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CHiCO with HoneyWorks - Wolf

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iYiyo
c'mon, less good luck and more call me back >.<

don't take it seriously tho xd
Seijiro
5 mod project, from the past


General


  1. why do you have storyboard hitsounds? You should really not use them. Just no
    You should find an alternative rhythm if you can't use the one you used on the diffs above, you know...

________________



Kanto's Memories


  1. 00:03:216 (1,2,3,4) - the way you spaced these beats make it so that the strong beats on 1,2 become less important and kind of fade out into the map. Even just a stack between 3,4 can work, but the best option is surely to reduce spacing between 2 and 3, like this
  2. 00:05:742 (1,2) - please be consistent in your way to place 1/4 snaps after sliders. It's inconsistent with 00:04:795 (3,4,5) - so I can easily read that one as a 1/2 beat once I see it. (no, 00:05:426 (7,8,1) - the fact you did a different thing here is another matter, since this is different: it's circle + slider, while the other one is just a circle)
  3. 00:20:900 - well, I appreciate that you reduced SV from here on, but when I see spacings like 00:22:953 (3,4) - it's just no. If you do that you changed SV for nothing in the end. For proper expression you should also work with a smaller DS
  4. 00:26:347 (2) - I'd rather remove this beat, it feels heavily overmapped or in any case, it is not similar to 00:28:084 (6) - for sure.
    If you DO delete that make sure to not leave 00:25:953 (1,3) - as they are, because they will be misleading (spacing is the same as 00:15:847 (1,2) - on the playfield for example), so add a bit more of spacing
  5. 00:37:637 (2,3,4) - go check 00:04:795 (3,4,5) -
  6. 00:41:111 - you missed again the slight change into overall emphasis of the song here. You should be reducing spacing and SV again. As it is now this part is way too similar to other parts where the rhythm was truly more intense
  7. 00:45:847 (4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - ok... it plays fine, but you're ignoring the song. You previously mapped the drum quite well, but in this section you seem to be following vocals too. That's totally fine, but the way you do it feels not so convincing, I mean, you keep circling ccw with the same angle (00:46:163 (1,2) - ) over and over for this section. Is that it all? You should put more thought in what you do imo, but that's up to you I guess =3=
  8. 00:53:742 (1,2,3,4) - this is way stronger than the other 2 squares so consider increasing spacing even more (twice as much as you think)
  9. 01:07:795 (2,3) - 3 is way stronger than 2 in the song (notice vocals and drum there) but you use the same spacing on both. What happens is that 3 loses emphasis thanks to the jump on 2 and that feels not so right to me. Maybe stack 2 where you have 01:07:163 (5) - but the whole pattern could receive a general cleaning imo (aka, more thinking and planning)
  10. I lost the count of how many times I saw 01:18:374 (3,4,5) - this sort of angle and movement.
    This sort of thing is like fast food: you can eat it anytime and it won't bore you that much since it's tasty, the problem is that it feels like recently I see only fast food around =w=
    Where are my vegetables??? it's actually not a joke. Let's see if you get the reference :p

________________



Sotarks' Expert


  • heh... rhythm and emphasis are pretty good. I could just say that aesthehtic choices could have been better (stuff like 00:51:216 (1,2,1,2,1,2,1,2,1,2,3,4) - doesn't look so nice for me, but that's just personal)
    Maybe make Kanto take a look at this to see how rhythm and emphasis of the song is done in a more appropriate way (above all the things I pointed out) :v
  1. 01:26:426 (1) - ah, maybe remove that whistle from there, it's a bit too noisy considering the ending =3= (some drum whistles are not the best choice imo but they work fine so it's not such a big problem)

________________



Janpai's Insane


  1. 00:01:795 (3,4) - maybe move these 2 a bit more to the right. The current spacing feels like the passage 2,3 is actually a 1/2. Reference
  2. 00:08:742 (2,3,4,5,1) - I checked many times to be sure and it looks like this diff too is lacking visual/aesthetic structure. Seriously guys, just because you know how to manage flow and rhythm well it doesn't mean you can throw objects to the screen =w= (this partly goes for Sotarks too)
  3. 00:22:005 (1,2,3) - similar spacing problem I mentioned in the first point of this mod. Using a bit more of DS between 2 and 3 would help to not create a "still" part
  4. 00:30:532 (4) - what do you think about a couple of circles instead? Something like this maybe
  5. 00:41:426 (3) - if you remove beats like this from this section it will feel more insane-ish, trust me. You're using too much note density here, the song is calm too
  6. 01:04:953 (1) - this shape triggers me every time tbh
  7. 00:51:216 (1,2,3,4) - just to point out one more reference regarding that comment on aesthetic structure. That tells me nothing =3=
  8. 01:10:005 (1,2,3,4) - I noticed that in this last part of the map you use one combo to follow well vocals, while the other starts on drums but overall it is dull because later on vocals come in play again and it feels like you ignore them (because you actually DO ignore them). Small change of life: 01:10:795 (3) - circles work better
  9. 01:13:321 (3) - kinda teh same ^, this time it is to better follow drums instead: circles instead

________________



pkhg's Insane


  1. 00:02:032 (2) - maybe remove the whistle from this, so you let the player hear the actual guitar sound behind it, otherwise it feels a bit random
  2. 00:10:321 (2,3) - minor flow improvement: ctrl + G ?
  3. 00:48:374 (4) - well, considering the vocals there it feels a bit strange to have a slider imo. Pattern reference
  4. 01:21:216 (6,7) - ah, this angle is really large so the emphasis on 6 is a bit poor. Maybe something like this might help a bit
  5. if you slightly reduce 01:25:953 (4,5) - and slightly increase 01:26:268 (7,8) - spacing-wise, you create a better effect imo

