3. 00:30:397 (5,6,7) – NC for easier reading? Up to you honestly.
  4. 00:39:627 (2,3) – Blanket better.~
  5. 00:49:435 (6,7,1) – This is the only time you’ve used a weird overlapping transition like this. Feels out of place.
  6. 00:56:743 (1,2,3,4,5,6,7,8,1) - hoyl. Try this?~ https://puu.sh/sdK13/f89a890c30.png
  7. 00:58:666 (6) – Could NC if you wanted to.
  8. 01:00:108 (5,6) – Changes direction on the wrong note, piano is stronger at 01:00:204 (6). Change the direction/make the protrusion there instead of on (5).
  9. 01:02:127 (1,2) – Blanket this maybe?
  10. 01:03:474 (7) – No sound on this red, could remove tbh. Just having a faux quint on the end of 01:02:897 (3) – should be okay.
  11. 01:08:474 (1,2,3,4,5) – These jumps feel weird, they’re pretty small and the timing is kinda unorthodox. Space them more maybe?
  12. 01:12:512 (7,1) – I feel this emphasis is REALLY weak compared to the actual suddenness of the chorus. You could have a slow 0.5x slider from 01:12:512 (7) – to 01:12:801 to make the player snap to 01:12:897 (1). I feel this would give more emphasis. Again, it’s up to you.
  13. 01:15:974 (1,1) – Space these the same as 01:15:781 (8,3) ? Trivial matter tbh.
  14. 01:18:858 (5,6,1,5) – This triggers me. ._.
  15. 01:20:397 (1,4,5,6) – Blanket?
  16. 01:23:281 (7) – Could space more for emphasis imo.
  17. 01:25:012 (4,1) – Space these more ;-; emphasissss.
  18. 01:35:012 (4,5) – NC? Just for reading’s sake. It’s really up to you.
  19. 01:36:839 – Put a note here PLEASE it feels so weird otherwise. ;-;
  20. 01:37:319 (7) – I suggest a kickslider for emphasis on the next note?
  21. 01:59:627 (4,5) – Same deal with the NC, up to you.
  22. 02:06:166 (4,1) – Blanket? ;w; Same with 02:07:320 (2,4) - ;-;
  23. 02:09:627 (4,3) – They’re so close it triggers me. You don’t have to change it though.
  24. 02:14:243 (7) – Same deal, no sound here, could remove.
  25. 02:15:877 (7) – No sound here too what. Get rid of this note please.
  26. 02:16:935 (5,1) – Blanket? ;-;
  27. 02:20:204 (5,1) – This looks HORRIBLE. Please make either (5) curved or remove this altogether. It doesn’t really fit with the theme even though you did it way earlier in the map.
  28. 02:27:512 (2,3,4,5,6,7,8,9) – Slider to stream please, this looks wobbly. ;w;
  29. 02:29:435 (6) – Possible NC.
  30. 02:30:589 (3,6,1) – Blanket opportunity.
  31. 02:32:704 (7) – Could remove.
  32. 02:33:666 - 02:35:974 – Just something I came up with https://puu.sh/sdL7e/2d0d8ea1a4.mp4. (sorry for lag) You don’t have to even look at this suggestion though.
  33. 02:41:743 (7,1) – Same with emphasis as I said before.
  34. 02:48:858 (4,6) – Stack this or I’ll murder you. If you don’t wanna stack it at least move it away from the slider end. ;-;
  35. 03:01:166 (4,5) – Could blanket. ;w;
  36. 03:02:704 (4) – PLS NC THIS ASDASDSD. It looks way better and is more readable cuz the stream starts on a red tick.
  37. 03:06:743 (1) – This not being horizontal triggers me.
  38. 03:09:820 (1,2,3) – Overlaps, triggered x3.
  39. 03:15:204 (5) – Remove NC and put it at 03:15:397 (6)? Would make the kicks look nicer imo and more readable.
  40. 03:31:358 (1) – I’d space this less.
  41. 04:03:281 (3,4,1) – asdasdasd same opinion me no likey
  42. 04:10:012 (1,2,3,4,5,6,7,8,9,1) – So much variation in one combo, try to keep it consistent for playability please. Especially since all these sounds are the same.
  43. 04:12:704 (3) – Could be two circles tbh.
  44. 04:32:512 (7,1) – Same as before.~
  45. 04:40:397 (1,3) – Blanket?
  46. 04:45:781 (4,6) – Aaaa, space (6) sliiightly more and blanket 04:46:358 (6,1) - ? ;w;
  47. 04:49:435 – Mappable beat here.
Nothing else from me.~
Topic Starter
Hekireki

Miryle wrote:

#modreqs actually works wow
Our 5 Minutes

Insane

  1. 00:19:243 (2,4) – Try to center the circle to the middle of the slider. Maybe make the curve a bit… curvier? Something like this: https://puu.sh/sdJMV/0929e82ad7.png Yessir
  2. 00:22:127 (1,4) - ^ same excluding the curvier curve comment. Yup, kinda readjusted the whole pattern here and there too
  3. 00:30:397 (5,6,7) – NC for easier reading? Up to you honestly. Yeah, makes more sense with the way i handled these during kiais
  4. 00:39:627 (2,3) – Blanket better.~ hyrtedfr
  5. 00:49:435 (6,7,1) – This is the only time you’ve used a weird overlapping transition like this. Feels out of place. 04:03:281 (3,4,1) - Did it here too, idk i kinda of agree with how it looks kinda out of place but i wanted both of the sliders to have a different direction because i felt that the vocals would be fitting with them. I'll just say it works for now, i'll try to find any alternatives tho because yeah having a pattern only twice in a 5 min maps does look out of place
  6. 00:56:743 (1,2,3,4,5,6,7,8,1) - hoyl. Try this?~ https://puu.sh/sdK13/f89a890c30.png Hey aesthetics aren't my best perk, sue me. I mean what you suggest would work for a 1/1 slider and these a 3/2 but i think this one is far from being the ugliest so it's fine tbh. Sadly this isn't the type of stuff where i can say "i'll try to find something better" because i simply can't, i can't art
  7. 00:58:666 (6) – Could NC if you wanted to. Would break consistency with the rest (even though i can tell you're asking me to do it consistently, but i dislike unnecessary NCs)
  8. 01:00:108 (5,6) – Changes direction on the wrong note, piano is stronger at 01:00:204 (6). Change the direction/make the protrusion there instead of on (5). Disagree here, i mean the direction changes path on the same note as the piano gets stronger which makes sense and using a patterning of 4 makes sense since it emphasizes white ticks here
  9. 01:02:127 (1,2) – Blanket this maybe? Was intended to be one so i polished the slidershape to make it look more obvious, without breaking the structure of my map because i only use slight curves
  10. 01:03:474 (7) – No sound on this red, could remove tbh. Just having a faux quint on the end of 01:02:897 (3) – should be okay. Not sure of what you mean by "faux quint" if it's a 5 notes burst using the slider end as first note, it's what i have right now but also there is not sound on the red tick because the drummer has down syndrome, there are 5 beats so i mapped it to 1/4
  11. 01:08:474 (1,2,3,4,5) – These jumps feel weird, they’re pretty small and the timing is kinda unorthodox. Space them more maybe? Hmm like it is an irregularity in the rhythm with these sudden 3/4 but i made sure to have a really decreased spacing on the previous notes, the spacing difference should be more than enough to read coupled to the ar8.8 tbh, didn't feel like an issue to me at all
  12. 01:12:512 (7,1) – I feel this emphasis is REALLY weak compared to the actual suddenness of the chorus. You could have a slow 0.5x slider from 01:12:512 (7) – to 01:12:801 to make the player snap to 01:12:897 (1). I feel this would give more emphasis. Again, it’s up to you. I kind of agree that the kiai is pretty sudden which is why i went from decreased spacing to larger DS which was supposed to give more emphasis Kinda buffed the first notes of the kiai so it feels more obvious
  13. 01:15:974 (1,1) – Space these the same as 01:15:781 (8,3) ? Trivial matter tbh. Tried, prefer the way it is currently
  14. 01:18:858 (5,6,1,5) – This triggers me. ._. Did something here
  15. 01:20:397 (1,4,5,6) – Blanket? Was supposed to be one, fixed it
  16. 01:23:281 (7) – Could space more for emphasis imo. Agreed, moved the previous notes instead
  17. 01:25:012 (4,1) – Space these more ;-; emphasissss. Disagree here, i used a different motion from 01:24:243 (6,1,2,3) - which is enough to make the last ones stand out, also triple rhythms emphasize the last note already
  18. 01:35:012 (4,5) – NC? Just for reading’s sake. It’s really up to you. No idea of what to do with the way i NC for these, i had them consistent when i first finished the map and then i started overthinking these so i feel like they're not consistent or structured anymore, will look into that and it should be fixed in the next update
  19. 01:36:839 – Put a note here PLEASE it feels so weird otherwise. ;-; Eh to me it's even more weird to put it because it would mean that it's the only one inside of the stream that has no hitsound on it, also i'm pretty sure that the piano isn't 1/4 here so to simplify i'd rather stick to strictly following drums
  20. 01:37:319 (7) – I suggest a kickslider for emphasis on the next note? Didn't do it but i made it drumsample set because it's supposed to be, also the next note has different motion, NC and finish so yeah emphasis doesn't feel too bad to me
  21. 01:59:627 (4,5) – Same deal with the NC, up to you. Yeah i'll deal with these
  22. 02:06:166 (4,1) – Blanket? ;w; Same with 02:07:320 (2,4) - ;-; They look better now
  23. 02:09:627 (4,3) – They’re so close it triggers me. You don’t have to change it though. Yeah moved slightly so they have a reasonnable distance
  24. 02:14:243 (7) – Same deal, no sound here, could remove. Same, drummer behind consistently off, nice
  25. 02:15:877 (7) – No sound here too what. Get rid of this note please. Uh there is a snare
  26. 02:16:935 (5,1) – Blanket? ;-; Improved
  27. 02:20:204 (5,1) – This looks HORRIBLE. Please make either (5) curved or remove this altogether. It doesn’t really fit with the theme even though you did it way earlier in the map. You look horrible, i've had issues with this thing with previous mods too, this is a compromise supposed to make everyone happy as 5 is going down and 1 is going up which mimics what's happening with vocals, deal with it. I'll also say that i couldn't care less about how it looks because i hate anything related to art, i tried my best to have something looking somewhat structured but don't expect a masterpiece that you can hang in a museum, to me the map doesn't look bad and that's more than enough credit i'm giving to aesthetics
  28. 02:27:512 (2,3,4,5,6,7,8,9) – Slider to stream please, this looks wobbly. ;w;It's what i did but individually with the straight part and the curved part, tried to adjust a bit should look neater
  29. 02:29:435 (6) – Possible NC. Same as before
  30. 02:30:589 (3,6,1) – Blanket opportunity. Might aswell
  31. 02:32:704 (7) – Could remove. Holy shit he's so off here LOL, same as before
  32. 02:33:666 - 02:35:974 – Just something I came up with https://puu.sh/sdL7e/2d0d8ea1a4.mp4. (sorry for lag) You don’t have to even look at this suggestion though. Yeah but that makes the part after the slider overmapped
  33. 02:41:743 (7,1) – Same with emphasis as I said before. Did the same thing
  34. 02:48:858 (4,6) – Stack this or I’ll murder you. If you don’t wanna stack it at least move it away from the slider end. ;-; pls no kill, this pattern is highly inspired from what Saut used to do in his older maps like this one https://osu.ppy.sh/ss/6536524 the slight overlap here is to make it more comfortable to read
  35. 03:01:166 (4,5) – Could blanket. ;w; Made it more obvious
  36. 03:02:704 (4) – PLS NC THIS ASDASDSD. It looks way better and is more readable cuz the stream starts on a red tick. Pretty colors
  37. 03:06:743 (1) – This not being horizontal triggers me. shouldn't trigger you anymore
  38. 03:09:820 (1,2,3) – Overlaps, triggered x3. They don't anymore
  39. 03:15:204 (5) – Remove NC and put it at 03:15:397 (6)? Would make the kicks look nicer imo and more readable. I did this consistently in the 3 similar parts, i NC'd every 2 white ticks for emphasis, and they're easily readable on this stupidly high ar
  40. 03:31:358 (1) – I’d space this less. Eh this is fine, fits the really sudden slow down in the song imo
  41. 04:03:281 (3,4,1) – asdasdasd same opinion me no likey Yeah, will keep for now and try to work on these two bad boys
  42. 04:10:012 (1,2,3,4,5,6,7,8,9,1) – So much variation in one combo, try to keep it consistent for playability please. Especially since all these sounds are the same. Having them consistent would make the kiai here stupid imo, the rhythm is the same because it's just an alternative of a triple, playability isn't really much a problem either because triples are ez
  43. 04:12:704 (3) – Could be two circles tbh. Yes it could, no it won't because it would be the only time during the whole map where a stream would have an even number of notes while the rest have an odd number, this feels more intuitive and predictable imo
  44. 04:32:512 (7,1) – Same as before.~ Disagree for this one because the section here builds up to kiai a lot more so i think this is fine
  45. 04:40:397 (1,3) – Blanket? Nah this one would kinda affect playability here
  46. 04:45:781 (4,6) – Aaaa, space (6) sliiightly more and blanket 04:46:358 (6,1) - ? ;w; Same reasonning
  47. 04:49:435 – Mappable beat here. Alright finally decided to add a note here
Nothing else from me.~
Thanks a lot :) Map feels a lot cleaner now
Grrum
Hi. Here from #modreqs. Hope this helps!

