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Jeff Williams - Red Like Roses Part I & II (Edited Version)

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Topic Starter
Sing
This beatmap was submitted using in-game submission on December 14, 2016 at 4:44:45 PM

Artist: Jeff Williams
Title: Red Like Roses Part I & II (Edited Version)
Source: RWBY
Tags: rooster teeth casey lee ruby rose "red" trailer ed ending fuccho collab
BPM: 140
Filesize: 12209kb
Play Time: 06:02
Difficulties Available:
  1. Fuccing's Crescent Rose (6.57 stars, 1125 notes)
Download: Jeff Williams - Red Like Roses Part I & II (Edited Version)
Information: Scores/Beatmap Listing
---------------

Collab with Fuccho
(I mapped first three quarters he mapped last quarter)

start watching RWBY here
hitsounds also by fuccho


Special Thanks
all modders esp handsome for th long ass one
BNs = spaghetti kibbleru karen
Doormat
why did i mod this lmao

we mainly talked about hitsounds and some odd rhythm choice/spacing
23:03 *Sing is listening to [https://osu.ppy.sh/b/1086249 Jeff Williams - Red Like Roses Part I & II (Edited Ver.)]
23:03 Sing: hell
23:03 Sing: yea
23:03 Doormat: k
23:03 Sing: try it
23:03 Sing: cx
23:03 Sing: its ez
23:03 Doormat: i cant play this game
23:03 Doormat: i suck
23:04 Sing: its just stamina
23:04 Sing: not alot
23:04 Sing: theres alot of quiet downtime
23:04 Sing: tbh
23:04 Sing: ez if alternate
23:05 Sing: do u thin u can mod just my part sometime this week tho if ur free
23:05 Sing: wanna start modding on my part alrdy xd
23:05 Doormat: whos is whos
23:05 Sing: fuccho hasnt finished his yet
23:05 Sing: so only my part is on
23:08 Doormat: ahh collab with fuccho
23:09 Doormat: k
23:09 Sing: ye
23:10 Doormat: k
23:10 Doormat: you love your 1-2s
23:10 Sing: xd
23:10 Sing: yeah
23:11 Doormat: idk
23:12 Doormat: map looks all right i guess
23:12 Doormat: a couple things i would've done differently
23:12 Doormat: but since i don't plan to mod tough luck
23:12 Sing: lik wot
23:12 Doormat: xd
23:12 Sing: ok
23:12 Sing: fuk
23:12 Sing: xd
23:12 Doormat: i guess the biggest one would be 01:53:786 (1,2,1,2,1,2) -
23:12 Doormat: like why the fuck is it big 1-2
23:12 Doormat: then small 1-2
23:13 Doormat: then big 1-2
23:13 Sing: the last 1 2 is on a part where theres louder snares
23:13 Doormat: ok
23:13 Doormat: but why the small 1-2
23:13 Doormat: the big 1-2 i get
23:13 Doormat: but like
23:13 Doormat: wot
23:13 Doormat: the intensity isn't dying down
23:15 Sing: no but i didnt want the spacing to go up bc its still a relatively chill part i guess
23:15 Sing: its basically where the section lies in the song
23:15 Sing: its building up instnisty in the song
23:15 Sing: section as a whole
23:15 Sing: but still like
23:15 Doormat: why not keep the same fucking spacing
23:15 Doormat: hoyl
23:15 Sing: bc thas not aesthetic
23:16 Doormat: you can make it aesthetic
23:16 Doormat: you're not thinking hard enough
23:16 Sing: mmmm might consider it but i think that part fits section xd
23:16 Doormat: 03:20:072 (4,5) - also spacing here seems relatively small in comparison to rest of the things here
23:17 Doormat: like i get that the (3,4,5) has decreasing distance
23:17 Doormat: but 03:20:072 (4,5) - just feels too much you know
23:17 Sing: oh yea
23:17 Doormat: fuck i said i wasn't gonna mod it
23:17 Sing: that parts yeah
23:17 Sing: might just chang it
23:17 Sing: well i gotta go to sleep now so
23:17 Sing: fuk
23:17 Sing: xd
23:17 Sing: school day
23:17 Doormat: g.
23:17 Doormat: SAME
23:17 Sing: can u still mod it
23:17 Doormat: noty
23:17 Sing: fuk
23:18 Sing: just tell me what shit u dont lik
23:18 Sing: xd
23:18 Doormat: also
23:18 Doormat: your normal sample here at like 03:35:071 (1) - really sounds like shit
23:18 Doormat: like
23:18 Doormat: ruins the whole hitsounds
23:18 Doormat: too much normal sample
23:18 Sing: yeah
23:18 Sing: i might just change the sample
23:18 Doormat: just have normal samples on every 1/3 white tick
23:18 Doormat: leave the red ticks alone
23:19 Doormat: auto
23:19 Doormat: sounds really noisy
23:19 Doormat: doesn't fit with music
23:19 Sing: but thats what it does in the music
23:19 Sing: lol
23:19 Sing: the sample itself
23:19 Sing: is abnormally loud
23:19 Sing: compared to the other samples
23:19 Sing: so
23:19 Sing: ill change it
23:19 Doormat: ahh
23:20 Doormat: good point yeah
23:20 Doormat: hard to tell because that sample is actually ass
23:20 Doormat: i had to delete the entire section to hear it
23:20 Doormat: lo
23:21 Doormat: also 04:29:913 (2) - expected a bit more wiggle because guitar whammy
23:21 Sing: yeah
23:21 Sing: idk where i foudn it
23:21 Sing: but i saw it in other songs
23:21 Sing: and the sample itself was bass busted
23:21 Sing: l ol o ll
23:21 Doormat: yeah it doesn't fix this song
23:21 Doormat: xd
23:21 Doormat: fit*
23:21 Doormat: zzzz
23:24 Sing: i jsut took the sample out lol
23:24 Doormat: idk if it's just me but 01:43:004 (1,2,1,2,1,2) - sound slightly delayed
23:24 Doormat: did you take offset from another mp3
23:24 Doormat: or your own mp3
23:25 Sing: yes
23:25 Sing: from the most popualr red liek roses
23:25 Doormat: o
23:25 Doormat: k
23:25 Sing: timing was by millhiore and cxu
23:25 Sing: so
23:25 Doormat: maybe it's just hitsounds
23:25 Sing: oh well
23:25 Sing: yeah
23:25 Doormat: like i get that the music picks up there but the snares are too loud
23:25 Doormat: yeah it's the hitsounds
23:26 Sing: yeah
23:26 Sing: i fixed volume
23:30 Doormat: oh right
23:30 Doormat: the guitar part at the beginning
23:30 Sing: yea
23:30 Doormat: some pattern choices that i disagree with
23:31 Doormat: uhh
23:31 Doormat: sorry not patterns
23:31 Sing: lik wot
23:31 Doormat: rhythms
23:31 Sing: o
23:31 Doormat: 01:20:920 (2,3) - why is this not ctrl + g
23:31 Doormat: guitar emphasis on white tick
23:31 Doormat: and it's slider end
23:31 Doormat: g.
23:31 Sing: o thatd b better
23:32 Sing: fixed
23:33 Doormat: 01:28:862 (1,2) - is it just me or is (2) delayed from guitar
23:33 Sing: yeah it is
23:34 Doormat: well there're still beats on the white/red tick
23:34 Doormat: sort of
23:34 Sing: its 1/8th tick
23:34 Sing: fuk
23:34 Sing: hard to time i guess
23:34 Sing: but its ok
23:34 Sing: slider leniency
23:34 Sing: i guess
23:34 Doormat: ahh
23:34 Sing: yeah
23:34 Sing: 01:37:850 (1,2,1,2,3,4) - whatre ur thoughtwon this part
23:35 Doormat: seems fine to me
23:35 Sing: ok
23:36 Doormat: 01:29:918 (2,3) - i'd move the (3) a bit farther
23:36 Doormat: mainly because (1) - > (2) is big spacing and then (2) -> (3) is small spacing and might feel too compressed
23:36 Sing: ok
23:37 Sing: fixed
23:37 Doormat: actually
23:37 Doormat: now that i think about it
23:38 Doormat: what are these hitsounds here
23:38 Doormat: why this clap
23:38 Doormat: hitsounds are on every red tick after 2nd white tick and every 3rd white tick
23:39 Doormat: so every 1.5 and 3
23:39 Doormat: wait
23:39 Doormat: no
23:39 Doormat: sorry my bad
23:39 Doormat: every 2.5 and 5
23:39 Doormat: wait no
23:39 Doormat: fucking 6/4 fucking with me lol
23:40 Sing: LOL
23:40 Sing: tis song is breaking u
23:40 Doormat: same "clap" sound you used at 01:16:277 - is also at 01:15:527 -
23:40 Doormat: for example
23:41 Sing: uses higher pitched drum sample in that part of song
23:41 Doormat: yeah
23:41 Sing: idk
23:42 Sing: this is my first time
23:42 Sing: hitsounding
23:42 Sing: a rock map
