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Phantom Sage - Holystone

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Topic Starter
sheela

Cryptic wrote:

Ello~

[Liberation]
  1. 00:23:615 (1,2,1) - Based off pitch this should be easier than your previous patterns but its actually harder (since increased 1>2 spacing). Nerf at least the 1,2 spacing?
  2. 00:32:342 (1,2,1) - Similar problem here where more spacing is given/harder angles than previous patterns
  3. 00:41:070 (1,2,1) - And here, though this is just an awkward angle to play as well coming out of 00:40:888 (2) - .
  4. 00:41:979 (1,1,2,1,1,2,1) - Symmetry seems really weird here, any reason why you brought it up here? Probably because the part starting from 00:41:979 - repeated on 00:42:524 -, but I broke the symmetry. I agree it looked a bit weird.
  5. 01:56:161 (2,1,2) - This is the only perfect stack I've seen thus far in the wub sections so it feels kind of out of place IMO.
  6. 02:14:342 (1,2,1,1,2,3) - The angle coming into the triples here makes them catch you offguard on sight read. I'm not quite sure how you'd like to change it but even curving them would make them a bit smoother to play coming from 02:14:706 (1) - and going to 02:15:251 (1) - . The DS itself on them is fine though. I just 90 degrees turned 02:14:888 (1,2,3) - to make a little but crisp (due to the triplets being straight) circular flow.
  7. 02:26:706 (1,2,3,4) - really loud then 02:30:524 (1) - to 02:32:706 (1) - is really quiet. Volume errors or what? I think I used the wrong sampleset. I made it the same as 02:09:342 -.
  8. 03:28:888 (1,2,3,1) - Make it perfectly linear to avoid slightly triggering me every time I play this part :p
  9. 03:37:615 (1,1) - Increase the spacing here to make it feel less cramped? Not by much, kind of like this:
  10. 03:42:524 (1) - The wiggle here plays a lot differently than every other part, in particular reason as to why you decided on this shape? Tried something new instead of repeating the same slider shapes. But in the end I created at a type of curved slider, less ugly than the wiggle.
  11. 04:19:251 (1,2,1) - Maybe nerf the spacing between these two patterns a bit to bring it more in line with the respective spacing in this section?
  12. 04:11:524 (1,2,3,4) - vs 04:28:888 (1,2,3,4,1) - . They're botht he same patterns but the latter only appears in that form here, so maybe make it so that the slider ends touch the heads in 04:28:888 (1,2,3,4,1) - for consistency's sake? Yeah, I intended to space them for aesthetic purposes.
  13. 05:48:524 (1,2,3,1) - vs 03:28:888 (1,2,3,1) - vs 01:26:706 (1,2,1) - vs 00:16:888 (1,2,1) - are all different but in music are the same drum roll. I'm fine with variation for leading into unique sections but I think you need to normalize the pattern a bit between sections.
Looks good, call me back.
Izzywing
I just love storyboards like this, can't wait to see this ranked. I know I said this in my mod but this is actually just really cool.
Pachiru
Hey sheela, don't forget to fix storyboard with new patterns, some flashing circles on the sb are not following the map, like here:
  1. 00:17:979 (1) -
  2. 00:18:342 (3) -
  3. 00:23:797 (2) -
  4. 00:32:342 (1) -
  5. 00:41:070 (1) -
  6. 00:42:706 (1,2) -
  7. 01:56:161 (2,1,2,1,1,2) -
  8. 02:14:888 (1,2,3) -
Cryptic
Please address that before I bub!
Topic Starter
sheela
Apparently my post did not post. But the SB is fine during those sections on my end. If it is not on your end, you might have to re-download the beatmap.
Pachiru
Oh absolutely, sorry for that! My bad ;w;
Topic Starter
sheela

Pachiru wrote:

Oh absolutely, sorry for that! My bad ;w;
No worries. Thanks for the check though!

