Aaaah, bliss beat me to it. ;_; Oh well, here's what I got anyway (easy mod was on old version, but bliss didn't mod much on it anyway)
[Easy]
AR -1 or 2
00:27:020 (1) - Too soon after a spinner for an easy.
01:07:220 (1) - Remove new combo
01:15:020 (6) - nc
01:16:220 (1) - remove nc
01:19:820 (5) - nc
01:20:420 (6) - remove nc
01:24:620 (6) - nc?
Bleh, continue that combo pattern for the rest of the map.
The difficulty is ... really bland. It's pretty much a 1/1/1/1/1/1 the entire way through. Try sprucing it up a bit to make it more interesting to play!
[Tenshi's Normal]
00:46:670 (1) - 1st time, cool
00:48:470 (1) - 2nd time okay
01:03:020 (1) - 8th time =_=
[BakaHard]
For a 5 difficulty spread, this hard is fairly difficult.
00:58:970 (7,10) - Line these up a bit better (turn off grid snap)
01:10:670 (4,5,6) - You could easily make these not overlapping without compromising the pattern
01:17:270 (4,5,6) - ^
The end of this difficulty was much easier than the beginning. Kind of lop-sided. :/
[Taiko]
In lepidopodus we trust
[Shiki's March]
00:17:420 (1) - I can understand the diamonds up until here where the music kicks in a bit more. Why continue it when things have changed?
I didn't like the use of breaks in this difficulty. Having two of them so close together is kinda :/
02:03:095 (1) - Maybe have this not end silenced, or if you really want it to end silenced, use the soft sound set so it doesn't have that small pop at the end.
[Insane]
As bliss said, there are a lot of strange spacing changes that feel as if they have no musical justification. That said, I didn't have any problem reading them. They just... didn't feel right while playing. I'm mostly referring to the decreased spacing points rather than the jumps.