23:42 Doormat: just found it weird that you opted to go with a whistle when imo there's about as much emphasis on both places
23:42 Sing: so
23:42 Sing: xdxd
23:42 Sing: yehaj , , ,
23:42 Doormat: sorry not whistle, normal sample
23:42 Doormat: zzzz
23:43 Doormat: i'd have to go more in depth
23:43 Sing: yeah
23:43 Doormat: with an actual mod
23:43 Sing: hitsounding can b alot better
23:43 Sing: but i sukxd
23:44 Doormat: zzzz
23:44 Sing: will get better
23:44 Doormat: yeah i suck at hitsounding too tbh
23:44 Sing: overtime
23:44 Sing: its just rock songs
23:44 Sing: the songs i usually map
23:44 Sing: i jsut hitsound exacltyl ike skystar does
23:44 Sing: and its rlly fuckin easy
23:44 Doormat: lol
23:44 Sing: lolol
23:44 Doormat: yeah
23:44 Doormat: just try the clap thing i mentioned
23:44 Doormat: i think it sounds neat actually
23:44 Sing: yeah i will
23:45 Doormat: 01:18:677 (1,2) - i'd recommend just making these all circles if you end up changing hitsounds because guitar puts emphasis on each 1/2 note here
23:46 Sing: oh yeah maybe
23:46 Doormat: and for 01:57:386 (1,2,3,4,1,2,3,4,1,2,3,4) - maybe put a hitsound on the (1)s
23:46 Doormat: because there's a slight emphasis
23:46 Doormat: normal sample maybe?
23:47 Sing: ok
Arusamour
i waited ffor someone to make this. im quite satisfied 8))))
Kaifin
fuccing
melon boy
wahooashoo
melon boy
hehe
Fuccing's Crescent Rose
00:27:806 - you should probably silence sliderdicks isntead fo sldierslide, they're way more annoying
01:15:527 (2) - i think a slider+circles works well to fit with the string http://i.imgur.com/5rpBOUR.png
01:19:277 (3,1) - the 1/1 gap here fels unnatural, i think this fits with the string melody http://i.imgur.com/PRuHRBd.png
01:21:068 (3) - you should prolly make this a straight slider cuz it looks like ass when compared to the next triangel curve pattern. like this 01:33:518 (2) -
01:23:164 (3) - same as bef
01:23:689 (5) - not a fan of very faint tripels
01:36:668 (1,2,3,4,5) - strings here arent really expressed well, they're much more apparent than the percussion
01:37:850 (1) - this 2
01:40:580 (2,3) - its wednesday my dudes http://i.imgur.com/7DZO3SB.png
01:43:004 (1,2,1,2,1,2,1) - while the idea behind it is fine, playability wise it felt liek there wasn enough momentum to bring about huge jumps and to me the percussion doesn't feel intense enough to warrant a drastic change in intensity (u can disagrre ;3). plus, the percussion also starts on 01:42:852 - so like, its wedneday my dudes. try this http://i.imgur.com/wOQUebW.jpg , the basic points behind it would be building up momentum to lead up the final jump to the slider which is the strongest beat
01:47:499 (1) - jump here feels unnecessarily large
01:47:499 (1,2) - it tilts me that these 2 sliders r the exact same but the soudns and rehyhthms are slightly different, with 2 being much more suited as a slider+circle
01:50:861 - probably could add a note here for STREAMS!!1
01:53:786 (1,2,1,2,1,2) - visua ldistacne my man
01:54:386 (1,2) - i'd say you should give these pair extra emphasis be it through hitsounds or even larger spacing, right now they don't feel strong when compared to the 4 circles before, but they should. tbh something liek this woukld b SICk http://i.imgur.com/VKL8UwI.jpg
02:00:986 (1,2,1,2,1,2) - same thing about momentum
02:11:786 - why dont u bump this section to 1.4x, they should be higher SV tbh, when taking the previosu half into account
02:19:886 - i love this contrast but it feels a bit excessive especially with the large 1/2 jumps, try lowering to 0.8x, or alternatively toning down on the 1/2 spacing for circles
02:48:893 (2,1) - movement between these two is an awkward slowdown, at least on NCs, a sharp angle could be used
02:48:443 (2,1) - 02:56:843 (2,1) - 02:59:243 (2,1) - 03:04:043 (2,1) - 03:05:843 (3,1) - 03:06:443 (3,1) - tehre are some REALLLY fucking large jumps you should take note of like these. id say if you want to keep them you need to be a little more consistent and predictable about it, becuase they happen quite randomly now
02:55:643 (5) - i'd say these work much better as a triple, as the 1/4 sound is really obvious here
03:02:393 (1,2,3,1) - this part broke the pattern of 'circular' flow in the melody section, pretty d . could prolyl so something lik this idlklo http://i.imgur.com/LNtO7ur.jpg
03:02:993 (3,1) - weird overlap that never happend before
03:04:943 (2,1) - i dont like perfect overlaps without a proper PURPOStour behind them, cuz they affect gameplay quite a bit, you might watn to do an overlap instead or just move it away
03:06:593 (1,2,1,2,1,2,1,2) - id say ctrl+H this whole section helps transition better
03:06:593 (1,2,1,2) - you can pull these closer to the ccenterr too tohelp build momentum
03:18:500 (3,4) - 2 me, rhythm here is a little more like http://i.imgur.com/TJXzBvB.png
03:20:786 (3,4) - same here tbh
03:25:071 (2,2) - lol just nc these Cx i thought they were 1/2s. personally id remove the NCo n the downbeats (like 03:19:071 (1) - ) cuz theyr pretty memes spacing alredy, and it gets the point across, then you can avoid NC spam on the former mentioned section
03:31:357 (4,5,1) - probably shudnt have 1/2 and 1/1 spacing look the same, althouigh t rhtymitcally itsp erdicatble sinceuve done it before, but you can always make tings ocmforatbl :3
03:34:500 (1,3) - lol stack Cx
03:42:484 (3,1,2) - movement between these 3 is pretty shit, its cool that u got symmetry but the huge spacing and slowdown doesnt really play well, id say something like this is more smooth and still getsthe ponit across http://i.imgur.com/CHjVJVc.jpg
03:44:056 (3,1) - might wanna reduce this spacing a tad bit
03:47:770 (1,2) - swap this 2 nc for aesthetics plz u jsut killed the star http://i.imgur.com/eouaH4y.png probably should remove this 03:48:341 (1) - nc too
03:48:627 (2) - i would pull this down so that theres more mephasis on the downbeat and so that the movement before t his is better http://i.imgur.com/AqseAcC.jpg
03:50:627 (1) - this wud be fresher when ctrlH for the shape cuz its sitll part of the guitar riffs, but the music changes drastically at 03:51:199 - , so naturall the flow direction would change there
04:00:627 (2,1) - holy ell thsi is a big jump, wud probably ctrlG this
04:12:627 (2,1) - movement here isnt ideal, its basically a straight line
04:29:913 (2,3) - hello limp dik movement lolz, loosk like a 3/4 but no
04:34:484 (1,2,1,2) - i wud ctrlH this so that movement is a little harsh going into is pattern, right now its too fluid
04:36:770 (1,2,3,4) - red tick sliders suit the guitar better here http://i.imgur.com/i4TZXs0.png
05:10:627 (5,6,7,1) - what about htis http://i.imgur.com/H1wfccy.png
05:26:341 (2,3,4) - somethjing like this plays much better due to angles http://i.imgur.com/sOdSRVl.png
05:28:913 (1,2,3) - 05:30:056 (1,2,3) - 05:31:199 (1,2,3) - try starting off small, them medium, the large spacing for these to give a better crescendo effect, rightn ow its kinda thereb ut it isnt vbery noticeabl
05:39:770 (1,2,1,2,1) - remove the NCs, they might get a little confusing and to have some parity with 04:17:484 (1,2,3,4,5) -
05:48:913 (2) - pairing with 3 efels a little odd with 2 on a vocal and 3 on a snare, try differntiating them, maybe replacing 2 with 2 circles
05:51:056 (1,2,3,1,2,3) - the sound of these pattern is moreo f a crash on the first 3 beats with none on the 4th, so maybe groups the first 3 beats are better. this could work: http://i.imgur.com/c4OOHDs.png
06:01:341 (1,2) - oh you