________________



Hard


  1. 00:00:690 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hitsounding here is a bit overdoing it. Those drum whistles are sort of a pain to hear so frequently.
    00:02:584 - 00:03:532 - 00:04:163 - remove them all (they're all slider tails)
  2. 00:04:479 (1,3) - you could have worked a bit more here and made a better expression of the song by using circles imo. The other option would be to delete 00:04:795 (2,4) - and re-arrange the rest a bit
  3. 00:20:426 (4) - since you have also 00:20:111 (3) - nearby it might be strange to have two different lengths one near each other. Maybe use 2 circles on 4 first and then use the slider: http://osu.ppy.sh/ss/7080288
  4. 00:22:479 (4,5,6) - this rhythm feels quite intense for this part, not to mention it sorts of ignore vocals completely (which was the main instrument till now in this part). Suggestion
  5. 00:28:005 (5) - if you fix above make sure to delete this one too for consistency
  6. 00:32:584 (2) - maybe remove that clap from tail, it's pretty loud imo. Well, it's not that it doesn't fit into the music, but rather that it feels too much // 00:35:111 (2) - 00:37:637 (2) -
  7. 00:43:005 (5,6) - converting one of these into circles would help creating contrast with 00:43:637 (1) - . The way it is now it feels like 00:43:637 (1) - is a bit faded out in the rhythm. 00:41:111 (1) - this one felt way better thanks to the break before it (which created indeed contrast)
  8. 00:47:426 (5) - I guess you need to keep under control your hitsounding :p Once again it feels too much. Maybe remove whistles from repeat and tail
  9. 00:53:742 (1,2,3,4,1,2,3,4) - let's tackle down a few problems here:
    00:53:742 (1,2,3) - I do understand you wanted to create more emphasis here by placing more beats, but 2 is not there at all, it just ruins the rhythm. Instead you should be trying out something like this, this way you make it consistent for all beats in the measure.
    00:55:005 (1,2,3,4) - this one instead should create some contrast with what happened in the previous pattern. The easiest fix is turning 00:55:795 (4) - into circles, but you should also mind the visual pattern and the structure, which might increase expression by a lot if you work on it.
  10. 00:58:321 (4) - even your hitsounding is saying "here's an important beat", but you wasted it by placing a slider tail on the white tick. The best option here would be to convert 00:57:847 (2,3) - into a 1/1 slider and 00:58:321 (4) - into circles
  11. 00:57:847 (2) - btw, the drum whistle is not necessary here // 01:00:374 (2) - 01:02:900 (2) - 01:10:479 (2) - 01:13:005 (2) - 01:22:005 (2,3) -
    After checking a second time I came to the conclusion that the drum clap should be a normal hitnormal too
  12. 01:03:216 (3,4) - holy, too loud. These are not necessary either, unless you want to totally cover the song and don't let me hear the song :p // 01:13:321 (3,4) - 01:18:374 (3,4) - 01:20:900 (3,4) - 01:23:426 (3,4) -
  13. 01:18:690 (5) - remove everything you got on this one and just place a normal hitnormal on the head // 01:21:216 (5) - same, but leave the clap you have on tail // 01:23:742 (5) -
  14. 01:24:532 (2) - normal hitnormal on tail
  15. 01:07:953 - heh... rhythm is again a little mess. Were you listening to the song properly? x)
    You have a couple options here: option1 option2
    Notice how the first white tick is using a slider in both, that's because that's a strong beat that you previously ignored via contrast: you had a circle on 01:07:953 - and a slider on 01:08:111 - . This last one is a weak beat and by using a slider on it you stole emphasis from both the previous and next white tick, that's why it didn't work so well
  16. 01:25:637 (2,3) - same sort of thing is happening here. The best rhythm is actually to ctrl + g these, like this

________________



Normal


  1. 00:27:847 (5,6) - you might consider do keep consistency by using a 1/1 slider instead to cover the drum beats you mapped till now
  2. 00:51:216 (1,2) - clean shapes but they look random tbh. Idk what theme might be good for this song, but try to think up one and fix shapes accordingly please
  3. 00:55:005 (3,4,5,1,2) - idk if you noticed the huge difference in note density between those 2 combos.
    Converting 00:55:795 (5) - into a circle only and adding a circle at 00:56:742 - might fix this inconsistency but the pattern itself could be better for sure
  4. 01:00:690 (6,7) - if you follow vocals you shouldn't be overmapping those slider tails like that imo. Just circles is enough (hitsounding is also at blame here, holy those claps) // 01:05:742 (5,6) - 01:10:795 (6,7) -
  5. copy hitsounds from the Hard once you fix it

________________



Easy


  1. 00:29:268 (2) - I really don't like how the white tick is ignored here. I know it's for the sake of simplifying the rhythm, but oh god. I'd rather have a 1/2 slider from 00:29:426 - instead, at lest it will follow rhythm better
  2. 00:29:268 (2,1) - and no, these overlaps are horrible for beginner diffs. Please avoid them

________________




Ok, generally speaking every diff, more or less, could really have a better visual structure.
I refer to how aesthetics (slider shapes, pattern shapes, slider art) should match across the map and not feel so random at times.
I would say "do not present slider arts if you're not good at them" but it is also true that unless you practice you can't make them properly, that's why you should sometimes take a song at random and try to experiment with this stuff, because as it is now it surely is not so "up to standards" (not for me at least)

References:
00:51:216 (1,2) - normal
00:00:690 (1,2,3,4,1,2) - hard
pkhg's diff doesn't have heavy points in which I can see any particular visual structure lack, but in general the map might gain more structure if you wanted
00:23:426 (1,2,3,1) - Janpai
00:08:900 (1,2,3,4) - Sotarks (+ what I mentioned in your mod)
00:01:953 (1,2,3,4) - Kanto
Topic Starter
Irohas

MrSergio wrote:

5 mod project, from the past


General


  1. why do you have storyboard hitsounds? You should really not use them. Just no ok removed
    You should find an alternative rhythm if you can't use the one you used on the diffs above, you know...

