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Powerless feat. kakichoco - Vanity [Osu|Taiko]

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Topic Starter
WingSilent
Updated.
Thanks. o/
Imakuri
M4M discord request ~

General

  1. 01:07:294 : IB4 UN COLOR TITLE HERE CA POURRAIT ÊTRE PARFAIT OMG
  2. J'pense aussi qu'il y a trop de Kiai, à voir~
  3. Pourquoi tu ne mets pas ton point de prévisualisation ici : 01:17:128- c'est beaucoup mieux je trouve.
Easy

  1. 00:10:628 (3,1) : Je trouve ça bizarre la distance qui varie, même si c'est un NC, passer de 0,76x à 0,99x c'est un peu trop haut en ce qui concerne le spacing pour une Easy imo.
  2. 00:16:628 (2,1) : Pareil ici, ça à baut être un NC, j'pense que le changement de spacing est trop important.
  3. 00:24:628 (1) : Overlap de peu avec 00:21:961 (1)- tu peux corriger ça, même si c'est pas grand chose
  4. 00:34:959 (5) : Ca franchement, pour une Easy, je ne suis pas trop d'avis, étant donné que ça a l'étoffe d'une Normal, vu le haut BPM de la musique. A voir ~
  5. 00:45:628 (3) : J'pense très sérieusement que tu peux faire un bon blankleting avec le slider 00:46:628 (2)- cela serrait plus esthétique
  6. 00:51:961 (6,7) : La aussi, ça fait très bizarre de passer sur du 1/2, surtout dans une Easy, j'ai joué la diff avant de la mod, on s'y attends vraiment pas.
  7. 01:02:628 (2,3) : ^
  8. 01:47:294 (2,3) : Je trouve ce pattern bizarre, c'est très désagréable à jouer.
  9. 02:05:628 (4) : Je rejoins mon idée de tout à l'heure "Ca franchement, pour une Easy, je ne suis pas trop d'avis, étant donné que ça a l'étoffe d'une Normal, vu le haut BPM de la musique. A voir ~"
  10. 03:17:294 : Wouah, il manque un cercle, je m'y attendais vraiment pas du tout à ce blanc, ça fait vraiment étrange. A voir également, c'est une recommandation ofc.
  11. 03:18:294 (1) : Pareil que tout à l'heure..
  12. 03:18:294 (1) : BTWWWW, Pourquoi un NC ici ? Je suis d'avis de mettre le NC au slider suivant, c'est mieux imo.
  13. Le reste est bon !
Normal

  1. 00:29:961 (1) : La, le blanket avec le slider précédent n'est pas correct, tu pourrais le fixer.
  2. 01:48:294 (3) : Je trouve la forme du slider très bizarre, j'pense que tu peux le rendre plus fluide ^^
  3. A vrai dire, c'est ma difficulté préférée donc, je n'ai pas trouvé d'énormes choses, désolé !
Hard

  1. 00:02:628 (3) : Petit overlap, j'pense que tu pourrais modifier légèrement ça
  2. 00:35:961 (3) : Je trouve que c'est un enchaînement très bizarre avec le (1,2) du prochain combo, j'pense très sérieusement que tu pourrais un peu l'améliorer
  3. 01:46:128 (1,2) : J'pense que tu pourrais faire en sorte qu'il y ait un blanketing entre le slider 1 et le slider 2, ça serrait mieux à jouer imo.
  4. 01:52:628 (1) : La forme de ce slider, désolé du therme, est horrible. Je ne vois pas l'intérêt de faire un slider comme ça, il y a un overlap dégueulasse avec le slider 2.
  5. Le reste me semble parfaiterment correct
Insane

  1. Personellement, j'ai adoré jouer la difficulté, et je n'ai rien trouvé à mod là dessus, beau boulot !
Conclusion

Pour moi, cette map doit obligatoirement être rank, j'ai adoré la musique moi qui n'aime pas trop la musique japonaise de base, mais là, j'ai franchement adoré. Il est rare que j'attribue une étoile à une map, mais là, j'ai été bluffé par ton boulot, quasiment tout s'enchaîne bien, j'ai réellement accroché le playing, le mapping style, vraiment, très beau boulot !

Imakuri ~
Topic Starter
WingSilent

Imakuri wrote:

M4M discord request ~

General

  1. 01:07:294 : IB4 UN COLOR TITLE HERE CA POURRAIT ÊTRE PARFAIT OMG Je ne sais pas, on verra plus tard si on me le re-demande encore.
  2. J'pense aussi qu'il y a trop de Kiai, à voir~ Pareil, si on me le re-cite a plusieurs reprises, je changerai.
  3. Pourquoi tu ne mets pas ton point de prévisualisation ici : 01:17:128- c'est beaucoup mieux je trouve. Changé ♥. Mais pas au même endroit que tu proposes. J'ai choisi ici > 01:16:961 -
Easy

  1. 00:10:628 (3,1) : Je trouve ça bizarre la distance qui varie, même si c'est un NC, passer de 0,76x à 0,99x c'est un peu trop haut en ce qui concerne le spacing pour une Easy imo. Corrigé.
  2. 00:16:628 (2,1) : Pareil ici, ça à baut être un NC, j'pense que le changement de spacing est trop important. Corrigé.
  3. 00:24:628 (1) : Overlap de peu avec 00:21:961 (1)- tu peux corriger ça, même si c'est pas grand chose Pas grand chose ? Oké. :>
  4. 00:34:959 (5) : Ca franchement, pour une Easy, je ne suis pas trop d'avis, étant donné que ça a l'étoffe d'une Normal, vu le haut BPM de la musique. A voir ~ Corrigé.
  5. 00:45:628 (3) : J'pense très sérieusement que tu peux faire un bon blankleting avec le slider 00:46:628 (2)- cela serrait plus esthétique Corrigé.
  6. 00:51:961 (6,7) : La aussi, ça fait très bizarre de passer sur du 1/2, surtout dans une Easy, j'ai joué la diff avant de la mod, on s'y attends vraiment pas. Corrigé.
  7. 01:02:628 (2,3) : ^ ^
  8. 01:47:294 (2,3) : Je trouve ce pattern bizarre, c'est très désagréable à jouer. Corrigé.
  9. 02:05:628 (4) : Je rejoins mon idée de tout à l'heure "Ca franchement, pour une Easy, je ne suis pas trop d'avis, étant donné que ça a l'étoffe d'une Normal, vu le haut BPM de la musique. A voir ~" Celui-ci est sur un kiai time, de plus c'est du 1/1, donc je pense qu'il peut rester.
  10. 03:17:294 : Wouah, il manque un cercle, je m'y attendais vraiment pas du tout à ce blanc, ça fait vraiment étrange. A voir également, c'est une recommandation ofc. Corrigé, mais j'ai fait autrement qu'avec un cercle.
  11. 03:18:294 (1) : Pareil que tout à l'heure.. Celui-ci ne gêne pas, tout comme 02:05:628 (4) -
  12. 03:18:294 (1) : BTWWWW, Pourquoi un NC ici ? Je suis d'avis de mettre le NC au slider suivant, c'est mieux imo.Heh non, les NC's suivent la tonalité de la musique, rien d'autre.
  13. Le reste est bon !
Normal

  1. 00:29:961 (1) : La, le blanket avec le slider précédent n'est pas correct, tu pourrais le fixer. Corrigé.
  2. 01:48:294 (3) : Je trouve la forme du slider très bizarre, j'pense que tu peux le rendre plus fluide ^^ Je l'ai un peu retouché seulement.
  3. A vrai dire, c'est ma difficulté préférée donc, je n'ai pas trouvé d'énormes choses, désolé !
Hard

  1. 00:02:628 (3) : Petit overlap, j'pense que tu pourrais modifier légèrement ça Cet overlap est correct.
  2. 00:35:961 (3) : Je trouve que c'est un enchaînement très bizarre avec le (1,2) du prochain combo, j'pense très sérieusement que tu pourrais un peu l'améliorer Pas vraiment utile.
  3. 01:46:128 (1,2) : J'pense que tu pourrais faire en sorte qu'il y ait un blanketing entre le slider 1 et le slider 2, ça serrait mieux à jouer imo. Nope, je souhaite garder un jump entre ces 2 là 01:47:794 (2,3) - car le slider a un son plus puissant, donc un petit jump.
  4. 01:52:628 (1) : La forme de ce slider, désolé du therme, est horrible. Je ne vois pas l'intérêt de faire un slider comme ça, il y a un overlap dégueulasse avec le slider 2. J'ai fix l'overlap, mais le slider reste correct.
  5. Le reste me semble parfaiterment correct
Insane

  1. Personellement, j'ai adoré jouer la difficulté, et je n'ai rien trouvé à mod là dessus, beau boulot ! o/
Conclusion

Pour moi, cette map doit obligatoirement être rank, j'ai adoré la musique moi qui n'aime pas trop la musique japonaise de base, mais là, j'ai franchement adoré. Il est rare que j'attribue une étoile à une map, mais là, j'ai été bluffé par ton boulot, quasiment tout s'enchaîne bien, j'ai réellement accroché le playing, le mapping style, vraiment, très beau boulot ! \o/

Imakuri ~
Thanks. :3
Zerss

this sb omg
Topic Starter
WingSilent

Zerss wrote:


this sb omg
Baka :3
JessiChan
Hello! M4M request from: <strong>game rock</strong>

d Don pequeño
k Kat pequeño
D Don grande
K Kat grande

TAIKO GENERAL

º Coloca el HP drain del muzu en 4 o 5 :3
º Abre el bloc de notas en el map y cambia esto: colocalo en 1.4

Game's Muzukashii
00:05:961 (3) - 00:16:628 (9) - Creo que sería mejor si fueran unas k Ya que esta parte es suave, sencilla y sólo puede apreciarse la voz y el piano.
00:33:461 (60,61) - d Puedo escuchar muy bien el sonido del bombo de la batería. Igual eso queda a tu criteria. :3
01:48:128 (336,337) - ^ Lo mismo
01:55:461 (372) - Esta nota no es necesaria, eliminala. :3
01:59:128 (392) - Creeeeo (es mi opinión, no se cómo lo quieras tú) que podrías quitar esta nota, para que les des un pequeño respiro. Recuerda que a pesar de ser muzu no tienen tanta experiencia, y las notas así de seguidas los agotan o confunde aún. :3
02:14:128 (449) - Puedes eliminar esa nota si quieres, es sólo para hacerlo más cómodo como ya te dije. De igual manera suena bien.
02:16:794 (462) - Eliminar, para dar espaaacio uwu
03:13:294 (101) - Elimina
03:13:878 (104) - Corre esta nota para aca: 03:13:628 - (obviamente cambiale el color como creas que suena mejor)
03:13:961 (105) - Elimina esta nota
03:14:961 - Podrías agregar una nota aca
03:20:294 (136,137,138) - No pongas este triplete uwu separalo.
03:30:961 (193,194,195) - Lo mismo aca ^

Game's Oni
00:05:961 (3) - k Lo mismo que te comenté en la diff Muzu :3
00:16:628 (9) - Igual aca^
00:34:711 - Se que aca suena simple, pero por ser Oni puedes poner una nota para que sea triplete, sin problemas.
01:55:044 - Puedes agregar nota

Listo, no tengo más nada para decirte, me jodiste(? Bonito map, buena suerte. :3
Gemu-

JessiChan wrote:

Hello! M4M request from: <strong>game rock</strong>

d Don pequeño
k Kat pequeño
D Don grande
K Kat grande

TAIKO GENERAL

º Coloca el HP drain del muzu en 4 o 5 :3 Lo pensaré owo
º Abre el bloc de notas en el map y cambia esto: colocalo en 1.4 Listo

Game's Muzukashii
00:05:961 (3) - 00:16:628 (9) - Creo que sería mejor si fueran unas k Ya que esta parte es suave, sencilla y sólo puede apreciarse la voz y el piano. Listo
00:33:461 (60,61) - d Puedo escuchar muy bien el sonido del bombo de la batería. Igual eso queda a tu criteria. :3 Listo
01:48:128 (336,337) - ^ Lo mismo Listo
01:55:461 (372) - Esta nota no es necesaria, eliminala. :3 Listo
01:59:128 (392) - Creeeeo (es mi opinión, no se cómo lo quieras tú) que podrías quitar esta nota, para que les des un pequeño respiro. Recuerda que a pesar de ser muzu no tienen tanta experiencia, y las notas así de seguidas los agotan o confunde aún. :3 La borré aquí 01:58:961 -
02:14:128 (449) - Puedes eliminar esa nota si quieres, es sólo para hacerlo más cómodo como ya te dije. De igual manera suena bien. Listo
02:16:794 (462) - Eliminar, para dar espaaacio uwu Listo
03:13:294 (101) - Elimina Listo
03:13:878 (104) - Corre esta nota para aca: 03:13:628 - (obviamente cambiale el color como creas que suena mejor) Listo
03:13:961 (105) - Elimina esta nota Listo
03:14:961 - Podrías agregar una nota aca Listo
03:20:294 (136,137,138) - No pongas este triplete uwu separalo. Listo
03:30:961 (193,194,195) - Lo mismo aca ^ Listo

Game's Oni
00:05:961 (3) - k Lo mismo que te comenté en la diff Muzu :3 Listo
00:16:628 (9) - Igual aca^ Listo
00:34:711 - Se que aca suena simple, pero por ser Oni puedes poner una nota para que sea triplete, sin problemas. No me giusta porque un triplete ahí, es que como dices esa parte es simple y un triplete suena raro owo
01:55:044 - Puedes agregar nota Esa parte también la veo simple, por esa razón no le agregaré nota

Listo, no tengo más nada para decirte, me jodiste(? Bonito map, buena suerte. :3
Muchas gracias bebé :33 te lo agradezco ^w^

Game's Muzukashii
osu file format v14

[General]
AudioFilename: 08. Vanity.mp3
AudioLeadIn: 0
PreviewTime: 76961
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 141961,163294,216628
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vanity
TitleUnicode:Vanity
Artist:Powerless feat. kakichoco
ArtistUnicode:Powerless feat. kakichoco
Creator:Lumy
Version:Game's Muzukashii
Source:
Tags:MuryokuP Odyssey Utaite Kakiless Game Rock
BeatmapID:1086664
BeatmapSetID:511171

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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Game's Oni
osu file format v14

[General]
AudioFilename: 08. Vanity.mp3
AudioLeadIn: 0
PreviewTime: 76961
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 141961,163294,216628
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vanity
TitleUnicode:Vanity
Artist:Powerless feat. kakichoco
ArtistUnicode:Powerless feat. kakichoco
Creator:Lumy
Version:Game's Oni
Source:
Tags:MuryokuP Odyssey Utaite Kakiless Game Rock
BeatmapID:1086665
BeatmapSetID:511171

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.45000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG500.jpg",0,0
//Break Periods
2,142161,162094
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/Ring.png",320,240
F,0,3,,0
M,0,3,250044,132,240,507,240
S,0,24628,,1.363355
C,0,24628,,255,255,255
F,0,24628,77961,1
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F,0,99274,99294,0,1
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F,0,195294,195315,1,0
F,0,216607,216628,0,1
F,0,216628,240628,1
F,0,240628,250044,1,0
Sprite,Foreground,Centre,"SB/Flare2.png",320,240
F,0,3,,0
M,0,3,250044,132,240,507,240
S,0,24628,,1.231226
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R,0,45961,56628,3.138064,3.707895
R,0,56628,67294,3.707895,4.195096
R,1,67294,69961,4.195096,4.277677
R,2,72628,77961,4.277677,4.707096
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F,0,77961,77982,1,0
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R,1,141961,144628,12.04026,12.25497
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R,1,188628,189128,13.69187,13.79096
R,1,189294,189815,13.79096,13.87355
R,1,189961,190461,13.87355,14.00567
R,1,190628,191128,14.00567,14.17083
R,1,191294,191794,14.17083,14.33599
R,1,191961,192461,14.33599,14.46812
R,1,192628,194628,14.50249,14.89754
R,2,194794,195294,14.89754,15.1618
F,0,195294,195315,1,0
F,0,216607,216628,0,1
F,0,216628,240628,1
F,0,240628,250044,1,0
//Storyboard Sound Samples

[TimingPoints]
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24628,-100,4,1,0,80,0,1
45961,-100,4,1,0,80,0,0
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141961,-100,4,1,0,80,0,0
195294,-100,4,1,0,80,0,1
213961,-100,4,1,0,80,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 128,128,255

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256,192,212461,1,8,0:0:0:0:
256,192,212628,1,0,0:0:0:0:
256,192,212794,1,8,0:0:0:0:
256,192,212961,1,8,0:0:0:0:
256,192,213128,1,0,0:0:0:0:
256,192,213294,1,8,0:0:0:0:
256,192,213378,1,8,0:0:0:0:
256,192,213461,1,8,0:0:0:0:
256,192,213544,1,8,0:0:0:0:
256,192,213628,1,0,0:0:0:0:
256,192,213711,1,0,0:0:0:0:
256,192,213794,1,0,0:0:0:0:
256,192,213878,1,0,0:0:0:0:
256,192,213961,1,8,0:0:0:0:
256,192,216628,1,4,0:0:0:0:
256,192,217128,1,8,0:0:0:0:
256,192,217461,1,0,0:0:0:0:
256,192,217794,1,8,0:0:0:0:
256,192,218128,1,8,0:0:0:0:
256,192,218628,1,8,0:0:0:0:
256,192,218961,1,0,0:0:0:0:
256,192,219128,1,8,0:0:0:0:
256,192,219294,1,8,0:0:0:0:
256,192,219794,1,0,0:0:0:0:
256,192,220128,1,8,0:0:0:0:
256,192,220461,1,8,0:0:0:0:
256,192,220794,1,0,0:0:0:0:
256,192,221294,1,8,0:0:0:0:
256,192,221461,1,8,0:0:0:0:
256,192,221961,1,0,0:0:0:0:
256,192,222461,1,8,0:0:0:0:
256,192,222794,1,0,0:0:0:0:
256,192,223128,1,8,0:0:0:0:
256,192,223461,1,8,0:0:0:0:
256,192,223961,1,8,0:0:0:0:
256,192,224294,1,0,0:0:0:0:
256,192,224461,1,8,0:0:0:0:
256,192,224628,1,8,0:0:0:0:
256,192,225128,1,0,0:0:0:0:
256,192,225461,1,8,0:0:0:0:
256,192,225794,1,8,0:0:0:0:
256,192,226128,1,0,0:0:0:0:
256,192,226461,1,8,0:0:0:0:
256,192,226628,1,0,0:0:0:0:
256,192,226794,1,8,0:0:0:0:
256,192,227128,1,0,0:0:0:0:
256,192,227294,1,4,0:0:0:0:
256,192,227794,1,8,0:0:0:0:
256,192,228128,1,0,0:0:0:0:
256,192,228461,1,8,0:0:0:0:
256,192,228794,1,8,0:0:0:0:
256,192,229294,1,8,0:0:0:0:
256,192,229628,1,0,0:0:0:0:
256,192,229794,1,8,0:0:0:0:
256,192,229961,1,8,0:0:0:0:
256,192,230461,1,0,0:0:0:0:
256,192,230794,1,8,0:0:0:0:
256,192,231128,1,8,0:0:0:0:
256,192,231461,1,0,0:0:0:0:
256,192,231961,1,8,0:0:0:0:
256,192,232128,1,8,0:0:0:0:
256,192,232628,1,0,0:0:0:0:
256,192,233128,1,8,0:0:0:0:
256,192,233461,1,0,0:0:0:0:
256,192,233794,1,8,0:0:0:0:
256,192,234128,1,8,0:0:0:0:
256,192,234628,1,8,0:0:0:0:
256,192,234961,1,0,0:0:0:0:
256,192,235128,1,8,0:0:0:0:
256,192,235294,1,8,0:0:0:0:
256,192,235794,1,0,0:0:0:0:
256,192,236128,1,8,0:0:0:0:
256,192,236461,1,8,0:0:0:0:
256,192,236794,1,0,0:0:0:0:
256,192,237128,1,8,0:0:0:0:
256,192,237294,1,0,0:0:0:0:
256,192,237461,1,8,0:0:0:0:
256,192,237794,1,8,0:0:0:0:
256,192,237961,1,4,0:0:0:0:
Topic Starter
WingSilent
Se actualiza.
Muchas gracias! :3
Sotarks
hi m4m

insane
- 00:07:128 (4) - i would put a note on top of this slider to still focus on the piano rythmn tbh.

- 00:09:628 (4,5) - make those 2 slider breath a bit, like they are really close to each other, consider move one to avoid the overlap.

- 00:29:294 (1) - the linear flow here is kinda meh gameplay wise, i would move this note to 185|212 to make a curved flow and it will give a nice emphasis on the next slider imo.

- 00:33:294 (4) - same here, try move the last note of the triplet 332|252, to make the flow smoother.

- 00:39:961 (1) - you don't wanna change the rythmn here, because have a downbeat that strong on a reverse slider, that gives 0 intensity to this sound is really frustrating in game, consider circle + 1/2 could be cool.