nic aesthethicc
melon boy

handsome wrote:

Fuccing's Crescent Rose
05:10:627 (5,6,7,1) - what about htis http://i.imgur.com/H1wfccy.png hrm, I think what I have works and I like the look and feel of the extended slider so no change!
05:26:341 (2,3,4) - somethjing like this plays much better due to angles http://i.imgur.com/sOdSRVl.png Changed!
05:28:913 (1,2,3) - 05:30:056 (1,2,3) - 05:31:199 (1,2,3) - try starting off small, them medium, the large spacing for these to give a better crescendo effect, rightn ow its kinda thereb ut it isnt vbery noticeabl Gotchaa!
05:39:770 (1,2,1,2,1) - remove the NCs, they might get a little confusing and to have some parity with 04:17:484 (1,2,3,4,5) - Okiedoke!
05:48:913 (2) - pairing with 3 efels a little odd with 2 on a vocal and 3 on a snare, try differntiating them, maybe replacing 2 with 2 circles I think it's okay, I don't see it as big enough a problem for me to change to a pattern that'll probably only be just as good xd
05:51:056 (1,2,3,1,2,3) - the sound of these pattern is moreo f a crash on the first 3 beats with none on the 4th, so maybe groups the first 3 beats are better. this could work: http://i.imgur.com/c4OOHDs.png You might be right, but with that other instrument (strings?) in this "special" chorus, I definitely think the white ticks need to be more emphasized. Though I did put a couple of crashes to make people think my rhythm choice is correct :^)
06:01:341 (1,2) - oh you gabgha! I think it's readable at this AR and I kind of wanted something special for this very last part so I'll keep it for now.

nic aesthethicc thx man
Update! (only my part's hit objects and timing points): http://puu.sh/rk27K/8c29b41704.osu
Topic Starter
Sing

handsome wrote:

Fuccing's Crescent Rose
00:27:806 - you should probably silence sliderdicks isntead fo sldierslide, they're way more annoying ill silence both
01:15:527 (2) - i think a slider+circles works well to fit with the string http://i.imgur.com/5rpBOUR.png probably would but this long slider is more for a better transition from the slow start and helps build-up the section more imo
01:19:277 (3,1) - the 1/1 gap here fels unnatural, i think this fits with the string melody http://i.imgur.com/PRuHRBd.png fixed
01:21:068 (3) - you should prolly make this a straight slider cuz it looks like ass when compared to the next triangel curve pattern. like this 01:33:518 (2) - fixed
01:23:164 (3) - same as bef nah those two long sliders pointing inwards to the wave slider is a pattern so aesthetic, plus the next long slider is a straight one alrdy so i feel its balanced
01:23:689 (5) - not a fan of very faint tripels fixed
01:36:668 (1,2,3,4,5) - strings here arent really expressed well, they're much more apparent than the percussion im mapping the both in a way since the string hits at the same time as the drums in the middle
01:37:850 (1) - this 2 same as above
01:40:580 (2,3) - its wednesday my dudes http://i.imgur.com/7DZO3SB.png fixed
01:43:004 (1,2,1,2,1,2,1) - while the idea behind it is fine, playability wise it felt liek there wasn enough momentum to bring about huge jumps and to me the percussion doesn't feel intense enough to warrant a drastic change in intensity (u can disagrre ;3). plus, the percussion also starts on 01:42:852 - so like, its wedneday my dudes. try this http://i.imgur.com/wOQUebW.jpg , the basic points behind it would be building up momentum to lead up the final jump to the slider which is the strongest beat i lik that better, fixed
01:47:499 (1) - jump here feels unnecessarily large shortened distance
01:47:499 (1,2) - it tilts me that these 2 sliders r the exact same but the soudns and rehyhthms are slightly different, with 2 being much more suited as a slider+circle yeah but i think its fine, slider art fits in consistency with the patterns before and after it
01:50:861 - probably could add a note here for STREAMS!!1 added
01:53:786 (1,2,1,2,1,2) - visua ldistacne my man had a discussion with doormat on this pattern too, basically for the most part im gonna keep it since its not about visual distance but its bc the section of the song where it is right now builds up but then comes down and repeats same level intensity for a few more seconds so this pattern's distance represents that
01:54:386 (1,2) - i'd say you should give these pair extra emphasis be it through hitsounds or even larger spacing, right now they don't feel strong when compared to the 4 circles before, but they should. tbh something liek this woukld b SICk http://i.imgur.com/VKL8UwI.jpg kind of the same deal as above, dont rlly wanna make it larger because the intensity goes back to the same as it was before
02:00:986 (1,2,1,2,1,2) - same thing about momentum nah i lik this pattern dont think it rlly messes up flow too bad
02:11:786 - why dont u bump this section to 1.4x, they should be higher SV tbh, when taking the previosu half into account fixed
02:19:886 - i love this contrast but it feels a bit excessive especially with the large 1/2 jumps, try lowering to 0.8x, or alternatively toning down on the 1/2 spacing for circles nah, if i lower the sv i dont think itd b ok to have the circle spacing to b that big, and also this is the last section before the spinners which lead into the first full kiai so even tho it doesnt rlly fit the intensity of the song. i think it fits within the context of the section in comparison to the parts leading up after it
02:48:893 (2,1) - movement between these two is an awkward slowdown, at least on NCs, a sharp angle could be used dont rlly kno what u mean by sharper angle, can u send me an example of that or what i should put in instead?
02:48:443 (2,1) - 02:56:843 (2,1) - 02:59:243 (2,1) - 03:04:043 (2,1) - 03:05:843 (3,1) - 03:06:443 (3,1) - tehre are some REALLLY fucking large jumps you should take note of like these. id say if you want to keep them you need to be a little more consistent and predictable about it, becuase they happen quite randomly now ok, ill try to lower distance on some to make it less random xd
02:55:643 (5) - i'd say these work much better as a triple, as the 1/4 sound is really obvious here nah ill keep the kick sliders gives more of a snappier andm ore intense movement into the next section
03:02:393 (1,2,3,1) - this part broke the pattern of 'circular' flow in the melody section, pretty d . could prolyl so something lik this idlklo http://i.imgur.com/LNtO7ur.jpg fixed
03:02:993 (3,1) - weird overlap that never happend before fixed
03:04:943 (2,1) - i dont like perfect overlaps without a proper PURPOStour behind them, cuz they affect gameplay quite a bit, you might watn to do an overlap instead or just move it away fixed
03:06:593 (1,2,1,2,1,2,1,2) - id say ctrl+H this whole section helps transition better fixed
03:06:593 (1,2,1,2) - you can pull these closer to the ccenterr too tohelp build momentum nah
03:18:500 (3,4) - 2 me, rhythm here is a little more like http://i.imgur.com/TJXzBvB.png fixed
03:20:786 (3,4) - same here tbh fixed
03:25:071 (2,2) - lol just nc these Cx i thought they were 1/2s. personally id remove the NCo n the downbeats (like 03:19:071 (1) - ) cuz theyr pretty memes spacing alredy, and it gets the point across, then you can avoid NC spam on the former mentioned section wont fix first thing bc i dont like 1 combo ncs ill fixed the 2nd thing bc i dont like 1 combo ncs
03:31:357 (4,5,1) - probably shudnt have 1/2 and 1/1 spacing look the same, althouigh t rhtymitcally itsp erdicatble sinceuve done it before, but you can always make tings ocmforatbl :3 nah ill make dese stay xd
03:34:500 (1,3) - lol stack Cx oops fixed
03:42:484 (3,1,2) - movement between these 3 is pretty shit, its cool that u got symmetry but the huge spacing and slowdown doesnt really play well, id say something like this is more smooth and still getsthe ponit across http://i.imgur.com/CHjVJVc.jpg fixed
03:44:056 (3,1) - might wanna reduce this spacing a tad bit fixed
03:47:770 (1,2) - swap this 2 nc for aesthetics plz u jsut killed the star http://i.imgur.com/eouaH4y.png probably should remove this 03:48:341 (1) - nc too fixed
03:48:627 (2) - i would pull this down so that theres more mephasis on the downbeat and so that the movement before t his is better http://i.imgur.com/AqseAcC.jpg fixed
03:50:627 (1) - this wud be fresher when ctrlH for the shape cuz its sitll part of the guitar riffs, but the music changes drastically at 03:51:199 - , so naturall the flow direction would change there fixed
04:00:627 (2,1) - holy ell thsi is a big jump, wud probably ctrlG this ctrl+h fixed
04:12:627 (2,1) - movement here isnt ideal, its basically a straight line fixed
04:29:913 (2,3) - hello limp dik movement lolz, loosk like a 3/4 but no wdym lol
04:34:484 (1,2,1,2) - i wud ctrlH this so that movement is a little harsh going into is pattern, right now its too fluid fixed
04:36:770 (1,2,3,4) - red tick sliders suit the guitar better here http://i.imgur.com/i4TZXs0.png fixed

nic aesthethicc
thx for the huge mod, helped a ton for this map and certainly helped it move forward by quite alot, updated both me and fucchos parts now
Akiyama Mizuki
fuccing
Arusamour
Fuccing's Crescent Rose (6.57 stars, 1127 notes)

  1. 01:37:480 (4,5) - very unexpected for sightread. although it does fit in pattern with the other stacked triples, prefer deleting 01:37:480 (4)
  2. 02:56:843 (2,1) - distance it more, similar to 03:01:643 (2,1)
this is a very long mod so please take in consideration of what i write for each individual perspective reminiscing your past love life situations.

assdance is not here to stop me, so hand over the kds
Topic Starter
Sing

Arusamour wrote:

Fuccing's Crescent Rose (6.57 stars, 1127 notes)

  1. 01:37:480 (4,5) - very unexpected for sightread. although it does fit in pattern with the other stacked triples, prefer deleting 01:37:480 (4)
  2. 02:56:843 (2,1) - distance it more, similar to 03:01:643 (2,1)
this is a very long mod so please take in consideration of what i write for each individual perspective reminiscing your past love life situations.

assdance is not here to stop me, so hand over the kds
updated
Kaifin

u cut the most anime part of the song

  1. unsnapped lolz 03:35:071 (1)
  2. 01:06:806 - 01:08:520 - consider reducing this volume a little, a bit jarring imo
  3. 01:31:268 (1,3) - in case u care about nazi
  4. 01:43:458 (2,1) - this overlap is kinda killin the aes for me, could be so clean if you seperate, you could even blanket properly with 01:41:640 (6) for the throwbak revisting this after looking at the whole map theres stuff lik this all over this one just stuck out to me, feel free to ignore if thats what you were going for
  5. 02:58:193 (1,1) - FUCK me
  6. 03:07:193 (1,2,1,2) - though it doesnt seem like the intention, this is very very difficulty to read, i'd recommend adding at least a slight overlap to 03:07:193 (1,1), if not fully separating the notes, it plays so unintuitively as of rn, this is the only difficult pattern i missed on sightread and i completely flubbed it a few times before memorizing

    perhaps stacking 03:07:193 (1) - with 03:06:593 (1) ? solves my issues with the pattern, keeps the aesthetic and fixes the playability
  7. 03:28:214 (1) - uneven if that was your intention which i will assume it was bc of the following placements
  8. 03:29:357 (5) - wouldnt it make sense with your current aesthetic to either stack this note or fully seperate it? the overlap is kinda eh for me, there's no real reason to change it for playability i was just curious of why
  9. 03:32:786 (1,3) -
  10. 03:46:627 (2,3,4,5,6) - this was neat
  11. 04:13:341 (1) - im pretty fine with all of the slider flow until here, but this played really bad for me, i think its the lack of movement, at least when comparing to the good flow of 04:32:199 (1) - which we see later, the same concept working a lot better there, i'd alter the shape to give it a touch more horizontal movement at the start (remember 2 mirror by changing 04:13:341 (1) - as well: the movement here felt ok but its really apparent how awkward it is when you flipped it vertically)
  12. 04:37:913 - this sounded really really off as soft hit
  13. 04:42:627 (1,2) - i kno its for structure but consider spacing nerf? its kinda weird to have such a jump in this segment, at least before you start ramping it up, this is like the biggest jump in the slow section lol
  14. 04:53:056 (1,3,4) - triangle my ashol
  15. 04:54:056 (1,2) - ok i know that she slurs her words here because shes drunk or something but it plays weird so i'd just 1/2 it like the others, doesnt sound that unfitting to me

sometimes the kicks in part 1 are a little fast feeling, that's only awkward with that weird unreadable overlap pattern tho

