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Kano - Platonic Love

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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2016年10月4日 at 20:59:16

Artist: Kano
Title: Platonic Love
Tags: メル メリー
BPM: 190
Filesize: 5827kb
Play Time: 03:30
Difficulties Available:
  1. Easy (1.79 stars, 252 notes)
  2. Hard (3.31 stars, 491 notes)
  3. Insane (4.65 stars, 775 notes)
  4. Normal (2.12 stars, 360 notes)
  5. Special (5.32 stars, 831 notes)
Download: Kano - Platonic Love
Information: Scores/Beatmap Listing
---------------
wo ai ni
我爱你<33333

all diffs done :3

original: https://www.youtube.com/watch?v=cQfTGxaCPKo
raririn
都是nazi .____.

[General]
为什么找不到这个出处呢orz 只有IA的

[Easy]
00:39:893 (3) - 4 5都是往右上走的 弯一点点 然后4往下一点 5往上一点 可能好一点大概?

02:49:367 - 这里vocal还和02:48:104 差不多音量啊 感觉加N hit的话可以来一个50%啥的
02:51:262 (3) - 这个折返上的whistle?有点奇怪

[Normal]
0.8*看起来好挤
02:51:262 (3) - 这里尾巴上我只能听到whistle... 虽然这个位置在下面的难度好像也是whistle 不过感觉这里就一个clap更有节奏感?

[Insane]
01:10:209 (1) - 可以不那么弯? 第二个点在x=452,y=244什么的

[Hard]
03:05:472 (2,3) - 这两个形状一样会好看一点吧
03:09:735 (3,4,5) - ....好难啊 考虑改个折返?