[General]

BG dimensions don't seem to fit ranking criteria

[Insane]

00:19:627 (4,5,1) – What structure are you going for with this? The design can probably be improved without hurting gameplay by doing something like a blanket like this, though many things could work: http://puu.sh/s6fWC/cbd3180256.png . One thing I like is that the (4) slider is more curved which I think works better aesthetically.
05:10:397 (4,1) - ^ similar

00:22:512 (3) – Moving this to ~245, 224 looks better to me since it stays linear with 00:21:743 (6) – which gives the pattern a little more structure.

00:27:127 (3) – Try moving this to ~272, 264 so that there is the same distance between, 00:26:551 (1,3) - as 00:26:358 (5,3) – which makes the (1,3) pattern look a little less cramped.

00:29:435 (6) – Try ½ slider instead? It will make the 00:28:858 (4) – note feel more worthy of the pause.

00:32:897 (1) – Consider moving this to a more central location for an easier transition from ¼ gap between spinner and objects.

01:02:127 (1,2) – Curve (1) more for better blanket? http://puu.sh/s6gSw/a779ffe4cc.png

01:11:935 (4) – Move to ~238, 61 so that (1,4) and (2,4) are the same distance. Apply to any other circles that could use this for this pattern.

01:11:743 (3,6) – Might be nice if you could give these just a bit more room since they are a little close.

01:12:897 (1,4) – What is this overlap accomplishing? Is it possible to avoid, and would that look better?

01:13:089 (2,5,1) - Try stacking (5) under (2) so that the jump into (1) is a little smoother since I kind of expected (1) to be ctrl + G'd at first glance, but moving (5) will help set up the change in direction.

01:29:435 – acknowledging the vocal with a slider end could be nice

01:35:589 (6) – Try ½ slider?

01:44:051 (2,3,1,2,3,4,1,2,3,4,1,2,3,4) – I believe these notes are building tension in the song, and that tension is released on the notes at 01:46:743 (1,3,5) - . For this reason, I think you should increase the DS of 01:47:127 (2,3) – and 01:47:704 (4,5) – a little to give more emphasis to the (3) and (5) notes.
03:15:974 (1,2,3,4,5,6) - ^

01:47:320 (3) – I really wish the music had a cymbal here so you could put a finish on this since this note feels strong.

02:25:204 (1,2,3,4) – I think the piano is the strong instrument here, and the piano goes into 1/3 rhythm. Try a rhythm like this: http://puu.sh/sgijM/d4e49bd9bd.png

02:35:974 (1,3) – Do these have to overlap?

02:57:512 (1) – If you place this at 263, 181, then it will be the same distance away from (5)'s tail as it is from (6)'s head, which makes it look nicer to me.

02:53:089 (2,3) – This stack didn't feel natural with the music. What's the intention behind stacking these?

03:09:820 (1,2) - http://puu.sh/sgiSE/763799634d.png Does this look a little better to you? I like it because (1)'s end forms more of a triangle with (2)'s ends which gives it a little structure.

04:06:743 (1,2) – The heads of these are rather strong notes, consider increasing DS into them?

04:05:204 (1,2,3,4) - http://puu.sh/sgj9f/fa9c416958.png The heads don't form a shape. It'd be nice if the DS between each head of the slider was equidistant so it forms a rhombus. Also, flow could be interesting with some Ctrl + G's like maybe: http://puu.sh/sgjiX/e8d17d2e50.jpg

04:32:897 (1) – An SV increase to 1.10x or 1.20x could be nice to go with the stronger final chorus, especially since you use much higher jumps.

04:44:820 (3,4,5,6,1,2) – Make a slider that blankets the (2) circle better, then convert to stream.

Good luck!
Topic Starter
Hekireki

pinataman wrote:

Hi. Here from #modreqs. Hope this helps!

[General]

BG dimensions don't seem to fit ranking criteria It says "must not exceed" so i'll assume what i have right now is alright

[Insane]

00:19:627 (4,5,1) – What structure are you going for with this? The design can probably be improved without hurting gameplay by doing something like a blanket like this, though many things could work: http://puu.sh/s6fWC/cbd3180256.png . One thing I like is that the (4) slider is more curved which I think works better aesthetically. Did something similar, stacked 1 under something and now it blankets with 4. My intention here was to have a more strict/snappy motion for 1 since it's the downbeat to emphasize the hold more here so i guess what i did feels more structured visually
05:10:397 (4,1) - ^ similar Did something similar but no blanket

00:22:512 (3) – Moving this to ~245, 224 looks better to me since it stays linear with 00:21:743 (6) – which gives the pattern a little more structure. Yeah, nice

00:27:127 (3) – Try moving this to ~272, 264 so that there is the same distance between, 00:26:551 (1,3) - as 00:26:358 (5,3) – which makes the (1,3) pattern look a little less cramped. Holy shit teach me how to structure visually this is way better

00:29:435 (6) – Try ½ slider instead? It will make the 00:28:858 (4) – note feel more worthy of the pause Hmm i feel like both work ok, and also you pointing this out made me realize that 6 was missing a finish so having it as a circle makes a lot more sense, i'll keep it.

00:32:897 (1) – Consider moving this to a more central location for an easier transition from ¼ gap between spinner and objects. Would've agreed before but a previous pointed that i should end it on the red tick instead so the 1/2 gap is fine here imo

01:02:127 (1,2) – Curve (1) more for better blanket? http://puu.sh/s6gSw/a779ffe4cc.png Yes, the blanket would look better/more obvious but this is just not the way i curved my sliders during the whole map

01:11:935 (4) – Move to ~238, 61 so that (1,4) and (2,4) are the same distance. Apply to any other circles that could use this for this pattern. Did something similar so they look like they have the same visual distance

01:11:743 (3,6) – Might be nice if you could give these just a bit more room since they are a little close. I tried something here so all visual distances from each objects look the same because that's having them so close to each other was what i intended here to contrast with the larger ds when the kiai suddenly starts to emphasize it more, will apply for the second chorus one too

01:12:897 (1,4) – What is this overlap accomplishing? Is it possible to avoid, and would that look better? Made it so 1 covers the whole path of 4 so it looks more intended (i was trying to blanket its end with 01:14:243 (1) - )

01:13:089 (2,5,1) - Try stacking (5) under (2) so that the jump into (1) is a little smoother since I kind of expected (1) to be ctrl + G'd at first glance, but moving (5) will help set up the change in direction. Well my intention was to emphasize 1 more but yeah this is a lot better and 1 doesn't look under emphasized

01:29:435 – acknowledging the vocal with a slider end could be nice Woops, did it in the last kiai forgot about this one

01:35:589 (6) – Try ½ slider? Same reasonning as the first one, to me the finish here warrants the usage of a single circle imo, here it could fit vocals but i made it clear that i'm following drums for this whole pattern

01:44:051 (2,3,1,2,3,4,1,2,3,4,1,2,3,4) – I believe these notes are building tension in the song, and that tension is released on the notes at 01:46:743 (1,3,5) - . For this reason, I think you should increase the DS of 01:47:127 (2,3) – and 01:47:704 (4,5) – a little to give more emphasis to the (3) and (5) notes.
03:15:974 (1,2,3,4,5,6) - ^ Disagree here with both, you're right on the part where you say that the tension gets released here but i made it so the patterns here use a more snappy and strict back and forth motion whereas the jump are a lot more comfortable/using circular flow

01:47:320 (3) – I really wish the music had a cymbal here so you could put a finish on this since this note feels strong. I wish the drummer knew how to do his job too, i tried "overhitsounding" it but it didn't sound so great here

02:25:204 (1,2,3,4) – I think the piano is the strong instrument here, and the piano goes into 1/3 rhythm. Try a rhythm like this: http://puu.sh/sgijM/d4e49bd9bd.png Yeah i figured too, but here the piano stops at 02:26:358 - which would force me to suddenly follow drums again, and as you can hear the drummer found it funny to add a random ass 1/6 4 notes burst starting from 02:26:486 - so i simply chose to simplify this really weird rhythm by following drums on 1/4 02:25:397 (2,3,4,5,6) - for these (using passive rhythms on the first ones to make it more clear) and simplified the stupid random 1/6 to 1/4 because it start on the 1/3 tick and wouldn't be intuitive at all here

02:35:974 (1,3) – Do these have to overlap? They don't

02:57:512 (1) – If you place this at 263, 181, then it will be the same distance away from (5)'s tail as it is from (6)'s head, which makes it look nicer to me. Yeah, also stacked 02:56:358 (2) - on top of it

02:53:089 (2,3) – This stack didn't feel natural with the music. What's the intention behind stacking these? Wanted to give more impact to vocals+snare, also here i think it transitions well when the music starts picking up

03:09:820 (1,2) - http://puu.sh/sgiSE/763799634d.png Does this look a little better to you? I like it because (1)'s end forms more of a triangle with (2)'s ends which gives it a little structure. Doesn't feel that obvious but it doesn't change much regarding playability so i'll trust you for this

04:06:743 (1,2) – The heads of these are rather strong notes, consider increasing DS into them? Gave a small buff

04:05:204 (1,2,3,4) - http://puu.sh/sgj9f/fa9c416958.png The heads don't form a shape. It'd be nice if the DS between each head of the slider was equidistant so it forms a rhombus. Also, flow could be interesting with some Ctrl + G's like maybe: http://puu.sh/sgjiX/e8d17d2e50.jpg Made the DS consistent here but the flow is ok here since this kind of pattern uses slider leniency so they play more like circle that you hold

04:32:897 (1) – An SV increase to 1.10x or 1.20x could be nice to go with the stronger final chorus, especially since you use much higher jumps. Yeah i can agree here but as you probably can see slider usage isn't very much of a strength for me and i believe using longer (visually) sliders would end up looking awful as it did everytime i tried, this is the kind of stuff that i just can't do because i suck

04:44:820 (3,4,5,6,1,2) – Make a slider that blankets the (2) circle better, then convert to stream. Having the stream more linear here makes the transition to the next pattern a lot more comfortable imo

Good luck!
Thanks a lot, i'll try to apply the stuff i learned about visual structure to the rest of the map, if i don't suck too much
Rumia-
from my queue ~ sorry for very late mod w
[General]
artist : HoneyWorks meets スフィア
romanised: HoneyWorks meets Sphere

reference from http://www.Honeyworks.jp -> links to https://www.amazon.co.jp/dp/B01BHZNADK


[]
00:28:281 (1,2,3) -
this flow better imo ~
00:37:127 (5,6) - such strong sound, not enough distance, make them around like this distance 00:35:589 (5,6,7,1) -
00:43:281 (4,5,6,1) - this same ^
00:51:935 (2,3,4,7,8) - why do u decide to use this when u stacked others ? maybe alternate them between part to make it more consistent with your concept
01:35:974 (1,2) - distance not enough for emphasition
01:40:974 (2) - and 01:41:358 (3) - ctrl g better i think
02:16:935 (5,1) - blanket maybe (?
02:25:397 (2,3,4,5,6) - i think make like this nicer https://osu.ppy.sh/ss/6565144
02:27:897 (6,7,8,9) - angle of this curve is weird i feel
03:12:704 (8) - move to x:241 y:98
03:29:724 (7,1) - i think unstack better..
03:49:820 (1) - i think not need..
04:03:570 (4) - also not need
04:05:108 (4) - ^ , u can make further distance instead of adding 1/4 which is unnecessary imo
04:10:781 (6,7,8) - change to 1/4 slider and a circle??
04:39:627 (4,1) - maybe make this neater

good luck~~
Topic Starter
Hekireki

Rumia- wrote:

from my queue ~ sorry for very late mod w
[General]
artist : HoneyWorks meets スフィア
romanised: HoneyWorks meets Sphere

reference from http://www.Honeyworks.jp -> links to https://www.amazon.co.jp/dp/B01BHZNADK

Thanks for taking a look at metadata for me, fixed this
[]
00:28:281 (1,2,3) -
this flow better imo ~ Yes, gives much more emphasis to 00:28:858 (4) - this way, done
00:37:127 (5,6) - such strong sound, not enough distance, make them around like this distance 00:35:589 (5,6,7,1) - Did something here, my intention was to have a symmetry with 00:35:974 (1,4,5,6) - so i made it more obvious
00:43:281 (4,5,6,1) - this same ^ Gave it a small boost here but this doesn't need so much spacing here imo because the transition here is kinda quiet
00:51:935 (2,3,4,7,8) - why do u decide to use this when u stacked others ? maybe alternate them between part to make it more consistent with your concept I wanted to add a bit of visual variety to the map but you're right i'll try to add some more in the rest of the map so they don't look so random
01:35:974 (1,2) - distance not enough for emphasition True, increased
01:40:974 (2) - and 01:41:358 (3) - ctrl g better i think Here i wanted to have these two more independent from 01:40:589 (1) - because vocals are completely different here imo, also if you look at it with slider leniency in mind this plays totallly fine and isn't too awkward
02:16:935 (5,1) - blanket maybe (? It's already a blanket, i don't like curving my sliders too much but i spread it a little so it looks nicer
02:25:397 (2,3,4,5,6) - i think make like this nicer https://osu.ppy.sh/ss/6565144 I like it as is but i polished the pattern here so it looks cleaner
02:27:897 (6,7,8,9) - angle of this curve is weird i feel I think it's better now?
03:12:704 (8) - move to x:241 y:98 Would make me lose the stack under 03:11:358 (1) -
03:29:724 (7,1) - i think unstack better.. That's the way i did this during the whole map
03:49:820 (1) - i think not need.. I wanted to emphasize the next note here, but i tried to make it look nicer
04:03:570 (4) - also not need There's a piano note here, i mapped every single triple possible in the map and not mapping just one would feel weird imo. Also, the triple here gives more impact to vocals on the last note
04:05:108 (4) - ^ , u can make further distance instead of adding 1/4 which is unnecessary imo ^
04:10:781 (6,7,8) - change to 1/4 slider and a circle?? Here i wanted them to have a structure, like 04:08:474 (2,3,4,5,6,7,8,9) - this uses a structure that's like "A A B B" while the second one use something like "C D D C" i think it's fine
04:39:627 (4,1) - maybe make this neater Yeah made it so it kinda blankets here, this is a lot neater now

good luck~~
Thanks for modding :)
[Hiiro Sakaki]
Hey from your modding queue ! M4M~