1 -------> 2
Topic Starter
Sing

Kaifin wrote:

[notice]

u cut the most anime part of the song xd

[list]unsnapped lolz 03:35:071 (1) cant actually fix this, it snaps to the previous red tick but not the one its actually on, and i dont wanna mess up the timing so :/ also its a slider end so doesnt rlly matter i think
01:06:806 - 01:08:520 - consider reducing this volume a little, a bit jarring imo fixed
01:31:268 (1,3) - in case u care about nazi fixed
01:43:458 (2,1) - this overlap is kinda killin the aes for me, could be so clean if you seperate, you could even blanket properly with 01:41:640 (6) for the throwbak revisting this after looking at the whole map theres stuff lik this all over this one just stuck out to me, feel free to ignore if thats what you were going for fixed the one aes, idk if there are oters so yolo xd
02:58:193 (1,1) - FUCK me fixed
03:07:193 (1,2,1,2) - though it doesnt seem like the intention, this is very very difficulty to read, i'd recommend adding at least a slight overlap to 03:07:193 (1,1), if not fully separating the notes, it plays so unintuitively as of rn, this is the only difficult pattern i missed on sightread and i completely flubbed it a few times before memorizing made 03:07:493 (1) - not overlap anymor, shud b easier

perhaps stacking 03:07:193 (1) - with 03:06:593 (1) ? solves my issues with the pattern, keeps the aesthetic and fixes the playability
03:28:214 (1) - uneven if that was your intention which i will assume it was bc of the following placements fixed
03:29:357 (5) - wouldnt it make sense with your current aesthetic to either stack this note or fully seperate it? the overlap is kinda eh for me, there's no real reason to change it for playability i was just curious of why well did the same overlap for the point 2 above this one now, so shud b fine
03:32:786 (1,3) - fixed
03:46:627 (2,3,4,5,6) - this was neat
04:13:341 (1) - im pretty fine with all of the slider flow until here, but this played really bad for me, i think its the lack of movement, at least when comparing to the good flow of 04:32:199 (1) - which we see later, the same concept working a lot better there, i'd alter the shape to give it a touch more horizontal movement at the start (remember 2 mirror by changing 04:13:341 (1) - as well: the movement here felt ok but its really apparent how awkward it is when you flipped it vertically) k changed
thx for mod, updated now and will wait for fuccho
melon boy

Kaifin wrote:

u cut the most anime part of the song

  1. 04:42:627 (1,2) - i kno its for structure but consider spacing nerf? its kinda weird to have such a jump in this segment, at least before you start ramping it up, this is like the biggest jump in the slow section lol I tried xd. I can't decrease it much more without disliking the look of the pattern but I don't think it felt that difficult to begin with either.
  2. 04:53:056 (1,3,4) - triangle my ashol fixed kinda! It wasn't really supposed to be a triangle from the start, but I guess it came a little too close to actually being one.
  3. 04:54:056 (1,2) - ok i know that she slurs her words here because shes drunk or something but it plays weird so i'd just 1/2 it like the others, doesnt sound that unfitting to me eh, I think it's fine. It fits the vocals, it's readable and I like the look of the pattern.
thx!
Update (only hitobjects since I didn't change anything else
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Also, Sing, remember to hitsound the parts you change xd
ProfessionalBox
s

00:39:806 (1) - Can improve shape unless intentional
01:07:235 (1) - same here imo
01:15:827 - I'd make this clickable and shorten the slider to blue tick
01:23:014 - same
01:23:464 - maybe here too
you get the idea for the upcoming ones too
02:03:686 (1,2,3) - maybe NC on all of these because the distance is deceiving
02:12:086 (2) - This is :D maybe ctrl + g idk
02:27:167 (1,1,1,1,1,1,1,1,1,1,1,1,1) - you spin me right round
02:55:793 (1,1) - Why does this overlap exist?
03:07:804 (1) - Feels super weird ending this part over here. I'd go down in the centre like the previous one's it would make more sense patternwise imo. If there was stuff after this then it'd be fine but it's just weird as it is
03:53:199 (1,2) - swap NCs around
04:09:913 (1) - Angles ccould be improved unless intentional
04:18:056 (5) - NC
04:39:056 - vocals start at 4min 40sec okay
04:54:056 (1,2) - 1/3 rhythm doesn't work here imo it's too random and out of place
05:24:627 (5,1) - Hello distance (seriously nerf it since it comes out of nowhere)
05:40:341 (5) - NC

mod done
Topic Starter
Sing
updated, took in all suggestions except shortening the sliders at the part near the start and nc'ing the star, because the long sliders fit the symmetry and calmness of that part of the song and for the nc ecause it breaks the flowpoints of the star

also colorhaxed and changed bg xd
zyoi
hello, come for m4m! https://osu.ppy.sh/s/495222

[General]
Unused hitsound: soft-hitfinish.wav
Timeing lines: 01:43:913 - volume level , 02:46:193 - rea line has to add kiai , 03:35:071 - too
Hitsound delay: normal-finish.wav :arrow: dl here

[Fuccing]
01:38:762 (1,2) - put those closer? looks like the same spacing with 01:37:850 (1,2) -
03:02:843 (1) - remove nc and 03:02:993 (3) - add
04:12:770 (1) - off-screen

ok idk xd gl
melon boy

ProfessionalBox wrote:

s

04:54:056 (1,2) - 1/3 rhythm doesn't work here imo it's too random and out of place Fixed
05:24:627 (5,1) - Hello distance (seriously nerf it since it comes out of nowhere) Changed the pattern a bit
05:40:341 (5) - NC Same reason as Sing, also to keep consistency

