http://imgur.com/97I9k7T
Right now, the scoring system is bullshit. It multiplies the score obtained when clicking a circle (50/100/300) by the number of combos. And 100*40 = 12000. While 100*570 = 57.000. Which means that a bad play can have a higher score than a good play (see the screenshot).
The 'disadvantage' (the fact that it is a disadvantage is subjective) of scorev2 is that combo doesn't matter anymore.
A simple way to prevent a bad play having a higher score than a good one would be that :
Each time you click a circle, you add the score obtained to the score obtained with previous taps, then you multiply the result by the combo, like that :
You click 300.
300*1 = 300.
You click another 300.
300 + 300 = 600.
600*2 = 1200.
You get a third 300.
300 + 300 + 300 = 900.
900*3 = 2700.
You get a hundred.
300 + 300 + 300 + 100 = 1000.
1000*4 = 4000.
You get a fourth 300.
300 + 300 + 300 + 100 + 300 = 1300.
1300*5 = 6500.
Which means that if you get 300/100/300/300/300, you'll get the same score as if you get 300/300/300/100/300.
300 + 100 + 300 + 300 + 300 = 1300.
300 + 300 + 300 + 100 + 300 = 1300.
In both cases, 1300*5 = 6500.
While with the current score system, that is not the case.
300*1 + 100*2 + 300*3 + 300*4 + 300*5 = 4100.
300*1 + 300*2 + 300*3 + 100*4 + 300*5 = 3700.
Both plays have the same accuracy yet they don't have the same score.
And no, it's not impossible to make it this way ç_ç
And you wouldn't even require a reset of all scores since in contrary to scorev2, sliders still give 300.
Right now, the scoring system is bullshit. It multiplies the score obtained when clicking a circle (50/100/300) by the number of combos. And 100*40 = 12000. While 100*570 = 57.000. Which means that a bad play can have a higher score than a good play (see the screenshot).
The 'disadvantage' (the fact that it is a disadvantage is subjective) of scorev2 is that combo doesn't matter anymore.
A simple way to prevent a bad play having a higher score than a good one would be that :
Each time you click a circle, you add the score obtained to the score obtained with previous taps, then you multiply the result by the combo, like that :
You click 300.
300*1 = 300.
You click another 300.
300 + 300 = 600.
600*2 = 1200.
You get a third 300.
300 + 300 + 300 = 900.
900*3 = 2700.
You get a hundred.
300 + 300 + 300 + 100 = 1000.
1000*4 = 4000.
You get a fourth 300.
300 + 300 + 300 + 100 + 300 = 1300.
1300*5 = 6500.
Which means that if you get 300/100/300/300/300, you'll get the same score as if you get 300/300/300/100/300.
300 + 100 + 300 + 300 + 300 = 1300.
300 + 300 + 300 + 100 + 300 = 1300.
In both cases, 1300*5 = 6500.
While with the current score system, that is not the case.
300*1 + 100*2 + 300*3 + 300*4 + 300*5 = 4100.
300*1 + 300*2 + 300*3 + 100*4 + 300*5 = 3700.
Both plays have the same accuracy yet they don't have the same score.
And no, it's not impossible to make it this way ç_ç
And you wouldn't even require a reset of all scores since in contrary to scorev2, sliders still give 300.