________________



Hard


  1. 00:00:690 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - hitsounding here is a bit overdoing it. Those drum whistles are sort of a pain to hear so frequently.
    00:02:584 - 00:03:532 - 00:04:163 - remove them all (they're all slider tails) I don't think that is really overdoing, since we heard clearly whisltes sound behind
  2. 00:04:479 (1,3) - you could have worked a bit more here and made a better expression of the song by using circles imo. The other option would be to delete 00:04:795 (2,4) - and re-arrange the rest a bit I don't really want to use circles in this kind of "calm" part, I find that "overdoing" imo
  3. 00:20:426 (4) - since you have also 00:20:111 (3) - nearby it might be strange to have two different lengths one near each other. Maybe use 2 circles on 4 first and then use the slider: http://osu.ppy.sh/ss/7080288 okay
  4. 00:22:479 (4,5,6) - this rhythm feels quite intense for this part, not to mention it sorts of ignore vocals completely (which was the main instrument till now in this part). Suggestion okay
  5. 00:28:005 (5) - if you fix above make sure to delete this one too for consistency okay
  6. 00:32:584 (2) - maybe remove that clap from tail, it's pretty loud imo. Well, it's not that it doesn't fit into the music, but rather that it feels too much // 00:35:111 (2) - 00:37:637 (2) - okay sure
  7. 00:43:005 (5,6) - converting one of these into circles would help creating contrast with 00:43:637 (1) - . The way it is now it feels like 00:43:637 (1) - is a bit faded out in the rhythm. 00:41:111 (1) - this one felt way better thanks to the break before it (which created indeed contrast) a bit as 00:04:479 (1,3)
  8. 00:47:426 (5) - I guess you need to keep under control your hitsounding :p Once again it feels too much. Maybe remove whistles from repeat and tail okay
  9. 00:53:742 (1,2,3,4,1,2,3,4) - let's tackle down a few problems here:
    00:53:742 (1,2,3) - I do understand you wanted to create more emphasis here by placing more beats, but 2 is not there at all, it just ruins the rhythm. Instead you should be trying out something like this, this way you make it consistent for all beats in the measure.
    00:55:005 (1,2,3,4) - this one instead should create some contrast with what happened in the previous pattern. The easiest fix is turning 00:55:795 (4) - into circles, but you should also mind the visual pattern and the structure, which might increase expression by a lot if you work on it. actually, first of all I voluntary made a easier rhythm at 00:53:742 (1,2,3) - to emphasize better, the part from 00:55:005 (1,2,3,4) - cause I think the density of the song is not totally the same and deserves to have a more complicated rhythm, I hope you understand
  10. 00:58:321 (4) - even your hitsounding is saying "here's an important beat", but you wasted it by placing a slider tail on the white tick. The best option here would be to convert 00:57:847 (2,3) - into a 1/1 slider and 00:58:321 (4) - into circles okay sure
  11. 00:57:847 (2) - btw, the drum whistle is not necessary here // 01:00:374 (2) - 01:02:900 (2) - 01:10:479 (2) - 01:13:005 (2) - 01:22:005 (2,3) - there's whistles sounds D:
    After checking a second time I came to the conclusion that the drum clap should be a normal hitnormal too
  12. 01:03:216 (3,4) - holy, too loud. These are not necessary either, unless you want to totally cover the song and don't let me hear the song :p // 01:13:321 (3,4) - 01:18:374 (3,4) - 01:20:900 (3,4) - 01:23:426 (3,4) - but there is clearly whistles sounds here D:
  13. 01:18:690 (5) - remove everything you got on this one and just place a normal hitnormal on the head // 01:21:216 (5) - same, but leave the clap you have on tail // 01:23:742 (5) - soft-hitclap would fit better
  14. 01:24:532 (2) - normal hitnormal on tail ^ but hitwhistle
  15. 01:07:953 - heh... rhythm is again a little mess. Were you listening to the song properly? x)
    You have a couple options here: option1 option2
    Notice how the first white tick is using a slider in both, that's because that's a strong beat that you previously ignored via contrast: you had a circle on 01:07:953 - and a slider on 01:08:111 - . This last one is a weak beat and by using a slider on it you stole emphasis from both the previous and next white tick, that's why it didn't work so well tried to follow vocals making a rhythm a bit as 01:06:374 (1,2,3,4) -, and I think both suits because we clearly heard vocals at 01:07:953 (2) -
  16. 01:25:637 (2,3) - same sort of thing is happening here. The best rhythm is actually to ctrl + g these, like this fixed this one

________________



Normal


  1. 00:27:847 (5,6) - you might consider do keep consistency by using a 1/1 slider instead to cover the drum beats you mapped till now okay
  2. 00:51:216 (1,2) - clean shapes but they look random tbh. Idk what theme might be good for this song, but try to think up one and fix shapes accordingly please did
  3. 00:55:005 (3,4,5,1,2) - idk if you noticed the huge difference in note density between those 2 combos.
    Converting 00:55:795 (5) - into a circle only and adding a circle at 00:56:742 - might fix this inconsistency but the pattern itself could be better for sure sound at 00:55:953 - is too strong being skipped imo, I think my current rhythm is better
  4. 01:00:690 (6,7) - if you follow vocals you shouldn't be overmapping those slider tails like that imo. Just circles is enough (hitsounding is also at blame here, holy those claps) // 01:05:742 (5,6) - 01:10:795 (6,7) - b]i'm not following vocals here[/b]
  5. copy hitsounds from the Hard once you fix it okay

________________



Easy


  1. 00:29:268 (2) - I really don't like how the white tick is ignored here. I know it's for the sake of simplifying the rhythm, but oh god. I'd rather have a 1/2 slider from 00:29:426 - instead, at lest it will follow rhythm better mmh, I don't really think, since the sound at 00:29:584 - is far more important than 00:29:742 -. Skip this sound would engender a kind of confusing and i guess, beginners should find that more readable and more fun to play.
  2. 00:29:268 (2,1) - and no, these overlaps are horrible for beginner diffs. Please avoid them only discussed with Chaoslitz about that, and no change