- 00:45:544 (2) - you hear something here, I don't.. so why overmap this ?

- 01:07:044 (13,14,15,1) - why do you decrease the spacing here 01:07:294 (1) - especially for this note that is a downbeat!

- 01:15:461 (2) - make a smoother flow here dude, like move it 251|309, it's really better.

- 01:36:961 (1) - it would be really nice if you finish this slider on the blue tic just before and make those 2 downbeats clicable, if you see what I mean?

- 01:55:128 (4,1,2) - i already said that those kind of linear flow doesn't fit the song and it's really lame to play, try move this somewhere here 341|104 and 01:55:461 (2) - this one 254|285, and this one u can maybe redo the slider after to arrange your paterning.

- 01:57:628 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - You see this patern, well this stream is the lamest you can make and I will explain you why. So when you want to use a deathstream it's when the drumer use the same rythmn not changing kicks/drums, so that fits. Here you can see a variation of 1/4 rythmns, drums/kicks/guitars/etc.. you can't use a single stream for all of those. You have multiple ways to map 1/4s like kicksliders flow / Circle+Kickslider/ Streams / Reverses.. etc.. See, and I would like here the fact that you take care of the rythmn changed by the paterning of your streams, that makes the gameplay even better and fun. 02:10:628 (4,5,6,7,8,9,10,11) - see here it's good because it's the same rythmn repetition.

- 02:10:128 (1) - you can't use same spacing for kicks and normal claps. 02:10:294 (2,3) - i would reduce this, so it will give more intensity to the clap before.

- 02:12:961 (3) - i could tell you to move this 396|209 for a better structure, and if you do that, consider changing 02:13:294 (4) - 's spacing.

- 02:20:461 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - same problem as above, but I won't rexeplain, you can do better here i know it.

- 03:25:627 (7,8,9,10) - an exemple here, I would like if those 2 notes are replaced by kicksliders to show the player that it's an other kind of drums here, you know?

- 03:27:128 (1) - 322|230 to fit your mapping style.

GL~
Topic Starter
WingSilent

Sotarks wrote:

hi m4m

insane
- 00:07:128 (4) - i would put a note on top of this slider to still focus on the piano rythmn tbh. Le slider suit la voix, pas question que je le raccourcisse en 3/4 pour placer un cercle.

- 00:09:628 (4,5) - make those 2 slider breath a bit, like they are really close to each other, consider move one to avoid the overlap. Corrigé.

- 00:29:294 (1) - the linear flow here is kinda meh gameplay wise, i would move this note to 185|212 to make a curved flow and it will give a nice emphasis on the next slider imo. Corrigé.

- 00:33:294 (4) - same here, try move the last note of the triplet 332|252, to make the flow smoother.Corrigé.

- 00:39:961 (1) - you don't wanna change the rythmn here, because have a downbeat that strong on a reverse slider, that gives 0 intensity to this sound is really frustrating in game, consider circle + 1/2 could be cool. Nope.

- 00:45:544 (2) - you hear something here, I don't.. so why overmap this ? Il y a bel et bien quelque chose ici qui est mappé.

- 01:07:044 (13,14,15,1) - why do you decrease the spacing here 01:07:294 (1) - especially for this note that is a downbeat! Arrangé car le spacing était un peu trop petit, mais il restera identique sous un autre aspect.

- 01:15:461 (2) - make a smoother flow here dude, like move it 251|309, it's really better. En effet, mais je l'ai pas mis aussi loin. N'oublions pas que c'est une Insane, pas une Extra.

- 01:36:961 (1) - it would be really nice if you finish this slider on the blue tic just before and make those 2 downbeats clicable, if you see what I mean? Vraiment bof, si je me le fais re-citer, je changerai peut être.

- 01:55:128 (4,1,2) - i already said that those kind of linear flow doesn't fit the song and it's really lame to play, try move this somewhere here 341|104 and 01:55:461 (2) - this one 254|285, and this one u can maybe redo the slider after to arrange your paterning. Corrigé.

- 01:57:628 (3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - You see this patern, well this stream is the lamest you can make and I will explain you why. So when you want to use a deathstream it's when the drumer use the same rythmn not changing kicks/drums, so that fits. Here you can see a variation of 1/4 rythmns, drums/kicks/guitars/etc.. you can't use a single stream for all of those. You have multiple ways to map 1/4s like kicksliders flow / Circle+Kickslider/ Streams / Reverses.. etc.. See, and I would like here the fact that you take care of the rythmn changed by the paterning of your streams, that makes the gameplay even better and fun. 02:10:628 (4,5,6,7,8,9,10,11) - see here it's good because it's the same rythmn repetition. Je sais qu'il est beau mon stream ♥. Je le garde, promis :D Bref, en fait j'ai mappé ainsi pour garder de la simplicité, je ferai jamais un stream comme tu le dis (sauf si c'est une Extra, et encore...), c'est hyper chiant à jouer, tu misses 8/9 fois sur 10, le BPM me le permet pas trop, etc, donc ... Nope!

- 02:10:128 (1) - you can't use same spacing for kicks and normal claps. 02:10:294 (2,3) - i would reduce this, so it will give more intensity to the clap before. Légèrement arrangé.

- 02:12:961 (3) - i could tell you to move this 396|209 for a better structure, and if you do that, consider changing 02:13:294 (4) - 's spacing. Corrigé.

- 02:20:461 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - same problem as above, but I won't rexeplain, you can do better here i know it. Je vais pas me ré-expliquer non plus.

- 03:25:627 (7,8,9,10) - an exemple here, I would like if those 2 notes are replaced by kicksliders to show the player that it's an other kind of drums here, you know? Nope. C'est le même drum a partir de 2 cercles avant encore, mais je reviendrai pas sur ma décision.

- 03:27:128 (1) - 322|230 to fit your mapping style. Yep, mais j'ai pas déplacé au même endroit.

GL~
Thanks!
_vanity
Hello, Lumy!
  1. Generally, usernames that have spaces between them, are tagged with an "_" between them. Change the tags: Game, Rock, to game_rock.
  2. File BG-SB3 is unused.
[Easy]
  1. Check AiMod. You have 1 error regarding distance snap.
  2. 00:38:961 (4,1) - This blanket should be adjusted slightly.
  3. 00:38:961 (4,1) - Try rotating this slider by 4, anti-clockwise. It just looks a bit nicer when properly leveled.
  4. 02:03:294 (2) - Do the same here, this time using clockwise.
  5. 01:27:128 (3,1) - You can improve this blanket.
  6. 01:36:628 (1) - The shape of this slider can be heavily improved. Many of the nodes are useless.
  7. 01:36:628 (1,1) - It would look nice to have these sliders interact with eachother, by creating some sort of blanket. http://puu.sh/rqMw3.png
  8. 02:06:628 - Quite a strong beat here. I'd suggest shortening 02:05:961 (1) to that previous white tick. Add a note to 02:06:961. http://puu.sh/rqMY5.png
  9. 02:07:294 (2,3) - You can create some sort of a "blanket" with these, utilizing the indent of (3). http://puu.sh/rqN6W.png
  10. 02:11:294 (1,2) - This blanket needs a tiny bit of adjustment.
  11. 01:54:628 (4) - The two beats that this slider lands on, are a little too strong. I'd suggest swapping this out for two notes instead.
[Normal]
  1. Refer to AiMod for multiple error concerning distance snap.
  2. You are missing out on some pretty strong beats during the intro. I think it would be a much better idea to use similar rhythm to 00:35:294 (1,2,3,4,5,6,7).
  3. 00:28:294 (5,2) - Try stacking the slider head of (2), on the slider end of (5). This would look a lot neater.
  4. 01:12:628 (1,2,3,4,5,6,7,8) - I think swapping these out for 1/1 sliders would be a good idea. What you have right now might be too hard for a Normal difficulty.
  5. 01:15:628 (1) - I believe this spinner needs more recovery time.
  6. 01:33:961 (1,2,3) - Straighten this out to look neater?
  7. 01:36:628 (1) - This spinner definitely needs more recovery time.
  8. 01:42:628 (2) - Replace this with a single note. This might be okay, but the sound on the red tick isn't that strong.
  9. 01:52:628 (1,2) - Avoid messy overlaps like this. You can try blanketing this instead. http://puu.sh/rqOJR.png
  10. 01:56:794 - Strong sounds like this should be clickable. Shorten 01:56:294 (3) to the white tick. Move 01:56:961 (4) - to the previous red tick. Replace 01:57:128 (5) with a 1/2 slider, starting at 01:56:961. http://puu.sh/rqOZ9.png
  11. 01:57:961 (1) - Recovery time. :>
  12. 03:29:294 (3,4) - You can improve this overlap.
  13. 03:32:794 (3,4,5,1) - This pattern seems a little bit too confusing. I'd suggest cleaning it up.
[Hard]
  1. 00:04:628 - Strong vocals like this should be clickable. Shorten 00:03:961 (3) to the previous white tick. Add a note to 00:04:461 and 00:04:628. This allows a much nicer flow. http://puu.sh/rqSA7.png
  2. 00:04:961 (6,7,8,1,2) - I assume that you are following the vocals here. I think the transition is quite harsh, so I'd suggest mapping the vocals here as well.
  3. 00:09:628 (3,4) - This overlap can be improved.
  4. 00:36:294 (1,2) - I think moving (2) to the left a bit would be a good move, to avoid the slider end touching (3). http://puu.sh/rqSW8.png
  5. 00:26:628 (4,5) - Distance this a little bit father away from 00:26:294 (3).
  6. 01:01:961 (1,2) - Possible anti-jump?
  7. 01:15:294 (1,2) - Try increasing the spacing between these note a little bit, for better emphasis. If you don't want to do that, you can also try an anti-jump.
  8. 01:59:961 (1) - Try splitting this reverse slider in two, because of the strong sound that lands on 02:00:294. Doing this will provide appropriate emphasis.
  9. 02:21:294 (1) - You can do the same thing here, but allow 02:21:961 (1) to remain the same.
  10. 02:43:294 (1) - I think the following sliders like this can be replace with two notes. Just like you did at 02:48:628 (1,2). The slider end just feels better when clicked.
  11. 03:23:128 (6,7,1) - You can straighten this triple out.
[Insane]
  1. 01:54:628 (1,2,3,4,1,2,3) - This pattern doesn't have the best flow. A better option would be having the distance between notes "almost" the same, because there is almost no change in the music.

    • Pattern suggestion:
    1. 01:54:628 (1) - x: 374 y: 244
    2. 01:54:794 (2) - x: 245 y: 171
    3. 01:54:961 (3) - x: 438 y: 103
    4. 01:55:128 (4) - x: 378 y: 313
    5. 01:55:294 (1) - x: 326 y: 100
    6. 01:55:461 (2) - x: 424 y: 212
    7. 01:55:628 (3) - x: 269 y: 261
  2. 01:56:961 (3,4,1,2) - I can't agree that the linear flow is the best option here. These sounds are quite bold, and should be emphasized differently.

    • Pattern suggestion:
    1. 01:56:961 (3) - x: 350 y: 322
    2. 01:57:128 (4) - x: 317 y: 191
    3. 01:57:294 (1) - x: 166 y: 85
    4. 01:57:461 (2) - x: 235 y: 203
  3. 02:19:961 (3,4,5) - This has a bit of an awkward flow. Try improving this pattern.
  4. 02:47:961 (7) - This slider doesn't really have a good reason to end on the blue tick. There's no sound strong enough to support this. Reduce this slider to the red tick. This is used correctly at 02:53:961.
  5. 02:58:628 (7,8) - Same here.
  6. 02:53:961 (1,2) - It's kind of hard to tell what you are mapping here. There's not a whole lot happening, so it seems quite random. Find a way to improve this. :>
  7. 00:52:461 (4,5,6) - This has weird spacing. Try stacking (5) on top of (6), or even out the spacing.
  8. 01:19:128 (5,1) - Swap NC.
  9. 01:21:795 (4,1) - ^
Awesome song and mapset. Good luck!
Lilyanna
Hello m4m from my queue

General :

i think this section doesnt need a kiai here 01:39:294 - to 02:21:961 - just only use kiai on the chorus

Easy :

00:44:294 (3) - ctrl j for better flow
00:53:961 (1) - remove nc here since u nc on every 4downbeats
00:59:294 (1) - ^ would be better if u stay consistent about nc specialy in easy
01:04:628 (1) - ^
01:18:628 (2,3) - doesnt look aesthaticaly appealing 01:19:961 (3) - also uncosistency ds 0.9 01:18:628 (2) - copy paste this and ctrlj and g and stuff make it like this
01:31:294 (3,4,5,6) - maybe map it same as u did here 01:21:294 (2,3,4) - it seem unconsistent
01:44:628 (1) - move to x79 y300 for clearner overlap and fix ds later
03:55:294 (1,2) - avoid stacked notes in easy
03:41:961 (2,3) - unconsistent ds from 1.0 to 0.55

Normal :

again like easy ur nc placing doesnt seem consistent
01:12:628 (1,2,3,4,5,6,7,8) - o.o im not sure but even when i map normal for low bpm i always try to avoid such snaps so maybe try to avoid new players doesnt have sense of rythm they can fail anytime while tapping those notes
03:00:628 (1) - the spinner recovery time doesnt look enough imo
03:12:628 (1) - ^ specialy at high bpm
00:04:628 (2) - ds unconsistency from 1.00 to 0.67 stay consistent with ds

Hard :

01:00:628 (4,1) - could stack
01:12:628 (1,2) - maybe try increase the ds 2 by 2 starting from those jumps
01:28:628 (1) - there should be two of 1/2 sliders here like u did here 01:23:294 (1,2) - and here 01:31:294 (1,2) - and so on because it felt wierd mapping same sound differntly that way
01:38:628 - this rly strong beat doesnt feel right ending on the slider tail maybe make it clickable like next one
02:43:294 (1) - how about make that 1/1 into revers so it follow up the vocals
02:45:961 (1) - ^
03:39:294 (1) - doesnt seem symmetrycal from head to the tail
im sorry i cant mod insanes ;w; specialy at this bpm

I hope i helped , Good luck !
Topic Starter
WingSilent

_vanity wrote:

Hello, Lumy!
  1. Generally, usernames that have spaces between them, are tagged with an "_" between them. Change the tags: Game, Rock, to game_rock. Fixed.
  2. File BG-SB3 is unused. Removed.
[Easy]
  1. Check AiMod. You have 1 error regarding distance snap. Yup, fixed it.
  2. 00:38:961 (4,1) - This blanket should be adjusted slightly. Fixed.
  3. 00:38:961 (4,1) - Try rotating this slider by 4, anti-clockwise. It just looks a bit nicer when properly leveled. Fixed.
  4. 02:03:294 (2) - Do the same here, this time using clockwise. Got it fixed.
  5. 01:27:128 (3,1) - You can improve this blanket. Done.
  6. 01:36:628 (1) - The shape of this slider can be heavily improved. Many of the nodes are useless. I even wonder why i've made this way xD, fixed.
  7. 01:36:628 (1,1) - It would look nice to have these sliders interact with eachother, by creating some sort of blanket. http://puu.sh/rqMw3.png Done.
  8. 02:06:628 - Quite a strong beat here. I'd suggest shortening 02:05:961 (1) to that previous white tick. Add a note to 02:06:961. http://puu.sh/rqMY5.png Sorry, i prefer keeping the vocals lenght on this slider > 02:05:961 (1) -
  9. 02:07:294 (2,3) - You can create some sort of a "blanket" with these, utilizing the indent of (3). http://puu.sh/rqN6W.png Why not.
  10. 02:11:294 (1,2) - This blanket needs a tiny bit of adjustment. Fixed.
  11. 01:54:628 (4) - The two beats that this slider lands on, are a little too strong. I'd suggest swapping this out for two notes instead. Done.
[Normal]
  1. Refer to AiMod for multiple error concerning distance snap. Fixed them.
  2. You are missing out on some pretty strong beats during the intro. I think it would be a much better idea to use similar rhythm to 00:35:294 (1,2,3,4,5,6,7). Hum.. For this one, i'd wait more opinions.
  3. 00:28:294 (5,2) - Try stacking the slider head of (2), on the slider end of (5). This would look a lot neater. Stacked.
  4. 01:12:628 (1,2,3,4,5,6,7,8) - I think swapping these out for 1/1 sliders would be a good idea. What you have right now might be too hard for a Normal difficulty. Fixed.
  5. 01:15:628 (1) - I believe this spinner needs more recovery time. Good question, i'm going to wait more opinions, because i'm myself not sure.
  6. 01:33:961 (1,2,3) - Straighten this out to look neater? I don't see what you mean ?
  7. 01:36:628 (1) - This spinner definitely needs more recovery time. Fixed, hopefully.
  8. 01:42:628 (2) - Replace this with a single note. This might be okay, but the sound on the red tick isn't that strong. Yes, fixed.
  9. 01:52:628 (1,2) - Avoid messy overlaps like this. You can try blanketing this instead. http://puu.sh/rqOJR.png Sure thing.
  10. 01:56:794 - Strong sounds like this should be clickable. Shorten 01:56:294 (3) to the white tick. Move 01:56:961 (4) - to the previous red tick. Replace 01:57:128 (5) with a 1/2 slider, starting at 01:56:961. http://puu.sh/rqOZ9.png Yep, fixed.
  11. 01:57:961 (1) - Recovery time. :> Got it.
  12. 03:29:294 (3,4) - You can improve this overlap. I did how i can.
  13. 03:32:794 (3,4,5,1) - This pattern seems a little bit too confusing. I'd suggest cleaning it up. I don't think so, but i'll wait more opinions to be sure.
[Hard]
  1. 00:04:628 - Strong vocals like this should be clickable. Shorten 00:03:961 (3) to the previous white tick. Add a note to 00:04:461 and 00:04:628. This allows a much nicer flow. http://puu.sh/rqSA7.png Yes.
  2. 00:04:961 (6,7,8,1,2) - I assume that you are following the vocals here. I think the transition is quite harsh, so I'd suggest mapping the vocals here as well. Vocals are now properly mapped here.
  3. 00:09:628 (3,4) - This overlap can be improved. Improved.
  4. 00:36:294 (1,2) - I think moving (2) to the left a bit would be a good move, to avoid the slider end touching (3). http://puu.sh/rqSW8.png Yup, got it fixed.
  5. 00:26:628 (4,5) - Distance this a little bit father away from 00:26:294 (3). Okay.
  6. 01:01:961 (1,2) - Possible anti-jump? Fixed. (Stacked both)
  7. 01:15:294 (1,2) - Try increasing the spacing between these note a little bit, for better emphasis. If you don't want to do that, you can also try an anti-jump. I moved them away a bit.
  8. 01:59:961 (1) - Try splitting this reverse slider in two, because of the strong sound that lands on 02:00:294. Doing this will provide appropriate emphasis. I tried, hopefully this is fine, can you recheck just this ?
  9. 02:21:294 (1) - You can do the same thing here, but allow 02:21:961 (1) to remain the same. This one is good now.
  10. 02:43:294 (1) - I think the following sliders like this can be replace with two notes. Just like you did at 02:48:628 (1,2). The slider end just feels better when clicked. Yes, done.
  11. 03:23:128 (6,7,1) - You can straighten this triple out. Got it.
[Insane]
  1. 01:54:628 (1,2,3,4,1,2,3) - This pattern doesn't have the best flow. A better option would be having the distance between notes "almost" the same, because there is almost no change in the music. I'd wait more opinions for this one, i used to have differents spacings because of the drum tones.

    • Pattern suggestion:
    1. 01:54:628 (1) - x: 374 y: 244
    2. 01:54:794 (2) - x: 245 y: 171
    3. 01:54:961 (3) - x: 438 y: 103
    4. 01:55:128 (4) - x: 378 y: 313
    5. 01:55:294 (1) - x: 326 y: 100
    6. 01:55:461 (2) - x: 424 y: 212
    7. 01:55:628 (3) - x: 269 y: 261
      All above applied.
  2. 01:56:961 (3,4,1,2) - I can't agree that the linear flow is the best option here. These sounds are quite bold, and should be emphasized differently.

