forum

[Requesting GDs] DO THE MARIO

posted
Total Posts
26
Topic Starter
Tribow
Man I've been waiting for one of my maps to graveyard for this. I did a quick map and thought I should share it to the rest of the mapping community in case they want to map this song as well.

Beatmap: https://osu.ppy.sh/s/512830

Now since I'm a mania player, I only mapped it in mania, but I don't care what game mode you feel like doing, do anything.
The rules for this are pretty simple:
1. The map has to be playable
2. The map needs to be in sync with the song.
3. Do not use the default names for difficulty, come up with your own difficulty name!
4. Have fun!


Even if you don't play mania, give the song a listen and see if you want to map it.

Heck if you can come up with a better background than I can go ahead and use it.
Lemonfaace
I could try this, it sounds like fun! I'm really just a Standard mode player, but feel free to give suggestions on how to improve my map when I make it.
Lemonfaace
https://puu.sh/rqhPy/52a08c01bf.osu

Alright, made my Standard Mode Insane diff. map. I gave it a "unique" name as well, but I also set the BPM to 160 rather than 320. Lemme know what you think!
Topic Starter
Tribow
Ahaha, nice. The only thing I changed was putting your name in the difficulty so they know it's you not me.

I think it fits pretty well. (maybe the hitsounds are loud? I don't know, mania maps normally have hitsounds much quieter if there are hitsounds. Probably just a mania thing.)
Lemonfaace
I/you could adjust the hitsounds, whatever works, but they should be heard to keep the rhythm flowing. Oh, and yeah I did forget to include my name in the difficulty, but I can do that real quick.

https://puu.sh/ruIba/0176bafefd.osu Here, this is my updated version. I changed one or two things, along with adjusting the volume and such.
Essey6
oooo~! can I map a Taiko difficulty? :)
Drudeger
I might want to try to map this if that's alright :3
Topic Starter
Tribow
Updated it

And yes you guys can make beatmaps, anyone and everyone can make a map, just as long as it follows the rules!
Essey6

Tribow wrote:

And yes you guys can make beatmaps, anyone and everyone can make a map, just as long as it follows the rules!
Will have it done soon, I just have to hitsound! 8-) thanks
Drudeger
I mean, I'm a newbie ;-; how do you upload a different difficulty of a map originally made by someone else? When I try to, it says "The beatmap you're trying to upload isn't yours!" I'm not quite done with mine, I just wanna upload it for some mods and hitsound help.
Essey6

Drudeger wrote:

I mean, I'm a newbie ;-; how do you upload a different difficulty of a map originally made by someone else? When I try to, it says "The beatmap you're trying to upload isn't yours!" I'm not quite done with mine, I just wanna upload it for some mods and hitsound help.
You'll have to get the .osu file for every difficulty you need from the beatmap creator. It's like reverse-GD'ing. Instead of providing, you take. If you don't know how to do that, first you open up the difficulty in the editor. In the top left hand corner click on File, then go down to the bottom and click on "Open .osu in notepad." It'll open the .osu file, simply copy all of it. Then you send it to who wants it.

Also, I can help with hitsounds. Or at least try to. :lol:



Tribow wrote:

And yes you guys can make beatmaps, anyone and everyone can make a map, just as long as it follows the rules!
Speaking of which, I finished the taiko difficulty:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5957
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,9004,12004,18004,21004,24051
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.700007

[Metadata]
Title:Do the mario
TitleUnicode:Do the mario
Artist:Mowtendoo
ArtistUnicode:Mowtendoo
Creator:Tribow
Version:poots_mcgoots' Third Wheel Luigi
Source:
Tags:dothemario mowtendoo DULUDULUDULUDULUDULU meme
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"33.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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I suggest making the preview point on all difficulties 00:05:957 - .
Drudeger

poots_mcgoots wrote:

You'll have to get the .osu file for every difficulty you need from the beatmap creator. It's like reverse-GD'ing. Instead of providing, you take. If you don't know how to do that, first you open up the difficulty in the editor. In the top left hand corner click on File, then go down to the bottom and click on "Open .osu in notepad." It'll open the .osu file, simply copy all of it. Then you send it to who wants it.
So basically what you did here?

poots_mcgoots wrote:

Speaking of which, I finished the taiko difficulty:
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 5957
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6004,9004,12004,18004,21004,24051
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.700007

[Metadata]
Title:Do the mario
TitleUnicode:Do the mario
Artist:Mowtendoo
ArtistUnicode:Mowtendoo
Creator:Tribow
Version:poots_mcgoots' Third Wheel Luigi
Source:
Tags:dothemario mowtendoo DULUDULUDULUDULUDULU meme
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.10000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"33.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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I suggest making the preview point on all difficulties 00:05:957 - .
- Ly0572 -
can i try? xD mania here
Topic Starter
Tribow

Drudeger wrote:

So basically what you did here?
Yes exactly what he did there.