________________




Ok, generally speaking every diff, more or less, could really have a better visual structure.
I refer to how aesthetics (slider shapes, pattern shapes, slider art) should match across the map and not feel so random at times.
I would say "do not present slider arts if you're not good at them" but it is also true that unless you practice you can't make them properly, that's why you should sometimes take a song at random and try to experiment with this stuff, because as it is now it surely is not so "up to standards" (not for me at least)

References:
00:51:216 (1,2) - normal
00:00:690 (1,2,3,4,1,2) - hard
pkhg's diff doesn't have heavy points in which I can see any particular visual structure lack, but in general the map might gain more structure if you wanted
00:23:426 (1,2,3,1) - Janpai
00:08:900 (1,2,3,4) - Sotarks (+ what I mentioned in your mod)
00:01:953 (1,2,3,4) - Kanto
thanks Sergio!
Janpai

MrSergio wrote:

Janpai's Insane


  1. 00:01:795 (3,4) - maybe move these 2 a bit more to the right. The current spacing feels like the passage 2,3 is actually a 1/2. Reference :arrow: okay
  2. 00:08:742 (2,3,4,5,1) - I checked many times to be sure and it looks like this diff too is lacking visual/aesthetic structure. Seriously guys, just because you know how to manage flow and rhythm well it doesn't mean you can throw objects to the screen =w= (this partly goes for Sotarks too) :arrow: Maybe you're right but this diff is mapped a long time ago and was supposed to be a bonus diff, for this section I think this is the best structure I can make unless you can suggest one which seems better than this and I'll try to improve stuffs
  3. 00:22:005 (1,2,3) - similar spacing problem I mentioned in the first point of this mod. Using a bit more of DS between 2 and 3 would help to not create a "still" part :arrow: I don't understand what you mean here, these rhythms don't have 1/2 gap like the other one and it emphasizes the vocals there and I wanna maintain the shorter distance since it's calm
  4. 00:30:532 (4) - what do you think about a couple of circles instead? Something like this maybe :arrow: yep, but did different on placement
  5. 00:41:426 (3) - if you remove beats like this from this section it will feel more insane-ish, trust me. You're using too much note density here, the song is calm too :arrow: It's not like I don't place that for nothing, it;s for vocals and that's why it have smaller DS and also I think there's no problem since this is higher-tier insane
  6. 01:04:953 (1) - this shape triggers me every time tbh :arrow: did sth, I'm really bad at shapes
  7. 00:51:216 (1,2,3,4) - just to point out one more reference regarding that comment on aesthetic structure. That tells me nothing =3= :arrow: changed but idk if it'll satisfy you
  8. 01:10:005 (1,2,3,4) - I noticed that in this last part of the map you use one combo to follow well vocals, while the other starts on drums but overall it is dull because later on vocals come in play again and it feels like you ignore them (because you actually DO ignore them). Small change of life: 01:10:795 (3) - circles work better :arrow: If you're pertaining to sections like 01:08:742 (7,1) - (well it's the only one) 1/1 slider would be really awkward for me because that piano sound being ignored would be a lot of triggered feeling so I better choose being snappy on this part cuz why not, vocals are strong enough to make it one. and yeah change to circle
  9. 01:13:321 (3) - kinda teh same ^, this time it is to better follow drums instead: circles instead :arrow: okay
feel free to delete my diff if it's a bother and find another ppl to do since I'm not really confident with it now
up
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55953
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 10637,20900,30847,41111,51216,56111,66374,76479,86426
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.2

[Metadata]
Title:Wolf
TitleUnicode:ウルフ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Irohas
Version:Janpai's Insane
Source:
Tags:mugiwarasekai pkhg janpai sotarks kantokun カヌレと canelé to album cut version gom oji 海賊王 shito cake atsyuk! ヤマコ
BeatmapID:1112193
BeatmapSetID:514507

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"massugu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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5742,-100,4,2,1,40,0,0
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65268,-100,4,2,1,70,0,1
75847,-200,4,2,1,60,0,0
76479,-100,4,2,1,60,0,0


[Colours]
Combo1 : 157,208,149
Combo2 : 138,185,255
Combo3 : 216,216,216
Combo4 : 153,160,247

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Topic Starter
Irohas

Janpai wrote:

feel free to delete my diff if it's a bother and find another ppl to do since I'm not really confident with it now
it's as you want
KantoKun
littie busy, i will fix soon
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

Hard
  1. 00:25:321 (5) - add drum addition on the head?
pkhg's Insane
  1. 00:28:479 (1,3) - the only overlap slider I think I have to mention in the diff because it totally covers the other, stagger a bit like others(such as 00:24:690 (1,2,1,2) - )?
Janpai's Insane
  1. 00:55:637 (5) - nc?
  2. 00:49:321 (3,4,5,1,2,3,4) - testplayed and this part makes me feel a bit weird, well it's just a feeling
  3. 01:26:426 (1) - would be better if stack at the end of 01:25:637 (2) - imo
Sotarks' Expert
  1. sry i cant understand your logic of placing circles, maybe it's cool and flows well for you but it really dazzles my eye.
Kanto's Memories
  1. 00:29:584 (6) - i think drum clap may fit better
  2. 00:45:847 (4,3) - nazi stack
  3. 01:15:847 (1,2) - place them here? it's more fun imo. also you may do some small changes for the following notes.
gl with the set ;)
pkhg
i agree with koiyuki but no changes
pkhg
i agree with koiyuki but no changes
pkhg
ppy qlo arregla tu wea de server
Topic Starter
Irohas

pkhg wrote:

ppy qlo arregla tu wea de server
porque hay español en lugar de ingles
pkhg
memes
Sotarks
fixed sergio's mod exept that 12 pattern, that it's your personnal taste, 'cause i like it so..
i changed the stream aswell
https://sotarks.s-ul.eu/s05wrPOb