[Our 5 Minutes]

General :

- HP+1? (You're going easy on the player)
- Check for overlaps such as 00:45:012 (5,6,1) - x 00:46:551 (8,9,1) - , it'll make your map even prettier than it currently is

  1. 00:45:204 (1,2) - Feels kinda odd to play considering the curve of the slider, maybe if the slider was going north-west it'd feel better
  2. 01:06:166 (3,4,5) - Unexpected here, as there were streams all along before and there's a note on 01:06:454 - (Consider "overmapping" this part with a whole 1/4 rhythm, it's allowed by the rules)
  3. 01:09:820 - Spinner?
  4. 01:35:012 (1,2,3,1,2,3) - There's two stacked 1/1, then a 1/2 stacked, kinda misleading, maybe put 01:36:358 (3) - under 01:36:743 (1) - and that'd make a nice emphasize too
  5. 02:35:685 - Piano note here
  6. 02:48:858 (4,6) - Intended overlap?
  7. 03:15:204 (1,2,3,4) - Kinda odd to change the rotation on this pattern (it may have happened before)
  8. 04:10:012 (1,2) - It's the only triple you did that way, it feels odd among all the others
  9. 04:19:435 (2) - Slightly not stacked xD
  10. 04:23:281 (4,1) - In this section, there are 1/2 stacked, the 1/1 here breaks the consistency
  11. 04:32:897 - (Last chorus) You can increase the SV, it is clearly more intense that the other choruses (Already said in previous mods, but yeah, I feel this has to be done)
Good luck to rank it, it's really well done !
Seni
hot mod
2016-11-14 20:31 Seni: ACTION is editing [https://osu.ppy.sh/b/1100358 HoneyWorks meets Sphere - Ippun Ichibyou Kimi to Boku no [Our 5 Minutes]]
2016-11-14 20:31 Seni: 03:05:781 (1,2,3,4,5,6,1,2,3,4) -
2016-11-14 20:31 Seni: shouldn't you change addition and not sampleset
2016-11-14 20:31 Seni: since it changes the hit normal sound too
2016-11-14 20:32 LeeSinOrAfk: Hmm
2016-11-14 20:32 LeeSinOrAfk: I mean i don't know how to hitsound really well
2016-11-14 20:33 LeeSinOrAfk: Is it the way people usually handle these?
2016-11-14 20:34 Seni: idk
2016-11-14 20:35 Seni: I haven't seen anyone change the sampleset
2016-11-14 20:35 LeeSinOrAfk: o
2016-11-14 20:35 Seni: only the additions
2016-11-14 20:35 Seni: maybe people do that too don't take my word for it
2016-11-14 20:35 Seni: but 03:06:358 (1,2,3,4) - are low toms
2016-11-14 20:35 Seni: thats drum hitfinish
2016-11-14 20:36 LeeSinOrAfk: 03:06:166 (5,6) - and what are these
2016-11-14 20:36 Seni: lol
2016-11-14 20:36 Seni: those two
2016-11-14 20:36 Seni: I messed up the copy
2016-11-14 20:36 Seni: anyways just random thing I wanted to say
2016-11-14 20:36 Seni: not really a mod
2016-11-14 20:36 LeeSinOrAfk: yeah thanks ima try to find people who can help me with this
2016-11-14 20:36 Seni: I might be wrong though just you might want to ask someone more experienced if it's a good idea to change sampleset like that
2016-11-14 20:38 Seni: I only watched it play once but
2016-11-14 20:38 Seni: 01:28:858 (1,2) -
2016-11-14 20:38 Seni: stop like this
2016-11-14 20:38 Seni: is really nice
2016-11-14 20:38 Seni: 01:16:551 (1,2) -
2016-11-14 20:38 Seni: this is kinda closer tho
2016-11-14 20:38 Seni: idk about that
2016-11-14 20:38 Seni: 02:45:781 (1,2) -
2016-11-14 20:39 LeeSinOrAfk: oh yeah i see what you mean
2016-11-14 20:39 LeeSinOrAfk: both are like "i need a bigger playfield
2016-11-14 20:39 Seni: xd
2016-11-14 20:39 LeeSinOrAfk: k tried to fix the second one a bit
2016-11-14 20:39 Seni: ok xd
2016-11-14 20:39 Seni: last kiai tho
2016-11-14 20:39 Seni: it's opposite
2016-11-14 20:39 Seni: 04:36:551 (1,2) -
2016-11-14 20:39 Seni: this one is larger
2016-11-14 20:40 Seni: 04:48:858 (1,2) -
2016-11-14 20:40 Seni: this one really close
2016-11-14 20:40 LeeSinOrAfk: yeah second one used to be a circle
2016-11-14 20:40 LeeSinOrAfk: http://osu.ppy.sh/ss/6569826 is this better?
2016-11-14 20:41 Seni: xd heh you dont have to ask me
2016-11-14 20:41 Seni: it's your map
2016-11-14 20:41 Seni: I'm just suggesting
2016-11-14 20:41 Seni: you can use the suggestion however you want
2016-11-14 20:41 LeeSinOrAfk: well looks better to me so yeah
2016-11-14 20:41 Seni: alright
2016-11-14 20:41 LeeSinOrAfk: it's hard to keep consistency when it's for approval zzz
2016-11-14 20:42 Seni: ye
2016-11-14 20:42 Seni: long ass map xd
2016-11-14 20:42 LeeSinOrAfk: anything else?
2016-11-14 20:43 Seni: hm
2016-11-14 20:45 Seni: nothing really
2016-11-14 20:45 Seni: besides maybe increasing spacing here 04:32:897 (1,2,3) -
2016-11-14 20:46 Seni: third kiai starts out much stronger than the other two
2016-11-14 20:46 Seni: could be nice to emphasize it more idk
2016-11-14 20:46 LeeSinOrAfk: yeah, got you
Ora
Late m4m, :o

Well, I'm here now. I'm not going to lie, this was pretty tough to mod. You do really well with rhythm/flow and consistency. Have a

01:22:320 (2,3,4) - and 04:42:320 (2,3,4) - hitsounds are different here than at 02:51:551 (2,3,4) - . Looks like you just forgot a clap at 02:51:647 (3) -
01:35:012 (1) - NC here because its the same rhythm as 00:28:281 (1,2,3,4,5,6) -
01:59:627 (1) - Same^ Just make them consistent, they can go either way you have them
01:51:935 (3,4,5,6,7,1,2,3,4,5,1) - I would clean up this section if I were you. There are some unappealing overlaps, specifically 01:53:474 (4,1) - and maybe 01:52:512 (6,3) - . The only reason I suggest this is because throughout the map you are much cleaner with positioning as well as stacks (but I'm not saying you need to stack them.) 01:54:243 (1) - could be easily fixed by just moving it a bit to the left like this -> https://osu.ppy.sh/ss/6571237 and if you wanted to keep the same DS as before, just add a little more curve to it. after that you could also stack 01:55:397 (2,3,4) - to the slider end. This is just small stuff but I think it could make the map look cleaner.
01:44:435 (1) - NC
01:45:974 (5) - Remove NC (I noticed you do the same thing for all these rhythms in the map, but I'm not sure why)
04:05:204 (5) - NC
04:05:204 (5,6,7,8) - I personally feel like you can make this pattern better with directional flow.
You could either switch the timeline position of 04:05:588 (6,7) - like this -> https://puu.sh/sijO3/17665124f0.jpg
Or you can switch 04:05:974 (7,8) - like this -> https://puu.sh/sijQE/d05ed867d7.jpg (both of these give better circular flow in my opinion.)
04:48:281 (1,2,3,4,1) - I notice you change up the rhythm here from 04:36:551 (1,2,1) - but I dont have a problem with that since there is obviously a drump for the triple in this one. But for 04:48:858 (1) - I still think it's intense enough to space it out a bit more like you did for 04:36:551 (1) - because it's over 1.0 DS smaller. I would do at least 3.0 (3.0 seems to work the best at x145 y27)
05:00:589 (1) - not too sure about this slider. You do it consistently (01:40:589 (1) - 03:09:820 (1) - 05:00:589 (1) - , but I'm not hearing why it's mapped to the blue tick (explaination would be all you need, I don't see it as unrankable).
If you decide to keep it, I would make sure the DS is consistent for each of them. 01:40:589 (1) - has 2.53DS while the others are ~2.0 (also the later ones are probably more intense than the first one in the map). Should be an easy fix if you curve the slider down more towards 01:40:974 (2) -
05:04:435 (1) - remove NC
05:05:974 (1) - Add NC
Topic Starter
Hekireki

[Hiiro Sakaki] wrote:

Hey from your modding queue ! M4M~

[Our 5 Minutes]

General :

- HP+1? (You're going easy on the player) Approval maps usually use lower hp drain, also the slow part + hr would be almost unclearable so i think it's fine as it is
- Check for overlaps such as 00:45:012 (5,6,1) - x 00:46:551 (8,9,1) - , it'll make your map even prettier than it currently is This one is fine because the first set fades out before the second one appears, i know i got some in the rest of the map that are avoidable but pointing them out and giving suggestions would help

  1. 00:45:204 (1,2) - Feels kinda odd to play considering the curve of the slider, maybe if the slider was going north-west it'd feel better Plays fine because of slider leniency, the slider basically plays like a circle
  2. 01:06:166 (3,4,5) - Unexpected here, as there were streams all along before and there's a note on 01:06:454 - (Consider "overmapping" this part with a whole 1/4 rhythm, it's allowed by the rules) This is fine lol, 01:00:589 (1,2,3,4,5,6,7) - this part is basically the same thing, the one you pointed out is even more different (in the song) so yeah having an "unexpected" rhythm is ok because it's the way it is in the song
  3. 01:09:820 - Spinner? I personally dislike spinners as a player and i wanted these two part inbetween to be more independent and not connected by a spinner
  4. 01:35:012 (1,2,3,1,2,3) - There's two stacked 1/1, then a 1/2 stacked, kinda misleading, maybe put 01:36:358 (3) - under 01:36:743 (1) - and that'd make a nice emphasize too The 1/2 stack here is just the repeat of 2 snares which feels right here, i NC'd before and this coupled to the high AR makes this completely readable
  5. 02:35:685 - Piano note here Yeah but here the drum take off because of 02:35:204 (2) - on the drum sample set so i wanted to follow drums here
  6. 02:48:858 (4,6) - Intended overlap? Yeah the pattern here is intended, decided to have a slight overlap here to make it more comfortable to read (also looks kinda cool imo)
  7. 03:15:204 (1,2,3,4) - Kinda odd to change the rotation on this pattern (it may have happened before) I changed the rotation in the one at the end of first chorus, changing rotations is fine because of the way i NCd
  8. 04:10:012 (1,2) - It's the only triple you did that way, it feels odd among all the others The rhythm structure here would've been A B B A if there wasn't a stream after 04:11:166 (9) - . Triple rhythms are pretty simple, i'm pretty sure i was free to do whatever i wanted here but i tried to have them structure in someway
  9. 04:19:435 (2) - Slightly not stacked xD Woops
  10. 04:23:281 (4,1) - In this section, there are 1/2 stacked, the 1/1 here breaks the consistency It's consistent with 04:20:204 (4,1) - , i wanted these to be stacked to keep a really close to each other visual distance because this is the quietest part of the song
  11. 04:32:897 - (Last chorus) You can increase the SV, it is clearly more intense that the other choruses (Already said in previous mods, but yeah, I feel this has to be done) Yeah this was pointed out before but i'm gonna have to give the same answer, also i'll add that 04:51:935 - this part is quieter than 03:01:166 - in the second chorus so it means i'd have to change it again for this one. I would have to use a different SV for like 10s in the map and i don't feel like it's necessary at all since it doesn't change anything during gameplay, sliders are boring because you can abuse slider leniency as much as you want and having 1.20x doesn't make it any different imo


Good luck to rank it, it's really well done !