Also updated! Nice Taiko map!

- Ly0572 - wrote:

can i try? xD mania here
Of course you can! I'm mania too!
Sylvette
BPM isn't 320.
Topic Starter
Tribow

Cirno-baka9 wrote:

BPM isn't 320.
That's what the government wants you to think
Essey6

Tribow wrote:

Drudeger wrote:

So basically what you did here?
Yes exactly what he did there.
mmmmm yessssss~ 8-) 8-) 8-)

Tribow wrote:

Also updated! Nice Taiko map!
mmmmm thaaaankssss~ 8-) 8-) 8-)
Drudeger
So I finished! I honestly recommend not using the default osu! skin hitsounds, because they sound horrid on this. ;-; but this is my first "finished" map, so I'm asking for some advice, especially for hitsounds, since that's what I feel I struggle most at. Lol. Halp needed.

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 3.000005

[Metadata]
Title:Do The Mario
TitleUnicode:Do The Mario
Artist:Mowtendoo
ArtistUnicode:Mowtendoo
Creator:Tribow
Version:Drudeger's Mario Jumpman Mario Challenge
Source:
Tags:dothemario mowtendoo DULUDULUDULUDULUDULU meme
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.7
SliderTickRate:4

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Tribow

Drudeger wrote:

So I finished! I honestly recommend not using the default osu! skin hitsounds, because they sound horrid on this. ;-; but this is my first "finished" map, so I'm asking for some advice, especially for hitsounds, since that's what I feel I struggle most at. Lol. Halp needed.

Shoot I wish I wasn't a mania player so I could be really critical about standard maps...

Anyway, in my opinion it looks pretty great!
Coming from a mania player though, I don't know if it really means it's great or not, but in terms of hitsounding, everything sounded okay to me except for how loud it gets at 00:12:000

The normal sample is always pretty loud and I feel it was louder than the song itself. A little quieter and I'd say it's perfect.

This is coming from the perspective of a mania player though, someone who does standard maps could probably give a better criticism :^)

For now though, updated it with your map!
Laxxer

Tribow wrote:

Drudeger wrote:

So I finished! I honestly recommend not using the default osu! skin hitsounds, because they sound horrid on this. ;-; but this is my first "finished" map, so I'm asking for some advice, especially for hitsounds, since that's what I feel I struggle most at. Lol. Halp needed.

Shoot I wish I wasn't a mania player so I could be really critical about standard maps...

Anyway, in my opinion it looks pretty great!
Coming from a mania player though, I don't know if it really means it's great or not, but in terms of hitsounding, everything sounded okay to me except for how loud it gets at 00:12:000

The normal sample is always pretty loud and I feel it was louder than the song itself. A little quieter and I'd say it's perfect.

This is coming from the perspective of a mania player though, someone who does standard maps could probably give a better criticism :^)

For now though, updated it with your map!
hey there

standard player / mapper here

this map isn't playable, it's literally impossible to play, even the best standard user couldn't pass this
Drudeger

Tribow wrote:

Coming from a mania player though, I don't know if it really means it's great or not, but in terms of hitsounding, everything sounded okay to me except for how loud it gets at 00:12:000

The normal sample is always pretty loud and I feel it was louder than the song itself. A little quieter and I'd say it's perfect.

This is coming from the perspective of a mania player though, someone who does standard maps could probably give a better criticism :^)

For now though, updated it with your map!
Ok. Fixed. Just modified the hitsound volume. And thanks!

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Offdensen
Would try,but then again I only made one map and that map took me rlly long to make.
Would make in in taiko,buuut ya know,I still suck so lmo
Topic Starter
Tribow

Whirl wrote:

Tribow wrote:

something something, hitsound advice, something something not a standard player
hey there

standard player / mapper here

this map isn't playable, it's literally impossible to play, even the best standard user couldn't pass this
Oh!
Well I decided to look at other hard maps to compare and from the looks of it, what makes this map impossible are the very quick jumps(?)

From what I've looked at, most of the more difficult maps use streams for this kind of speed in a song.

Well, that's coming from me though, but if the map really isn't playable that's the best advice I can give.

For now though, I updated it with the fixed hitsounds Drudeger! In terms of hitsounds, it is definitely better!
Although it looks like you'll have to edit the map again to make it more playable, try doing what I did with looking at maps of the same difficulty and see how those are mapped!
Drudeger
Oh! Ok. I can try again of course. ;3 Maybe something easier... hehe.
Lemonfaace

Drudeger wrote:

So I finished! I honestly recommend not using the default osu! skin hitsounds, because they sound horrid on this. ;-; but this is my first "finished" map, so I'm asking for some advice, especially for hitsounds, since that's what I feel I struggle most at. Lol. Halp needed.

