Hopefully this post is in the right forum lol
Here you can see the BNs discuss this ---> t/481640
I am a total newb at beatmapping so I'll just say this...
In all honesty, there is much too little guides on the internet about how to make a good beatmap. Taking a good look at beatmaps made a few years ago, it seems that we have moved quite far from it, yet all the guides on the internet only helps with making maps that are considered good years ago. I have played a significant amount (majority of them offline so don't judge my profile), and anything I make, following the guides they may seem but is just missing the nowadays colour. With the community being almost completely opion-based on beatmaps, new ideas such as Kikoku Doukoku has been disgusted by many perhaps due to unfamiliarity, it is indeed very very hard to make a guide for nowadays "ranking criteria". Therefore the best way for newbies to learn is through trial and error, but that's now an option.
Why?
Looking at majority of modders they tend to hate modding newbie maps, not all that surprising considering it's more work done for the same amount of kudosu. (The kudosu system, theoretically, should be given in an amount proportionately based on the quality of the mod, but this makes it hard to stop people from spamming large amounts of kudosu for themselves) This makes things even harder for newbies since they now find it hard to improve. Many people quit mapping due to how hard it is to get their first map ranked. On the contrary, people like Blue Dragon, Hollow Wings, Monstrata have it much easier to get their maps ranked due to publicity.
Another thing is variations newbies give to Osu!. Newbies, being unaware of how "normal" beatmaps are made, make variations to the "standard" way of mapping. I think this really should be like evolution, and natural selection. However, the community seems to hate on almost anything offering variations to the pool of maps, instead of fine-tuning it, it is completely shut down.
I feel like many newbies feel this way that's why I have made this post, just whilst I'm still a noob I can say what it is like in this position as I am experiencing it first hand.
TL:DR ---> Really hard for newbies to learn the "right" way of mapping nowadays and getting their first map ranked
Here you can see the BNs discuss this ---> t/481640
I am a total newb at beatmapping so I'll just say this...
In all honesty, there is much too little guides on the internet about how to make a good beatmap. Taking a good look at beatmaps made a few years ago, it seems that we have moved quite far from it, yet all the guides on the internet only helps with making maps that are considered good years ago. I have played a significant amount (majority of them offline so don't judge my profile), and anything I make, following the guides they may seem but is just missing the nowadays colour. With the community being almost completely opion-based on beatmaps, new ideas such as Kikoku Doukoku has been disgusted by many perhaps due to unfamiliarity, it is indeed very very hard to make a guide for nowadays "ranking criteria". Therefore the best way for newbies to learn is through trial and error, but that's now an option.
Why?
Looking at majority of modders they tend to hate modding newbie maps, not all that surprising considering it's more work done for the same amount of kudosu. (The kudosu system, theoretically, should be given in an amount proportionately based on the quality of the mod, but this makes it hard to stop people from spamming large amounts of kudosu for themselves) This makes things even harder for newbies since they now find it hard to improve. Many people quit mapping due to how hard it is to get their first map ranked. On the contrary, people like Blue Dragon, Hollow Wings, Monstrata have it much easier to get their maps ranked due to publicity.
Another thing is variations newbies give to Osu!. Newbies, being unaware of how "normal" beatmaps are made, make variations to the "standard" way of mapping. I think this really should be like evolution, and natural selection. However, the community seems to hate on almost anything offering variations to the pool of maps, instead of fine-tuning it, it is completely shut down.
I feel like many newbies feel this way that's why I have made this post, just whilst I'm still a noob I can say what it is like in this position as I am experiencing it first hand.
TL:DR ---> Really hard for newbies to learn the "right" way of mapping nowadays and getting their first map ranked