@Cryptic: I removed a photoshop file and snowflake.png in the beatmap as they were unused.
Cryptic
Looks good! Bubb'd~
Topic Starter
sheela
Yey! Thanks Cryptic!
pishifat
your hitsound volumes are silly

hitsounding for the first 15ish seconds is so loud that you cant hear the song lol. can you like do a gradual buildup of hitsound volume so that doesnt happen
01:09:797 (1) - kinda the same deal for this section lol. like cutting volumes in half is more appropriate.
02:24:706 (1,2,1,2,1,2) - not seeing the reason why this isn't 1/4 sliders like the 8 other times this rhythm plays :(
02:26:161 (1,1,2,3,4) - 04:28:342 (1,1) - instrument on 234 supports the 1/12 slider stuff, but object1 doesn't really. using the rhythm you used earlier with 02:08:706 (1,1,2,3,1) - would fix that
02:54:524 (1) - up through kiai: same as that second point, but also all the keysounded stuff here is missing hte hitnormal additions (which you kinda need for proper feedback, and you seemed to have figured that out by including them everywhere else lol)
however 03:14:161 (1) - hitsounds on these can be as loud as they are now, since song supports that g
03:31:251 (2,3) - 03:35:615 (2,3) - consdiering these are the same sounds as 03:30:161 (1,2) - 03:30:706 (1,2) - they shouldnt be treated the same as 03:30:524 (1) - 03:31:070 (1) - . 1/4 sliders =more sense
04:34:888 (1,2,3,1,2,3,1) - 06:19:615 (1) - decreasing volume like 02:32:706 (1,2,3,1,2,3,1) - so much more fitting
04:56:706 (1) - this is the volume you should be using for this stuff wew. 05:14:161 (1) - except song doesnt really support doubling volume here tho lOL like going with 65% max to show the icnrease works ok
06:29:070 (2) - should just keep the same volume throughout this whole oturo lol. doubling it midway through wihtout musical support is kinda uh nonsense

call me ba ck
Topic Starter
sheela
@pishifat: merci beaucoup! everything was applied
pishifat
03:35:796 (3) - snapping (sv isn't right)
Sotarks
hype!
Topic Starter
sheela

pishifat wrote:

03:35:796 (3) - snapping (sv isn't right)
thanks again; the green point at 03:35:614 - wasn't shifted properly by 1ms
pishifat
i may have forgotten about this map

#1 again cuz yea
Topic Starter
sheela
lol thx
Strategas
hi,

00:02:524 (2,3,4,5,1) - these could be made easier, since it's too much for a calm section like this

00:49:797 (2,3,1) - spacing wise is a bit weird since music goes down but spacing goes up if you compare with 00:48:706 (2,3,1) -

01:17:433 (1,2,3,1,2,3) - maybe you could reverse spacing of these? since the first three notes seem much stronger than the last 3, and it would emphasize 01:18:524 (1) - better

03:02:161 (1,2,3,1,2,3) - is kinda weird they look the same when they are different things in music :(

06:23:979 (1) - the section could be made easier, stuff like 06:26:706 (2,3,4,1) - 06:34:524 (1,2,1,2,3,4,1) - seems too much for how calm the section is

callme
Strategas
Go on into the light
Topic Starter
sheela
yeyeyey thx strategas!
Pachiru
omg finally bro grtz:!
Cryptic
Congrats! Sorry for being slow.
Mao
Grats!
Ovoui
oh, i'm really happy that you finaly achieve to qualify this map, congratualions sheela !
Exote
other holystone maps are meh
good job!! fav one finally nominated
Pandano
Gratz! Awesome map! :D
Cellina

idk if this is a problem but um-
btw i love the map, gratz !
Haruto
Congrats sheela! Its been a while i didnt see you ranking maps in 2017 (or might be just me lol)
pishifat
did you move the offset or something lol

fix the kiai snapping aimod concerns + possibly shift the storyboard content as well, since it also seems later than intended (by like 1ms)
wilup
get em pishi
Topic Starter
sheela
thx Cellina for checking! i don't know why that happens, but i fixed them plus the storyboard offset
Strategas
re
pishifat

Strategas wrote:

re
Kin
Finally!
gratz
frozz
it will be rank, trust me
if not it will be loved
i guess
frozz
now its get ranked
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