    • Pattern suggestion:
    1. 01:56:961 (3) - x: 350 y: 322
    2. 01:57:128 (4) - x: 317 y: 191
    3. 01:57:294 (1) - x: 166 y: 85
    4. 01:57:461 (2) - x: 235 y: 203
      Applied all above, too.
  3. 02:19:961 (3,4,5) - This has a bit of an awkward flow. Try improving this pattern. Fixed.
  4. 02:47:961 (7) - This slider doesn't really have a good reason to end on the blue tick. There's no sound strong enough to support this. Reduce this slider to the red tick. This is used correctly at 02:53:961. Sorry, for this blue tick, i can here the voice end just like when she sings a S, like sssssnake.
  5. 02:58:628 (7,8) - Same here. Okay for this one, fixed.
  6. 02:53:961 (1,2) - It's kind of hard to tell what you are mapping here. There's not a whole lot happening, so it seems quite random. Find a way to improve this. :> I'm following vocal here.
  7. 00:52:461 (4,5,6) - This has weird spacing. Try stacking (5) on top of (6), or even out the spacing. Improved, hopefully.
  8. 01:19:128 (5,1) - Swap NC. Yeah, fixed.
  9. 01:21:795 (4,1) - ^ Fixed too.
Awesome song and mapset. Good luck!
Thank you for your very useful mod! ♥
You also own the name of my map. :3

Lilyanna wrote:

Hello m4m from my queue

General :

i think this section doesnt need a kiai here 01:39:294 - to 02:21:961 - just only use kiai on the chorus

Easy :

00:44:294 (3) - ctrl j for better flow Sorry, i would keep this as it is.
00:53:961 (1) - remove nc here since u nc on every 4downbeats Tone changes in the music, so i leave this NC here.
00:59:294 (1) - ^ would be better if u stay consistent about nc specialy in easy ^
01:04:628 (1) - ^ ^
01:18:628 (2,3) - doesnt look aesthaticaly appealing 01:19:961 (3) - also uncosistency ds 0.9 01:18:628 (2) - copy paste this and ctrlj and g and stuff make it like this I only fixed the esthetics of the first slider, the rest is fine.
01:31:294 (3,4,5,6) - maybe map it same as u did here 01:21:294 (2,3,4) - it seem unconsistent This on purpose, to avoid being bored with same patterns when the music is the same.
01:44:628 (1) - move to x79 y300 for clearner overlap and fix ds later Okay, fixed.
03:55:294 (1,2) - avoid stacked notes in easy I see no problem for this one.
03:41:961 (2,3) - unconsistent ds from 1.0 to 0.55 Already fixed in previous mod above. I was replying to _vanity's mod while you modded.

Normal :

again like easy ur nc placing doesnt seem consistent
01:12:628 (1,2,3,4,5,6,7,8) - o.o im not sure but even when i map normal for low bpm i always try to avoid such snaps so maybe try to avoid new players doesnt have sense of rythm they can fail anytime while tapping those notes Fixed in previous mod.
03:00:628 (1) - the spinner recovery time doesnt look enough imo Fixed in previous mod.
03:12:628 (1) - ^ specialy at high bpm I think this one could be fine, hopefully, but i'm waiting more feedback.
00:04:628 (2) - ds unconsistency from 1.00 to 0.67 stay consistent with ds Fixed in previous mod.

Hard :

01:00:628 (4,1) - could stack Yup.
01:12:628 (1,2) - maybe try increase the ds 2 by 2 starting from those jumps Not needed. This enough spaced here.
01:28:628 (1) - there should be two of 1/2 sliders here like u did here 01:23:294 (1,2) - and here 01:31:294 (1,2) - and so on because it felt wierd mapping same sound differntly that way I could have, but i prefered not, because this is just after a stream.
01:38:628 - this rly strong beat doesnt feel right ending on the slider tail maybe make it clickable like next one I'd leave it like that, this isn't the strongest beat.
02:43:294 (1) - how about make that 1/1 into revers so it follow up the vocals Fixed in previous mod.
02:45:961 (1) - ^ Fixed.
03:39:294 (1) - doesnt seem symmetrycal from head to the tail Slighty arranged, http://puu.sh/rr8c8.jpg
im sorry i cant mod insanes ;w; specialy at this bpm Don't worry, this is okay.

I hope i helped , Good luck !
Thank you! ♥
Lully
easy
00:11:294 (1) - could have normal-hitfinish2 hitsound. <:
00:29:961 (1) - move this to x:120 y:280
00:37:294 (2) - x:456 y:64 - looks better and flow's nicer
00:55:961 (4) - try something like this - looks cool
02:43:294 (1,2) - this shape.. questionable. i dont think bn's will like that

hard
00:14:461 - you should place a circle here ~ fits pretty good to the music
03:23:794 (2) - could be blanketed with 03:23:294 (1) -

could just find some small.. really small misplacings in insane.

this map is a masterpiece.
combined with sb.. even better.

gj~ <3
Sharu
Hey M4M

[Easy]

  1. 00:44:294 (3) - Je pense qu'un slider normal au lieu d'un reverse serait mieux
  2. 01:01:628 -circle here ?
  3. 01:04:294 - ^
  4. 01:25:294 - je trouve dommage que ce son la ne soit pas cliquable, peut être qu'un slider de 01:24:461 - à 01:24:961 - avec un cercle ici 01:25:294 - serait mieux
  5. 01:28:294 - circle here?
  6. 03:21:794 (2) - sonne bizarre, peut être qu'un slider de 03:21:794 - à 03:22:294 - avec un cercle ici 03:22:628 - serait mieux
  7. 03:27:128 (2) - ^ même chose qu'avant
  8. 03:30:294 - circle here?
[Normal]

  1. 00:07:294 (3) - reverse ce slider? ou rend cliquable ça 00:05:961 - si tu tiens vraiment à que ces sons la soient représentés par des cercles
  2. 00:26:961 - aucun son ici, essaye de changer ce reverse par un slider et un cercle 00:25:628 (2) -
  3. 00:30:961 (2) - ^
  4. 01:18:628 (2) - aucun son à la fin du slider, essaye de rendre cliquable ça 01:19:128 -
  5. 01:22:461 (4) - bizarre ce cercle, aucun beat dessus à part la voix que tu ne suivais pas précédemment, je te propose de faire un truc comme ça http://puu.sh/ryRS6/e357bbf37c.jpg
  6. 01:24:794 (4,5,6) - ^
  7. 01:29:294 (2,3,4) - bizarre, un truc comme ça irai mieux http://puu.sh/ryRWA/7a8aa33935.jpg
  8. 01:34:628 (3,4,5) - ^ http://puu.sh/ryRZT/52c7aff64c.jpg
  9. 02:13:294 (4,5,1,2,3) - tu suis les beats non ?circle here 02:14:128 - et ici 02:14:461 - aucun beat ici 02:14:294 (2) -
  10. 03:15:961 (3,4,5) - même chose que précédemment http://puu.sh/rySix/0fe7410ce8.jpg
  11. 03:18:627 (3,4,5) - ^
[Hard]

  1. 00:08:961 (2,3,4) - tu ne suis plus la voix?
  2. 00:18:294 (4) - ^reverse?
  3. 00:51:961 (3) - http://puu.sh/rySFi/513475ae02.jpg quelque chose comme ça serait mieux
[Insane]

  1. 00:55:628 (5,8) - blanket
  2. 02:03:628 (2,4) - ^
  3. Lol en faite j'ai pas grand chose à dire sur cette diff, je la trouve vraiment bien :)
Very nice sb and diffs, gl with the set :)
Topic Starter
WingSilent

nyu - wrote:

easy
00:11:294 (1) - could have normal-hitfinish2 hitsound. <: Not really, this is too quiet.
00:29:961 (1) - move this to x:120 y:280 Unchanged.
00:37:294 (2) - x:456 y:64 - looks better and flow's nicer Unchanged.
00:55:961 (4) - try something like this - looks cool Unchanged.
02:43:294 (1,2) - this shape.. questionable. i dont think bn's will like that There's nothing wrong, but i can wait more feedback.

hard
00:14:461 - you should place a circle here ~ fits pretty good to the music Yep, Fixed.
03:23:794 (2) - could be blanketed with 03:23:294 (1) - No, because, i want to have a small jump for the next notes.

could just find some small.. really small misplacings in insane.

this map is a masterpiece.
combined with sb.. even better.

gj~ <3
Thank you! :3

[ Sharuresu ] wrote:

Hey M4M

[Easy]

  1. 00:44:294 (3) - Je pense qu'un slider normal au lieu d'un reverse serait mieux Je préfère que ça reste comme ça.
  2. 01:01:628 -circle here ? J'ai peur que ça fasse un peu beaucoup sur une easy, le fait d'enchainer ça avec un slider 1/1 je veux dire.
  3. 01:04:294 - ^ Bof, ça tombe sur aucun drum, et en plein vocal alors que le vocal justement a démarré un peu avant.
  4. 01:25:294 - je trouve dommage que ce son la ne soit pas cliquable, peut être qu'un slider de 01:24:461 - à 01:24:961 - avec un cercle ici 01:25:294 - serait mieux Je garde ce que j'ai fait.
  5. 01:28:294 - circle here? J'avoue que je pourrais, mais ça va pas faire beau avec le pattern.
  6. 03:21:794 (2) - sonne bizarre, peut être qu'un slider de 03:21:794 - à 03:22:294 - avec un cercle ici 03:22:628 - serait mieux Un peu comme 2 lignes au dessus.
  7. 03:27:128 (2) - ^ même chose qu'avant Pareil pour moi :p
  8. 03:30:294 - circle here? ça va faire trop avec ce qui suit, c'est une easy, ne l'oublions pas.
[Normal]

  1. 00:07:294 (3) - reverse ce slider? ou rend cliquable ça 00:05:961 - si tu tiens vraiment à que ces sons la soient représentés par des cercles Je les prefères comme ils sont déjà.
  2. 00:26:961 - aucun son ici, essaye de changer ce reverse par un slider et un cercle 00:25:628 (2) - Il y à un son, une reprise de la guitare électrique.
  3. 00:30:961 (2) - ^ Ily à un son, un hithat.
  4. 01:18:628 (2) - aucun son à la fin du slider, essaye de rendre cliquable ça 01:19:128 - Il y à la voix :3
  5. 01:22:461 (4) - bizarre ce cercle, aucun beat dessus à part la voix que tu ne suivais pas précédemment, je te propose de faire un truc comme ça http://puu.sh/ryRS6/e357bbf37c.jpg C'est une bonne proposition, mais dans les 2 cas, que ce soit le mien ou le tien, j'aurai un trou dar la voix est sur les 2 endroits, et je préfères pas placer trop de 1/2 à la suite sur une normal.
  6. 01:24:794 (4,5,6) - ^ ^
  7. 01:29:294 (2,3,4) - bizarre, un truc comme ça irai mieux http://puu.sh/ryRWA/7a8aa33935.jpg Hum, je garde mon pattern, j'évite les stacks sur les normales.
  8. 01:34:628 (3,4,5) - ^ http://puu.sh/ryRZT/52c7aff64c.jpg ^
  9. 02:13:294 (4,5,1,2,3) - tu suis les beats non ?circle here 02:14:128 - et ici 02:14:461 - aucun beat ici 02:14:294 (2) - Je suis la simplicité pour le niveau de diff.
  10. 03:15:961 (3,4,5) - même chose que précédemment http://puu.sh/rySix/0fe7410ce8.jpg Pas de stacks sur les normales.
  11. 03:18:627 (3,4,5) - ^ ^
[Hard]

  1. 00:08:961 (2,3,4) - tu ne suis plus la voix? Ok pour celui-ci, corrigé.
  2. 00:18:294 (4) - ^reverse? Ah non, ici je suis le piano. :3
  3. 00:51:961 (3) - http://puu.sh/rySFi/513475ae02.jpg quelque chose comme ça serait mieux Comment ça il est pas frais mon slider ? xD enfin, bon, si quelqu'un me le re-cite, je le changerais.
[Insane]

  1. 00:55:628 (5,8) - blanket Pas la peine, le cercle apparait bien bien après le slider.
  2. 02:03:628 (2,4) - ^ Déjà fait avec 02:03:794 (3) -
  3. Lol en faite j'ai pas grand chose à dire sur cette diff, je la trouve vraiment bien :)
Very nice sb and diffs, gl with the set :)
Merci. o/
Ne prends pas mal le fait que j'ai refusé beaucoup de choses car je suis un peu têtu sur mon mapping, mais t'as fait du bon taf. :3
BounceBabe
M4M via PM

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page
osu!wiki Ranking Criteria page
NEW: BNG Rules & Information


📖 General 📖
✫ Mapset difficulty spread (Easy, Normal, Hard, Insane)
> SR and gameplay gap between difficulties
> Difficulty settings if noticeably wrong chosen
> Difficulty level naming

✫ Map design
> Background (Does the image relate to the song?)
> Combo colours (Do they match the BG?)
> Skin (missing elements and resolution checks)
> SB (if available - osb. files, SB load, coding, epilepsy warning if flashy) or video (NSFW?)

✫ Metadata & Beatmap folder
> Resolution of images (1024x768 / 800x600 pixels for 4:3, 1366x768 / 852x480 pixels for 16:9)
> Preview point
> mp3 (length must be min 30 sec drain time, bit rate, quality)
> Hitsounds (wav. format, length min. 100ms, quality,...)
> Multiple files (osb., hitsounds, images,...)
> Source of the song (unless it's a song I can't find anything about)
> Tags

🕗 Timing 🕗
✫ KIAI time and breaks
✕ Timing changes
✫ BPM & Offset

🎧 Sound 🎧
✓ Hitsounds (Do they match the song?)
✕ Hitsound patterns
✓ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)

🖰 Object Gameplay 🖰
✫ Reasonable spacing and patterns, spacing inconsistencies, Jumps, Anti-Jumps, special patterns
✫ Flow and transition
✓ Overmapping, SV changes
✫ Other Issues
> Interface overlaps
> Hidden objects that are hard to read due to coverage (overlaps)
> Stacking
> Unsnapped objects
> Spinner (4 beats - Easy, 2 beats - Normal)

👀 Visual Gameplay 👀
✫ Combo patterns, new combos for special cases (SV change, jumps that are hard to read)
✫ Readability of objects
✫ Blankets, symmetry
✓ Variety of patterns

Icon Legend
[]
  1. Includes a suggestion / Suggestion:
  2. I recommend that you fix this:
  3. Unrankable, so you have to fix this:
  4. Not unrankable but I strongly disagree with this:
  5. I'm not sure why you used this. Explain it to me please:
General
[]

  1. Having this kind of decimal number for SliderMultiplier might be unrankable because it may cause issues. http://puu.sh/rzUOr/7f1dff2b90.png
  2. Your spread settings between E & N and H & I are good but there is a big gap on some settings between N & H. You should fix this. Especially the OD and the AR.
  3. At 642ms should be your offset. You put it to where the song hasn't even started yet. That's the first beat. The rest is just noisy intro. Plus: The new offset is more accurate than the one you have right now so you will have to move your SB elements, timing points and objects. To move the SB elements go to design tab and then "design > move all elements in time". To move the offset of the timing points, select all timing points except the one for the timing of the song and enter the amount you want to change it for on the left, then press move http://puu.sh/rzVq7/265e093c77.png
  4. Your beatmap folder exceeds 10MB in size (it's almost 20MB) which is a lot considering you don't have a video. You might want to crop some image files, as you have a lot of those, and readjust your coding on the SB. Your SB files make almost 9 MB alone.
  5. You still have a lot of high SB loads for SEVERAL seconds that will 100% cause some issues while playing your beatmap for user that don't have a strong PC. You need to polish your SB up more. You sometimes have extremely large images with a lot of transparency for transitions between pictures that cause these. Namely from 00:24:628 - 00:28:461 - (way above 8x most of the time, which is really a lot, this will cause a huge lag spike. Players will not enjoy this.) 00:44:961 - to 00:47:128 - . Anything above longer than a maximum of 2 seconds of higher SB load than 5x you will HAVE to fix in order for it to be rankable. Otherwise a lot of players will not be able to play your beatmap with the SB cus it affects the gameplay negatively.

    It's mostly the transitions. Try to reduce the transparency amount on these. Like I already told you, you should optimise your SB by deleting unncecessary and less important images as well as deleting these redundant codes to make it rankable. However, you should keep the original FULL SB including the osb. file that is the full version too somewhere to make it available as external download for whoever wants it. This way you will make it possible for people to decide whether or not their PC can cope with the full SB. Your SB will not be lost and it will also fix this issue.

    Either way, you will have to figure something out to fix this. This is just a suggestion on one option I can offer you, which I find is best for you.
  6. In addition to the above, another issue that might cause troubles WITH the big SB is the KIAI time. It's more than 1/3 of your beatmap which may cause even more lag spikes depending on the player's PC stats. You might want to reduce that too at parts that are less exciting, like here 01:39:294 - after the chorus or 02:00:628 - to 02:21:961 - but 1/3 is a lot.
  7. Your Grey combo colours are not very well chosen for this part 00:45:961 - as they partially blend with the SB images. You will have to adjust them a bit so they not blending as much with the SB images. http://puu.sh/rA0SE/532b559743.jpg Why not use a royal blue and grey blue colour instead as the clock's colour at that time is blue as well. Those are my recommendations:
    Combo4 : 60,85,180
    Combo5 : 0,0,160
    Whether you accept these recommendations or not, you will have to find a different colour combination other than grey.
  8. You spread is a bit unbalanced. Your E-N is 0,5 difference but N-H and H-I is both 1,5. The gap between N-H could be nerfed a bit to make the spread overall more balanced. Your Normal is fairly easy compared to the Hard difficulty gameplay-wise.
  9. I noticed a small SB mistake. The long hand of the clock is behind the ring. Maybe you want to fix this http://puu.sh/rCXy9/5fdcac08af.jpg
Easy
[]

The density of your pattern is really strong. You don't give players time to breathe sometimes. That's a major spike on the difficulty level and spread you are going for. You used a lot of 1/2 beat patterns that will be tricky for beginners to play. This is mostly because you strongly followed the vocals. In an Easy difficulty you especially need to be careful with those and only add them where they are 100% descernible for beginners in order to play them. 01:24:461 (1,2,3,4) - is one of them for example. It changes between 1/2 and 1/1 a lot. It recommended to stick with mostly 1/1 unless it's a part of the song where you can't escape using a 1/2 pattern or when the song specifically asks for it. Try to ease down such patterns. I'll give you a few examples below. You can change it to however you like but keep the advice in mind that I told you.

Please improve in addition to the already mentioned: 01:31:294 (3,4,5,6) - (following the drums here would be better for the big slider) 01:35:128 (3) - , 01:48:961 (4,5) - (convert these into a slider), remove 01:54:961 (5) - for a pause and less difficulty on the transition, 03:27:128 (2) - , remove 4 circle or replace 03:30:628 (3,4) - with a slider as there are a lot of sliders (elements) after that which increase the level again (same here 00:57:961 (2,3) - with 3), remove 03:18:294 (1) - as the pattern 03:15:294 (1,2,3,1,2) - is really long and the downbeat is already mapped 03:17:294 (3) - Nc at 03:18:628 (4) - after


  • Other Issues:
  1. 00:31:961 (3) - Hits the HP bar. Don't overlap playable elements with the interface. Simply move the circle lower to fix this.

    Appearance, Flow & Transition:
  2. 00:38:961 (4,1) - The blanket could be better here. Use the approach circle as guideline to help you. http://puu.sh/rzWQh/b417ba356e.jpg It will make your patterns look a lot cleaner and more attractive. Same here: 01:18:628 (2,3) - http://puu.sh/rzX2A/f3d6c2c691.jpg Improve further on other patterns where necessary.

    Combo:
  3. 00:51:294 (5) - Here should be a NC because it's the new downbeat and also will match your usual combo pattern for this difficulty.

    Rhythm & Pattern:
  4. 01:24:461 (1,2,3,4) -
    http://puu.sh/rzXt9/7ccfdda0b3.jpg will ease the strong vocal mapping at the start a bit so there is a linear 1/1 pattern and then 1/2 as intense part.
    http://puu.sh/rzXxx/4b4b30833d.jpg will make the second part of the pattern a little less hard due to a second reversed slider. It will blend vocal and drums.
    http://puu.sh/rzXF1/b92d4bbeec.jpg will simplify the vocals for you while keeping it challenging
    http://puu.sh/rzXUu/f94462db22.jpg will simplify the vocals a lot but making it more beginners friendly
  5. 01:31:294 (3,4,5) - A few circles in a row is something really challenging for new players. Remove the 4 circle to make it more beginners friendly.
Normal
[]


  • Appearance, Flow & Transition:
  1. 01:12:628 (1,2,3,4,5) - This pattern's arrangement needs to be polished a bit. Note the gaps http://puu.sh/rzZ8c/02abc11d53.jpg http://puu.sh/rzZ9d/893a15de76.jpg Additionally, this clustered placement can really confuse new players as normal DS http://puu.sh/rzZdn/441f48c3c8.jpg is spaced out a bit more. It would be better if you'd use such placement in harder difficulties, other than Easy and Normal. It's a visual mindgame than can trick you that makes it harder to read, not suitable for easier difficulties. It requires more experience. For reference: This is better 03:09:961 (1,2,3) -
  2. 01:17:961 (1,2) - 01:31:294 (1,2) - 03:27:128 (4,5) - 00:33:628 (5,6) - 00:35:294 (1,2) - 00:56:628 (1,2) - 01:05:294 (7,8) - 01:31:294 (1,2) - 01:48:294 (3,4) - 01:52:628 (1,2) - 02:05:628 (5,1) - 02:12:794 (3,4) - 02:15:961 (5,1) - Blanket, like in Easy. Note the approach circle http://puu.sh/rzZkt/67b288d42d.jpg (this one is nice 03:31:294 (1,2) - ) also try to follow the slider's shapes for making a better blanket

    Combo:
  3. Your combo pattern is messed up a bit at the beginning. Reverse 00:13:961 (3,1) - , remove 00:20:628 (1) - to fix it.
  4. From 00:45:961 - to 01:07:294 - should be a 8 beat combo pattern imo as it fits the instruments and the vocal better equally. Additionally, the combos get a bit long.