Ora wrote:

Late m4m, :o

Well, I'm here now. I'm not going to lie, this was pretty tough to mod. You do really well with rhythm/flow and consistency. Have a Thanks

01:22:320 (2,3,4) - and 04:42:320 (2,3,4) - hitsounds are different here than at 02:51:551 (2,3,4) - . Looks like you just forgot a clap at 02:51:647 (3) - Woops, my bad yeah those triples are kinda overmapped but i think you can forgive me after seeing the other 100+ in the rest of the map so i chose to cover them up with hitsounds, added the missing clap
01:35:012 (1) - NC here because its the same rhythm as 00:28:281 (1,2,3,4,5,6) - You probably mixed the two but i got it, added
01:59:627 (1) - Same^ Just make them consistent, they can go either way you have them ^
01:51:935 (3,4,5,6,7,1,2,3,4,5,1) - I would clean up this section if I were you. There are some unappealing overlaps, specifically 01:53:474 (4,1) - and maybe 01:52:512 (6,3) - . The only reason I suggest this is because throughout the map you are much cleaner with positioning as well as stacks (but I'm not saying you need to stack them.) 01:54:243 (1) - could be easily fixed by just moving it a bit to the left like this -> https://osu.ppy.sh/ss/6571237 and if you wanted to keep the same DS as before, just add a little more curve to it. after that you could also stack 01:55:397 (2,3,4) - to the slider end. This is just small stuff but I think it could make the map look cleaner. Yeah cleaned up the whole section using your stack suggestion
01:44:435 (1) - NC Probably meant to remove it, i NC every 2 white ticks here to emphasize this part more since there are 1/2 snares (i could've spammed it 1 2 1 2 but i don't like it so 4 by 4 it is)
01:45:974 (5) - Remove NC (I noticed you do the same thing for all these rhythms in the map, but I'm not sure why) ^
04:05:204 (5) - NC Added
04:05:204 (5,6,7,8) - I personally feel like you can make this pattern better with directional flow.
You could either switch the timeline position of 04:05:588 (6,7) - like this -> https://puu.sh/sijO3/17665124f0.jpg
Or you can switch 04:05:974 (7,8) - like this -> https://puu.sh/sijQE/d05ed867d7.jpg (both of these give better circular flow in my opinion.) I'm fine with how it is right now and how you suggested so if someone else points this out i'll do it, mine is fine because mine abuses slider leniency to make the slider plays like circle that you hold
04:48:281 (1,2,3,4,1) - I notice you change up the rhythm here from 04:36:551 (1,2,1) - but I dont have a problem with that since there is obviously a drump for the triple in this one. But for 04:48:858 (1) - I still think it's intense enough to space it out a bit more like you did for 04:36:551 (1) - because it's over 1.0 DS smaller. I would do at least 3.0 (3.0 seems to work the best at x145 y27) Fixed this with Seni over irc
05:00:589 (1) - not too sure about this slider. You do it consistently (01:40:589 (1) - 03:09:820 (1) - 05:00:589 (1) - , but I'm not hearing why it's mapped to the blue tick (explaination would be all you need, I don't see it as unrankable). I use a 3/4 slider here to emphasize the vocal hold and give more impact the the following note since vocals get stronger and different
If you decide to keep it, I would make sure the DS is consistent for each of them. 01:40:589 (1) - has 2.53DS while the others are ~2.0 (also the later ones are probably more intense than the first one in the map). Should be an easy fix if you curve the slider down more towards 01:40:974 (2) - DS really isn't an issue, i mean the only way i could see it being an issue would be that auto plays them strictly from slider start to slider end but a player will use slider leniency and intuitively go in the direction of the next slider, they play perfectly fine, even if it were cross screen
05:04:435 (1) - remove NC See my reasonning above
05:05:974 (1) - Add NC Well it already is an NC, if you meant to remove it then ^
Thanks for the mods guys :)
Kynan
Play + mod gimme my kd batard https://www.twitch.tv/kynan383/v/101376137 :^)
Topic Starter
Hekireki
Not sure if i can give kd to Kynan, i saw kd given for a single NC while Kynan testplayed, helped me to fix the offset and briefly helped with stacks that were my mistake so yeah it's worth it to me (actual mod starts at 5:13 on the highlight)
Chihara Minori

LeeSinOrAfk wrote:

Not sure if i can give kd to Kynan, i saw kd given for a single NC while Kynan testplayed, helped me to fix the offset and briefly helped with stacks that were my mistake so yeah it's worth it to me (actual mod starts at 5:13 on the highlight)
https://osu.ppy.sh/wiki/Kudosu
rbby
Hi!

M4M From your queue

[Our 5 Minutes]
  • 00:21:354 (5) - My opinion but maybe curve this slider?
    00:22:123 (1,4) - Blanket these better? Like this http://puu.sh/sq74X/e60baf182b.jpg
    00:28:854 (4) - Remove NC, and 00:29:239 (1) - NC
    00:36:354 (3,4) - Curve these, like this http://puu.sh/sq7p7/2ccf27eb83.jpg
    00:42:508 (2,3) - Curve like this http://puu.sh/sq7tX/006ba257c7.jpg
    00:48:277 (1,6,1) - That's kinda an awkard overlap
    01:02:123 (1,2) - Fix blanket?
    01:03:662 (1,2) - Fix blanket just a bit
    01:11:354 (1,2,3,4,5,6,7) - I don't really get why the spacing here just decreases. You should have the same spacing for all of the notes because there's no intensity change, volume change, or pitch change at all. Maybe just do a simple start pattern.
    01:13:470 (4) - Curve this and stack the sliderend on 01:12:893 (1) -
    01:14:239 (1) - Maybe move this over to here http://puu.sh/sq7SJ/166b87adae.jpg
    01:15:970 (1,2,3,1) - This is a really harsh spacing change. Maybe space these objects down a little bit?
    01:17:316 (1) - ctrl+g, just flows much better
    01:28:277 (1,2,3,1) - This is much better in terms of spacing
    01:35:008 (4) - nc, and nc 01:35:393 (1) -
    01:40:970 (2) - ctrl+g, that is way to big of a jump without you doing that consistently
    01:40:970 (2,3,4) - Curve these three like this? http://puu.sh/sq8fS/3e149a61e9.jpg
    01:42:316 (2) - Stack this on 01:42:316 (2) -
    01:46:162 (2,3,4) - If you make these look like this http://puu.sh/sq8m3/a90d3bdce8.jpg it would look better imo
    01:50:393 (4,1) - Do this for these two http://puu.sh/sq8pn/d8498b5cd3.jpg
    01:59:623 (4) - nc and then nc 02:00:008 (1) -
    02:07:893 (4) - ctrl+g
    02:40:585 (1,2,3,4,5,6,7) - Same thing as before
    04:05:200 (1) - NC
    04:37:316 (1) - You were building up this cicular flow and kinda killed it by placing this here. Maybe move this somewhere like x:39 y:79 and stack 04:37:893 (2) - on 04:38:662 (8) -
    04:55:008 (5) - nc, nc 04:55:393 (1) -
    05:00:585 (1,2) - Kinda a big space
    05:00:585 (1,2) - ^
Overall, it's a pretty solid map. There are mainly structure issues, that I don't know what to suggest for. A common thing that happens in this map is broken flow. If you sort out those issues than I think this has the potential to be a great map. Good luck!
Topic Starter
Hekireki

Frostt wrote:

Hi!

M4M From your queue

[Our 5 Minutes]
  • 00:21:354 (5) - My opinion but maybe curve this slider? 00:21:354 (5,6) - form a pair and 00:22:700 (4,5) - these two are curvy since first set is violin and second set is kick+guitar that would just break consistency with what i do during the rest of the map
    00:22:123 (1,4) - Blanket these better? Like this http://puu.sh/sq74X/e60baf182b.jpg Done
    00:28:854 (4) - Remove NC, and 00:29:239 (1) - NC This NC is here to emphasize this sound and to notify the rhythm change which changes back at 00:29:816 (1) - (which is also the downbeat)
    00:36:354 (3,4) - Curve these, like this http://puu.sh/sq7p7/2ccf27eb83.jpg I prefer having them straight and symmetric, that's just what i like
    00:42:508 (2,3) - Curve like this http://puu.sh/sq7tX/006ba257c7.jpg 00:42:123 (1,2) - is the same sound as 00:40:585 (1,2) - so having the same pattern for a sound that repeats make sense to me
    00:48:277 (1,6,1) - That's kinda an awkard overlap I think it's better now?
    01:02:123 (1,2) - Fix blanket? Yeah also made the distance 01:02:123 (1,2) - 01:02:123 (1,3) - more or less the same so it looks better
    01:03:662 (1,2) - Fix blanket just a bit Adjusted
    01:11:354 (1,2,3,4,5,6,7) - I don't really get why the spacing here just decreases. You should have the same spacing for all of the notes because there's no intensity change, volume change, or pitch change at all. Maybe just do a simple start pattern. I wanted this pattern to contrast with the larger DS when the chorus suddenly starts so decreasing DS felt appropriate
    01:13:470 (4) - Curve this and stack the sliderend on 01:12:893 (1) - Did something else, although what i did looks kinda huge DS wise, gonna play around this
    01:14:239 (1) - Maybe move this over to here http://puu.sh/sq7SJ/166b87adae.jpg ^
    01:15:970 (1,2,3,1) - This is a really harsh spacing change. Maybe space these objects down a little bit? Well yeah but it's supported i mean vocals+drums+guitar 1/2 and it feels to me like it build up some sort of a tension that gets released at 01:17:316 (1) - so i think spacing is fine
    01:17:316 (1) - ctrl+g, just flows much better Kinda irrelevant to talk about flow when it's 1/1 but ok
    01:28:277 (1,2,3,1) - This is much better in terms of spacing the DS is even larger here LOL
    01:35:008 (4) - nc, and nc 01:35:393 (1) - Same reasonning as before so consistency
    01:40:970 (2) - ctrl+g, that is way to big of a jump without you doing that consistently I want these to be independent as vocals are different (only one vocalist to four of them) and yeah it plays just fine because slider leniency is retarded
    01:40:970 (2,3,4) - Curve these three like this? http://puu.sh/sq8fS/3e149a61e9.jpg Well since i didn't do ^ it looks kinda awkward this way and i tend to prefer straight sliders in general, just a personal choice i mean they play the same way
    01:42:316 (2) - Stack this on 01:42:316 (2) - You linked the wrong objects but i got you and moved a bit the rest of the pattern too
    01:46:162 (2,3,4) - If you make these look like this http://puu.sh/sq8m3/a90d3bdce8.jpg it would look better imo Kinda subjective here but to me 01:46:547 (4,1) - work as a pair and what you suggest would make the downbeat lose a lot of emphasis (only visually tho since both of what you suggested and what i have play the same it's just that on your suggestion 4 leads too much to 1 imo)
    01:50:393 (4,1) - Do this for these two http://puu.sh/sq8pn/d8498b5cd3.jpg Done, also changed the pattern a bit
    01:59:623 (4) - nc and then nc 02:00:008 (1) - Same as before
    02:07:893 (4) - ctrl+g Leads too well with the downbeat again, flow isn't an issue here either because slider leniency
    02:40:585 (1,2,3,4,5,6,7) - Same thing as before Same as before, people here also complained about the last notes having strong piano sounds but i still think my intention emphasizes the start of the chorus better and makes more sense since chorus is a lot stronger than this pattern
    04:05:200 (1) - NC woops
    04:37:316 (1) - You were building up this cicular flow and kinda killed it by placing this here. Maybe move this somewhere like x:39 y:79 and stack 04:37:893 (2) - on 04:38:662 (8) - Yeah kinda irrelevant again here too but i like how what you suggested leads to next part also moved stuff around
    04:55:008 (5) - nc, nc 04:55:393 (1) - Same as before
    05:00:585 (1,2) - Kinda a big space Slider leniency and since it looks big i guess what i intended to do (same reasonning as above) works great
    05:00:585 (1,2) - ^ same objects
Overall, it's a pretty solid map. There are mainly structure issues, that I don't know what to suggest for. A common thing that happens in this map is broken flow. If you sort out those issues than I think this has the potential to be a great map. Good luck!
Yeah structure issues are getting adressed as much as i can, i try to fix visual distances a lot here and there but it takes a long time (I even did a lot of things while answering to this) and i'm not experienced enough to even find them sometimes so yeah i try but the map is getting better and better visually. I'll just disagree with what you call broken flow because 95% (not saying 100 because there are probably like 2 or 3 that weren't my intention i guess but it plays just fine lol) of the flowbreaks during the map are intentional or irrelevant because it's either to emphasize a certain sound or just sliders and sliders do not play the way the look because players abuse slider leniency.

Thanks for modding, i'll get to yours sometime during this afternoon/evening or tomorrow :)
PandaHero
Hello. M4m from #modreqs (map to mod here https://osu.ppy.sh/s/527014) :oops:

Our 5 Minutes
00:24:431 (1,2,3,4,5) - not really beautiful stream, it will be better if you make it in the same curve as this slider 00:23:470 (1) - and turn it 120 degrees clockwise. It looks like this - https://osu.ppy.sh/ss/6633890
Also I want to put note here >_< - 00:24:912
00:25:777 (4,5) - your placement choice a little bit strange here, not intuitive to play. This - https://osu.ppy.sh/ss/6633922 or this https://osu.ppy.sh/ss/6633932 wil be better imo.
00:27:123 (3,4,5,6) - too close, imo.
00:42:893 (3) - make this slider straight? o.o
00:58:277 (2,3,4,5,6,7,8,9) - I don't like how this stream looks, maybe will be better to make it more curve. Or just put nc here 00:58:662 (1) -
00:59:816 (2,3,4,5,6,7,8,9) - ^
01:05:970 (2,3,4,5) - maybe stream?
01:23:277 (7) - ctrl+h?
01:28:277 (1,2,3,1) - not really comfortable to play, as for me.
01:29:239 (2,1) - make blanket here?
01:36:835 - I want a note here :o
01:36:739 (1,2,3,4,5,6) - and more curve stream here~
01:40:970 (2) - nc here? o.o (stupid suggestion)
01:46:162 (2) - crtl+j for this and this 01:46:354 (3) - charming sliders.
01:47:893 (5) - I hear slider untill here - 01:48:662.
03:17:123 (6) - ^
01:50:970 (5) - nc?
01:52:508 (6,7,1) - make it as one line? (https://osu.ppy.sh/ss/6634128)
01:53:470 (4) - ctrl+j and ctrl+h?
01:53:854 (5) - ctrl+j?
It plays more comfortable, imo - https://osu.ppy.sh/ss/6634138
02:07:893 (4) - ctrl+h?
02:13:950 (4,5,6,7) - make it as a stream, not a stack?
02:20:200 (5,1) - make blanket here.
02:27:508 (2,3,4,5,6,7,8,9) - inaccurate stream, make it more curve. Something like this - https://osu.ppy.sh/ss/6634192 (oh, it looks like a heart :oops: )
02:29:047 (2,3,4,5,6,7,8,9) - ^
02:49:431 (6) - stack this note and the end of this slider 02:48:854 (4) - ?
03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - I still don't like your streams.
03:03:854 (2) - crtl+j?
03:04:239 (3,4,5) - make blanket here, please.
03:05:777 (1,2,3,4,5,6,1,2,3,4) - still don't like your streams.
03:15:200 (1) - make this as a 1/8 slider too? o.o
03:16:547 (4) - ctrl+j?
03:20:393 (5,1) - hr players don't like pauses like this.
03:52:508 (7) - nc?
04:11:354 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - still don't like your streams.
04:27:893 (4) - I hear slider again.
04:31:354 (1,2,3,4,5,6,7) - maybe will be better to increase spacing here, because vocal's mood is changed.
05:00:585 (1,2) - make a blanket here, please.