很惭愧 看不出什么东西
DeRandom Otaku
m4m from ur q
[Extra]
  1. Testplay : http://puu.sh/renET/6b32ead46d.osr ~ dont jugde the difficulty by the play because i cant play this level of diffs properly anymore ~ but i still tried , the difficult felt good when i played it , but the AR felt kinda low . it should be increased to AR 9.3 or somewhere around that and since the AR of Insane is also 9 , you should really increase it for the sake of spread
  2. 00:18:419 (1,2) - 00:20:946 (1) - 00:23:472 (1,2) - 00:25:998 (1) - It would be really great and would play alot better if u use consistent rhythm for all these like u did on 01:19:051 - It plays really great with consistent rhythm and feels pretty pleasing
  3. 00:35:788 (4,1) - Pretty bad blanket as obvious , fix please
  4. 00:47:156 (5,1) - this looks kinda messy since they almost touch each other , move them just a lil further and it will solve the problem i guess and same thing goes for 00:54:735 (5,2) -
  5. 01:07:367 (5,1) - The spacing here is totally overkill and the movement between 01:07:841 (2,3,4,5,6) - is really awkward since its almost circular and its kinda hard to hit them , u can even see me missing these in that testplay
  6. 01:21:104 (3,4) - Ctrl+g plays like 20 times better for these , atleast in my opinion
  7. 01:35:788 (2,5) - Are these manually stacked on purpose ? or mistake? i guess its a mistake since its hardly noticable so you better fix
  8. 01:50:156 (6,7) - This triple totally overmapped i cant possibly hear a beat at that blue tick even at 25% playback and max volume and also there is really no reason for u to put a triple there , it doesnt match the song in any way if u ask me ~ Also u didnt use circle at that blue tick in first kiai also
  9. 01:56:788 (6,1) - More spacing for emphasis ? u emphasized loud beats pretty much everywhere in the rest of the diff but why not here?
  10. 02:14:472 (8,1) - Lesser spacing than 02:14:314 (7,8) - ? might be a mistake but u should really increase the spacing for that slider on big white tick because of that strong cymbal sound
  11. 02:19:683 (1,2,3,4,5) - Change the rhythm to 02:09:577 (1,2,3,4,1) - ? since those are 100% the same sounds and also i think all those guitar sounds on the white ticks should be clickable like in the 1st part since those guitar sounds are pretty important sounds in that section of the song ~ just saying this because this 02:19:998 - is not clickable which triggers me , Also same thing goes for 02:22:209 (1,2,3,4,5) -
  12. 02:49:683 (1) - Remove NC for consistency
  13. 03:29:788 (4,1) - Increase spacing for these ? something like spacing between 03:29:946 (1,2,3) - since all these three circles 03:29:946 (1,2,3) - support almost the exact same sound so spacing should be same or almost same also
[Insane]
  1. Testplay : http://puu.sh/reoV3/8990775bca.osr ~ Honestly saying , This is a really really really really really well made difficulty , 11/10 for this one , might not be able to give much suggestions about it since it already seamed pretty neat during testplay
  2. 00:18:419 (1,2) - 00:20:946 (1) - 00:23:472 (1,2) - 00:25:998 (1) - Pretty much the same thing as in extra , use consistent rhythm for better gameplay
  3. 00:19:525 (4,1) - should space these more than 00:19:209 (3,4) - because of the stronger sound at downbeat
  4. 00:53:156 - just a suggestion but u could copy past the same shape at 00:53:156 - and 00:53:472 - because its almost the same , again . just a suggestion
  5. 00:53:788 (1,2,3,4) - well yeah , i know these visuals look pretty nice but u never had such small spacing for the same beat as 00:54:262 (2) - also a its harder than it looks cause its not spaced out as much as its surroundings and theres a tendency to overjump it.
  6. 01:10:525 (2) - wouldnt it make more sense if this was replaced by 2 circles? since both sliderend and head have vocal while for 01:10:209 (1) - only the head supports vocal
  7. 01:39:262 (1) - add a curve to this like the surrounding 1/1 sliders? also i see there a white anchor point in middle of the slider but it doesnt give it curve ;w;
  8. 02:19:683 - same complain as in extra difficulty for making the guitar sounds at 02:19:998 - and 02:22:525 - clickable but again , this might be intentional so yea
  9. 02:24:735 (1,2,3) - Pretty nazi one but u could actually move 02:25:209 (2) - so it would be spaced equally from its next and previous note like 02:25:367 (3,4,1) -
  10. 03:10:209 - ok so this part felt a bit weird in this diff but in extra it was good ... Because 03:11:314 (1,2,1,2,1,2) - these. well in extra u made all the guitar sounds clickable while insane some of these are clickable while others are not .. pretty inconsistent obviously eg : u didnt make 03:12:577 - 03:14:946 - these clickable while the rest of these sounds until the end of the diff are clickable which is good, so the 2 unclickable guitars should be clickable also imo because it would be ALOT more better
[Hard]
  1. tbh this diff felt a bit boring because u used literally the same DS throughout most parts of the diff , which indeed gets a bit boring =w= There are many loud and unique sounds u could emphasize a bit or atleast space those by 0.1x more DS than average but well , thats upto u
  2. 00:28:525 (1,2,3) - use consistent rhythm as 00:31:051 (1) - 00:33:577 (1) - 00:36:104 (1) - ? song is exactly the same in all 4 parts but u used more intenser rhythm at 00:28:525 -
  3. 00:43:367 (3,2) - well this overlap kinda sucks ~ Avoid it?
  4. 01:53:156 (1) - Assuming that you're following vocals here , wouldnt it make more sense if u delete the repeat of the slider and add an object at red tick? since theres a pretty clear vocal there ~ should be something like this 01:02:630 (1,2,3) - if i m not wrong
  5. 02:29:788 - imo this is a pretty important beat and you should really try to make it clickable . either just put a triple there or just delete the repeat of slider and add a circle
  6. 02:51:262 (1) - The vocal/sound at repeat is more powerful so it should be clickable . in other cases like this . the vocals on repeat arent that much strong so its okay if they are not unclickable
  7. 03:04:841 (3,3) - avoid this overlap?
  8. 03:18:577 (2,1) - they Almost touch each other , would be better if u space them a lil bit farther apart
Alright gonna end my mod here since my map is 3 times shorter and has 3 diffs only =w=
map : https://osu.ppy.sh/s/503216
gl ~ its a great map!
Pata-Mon
M4M from ur q