    Rhythm & Pattern:
  5. 01:22:461 (4,5,6,1) - That's really hard to play due to the amounts of circles. Try replacing 01:22:128 (3,4) - or 01:23:128 (6,1) - with a slider to make it less hard and more suitable for this difficulty level. Same here 03:16:794 (4,5,6,7,1) -
  6. 01:53:628 (2,3,1,2,3,4,5,6) - That's another long streak of elements in a row that can be hard to play for new players. Add a small pause to let the player breathe. I'd suggest removing 01:56:794 (4,5) - as they are quite challenging anyways and extend 01:56:294 (3) - to 01:56:961 -. It will perfeclty emphasise the drums and suits this difficulty level more. It will also decrease the hardness and length of the pattern and make it more fluent to play.
  7. 02:12:794 (3,4,5,1) - Another difficult to play pattern for this difficulty level. Even more, since you changed from mapping to vocal to mapping to drums and vocal and then starting off with a harder pattern. If you want to keep this exact rhythm, try replacing 02:13:794 (5,1) - OR 02:13:961 (1,2) - with a slider. It will be more fluent and easier to successfully play. Additionally, it will make the change from vocal to drum more clear.
  8. 03:46:461 (3) - Remove this slider. It's a bit too much for the last part of the song that's supposed to be less filled with patterns. It's hard to play this rhythm as the melody is veeeery faint. Especially on this difficulty level.

    Spacing:
  9. 01:56:294 (3,4) - Spacing issue that is unrankable for this difficulty level.
Hard
[]

You have a lot of spacing variations. I don't agree with that because sometimes it makes your patterns look untidy. A bit more consistency would be nice. 00:37:461 (4,1,2) - 1,37, 1,27, 1,23 etc Adjust this throughout the difficulty where necessary.


  • Spacing:
  1. 00:25:628 (1,2) - I don't see why you put a small jump here. It stacks with 00:25:294 (2,2) - yes, but musically, I don't agree with a jump here. It just doesn't fit. Stacking out of nowhere is wrong as the music doesn't change either. Same here: 01:48:294 (1,2,3) - 01:54:128 (2,3,4) - 03:23:794 (2,3) - This is better 00:27:961 (2,2) -
  2. 00:38:628 (3) - Imo the jump should be here 00:38:961 (1) - between 00:38:628 (3,1) - not between 00:38:461 (2,3) - since at 00:38:961 - is the new intense piano note. Kinda the same here 01:49:961 (1,2,1) - keep 01:49:961 (1,2) - consistent spacing. Same 01:52:628 (1,2) -
  3. 01:34:294 (2,3) - 03:16:961 (2,3) - 03:28:961 (2,3) - 03:31:628 (2,3) - Another jump that doesn't fit so well musically imo

    Combo:
  4. 00:33:628 (1,2) - NC swap because the downbeat is here 00:33:961 - and you broke your combo pattern.
  5. 01:36:628 (1,1) - Unnecessary NC. This is mapped to one and the same thing. Remove NC of 01:36:961 (1) - Same here 03:34:294 (1) -
  6. 02:12:461 (1,2) - 02:15:128 (1,2) - NC swap. Downbeat is here 02:12:628 - . breaks your pattern otherwise.

    Appearance, Flow & Transition:
  7. 00:35:794 (2,3,1) - This looks a bit clustered. You could space them out a bit more so it looks better.
  8. 00:53:461 (6,1) - 00:59:628 (1,2) - ^ the gap is so small between the slider bodies
  9. 03:34:294 (1) - This kind of slider art looks really weird. Can you find something that looks a bit better? This was nicer 01:36:961 (2) -

    Rhythm & Pattern:
  10. 00:00:961 - Here is a slider missing since the following elements are all mapped to the vocal. Like here 00:03:628 (2,3) -
Insane
[]

Overall your patterns are clustered, especially on your Insane. You tend to enclose patterns so most elements lead to one point and mostly have a circular motion. They could be a bit better arranged imo to add a bit more space and "air" to breathe for the patterns. It would be beneficial to gameplay and flow. Watch out for that on future mapping http://puu.sh/rDkM9/e815047c4a.jpg http://puu.sh/rDkOB/fffe5f23e0.jpg


  • Other Issues:
  1. 00:44:294 (1) - This circle is hard to read due to the slider you stacked it with 00:43:461 (2) - I suggest moving it somewhere else. Maybe like this? http://puu.sh/rDh49/213b8b7daf.jpg Same here 01:42:961 (1,4) - 01:55:628 (3,1) - 03:30:294 (3,7) -
  2. 00:44:961 (3,4) - Overlap with the HP bar on the osu!standard skin. Don't recommend overlapping playable objects with interface elements. 02:09:294 (2) - Is also really high up. Might move it a bit lower.
  3. 00:58:961 (8,1) - They are not stacked. Looks a bit messy like this if intentional.
  4. 01:31:628 (2,1) - Not 100% stacked like intended.

    Spacing:
  5. 00:10:461 (6,7,8) - Don't see why you have this inconsistency here. Music is the same, nothing to emphasise here that's special.
  6. 00:23:628 (2,3,4) - That looks just weird and messy and it's also incorrect spacing. If you listen closely, the volume doesn't change. You should polish this up a bit
  7. 02:20:961 (5,6,7) - Strongly suggest to NOT make such stream jumps in an Insane difficulty like this. It's a linear map with no other stream jumps except this one and its more commonly used in Extras. Consistent spacing would be more appropriate.

    Rhythm & Pattern:
  8. 00:20:628 (5,6) - Following the vocals this http://puu.sh/rCZn3/39b14fbe47.jpg is the accurate rhythm.
  9. 01:59:211 - http://puu.sh/rDgb6/6d07e88784.jpg p/5515187/ Pretty self-explanatory. Nerf the stream size. Same here 02:20:461 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - 03:12:628 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) -

    Appearance, Flow & Transition:
  10. 00:29:128 (3,1) - Flow is breaking here because the circles are placed to make a cursor movement to the bottom but the next slider is further up. Move it a bit lower or try to find something better so the flow doesn't get lost here and also to create a better transition between 00:29:294 (1,2) -
  11. 00:33:628 (1,2) - ^ the 2 circle is at the top but the slider shape directs to this circle instead 00:34:294 (3) - Try reversing 00:34:128 (2,3) - . Would flow a lot better with circular motion. http://puu.sh/rDgUh/b91f7a8c09.jpg Same here 01:22:628 (6,7) -
  12. 00:55:128 (4) - Flow would be much more natural if the circle was a bit lower. It would match the shape of the sliders. http://puu.sh/rDhe5/1f0cef24a0.jpg
  13. 03:28:294 (5,6) - The circular movement and flow is breaking here. It makes a massive change to gameplay. http://puu.sh/rDi48/b267253971.jpg Try to improve this a bit
  14. 03:30:961 (7,8,1) - Flow is breaking again because 03:30:294 (3,4,5,6) - is a circular movement. Moving 03:31:128 (8) - slightly further up would fix this easily Same here but down 03:32:461 (4) -

    Combo:
  15. 00:26:628 (1) - 00:29:294 (1) - 00:31:961 (1) - 00:34:628 (1) - 00:37:294 (1) - 00:39:961 (1) - 00:42:628 (1) - 00:45:294 (1) - 01:41:294 (1) - 01:43:961 (1) - 01:46:628 (1) - 01:49:294 (1) - 01:51:961 (1) - 01:54:628 (1) - Unncecessary NC since you follow the drums and guitar. Remove it. These are fine 00:25:628 (1) - 00:28:294 (1) - for example cus they are mapped to the piano
  16. 01:06:628 (9) - Add NC since it's mapped to drums and it's also a long combo number already (16)
  17. 01:24:461 (4,1) - NC swap. It's mapped to vocals like here 01:32:461 (1) -
  18. 01:36:628 (1,1) - Remove NC from 01:36:961 (1) - again. Reason on Hard mod. Remove at 03:34:294 (1) - too
  19. 02:15:128 (1,2) - 03:24:461 (1,2) - NC swap. 02:15:294 - is downbeat and the slider belongs to previous vocals
Overall
[]

  1. Modding Time: 3-4 hours
  2. Great SB that needs more fixing. Plenty of unrankable issues that need addressing, especially in the General section. Rhythmically, the mapset is pretty good so are the hitsounds. Some jumps don't make sense and spacing could be a bit more consistent. Other than that, the mapset is nice ;)
Please include the code below in your mod reply and use the free space to give me additional feedback about my mod. (How you liked it, your thoughts about my mod, what I could do better, what I could include or exclude, anything that I should look into with more detail ... ). It will help me to improve my future mods. Any constructive feedback is appreciated. Thanks :)
[u]Additional Feedback[/u]

[img]https://osu.ppy.sh/forum/images/icons/misc/heart.gif[/img] [color=#00BF00]What I liked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/heartpop.gif[/img] [color=#FF0000]What I disliked:[/color]
[img]https://osu.ppy.sh/forum/images/icons/misc/thinking.gif[/img] What you could improve:
Topic Starter
WingSilent

BounceBabe wrote:

M4M via PM

General
[]

  1. Having this kind of decimal number for SliderMultiplier might be unrankable because it may cause issues. http://puu.sh/rzUOr/7f1dff2b90.png Blame the editor, it does this for every maps.
  2. Your spread settings between E & N and H & I are good but there is a big gap on some settings between N & H. You should fix this. Especially the OD and the AR. More feedback is needed, and this is actually "Rankable"
  3. At 642ms should be your offset. You put it to where the song hasn't even started yet. That's the first beat. The rest is just noisy intro. Plus: The new offset is more accurate than the one you have right now so you will have to move your SB elements, timing points and objects. To move the SB elements go to design tab and then "design > move all elements in time". To move the offset of the timing points, select all timing points except the one for the timing of the song and enter the amount you want to change it for on the left, then press move http://puu.sh/rzVq7/265e093c77.png 642 sounds off, i prefer my offset below 0. It's also not unrankable.
  4. Your beatmap folder exceeds 10MB in size (it's almost 20MB) which is a lot considering you don't have a video. You might want to crop some image files, as you have a lot of those, and readjust your coding on the SB. Your SB files make almost 9 MB alone. Deal with it, i already managed a massive optimization before the release of this map, every pictures and files are optimized as they should.
  5. You still have a lot of high SB loads for SEVERAL seconds that will 100% cause some issues while playing your beatmap for user that don't have a strong PC. You need to polish your SB up more. You sometimes have extremely large images with a lot of transparency for transitions between pictures that cause these. Namely from 00:24:628 - 00:28:461 - (way above 8x most of the time, which is really a lot, this will cause a huge lag spike. Players will not enjoy this.) 00:44:961 - to 00:47:128 - . Anything above longer than a maximum of 2 seconds of higher SB load than 5x you will HAVE to fix in order for it to be rankable. Otherwise a lot of players will not be able to play your beatmap with the SB cus it affects the gameplay negatively. Let me say that just for this quote, i have tested the map and SB on my old laptop from 2005, and it was smooth.

    It's mostly the transitions. Try to reduce the transparency amount on these. Like I already told you, you should optimise your SB by deleting unncecessary and less important images as well as deleting these redundant codes to make it rankable. However, you should keep the original FULL SB including the osb. file that is the full version too somewhere to make it available as external download for whoever wants it. This way you will make it possible for people to decide whether or not their PC can cope with the full SB. Your SB will not be lost and it will also fix this issue. I don't want to make an external link wich will mostly never be used. The SB will stay into the map as i planned from the start.

    Either way, you will have to figure something out to fix this. This is just a suggestion on one option I can offer you, which I find is best for you.
  6. In addition to the above, another issue that might cause troubles WITH the big SB is the KIAI time. It's more than 1/3 of your beatmap which may cause even more lag spikes depending on the player's PC stats. Somes Kiai times has lower SB load, this isn't a problem at all.
  7. Your Grey combo colours are not very well chosen for this part 00:45:961 - as they partially blend with the SB images. You will have to adjust them a bit so they not blending as much with the SB images. http://puu.sh/rA0SE/532b559743.jpg Why not use a royal blue and grey blue colour instead as the clock's colour at that time is blue as well. Those are my recommendations:
    Combo4 : 60,85,180
    Combo5 : 0,0,160
    Whether you accept these recommendations or not, you will have to find a different colour combination other than grey. It seems we don't have the same brightness settings, this looks fine, but waiting more feedback from storyboard users.
Easy
[]

The density of your pattern is really strong. You don't give players time to breathe sometimes. That's a major spike on the difficulty level and spread you are going for. You used a lot of 1/2 beat patterns that will be tricky for beginners to play. This is mostly because you strongly followed the vocals. In an Easy difficulty you especially need to be careful with those and only add them where they are 100% descernible for beginners in order to play them. 01:24:461 (1,2,3,4) - is one of them for example. It changes between 1/2 and 1/1 a lot. It recommended to stick with mostly 1/1 unless it's a part of the song where you can't escape using a 1/2 pattern or when the song specifically asks for it. Try to ease down such patterns. I'll give you a few examples below. You can change it to however you like but keep the advice in mind that I told you.

Please improve in addition to the already mentioned: 01:31:294 (3,4,5,6) - (following the drums here would be better for the big slider) 01:35:128 (3) - , 01:48:961 (4,5) - (convert these into a slider), remove 01:54:961 (5) - for a pause and less difficulty on the transition, 03:27:128 (2) - , remove 4 circle or replace 03:30:628 (3,4) - with a slider as there are a lot of sliders (elements) after that which increase the level again (same here 00:57:961 (2,3) - with 3), remove 03:18:294 (1) - as the pattern 03:15:294 (1,2,3,1,2) - is really long and the downbeat is already mapped 03:17:294 (3) - Nc at 03:18:628 (4) - after


  • Other Issues:
  1. 00:31:961 (3) - Hits the HP bar. Don't overlap playable elements with the interface. Simply move the circle lower to fix this. It doesn't touch it, http://puu.sh/rAPWQ.jpg you should use the default skin when using the editor.

    Appearance, Flow & Transition:
  2. 00:38:961 (4,1) - The blanket could be better here. Use the approach circle as guideline to help you. http://puu.sh/rzWQh/b417ba356e.jpg It will make your patterns look a lot cleaner and more attractive. Same here: 01:18:628 (2,3) - http://puu.sh/rzX2A/f3d6c2c691.jpg Improve further on other patterns where necessary. Fixed.

    Combo:
  3. 00:51:294 (5) - Here should be a NC because it's the new downbeat and also will match your usual combo pattern for this difficulty. Okay.

    Rhythm & Pattern:
  4. 01:24:461 (1,2,3,4) -
    http://puu.sh/rzXt9/7ccfdda0b3.jpg will ease the strong vocal mapping at the start a bit so there is a linear 1/1 pattern and then 1/2 as intense part.
    http://puu.sh/rzXxx/4b4b30833d.jpg will make the second part of the pattern a little less hard due to a second reversed slider. It will blend vocal and drums.
    http://puu.sh/rzXF1/b92d4bbeec.jpg will simplify the vocals for you while keeping it challenging
    http://puu.sh/rzXUu/f94462db22.jpg will simplify the vocals a lot but making it more beginners friendly Not changing any of theses lines, this is fine and okay for an easy.
  5. 01:31:294 (3,4,5) - A few circles in a row is something really challenging for new players. Remove the 4 circle to make it more beginners friendly. Okay for this one.
Normal
[]


  • Appearance, Flow & Transition:
  1. 01:12:628 (1,2,3,4,5) - This pattern's arrangement needs to be polished a bit. Note the gaps http://puu.sh/rzZ8c/02abc11d53.jpg http://puu.sh/rzZ9d/893a15de76.jpg Additionally, this clustered placement can really confuse new players as normal DS http://puu.sh/rzZdn/441f48c3c8.jpg is spaced out a bit more. It would be better if you'd use such placement in harder difficulties, other than Easy and Normal. It's a visual mindgame than can trick you that makes it harder to read, not suitable for easier difficulties. It requires more experience. For reference: This is better 03:09:961 (1,2,3) - Arranged a little bit.
  2. 01:17:961 (1,2) - 01:31:294 (1,2) - 03:27:128 (4,5) - 00:33:628 (5,6) - 00:35:294 (1,2) - 00:56:628 (1,2) - 01:05:294 (7,8) - 01:31:294 (1,2) - 01:48:294 (3,4) - 01:52:628 (1,2) - 02:05:628 (5,1) - 02:12:794 (3,4) - 02:15:961 (5,1) - Blanket, like in Easy. Note the approach circle http://puu.sh/rzZkt/67b288d42d.jpg (this one is nice 03:31:294 (1,2) - ) also try to follow the slider's shapes for making a better blanket Most of them are fixed, somes aren't needed.

    Combo:
  3. Your combo pattern is messed up a bit at the beginning. Reverse 00:13:961 (3,1) - , remove 00:20:628 (1) - to fix it. Only fixed the 00:20:628 (1) -, the first thing wasn't needed to be "reversed".
  4. From 00:45:961 - to 01:07:294 - should be a 8 beat combo pattern imo as it fits the instruments and the vocal better equally. Additionally, the combos get a bit long. This is okay.

    Rhythm & Pattern:
  5. 01:22:461 (4,5,6,1) - That's really hard to play due to the amounts of circles. Try replacing 01:22:128 (3,4) - or 01:23:128 (6,1) - with a slider to make it less hard and more suitable for this difficulty level. Same here 03:16:794 (4,5,6,7,1) - This is fine for a normal.
  6. 01:53:628 (2,3,1,2,3,4,5,6) - That's another long streak of elements in a row that can be hard to play for new players. Add a small pause to let the player breathe. I'd suggest removing 01:56:794 (4,5) - as they are quite challenging anyways and extend 01:56:294 (3) - to 01:56:961 -. It will perfeclty emphasise the drums and suits this difficulty level more. It will also decrease the hardness and length of the pattern and make it more fluent to play. Mostly sliders here, i don't see this as being hard to play.
  7. 02:12:794 (3,4,5,1) - Another difficult to play pattern for this difficulty level. Even more, since you changed from mapping to vocal to mapping to drums and vocal and then starting off with a harder pattern. If you want to keep this exact rhythm, try replacing 02:13:794 (5,1) - OR 02:13:961 (1,2) - with a slider. It will be more fluent and easier to successfully play. Additionally, it will make the change from vocal to drum more clear. Still, this is not hard to pass this, really.
  8. 03:46:461 (3) - Remove this slider. It's a bit too much for the last part of the song that's supposed to be less filled with patterns. It's hard to play this rhythm as the melody is veeeery faint. Especially on this difficulty level. There are somes drums here, i can't remvove this.

    Spacing:
  9. 01:56:294 (3,4) - Spacing issue that is unrankable for this difficulty level. Was an accident, but fixed.
Hard
[]

You have a lot of spacing variations. I don't agree with that because sometimes it makes your patterns look untidy. A bit more consistency would be nice. 00:37:461 (4,1,2) - 1,37, 1,27, 1,23 etc Adjust this throughout the difficulty where necessary.


  • Spacing:
  1. 00:25:628 (1,2) - I don't see why you put a small jump here. It stacks with 00:25:294 (2,2) - yes, but musically, I don't agree with a jump here. It just doesn't fit. Stacking out of nowhere is wrong as the music doesn't change either. Same here: 01:48:294 (1,2,3) - 01:54:128 (2,3,4) - 03:23:794 (2,3) - This is better 00:27:961 (2,2) - We call this a jump, i used to make those with the snare sound.
  2. 00:38:628 (3) - Imo the jump should be here 00:38:961 (1) - between 00:38:628 (3,1) - not between 00:38:461 (2,3) - since at 00:38:961 - is the new intense piano note. Kinda the same here 01:49:961 (1,2,1) - keep 01:49:961 (1,2) - consistent spacing. Same 01:52:628 (1,2) - Unchanged. This is fine as it is.
  3. 01:34:294 (2,3) - 03:16:961 (2,3) - 03:28:961 (2,3) - 03:31:628 (2,3) - Another jump that doesn't fit so well musically imo Sorry about making useful jumps on powerful sounds like snares into the music.

    Combo:
  4. 00:33:628 (1,2) - NC swap because the downbeat is here 00:33:961 - and you broke your combo pattern. I'm doing NC's depending the music, not the ticks in this part.
  5. 01:36:628 (1,1) - Unnecessary NC. This is mapped to one and the same thing. Remove NC of 01:36:961 (1) - Same here 03:34:294 (1) - This NC can't be removed, this is the kiai end, and the next is a slider speed change, so, it needs another NC.
  6. 02:12:461 (1,2) - 02:15:128 (1,2) - NC swap. Downbeat is here 02:12:628 - . breaks your pattern otherwise. Unchanged.

    Appearance, Flow & Transition:
  7. 00:35:794 (2,3,1) - This looks a bit clustered. You could space them out a bit more so it looks better. That's fine as long the circles doesn't overlaps each others.
  8. 00:53:461 (6,1) - 00:59:628 (1,2) - ^ the gap is so small between the slider bodies That's not an issue.
  9. 03:34:294 (1) - This kind of slider art looks really weird. Can you find something that looks a bit better? This was nicer 01:36:961 (2) - That's fine for me.