Good luck with your map~
Shmiklak
#modreqs
nice map tbh

[Diff]
  1. quality of bg could be better. try to find one better.
  2. Current combo colours do not fit the BG. I suggest to use these:
    [Colours]
    Combo1 : 75,177,180
    Combo2 : 173,124,152
    Combo3 : 58,120,214
    Combo4 : 199,78,56
  3. Since between 01:36:739 (1) - and 01:36:931 (2) - much of piano sounds it is a bit confusing moment. I suggest to change 01:36:739 (1) - to 1/4 slider. It will fit piano better and make less confusing. Also I want to pay your attention that you distinguished simillar piano here 04:56:739 (7) -
  4. Kiai here 01:44:047 - feels weird. Star fountain here doesn't fit music or anything cool.
    I can say same about all kiai times.
  5. 01:54:816 (2,3,4,5,1) - stream here feels weird because all streams before were placed to drum sounds.
  6. 02:34:431 (1) - selfoverlaping seems weird. It's not important but I suggest you to avoid it.
best of luck
Topic Starter
Hekireki

PandaHero wrote:

Hello. M4m from #modreqs (map to mod here https://osu.ppy.sh/s/527014) :oops:

Our 5 Minutes
00:24:431 (1,2,3,4,5) - not really beautiful stream, it will be better if you make it in the same curve as this slider 00:23:470 (1) - and turn it 120 degrees clockwise. It looks like this - https://osu.ppy.sh/ss/6633890
Also I want to put note here >_< - 00:24:912 My intention with this was to create a symmetry with 00:25:008 (6,7,1) - which works well with my "style", i do that a lot and i won't add a note because i'm following drums and i'm also pretty sure the violin stops at the end of the burst aswell
00:25:777 (4,5) - your placement choice a little bit strange here, not intuitive to play. This - https://osu.ppy.sh/ss/6633922 or this https://osu.ppy.sh/ss/6633932 wil be better imo. Reworked the pattern my own way, more or less like your second suggestion
00:27:123 (3,4,5,6) - too close, imo. Kinda spread it a bit more when i did ^ but i don't want too much spacing on this to emphasize 00:28:277 (1,2,3,1) - more
00:42:893 (3) - make this slider straight? o.o Yeah, tried something here
00:58:277 (2,3,4,5,6,7,8,9) - I don't like how this stream looks, maybe will be better to make it more curve. Or just put nc here 00:58:662 (1) - I guess i'll NC then but i don't like how it makes it inconsistent with the rest of the streams just because of patterning, might change back
00:59:816 (2,3,4,5,6,7,8,9) - ^ ^
01:05:970 (2,3,4,5) - maybe stream? I go back to following drums because 01:05:970 (2) - is really loud so it makes more sense to me this way
01:23:277 (7) - ctrl+h? Eh well i tend to go with symmetry a lot it's true but vocals kinda repeat themselves so parallelism works fine here idk, i'll probably do it or add more parallel sliders in the rest of the map
01:28:277 (1,2,3,1) - not really comfortable to play, as for me. ? Triangle with consistent DS is probably the most comfortable thing to play
01:29:239 (2,1) - make blanket here? Kinda far away from each other but i did it
01:36:835 - I want a note here :o Following drums here because the pattern before does it too
01:36:739 (1,2,3,4,5,6) - and more curve stream here~ Having it straight contrasts better with 01:37:508 (1) - which is curved + downbeat imo
01:40:970 (2) - nc here? o.o (stupid suggestion) Yeah i would've done it if the previous note didn't need one for consistency but if i did it right now it would be too spammy imo
01:46:162 (2) - crtl+j for this and this 01:46:354 (3) - charming sliders. Both work but i prefer mine idk
01:47:893 (5) - I hear slider untill here - 01:48:662. Yeah but my intention was to give impact to the crash+snare and vocals so using a slider feels more appropriate, also the map is 5 minutes long and has only one break so giving a small pause here is good to let the player reposition their hands or w/e
03:17:123 (6) - ^ ^
01:50:970 (5) - nc? The beat isn't strong enough to warrant an NC that would break consistency here imo
01:52:508 (6,7,1) - make it as one line? (https://osu.ppy.sh/ss/6634128) Yeah i had struggle with that part to fix all the overlaps but your suggestion have me an idea so i did something for this pattern
01:53:470 (4) - ctrl+j and ctrl+h?
01:53:854 (5) - ctrl+j? These two got kinda irrelevant now but i don't like the way 4 is harder to hit than the rest, it's kinda awkward but the pattern completely changed
It plays more comfortable, imo - https://osu.ppy.sh/ss/6634138
02:07:893 (4) - ctrl+h? Ctrl+g'd, a previous mod pointed this out too, whatever
02:13:950 (4,5,6,7) - make it as a stream, not a stack? The stack here gives a lot more impact to 02:14:431 (1) - imo
02:20:200 (5,1) - make blanket here. Did something else
02:27:508 (2,3,4,5,6,7,8,9) - inaccurate stream, make it more curve. Something like this - https://osu.ppy.sh/ss/6634192 (oh, it looks like a heart :oops: ) Yeah nice, did it with 0.8 ds tho
02:29:047 (2,3,4,5,6,7,8,9) - ^ NC'd like the other ones
02:49:431 (6) - stack this note and the end of this slider 02:48:854 (4) - ? Slight overlap to make it more comfortable to read
03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - I still don't like your streams. Well this one goes perfectly with what drums do
03:03:854 (2) - crtl+j? Ctrl+g'd
03:04:239 (3,4,5) - make blanket here, please. Hmm probably linked the wrong objects because i see no blanket opportunity here
03:05:777 (1,2,3,4,5,6,1,2,3,4) - still don't like your streams. I think it's better?
03:15:200 (1) - make this as a 1/8 slider too? o.o I guess you meant 1/4 but the 1/4s starts after this note
03:16:547 (4) - ctrl+j? Ctrl+h'd instead, also removed unnecessary overlaps
03:20:393 (5,1) - hr players don't like pauses like this. I don't like hr players :^)
03:52:508 (7) - nc? Yes
04:11:354 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3) - still don't like your streams. Uh but this one is the least worse imo D:
04:27:893 (4) - I hear slider again. Same as before
04:31:354 (1,2,3,4,5,6,7) - maybe will be better to increase spacing here, because vocal's mood is changed. Buffed it a little and tried to make it look slightly better
05:00:585 (1,2) - make a blanket here, please. Blanket with 2's sliderend already, but i did something with stacks

Good luck with your map~

Shmiklak wrote:

#modreqs
nice map tbh

[Diff]
  1. quality of bg could be better. try to find one better. Gonna try to find a better one
  2. Current combo colours do not fit the BG. I suggest to use these: Looks good, done
    [Colours]
    Combo1 : 75,177,180
    Combo2 : 173,124,152
    Combo3 : 58,120,214
    Combo4 : 199,78,56
  3. Since between 01:36:739 (1) - and 01:36:931 (2) - much of piano sounds it is a bit confusing moment. I suggest to change 01:36:739 (1) - to 1/4 slider. It will fit piano better and make less confusing. Also I want to pay your attention that you distinguished simillar piano here 04:56:739 (7) - Yeah but the piano sounds like 1/8 or 1/6 or even 1/12 idk to me following drums makes the rhythm more intuitive especially since i follow them with the previous pattern, also second one that you linked actually has a drum beat on the slider end
  4. Kiai here 01:44:047 - feels weird. Star fountain here doesn't fit music or anything cool. Eh i think they're fine because these parts are a lot more intense and disabling kiai for the 01:37:508 - makes it contrast even more so i'll ask around and see if i can/should do this and will put everything on kiai if i can't
    I can say same about all kiai times.
  5. 01:54:816 (2,3,4,5,1) - stream here feels weird because all streams before were placed to drum sounds. Violin gets prominent so i follow it, as simple as it can get
  6. 02:34:431 (1) - selfoverlaping seems weird. It's not important but I suggest you to avoid it. This is very VERY likely to change so whenever i get a suggestion of slidershape or i find a better one i'll keep this in mind
best of luck
Thanks for the mods guys :)
polka


[General:]
  • 2016: the year of no breaks.
[Insane:]
  • 00:24:239 (3,1,2,3,4,5) - Hard to play. Just do a triplet on your stream.
    [list:1337]00:56:547 (5,1,2,3,4,5,6,7,8) - However, it does work here.
01:09:623 (5) - Spinner would do wonders.
  • 02:38:854 (5) - ^
01:36:354 (3,1) - This gap is odd. Make (3) a 1/2 slider.
03:09:816 (1,2) - Hard to read. Make these closer.
  • 03:12:893 (1,2) - ^
    05:03:662 (1,2) - ^
03:34:431 (1) - I stronGLY suggest a break here.
04:27:700 (3,4) - x148 y296?[Afterword:]
  • I love your use of drum samples. Nicely done!
SeeKerZ
This map is fucking cancer only made for pp, please kys.
Topic Starter
Hekireki

PolkaMocha wrote:



[General:]
  • 2016: the year of no breaks. Yeah I tried as hard as i could to give small pauses for players for hand repositionning or to scratch their nose or whatever and there's also a 15s really slow part, but I have to keep it like this because of approval drain time
[Insane:]
  • 00:24:239 (3,1,2,3,4,5) - Hard to play. Just do a triplet on your stream. It's not hard to play both of these use a consistent rhythm regarding what i'm following. I used the kickslider for the violin (1st) and piano (2nd) and then made an actual stream when it goes back to drums, it's a pretty easy rhythm to hit and since i did it consistently i don't see any issue here
    [list:1337]00:56:547 (5,1,2,3,4,5,6,7,8) - However, it does work here.
01:09:623 (5) - Spinner would do wonders. I don't like spinners as a player and as i said in General i wanted to give small pauses for players
  • 02:38:854 (5) - ^ ^
01:36:354 (3,1) - This gap is odd. Make (3) a 1/2 slider. Going from stack to a lot larger DS makes enough sense to me, it wouldn't if i were to make 3 a 1/2 slider because 01:36:162 (2,3) - are both a straight repeat of a snare and since i used a circle for 2 using a circle for 3 feels logic to me
03:09:816 (1,2) - Hard to read. Make these closer. 03:10:200 (2,3) - If you compare the distance with this one i don't see how it's hard to read, the AR is really high and i will probably reject anyone suggestion about something being hard to read unless i actually fucked up something really bad because no, this isn't hard to read
  • 03:12:893 (1,2) - ^ ^
    05:03:662 (1,2) - ^ ^
03:34:431 (1) - I stronGLY suggest a break here. I can't, approval drain time but honestly this works as a break, if you really need you can even actually pause the game because there are some huge gaps here but i mean the bpm isn't ridiculously high and the map isn't really tiring
04:27:700 (3,4) - x148 y296? Yes[Afterword:]
  • I love your use of drum samples. Nicely done!
Thanks for modding :)
Kyle73
IRC for Leesin <3
18:02 Kyle73: Hmm
18:02 Kyle73: Here
18:02 Kyle73: I think maybe
18:02 Kyle73: Change up the streams play style
18:02 Kyle73: 'cause it's limiting your slider choices if you want that similar flow I think
18:02 LeeSinOrAfk: yeah i'll do that
18:02 Kyle73: you know what i mean
18:02 LeeSinOrAfk: it was just if you get an idea this way
18:02 LeeSinOrAfk: i don't mind changing it
18:02 Kyle73: yeye
18:02 Kyle73: well
18:03 Kyle73: I think the slider piece here
18:03 Kyle73: would be easier to justify
18:03 Kyle73: depending on the stream
18:11 Kyle73: you could make like a curve stream and have a curve slider play off of it if you really want to be basic
18:11 LeeSinOrAfk: i'm reworking the slider
18:11 LeeSinOrAfk: and then i'll rework the stream
18:11 LeeSinOrAfk: accordingly
18:11 LeeSinOrAfk: http://osu.ppy.sh/ss/6683634 this doesn't work right
18:11 LeeSinOrAfk: double waves
18:14 Kyle73: um
18:14 Kyle73: what sv did you use
18:14 Kyle73: for your streams
18:14 Kyle73: like
18:14 Kyle73: density
18:14 Kyle73: ?
18:14 LeeSinOrAfk: 0.8
18:14 Kyle73: kk ty
18:16 Kyle73: where do you want to put the shoe slider btw
18:16 Kyle73: so ik where to start the stream
18:16 Kyle73: or are all subjective to change
18:17 LeeSinOrAfk: 02:31:931 (2) - is stacked on the red anchor
18:17 LeeSinOrAfk: of the shoe
18:20 LeeSinOrAfk: https://osu.ppy.sh/ss/6683682 ?
18:20 Kyle73: hmm
18:20 Kyle73: could be a bit more clean i think but i guess
18:21 LeeSinOrAfk: self blankets bby
18:21 LeeSinOrAfk: it looks like a mirrored 6
18:22 LeeSinOrAfk: http://osu.ppy.sh/ss/6683695 cleaner?
18:24 Kyle73: ye
18:25 LeeSinOrAfk: do you have something better?
18:25 Kyle73: um
18:26 Kyle73: slider is like wip rn
18:26 Kyle73: https://osu.ppy.sh/ss/6683715
18:28 Kyle73: I would like to curve the 7891 doe
18:28 Kyle73: a bit more
18:29 Kyle73: for emphasis on the piano
18:29 Kyle73: but i'm bad at making streams
18:30 Kyle73: https://osu.ppy.sh/ss/6683742 now the bottom half
18:30 Kyle73: is too close
18:31 Kyle73: well
18:31 Kyle73: it doesn't matter since it's so far back i guess
18:31 LeeSinOrAfk: yeah it's ok dw
18:31 LeeSinOrAfk: i got the concept of the pattern i like it
18:31 LeeSinOrAfk: LOL
18:31 Kyle73: thnx
18:33 Kyle73: hmm
18:33 Kyle73: https://osu.ppy.sh/ss/6683754 Looks pretty rough but the idea is the flow of the slider after the stream with my stream concept
18:34 LeeSinOrAfk: wait
18:34 LeeSinOrAfk: i can use my slider shape
18:34 LeeSinOrAfk: and rotate it
18:34 LeeSinOrAfk: on your concept
18:34 Kyle73: which one
18:34 LeeSinOrAfk: the 6 mirrored
18:34 Kyle73: screen it
18:34 Kyle73: again
18:34 Kyle73: LOL
18:34 LeeSinOrAfk: https://osu.ppy.sh/ss/6683762
18:35 LeeSinOrAfk: rotated -90°
18:35 Kyle73: ahh ye
18:36 Kyle73: It's like the first one I made but fater
18:36 Kyle73: fatter
18:36 Kyle73: Remember
18:36 Kyle73: From
18:36 Kyle73: The first slider
18:36 LeeSinOrAfk: yeah
18:36 LeeSinOrAfk: LOL
18:37 LeeSinOrAfk: wait can you send ss of 02:32:893 (1,2,3,4,5,6,7,8,9) -
18:38 Kyle73: https://osu.ppy.sh/ss/6683783
18:38 Kyle73: It's a bit
18:38 Kyle73: cramped in that picture doe lol
18:39 LeeSinOrAfk: yeah
18:39 Kyle73: I'd play around with the spacing more
18:39 Kyle73: maybe
18:39 Kyle73: like
18:39 Kyle73: this
18:39 Kyle73: https://osu.ppy.sh/ss/6683794
18:42 LeeSinOrAfk: http://osu.ppy.sh/ss/6683807 02:34:431 (1,3) - these are stacked
18:42 LeeSinOrAfk: LOOOL
18:42 LeeSinOrAfk: i'll play around that
18:42 LeeSinOrAfk: but it looks like 10000000000000000000000000x better
18:53 Kyle73: 02:50:200 (3,4,5,6,2,3,4) - I think you can work around the spacing here tbh, around the 02:50:970 (8) -
18:53 Kyle73: Make it more equal, it will def make the map look prettier
18:53 Kyle73: In terms of visual spacing
18:54 Kyle73: 02:50:008 (2) - That too
18:54 Kyle73: The concept is done nicely here 01:20:393 (1,2,3,4,5,6) - so i think it's fair to justify the equal spacing
18:54 Kyle73: in the second kiai
18:54 LeeSinOrAfk: more equal https://osu.ppy.sh/ss/6683882 something likke this?
18:55 Kyle73: yes exactly like that
18:55 Kyle73: 01:34:047 (7,1) - Same issue as above, spacing fix please :D
18:55 Kyle73: little minor errors like this can really ugly up a map
18:55 Kyle73: 01:34:623 (2,3) - Can clearly see it equal here
18:56 Kyle73: 01:37:508 (1,5) - Same old same old
18:56 Kyle73: 01:38:277 (3,4) - is good
18:56 Kyle73: 01:38:085 (2) - is fine
18:56 Kyle73: 01:38:854 (6) - Is pretty much like 01:38:277 (3,4) -
18:56 LeeSinOrAfk: https://osu.ppy.sh/ss/6683894 second one you pointed out
18:56 LeeSinOrAfk: ?
18:56 Kyle73: ahh ye
18:57 Kyle73: the 2 and 3 could be a bit more closer
18:57 Kyle73: just a bit or you can space out the blanket a tiny bit
18:57 LeeSinOrAfk: k
18:58 Kyle73: sorry for going a bit backwards but like
18:58 Kyle73: we started in the middle of the map lol
18:58 LeeSinOrAfk: http://osu.ppy.sh/ss/6683902 third one?
18:58 Kyle73: ye
18:59 Kyle73: Not going to really point any more out
18:59 Kyle73: since it's fairly obvious to spot them
18:59 LeeSinOrAfk: https://osu.ppy.sh/ss/6683912 next one?
18:59 Kyle73: Once you have a few shown to you
18:59 LeeSinOrAfk: yeah thanks
19:02 Kyle73: yeah no problem dude
19:04 LeeSinOrAfk: 00:19:623 (4,5,1) - should i make a triangle with both slider ends and 5?
19:05 Kyle73: The triangle is already established there is it not?
19:05 Kyle73: Well you can polish it more
19:05 LeeSinOrAfk: made it more equal yeah
19:06 Kyle73: At the very start btw, why not https://osu.ppy.sh/ss/6683950
19:06 LeeSinOrAfk: wait let me update for now in case i screw something up really bad
19:06 Kyle73: See what I did here was make that criss cross pattern
19:06 LeeSinOrAfk: ah ok thanks i get it now
19:06 Kyle73: yeah no problem dude
Topic Starter
Hekireki

Kyle73 wrote:

This might be a double post 'cause I can't see it on my end but here it is again...

IRC for Leesin <3
18:02 Kyle73: Hmm
18:02 Kyle73: Here
18:02 Kyle73: I think maybe
18:02 Kyle73: Change up the streams play style
18:02 Kyle73: 'cause it's limiting your slider choices if you want that similar flow I think
18:02 LeeSinOrAfk: yeah i'll do that
18:02 Kyle73: you know what i mean
18:02 LeeSinOrAfk: it was just if you get an idea this way
18:02 LeeSinOrAfk: i don't mind changing it
18:02 Kyle73: yeye
18:02 Kyle73: well
18:03 Kyle73: I think the slider piece here
18:03 Kyle73: would be easier to justify
18:03 Kyle73: depending on the stream
18:11 Kyle73: you could make like a curve stream and have a curve slider play off of it if you really want to be basic
18:11 LeeSinOrAfk: i'm reworking the slider
18:11 LeeSinOrAfk: and then i'll rework the stream
18:11 LeeSinOrAfk: accordingly
18:11 LeeSinOrAfk: http://osu.ppy.sh/ss/6683634 this doesn't work right
18:11 LeeSinOrAfk: double waves
18:14 Kyle73: um
18:14 Kyle73: what sv did you use
18:14 Kyle73: for your streams
18:14 Kyle73: like
18:14 Kyle73: density
18:14 Kyle73: ?
18:14 LeeSinOrAfk: 0.8
18:14 Kyle73: kk ty
18:16 Kyle73: where do you want to put the shoe slider btw
18:16 Kyle73: so ik where to start the stream
18:16 Kyle73: or are all subjective to change
18:17 LeeSinOrAfk: 02:31:931 (2) - is stacked on the red anchor
18:17 LeeSinOrAfk: of the shoe
18:20 LeeSinOrAfk: https://osu.ppy.sh/ss/6683682 ?
18:20 Kyle73: hmm
18:20 Kyle73: could be a bit more clean i think but i guess
18:21 LeeSinOrAfk: self blankets bby
18:21 LeeSinOrAfk: it looks like a mirrored 6
18:22 LeeSinOrAfk: http://osu.ppy.sh/ss/6683695 cleaner?
18:24 Kyle73: ye
18:25 LeeSinOrAfk: do you have something better?
18:25 Kyle73: um
18:26 Kyle73: slider is like wip rn
18:26 Kyle73: https://osu.ppy.sh/ss/6683715
18:28 Kyle73: I would like to curve the 7891 doe
18:28 Kyle73: a bit more
18:29 Kyle73: for emphasis on the piano
18:29 Kyle73: but i'm bad at making streams
18:30 Kyle73: https://osu.ppy.sh/ss/6683742 now the bottom half
18:30 Kyle73: is too close
18:31 Kyle73: well
18:31 Kyle73: it doesn't matter since it's so far back i guess
18:31 LeeSinOrAfk: yeah it's ok dw
18:31 LeeSinOrAfk: i got the concept of the pattern i like it
18:31 LeeSinOrAfk: LOL
18:31 Kyle73: thnx
18:33 Kyle73: hmm
18:33 Kyle73: https://osu.ppy.sh/ss/6683754 Looks pretty rough but the idea is the flow of the slider after the stream with my stream concept
18:34 LeeSinOrAfk: wait
18:34 LeeSinOrAfk: i can use my slider shape
18:34 LeeSinOrAfk: and rotate it
18:34 LeeSinOrAfk: on your concept
18:34 Kyle73: which one
18:34 LeeSinOrAfk: the 6 mirrored
18:34 Kyle73: screen it
18:34 Kyle73: again
18:34 Kyle73: LOL
18:34 LeeSinOrAfk: https://osu.ppy.sh/ss/6683762
18:35 LeeSinOrAfk: rotated -90°
18:35 Kyle73: ahh ye
18:36 Kyle73: It's like the first one I made but fater
18:36 Kyle73: fatter
18:36 Kyle73: Remember
18:36 Kyle73: From
18:36 Kyle73: The first slider
18:36 LeeSinOrAfk: yeah
18:36 LeeSinOrAfk: LOL
18:37 LeeSinOrAfk: wait can you send ss of 02:32:893 (1,2,3,4,5,6,7,8,9) -
18:38 Kyle73: https://osu.ppy.sh/ss/6683783
18:38 Kyle73: It's a bit
18:38 Kyle73: cramped in that picture doe lol
18:39 LeeSinOrAfk: yeah
18:39 Kyle73: I'd play around with the spacing more
18:39 Kyle73: maybe
18:39 Kyle73: like
18:39 Kyle73: this
18:39 Kyle73: https://osu.ppy.sh/ss/6683794
18:42 LeeSinOrAfk: http://osu.ppy.sh/ss/6683807 02:34:431 (1,3) - these are stacked
18:42 LeeSinOrAfk: LOOOL
18:42 LeeSinOrAfk: i'll play around that
18:42 LeeSinOrAfk: but it looks like 10000000000000000000000000x better
18:53 Kyle73: 02:50:200 (3,4,5,6,2,3,4) - I think you can work around the spacing here tbh, around the 02:50:970 (8) -
18:53 Kyle73: Make it more equal, it will def make the map look prettier
18:53 Kyle73: In terms of visual spacing
18:54 Kyle73: 02:50:008 (2) - That too
18:54 Kyle73: The concept is done nicely here 01:20:393 (1,2,3,4,5,6) - so i think it's fair to justify the equal spacing
18:54 Kyle73: in the second kiai
18:54 LeeSinOrAfk: more equal https://osu.ppy.sh/ss/6683882 something likke this?
18:55 Kyle73: yes exactly like that
18:55 Kyle73: 01:34:047 (7,1) - Same issue as above, spacing fix please :D
18:55 Kyle73: little minor errors like this can really ugly up a map
18:55 Kyle73: 01:34:623 (2,3) - Can clearly see it equal here
18:56 Kyle73: 01:37:508 (1,5) - Same old same old
18:56 Kyle73: 01:38:277 (3,4) - is good
18:56 Kyle73: 01:38:085 (2) - is fine
18:56 Kyle73: 01:38:854 (6) - Is pretty much like 01:38:277 (3,4) -
18:56 LeeSinOrAfk: https://osu.ppy.sh/ss/6683894 second one you pointed out
18:56 LeeSinOrAfk: ?
18:56 Kyle73: ahh ye
18:57 Kyle73: the 2 and 3 could be a bit more closer
18:57 Kyle73: just a bit or you can space out the blanket a tiny bit
18:57 LeeSinOrAfk: k
18:58 Kyle73: sorry for going a bit backwards but like
18:58 Kyle73: we started in the middle of the map lol
18:58 LeeSinOrAfk: http://osu.ppy.sh/ss/6683902 third one?
18:58 Kyle73: ye
18:59 Kyle73: Not going to really point any more out
18:59 Kyle73: since it's fairly obvious to spot them
18:59 LeeSinOrAfk: https://osu.ppy.sh/ss/6683912 next one?
18:59 Kyle73: Once you have a few shown to you
18:59 LeeSinOrAfk: yeah thanks
19:02 Kyle73: yeah no problem dude
19:04 LeeSinOrAfk: 00:19:623 (4,5,1) - should i make a triangle with both slider ends and 5?
19:05 Kyle73: The triangle is already established there is it not?
19:05 Kyle73: Well you can polish it more
19:05 LeeSinOrAfk: made it more equal yeah
19:06 Kyle73: At the very start btw, why not https://osu.ppy.sh/ss/6683950
19:06 LeeSinOrAfk: wait let me update for now in case i screw something up really bad
19:06 Kyle73: See what I did here was make that criss cross pattern
19:06 LeeSinOrAfk: ah ok thanks i get it now
19:06 Kyle73: yeah no problem dude
Thanks sweetie <3