@koiyuki i'm sorry for your eyes !
Topic Starter
Irohas
updated waiting for kanto
iYiyo

Irohas wrote:

pkhg wrote:

ppy qlo arregla tu wea de server
porque hay español en lugar de ingles
xDDD
Topic Starter
Irohas
as Kanto requested

MrSergio wrote:

5 mod project, from the past

________________



Kanto's Memories


  1. 00:03:216 (1,2,3,4) - the way you spaced these beats make it so that the strong beats on 1,2 become less important and kind of fade out into the map. Even just a stack between 3,4 can work, but the best option is surely to reduce spacing between 2 and 3, like this i think kanto didn't stack these notes voluntary, so i tried to keep his pattern and emphasize 1,2 reducing the spacing between 2 and 3
  2. 00:05:742 (1,2) - please be consistent in your way to place 1/4 snaps after sliders. It's inconsistent with 00:04:795 (3,4,5) - so I can easily read that one as a 1/2 beat once I see it. (no, 00:05:426 (7,8,1) - the fact you did a different thing here is another matter, since this is different: it's circle + slider, while the other one is just a circle) I think it plays well if i keep, since the part at 00:05:663 (8,1) - deserves to have a bigger spacing than 00:04:795 (3,4,5) - to show that they're different
  3. 00:20:900 - well, I appreciate that you reduced SV from here on, but when I see spacings like 00:22:953 (3,4) - it's just no. If you do that you changed SV for nothing in the end. For proper expression you should also work with a smaller DS okay, reduced a bit
  4. 00:26:347 (2) - I'd rather remove this beat, it feels heavily overmapped or in any case, it is not similar to 00:28:084 (6) - for sure. lol there's a beat above
    If you DO delete that make sure to not leave 00:25:953 (1,3) - as they are, because they will be misleading (spacing is the same as 00:15:847 (1,2) - on the playfield for example), so add a bit more of spacing ok
  5. 00:37:637 (2,3,4) - go check 00:04:795 (3,4,5) - density of the song is not the same, so keep
  6. 00:41:111 - you missed again the slight change into overall emphasis of the song here. You should be reducing spacing and SV again. As it is now this part is way too similar to other parts where the rhythm was truly more intense fixed somehow
  7. 00:45:847 (4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,1,2,3) - ok... it plays fine, but you're ignoring the song. You previously mapped the drum quite well, but in this section you seem to be following vocals too. That's totally fine, but the way you do it feels not so convincing, I mean, you keep circling ccw with the same angle (00:46:163 (1,2) - ) over and over for this section. Is that it all? You should put more thought in what you do imo, but that's up to you I guess =3= i guess it's fine, it emphasizes the drum pretty well imo
  8. 00:53:742 (1,2,3,4) - this is way stronger than the other 2 squares so consider increasing spacing even more (twice as much as you think) it feels weird if i increase the spacing in this kind of part here xd i think the current spacing is sufficient to emphasize these big drums
  9. 01:07:795 (2,3) - 3 is way stronger than 2 in the song (notice vocals and drum there) but you use the same spacing on both. What happens is that 3 loses emphasis thanks to the jump on 2 and that feels not so right to me. Maybe stack 2 where you have 01:07:163 (5) - but the whole pattern could receive a general cleaning imo (aka, more thinking and planning) fixed somehow
  10. I lost the count of how many times I saw 01:18:374 (3,4,5) - this sort of angle and movement. but it plays well :d
    This sort of thing is like fast food: you can eat it anytime and it won't bore you that much since it's tasty, the problem is that it feels like recently I see only fast food around =w= lol rip
    Where are my vegetables??? it's actually not a joke. Let's see if you get the reference :p
Seijiro
I see no vegetables around tho..

Not really interested tbh
Topic Starter
Irohas
lol rip
Sotarks

Irohas wrote:

lol rip
Janpai
I've been considering Sergio's opinion so I did a remap, hope this one is better
4.89*
osu file format v14

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TitleUnicode:ウルフ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Irohas
Version:Janpai's Insane
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Tags:mugiwarasekai pkhg janpai sotarks kantokun カヌレと canelé to album cut version gom oji 海賊王 shito cake atsyuk! ヤマコ
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KantoKun
my mapping, is that bad??
Topic Starter
Irohas

eINess wrote:

Kanto, I can't stop playing yours
cool work xD
iYiyo

KantoKun wrote:

my mapping, is that bad??
lol nope, imo MrSergio is nitpicking as hell lately... idk what's going on xd
Topic Starter
Irohas

iYiyo wrote:

lol nope, imo MrSergio is nitpicking as hell lately... idk what's going on xd
agree
Sotarks
sergio has his periods atm, just let it go and move on
pkhg
forgot to reply to sergios mod so here i am
did almost everything
thank mr mrsergio
osu file format v14

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PreviewTime: 55953
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[Editor]
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[Metadata]
Title:Wolf
TitleUnicode:ウルフ
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:Irohas
Version:pkhg's Insane
Source:
Tags:mugiwarasekai pkhg janpai sotarks kantokun カヌレと canelé to album cut version gom oji 海賊王 shito cake atsyuk! ヤマコ
BeatmapID:1100974
BeatmapSetID:514507

[Difficulty]
HPDrainRate:6.5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"massugu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
690,315.789473684211,4,2,10,40,1,0
690,-117.647058823529,4,2,10,40,0,0
8900,-111.111111111111,4,2,10,50,0,0
9374,-200,4,2,10,60,0,0
10163,-142.857142857143,4,2,10,40,0,0
10637,-100,4,2,10,60,0,0
20900,-117.647058823529,4,2,10,50,0,0
30847,-100,4,2,10,50,0,0
41111,-125,4,2,10,50,0,0
46163,-125,4,2,10,50,0,0
49953,-100,4,2,10,50,0,0
51216,-200,4,2,10,50,0,0
53742,-117.647058823529,4,2,10,50,0,0
56111,-100,4,2,10,70,0,1
75847,-100,4,2,10,60,0,0