mod done
Update
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480,343,345199,1,8,0:0:0:0:
241,148,345341,54,0,B|118:132|131:223|6:191,1,246.999988693238,4|0,1:0|1:0,0:0:0:0:
268,238,345770,2,0,P|287:297|260:357,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
399,166,346056,53,0,1:0:0:0:
192,294,346199,1,0,1:0:0:0:
255,34,346341,1,8,0:0:0:0:
413,288,346484,53,0,1:0:0:0:
413,288,346627,2,0,P|401:208|398:154,1,123.499994346619,0|0,1:0|1:0,0:0:0:0:
174,80,346913,2,0,P|169:141|159:202,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
332,74,347199,53,0,1:0:0:0:
43,193,347341,2,0,B|101:177|101:177|159:202,1,123.499994346619,0|8,1:0|0:0,0:0:0:0:
413,288,347627,54,0,B|324:304|324:304|275:349|275:349|186:365,1,246.999988693238,4|0,1:0|1:0,0:0:0:0:
32,54,348056,2,0,B|120:70|120:70|169:115|169:115|258:131,1,246.999988693238,8|0,0:0|1:0,0:0:0:0:
40,349,348484,2,0,L|58:215,1,123.499994346619,0|8,1:0|0:0,0:0:0:0:
231,21,348770,53,0,1:0:0:0:
366,181,348913,2,0,B|424:196|424:196|482:171,1,123.499994346619,0|0,1:0|1:0,0:0:0:0:
466,34,349199,2,0,B|407:18|407:18|349:43,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
338,292,349484,53,0,1:0:0:0:
231,21,349627,1,0,1:0:0:0:
416,109,349770,1,8,0:0:0:0:
196,286,349913,54,0,P|113:200|154:75,1,246.999988693238,4|0,1:0|1:0,0:0:0:0:
467,200,350341,2,0,P|478:260|485:321,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
248,154,350627,2,0,P|255:92|267:31,1,123.499994346619,0|0,1:0|1:0,0:0:0:0:
99,269,350913,1,8,0:0:0:0:
366,19,351056,54,0,B|391:77|391:77|376:135,1,123.499994346619,4|0,1:0|1:0,0:0:0:0:
182,272,351341,1,0,1:0:0:0:
432,190,351484,1,8,0:0:0:0:
146,19,351627,54,0,B|121:77|121:77|136:135,1,123.499994346619,4|0,1:0|1:0,0:0:0:0:
330,272,351913,1,0,1:0:0:0:
80,190,352056,1,8,0:0:0:0:
371,36,352199,54,0,B|369:126|369:126|332:182|332:182|330:272,1,246.999988693238,4|0,1:0|1:0,0:0:0:0:
503,372,352627,2,0,L|491:230,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
364,362,352913,53,0,1:0:0:0:
254,157,353056,1,0,1:0:0:0:
206,384,353199,1,8,0:0:0:0:
251,136,353341,53,4,1:0:0:0:
141,305,353484,2,0,P|152:240|154:167,1,123.499994346619,0|0,1:0|1:0,0:0:0:0:
238,13,353770,2,0,P|240:74|251:135,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
47,286,354056,53,0,1:0:0:0:
323,183,354199,1,0,1:0:0:0:
206,368,354341,1,8,0:0:0:0:
24,58,354484,54,0,B|112:74|112:74|161:119|161:119|250:135,1,246.999988693238,4|0,1:0|1:0,0:0:0:0:
504,44,354913,2,0,L|380:57,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
420,384,355199,53,0,1:0:0:0:
455,144,355341,1,0,1:0:0:0:
242,304,355484,1,8,0:0:0:0:
503,262,355627,53,4,1:0:0:0:
503,262,355770,2,0,P|436:277|366:288,1,123.499994346619,0|0,1:0|1:0,0:0:0:0:
260,32,356056,2,0,P|320:42|380:56,1,123.499994346619,8|0,0:0|1:0,0:0:0:0:
140,257,356341,53,0,1:0:0:0:
338,149,356484,1,0,1:0:0:0:
122,379,356627,1,8,0:0:0:0:
388,379,356770,54,0,P|382:317|371:257,1,123.499994346619,4|0,1:0|1:0,0:0:0:0:
24,151,357056,2,0,P|30:212|41:273,1,123.499994346619,0|8,1:0|0:0,0:0:0:0:
470,273,357341,2,0,P|481:212|487:151,1,123.499994346619,0|0,1:0|1:0,0:0:0:0:
140,257,357627,2,0,P|129:317|123:379,1,123.499994346619,0|8,1:0|0:0,0:0:0:0:
264,156,357913,54,0,P|271:84|274:23,1,123.499994346619,4|0,1:0|1:0,0:0:0:0:
140,257,358199,1,0,1:0:0:0:
400,172,358341,1,8,0:0:0:0:
153,60,358484,54,0,P|211:41|272:32,1,123.499994346619,0|0,1:0|1:0,0:0:0:0:
315,371,358770,2,0,P|253:362|195:343,1,123.499994346619,0|8,1:0|0:0,0:0:0:0:
482,234,359056,54,0,L|472:363,1,123.499994346619,4|0,1:0|1:0,0:0:0:0:
30,234,359341,2,0,L|40:363,1,123.499994346619,0|8,1:0|0:0,0:0:0:0:
402,58,359627,54,0,B|421:106|421:106|412:187,1,123.499994346619,4|0,1:0|1:0,0:0:0:0:
110,58,359913,2,0,B|91:106|91:106|100:187,1,123.499994346619,0|8,1:0|0:0,0:0:0:0:
256,361,360199,54,0,B|268:271|268:271|240:210|240:210|252:121,1,246.999988693238,4|0,1:0|1:0,0:0:0:0:
258,101,360556,1,0,1:0:0:0:
258,101,360627,1,0,1:0:0:0:
374,376,360770,85,0,1:0:0:0:
348,241,360913,1,0,1:0:0:0:
429,312,361056,2,0,P|469:312|505:303,1,76,0|0,1:0|0:0,0:0:0:0:
221,353,361341,86,0,P|127:323|0:315,1,209.000006378174,4|0,1:0|1:0,0:0:0:0:
6,326,361770,2,0,P|65:316|124:301,1,104.500003189087,0|0,1:0|0:0,0:0:0:0:
256,57,362056,1,0,1:0:0:0:
256,57,362199,1,0,1:0:0:0:
161,112,362484,86,0,P|255:166|350:113,1,227.999993041992
I have a few things to mention about your part as well, Sing!
  1. 01:17:327 (2,3,4) - This looks weird with the way stacking works. I suggest either doing a manual stack or the thing where you move (3) and (4) away from the previous slider.
  2. 01:54:386 (1,2) - Should have claps otherwise they have no impact. I also feel like you at least could make the angle of these slightly different compared to the previous jumps since imo they need to be emphasized much more. Something like this?
  3. 01:57:386 (1,2,3,4,1,2,3,4,1,2,3,4) - Claps on all (1)s plz
  4. 03:52:913 (1,2,3) - Now that these three are one "group" I think you could make them a much cleaner shape. Either an equilateral triangle or at least something with same DS between all 3 circles.
  5. 04:12:770 (1) - This might be touching the edge of the screen a teeny bit. Moving it a few pixels up would be nice.
  6. 04:13:341 (1) - Sliderend missing normal-hitnormal.
  7. Lastly, why is there no whistle hitsound :< There are so many spots that feel very empty especially during the first half because there's nearly no feedback (especially with the weak soft-hitnormal from the default skin). Like here 01:45:413 (1,2,3,4,5) or this part 01:58:286 or this part 02:12:686 the spinners could also use it 02:27:167 and I definitely feel like these 02:56:393 (1) need it.
    Please add some nice soft-hitwhistle throughout the map
gogogo!
Topic Starter
Sing
took in all suggestions and updated now with fucchos fixes,

thx enjoy & fuccho!
Stoof
g
toybot
mentioned some other stuff in irc a while back

