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[invalid] Pls fix score

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
Topic Starter
FathomAssembly
http://imgur.com/97I9k7T

Right now, the scoring system is bullshit. It multiplies the score obtained when clicking a circle (50/100/300) by the number of combos. And 100*40 = 12000. While 100*570 = 57.000. Which means that a bad play can have a higher score than a good play (see the screenshot).

The 'disadvantage' (the fact that it is a disadvantage is subjective) of scorev2 is that combo doesn't matter anymore.

A simple way to prevent a bad play having a higher score than a good one would be that :

Each time you click a circle, you add the score obtained to the score obtained with previous taps, then you multiply the result by the combo, like that :

You click 300.
300*1 = 300.

You click another 300.
300 + 300 = 600.
600*2 = 1200.

You get a third 300.
300 + 300 + 300 = 900.
900*3 = 2700.

You get a hundred.
300 + 300 + 300 + 100 = 1000.
1000*4 = 4000.

You get a fourth 300.
300 + 300 + 300 + 100 + 300 = 1300.
1300*5 = 6500.

Which means that if you get 300/100/300/300/300, you'll get the same score as if you get 300/300/300/100/300.

300 + 100 + 300 + 300 + 300 = 1300.
300 + 300 + 300 + 100 + 300 = 1300.
In both cases, 1300*5 = 6500.

While with the current score system, that is not the case.

300*1 + 100*2 + 300*3 + 300*4 + 300*5 = 4100.
300*1 + 300*2 + 300*3 + 100*4 + 300*5 = 3700.
Both plays have the same accuracy yet they don't have the same score.


And no, it's not impossible to make it this way ç_ç
And you wouldn't even require a reset of all scores since in contrary to scorev2, sliders still give 300.
Bara-
I'm neutral om this, mostly since a new 'scoring system' will come with osu next (where the best play pp-wise will be submitted, as opposed to the one score-wise) IIRC
Full Tablet
This is equivalent to making different judgments increase the combo proportionally to their value (for example, 300: 6 combo, 100: 2 combo, 50: 1 combo), this would fix the issue where later notes have a higher weight than earlier notes during a combo, but it still gives combo too much importance relative to accuracy (for example, a 60% accuracy full combo could beat a 99% accuracy with a break in the middle).
Nathanael
Read the forum guidelines.
  • Make your request more descriptive by using a correct title!
    Set your thread subject as the summary of your request, not like "My Request" or "Please add this"

Why not also discuss it at ScoreV2 (which might possibly replace the current scoring system at the future) here: t/494470
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