    Rhythm & Pattern:
  10. 00:00:961 - Here is a slider missing since the following elements are all mapped to the vocal. Like here 00:03:628 (2,3) - Later, if quoted again.
Insane
[]

Overall your patterns are clustered, especially on your Insane. You tend to enclose patterns so most elements lead to one point and mostly have a circular motion. They could be a bit better arranged imo to add a bit more space and "air" to breathe for the patterns. It would be beneficial to gameplay and flow. Watch out for that on future mapping http://puu.sh/rDkM9/e815047c4a.jpg http://puu.sh/rDkOB/fffe5f23e0.jpg


  • Other Issues:
  1. 00:44:294 (1) - This circle is hard to read due to the slider you stacked it with 00:43:461 (2) - I suggest moving it somewhere else. Maybe like this? http://puu.sh/rDh49/213b8b7daf.jpg Same here 01:42:961 (1,4) - 01:55:628 (3,1) - 03:30:294 (3,7) - Unchanged. There's no issue of doing such stacks, everyone can see the object coming with the approach circle.
  2. 00:44:961 (3,4) - Overlap with the HP bar on the osu!standard skin. Don't recommend overlapping playable objects with interface elements. 02:09:294 (2) - Is also really high up. Might move it a bit lower. Adjusted a bit.
  3. 00:58:961 (8,1) - They are not stacked. Looks a bit messy like this if intentional. I didn't meant to stack those, this is 1/4 spacing.
  4. 01:31:628 (2,1) - Not 100% stacked like intended. Arranged.

    Spacing:
  5. 00:10:461 (6,7,8) - Don't see why you have this inconsistency here. Music is the same, nothing to emphasise here that's special. Arranged.
  6. 00:23:628 (2,3,4) - That looks just weird and messy and it's also incorrect spacing. If you listen closely, the volume doesn't change. You should polish this up a bit This is fine.
  7. 02:20:961 (5,6,7) - Strongly suggest to NOT make such stream jumps in an Insane difficulty like this. It's a linear map with no other stream jumps except this one and its more commonly used in Extras. Consistent spacing would be more appropriate. This is not extreme, so this fits the Insane diff.

    Rhythm & Pattern:
  8. 00:20:628 (5,6) - Following the vocals this http://puu.sh/rCZn3/39b14fbe47.jpg is the accurate rhythm. Not really.
  9. 01:59:211 - http://puu.sh/rDgb6/6d07e88784.jpg p/5515187/ Pretty self-explanatory. Nerf the stream size. Same here 02:20:461 (6,7,1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) - 03:12:628 (1,2,3,4,5,6,7,8,1,2,1,2,3,4,5,6,7,8,1) - Unchanged. And this is NOT unrankable.

    Appearance, Flow & Transition:
  10. 00:29:128 (3,1) - Flow is breaking here because the circles are placed to make a cursor movement to the bottom but the next slider is further up. Move it a bit lower or try to find something better so the flow doesn't get lost here and also to create a better transition between 00:29:294 (1,2) - Arranged.
  11. 00:33:628 (1,2) - ^ the 2 circle is at the top but the slider shape directs to this circle instead 00:34:294 (3) - Try reversing 00:34:128 (2,3) - . Would flow a lot better with circular motion. http://puu.sh/rDgUh/b91f7a8c09.jpg Same here 01:22:628 (6,7) - Unchanged.
  12. 00:55:128 (4) - Flow would be much more natural if the circle was a bit lower. It would match the shape of the sliders. http://puu.sh/rDhe5/1f0cef24a0.jpg Unchanged.
  13. 03:28:294 (5,6) - The circular movement and flow is breaking here. It makes a massive change to gameplay. http://puu.sh/rDi48/b267253971.jpg Try to improve this a bit Unchanged.
  14. 03:30:961 (7,8,1) - Flow is breaking again because 03:30:294 (3,4,5,6) - is a circular movement. Moving 03:31:128 (8) - slightly further up would fix this easily Same here but down 03:32:461 (4) - Unchanged.

    Combo:
  15. 00:26:628 (1) - 00:29:294 (1) - 00:31:961 (1) - 00:34:628 (1) - 00:37:294 (1) - 00:39:961 (1) - 00:42:628 (1) - 00:45:294 (1) - 01:41:294 (1) - 01:43:961 (1) - 01:46:628 (1) - 01:49:294 (1) - 01:51:961 (1) - 01:54:628 (1) - Unncecessary NC since you follow the drums and guitar. Remove it. These are fine 00:25:628 (1) - 00:28:294 (1) - for example cus they are mapped to the piano No changes on those NC's, they are placed as they should, with the sounds of guitar and piano. And the guitar reprise.
  16. 01:06:628 (9) - Add NC since it's mapped to drums and it's also a long combo number already (16) Not a need.
  17. 01:24:461 (4,1) - NC swap. It's mapped to vocals like here 01:32:461 (1) - Okay.
  18. 01:36:628 (1,1) - Remove NC from 01:36:961 (1) - again. Reason on Hard mod. Remove at 03:34:294 (1) - too Same reason as Hard.
  19. 02:15:128 (1,2) - 03:24:461 (1,2) - NC swap. 02:15:294 - is downbeat and the slider belongs to previous vocals Unchanged.
Overall
[]

  1. Modding Time: 3-4 hours
  2. Great SB that needs more fixing. Plenty of unrankable issues that need addressing, especially in the General section. Rhythmically, the mapset is pretty good so are the hitsounds. Some jumps don't make sense and spacing could be a bit more consistent. Other than that, the mapset is nice ;)
Thanks for your huge mod. ;D
BounceBabe
I feel like I wasted 4 hours on this mod for nothing. Your replies aren't even valid or reasonable most of the time, nor did you give proper answers or did even try to understand what I tried to tell you. You fixed 8 minor things of about 50 points and even rejected to elaborate on the unrankable issues or try to find solutions for them. You did not even answer the general stuff that I wrote for each diff. Don't ask me for a mod again, I could've done better with this time.
Topic Starter
WingSilent

BounceBabe wrote:

I feel like I wasted 4 hours on this mod for nothing. Your replies aren't even valid or reasonable most of the time, nor did you give proper answers or did even try to understand what I tried to tell you. You fixed 8 minor things of about 50 points and even rejected to elaborate on the unrankable issues or try to find solutions for them. You did not even answer the general stuff that I wrote for each diff. Don't ask me for a mod again, I could've done better with this time.
This map is enough polished you may not understand i'm constantly updating it with adjustments by myself or from friends, also there's nothing unrankable (this is your point of view, your only one as from now), if you're not happy with my replies, then don't mod my maps ever again. That's just very simple.

Also, asking a Global Moderator to deny your kudosu were smartless.
Be happy, i have tried once again the full mod and arranged more things than expected. And not only minor ones.

I'm not letting my map thread going with such anger posts. This was the last.
Thanks.
Secretpipe
Interesting!

gl
6th
We changed a lot of things in Insane diff (rhythm and placement). The other difficulties got minor changes.
http://puu.sh/rK5J7.txt
Topic Starter
WingSilent

6th wrote:

We changed a lot of things in Insane diff (rhythm and placement). The other difficulties got minor changes.
http://puu.sh/rK5J7.txt
Better reading
18:39 6th: Si tu spec, je vais d'abord jouer les difficultés les plus hautes :) inutile autrement
18:39 Lumy: okay
18:43 6th: lol
18:43 6th: à la dernière note
18:43 Lumy: ça suffira pour voir comment l'insane était xD
18:43 *6th is editing [http://osu.ppy.sh/b/1086667 Powerless feat. kakichoco - Vanity [Insane]]
18:43 6th: Je t'avoue que je comprends pas le SB au début
18:44 Lumy: euh..
18:44 Lumy: t'as le Sb actuel ou avant que que je l'ai update ce matin ?
18:44 6th: J'ai retéléchargé la map
18:44 Lumy: donc ya pas de texte au début de la map ?
18:44 6th: donc je devrais avoir le storyboard actuel
18:44 6th: Non
18:45 Lumy: okay, donc t'as à jour le SB, j'ai déplacé le texte après le premier kiai
18:45 6th: Quel texte ?
18:45 6th: En fait, au début, j'ai un paysage puis 20 secondes de noir
18:45 6th: (et c'est ça qui est perturbant)
18:46 Lumy: ah, j'ai mis un halo qui descend progressivement en fait
18:46 Lumy: mais j'trouverai de quoi mettre
18:46 6th: Bon, si c'est pas fini inutile d'en parler alors ;)
18:46 Lumy: voilà
18:46 Lumy: le Sb est en perpetuel mouvement
18:46 6th: 00:03:294 (1,2) - Stack ?
18:46 6th: tu l'as fait pour 00:00:628 (1,1) -
18:47 6th: 00:08:628 (1,2) - ça aussi
18:47 6th: (tout le reste en fait)
18:47 Lumy: pour 00:03:294 (1,2) - non, je stack pas, le slider qui precede va vers la gauche, et non vers le bas
18:48 6th: Et donc ?
18:48 6th: Je ne comprends pas ton raisonnement lol
18:48 Lumy: Et donc si je stack, ça suivra pas le mouvement du slider juste avant
18:48 Lumy: je joue beaucoup sur le flow
18:49 6th: Ca ne suit pas vraiment le flow là, (2) est dans le sens opposé :/
18:49 6th: Ou alors si tu veux faire une espèce de "rebondissement" tu devrais l'appliquer au reste aussi :p
18:51 6th: Après, c'est comme tu veux
18:51 Lumy: j'essaie des trucs pour stack là
18:54 Lumy: genre ça > http://puu.sh/rJVqn.png
18:54 Lumy: j'ai revu le pattern plus ou moins
18:55 6th: Tu ne penses pas que le spacing est un peu grand entre (6) et (1) ?
18:55 Lumy: mais je trouve que ça fait un jump assez chaud pour une partie calme en effet
18:55 Lumy: je regarde aussi
18:56 6th: Je te propose de régler ce que tu voudras régler plus tard, ça me fera gagner du temps :P
18:57 Lumy: okay, cites donc ce que tu trouves :)
18:57 6th: 00:04:628 (5) - Tu pourrais rendre la fin de ce slider muette
18:58 6th: puisqu'elle est overmappée
18:59 Lumy: c'est du soft, juste le volume a baisser quoi
18:59 6th: Oui
18:59 Lumy: done
18:59 6th: 00:08:961 (2,3,4,5,6,7,8,1) -
18:59 6th: Ca me rassure pas trop ça honnêtement
19:00 6th: cette partie est vraiment dense par rapport au reste
19:00 Lumy: la voix aussi
19:00 6th: 00:09:628 -
19:00 6th: Pas ici
19:00 Lumy: c'est plusieurs mots en même temps que le piano en et le tout en 1/2
19:00 6th: Tu pourrais allonger (4) ou le transformer en cercle
19:00 6th: 00:09:794 - ceci peut-être négligé
19:01 Lumy: (4) non car il y a le piano sur sa fin
19:01 6th: Il n'est même pas cliquable alors que c'est la note la plus forte ;)
19:02 6th: Et dans ce cas autant mapper ceci aussi 00:08:794 -
19:02 6th: Le joueur a été habitué depuis le début à ce que tu mappes la voix
19:02 6th: Il ne devrait même pas faire attention au piano
19:02 6th: c'est ce que j'ai ressenti en tout cas
19:03 Lumy: mouais, bah j'vais voir ça hein
19:04 6th: Tu ferais mieux d'en décider maintenant !
19:04 6th: bref
19:04 6th: 00:10:794 (7,8) - c'est très optionnel mais tu pourrais déplacer (8) plus vers la droite
19:04 6th: 00:10:461 (6,7,8) - l'angle ici est assez inconfortable à jouer, j'imagine bien que c'est volontaire mais
19:05 6th: étant donné que tu as déjà (8) qui met en valeur la voix de part sa longueur
19:05 6th: inutile d'en faire trop
19:09 Lumy: k
19:10 6th: 00:14:294 (2,3) -
19:10 6th: tu peux libérer ce blanket
19:10 6th: (éloigner un peu les notes, autrement dità
19:10 6th: )
19:11 Lumy: done
19:11 Lumy: juste un petit peu
19:11 6th: 00:21:961 (1) - Honnêtement c'est très personnel mais
19:11 6th: ceci était très inattendu et embêtant
19:11 6th: j'aurais plus vu un cercle à la place
19:12 Lumy: j'ai fait un cerlce au début aussi, mais avec le son continu, ça collait pas trop
19:12 6th: je trouve que ça sonne bien mieux perso, bref
19:13 6th: 00:36:128 (4) - tu peux le bouger un peu vers le haut peut-être ?
19:13 Lumy: yep, fixed
19:13 6th: Excuse-moi, je dois m'absenter un petit quart d'heure
19:26 6th: re
19:26 6th: 00:43:294 (1,2) -
19:26 6th: Je pense que le spacing devrait augmenter plutôt que descendre
19:26 6th: pour bien mettre en valeur le changement dans la musqieu
19:26 6th: musique
19:27 Lumy: yep, done
19:28 6th: 00:45:461 (2,3,4,5,1) - c'était plutôt désagréable de commencer à stream sur le tick bleu
19:28 6th: 00:45:294 (1,2) - tu peux faire un CTRL+G ici
19:29 Lumy: k
19:29 6th: 00:45:961 -
19:29 6th: à partir d'ici
19:30 6th: je ne comprends pas l'utilisation du Soft
19:30 6th: tu peux m'expliquer ?
19:30 Lumy: c'est une partie plus calme, j'ai donc utilisé tout ce qui passait dans la musique pour refleter les kicks et drums avec les hitsounds
19:32 6th: Donc, tu as mis les soft quand ?
19:32 Lumy: si il y a rien, ou juste de la voix
19:32 6th: Honnêtement je suis pas très confiant parce que maintenant on dirait plus que les Soft emphasize quelque chose
19:32 6th: ça passe mal avec les custom hitsounds, mais c'est que mon avis
19:33 Lumy: je vais manger, continue je re juste après
19:34 6th: Ok
19:35 6th: 00:55:961 (7) - Tu peux utiliser deux cercles stackés à la place, de sorte à ce que les cercles suivants soient d'autant plus mis en valeur. Ceci dit, ça te permettrait également de mapper la voix
19:35 6th: 00:58:794 - rends ça cliquable ?
19:36 6th: 01:00:628 (5) - Bonne utilisation de l'antiflow mais tu devrais réduire le spacing de sorte à ce que ça ne soit pas "trop" mis en valeur
19:36 6th: ou alors le tourner un peu plus vers la droite
19:36 6th: 01:00:961 (6,7) - CTRL+G pour le rythme ?
19:38 6th: 01:17:294 (1,2) - ça paraît trop espacés
19:38 6th: Fais un seul slider que tu répéterais deux fois ou alors rends les plus proches
19:38 6th: La première solution pourrait ne pas convenir très correctement vu que le spinner finit sur la voix ceci dit
19:40 6th: 01:27:294 - Tu emphasize ce son par un "hit"sound mais tu ne le rends pas "hit"able
19:40 6th: c'est assez incohérent
19:41 6th: 01:46:294 (3,1,2) - C'est peut-être un peu trop linéaire à jouer
19:41 6th: d'ici 01:46:461 - à 01:46:794 -
19:41 6th: Alors que le flow précédent fait plus appel à un mouvement circulaire
19:42 6th: 01:46:461 - D'autant plus qu'un soudain changement de direction ici ne met rien de particulier en valeur
19:42 6th: Le spacing ne devrait idéalement pas baisser à partir de 01:55:294 - mais augmenter
19:43 6th: ceci dit les deux fonctionnent selon le point de vue
19:43 6th: 01:58:294 (2,3,4,5) - Ceci sonne (musicalement) exactement comme 01:57:961 (1) - mais ce sont des cercles. C'est problématique
19:43 6th: Fais-en un slider
19:44 6th: ça donnerait en plus un impact supplémentaire à 01:58:627 (6) - qui est clairement plus puissant
19:45 6th: Aussi, vu les hitsounds je me demande s'il ne vaudrait pas mieux 01:59:043 (2) - supprimer ceci
19:45 6th: mais ça rendrait la structure peut-être trop compliquée, ça pourrait être une mauvaise idée
19:48 6th: 02:00:628 (1,2) - Le joueur vient de faire un stream très long à ce moment
19:48 6th: Ne rends pas les choses plus compliquées qu'elles ne le sont avec un tel antiflow :p
19:50 6th: 02:15:294 - pareil que tout à l'heure
19:51 6th: le zigzag me paraît inutile actuellement
19:51 6th: même si ça ne change pas vraiment le gameplay
19:51 6th: 02:20:544 (7,1,2,3,4) - ce stream ne peut pas être normalement placé ?
19:51 6th: 02:45:294 (8,9,10) - le spacing est trop haut et ne met rien de spécial en valeur
19:51 6th: enfin, quand t'as ça à côté 02:43:628 (2,3,4,5,6,7) - c'est bof
19:52 6th: tu devrais le réduire un peu
19:52 6th: 02:57:794 (4,5) - CTRL+G pour le rythme
19:53 6th: 03:00:461 (4,5) - là aussi sûrement
19:54 6th: 03:07:961 (3,4,5,6) - Paradoxalement c'était pas si terrible à jouer
19:54 6th: mais ça reste un peu inattendu, tu peux utiliser un deuxième slider plutôt que trois cercles si tu veux
19:55 6th: 03:13:628 (2,1,2) - CTRL+G pour le rythme
19:55 6th: les sliders ne sont pas parfaitement placés
19:55 6th: 03:16:628 - pareil que tout à l'heure
19:56 6th: Si tu ignores les instruments au profit de la voix
19:56 6th: autant le faire complètement
19:57 6th: Le reste semble bien, le flow représente fidèlement la musique
19:58 6th: je n'ai rien à ajouter pour cette difficulté
19:59 Lumy: re
19:59 Lumy: je viens de voir tout le pavé
19:59 6th: re
19:59 Lumy: j'ai apply la plupart des choses
20:01 6th: D'accord
20:01 6th: je suis en train de jouer la Easy (inutile de spec)
20:01 6th: je la modde juste après
20:01 Lumy: tu veux faire les 3 autres diffs ou c'est trop ?
20:01 6th: je pense que j'ai le temps
20:01 Lumy: okay alors
20:04 *6th is editing [http://osu.ppy.sh/b/1086663 Powerless feat. kakichoco - Vanity [Easy]]
20:04 6th: 00:00:628 (1,2,1,2,3,1,2,1,1,2) -
20:04 6th: Tu monopolises un peu trop cette diagonale au début
20:05 6th: C'est pas vraiment un problème mais bon, à toi de voir
20:08 6th: Tu es là ?
20:08 Lumy: yes
20:09 Lumy: j'ai laissé, car c'est pas gênant
20:09 6th: Et qu'en penses-tu ?
20:09 6th: ok
20:09 Lumy: tant que le spacing est respecté, ça passe
20:10 6th: 00:15:961 - tu peux ajouter quelque chose ici
20:11 Lumy: hm..
20:12 Lumy: c'est pas super utile, le début est censé être cool
20:12 Lumy: donc assez relax
20:12 6th: ?
20:12 Lumy: je rajoute rien en gros
20:12 6th: Laisse, c'est mon jeu qui lag pour une raison étrange
20:13 6th: Je n'avais pas reçu tes messages
20:13 6th: J'ai pas grand-chose à dire sur la Easy en fait
20:13 6th: autant gagner du temps, je passe à la Normal
20:13 Lumy: yeah
20:15 Lumy: j'ai juste fix un truc mineur aussi
20:15 Lumy: 00:21:961 (1) - ça c'était pas pile au milieu, et maintenant ça l'est
20:16 6th: Ok, tant mieux :)
20:18 *6th is editing [http://osu.ppy.sh/b/1086668 Powerless feat. kakichoco - Vanity [Normal]]
20:18 Lumy: okay
20:18 6th: 00:17:961 (2) - est-ce que ce cercle est vraiment nécessaire ?
20:19 6th: Ce que tu sembles vouloir mapper se situe sur le tick rouge
20:20 Lumy: je le laisse pour la voix
20:20 Lumy: si je décale sur un tick rouge si soudainement, ça passerait mal
20:20 6th: Comme j'ai dit, elle est sur le tick rouge :p
20:20 6th: Bof, perso je crois pas en la "polarité" mais je suppose que c'est un problème pour toi
20:21 6th: c'est pour ça que j'ai suggéré de le supprimer tout simplement
20:21 Lumy: k, j'vais la delete alors
20:22 Lumy: quoi que non, la suite est juste casse burnes a remettre après
20:22 Lumy: donc je laisse
20:22 6th: 00:28:294 (3) - C'est un peu gênant
20:22 6th: Tu répètes ce slider mais la guitare est jouée ici 00:29:294 - plutôt que là 00:28:794 -
20:22 Lumy: mais le drum est bien présent sur tout le slider
20:22 Lumy: ce qui lui donne son intéret
20:23 Lumy: de rester
20:24 6th: Tu devrais utiliser la même chose ici dans ce cas 00:30:961 (2) -
20:25 6th: Tu ignores un peu trop la musique je trouve
20:25 6th: même la Easy est plus dense
20:25 6th: et ça rend bizarre avec le soudain doublet à 00:32:461 (3,1) -
20:27 Lumy: mouais, j'vais voir ça
20:27 6th: 00:45:628 (6,7,1) - Aligne-les correctement
20:29 Lumy: done
20:30 6th: 01:24:794 (4,5,6,7) - Honnêtement, ça m'a complètement perdu
20:30 6th: Tu sembles suivre la chanteuse mais tu ignores ça 01:24:961 - d'un côté
20:30 6th: j'ai miss
20:30 Lumy: yep, je follow les drums
20:31 Lumy: si je suis kakichoco c'est du 1/2 constant sur cette partie là, ça passerait mal sur une normal
20:31 Lumy: kakichoco : la chanteuse, l'utaite
20:32 6th: http://osu.ppy.sh/ss/6330529
20:32 6th: opte pour quelque chose du genre alors, ça paraît plus intuitif
20:32 6th: Parce que terminer le slider ici 01:24:461 - donne l'impression que tu suis la chanteuse
20:32 Lumy: ya un drum en même temps, pas ma faute :(
20:33 Lumy: que que je fasse c'était a mapper d'une mannière ou d'une autre
20:33 6th: Alors autant le faire de cette manière :p
20:34 Lumy: c'est que j'ai fait a ma mannière :D
20:34 6th: Comme tu veu
20:34 6th: x
20:34 6th: 01:25:961 (1) - Ajoute un whistle sur la flèche ?
20:35 Lumy: nope, ça rend pas bien en terme audio
20:35 6th: Le fait est qu'actuellement
20:35 6th: la flèche paraît trop discrète
20:35 6th: ça détruit un peu l'élan
20:36 Lumy: ya un hitsound en normal dessus pourtant
20:36 Lumy: 'fin
20:36 Lumy: c'est en set normal
20:36 Lumy: pas soft
20:36 6th: Pas chez moi
20:36 Lumy: utilise le skin par défaut
20:38 6th: C'est pas ça
20:38 6th: c'est marqué "Auto" sur mon écran lol
20:38 Lumy: idem
20:39 Lumy: mais le hitsound nommé normal-hitnormal.wav est celui qui affecte presque tout
20:39 Lumy: dont cette fleche dont tu parles
20:39 Lumy: il est bien audible
20:39 6th: Certes, mais pas assez puissant
20:39 Lumy: lol, je l'ai mis a fond en décibels juste avant que ça grésille
20:39 Lumy: et le timing est au volume maximal
20:40 6th: Bon, peut-être que j'ai un problème avec mon jeu alors
20:40 6th: 01:30:961 (5,6,1) - Aligne-les
20:40 6th: 01:36:628 - tu pourrais rendre ceci cliquable également
20:41 Lumy: alors là
20:41 Lumy: le truc c'est que
20:42 Lumy: le spinner va être réduit en durée si je fais ça, et il va être trop court pour la difficulté
20:43 6th: L'Auto pourrait avoir 7000 si tu le plaçais sur le tick rouge
20:43 6th: ça semble suffisant
20:43 Lumy: auto oui, mais un joueur ?
20:43 6th: Ca me paraît faisable, au pire on pourra demander à un nouveau joueur de tester la map
20:43 Lumy: un joueur débutant il aura peut être pas 1000
20:44 6th: Il faudra demander
20:44 6th: 02:00:584 - Il y a une ligne verte pas nécessaire
20:45 Lumy: SI, c'est une sortie de kiai, et comme ils doivent être éguax dans toutes les diffs, cette ligne reste là
20:45 Lumy: égaux*
20:45 6th: Ah oui, je n'avais pas fait attention
20:46 Lumy: pas grave :3
20:47 6th: 03:04:628 (1,2,3,4) - la symétrie pourrait rendre ceci confus pour un joueur débutant
20:48 6th: il peut croire que (4) se situe sur le tick blanc
20:48 6th: Certes (2) et (4) ne sont pas exactement au même endroit mais je ne pense pas qu'il y fasse attention
20:49 Lumy: je ferai tester par un débutant
20:49 6th: Ok
20:49 6th: c'est tout sinon
20:49 Lumy: car franchement ce serait con de passer a coté du son de (4)
20:49 6th: Ah oui je voulais dire autre chose sur la Easy
20:49 Lumy: ah?
20:49 6th: Oui
20:49 *6th is editing [http://osu.ppy.sh/b/1086663 Powerless feat. kakichoco - Vanity [Easy]]
20:49 6th: 00:19:294 (1,2) -
20:49 6th: Ce stack pourrait être unrankable (je suppose que cette map va pour le rank donc je le mentionne)
20:50 Lumy: genre
20:50 Lumy: :|
20:50 6th: Ca n'aurait pas posé de problème si (2) était un slider
20:51 6th: Mais selon la plupart des BNs le joueur est assez stupide pour croire qu'il n'a pas cliqué correctement sur (1) lorsque (2) apparaît
20:51 6th: pensent que le joueur*
20:51 Lumy: bah j'ai déplacé le 2 alors
20:51 Lumy: (2)
20:51 6th: Tu peux essayer de le garder si tu veux ceci dit, je te préviens juste
20:52 6th: mais je suis quasiment sûr que les BNs le mentionneront
20:52 Lumy: j'ai fix anyways
20:52 6th: ok
20:52 Lumy: nozho tombe dessus c'est fini xDD
20:52 6th: je vais jouer la Hard
20:52 6th: Nozhomi va la check ?
20:52 Lumy: possible, or not possible, c'est assez mitigé
20:53 Lumy: comme il m'a déjà rank ma premiere map, il estime que je dois trouver d'autres BN's et ne pas compter que sur lui
20:53 6th: C'est le genre de musique qu'il aime de toute façon non ?
20:53 Lumy: mais là, à la rigueur, il pourrait juste la modder, comme il a un oeil assez important
20:53 Lumy: je pense
20:55 6th: Un mod et un check c'est la même chose non ?
20:56 Lumy: a priori oui
20:56 Lumy: mais j'en suis pas sûr
20:56 Lumy: si c'est un check, ou un re-check, il va te citer ce qu'il faut "ASBOLUMENT" fix
20:57 Lumy: et t'y ecchpera pas xD
20:57 Lumy: ecchapera*
20:57 Lumy: (rip mon clavier)
20:57 6th: haha
20:57 6th: Bah, lorsqu'il a check ma map, j'ai refusé quelques unes de ses suggestions et c'est passé
20:57 6th: Il faut savoir les expliquer ceci dit
20:57 Lumy: mouais
20:58 6th: C'est bizarre
20:58 6th: Ton style sur la Hard est très différent de la Insane
20:58 6th: La Hard est beaucoup plus "meta"
20:58 Lumy: je prends ça comme un compliment ? :D
20:58 6th: si j'ose dire
20:59 6th: Un compliment pour la Insane et un reproche pour la Hard j'imagine :P
20:59 Lumy: mauvaise nouvelle pour moi alors xD
20:59 6th: Ne t'en fais pas, ça ne veut pas dire qu'elle est mauvaise pour autant
20:59 6th: de toute façon une Hard ne donne pas lieu à beaucoup d'innovation
21:00 Lumy: mis a part quelques jumps
21:00 6th: 00:36:294 (1,2) - Ils sont visuellement un peu trop proches, tu pourrais les éloigner ?
21:00 Lumy: des petits jumps*
21:00 6th: En effet
21:00 Lumy: ah, ceux-là on me les a dit et re-dit
21:00 Lumy: j'ai pas fix car ça passe bien comme ça
21:00 Lumy: j'ai pourtant ajusté, et encore ajusté, et encore et encore, mais ça ira là
21:01 6th: 01:12:628 (1,2,3,4,5,6,7,8) - Tu pourrais réduire le spacing
21:01 6th: Enfin
21:01 6th: Le patterning en forme d'étoile donne une dimension beaucoup trop grande à cette section
21:01 6th: c'est plutôt ça qui va pas
21:03 Lumy: done
21:03 Lumy: 1,5 entre chaque
21:03 Lumy: 1,0
21:03 Lumy: *
21:03 6th: 01:15:294 (1,2) - TU pourrais augmenter le spacing un peu ici ?
21:03 6th: ça les mettrait plus en valeur
21:03 6th: (et ce serait tout à fait lisible vu la densité de notes et l'AR)
21:04 Lumy: done
21:04 6th: Ah oui, ce passage m'a fait penser à un dernier détail sur la Easy
21:04 *6th is editing [http://osu.ppy.sh/b/1086663 Powerless feat. kakichoco - Vanity [Easy]]
21:05 6th: 01:17:294 (1) - C'est la seule diff où tu mappes la voix ici
21:05 6th: si on exclut la Insane
21:05 Lumy: ça reste un détail !)
21:05 Lumy: :)*
21:05 6th: Ca reste un peu incohérent :( mais bon c'est pas méchant
21:06 6th: 01:22:961 (4) - Fais-en deux cercles ?
21:06 6th: (hard)
21:06 Lumy: justement, non
21:06 Lumy: car 01:22:961 (4,1,2) -
21:07 Lumy: ça fait une belle forme
21:07 Lumy: tu trouves pas ?
21:08 6th: Je l'admets, mais je pense qu'il est un peu déraisonnable de privilégier l'esthétique au gameplay
21:08 6th: Il y aurait de quoi faire avec deux cercles tu sais :)
21:09 Lumy: yeah, j'ai pensé à ça
21:09 Lumy: c'est vrai que c'est mieux sur le rendu audio
21:09 Lumy: mais j'voulais faire une exception sur l'esthétique ici
21:10 6th: 01:22:294 (2) - Si tu convertis ça en deux sliders
21:10 6th: crois-moi que tu pourrais avoir un résultat aussi bien
21:10 Lumy: après, si un BN vient me la faire virer, je mettrais 2 cercles
21:10 6th: mais bon, même sans ça il y a de quoi faire
21:10 6th: Comme tu veux
21:10 Lumy: le slider a reverse euh..
21:10 Lumy: je l'ai fait car le début et la fin du slider ont la même tonalité dans la voix
21:11 6th: 01:31:961 (3) - Tu peux espacer ça un peu plus ?
21:11 6th: Dans un sens, on pourrait dire la même chose si on suggérait de rendre les deux cliquables :p
21:11 Lumy: hue, c'est assez espacé déjà, si on ignore le cercle qui entour le cercle, dans le jeu tu les voit séparrés
21:12 6th: Je l'ai jouée et ça m'a paru quand même un peu étroit mais bon
21:12 Lumy: j'verrai avec un BN si besoin aussi, pour en être sûr
21:14 6th: 03:30:294 (2) - répète-le ?
21:14 6th: ça donne plus de puissance aux cercles suivant
21:15 Lumy: mouais hum..
21:15 Lumy: quelque chose me dit que tu va citer ça 03:34:294 (1) -
21:15 Lumy: :p
21:16 6th: Re
21:16 6th: j'ai relancé mon jeu
21:16 Lumy: oké
21:17 Lumy: au fait
21:17 Lumy: que voulais tu dire par "meta" ?
21:17 6th: 03:34:294 (1) - non, ce slider est bien
21:17 6th: Pourquoi j'aurais dû le mentionner ? lol
21:17 Lumy: pour la forme ? xD
21:17 Lumy: c'est une forme peu commune
21:17 6th: Bah j'admets que le changement de direction à 03:34:794 - me paraît un peu injustifié
21:17 6th: Mais non je trouve la forme jolie
21:18 6th: et intéressante
21:18 6th: Par "meta" je désigne les techniques de mapping couramment utilisées
21:18 6th: en gros je disais par là : ta map ne sort pas trop du lot
21:18 6th: mais c'est pas nécessairement mauvais :)
21:18 Lumy: lol, moi qui essayait de la faire sortir du lot
21:19 6th: Peut-être que c'est mon impression après
21:19 Lumy: car les patterns bien chiants a jouer etc.. ça soule un peu le peuple
21:19 6th: Je suis pas super bien placé pour parler étant donné que la plupart de mes Hard ne sont pas super originales non plus
21:19 Lumy: xD
21:19 Lumy: Faudra que je jette un oeil à l'occasion :)
21:19 Lumy: well, donc mod fini ? :)
21:20 6th: Tu peux si tu veux, mais y a rien de fou lol
21:20 6th: Bah la fin me paraît un peu trop facile comparé à la Insane globalement
21:20 6th: Je trouve que les sons forts sont pas trop trop mis en valeur mais ça devrait aller
21:21 Lumy: okay then
21:21 *6th is editing [http://osu.ppy.sh/b/1086664 Powerless feat. kakichoco - Vanity [Game's Muzukashii]]
21:21 6th: 01:22:128 (227,228,229,230,231,232,233,234) - kddkddkd
21:21 6th: Non, en vrai je sais pas mod le taiko lol
21:21 6th: Oui du coup, mod fini ! J'espère que ça t'a aidé
21:21 Lumy: alors pour ça, tu devra voir avec game rock xD
21:21 Lumy: yeap, j'ai accepté pas mal de choses
21:21 6th: C'est un bon mapper ?
21:21 Lumy: merci à toi :)
21:22 Lumy: plutôt oui, il a des maps ranked en taiko
21:22 6th: Pour une fois qu'une diff taiko me paraît pas overmappée...
21:22 6th: Ceci explique cela !
21:22 6th: J'aime bien jouer en taiko de temps en temps mais les deux mods qui m'intéressent le plus sont ctb et std
21:22 Lumy: j'vais te passer le log et tu le postera sur le topic de la map pour avoir ton ou tes kudos
21:23 6th: Je les ai, ne t'inquiète pas
21:23 Lumy: okay then
21:23 6th: Je posterai si j'y pense, les kudosus ne servent à rien de toute façon
21:23 Lumy: bah poste le now, c'est juste un copier coller et hop là
21:23 6th: L'important c'est que je t'aie aidé !
21:23 Lumy: yeah, et ça m'a servi
21:24 6th: Ravi :)
21:24 6th: Je vais y aller, je reviens dans quelques temps
21:24 6th: salut !

Thanks! :)
Hokichi
Hello, I'm Mr. M4M

[Storyboard]
The flare should start exploding at 00:21:628
Btw, is the clock centered?

[Easy]
00:16:628 (1) - This is almost offscreen, can you change it?

01:19:961 (3) - You should copy 01:18:628 (2) - , paste then Ctrl +H + J for better aesthetic


[Normal]
00:07:294 (3) - Should this start at 00:07:128 ?

01:06:628 (8) - Move the tail up a bit to improve the blanket

Add a 1/2 slider at 02:52:961

03:26:628 (3,4) - Blanket the these with each other perharps?

[Hard]
00:01:294 (1,2,3,4) - You should follow the vocals to keep the consistency

Well, that's all I guess. I can't do Insanes, so really sorry.
But great mapping, I like it. Great storyboard as well :P
Topic Starter
WingSilent

Hokichi wrote:

Hello, I'm Mr. M4M

[Storyboard]
The flare should start exploding at 00:21:628 Tried, but i prefer the faster explosion.
Btw, is the clock centered? The clock travels from left to right into the whole map.

[Easy]
00:16:628 (1) - This is almost offscreen, can you change it? I don't think that is a problem, but nice catch. :)

01:19:961 (3) - You should copy 01:18:628 (2) - , paste then Ctrl +H + J for better aesthetic Fixed. o/


[Normal]
00:07:294 (3) - Should this start at 00:07:128 ? Fixed, but hopefully it won't disturb theplayers.

01:06:628 (8) - Move the tail up a bit to improve the blanket Okay.

Add a 1/2 slider at 02:52:961 Not needed.

03:26:628 (3,4) - Blanket the these with each other perharps? That is fine like that. :)

[Hard]
00:01:294 (1,2,3,4) - You should follow the vocals to keep the consistency Fixed.

Well, that's all I guess. I can't do Insanes, so really sorry.
But great mapping, I like it. Great storyboard as well :P
Thank you! :D
Exile-
[Insane]

00:02:461 (5) - Repeat this slider and delete the next one to follow the vocal better
00:21:128 - Long slider should start from here
00:23:628 (2,3,4) - Please make this spacing constant
00:28:794 (2,3,1,2) - You should never change spacing in a linear pattern like this. And there's no need to change
00:34:294 (3) - If you want to emphasize drums here and the change of tempo, you should place NC
00:39:461 (2) - Its so close to the previous slider for no reason
00:59:294 (1) - This stack is too close compare to your previous 1/4 stacks
01:06:628 (9) - Drums start from this moment, NC
01:12:628 (1) - Make is 1/2 slider
01:13:294 (3) - This also
01:32:461 (1) - I feel like this could be emphasized more.
01:36:961 (1) - 01:46:628 (1) - Place it higher. This linear pattern is not emphasizing it
01:51:961 (1) - Same here
02:21:294 (7) - NC
02:49:794 (5) - Switched to vocal = NC
02:57:794 (4,5) - This should be slider-circle or just one slider
03:57:461 (5,1) - A bit too much

[Easy]

For easy you should avoid difficult patterns where players can only rely on distance snap.
Examples: 01:48:294 (3,4,5,1) - , 01:31:294 (3,4,5) -
For difficult rhythm use sliders.

00:24:628 - In this part you should place new combos more frequently like here: 00:27:294 (3) - 00:32:628 (4) - 00:37:961 (3) -
Same for this part: 01:39:294 -
Topic Starter
WingSilent

Exile- wrote:

[Insane]

00:02:461 (5) - Repeat this slider and delete the next one to follow the vocal better Sorry, i think this is fine like that.
00:21:128 - Long slider should start from here Vocals are different from the 2 spots, so i used two hitobjects.
00:23:628 (2,3,4) - Please make this spacing constant Yes, fixed.
00:28:794 (2,3,1,2) - You should never change spacing in a linear pattern like this. And there's no need to change I don't get it. :|
00:34:294 (3) - If you want to emphasize drums here and the change of tempo, you should place NC I can't, my NC's are placed by the music tone in most of the places.
00:39:461 (2) - Its so close to the previous slider for no reason Fixed.
00:59:294 (1) - This stack is too close compare to your previous 1/4 stacks Fixed.
01:06:628 (9) - Drums start from this moment, NC I'm doing NC's depending the white ticks and/or kiai times.
01:12:628 (1) - Make is 1/2 slider Not needed, this is a single sound.
01:13:294 (3) - This also ^
01:32:461 (1) - I feel like this could be emphasized more. Not needed here.
01:36:961 (1) - Tried and applied, but i'll see how it goes.
01:46:628 (1) - Place it higher. This linear pattern is not emphasizing it Okay.
01:51:961 (1) - Same here Got it.
02:21:294 (7) - NC Same as 01:06:628 (9) -
02:49:794 (5) - Switched to vocal = NC ^
02:57:794 (4,5) - This should be slider-circle or just one slider There are little sounds here wich i mapped.
03:57:461 (5,1) - A bit too much Final jump is the best.

[Easy]

For easy you should avoid difficult patterns where players can only rely on distance snap.
Examples: 01:48:294 (3,4,5,1) - , 01:31:294 (3,4,5) - Both fixed. o/
For difficult rhythm use sliders.

00:24:628 - In this part you should place new combos more frequently like here: 00:27:294 (3) - 00:32:628 (4) - 00:37:961 (3) -
Same for this part: 01:39:294 - I'm not sure about that, the combos will be too short in term of numbers, lik 1, 2, 3 or 1, 2 - 1, 2. This is fine like that i guess. But i'll change if a BN tell me to.
Very good! Thank you. :D
Aloda
Random mod for your taiko diffs c: Also that is one nice storyboard!

General
I think 80% volume is too loud for a couple of sections, in particular the ending from 03:36:628 . I suggest reducing it a little here and maybe some of the other quieter sections.

Game's Oni
This diff is already pretty good, I just have a couple of minor suggestions for improvements.

Considering how closely you've mapped to the drums elsewhere in the map, the few notes you've mapped to the vocals in the 00:45:961 - 01:07:294 section feels a little strange. They don't even play that badly, I just think it's a little better without them. Consider removing 00:46:961 (133,143,155,172,179,190) .

I think the stream at 02:20:461 feels a little weird to play - I don't think the kdkdkdk pattern fits the music very well here. Maybe something like kkddkkddkdddkdddk would sound better.

Game's Muzukashii
Same thing as the Oni for 00:45:961 - 01:07:294, I suggest removing 00:46:961 (124,134,162,169)

I hardly found anything that I thought could be improved :o These are really good diffs. Feel free to not give kds if you don't think this was substantial enough.
Gemu-

Aloda wrote:

Random mod for your taiko diffs c: Also that is one nice storyboard!

General
I think 80% volume is too loud for a couple of sections, in particular the ending from 03:36:628 . I suggest reducing it a little here and maybe some of the other quieter sections. Sure, fixed the volumen in some sections

Game's Oni
This diff is already pretty good, I just have a couple of minor suggestions for improvements.