[Fuccing]
  1. 00:55:235 - where the drum hitsounds at
  2. 01:17:702 (3) - 1/4 is kinda unnecessary here, and you never do it again in this section
  3. 01:33:518 (2) - ctrl+g? less boring linear gameplay for a more immersive experience in order to fully engage yourself in the plot
  4. 01:41:186 (5,6) - feels a bit too far from each other with how spacing is going right now, i'd probably stack 6 on top of 01:42:398 (2) - or sth
  5. 01:52:586 (1,2,3,4,5) - if you're going to make a stack here, you're going to have to do it at 01:54:386 - 01:56:186 - for consistency, because if you just drop that pattern right there it feels awkward
  6. 02:38:015 (1) - silence the end part?
  7. 03:39:199 (2) - ctrl+g keeps the flow from 03:38:770 (2,3) - going, with that similar jump angle and all
  8. 04:09:913 (1) - i dont think the slider parts are parallel to each other, might want to fix?
  9. 04:45:484 (3,1) - ik its supposed to follow the 1/2 spacing motif, but this looks like shit lul
  10. 05:22:484 (5) - 05:23:056 (3) - 05:24:199 (3) - NCing these instead would emphasize the jump more tbh
  11. 05:32:627 (2,1) - i dislike the stack, because you originally go w/ the jump to the red tick for emphasis (05:31:484 (3,1) - ). but since you stacked it, it loses its power behind the beat
gl!! wew
Topic Starter
Sing

toybot wrote:

mentioned some other stuff in irc a while back

[Fuccing]
  1. 00:55:235 - where the drum hitsounds at hitsound normal xd
  2. 01:17:702 (3) - 1/4 is kinda unnecessary here, and you never do it again in this section fixed
  3. 01:33:518 (2) - ctrl+g? less boring linear gameplay for a more immersive experience in order to fully engage yourself in the plot fixed
  4. 01:41:186 (5,6) - feels a bit too far from each other with how spacing is going right now, i'd probably stack 6 on top of 01:42:398 (2) - or sth fixed
  5. 01:52:586 (1,2,3,4,5) - if you're going to make a stack here, you're going to have to do it at 01:54:386 - 01:56:186 - for consistency, because if you just drop that pattern right there it feels awkward lol i did the same thing the section before 01:50:786 (2,3,4,5,1) - and i dont rlly wanna do that in the section after cuz the sound is on a white tick shich id perfer not u place a stream on at this part xd since the jump is right after and i dont want to make ti too intense
  6. 02:38:015 (1) - silence the end part? fixed
  7. 03:39:199 (2) - ctrl+g keeps the flow from 03:38:770 (2,3) - going, with that similar jump angle and all fixed
gl!! wew
ty for mod based god

updated map now
batman98
Beautifull , is amazing song (^_ ^) /

Mod
02:11:786 (1,1) - fix this in a patron same -> 02:03:686 (1,1,1,1,1,1,1) -
01:50:786 (2) - NC
02:55:643 (5) - / 02:55:793 (1) - ctrl+G is most decent patron ( it's an idea*)
04:35:627 (1,2,1,2) - fix please , this patron is most apreciable in 1/6 or 1/8 velocity
05:59:056 (1,2) - again? fx please
02:16:286 (1,3) - add hitsound of soft CS:1
GO TO RANK Good Luck !!!!!!!!!
melon boy

toybot wrote:

[Fuccing]
  1. 04:45:484 (3,1) - ik its supposed to follow the 1/2 spacing motif, but this looks like shit lul Bah! I would stack it but ye, that would be going against my concept with the strong beats.
  2. 05:22:484 (5) - 05:23:056 (3) - 05:24:199 (3) - NCing these instead would emphasize the jump more tbh I would if it didn't look as ugly, and I also feel like the current NCing works better reading wise.
  3. 05:32:627 (2,1) - i dislike the stack, because you originally go w/ the jump to the red tick for emphasis (05:31:484 (3,1) - ). but since you stacked it, it loses its power behind the beat I dunno, I feel like a stack or "antijump" can show just as much emphasis as a jump at times and I feel like this is one of the times. I was also having a hard time finding actual good placement for a jump xd
gl!! wew
Thanks!

To Sing about hit sounds!
I still have a couple of qualms regarding the hitsounding (like at 01:45:413 (1,2,3,4,5) with the glass-breaking is way too overkill and a lot of other places where I feel like there's just something missing). But instead of writing everything here, I was wondering if I could just do the hit sounding for you? It'd also feel like even more of a collab!

Update: http://puu.sh/s3Txq/9595ed9fe3.txt
Topic Starter
Sing

Fuccho wrote:

toybot wrote:

[Fuccing]
  1. 04:45:484 (3,1) - ik its supposed to follow the 1/2 spacing motif, but this looks like shit lul Bah! I would stack it but ye, that would be going against my concept with the strong beats.
  2. 05:22:484 (5) - 05:23:056 (3) - 05:24:199 (3) - NCing these instead would emphasize the jump more tbh I would if it didn't look as ugly, and I also feel like the current NCing works better reading wise.
  3. 05:32:627 (2,1) - i dislike the stack, because you originally go w/ the jump to the red tick for emphasis (05:31:484 (3,1) - ). but since you stacked it, it loses its power behind the beat I dunno, I feel like a stack or "antijump" can show just as much emphasis as a jump at times and I feel like this is one of the times. I was also having a hard time finding actual good placement for a jump xd
gl!! wew
Thanks!

To Sing about hit sounds!
I still have a couple of qualms regarding the hitsounding (like at 01:45:413 (1,2,3,4,5) with the glass-breaking is way too overkill and a lot of other places where I feel like there's just something missing). But instead of writing everything here, I was wondering if I could just do the hit sounding for you? It'd also feel like even more of a collab!

Update: http://puu.sh/s3Txq/9595ed9fe3.txt
haha ya sure, feel free to change whatever in the hitsounds, i havent really htisounded a song liek this before xd can u just post the whole *entire* text file here tho its kind of a pain to copy just the objects xd
melon boy
http://puu.sh/s7obF/dbe165a9ca.rar

There you go!
Remember to only have the hitsounds from the rar in your map folder since anything else is unused and would make it unrankable xd

Edit: I don't know about you but I couldn't open the other file so here it is again if you need it http://puu.sh/s7onc/294a399ced.rar
Topic Starter
Sing

batman98 wrote:

Beautifull , is amazing song (^_ ^) /

Mod
02:11:786 (1,1) - fix this in a patron same -> 02:03:686 (1,1,1,1,1,1,1) - nah i think its fune the way it is cuz the notes of the violins differ the 2nd time form the first
01:50:786 (2) - NC nah the bell actually starts 01:50:636 (1) - im p sure
02:55:643 (5) - / 02:55:793 (1) - ctrl+G is most decent patron ( it's an idea*) close spacing from kick sliders is fine so no ctrl g and then the increased spacing on the next slider is balanced by the kicksldier beofre it flowing in
04:35:627 (1,2,1,2) - fix please , this patron is most apreciable in 1/6 or 1/8 velocity ? i think its fine theres no real emphasis besides higher notes its stil lthe same intensity
05:59:056 (1,2) - again? fx please same as above
02:16:286 (1,3) - add hitsound of soft CS:1 new hitsounding fixes this
GO TO RANK Good Luck !!!!!!!!!
ok ty fuccho for the amazing new hitsoudns !!!! i think this is ready for rank now
ProfessionalBox
no it is not ready
Topic Starter
Sing

ProfessionalBox wrote:

no it is not ready
silenced for memes
Kibbleru
hi

firstly can u get ur timing checked? to me these parts sound rather late :S 01:43:913 - 01:15:077 -


00:58:663 (1,2) - the blanket :(?
02:25:286 (1,2) - be nice if u could blanket this
03:33:214 (2,1) - needs some more distance imo doesnt seem consistent
04:27:627 (1,2) - ^
04:17:770 (3) - could need an NC here? eh its fine if u dont wana fix colorhaxing lo
04:45:484 (3,1) - why so little spacing here?
05:34:484 (1,2) - the rhythm would be better if u ctrl g'd here :S
06:02:484 (1) - nothing really wrong, i just though u cud probably do some fancy slider art for the last slider of the map :d


Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav

Timings:
01:43:913 (volume level)
03:35:071 (kiai)

Ranking Criteria - Timing

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
so reliable source for that metadata?
Topic Starter
Sing

Kibbleru wrote:

hi

firstly can u get ur timing checked? to me these parts sound rather late :S 01:43:913 - 01:15:077 - ok, im not gud with timing so ill ask someone to look at it :c


00:58:663 (1,2) - the blanket :(? wot blanket
02:25:286 (1,2) - be nice if u could blanket this fixed
03:33:214 (2,1) - needs some more distance imo doesnt seem consistent fixed
04:27:627 (1,2) - ^ fixed2
04:17:770 (3) - could need an NC here? eh its fine if u dont wana fix colorhaxing lo imma just keep cuz nc wud break star aesthetic and ye plusitsthe final pattern in the jump

Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav might just ask fuccho about that, cud replace

Timings:
01:43:913 (volume level) fixed
03:35:071 (kiai) fixed

Ranking Criteria - Timing

No two uninherited or two inherited timing sections should be placed at the same point. An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed). Having two uninherited or two inherited sections on top of each other will cause problems within the beatmap.
fixed

so reliable source for that metadata? the original songs were Red Like Roses, Red Like Roses Part II (Episode 8 Mix), and Red Like Roses Part II, which were put together so i think this is the acceptable title, since im not sure there is an official one(?) also, I edited the 8 minute version so the lyrics only es the chorus once and ends
melon boy

Kibbleru wrote:

hi

04:45:484 (3,1) - why so little spacing here? Changed since it has been mentioned before as well
05:34:484 (1,2) - the rhythm would be better if u ctrl g'd here :S owaaa!
06:02:484 (1) - nothing really wrong, i just though u cud probably do some fancy slider art for the last slider of the map :d I like simple shape for simple sound!


Wave hitsounds with possible delay > 5ms:
normal-hitfinish.wav
http://puu.sh/sAZmV/9054f495b7.osu bah

normal-hitfinish if you still need it: http://puu.sh/sAZHf/d4af08eea1.wav
Topic Starter
Sing
updated fuccho changes, once i get someone to check the timing it shud be up and ready again

edit: Ok so i asked Meyrink about the timing and he said those points sound fine, its sjut the song itself is off.

Discord Chat Log
Sing - Today at 4:39 PM
hey meyrink can u check timing for a map im triyng ot rank quik
https://osu.ppy.sh/s/510958
osu! » Detailed difficulty and ranking information for Jeff Williams - Red Like Roses Part I & II (Edited Ver.) (mapped by Sing).
fix timign poitns tht kibb highlighted in his mod xd
pls and tyty
Meyrink - Today at 4:42 PM
dayum this song
Sing - Today at 4:42 PM
yehaj lmao
Meyrink - Today at 4:43 PM
ill dll nd check quick tho was busy :c
so u mean it's already time rite
timed
Sing - Today at 4:43 PM
yeah
its has bpm changes and msot of them sound correct
jsut 2 thatk ibb pointed out
once theyre fixed it shud b gud for ranked
Meyrink - Today at 4:44 PM
ah ok link me
what kibb said
Sing - Today at 4:44 PM
"firstly can u get ur timing checked? to me these parts sound rather late :S 01:43:913 - 01:15:077 - "
Meyrink - Today at 4:46 PM
02:00:086 (1,2,3) -
dude nice pattern
Sing - Today at 4:47 PM
xdxd
Meyrink - Today at 4:51 PM
01:21:659 -
this kind of things is off but not off
cuz guitar or w/e is correct and drum is off a bit late
Sing - Today at 4:52 PM
o ok
cuz im followiong guitar for this part
but the hitsoudns follow the drums
Meyrink - Today at 4:52 PM
it's ok i think
Sing - Today at 4:52 PM
ok
Meyrink - Today at 4:52 PM
timing should be correct 100%
just need to sound right
Sing - Today at 4:52 PM
okok
Meyrink - Today at 4:53 PM
things mentioned seems gud to me
Sing - Today at 4:53 PM
so timings fine?
Meyrink - Today at 4:53 PM
01:15:077 -
this one sounds accurate to me wtf
how does it sounds for u
Sing - Today at 4:54 PM
ya it does
its jsut droms sound a bit late
but im mappign to guitar anyways so
Meyrink - Today at 4:55 PM
but its so nazi
Sing - Today at 4:55 PM
drums r just delayed
Meyrink - Today at 4:55 PM
yeah delay there but hard to notice
limme check in wave form
Sing - Today at 4:55 PM
ok
Meyrink - Today at 5:05 PM
seems ok for me
who did time dis
Sing - Today at 5:15 PM
CXu i think?
i sjut stole the itming from kotayos set
but i cut the audio right so maybe the offset changed
Meyrink - Today at 5:15 PM
it's sounded good
Sing - Today at 5:15 PM
ok

TL;DR: The timing point is correct for the guitar but the drums are off on the song, and since I'm mapping the part to the guitar its fine. The only thing following the drums are the hitsounds.
Once I fix that one "unsnapped" sliderend this map shud be good to go

Unsnapped fixed, ready to go once again :)
Kibbleru
fixed some snappings and tags and added RWBY to source field

#1
Spaghetti
Nomination #2, good luck!
Karen
as requested from pm

Fuccing's Crescent Rose
  1. i'd suggest to mute the sliderslide since it sounds pretty annoying especially at the beginning
  2. 01:07:235 (1) - this slider looks not as good as your other sliders
  3. 01:12:270 (1) - maybe it's just me because i hate spinners but i don't feel it fits here xd, at least add a green line with 5% volume 01:12:163 - here
  4. 01:19:427 (3,1) - nerf it a bit, the jump is too sudden to me and the flow makes it much harder than 01:20:177 (3,1) - this i guess
  5. 01:21:068 (3,1) - i know you want to make a triangle pattern 01:21:363 (1,2,3) - here so this one is straight but it looks really not good, suggestion
  6. 01:19:577 (1,3) - a blanket here works better http://puu.sh/sNLHH/68c802e279.jpg
    the 2 suggestions above might destroy your structure a bit so if you agree with me please spend some time adjusting it
  7. 01:42:095 (1) - curve it more or just copy 01:42:549 (3) - this one
  8. 03:06:893 (1) - i think you want to make it looks symmetrical but it plays really strange since 03:06:743 (2,1,2,1,2,1,2,1) - this pattern should be symmetrical as well, how about moving 03:06:593 (1,1) - to (256,384)
  9. 03:06:743 (2,1,2,1,2,1,2,1) - also the spacing should be larger and larger with the music getting stronger but it looks hard to change so yea
  10. 04:39:341 - this part looks pretty overdone, idk why spacing can be that big with vocals only :c
  11. 06:00:556 (2,3,1) - circles after a slider are always hard to click so nerf the spacing a bit and 06:00:770 (1) - this one isn't a strong beat
  12. 06:02:484 (1) - Don't mute both sliderslide and slidertick (popping reason)
need to confirm the metadata since i don't know if edited mp3 could use another title and i don't know the original songs
nice map, call me for rebubble.
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