[Colours]
Combo1 : 157,208,149
Combo2 : 138,185,255
Combo3 : 216,216,216
Combo4 : 153,160,247

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228,173,56584,2,0,P|232:212|234:252,1,80,10|2,0:1|0:0,0:0:0:0:
88,168,56900,2,0,P|89:128|94:88,1,80,10|10,0:0|0:0,0:0:0:0:
206,35,57216,1,10,0:1:0:0:
307,166,57374,6,0,P|267:171|228:173,1,80,10|0,0:0|0:0,0:0:0:0:
378,75,57690,1,10,0:0:0:0:
478,136,57847,2,0,P|482:175|484:215,1,80,8|0,0:1|0:0,0:0:0:0:
383,326,58163,1,8,0:0:0:0:
397,185,58321,1,10,0:0:0:0:
512,306,58479,1,10,0:1:0:0:
322,249,58637,6,0,P|282:250|242:255,1,80,2|8,0:0|0:0,0:0:0:0:
135,339,58953,1,0,0:0:0:0:
72,212,59111,1,10,0:1:0:0:
224,293,59268,2,0,P|222:253|217:213,1,80,2|8,0:0|0:0,0:0:0:0:
138,90,59584,1,10,0:0:0:0:
72,212,59742,1,10,0:1:0:0:
231,119,59900,6,0,P|270:114|310:112,1,80,10|0,0:0|0:0,0:0:0:0:
72,212,60216,2,0,P|111:213|151:218,1,80,10|8,0:0|0:1,0:0:0:0:
250,308,60532,1,2,0:0:0:0:
318,190,60690,2,0,P|315:150|310:111,1,80,10|8,0:0|0:0,0:0:0:0:
144,10,61005,2,0,P|139:50|138:90,1,80,10|0,0:1|0:0,0:0:0:0:
312,270,61321,6,0,P|316:190|310:111,1,160,14|10,0:0|0:1,0:0:0:0:
141,167,61795,1,2,0:0:0:0:
141,167,61953,2,0,P|178:180|217:190,1,80,10|10,0:0|0:0,0:0:0:0:
310,111,62268,1,10,0:1:0:0:
410,252,62426,6,0,P|371:261|333:275,1,80,10|0,0:0|0:0,0:0:0:0:
256,366,62742,1,10,0:0:0:0:
159,252,62900,2,0,P|160:212|165:172,1,80,8|0,0:1|0:0,0:0:0:0:
199,79,63216,1,8,0:0:0:0:
245,224,63374,1,8,0:0:0:0:
80,173,63532,2,0,P|40:174|0:179,1,80,10|0,0:1|0:0,0:0:0:0:
199,79,63847,6,0,P|238:80|278:85,1,80,10|2,0:0|0:0,0:0:0:0:
381,165,64163,1,10,0:1:0:0:
439,42,64321,1,2,0:0:0:0:
278,85,64479,2,0,P|273:124|272:164,1,80,10|10,0:0|0:0,0:0:0:0:
320,282,64795,1,10,0:1:0:0:
460,159,64953,6,0,P|420:160|381:165,1,80,10|0,0:0|0:0,0:0:0:0:
198,79,65268,1,8,0:0:0:0:
198,79,65426,2,0,P|238:80|278:85,1,80,8|2,0:1|0:0,0:0:0:0:
341,249,65742,1,10,0:0:0:0:
320,282,65821,1,8,0:0:0:0:
285,302,65900,1,8,0:1:0:0:
246,303,65979,1,8,0:1:0:0:
210,285,66058,1,10,0:1:0:0:
189,252,66137,1,8,0:1:0:0:
154,232,66216,1,4,0:3:0:0:
115,231,66295,1,4,0:3:0:0:
79,249,66374,6,0,P|74:288|73:328,1,80,12|2,0:0|0:0,0:0:0:0:
246,303,66690,2,0,P|245:263|240:223,1,80,10|2,0:1|0:0,0:0:0:0:
131,100,67005,1,10,0:0:0:0:
79,249,67163,1,10,0:0:0:0:
201,148,67321,1,10,0:1:0:0:
58,56,67479,6,0,P|52:95|52:135,1,80,10|0,0:0|0:0,0:0:0:0:
115,231,67795,1,8,0:0:0:0:
280,142,67953,2,0,P|240:143|201:148,1,80,10|0,0:1|0:0,0:0:0:0:
115,231,68268,1,10,0:0:0:0:
217,317,68426,1,10,0:0:0:0:
104,224,68584,1,10,0:1:0:0:
280,142,68742,6,0,P|286:181|286:221,1,80,2|8,0:0|0:0,0:0:0:0:
217,317,69058,1,0,0:0:0:0:
129,168,69216,2,0,P|167:176|205:190,1,80,10|2,0:1|0:0,0:0:0:0:
322,301,69532,1,10,0:0:0:0:
439,213,69690,1,10,0:0:0:0:
280,142,69847,1,10,0:1:0:0:
439,213,70005,6,0,P|438:173|432:133,1,80,10|0,0:0|0:0,0:0:0:0:
311,32,70321,1,8,0:0:0:0:
362,179,70479,2,0,P|361:219|355:259,1,80,8|2,0:1|0:0,0:0:0:0:
197,198,70795,2,0,P|237:199|277:205,1,80,10|8,0:0|0:0,0:0:0:0:
436,288,71111,1,10,0:1:0:0:
412,320,71190,1,8,0:1:0:0:
378,339,71268,1,8,0:1:0:0:
338,340,71347,1,8,0:1:0:0:
302,324,71426,6,0,P|262:324|222:330,1,80,12|0,0:0|0:0,0:0:0:0:
50,273,71742,2,0,P|89:278|129:279,1,80,10|2,0:1|0:0,0:0:0:0:
234,173,72058,1,10,0:0:0:0:
98,198,72216,1,10,0:0:0:0:
213,320,72374,1,10,0:1:0:0:
326,206,72532,6,0,P|325:166|319:126,1,80,10|0,0:0|0:0,0:0:0:0:
170,253,72847,1,10,0:0:0:0:
170,253,73005,2,0,P|171:213|177:173,1,80,8|0,0:1|0:0,0:0:0:0:
259,61,73321,1,8,0:0:0:0:
326,206,73479,1,8,0:0:0:0:
184,143,73637,2,0,P|144:143|104:149,1,80,10|0,0:1|0:0,0:0:0:0:
340,29,73953,6,0,P|339:68|333:108,1,80,10|2,0:0|0:0,0:0:0:0:
190,222,74268,2,0,P|184:182|184:143,1,80,10|2,0:1|0:0,0:0:0:0:
259,61,74584,1,10,0:0:0:0:
326,206,74742,1,10,0:0:0:0:
184,143,74900,1,10,0:1:0:0:
333,108,75058,6,0,P|372:108|412:114,1,80,12|0,0:0|0:0,0:0:0:0:
512,218,75374,1,8,0:3:0:0:
414,320,75532,1,8,0:0:0:0:
382,343,75611,1,8,0:0:0:0:
343,349,75690,1,8,0:0:0:0:
306,334,75768,1,8,0:0:0:0:
281,303,75847,1,4,1:2:0:0:
281,303,76479,6,0,P|242:298|202:296,1,80,12|0,0:0|0:0,0:0:0:0:
52,229,76795,1,8,0:1:0:0:
52,229,76953,2,0,P|91:227|131:221,1,80,0|10,0:0|0:0,0:0:0:0:
222,137,77268,1,8,0:0:0:0:
281,303,77426,1,8,0:1:0:0:
386,194,77584,6,0,P|346:195|306:201,1,80,12|0,0:0|0:0,0:0:0:0:
142,129,77900,2,0,P|182:131|222:137,1,80,8|10,0:0|0:1,0:0:0:0:
380,273,78216,1,0,0:0:0:0:
380,273,78374,2,0,L|386:194,1,80,10|10,0:0|0:0,0:0:0:0:
462,73,78690,2,0,P|426:89|388:103,1,80,10|0,0:1|0:0,0:0:0:0:
222,137,79005,6,0,P|182:131|142:129,1,80,12|0,0:0|0:0,0:0:0:0:
2,229,79321,1,8,0:1:0:0:
2,229,79479,2,0,P|41:223|81:221,1,80,0|10,0:0|0:0,0:0:0:0:
201,295,79795,1,8,0:0:0:0:
132,148,79953,1,8,0:1:0:0:
265,224,80111,6,0,P|304:229|344:231,1,80,12|0,0:0|0:0,0:0:0:0:
485,146,80426,1,8,0:0:0:0:
485,146,80584,2,0,P|445:147|405:153,1,80,10|0,0:1|0:0,0:0:0:0:
265,224,80900,1,10,0:0:0:0:
363,304,81058,1,10,0:0:0:0:
405,153,81216,1,10,0:1:0:0:
265,224,81374,1,8,0:0:0:0:
258,215,81453,1,8,0:1:0:0:
253,204,81532,6,0,P|245:165|240:125,1,80,12|0,0:0|0:0,0:0:0:0:
344,24,81847,1,8,0:1:0:0:
344,24,82005,2,0,P|339:64|331:103,1,80,0|10,0:0|0:0,0:0:0:0:
160,118,82321,2,0,P|200:120|240:125,1,80,8|8,0:0|0:1,0:0:0:0:
449,164,82637,6,0,P|409:165|369:170,1,80,12|0,0:0|0:0,0:0:0:0:
265,224,82953,1,8,0:0:0:0:
228,62,83111,2,0,P|220:101|215:141,1,80,10|0,0:1|0:0,0:0:0:0:
244,311,83426,1,10,0:0:0:0:
100,250,83584,1,10,0:0:0:0:
265,224,83742,2,0,P|304:228|343:236,1,80,10|0,0:1|0:0,0:0:0:0:
482,140,84058,6,0,P|443:148|404:153,1,80,12|0,0:0|0:0,0:0:0:0:
306,74,84374,2,0,P|267:66|228:62,1,80,8|0,0:1|0:0,0:0:0:0:
117,125,84690,1,8,0:0:0:0:
245,212,84847,1,8,0:0:0:0:
306,74,85005,1,8,0:1:0:0:
117,125,85163,6,0,P|108:164|104:203,1,80,12|0,0:0|0:0,0:0:0:0:
200,343,85479,1,8,0:0:0:0:
323,199,85637,2,0,P|284:203|245:212,1,80,8|2,0:1|0:0,0:0:0:0:
112,333,85953,1,10,0:0:0:0:
307,305,86111,1,10,0:0:0:0:
307,305,86190,1,8,0:1:0:0:
307,305,86268,1,10,0:1:0:0:
103,203,86426,1,6,0:0:0:0:
Mykaterasu
And so the mod begins, although it's all minor gripes really. Not much important stuff to say on mapsets like these.

