Hello! First off, I'm really bad at starting forum posts, so please don't mind my way of formatting etc. too much.
I want to address a pretty serious and recurring problem that I have witnessed a lot throughout about every tournament I played in so far (which is a whopping five, but not a single one was free of it): Players who don't show up - either in team matches or in solo tournaments.
I want to spark a discussion about how direly other people think this phenomenon affects their tournament experience and, if wanted by the community, try to find a solution to it.
Right now my observations tell me the following:
It's a big philiosophical question, that's why I want people to discuss upon that topic instead of just throwing in a suggestion on how to fix it.
However, I also want to propose a possible solution as additional fuel for discussion:
We already have osu!points and similar rating/reward systems - One course of action would be to either penalize players by removing those (into negative if necessary) by a set amount if they don't appear for matches without resigning in time.
Another, more elaborate strategy I thought up (in literally 5 minutes.. there's room for improvement) is the following:
Whoever has read that far, thanks for your attention.
Some people will probably call me crazy - maybe I am. However I felt like it is important to spark this discussion in an environment that everybody can participate in (unlike random discord discussions where this one originated from, for example)
Of course changes to the system or even a complete overhaul are both appreciated and welcome! (Also if the absolute majority of the community seems to be against this, I'll gladly let this topic rest until somebody else feels like digging it up again lol.)
- Yulivee <3
I want to address a pretty serious and recurring problem that I have witnessed a lot throughout about every tournament I played in so far (which is a whopping five, but not a single one was free of it): Players who don't show up - either in team matches or in solo tournaments.
I want to spark a discussion about how direly other people think this phenomenon affects their tournament experience and, if wanted by the community, try to find a solution to it.
Right now my observations tell me the following:
- Players not showing up impacts the seriousness of a tournament.
This is especially bad in team tournaments, as not only one player suffers under the tardiness of others.
It also takes away a big part of the fun behind the game, namely: Playing it. Your opponent doesn't show up? You don't get to play.
It's a big philiosophical question, that's why I want people to discuss upon that topic instead of just throwing in a suggestion on how to fix it.
However, I also want to propose a possible solution as additional fuel for discussion:
We already have osu!points and similar rating/reward systems - One course of action would be to either penalize players by removing those (into negative if necessary) by a set amount if they don't appear for matches without resigning in time.
Another, more elaborate strategy I thought up (in literally 5 minutes.. there's room for improvement) is the following:
- Players who don't show up to a match get immediately removed from the tournament and gain one "penalty point".
At the same time, people who DO show up throughout an entire tournament will gain a "reward point"
Penalty points are uncapped and might accumulate into oblivion
Reward points are capped at exactly one. They also have an additional restriction which I will elaborate later.
The following mechanics apply:
Tournaments are able to flag themselves as "Serious Tournaments" which enables the system. Tournaments not flagged as serious cannot use reward points and also do not penalize through penalty points. (Same as Tournaments can choose to use the osu!points system)
Penalty points have the drawback, that a player who currently has any number of penalty points and is currently in a bracket slot can be "bought out" of that tournament through the use of a reserve player's reward points. This reduces both reward- and penalty points by one for the respective players.
As for team tournaments, there are two mechanics going with this system:
First: Random-seeded team tournaments - For those, the team can decide to remove a player with penalty points from their team in favor of another random participant without such points. However I am not yet sure how to put an appropriate reward point cost for this action
Second: Tournaments with Team Applications - For those, a team can be bought out, if half of their players (rounded down) are penalized through penalty points.
Furthermore: If a player has used reward points to do any of the actions above, they are not eligible to gain any reward points from the tournament they used one in.
Whoever has read that far, thanks for your attention.
Some people will probably call me crazy - maybe I am. However I felt like it is important to spark this discussion in an environment that everybody can participate in (unlike random discord discussions where this one originated from, for example)
Of course changes to the system or even a complete overhaul are both appreciated and welcome! (Also if the absolute majority of the community seems to be against this, I'll gladly let this topic rest until somebody else feels like digging it up again lol.)
- Yulivee <3