Edit:ticket

[Test Play]
  1. Insane
  2. Extra
[Easy]
  1. 00:58:841 (1,2,3) - 稍微调一下角度让三个之间平行方向的距离也相同
  2. 01:05:156 (3,4) - ds
  3. 01:17:788 (3,4,1) - 俩note放尾巴左边或者成一条直线吧
  4. 01:30:420 (3,4,5) - 半像不像正三角形好别扭,要么就拉远点要么标准正△
  5. 由于跟01:51:893 (1) - 的存在,感觉01:53:156 (3) - 太弯了不好看
  6. 02:43:683 (3) - ^
  7. 02:47:472 (1,2) - 别碰到一起吧。其实我更喜欢的节奏是只跟02:47:472 - 和02:48:735 -
  8. 03:03:893 (3,1) - 放远点
  9. 其实感觉nazi还能说一堆……你这难度用了多久,我是感觉有点太随手了
[Normal]
  1. AImod ds
  2. 00:34:683 (3,4,5) - 也不是有规律的旋转,复制粘贴平行会好点
  3. 00:38:630 (1) - 稍微往下点,碰到hp条
  4. 00:52:209 (2,4,5) - 稍微调整一下位置把2和5叠起来会好看不少
  5. 00:56:314 (1,4) - overlap
  6. 01:06:420 (1,2,3,4,5,6,7) - 说不太清原因,不过这个节奏对新手应该会非常难打,看看要不要nerf下
  7. 01:11:472 (1,2,3) - 还是能不能摆成正三角形
  8. 01:39:893 (2,3) - 后面5连note……这里换成折返好些吧
  9. 02:08:630 (5,1) - 不好看
  10. 03:10:525 (1,2,3,4,5,6) - 这样是相对难的节奏下法,建议不要放在最开始,先用03:12:735 (1,2,3,4) - 这种,玩家适应节奏之后如果想用前面那种再用
[Hard]
  1. 02:18:735 (2,3) - ds?
  2. 03:18:577 (2,1) - overlap。其实还是跟03:18:893 (3) - 一起摆成正三角形吧
[Insane]
  1. 00:25:998 (1) - 不好看啊
  2. 00:33:577 (1,2) - 用一样的弧度?其实我觉得都太弯了,尤其是1
  3. 00:43:367 (5) - 太弯难看。也可以考虑包一下
[Expert]
  1. 00:59:472 - 做成clickable?
  2. 01:05:551 (4) - 虽然曲子里确实有音但我觉得这里不跟更好吧
  3. 03:24:104 (2) - 这滑条方向感觉以外地容易被坑,要良心的话考虑ctrl+G
高难度摸不出啥真是我的日常 GL~
Rumia-
woo
F D Flourite
做长图好啊

这个“我和你”是日语空耳还是真的是中文啊?感觉就像外国人在发“我和你”这三个音的感觉一样

[General]
  1. 讲道理最后那个漏气音感觉放个转盘时间还是足够的?
  2. Fine. I don't find metadata so anyway.
[Extra]
  1. 00:38:314 (7,8,1) - 讲道理这应该是你整个X里flow最不爽的一个地方。很大的钝角1/4跳。1/4这种还是锐角跳好打一些。
  2. 00:47:156 (5,1) - 这到底算是挨到了还是没挨到呢?感觉1稍微往左歪一点有点overlap也挺好看的。
  3. 01:05:472 (3,4,5) - 嘛,这里的确有音没错。可是你多叫几个人来test试试?反正玩了几次都觉得这个白线三连节奏别扭,还是别要4的好。
  4. 01:07:998 (3,4,5,6) - 这个连续钝角跳后面跟一个不停变向的连打flow比较差吧,很容易路人断啊。建议把连打改成这样:http://puu.sh/reqf7/1d05d180d6.jpg(嘛略有点丑,抛砖引玉嘛,最近都做ctb去了XD)
  5. 01:15:736 (4,5,6,7) - 一个是太接近直线了但是又不完全是从而看起来比较丑,二个是比较bad flow,因为变距直线跳我其实觉得蛮烦的(参考nold的Luv Letter),然后后面跟着一个钝角flow也不好打. 我觉得要么改pattern,要么至少把6稍微挪开一点不要弄得太像直线从而看起来觉得别扭。
  6. 02:11:314 (4,5,6,7) - ^ 多找几个人test?我觉得打起来不舒服
  7. 01:52:841 (5) - 噫,太靠右下角了,部分板子玩家容易这样路人断。因为击打右下角时玩家手会向内大幅度弯曲靠近手肘,掌控度会降低。
  8. 02:14:946 (2) - 这个滑条尾离吉他音也太远了一点吧。明明这个小节和下个小节的节奏基本上一致,你却单独搞了个不知道在强调什么的3/4出来,听起来有些突兀。
  9. 02:29:788 (1) - 音乐里的这个音是normal-hitfinish吧。用soft-hitfinish听起来和normal-hitfinish的延长时间差得有点点远,导致100%听上去你的finish和音乐的finish unsnap了XD。 改成normal-hitfinish然后调调音量再看效果?
[Insane]
  1. 01:13:999 (1) - 这个滑条的方向往上一点会缓解一些01:13:683 (5,6,1) - 钝角flow所带来的不适
  2. 02:03:893 (3) - 多余的clap?
[Hard]
  1. 03:18:577 (2,1) - 解决掉这个overlap吧
[Normal]
  1. 01:10:841 (5) - 蜜汁unsnap
越摸越困了,不摸了。 :o
Lami
Insane : http://osu.ppy.sh/ss/6117046
Extra : https://osu.ppy.sh/ss/6117055

  • [Easy]
  1. 02:25:998 (3,4) - DS?