[Easy, Normal and Hard]

The only advice I can give with the lower diffs is the sometimes odd slider shape choices. I'm just a kind of person that steers clear away from slider direction changes that do not emphasise a rhythm while they're being held down. Even then if you put anchor points on a slider and it's rhythmically correct they can still end up looking weird. It's not like my opinion on slider styles should ultimately affect someone else's slider styles though, so it's up to you. That said, I won't stop my irrational disgust of non-geometrically pleasing aesthetics from showing you a few examples of the sliders I dislike (It's all of them):
Easy
  1. 00:19:479 (2) - Even though the guitar is muting their strums for effect, it doesn't translate to sliders well.
  2. 00:24:690 (3) - the inward curves don't do it for me. To each his own.
  3. 00:25:953 (1) - doesn't blanket in any way, making it look completely out of place.
  4. 00:42:374 (3) - and all similar, except for 01:15:058 (2) -. This one is actually alright.
  5. 00:49:953 (3) - and all similar
  6. 00:51:216 (1) - shouldn't you be accenting 00:51:847 - here and not 00:51:690 - here?
  7. 00:52:479 (2) - direction change not timed correctly.
  8. 00:56:111 (1) - I think this is the furthest reach I can go for "acceptable".
Normal
  1. 00:10:637 (1) - and all similar
  2. 00:43:953 (2) - and all similar
  3. 00:45:374 (4) - and all similar
  4. 00:51:216 (1,2) - I'm not aesthetically pleased, basically
  5. 01:15:058 (3) - One I actually wholeheartedly agree with. nice.
Hard
  1. 00:19:479 (1) - and all similar
  2. 00:28:479 (1) - and all similar
  3. 00:47:426 (5) - what do the curves mean, what do they do? Why are they there?
  4. 00:56:111 (1) - is in a moral grey zone.

Turns out I'm a whiny child when it comes to slider shapes . Sorry :|

[pkhg's Insane]

  1. 00:02:032 (2,3) - A case of playability vs musicality here. The real rhythm of the guitar's strums is on the white and blue tick instead of the blue and red. While mapping it this way is fine I'm sure you're aware of an alternative that looks something The same thing happens at 00:04:795 (3,4,5) -
  2. 00:57:374 (1,2,3) - while I understand that this rhythm is using (2) to emphasise the clap on (3) you're creating a disconnect between a later phrase 00:59:900 (1,2) - here, where you haven't emphasised the clap. I would personally change the former into the latter because of the call & response nature of the melody in these parts, making it look . 01:12:532 (1,2,3) - is up for interpretation because there is no call & response here.
  3. 01:16:479 - to 01:25:163 - This section in general seems very loose on its structure. If you're going to cherry pick from each part then I would rather you focus firmly on the instrument you're emphasising and keep emphasising it until it drops out. You get phrases where it's hard to discern which part you're playing. 01:17:900 (2,3,4,5) - Are you focusing on the piano? Probably not because 01:18:058 - is a slider end, instead of a clickable object. The drums? No because 01:18:532 - isn't clickable and it would seem more appropriate if 01:18:374 (4) - was both circles. And in that same combo; 01:17:584 (1,2,3,4) - Guitar sounds mapped as sliders on (1) and (2) and then a circle on (3), even though (3) is just (2) but longer, melodically speaking. I feel like this rhythm contrasts the song more than it does conform to it. This does happen in earlier sections (00:11:268 (3,4,1,2,3,4) - , 00:14:426 (1,2,3,4) - ) but not as many times as in this section and those sections only use that rhythm without variation, making it consistent enough to become a motif. It's really nitpicky but honestly this is the least clearly mapped section of the piece.
Still pretty good though.

[Janpai's Insane]

  1. 00:05:426 (3) - this circle would benefit from slightly smaller spacing to emphasise the jump from 00:05:111 (1,2) - . Right now they're too similar in jump distance.
  2. 01:04:795 (6) - you might want to give this a larger jump to 01:04:953 (1) - so you can accent on the push rhythm, similar to how you did 01:09:847 (6,1) - this jump. It doesn't need to match that intensity of course, but right now the jump from 01:04:637 (5,6) - is longer than the jump from 01:04:795 (6,1) - which I'm not all that happy with.
Other than that, really nice work.

[Sotarks' Expert]

00:37:637 (2,3,4) - I would be less hesitant at calling the (2) a bad choice if appeared more often. As it stands currently this is the first appearance (out of two) of a jump to a non-dominant stack, making it a pretty unexpected rhythm - especially when it's 40s into a TV size piece. What causes the problem is the way its blanketed actually made it harder to see it in my case. It should probably re-spaced more intuitively like 00:47:111 (3,4,5) - or the rhythm should be rewritten to be more readable.

[Kanto's Memories]

  1. 00:02:268 (2,3) - This rhythm feels empty. I don't know how else to put it. I just think it doesn't fit very well. If you wanted to map a rhythm that's very calm you could always just put the 1/1 slider 00:02:268 (2) - here and leave 00:02:742 - empty. Rests are particularly effective at providing contrast. While if you wanted something more active two 1/2 sliders would still do wonders.
  2. 00:14:426 (1) - I don't have a problem with the slidershape itself, you do re-use it so it's not an outlier, but you need to be more careful with exactly whern you use more interesting sliders like this. There's no structural difference between the phrase leading up to 00:11:900 (1) - this note and the phrase leading up to 00:14:426 (1) - this note so they really should be the same. I recommend you restrict it to places like this 00:30:847 (1) - where the vocals are stressed in a push rhythm and/or at the start of a new section.
  3. 00:16:953 (1) - speaking of slider shapes from the previous point, this is a one-of-a-kind and it doesn't accentuate any new instrument or sound that we haven't heard before, so just convert it into one of your already established slider shapes.
pkhg
rank
Topic Starter
Irohas
lazy
Sotarks

pkhg wrote:

rank
KantoKun

Sotarks wrote:

pkhg wrote:

rank
iYiyo

pkhg wrote:

rank
Sotarks

iYiyo wrote:

pkhg wrote:

rank
Topic Starter
Irohas

MrSergio wrote:

I see no vegetables around tho..
Sotarks

Irohas wrote:

MrSergio wrote:

I see no vegetables around tho..
fck that guy
Topic Starter
Irohas

Sotarks wrote:

fck that guy
agree
KantoKun
:(
S a b i s u k i
NICE :)
Topic Starter
Irohas
nice but huge to rank...
Sotarks
if you give up on this i'll take my diff and give it to haruto's set, but i would highly prefer you to rank this one tho.
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