The mod is actually a looooooooooooooooooot bigger but the log is so ridiculously long and filled with nonsense if you want a proof i'm still doing stuff right now 2 hours after the end of the log, it's a mod attacking the whole structure of the map and i'm heavily reworking some patterns and polishing others.
MujouSekai
from #modreqs M4M :D

Our five minutes
00:28:854 (1) - I think NC should not be here, but actually on the next note.
00:29:816 (1) - Try to separate them not stacking them, feels awkward to play as normal players would not expect an overlap there.
00:40:200 (4,5,1) - blanket
00:49:431 (6,7,1) - ^ ( and for most of them, not really a large problem, but it will look better)
00:52:508 (6,7,8,1) - doesnt flow well imo
01:00:585 (1,2,3) - blanket
01:36:739 (1,2,3,4,5,6) - doesnt fit the melody well, better if u put a 1/8 repeating slider
01:40:585 (1,2) - overlapping, and also people might think it is 1/2 apart as the spacing is so large
01:59:623 (1,2) - same as 00:28:854 (1)
02:20:200 (5,1) - blanket
03:12:893 (1,2) - spacing too large for a 1/4
04:03:277 (3) - ctrl + h
04:45:777 (4,6) - kinda overlapping?
04:55:008 (1,2) - same as 00:28:854 (1)
05:03:662 (1,2) - spacing too large
05:18:470 (4) - NC
05:19:816 (1,2,3,4) - is this intentional?

Good map and song :)
Topic Starter
Hekireki

MujouSekai wrote:

from #modreqs M4M :D

Our five minutes
00:28:854 (1) - I think NC should not be here, but actually on the next note. NC'd that note to emphasize the strong sound + rhythm change going from 1/2 to 1/1
00:29:816 (1) - Try to separate them not stacking them, feels awkward to play as normal players would not expect an overlap there. I don't see how it wouldn't be expected since i just did it with 00:28:854 (1,2) - which makes the whole thing a pattern
00:40:200 (4,5,1) - blanket Different pattern from 00:39:623 (2,3,4) - because different measure so no blanket here
00:49:431 (6,7,1) - ^ ( and for most of them, not really a large problem, but it will look better) This isn't my favorite pattern of the map either but it works as is and i don't think a blanket would make it any better
00:52:508 (6,7,8,1) - doesnt flow well imo Ctrl g'd 00:52:316 (5,6) - so it emphasizes the downbeat more
01:00:585 (1,2,3) - blanket I don't see any potential blanket here
01:36:739 (1,2,3,4,5,6) - doesnt fit the melody well, better if u put a 1/8 repeating slider Followed drums with the previous pattern so following them here makes more sense to me and i prefer having an active rhythm instead of holding 3/2 long without getting any feedback
01:40:585 (1,2) - overlapping, and also people might think it is 1/2 apart as the spacing is so large Overlap is fine since i somewhat introduced it with 01:39:047 (1,4) - which looks like the same and AR is high enough+slider visual length for the player to understand that it's a 1/4 gap lol you can abuse slider leniency here
01:59:623 (1,2) - same as 00:28:854 (1) same
02:20:200 (5,1) - blanket Doesn't fit the song with what i had in mind, going down and up fitting vocals
03:12:893 (1,2) - spacing too large for a 1/4 No it's not, i even made it so the spacing here is more less half of the spacing 03:13:277 (2,3) - which is 1/2 so it makes the pattern pretty much time=distance which is probably the most intuitive thing there is in mapping (also it's the 2nd chorus using the exact same rhythm as the first one consistently so you can expect the player to know a 3/4 slider is coming)
04:03:277 (3) - ctrl + h Nope, i used that pattern quite a few times in the map so i think it's fine
04:45:777 (4,6) - kinda overlapping? Intended, making it more comfortable to read instead of a fully stack, did it during the second chorus too consistently
04:55:008 (1,2) - same as 00:28:854 (1) same
05:03:662 (1,2) - spacing too large No it's not, explained myself already about this
05:18:470 (4) - NC NC'd 3 instead
05:19:816 (1,2,3,4) - is this intentional? Yes, having a mimic here fits the song here to me also 05:19:047 (1,2,1) - forming a straight line is something i do a lot during the map

Good map and song :)

Thanks, i'll get to yours sometime tomorrow
Nowaie
Saw this in #modreqs so time to NM


Our 5 Minutes
00:24:239 (3,1) - It may be just me but when testplaying the transition from 3 to 1 felt little bit weird. I'll throw a wild suggestion to rotate the slider by 115 degrees CCW selection centre. It would make a similiar visual effect you have done between these 00:24:431 (1,2,3,4,5) - 00:25:008 (6,7,1) - and it would imo work better as a short slider that way. Though it should be fine like it's now

00:28:854 (1,2) - I already saw you denying the suggestion to NC the 2 instead of the 1 but because modding is about opinions i'll represent my own view of this. Personally the justification of the way you have NCd currently is just fine but i would do it the other way (NC 2 instead of 1) just to be consistant with this 00:29:431 (2,1) - also it would just make more sense overall to me. If you disagree with this may i ask a justification regarding this "NC'd that note to emphasize the strong sound + rhythm change going from 1/2 to 1/1" line. So you are talking about rhythm change and so on and emphasizing a strong sound so firstly why is this 00:29:431 (3) - not NCd because imo it is even stronger than this 00:28:854 (1) - note. And secondly you have technically represented the rhythm change two different ways in the same pattern ( 00:28:662 (3,1,2) - From 1/2 to 1/1 by NCing and 00:29:431 (3,1,2) - from 1/1 to 1/2 by NCing) which is the main thing that will come up to the players when you use stacks and NCs like this thus making the pattern kind hard to read overall. So my question for the second point is that what do you think about this? Similiar patterns later on so if you do something fix them aswell

00:43:662 (1,2,3) - Are you sure that this is the best possible way to execute this transition? The flow currently is really sharp without (atleast for me) a clearly visible reason to do so, like a pattern for example. For now it just seems really unusual overall atleast imo. I could suggest you to try overhauling it by a bit (For example like this https://osu.ppy.sh/ss/6713320 ) but if you don't want to change could you open your ideology behind this pattern so i and other modders in the future would understand this little bit better

00:57:315 (7,8,1) - You could move the 1 so the curve sort of continues instead of a super tight curve it currently has and optionally so the distance between the notes is the same

I would like to hear your reasons to few of the patterns

Firstly 01:04:431 (2,3,4,5,6,7,8,9) - . Usually you have divided the streams into two sections like here 00:59:816 (2,3,4,5) - 01:00:200 (1,2,3,4) - for example. So are there any specific reasons why is it like so? It shouldn't really matter if you keep the current way because the change would be so small but i'm just curious to know about your intentions

Secondly 01:06:450 - . I don't just fully understand you leaving this piano hit out. To me it just feels like there is something missing when you have used longer streams for similiar stylish parts in song ( 00:58:277 (2,3,4,5,1,2,3,4) - ). How do you justify this?

There is somewhat similiar stuff later on in the difficulty aswell

01:43:662 - Also here it would just make more sense (atleast to me) to start the kiai from here but w/e. Same here 03:12:893 -

01:47:893 (5) - Why is this not NCd? Even with your logic it should be because it's mapped on a major sound in the song

02:50:777 (7,8,1,2) - Tbh the visual flow here is really weird. Mostly because of the transition from the slider to the next circle (1) when compared to the placement of the last note (7). I would personally suggest you to move the 1 to the down-right side of the playfield because it would work overall visually and when playing with the snappy clockwise movement over the jump pattern ( 02:50:008 (2,3,4,5,6,7,8) - ) like this

03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - So why is this like this? Imo this just feels out of place because your mapping has alot of potential pattern wise but this just seems like you did not even try .-. and that's why i would strongly suggest you to overhaul the stream shape. I would do something like this https://osu.ppy.sh/ss/6724984 but i hope you would come up with something by yourself because well it's your map after all and i'm 101% sure that you can make something amazing out of that

03:50:200 (1) - Imo this should get little bit more emphasis than it currently has. It's spacing is like 2 or 3 times lower to the DS you have used generally in the difficulty even though it's head is mapped on a cymbal+snare beat which is a really strong beat atleast in this case. Even though the spacing timeline wise is only 1/4 it can be moved away from the circular slider atleast so they do not overlap at all

04:08:277 - 04:12:797 - You can do whatever you want with your kiais but i personally do not feel like this part would be worthy to be kiai. Sure it can be justified to be a build up or something but i just don't feel like it would be enough to be a kiai section

04:11:739 (5) - This could be NCd because of the spacing change mid stream and to keep up with the theme of NCing every measure

04:56:739 - Any reasons why you have mapped this as a 1/4 slider? Earler in the map you mapped that as a single hitcircle ( 01:36:739 (1) - ) which is just rather weird imo maybe because i like consistancy or something but i just want to hear how do you justify this

Other than those few suggestions it should be fine atleast in my books. You have done really good job when making this so best of luck to you~
Topic Starter
Hekireki

DTM9 Nowa wrote:

Saw this in #modreqs so time to NM


Our 5 Minutes
00:24:239 (3,1) - It may be just me but when testplaying the transition from 3 to 1 felt little bit weird. I'll throw a wild suggestion to rotate the slider by 115 degrees CCW selection centre. It would make a similiar visual effect you have done between these 00:24:431 (1,2,3,4,5) - 00:25:008 (6,7,1) - and it would imo work better as a short slider that way. Though it should be fine like it's now Oh yeah i can see what you mean, that's a really good point. I think the problem with what i had was that i forced the player to make the complete slider motion with the angle i chose 00:24:047 (2,3) - here and what you suggested abuses slider leniency and makes the whole thing just play a lot more naturally (also i like that visual mimic)

00:28:854 (1,2) - I already saw you denying the suggestion to NC the 2 instead of the 1 but because modding is about opinions i'll represent my own view of this. Personally the justification of the way you have NCd currently is just fine but i would do it the other way (NC 2 instead of 1) just to be consistant with this 00:29:431 (2,1) - also it would just make more sense overall to me. If you disagree with this may i ask a justification regarding this "NC'd that note to emphasize the strong sound + rhythm change going from 1/2 to 1/1" line. So you are talking about rhythm change and so on and emphasizing a strong sound so firstly why is this 00:29:431 (3) - not NCd because imo it is even stronger than this 00:28:854 (1) - note. And secondly you have technically represented the rhythm change two different ways in the same pattern ( 00:28:662 (3,1,2) - From 1/2 to 1/1 by NCing and 00:29:431 (3,1,2) - from 1/1 to 1/2 by NCing) which is the main thing that will come up to the players when you use stacks and NCs like this thus making the pattern kind hard to read overall. So my question for the second point is that what do you think about this? Similiar patterns later on so if you do something fix them aswell Ok so, originally my reasonning about this at the moment i mapped this was "Well i had that guy with a ton of mapping and modding experience to tell me to do so in one of my previous maps so i'll do the same here" https://osu.ppy.sh/ss/6729772 here's the log:

12:44 MrSergio: and finally, 03:38:677 (4) - NC to avoid misreadings, since it may really look like a 1/2 jumps
12:45 MrSergio: actually
12:45 LeeSinOrAfk: woops
12:45 MrSergio: let me fix that up better
12:45 MrSergio: switch NC on 03:37:983 (1,3) - these and it should be fin
12:45 MrSergio: e
12:45 LeeSinOrAfk: oh i see
12:45 LeeSinOrAfk: done

It is true that i denied it previously but it didn't have such a reasonning to back it up, i think my way of NCing this kind of rhythm works but works better on a pattern that does not involve stacks while yours works better with them so i'll do that for this and all similar ones but i'll keep it for 01:15:970 (1,2,3,1,2) - because what i explained above + the log

00:43:662 (1,2,3) - Are you sure that this is the best possible way to execute this transition? The flow currently is really sharp without (atleast for me) a clearly visible reason to do so, like a pattern for example. For now it just seems really unusual overall atleast imo. I could suggest you to try overhauling it by a bit (For example like this https://osu.ppy.sh/ss/6713320 ) but if you don't want to change could you open your ideology behind this pattern so i and other modders in the future would understand this little bit better I think i understand what you meant, but i wouldn't personally call this sharp, the angle is visually really wide and thanks to slider leniency this would play like a semicircle at this point but it indeed makes the transition rather sloppy especially since i used a similar pattern for 00:44:431 (3,4,5,6,1) - which follows drums while the first part goes with vocals so what i did was moving 3 closer to 1 and 5, i stacked 2 on top of 3 to give more impact to the vocal hold and i kept my idea for drums of a visual even triangle which i think works a lot better now, espcially since now the spacing 4 5 6 is a lot weaker than 00:46:162 (6,7,8,9,1) - where the song actually picks back up