Considering how closely you've mapped to the drums elsewhere in the map, the few notes you've mapped to the vocals in the 00:45:961 - 01:07:294 section feels a little strange. They don't even play that badly, I just think it's a little better without them. Consider removing 00:46:961 (133,143,155,172,179,190) . You are right. But I'll think about it, because I like this 00:46:961 (133,143,155,172,179,190) -

I think the stream at 02:20:461 feels a little weird to play - I don't think the kdkdkdk pattern fits the music very well here. Maybe something like kkddkkddkdddkdddk would sound better. Very nice and excelent suggestion! Fixed!

Game's Muzukashii
Same thing as the Oni for 00:45:961 - 01:07:294, I suggest removing 00:46:961 (124,134,162,169) - The same reply in Oni

I hardly found anything that I thought could be improved :o These are really good diffs. Feel free to not give kds if you don't think this was substantial enough.
Thank you very much for your mod!! :3

Game's Muzukashii
osu file format v14

[General]
AudioFilename: 08. Vanity.mp3
AudioLeadIn: 0
PreviewTime: 76961
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vanity
TitleUnicode:Vanity
Artist:Powerless feat. kakichoco
ArtistUnicode:Powerless feat. kakichoco
Creator:Lumy
Version:Game's Muzukashii
Source:
Tags:MuryokuP Comiket C90 Odyssey Utaite Kakiless game_rock
BeatmapID:1086664
BeatmapSetID:511171

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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Game's Oni
osu file format v14

[General]
AudioFilename: 08. Vanity.mp3
AudioLeadIn: 0
PreviewTime: 76961
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 141961,163294,216628
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vanity
TitleUnicode:Vanity
Artist:Powerless feat. kakichoco
ArtistUnicode:Powerless feat. kakichoco
Creator:Lumy
Version:Game's Oni
Source:
Tags:MuryokuP Comiket C90 Odyssey Utaite Kakiless game_rock
BeatmapID:1086665
BeatmapSetID:511171

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.45000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG500.jpg",0,0
//Break Periods
2,142161,162094
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/Ring.png",320,240
F,0,3,,0
M,0,3,250044,132,240,507,240
S,0,24628,,1.363355
F,0,24628,77961,1
C,0,24628,237940,255,255,255
F,0,77961,77982,1,0
F,0,99274,99294,0,1
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F,0,216607,216628,0,1
F,0,216628,240628,1
C,0,237940,237961,255,255,255,0,0,0
F,0,240628,250044,1,0
Sprite,Foreground,Centre,"SB/Flare2.png",320,240
F,0,3,,0
M,0,3,250044,132,240,507,240
S,0,24628,,1.231226
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F,0,24628,77961,1
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R,0,38857,45961,2.046294,3.138064
R,0,45961,56628,3.138064,3.707895
R,0,56628,67294,3.707895,4.195096
R,1,67294,69961,4.195096,4.277677
R,2,72628,77961,4.277677,4.707096
F,0,77961,77982,1,0
F,0,77961,77982,1,0
F,0,99274,99294,0,1
F,0,99274,99294,0,1
R,0,99294,120628,4.707096,7.84516
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R,1,141961,144628,12.04026,12.25497
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R,1,188628,189128,13.69187,13.79096
R,1,189294,189815,13.79096,13.87355
R,1,189961,190461,13.87355,14.00567
R,1,190628,191128,14.00567,14.17083
R,1,191294,191794,14.17083,14.33599
R,1,191961,192461,14.33599,14.46812
R,1,192628,194628,14.50249,14.89754
R,2,194794,195294,14.89754,15.1618
F,0,195294,195315,1,0
F,0,216607,216628,0,1
F,0,216628,240628,1
F,0,240628,250044,1,0
//Storyboard Sound Samples

[TimingPoints]
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163294,-100,4,1,0,60,0,0
183794,-100,4,1,0,80,0,0
195294,-100,4,1,0,80,0,1
213961,-100,4,1,0,80,0,0
216628,-100,4,1,0,60,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 128,128,255

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256,192,210294,1,0,0:0:0:0:
256,192,210461,1,8,0:0:0:0:
256,192,210628,1,8,0:0:0:0:
256,192,210711,1,8,0:0:0:0:
256,192,210794,1,0,0:0:0:0:
256,192,210878,1,0,0:0:0:0:
256,192,210961,1,8,0:0:0:0:
256,192,211128,1,8,0:0:0:0:
256,192,211294,1,12,0:0:0:0:
256,192,211628,1,0,0:0:0:0:
256,192,211961,1,8,0:0:0:0:
256,192,212128,1,0,0:0:0:0:
256,192,212211,1,0,0:0:0:0:
256,192,212294,1,0,0:0:0:0:
256,192,212461,1,8,0:0:0:0:
256,192,212628,1,0,0:0:0:0:
256,192,212794,1,8,0:0:0:0:
256,192,212961,1,8,0:0:0:0:
256,192,213128,1,0,0:0:0:0:
256,192,213294,1,8,0:0:0:0:
256,192,213378,1,8,0:0:0:0:
256,192,213461,1,8,0:0:0:0:
256,192,213544,1,8,0:0:0:0:
256,192,213628,1,0,0:0:0:0:
256,192,213711,1,0,0:0:0:0:
256,192,213794,1,0,0:0:0:0:
256,192,213878,1,0,0:0:0:0:
256,192,213961,1,8,0:0:0:0:
256,192,216628,1,4,0:0:0:0:
256,192,217128,1,8,0:0:0:0:
256,192,217461,1,0,0:0:0:0:
256,192,217794,1,8,0:0:0:0:
256,192,218128,1,8,0:0:0:0:
256,192,218628,1,8,0:0:0:0:
256,192,218961,1,0,0:0:0:0:
256,192,219128,1,8,0:0:0:0:
256,192,219294,1,8,0:0:0:0:
256,192,219794,1,0,0:0:0:0:
256,192,220128,1,8,0:0:0:0:
256,192,220461,1,8,0:0:0:0:
256,192,220794,1,0,0:0:0:0:
256,192,221294,1,8,0:0:0:0:
256,192,221461,1,8,0:0:0:0:
256,192,221961,1,0,0:0:0:0:
256,192,222461,1,8,0:0:0:0:
256,192,222794,1,0,0:0:0:0:
256,192,223128,1,8,0:0:0:0:
256,192,223461,1,8,0:0:0:0:
256,192,223961,1,8,0:0:0:0:
256,192,224294,1,0,0:0:0:0:
256,192,224461,1,8,0:0:0:0:
256,192,224628,1,8,0:0:0:0:
256,192,225128,1,0,0:0:0:0:
256,192,225461,1,8,0:0:0:0:
256,192,225794,1,8,0:0:0:0:
256,192,226128,1,0,0:0:0:0:
256,192,226461,1,8,0:0:0:0:
256,192,226628,1,0,0:0:0:0:
256,192,226794,1,8,0:0:0:0:
256,192,227128,1,0,0:0:0:0:
256,192,227294,1,4,0:0:0:0:
256,192,227794,1,8,0:0:0:0:
256,192,228128,1,0,0:0:0:0:
256,192,228461,1,8,0:0:0:0:
256,192,228794,1,8,0:0:0:0:
256,192,229294,1,8,0:0:0:0:
256,192,229628,1,0,0:0:0:0:
256,192,229794,1,8,0:0:0:0:
256,192,229961,1,8,0:0:0:0:
256,192,230461,1,0,0:0:0:0:
256,192,230794,1,8,0:0:0:0:
256,192,231128,1,8,0:0:0:0:
256,192,231461,1,0,0:0:0:0:
256,192,231961,1,8,0:0:0:0:
256,192,232128,1,8,0:0:0:0:
256,192,232628,1,0,0:0:0:0:
256,192,233128,1,8,0:0:0:0:
256,192,233461,1,0,0:0:0:0:
256,192,233794,1,8,0:0:0:0:
256,192,234128,1,8,0:0:0:0:
256,192,234628,1,8,0:0:0:0:
256,192,234961,1,0,0:0:0:0:
256,192,235128,1,8,0:0:0:0:
256,192,235294,1,8,0:0:0:0:
256,192,235794,1,0,0:0:0:0:
256,192,236128,1,8,0:0:0:0:
256,192,236461,1,8,0:0:0:0:
256,192,236794,1,0,0:0:0:0:
256,192,237128,1,8,0:0:0:0:
256,192,237294,1,0,0:0:0:0:
256,192,237461,1,8,0:0:0:0:
256,192,237794,1,8,0:0:0:0:
256,192,237961,1,4,0:0:0:0:
Topic Starter
WingSilent
Updated your diffs, thanks! :3
Shyotamaze
Salut,

General
  1. Tu pourrais add NekoLumi en tags vu t'as déjà rank une map avec ce pseudo
  2. AR9,25 sur l'Insane ?? Un peu bizarre et AR9 suffit amplement je pense vu le star rating
Insane
  1. 00:23:628 (2,3,4,5,6,7,8) - Ils ont un spacing similaire alors faudrait trouver un moyen de les différencier facilement genre tu pourrais NC 00:23:628 (2,3,4) -
  2. 00:55:294 (5,6,7) - Le flow est un peu bizarre ici aussi imo (surtout 00:55:294 (5,6) - ce passage casse le flow imo), tu pourrais essayer un truc comme ça https://osu.ppy.sh/ss/6401293 ou autre chose comme tu veux (par contre faudra bouger 00:56:294 (8) - ofc
  3. 01:05:628 (4,8) - Un peu trop proches, tu pourrais éloigner le 8 un peu et blanket 01:05:628 (4,8) - à la place de 01:05:711 (5,8) - pour arranger ça http://osu.ppy.sh/ss/6401325
  4. 01:22:128 (3,4,5,6) - Le flow ici est plutôt bizarre imo, pourquoi pas faire en sorte que la triple se finisse sur le 01:21:961 (2) - comme ça ? (bon faudra bouger le 01:22:795 (7) - par contre) http://osu.ppy.sh/ss/6401119 ou fais un stack
  5. 01:55:461 (2,3) - Flow un peu bizarre ici aussi me tape pas pls, pour éviter ça tu pourrais stack 01:56:128 (4) - avec 01:55:294 (1) - et ensuite blanket 01:55:628 (3,4) - http://osu.ppy.sh/ss/6401352 (blanket faite à l'arrache) ou tu pourrais simplement blanket 01:54:794 (2,3) - ce qui est encore mieux imo :^)
  6. 01:58:960 (1) - Pour emphasize ce son tu pourrais faire un mini jump-stream comme ça http://osu.ppy.sh/ss/6401404
Jolie map, j'ai rien trouvé sur la Hard alors j'ai eu la flemme orz essaye de compter le nombre que de fois que j'ai dit "bizarre"
Bonne chance! ;)
Topic Starter
WingSilent

Shyotamaze wrote:

Salut,

General
  1. Tu pourrais add NekoLumi en tags vu t'as déjà rank une map avec ce pseudo Bof bof tbh
  2. AR9,25 sur l'Insane ?? Un peu bizarre et AR9 suffit amplement je pense vu le star rating J'aime les nombres peu communs, mais ça reste largement jouable
Insane
  1. 00:23:628 (2,3,4,5,6,7,8) - Ils ont un spacing similaire alors faudrait trouver un moyen de les différencier facilement genre tu pourrais NC 00:23:628 (2,3,4) - Corrigé.
  2. 00:55:294 (5,6,7) - Le flow est un peu bizarre ici aussi imo (surtout 00:55:294 (5,6) - ce passage casse le flow imo), tu pourrais essayer un truc comme ça https://osu.ppy.sh/ss/6401293 ou autre chose comme tu veux (par contre faudra bouger 00:56:294 (8) - ofc J'ai essayé, mais je trouve que ça passe pas super bien, sorry. ^^
  3. 01:05:628 (4,8) - Un peu trop proches, tu pourrais éloigner le 8 un peu et blanket 01:05:628 (4,8) - à la place de 01:05:711 (5,8) - pour arranger ça http://osu.ppy.sh/ss/6401325 Corrigé.
  4. 01:22:128 (3,4,5,6) - Le flow ici est plutôt bizarre imo, pourquoi pas faire en sorte que la triple se finisse sur le 01:21:961 (2) - comme ça ? (bon faudra bouger le 01:22:795 (7) - par contre) http://osu.ppy.sh/ss/6401119 ou fais un stack Mouais, hmm.. je vais rester sur ma position ^^
  5. 01:55:461 (2,3) - Flow un peu bizarre ici aussi me tape pas pls, pour éviter ça tu pourrais stack 01:56:128 (4) - avec 01:55:294 (1) - et ensuite blanket 01:55:628 (3,4) - http://osu.ppy.sh/ss/6401352 (blanket faite à l'arrache) ou tu pourrais simplement blanket 01:54:794 (2,3) - ce qui est encore mieux imo :^) Corrigé à ma façon. :p
  6. 01:58:960 (1) - Pour emphasize ce son tu pourrais faire un mini jump-stream comme ça http://osu.ppy.sh/ss/6401404 Le NC suffit amplement.
Jolie map, j'ai rien trouvé sur la Hard alors j'ai eu la flemme orz essaye de compter le nombre que de fois que j'ai dit "bizarre"
Bonne chance! ;)
Merci beaucoup! :3
Nwolf
Soon(tm) taco mod
Doyak
What a free kudosu
2016-11-16 02:47 Doyak: Better to talk in game chat
2016-11-16 02:47 Lumy: Sure
2016-11-16 02:47 Doyak: that setting though
2016-11-16 02:48 Doyak: I think it's not allowed
2016-11-16 02:48 Lumy: What setting ?
2016-11-16 02:49 Lumy: it is unbalanced ?
2016-11-16 02:49 Doyak: CS 4.25 AR 9.25
2016-11-16 02:49 Doyak: manual edit
2016-11-16 02:49 Lumy: can be fixed
2016-11-16 02:55 Doyak: hmm
2016-11-16 02:56 Doyak: Sometimes you used good patterns
2016-11-16 02:56 Lumy: Insane diff ?
2016-11-16 02:56 Doyak: but they mostly need to be more polished imo
2016-11-16 02:56 Doyak: yes
2016-11-16 02:56 Lumy: give me an exemple of one can be polished ?
2016-11-16 02:58 Doyak: 00:35:294 (1,2,3,4,1) -
2016-11-16 02:58 Doyak: any logical reasons behind this shape?
2016-11-16 02:58 Doyak: seems mostly a random for me
2016-11-16 02:58 Doyak: 00:43:294 (1,2,3,4,1,2,3,4) - very inconsistent spacing
2016-11-16 02:59 Doyak: 00:51:961 (3,4,5,6) - I can't see any balanced patterning here
2016-11-16 03:00 Doyak: other than they're spinning around
2016-11-16 03:00 Doyak: Also I see a lot of triplets are overmapped
2016-11-16 03:01 Lumy: most of maps uses those triplets mostly anywhere too
2016-11-16 03:01 Lumy: I'm not alone to do this
2016-11-16 03:01 Doyak: please don't refer to other maps because they suck
2016-11-16 03:02 Doyak: You need your own reasoning
2016-11-16 03:02 Doyak: that's all is needed
2016-11-16 03:02 Lumy: that triplet 01:05:711 (5) - ?
2016-11-16 03:03 Doyak: more on the second kiai
2016-11-16 03:03 Doyak: I think you want to say that one has a sound
2016-11-16 03:03 Lumy: Without some more triplets, it would be more boring to play, as i can't leave an insane just with 1/2
2016-11-16 03:04 Doyak: Then use them to emphasize certain sounds
2016-11-16 03:04 Doyak: not just random triplets only because the map is overall boring
2016-11-16 03:04 Lumy: i did, in my point of view
2016-11-16 03:04 Lumy: i used triplets just before a good sound/hit
2016-11-16 03:04 Doyak: 'musical reasoning', you sure you can make other people understand your reasoning?
2016-11-16 03:05 Doyak: 01:22:461 (4,5,6) - like this
2016-11-16 03:05 Doyak: I don't really feel the music is represented better by this triplet
2016-11-16 03:05 Lumy: 01:22:628 (6) - is a note in the middle of a measure
2016-11-16 03:06 Lumy: and this sound is good to me
2016-11-16 03:06 Lumy: so i did a triplet, maybe i shouldn't for this one but i prefered
2016-11-16 03:06 Lumy: to do it
2016-11-16 03:06 Doyak: Well it's up to you how you'll make others understand
2016-11-16 03:08 Doyak: but also keep in mind that using triplets for non-existing sound weakens the impact of triplets for actual 1/4 sounds
2016-11-16 03:08 Lumy: yeah
2016-11-16 03:09 Doyak: speaking of patterning
2016-11-16 03:09 Doyak: 03:21:794 (1,2,3,4,5,6,7,8,9,10,11,1) - still these look only like random
2016-11-16 03:10 Doyak: and I mean, that's just one example and I cannot find much of placement logic, other than some stacks/blankets
2016-11-16 03:11 Doyak: 03:03:794 (1,2,3,4,5,1,2,1,2,3,4,1,2) - this is a good symmetry
2016-11-16 03:11 Doyak: but other parts are uhh
2016-11-16 03:13 Doyak: You may need to think more about how you'll construct the map's structure
2016-11-16 03:13 Doyak: not only with the flow
2016-11-16 03:13 Doyak: the flow is interesting
2016-11-16 03:14 Lumy: i see
2016-11-16 03:14 Doyak: but it looks like it only care about the flow, and not much other aspects
2016-11-16 03:14 Lumy: Yup, but i somehow want something different than usual mapping
2016-11-16 03:15 Lumy: most of the recent maps looks like they have the same patterns
2016-11-16 03:15 Lumy: I don't want that
2016-11-16 03:15 Doyak: Oh you can always make unique maps while having your own logic
2016-11-16 03:15 Doyak: I recently wrote mapping Q&A on my userpage
2016-11-16 03:16 Doyak: random != unique
2016-11-16 03:16 Doyak: If you can still explain why the notes are here and what this pattern represents
2016-11-16 03:16 Doyak: then it's not random
2016-11-16 03:16 Doyak: but I think you can only explain the flow for this map
2016-11-16 03:17 Lumy: I kinda suck at esthetics in some rare cases
2016-11-16 03:17 Lumy: hm.. don't mind to save this log and post it to the map topic's ?
2016-11-16 03:17 Doyak: aesthetics is very subjective
2016-11-16 03:18 Doyak: free kudosu? xD
2016-11-16 03:18 Lumy: You gave me suggestions heh
2016-11-16 03:18 Doyak: What I think of a good map is that
2016-11-16 03:18 Doyak: whether you can explain why this can represent the music better or not
2016-11-16 03:19 Doyak: because surely the music is not random, random maps cannot represent it better
2016-11-16 03:19 Doyak: aesthetics is something that comes from how it is well-represented through the shape
Topic Starter
WingSilent

Doyak wrote:

What a free kudosu
2016-11-16 02:47 Doyak: Better to talk in game chat
2016-11-16 02:47 Lumy: Sure
2016-11-16 02:47 Doyak: that setting though
2016-11-16 02:48 Doyak: I think it's not allowed
2016-11-16 02:48 Lumy: What setting ?
2016-11-16 02:49 Lumy: it is unbalanced ?
2016-11-16 02:49 Doyak: CS 4.25 AR 9.25
2016-11-16 02:49 Doyak: manual edit
2016-11-16 02:49 Lumy: can be fixed
2016-11-16 02:55 Doyak: hmm
2016-11-16 02:56 Doyak: Sometimes you used good patterns
2016-11-16 02:56 Lumy: Insane diff ?
2016-11-16 02:56 Doyak: but they mostly need to be more polished imo
2016-11-16 02:56 Doyak: yes
2016-11-16 02:56 Lumy: give me an exemple of one can be polished ?
2016-11-16 02:58 Doyak: 00:35:294 (1,2,3,4,1) -
2016-11-16 02:58 Doyak: any logical reasons behind this shape?
2016-11-16 02:58 Doyak: seems mostly a random for me
2016-11-16 02:58 Doyak: 00:43:294 (1,2,3,4,1,2,3,4) - very inconsistent spacing
2016-11-16 02:59 Doyak: 00:51:961 (3,4,5,6) - I can't see any balanced patterning here
2016-11-16 03:00 Doyak: other than they're spinning around
2016-11-16 03:00 Doyak: Also I see a lot of triplets are overmapped
2016-11-16 03:01 Lumy: most of maps uses those triplets mostly anywhere too
2016-11-16 03:01 Lumy: I'm not alone to do this
2016-11-16 03:01 Doyak: please don't refer to other maps because they suck
2016-11-16 03:02 Doyak: You need your own reasoning
2016-11-16 03:02 Doyak: that's all is needed
2016-11-16 03:02 Lumy: that triplet 01:05:711 (5) - ?
2016-11-16 03:03 Doyak: more on the second kiai
2016-11-16 03:03 Doyak: I think you want to say that one has a sound
2016-11-16 03:03 Lumy: Without some more triplets, it would be more boring to play, as i can't leave an insane just with 1/2
2016-11-16 03:04 Doyak: Then use them to emphasize certain sounds
2016-11-16 03:04 Doyak: not just random triplets only because the map is overall boring
2016-11-16 03:04 Lumy: i did, in my point of view
2016-11-16 03:04 Lumy: i used triplets just before a good sound/hit
2016-11-16 03:04 Doyak: 'musical reasoning', you sure you can make other people understand your reasoning?
2016-11-16 03:05 Doyak: 01:22:461 (4,5,6) - like this
2016-11-16 03:05 Doyak: I don't really feel the music is represented better by this triplet
2016-11-16 03:05 Lumy: 01:22:628 (6) - is a note in the middle of a measure
2016-11-16 03:06 Lumy: and this sound is good to me
2016-11-16 03:06 Lumy: so i did a triplet, maybe i shouldn't for this one but i prefered
2016-11-16 03:06 Lumy: to do it
2016-11-16 03:06 Doyak: Well it's up to you how you'll make others understand
2016-11-16 03:08 Doyak: but also keep in mind that using triplets for non-existing sound weakens the impact of triplets for actual 1/4 sounds
2016-11-16 03:08 Lumy: yeah
2016-11-16 03:09 Doyak: speaking of patterning
2016-11-16 03:09 Doyak: 03:21:794 (1,2,3,4,5,6,7,8,9,10,11,1) - still these look only like random
2016-11-16 03:10 Doyak: and I mean, that's just one example and I cannot find much of placement logic, other than some stacks/blankets
2016-11-16 03:11 Doyak: 03:03:794 (1,2,3,4,5,1,2,1,2,3,4,1,2) - this is a good symmetry
2016-11-16 03:11 Doyak: but other parts are uhh
2016-11-16 03:13 Doyak: You may need to think more about how you'll construct the map's structure
2016-11-16 03:13 Doyak: not only with the flow
2016-11-16 03:13 Doyak: the flow is interesting
2016-11-16 03:14 Lumy: i see
2016-11-16 03:14 Doyak: but it looks like it only care about the flow, and not much other aspects
2016-11-16 03:14 Lumy: Yup, but i somehow want something different than usual mapping
2016-11-16 03:15 Lumy: most of the recent maps looks like they have the same patterns
2016-11-16 03:15 Lumy: I don't want that
2016-11-16 03:15 Doyak: Oh you can always make unique maps while having your own logic
2016-11-16 03:15 Doyak: I recently wrote mapping Q&A on my userpage
2016-11-16 03:16 Doyak: random != unique
2016-11-16 03:16 Doyak: If you can still explain why the notes are here and what this pattern represents
2016-11-16 03:16 Doyak: then it's not random
2016-11-16 03:16 Doyak: but I think you can only explain the flow for this map
2016-11-16 03:17 Lumy: I kinda suck at esthetics in some rare cases
2016-11-16 03:17 Lumy: hm.. don't mind to save this log and post it to the map topic's ?
2016-11-16 03:17 Doyak: aesthetics is very subjective
2016-11-16 03:18 Doyak: free kudosu? xD
2016-11-16 03:18 Lumy: You gave me suggestions heh
2016-11-16 03:18 Doyak: What I think of a good map is that
2016-11-16 03:18 Doyak: whether you can explain why this can represent the music better or not
2016-11-16 03:19 Doyak: because surely the music is not random, random maps cannot represent it better
2016-11-16 03:19 Doyak: aesthetics is something that comes from how it is well-represented through the shape
Not calling this a free kudosu, there are things here i fixed.
Nwolf
weff

[General Taiko]

Hitsounds seem very quiet, especially in kiai. Please consider 100% for these!

[Game's Muzukashii]

OD can be 5 and I would also recommend that.

This muzu is too similar to Oni for my taste. This is partially because Oni's mostly strict drum mapping causes to be simple for an Oni (which is not a bad thing), but also because some things in Muzukashii could just be easier.

A few notes that I think could be deleted in the muzu are:
> 00:25:961 (27) - All of these. This is mainly because you also did not map 00:24:961 - in Muzu, and both spots don't have bass drum and have quite a similar function.
> 00:34:461 (65) - To break this "long" 1/2 into smaller pieces. Would also change 00:34:628 (66) - to a don as I don't hear snare until 00:34:794 (67) -
> 00:45:128 (114) - Same story as above. Should help to prepare for the first 1/4 in this map.
> 01:20:128 (219) - Removing this allows 01:22:794 (231) - to be more important (nice variation imo, as it is in Oni)
01:25:461 (243) - ^ And all others that follow this system
> 02:44:128 (3,8) - Just a possible idea to change this do doublet+single note instead of having the same quads as Oni. 02:46:794 (11,16) - Too.
> 03:17:128 (117) - Again, just a possible idea and ONLY if you did it at 1:20 too. But I would also do 03:19:794 (131) - this time, and have the next two as the longer variation.
> 03:27:794 (173) - 03:30:461 (187) - ^

Other things:

00:27:294 (34) - Isn't a finisher while 00:29:961 (45) - 00:32:628 (57) - these are.
> 00:37:961 (82) - ^

02:21:128 (480,481) - Swap these? Snare is on 02:21:294 -

Except the fact that Muzukashii is arguably too close to Oni, there's not much change needed as the hitsounding follows a very logical system.


[Ono's Oni]

OD can be 6 and I would also recommend that.

01:17:128 - I'm a little sad the vocals before this and the last kiai are mapped but oh well, doesn't fit drum mapping </3

01:59:211 (436) - Better flow with kat imo
Gemu-

Ntiger wrote:

weff

[General Taiko]

Hitsounds seem very quiet, especially in kiai. Please consider 100% for these!

[Game's Muzukashii]

OD can be 5 and I would also recommend that.

This muzu is too similar to Oni for my taste. This is partially because Oni's mostly strict drum mapping causes to be simple for an Oni (which is not a bad thing), but also because some things in Muzukashii could just be easier.

A few notes that I think could be deleted in the muzu are:
> 00:25:961 (27) - All of these. This is mainly because you also did not map 00:24:961 - in Muzu, and both spots don't have bass drum and have quite a similar function.
> 00:34:461 (65) - To break this "long" 1/2 into smaller pieces. Would also change 00:34:628 (66) - to a don as I don't hear snare until 00:34:794 (67) -
> 00:45:128 (114) - Same story as above. Should help to prepare for the first 1/4 in this map.
> 01:20:128 (219) - Removing this allows 01:22:794 (231) - to be more important (nice variation imo, as it is in Oni)
01:25:461 (243) - ^ And all others that follow this system
> 02:44:128 (3,8) - Just a possible idea to change this do doublet+single note instead of having the same quads as Oni. 02:46:794 (11,16) - Too.
> 03:17:128 (117) - Again, just a possible idea and ONLY if you did it at 1:20 too. But I would also do 03:19:794 (131) - this time, and have the next two as the longer variation.
> 03:27:794 (173) - 03:30:461 (187) - ^

Other things:

00:27:294 (34) - Isn't a finisher while 00:29:961 (45) - 00:32:628 (57) - these are.
> 00:37:961 (82) - ^

02:21:128 (480,481) - Swap these? Snare is on 02:21:294 -

Except the fact that Muzukashii is arguably too close to Oni, there's not much change needed as the hitsounding follows a very logical system.


[Ono's Oni]

OD can be 6 and I would also recommend that.

01:17:128 - I'm a little sad the vocals before this and the last kiai are mapped but oh well, doesn't fit drum mapping </3

01:59:211 (436) - Better flow with kat imo


01:56:794 (355,356,357,358,359,360,361,362,363,364,365,366,367) - I fell this very long in Muzukashii so I remove 01:56:961 - Also, sounds very nice!

01:17:128 - I'm a little sad the vocals before this and the last kiai are mapped but oh well, doesn't fit drum mapping </3 Sorry :c

The rest all fixed!! Thank you very much Ntiger!!



Game's Muzukashii
osu file format v14

[General]
AudioFilename: 08. Vanity.mp3
AudioLeadIn: 0
PreviewTime: 76961
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 141961,163294,216628
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vanity
TitleUnicode:Vanity
Artist:Powerless feat. kakichoco
ArtistUnicode:Powerless feat. kakichoco
Creator:Lumy
Version:Game's Muzukashii
Source:
Tags:MuryokuP Comiket C90 Odyssey Utaite Kakiless game_rock
BeatmapID:1086664
BeatmapSetID:511171

[Difficulty]
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CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
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Game's Oni
osu file format v14

[General]
AudioFilename: 08. Vanity.mp3
AudioLeadIn: 0
PreviewTime: 76961
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 1
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 141961,163294,216628
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Vanity
TitleUnicode:Vanity
Artist:Powerless feat. kakichoco
ArtistUnicode:Powerless feat. kakichoco
Creator:Lumy
Version:Game's Oni
Source:
Tags:MuryokuP Comiket C90 Odyssey Utaite Kakiless game_rock
BeatmapID:1086665
BeatmapSetID:511171

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.45000000596046
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG500.jpg",0,0
//Break Periods
2,142161,162094
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB/Ring.png",320,240
F,0,3,,0
M,0,3,250044,132,240,507,240
S,0,24628,,1.363355
F,0,24628,77961,1
C,0,24628,237940,255,255,255
F,0,77961,77982,1,0
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F,0,216607,216628,0,1
F,0,216628,240628,1
C,0,237940,237961,255,255,255,0,0,0
F,0,240628,250044,1,0
Sprite,Foreground,Centre,"SB/Flare2.png",320,240
F,0,3,,0
M,0,3,250044,132,240,507,240
S,0,24628,,1.231226
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F,0,24628,77961,1
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R,0,38857,45961,2.046294,3.138064
R,0,45961,56628,3.138064,3.707895
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R,1,67294,69961,4.195096,4.277677
R,2,72628,77961,4.277677,4.707096
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F,0,99274,99294,0,1
R,0,99294,120628,4.707096,7.84516
F,0,99294,195294,1
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R,1,141961,144628,12.04026,12.25497
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R,1,189294,189815,13.79096,13.87355
R,1,189961,190461,13.87355,14.00567
R,1,190628,191128,14.00567,14.17083
R,1,191294,191794,14.17083,14.33599
R,1,191961,192461,14.33599,14.46812
R,1,192628,194628,14.50249,14.89754
R,2,194794,195294,14.89754,15.1618
F,0,195294,195315,1,0
F,0,216607,216628,0,1
F,0,216628,240628,1
F,0,240628,250044,1,0
//Storyboard Sound Samples

[TimingPoints]
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195294,-100,4,1,0,100,0,1
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[Colours]
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Combo2 : 128,128,255

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256,192,237961,1,4,0:0:0:0:
Topic Starter
WingSilent
Both Taiko diffs updated, thanks. :)/
Ashina Izu
Mod via Discord

Insane



click here
Ashina Izu - Aujourd'hui à 20:27

@Lumy
la pluie à la fin
jej l'ai toujours trouvé trop grossière
je cherche un truc plus "doux"

Lumy - Aujourd'hui à 20:28

Si t'as un autre fichier qui simule une goutte qui tombe genre grosse pluie, okay(édité)

Ashina Izu - Aujourd'hui à 20:29

il te faut une goute ?

Lumy - Aujourd'hui à 20:29

bah euh..
pas forcément, je la trouve bien la classique, le trait

Ashina Izu - Aujourd'hui à 20:29

yep
mais je pense qu'on peux faire un truc plus réaliste
il doit y avoir moyen meme de faire genre des goutte qui tombe sur l'écran
comme si la pluie venez tombé sur l'écran
pas juste elle passe comme ça

Lumy - Aujourd'hui à 20:31

et les 2 kiais principaux avec le fond bleu clignotant tout doux ?
/runs

Ashina Izu - Aujourd'hui à 20:35

xD
j'ai une idea

Lumy - Aujourd'hui à 20:35

ah ?

Ashina Izu - Aujourd'hui à 20:35

il faut plus de trait
plus cours
et surtout avec une plus basse oppacité
genre 10-15 je pense

Lumy - Aujourd'hui à 20:36

mouais alors je dirais non car..

Ashina Izu - Aujourd'hui à 20:36

si tu les met bien dense (en, nombre) ça doit-etre bien

Lumy - Aujourd'hui à 20:36

quand j'écoute le fond de musique, c'est quand même du style de grande eaux
donc grosses goutes longues, comme j'ai mis

Ashina Izu - Aujourd'hui à 20:36

si tu veux
mais il en faut plus et les rendre plsu trensparente

Lumy - Aujourd'hui à 20:36

c'est pas que j'veux pas le changer, mais c'est que je trouve que ça fit bien

Ashina Izu - Aujourd'hui à 20:37

je sais pas comment je pourrais test xD

Lumy - Aujourd'hui à 20:37

ce sera pas assez visible

Ashina Izu - Aujourd'hui à 20:37

atta je traficotre un truc

Lumy - Aujourd'hui à 20:37

c'est déjà super fin alors si en plus je les fous en demi-transparence
rip la flotte

Ashina Izu - Aujourd'hui à 20:37

mais non

Lumy - Aujourd'hui à 20:39

questutraffikotte
pètepasmonSBAYQUIMAPRISDESMOIS

Ashina Izu - Aujourd'hui à 20:40

(autre truc
ton éclaire tu le mettrais aps dérriere ton horloge ?

Lumy - Aujourd'hui à 20:45

euh..
il sera pas vraiment visible

Ashina Izu - Aujourd'hui à 20:46

Ah
parceque la il passe pardessus ton horloge
or elle devrai resté au premier plan
jsp si tu vois ce que je veux dire

Lumy - Aujourd'hui à 20:47

oui, j'vois

Ashina Izu - Aujourd'hui à 20:48

en vrai
je viens de reduire a 50% le rain.png
ça rends bien
enfin ça passe mieux a mes yeux

Lumy - Aujourd'hui à 20:48

screen ?
genre à la fin

Ashina Izu - Aujourd'hui à 20:48

https://osu.ppy.sh/ss/6674316


c'est plus doux
je trouve

Lumy - Aujourd'hui à 20:49

mmmmmmmm
pas faux
t'as réduit a combien de % la transparence ?

Ashina Izu - Aujourd'hui à 20:50

tiens
50%

Lumy - Aujourd'hui à 20:50

ok, gl pour cliquer le fichier qui fait 1 pixel de large

Ashina Izu - Aujourd'hui à 20:50

xD
hahaha
atta je te le puush
http://puu.sh/swofZ/b99a7f62d0.png

et du coup vu que c'est plus transparent
tu peux augmenté le nombre de "goutte"
plus tu réduis la transparence plus t'en met
et enjoy effet grosse pluie

Lumy - Aujourd'hui à 20:51

c'est bon je l'ai eu
ah nope, je refait pas le code de la flotte, il m'a cassé la tête celui-ci(édité)

Ashina Izu - Aujourd'hui à 20:52

ah rip xD
je trouve un autre truc parceque ça fais light 1 kudo pour un truc d'1 pixel

Lumy - Aujourd'hui à 20:52

tellement cassé que @Zerss à du m'aider

Ashina Izu - Aujourd'hui à 20:52

Uuuh

Lumy - Aujourd'hui à 20:53

pour le code
><

Ashina Izu - Aujourd'hui à 20:55

01:07:294 (1) - t'éloignerai pas cette note du stream
juste pour accentué le beat
la mettre un poil plus loin

Lumy - Aujourd'hui à 20:56

euh, si tu veux ton KD, il serait préférable que tu postes ton mod sur le topic

Ashina Izu - Aujourd'hui à 20:56

ctrlc+ctrlv

Lumy - Aujourd'hui à 20:56

kk
as you wish

Ashina Izu - Aujourd'hui à 20:58

01:47:128 (3) - je déplacerai legerement cette note vers le haut pour coubé le "triplet"

Lumy - Aujourd'hui à 20:58

toujours sur l'insane ?

Ashina Izu - Aujourd'hui à 20:58
oui

Lumy - Aujourd'hui à 20:59

01:07:294 (1) - t'éloignerai pas cette note du stream

ça j'ai fait exprès car si t'écoutes le stream, il va d'aigu en grave donc en décroissance, pour les drums je veux dire(édité)

Ashina Izu - Aujourd'hui à 21:00

02:20:627 (1,2,3,4) - pk zzzz le stream je pense que tu peux le laissé le droit ou le courbé
http://puu.sh/swoSU/fa68892a51.jpg comme ça mais en mieux ofc

02:59:628 (2) - ce slider me fais de la peine ;;
c'est le seul slider 1/1 de ta map qui est tout droit
le pauvre il est tout seul

Lumy - Aujourd'hui à 21:03

mais celui là va avec 02:59:294 (1) -

Ashina Izu - Aujourd'hui à 21:03

Ouai mais c'triste
Lumy - Aujourd'hui à 21:03

perso c'est pas génant qu'il soit droit, bien que j'évite ça(édité)

Ashina Izu - Aujourd'hui à 21:03

genre ça ma sauté au yeux

Lumy - Aujourd'hui à 21:03

mais j'en ai laissé un quand même

Ashina Izu - Aujourd'hui à 21:03
met un lui un tout petit angle
je pense

Lumy - Aujourd'hui à 21:03

ouais j'sais bien, t'aime pas trop les sliders droits xD(édité)

Ashina Izu - Aujourd'hui à 21:04

xD
03:12:628 (1,2,3,4,5,6,7,8) - la aussi je sais pas pourquoi tu ZZ le stream genre ya rien de bizarre qui te ferra Zz le stream

Lumy - Aujourd'hui à 21:05

pour revenir vite fait sur le slider droit, t'as ça qui est stack pile au milieu 03:00:461 (4) -

Ashina Izu - Aujourd'hui à 21:05

a atta
Lumy - Aujourd'hui à 21:05

donc je vais le garder mon slider droit comme une euhhhhhhhhh.. comme un baton

Ashina Izu - Aujourd'hui à 21:06

http://puu.sh/swpi5/71c4040e22.jpg

probleme solved lmao
xD
Nan moi je ferai ça

Lumy - Aujourd'hui à 21:07

mouaiiiiiiiis

Ashina Izu - Aujourd'hui à 21:07

tu vois si tu veux ou pas

Lumy - Aujourd'hui à 21:07

ptin il me met le doute
je le crois pas
que faire
aaaaaa
a

Ashina Izu - Aujourd'hui à 21:07

en plus sur la fin du slider tu recupere l'orientation de 02:59:294 (1) -

Lumy - Aujourd'hui à 21:07

a
a
a

Ashina Izu - Aujourd'hui à 21:08

03:07:961 (3) - moi je vote de direct commencer par le stream 1/3
ik c'est "dur" a read mais bon
un peu de reading c'cool aussi
et le spacing est tel que ça ce readerais bien

Lumy - Aujourd'hui à 21:09

ouais alors non
c'pas une extra

Ashina Izu - Aujourd'hui à 21:10

Aw

Lumy - Aujourd'hui à 21:10

j'ai fait 50/50

Ashina Izu - Aujourd'hui à 21:10

c'pas faux
mpais c'est la last diff quand meme :x

Lumy - Aujourd'hui à 21:10

le stream 1/3 est un slider 1/3 pour montrer que c'est du 1/3, et la suite est en cercles 1/3(édité)

Ashina Izu - Aujourd'hui à 21:10

yep yep
comme tu le sens

Lumy - Aujourd'hui à 21:10

et le spacing me semble correct pour du 1/3

Ashina Izu - Aujourd'hui à 21:11

ouai carrement
c'pour ça
ça ce readerais bien
c'ets le seul truc spaced
donc obvious le rythme change
et si t'écoute tu sais que c'est du 1/3

Lumy - Aujourd'hui à 21:11

en fait, il est peu discernable, car c'est que du piano
mais ya rien d'autre a pars la résonance de la guitare
et j'voulais pas faire du 1/1

Ashina Izu - Aujourd'hui à 21:12

ah non obligé d'13 la
1/3*

Lumy - Aujourd'hui à 21:12

ou alors j'aurai du mapper ce vocal là 03:08:461 -
mais je garde l'1/3
tant pis

Ashina Izu - Aujourd'hui à 21:13

oui garde la
le*

Lumy - Aujourd'hui à 21:13

j'ai du mapper ce vocal dans la hard anyways

Ashina Izu - Aujourd'hui à 21:14

03:23:128 (10,11) - pareil tu peux courbé ce bout de triplet

Lumy - Aujourd'hui à 21:15

nan car 03:22:961 (9,10) -
a un bon angle
entre 9 - 10

Ashina Izu - Aujourd'hui à 21:15

03:28:294 (5,6,7,1) - ça c'est chelou par contre enfin tout et bien circulair et tout c'est hyper agréable a joué et la tu doit "cassez la courbe"

Lumy - Aujourd'hui à 21:15

c'est tout droit

Ashina Izu - Aujourd'hui à 21:15

^ okep

Lumy - Aujourd'hui à 21:17

i see
j'avais fait ça pour pas que ça overlap avec 03:29:294 (4) - ce slider
que ça fasse ce truc dégueu, http://puu.sh/swq2l.jpg

en fait, fixed > http://puu.sh/swq8F.jpg

Pls ranked this xD
Topic Starter
WingSilent
Okay, updated, thanks. o/
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