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272,192,5062,1,0,0:0:0:0:
352,152,5250,5,0,0:0:0:0:
264,248,5437,1,0,0:0:0:0:
344,336,5625,1,0,0:0:0:0:
440,248,5812,1,0,0:0:0:0:
344,96,6000,6,0,L|336:160,1,59.4999981842042
256,88,6187,2,0,L|256:168,1,59.4999981842042
168,96,6375,2,0,L|176:160,1,59.4999981842042
192,216,6562,1,0,0:0:0:0:
128,272,6843,5,0,0:0:0:0:
128,272,6937,1,0,0:0:0:0:
128,272,7031,1,0,0:0:0:0:
192,320,7125,2,0,B|256:336|256:336|256:336,1,59.4999981842042
384,56,7312,5,0,0:0:0:0:
288,192,7406,1,0,0:0:0:0:
416,160,7500,1,0,0:0:0:0:
248,72,7593,1,0,0:0:0:0:
128,320,7687,2,0,P|96:320|88:280,1,59.4999981842042
80,224,7875,1,0,0:0:0:0:
256,312,7968,1,0,0:0:0:0:
256,72,8156,5,0,0:0:0:0:
184,112,8250,1,0,0:0:0:0:
152,192,8344,1,0,0:0:0:0:
184,272,8437,1,0,0:0:0:0:
256,312,8531,1,0,0:0:0:0:
328,272,8625,1,0,0:0:0:0:
360,192,8719,1,0,0:0:0:0:
328,112,8813,1,0,0:0:0:0:
149,63,9000,6,0,L|189:119,2,59.4999981842042
88,192,9281,1,0,0:0:0:0:
149,321,9375,2,0,L|189:265,2,59.4999981842042
256,336,9656,1,0,0:0:0:0:
363,321,9750,2,0,L|323:265,2,59.4999981842042
424,192,10031,1,0,0:0:0:0:
363,63,10125,2,0,L|323:119,2,59.4999981842042
256,48,10406,1,0,0:0:0:0:
288,328,10593,5,0,0:0:0:0:
320,288,10687,1,0,0:0:0:0:
256,200,10875,1,0,0:0:0:0:
200,288,11062,1,0,0:0:0:0:
96,64,11250,5,0,0:0:0:0:
48,192,11437,1,0,0:0:0:0:
96,304,11625,1,0,0:0:0:0:
208,192,11812,1,0,0:0:0:0:
408,72,12000,5,0,0:0:0:0:
448,120,12093,1,0,0:0:0:0:
408,160,12187,1,0,0:0:0:0:
440,216,12281,1,0,0:0:0:0:
408,272,12375,1,0,0:0:0:0:
440,312,12468,1,0,0:0:0:0:
104,72,12563,5,0,0:0:0:0:
64,120,12656,1,0,0:0:0:0:
104,160,12750,1,0,0:0:0:0:
72,216,12844,1,0,0:0:0:0:
104,272,12938,1,0,0:0:0:0:
72,312,13031,1,0,0:0:0:0:
216,152,13125,6,0,P|176:136|168:80,1,85
216,232,13312,2,0,P|176:248|168:304,1,85
296,152,13500,2,0,P|336:136|344:80,1,85
296,232,13687,2,0,P|336:248|344:304,1,85
296,336,13875,5,0,0:0:0:0:
224,344,13968,1,0,0:0:0:0:
160,320,14062,1,0,0:0:0:0:
120,264,14156,1,0,0:0:0:0:
112,200,14250,1,0,0:0:0:0:
144,144,14343,1,0,0:0:0:0:
200,112,14437,1,0,0:0:0:0:
272,120,14531,2,0,P|320:144|336:192,1,85
112,64,14812,5,0,0:0:0:0:
224,144,14906,1,0,0:0:0:0:
96,208,15000,1,0,0:0:0:0:
288,144,15093,5,0,0:0:0:0:
416,40,15187,1,0,0:0:0:0:
440,200,15281,1,0,0:0:0:0:
352,224,15375,5,0,0:0:0:0:
384,360,15468,1,0,0:0:0:0:
256,320,15562,1,0,0:0:0:0:
192,320,15656,5,0,0:0:0:0:
64,352,15750,1,0,0:0:0:0:
96,208,15843,1,0,0:0:0:0:
104,48,15937,6,0,L|160:112,1,85
408,48,16125,2,0,L|352:112,1,85
80,120,16312,2,0,L|144:192,1,85
432,120,16500,2,0,L|368:192,1,85
368,248,16687,5,0,0:0:0:0:
320,296,16781,1,0,0:0:0:0:
272,248,16875,1,0,0:0:0:0:
224,296,16968,1,0,0:0:0:0:
176,248,17062,1,0,0:0:0:0:
176,96,17250,5,0,0:0:0:0:
256,48,17437,1,0,0:0:0:0:
336,96,17625,2,0,P|368:152|336:208,1,118.999996368408
224,216,18000,5,0,0:0:0:0:
104,160,18093,1,0,0:0:0:0:
72,216,18187,1,0,0:0:0:0:
104,272,18281,1,0,0:0:0:0:
320,88,18562,5,0,0:0:0:0:
408,136,18749,1,0,0:0:0:0:
408,272,18843,1,0,0:0:0:0:
312,336,18937,1,0,0:0:0:0:
216,280,19031,1,0,0:0:0:0:
160,216,19125,2,0,L|64:216,1,85
72,56,19500,6,0,L|112:104,1,59.4999981842042
440,56,19781,2,0,L|400:104,1,59.4999981842042
272,120,20062,1,0,0:0:0:0:
272,120,20156,1,0,0:0:0:0:
272,120,20250,1,0,0:0:0:0:
272,120,20343,1,0,0:0:0:0:
272,120,20437,1,0,0:0:0:0:
304,160,20531,2,0,P|304:192|272:208,2,59.4999981842042
72,120,21000,6,0,P|48:200|128:232,2,178.499994552612
256,56,21750,1,0,0:0:0:0:
416,120,21937,1,0,0:0:0:0:
232,240,22125,1,0,0:0:0:0:
264,304,22218,1,0,0:0:0:0:
200,296,22312,1,0,0:0:0:0:
288,96,22500,5,0,0:0:0:0:
304,128,22593,1,0,0:0:0:0:
280,160,22687,1,0,0:0:0:0:
288,192,22781,1,0,0:0:0:0:
256,224,22875,1,0,0:0:0:0:
144,232,22968,2,0,L|112:160,1,59.4999981842042
400,280,23250,5,0,0:0:0:0:
344,320,23343,1,0,0:0:0:0:
72,232,23530,1,0,0:0:0:0:
136,200,23624,1,0,0:0:0:0:
208,192,23718,1,0,0:0:0:0:
272,200,23812,1,0,0:0:0:0:
128,56,24000,6,0,L|168:112,3,59.4999981842042
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384,56,24750,2,0,L|344:112,3,59.4999981842042
256,112,25125,2,0,L|256:192,3,59.4999981842042
88,80,25500,6,0,P|48:128|64:192,1,118.999996368408
96,232,25781,1,0,0:0:0:0:
152,264,25875,2,0,P|216:264|264:192,1,118.999996368408
216,112,26156,1,0,0:0:0:0:
160,56,26250,5,0,0:0:0:0:
104,296,26343,1,0,0:0:0:0:
264,144,26531,1,0,0:0:0:0:
80,160,26625,1,0,0:0:0:0:
272,280,26812,1,0,0:0:0:0:
216,104,27000,6,0,L|176:160,1,63.7500024318696
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336,152,27562,2,0,L|296:96,1,63.7500024318696
152,56,27750,6,0,P|112:80|96:128,1,85
96,264,27937,2,0,P|120:304|168:320,1,85
360,320,28125,2,0,P|400:296|416:248,1,85
424,112,28312,2,0,P|400:72|352:56,1,85
216,80,28500,5,0,0:0:0:0:
296,104,28593,1,0,0:0:0:0:
216,160,28687,1,0,0:0:0:0:
296,184,28781,1,0,0:0:0:0:
216,240,28875,1,0,0:0:0:0:
296,264,28968,1,0,0:0:0:0:
216,320,29062,1,0,0:0:0:0:
152,232,29250,5,0,0:0:0:0:
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96,72,29625,1,0,0:0:0:0:
Hey um... this is a bit of a repeat of the other comments, but this map is kinda everywhere. I highly recommend that you increase the approach rate (AR) to something like 8 or something, but also... the timing on a lot of the sliders and beats seem off. The jumps are really crazy as well, so I recommend you go in and redesign most of them, right now I don't think it's playable.
Drudeger

Lemonface wrote:

Hey um... this is a bit of a repeat of the other comments, but this map is kinda everywhere. I highly recommend that you increase the approach rate (AR) to something like 8 or something, but also... the timing on a lot of the sliders and beats seem off. The jumps are really crazy as well, so I recommend you go in and redesign most of them, right now I don't think it's playable.
Lol I got it, thanks, though I've started works on my own projects (don't worry, it'll be WAAAY better from what I did here 😅) so it may take me a little bit of time to redo this.
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