00:57:315 (7,8,1) - You could move the 1 so the curve sort of continues instead of a super tight curve it currently has and optionally so the distance between the notes is the same Very true, done (this slidershapes is likely to change, i don't really like it so i'll keep this in mind if i ever come up with a better one)

I would like to hear your reasons to few of the patterns

Firstly 01:04:431 (2,3,4,5,6,7,8,9) - . Usually you have divided the streams into two sections like here 00:59:816 (2,3,4,5) - 01:00:200 (1,2,3,4) - for example. So are there any specific reasons why is it like so? It shouldn't really matter if you keep the current way because the change would be so small but i'm just curious to know about your intentions Well actually there is literally no reason of why i did this, basically, if i didn't use differents patterns, every single stream would've been a simple curve and it would've ended up being a bit redundant both visually and regarding playability. That's just the lack of creativity because you didn't see how the map was originally but i struggle a lot with sliders and to make cleaner streams i use the slider to stream convert. So it's just something that's there, not a lot of reasonning behind it and that's something i'll try to do as hard as i can in my future maps because this feel like it's been done "just because" and i don't really like that either (Saying in the future because as you said, let's be real this is really minor)

Secondly 01:06:450 - . I don't just fully understand you leaving this piano hit out. To me it just feels like there is something missing when you have used longer streams for similiar stylish parts in song ( 00:58:277 (2,3,4,5,1,2,3,4) - ). How do you justify this? This is a mix of both me as a player and me as a mapper. As a player, i find it pretty hard and not very intuitive to stream on an instrument based on strings whether it's violin, piano or guitar, so that explains why i would've done that intuitively. As a mapper i tend to pay a lot of attention to vocals (not necessarily extended sliders to emphasize them but more like appropriate rhythms depending on the pitch, syllables etc etc), which explains why i would skip a 3/4 kick using 00:57:508 (1) - an extended slider. Vocals during the streams do not feel the same at all as this rhythm tho, there are 1/2 syllables but they don't feel like they need to be clicked and work well with a stream imo but when you compare to how they pronounce 01:06:162 (3,4,5,1) - this it just doesn't feel the same to me and i want them to be clickable because they feel like they need more "kick" i guess. It is true that you can argue that the piano might be still prominent here but it doesn't get stronger, the pitch just gets higher. So yeah following vocals, having drums doing 2 triples to emphasize that and made only a 1/2 clickable rhythm works exactly like what i had in mind for this. I hope this is clear, might feel a little confusing when rereading

There is somewhat similiar stuff later on in the difficulty aswell

01:43:662 - Also here it would just make more sense (atleast to me) to start the kiai from here but w/e. Same here 03:12:893 - Well with the rhythm i used i think it does but how the song actually is it doesn't imo, if you picture 01:43:662 (1,2) - these two as a 1/1 slider instead of 3/4 + circle (yes this is technically overmapping) it doesn't really make sense since the rest of the section uses a way more dense rhythm which is to me the definition of kiai

01:47:893 (5) - Why is this not NCd? Even with your logic it should be because it's mapped on a major sound in the song True, added on every kiais

02:50:777 (7,8,1,2) - Tbh the visual flow here is really weird. Mostly because of the transition from the slider to the next circle (1) when compared to the placement of the last note (7). I would personally suggest you to move the 1 to the down-right side of the playfield because it would work overall visually and when playing with the snappy clockwise movement over the jump pattern ( 02:50:008 (2,3,4,5,6,7,8) - ) like this Yes it plays better, no it doesn't fit the song or the structure of the map, that's actually something that was really bad when i first finished the map and it was the emphasis on downbeats and the usage of actual patterns. I tried as much as i can to have downbeats independent from the previous measure using visual spacing, flow breaks or slider directions and i think this does it pretty well, like if you take 02:48:277 (1,2,3,4,5,6,1) - for example, 1 goes perfectly with the previous pattern and that's not something i would do if i were to map it right now but i think it's ok as it is before 1 introduces a completely different pattern. So that's something i'm justifying by something i didn't do really well during the whole map but i do work on this and try to come up with things that keep my first idea about every pattern although sometimes i just change the whole pattern completely

03:02:700 (1,2,3,4,1,2,3,4,5,6,1) - So why is this like this? Imo this just feels out of place because your mapping has alot of potential pattern wise but this just seems like you did not even try .-. and that's why i would strongly suggest you to overhaul the stream shape. I would do something like this https://osu.ppy.sh/ss/6724984 but i hope you would come up with something by yourself because well it's your map after all and i'm 101% sure that you can make something amazing out of that You're kinda overestimating me as a mapper LOL, yeah i had it like that because that's just a really really simple pattern that goes with how the drums go drum sample set to snare. That's something i did because i got stuck while mapping this and couldn't come up with something more interesting at that time so i just did this so i could keep on going with the rest of the map, i used your suggestion but i did a curve instead of a wave for the snare part of the stream because that's something i felt was more appropriate

03:50:200 (1) - Imo this should get little bit more emphasis than it currently has. It's spacing is like 2 or 3 times lower to the DS you have used generally in the difficulty even though it's head is mapped on a cymbal+snare beat which is a really strong beat atleast in this case. Even though the spacing timeline wise is only 1/4 it can be moved away from the circular slider atleast so they do not overlap at all Yeah good point, i tried something around this using ctrl h and rotations but i'll do some further adjustments with this and will try to come up with something better

04:08:277 - 04:12:797 - You can do whatever you want with your kiais but i personally do not feel like this part would be worthy to be kiai. Sure it can be justified to be a build up or something but i just don't feel like it would be enough to be a kiai section I can see your point, I think the section on its own might not be enough to warrant a kiai but i did it here because of the way it's placed in the song, this part of the song feels like a giant slow part to me 03:19:047 - going down 03:26:547 - up 03:34:431 - really down then 03:50:200 - which i probably would've kiai'd if there were vocals here because it feels a lot more highlighted with the slowpart before 04:02:123 - transition 04:08:277 - really drum heavy + vocals and piano and then you finally have the 04:17:508 - really slow part here only vocals and acoustic guitar. So my reasonning here was that this part was the highlight of this whole section of the song and to me it warrants the kiai usage

04:11:739 (5) - This could be NCd because of the spacing change mid stream and to keep up with the theme of NCing every measure Oh yeah i also did it for every vocal syllable on 1/1

04:56:739 - Any reasons why you have mapped this as a 1/4 slider? Earler in the map you mapped that as a single hitcircle ( 01:36:739 (1) - ) which is just rather weird imo maybe because i like consistancy or something but i just want to hear how do you justify this Well i followed drums for both of them, there actually is a snare hit on 04:56:835 - which there isn't on the other one, i mapped that one particularly as a 1/4 slider for the transition from snare to drum sample set

Other than those few suggestions it should be fine atleast in my books. You have done really good job when making this so best of luck to you~
Wow, thanks a lot for this. I really like the way you question things backing up with an actual reasonning of why you think it's an issue and give suggestions while trying to keep the structure of the map, makes things really to change and i'll take example from your mod for my future mods, really thanks a lot.

Let me know if at some point i didn't make myself really clear
Nowaie

LeeSinOrAfk wrote:

Wow, thanks a lot for this. I really like the way you question things backing up with an actual reasonning of why you think it's an issue and give suggestions while trying to keep the structure of the map, makes things really to change and i'll take example from your mod for my future mods, really thanks a lot.

Let me know if at some point i didn't make myself really clear
Great to hear something i did atleast inspired someone in some level :)

Anyway your views on the points you disagreed on with me seem to be valid atleast to me so gl again

Seijiro
It's nice to see some valid reasoning and explanation once in a while (on both sides) :)
Topic Starter
Hekireki
Treat others how you want to be treated, i hate it when people answer "no" or "i saw that in X's map so it's fine" because to me that's just excuses and that's not something that will make the modding community go further, providing reasonning when you mod means that you care about the map itself getting better and expect a reasonning provided when the suggestion is denied so to me it's just normal, equal effort for mod and reply
kanor
random mod for the song from the #modreqs
[Genal]
*i deeply advice you to use another tom tom drums not Snare drums , of course it sounds fit the song but it can be better if you use a high quality of mp3 ; w ;
*and the volume 20% off should be better, 45-55% is a little noisy
*from 00:32:893 (1) - to next part, if you reduce the sv of sliders, i also recommend to reduce the DS, acutally it does give me a sense of ' it become slower!'
*close stack effect will make the stack more comfortable,like 02:48:854 (4,6) -
[Our 5 minites]
00:51:931 (2,3,4) - if you dont mean to make a interesting pattern or make the flow looks more fluent, stack it is well imo, so does others
00:35:970 (1,2,3,4) - ctrl+G will give us a better ryhthum
00:45:200 (1) - ctrl+j will get a better flow
01:02:123 (1,2) - if you want to blanket it , we can better it.

01:12:893 (1,4) - ^
01:28:854 (1,2) - if i were you , i would reduce the ds of 1 and 2 instead of enlarge
01:40:585 (1,2) - not well pattern
02:06:162 (4,1) - better blanket
02:12:123 (3,4,1) - because the three sliders are under the same ryhthm, i recoommend you to make it loos similar, 1 looks too far away from other two sliders
02:31:354 (1,2,3) - you cut flow here without any reason i can find imo......
02:37:700 (1,2,3,4,5) - if you want to make a pentagram, make full use of ctrl+shift+D
03:49:816 (1,1) - tough flow , ctrl+G the first one seems better flow

that's all >< GL~ l love the song :)
Topic Starter
Hekireki

kanor wrote:

random mod for the song from the #modreqs
[Genal]
*i deeply advice you to use another tom tom drums not Snare drums , of course it sounds fit the song but it can be better if you use a high quality of mp3 ; w ; This was my second time hitsounding a map of my own so i'm not really familiar with all of the custom sets avaiable, I will take a look at them and if i find something i like better i'll change it
*and the volume 20% off should be better, 45-55% is a little noisy Gonna get some more opinion about that, i don't like most recent maps usage of volume because you don't get proper feedback, i think gave all of them a 10% boost a month ago so i might go back to what it was
*from 00:32:893 (1) - to next part, if you reduce the sv of sliders, i also recommend to reduce the DS, acutally it does give me a sense of ' it become slower!' Hmm, kind of agree if i do that i'm gonna need to take a lot of time to nerf the whole thing and keep aesthetics how i want them to be so i think during this week i'll do that little by little
*close stack effect will make the stack more comfortable,like 02:48:854 (4,6) - Intended, didn't want a full stack here to make it more comfortable to read
[Our 5 minites]
00:51:931 (2,3,4) - if you dont mean to make a interesting pattern or make the flow looks more fluent, stack it is well imo, so does others Yeah, this was pointed out in one of the previous mods, i tried to add some during the whole map but i couldn't find appropriate places to do so. I'll just stack them
00:35:970 (1,2,3,4) - ctrl+G will give us a better ryhthum I think i got what you meant, i made 1 and 2 a 1/2 slider instead
00:45:200 (1) - ctrl+j will get a better flow Ctrl j here would mislead the player into doing the full slider motion while having it like i have it right now doesn't as he will intuitively abuse slider leniency
01:02:123 (1,2) - if you want to blanket it , we can better it. Well on its own the blanket would indeed look better but i don't curve my sliders that much in general. I made them all slightly curved and more or less vertical and horizontal for them to have a visual structure because that's not something i'm really comfortable with right now. If i ever have an idea about them i'll do it but as for now this fits my structure

01:12:893 (1,4) - ^ Adjusted this one
01:28:854 (1,2) - if i were you , i would reduce the ds of 1 and 2 instead of enlarge Hmm i think this is fine because the 2 vocals syllables are really distinct and independent so to me having a really large DS here fits them, also makes the 1/1 gap more obvious
01:40:585 (1,2) - not well pattern Kinda harsh to say that and not provide an explanation or a solution, i think this works as it is because players would expect 2 to be ctrl g'd but having it like that makes the vocals 01:40:970 (2,3,4) - different from 01:40:585 (1) - which is what i intended because that's just how i feel they are in the song at that moment. Also 2's end 3 and 4 form a triangle which is a pattern that i use a lot during the whole map, using visual distances in general
02:06:162 (4,1) - better blanket Really don't want to curve this one more, doesn't feel appropriate during a slow part like this. The blanket is already obvious enough imo
02:12:123 (3,4,1) - because the three sliders are under the same ryhthm, i recoommend you to make it loos similar, 1 looks too far away from other two sliders I disagree, 1 is a longer and stronger vocal hold compared to 3 and 4, and it is also the downbeat, having it look more independent makes more sense to me
02:31:354 (1,2,3) - you cut flow here without any reason i can find imo...... The distance here is so small it doesn't really matter, you can abuse slider leniency and hit 2 super easily and 3 is then a lot easier to hit, it's a snappier motion yes but it works just fine (also looks cool and i need aesthetics points)
02:37:700 (1,2,3,4,5) - if you want to make a pentagram, make full use of ctrl+shift+D I don't think that was my intention at all but now that you say it it does look unpolished, done
03:49:816 (1,1) - tough flow , ctrl+G the first one seems better flow I want to say it's intended because the second is a lot stronger and needs emphasis but this was done recently so i'll play around it some more, ctrl g would work but that's not what i have in mind for what i want to do with this

that's all >< GL~ l love the song :)
Thanks for modding :) I'll update later today because i want to get some more stuff done

Edit: updated, changed some rhythms, patterns and polished slidershapes
Kynan
Take all my stars you PP shitmapper <3
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