    [Normal]
  2. 01:10:841 (5) - wrong snapped
  3. 01:17:788 (4,1) - swap NC

    [Hard]
  4. 00:34:367 (2) - clap tail
  5. 02:03:262 (1) - remove clap end?
  6. 02:18:735 (2,3) - too close maybe x1.2 DS

    [Insane]
  7. 00:37:367 (1,2,3,4) - more simple rhythm better, for insane player? http://puu.sh/reu3x.jpg
  8. 00:58:525 (9) - clap
  9. 01:08:551 (7) - remove it like other kiai?
  10. 03:30:104 (6) - add NC?

    [Extra]

    AR 9.2?
  11. 00:25:525 (3,4) - personally, ctrl+G more good flow
  12. 00:45:893 (4,1) - expected jump in here, as some noticeable sound.
  13. 01:30:420 (1,2,3) - consider this rhythm. like 01:32:946 (1,2) -
    lol this random guliar sound..xd
    imo, red tick start slider make little unfit this music. http://puu.sh/retDn.jpg
  14. 02:52:841 (2,3,4,5) - nothing wrong here, but i'd like more fluid placement here. http://puu.sh/retDn.jpg
  15. 03:08:947 (1,2,3,4) - maybe, more jump as final high-vocal?
  16. 03:17:788 (1) - whistle?
  17. 03:27:893 (1) - ^
  18. 03:30:262 (3) - about x304 y344, feel more finish feeling.

Kano owo good luck
Topic Starter
Fycho

raririn wrote:

都是nazi .____.

[General]
为什么找不到这个出处呢orz 只有IA的

[Easy]
00:39:893 (3) - 4 5都是往右上走的 弯一点点 然后4往下一点 5往上一点 可能好一点大概?

02:49:367 - 这里vocal还和02:48:104 差不多音量啊 感觉加N hit的话可以来一个50%啥的 这儿音效跟鼓点
02:51:262 (3) - 这个折返上的whistle?有点奇怪

[Normal]
0.8*看起来好挤换成0.7了 我柑橘0.8太松
02:51:262 (3) - 这里尾巴上我只能听到whistle... 虽然这个位置在下面的难度好像也是whistle 不过感觉这里就一个clap更有节奏感?

[Insane]
01:10:209 (1) - 可以不那么弯? 第二个点在x=452,y=244什么的

[Hard]
03:05:472 (2,3) - 这两个形状一样会好看一点吧
03:09:735 (3,4,5) - ....好难啊 考虑改个折返?




很惭愧 看不出什么东西

DeRandom Otaku wrote:

m4m from ur q
[Extra]
  1. Testplay : http://puu.sh/renET/6b32ead46d.osr ~ dont jugde the difficulty by the play because i cant play this level of diffs properly anymore ~ but i still tried , the difficult felt good when i played it , but the AR felt kinda low . it should be increased to AR 9.3 or somewhere around that and since the AR of Insane is also 9 , you should really increase it for the sake of spread the diff is not that hard to read, I prefer ar9
  2. 00:18:419 (1,2) - 00:20:946 (1) - 00:23:472 (1,2) - 00:25:998 (1) - It would be really great and would play alot better if u use consistent rhythm for all these like u did on 01:19:051 - It plays really great with consistent rhythm and feels pretty pleasing The rhythm isn't same? they are all 1/1 rhythm. Just slider and circle differ, I prefer a variety instead of consistency
  3. 00:35:788 (4,1) - Pretty bad blanket as obvious , fix please
  4. 00:47:156 (5,1) - this looks kinda messy since they almost touch each other , move them just a lil further and it will solve the problem i guess and same thing goes for 00:54:735 (5,2) -
  5. 01:07:367 (5,1) - The spacing here is totally overkill and the movement between 01:07:841 (2,3,4,5,6) - is really awkward since its almost circular and its kinda hard to hit them , u can even see me missing these in that testplay
  6. 01:21:104 (3,4) - Ctrl+g plays like 20 times better for these , atleast in my opinionchanged in another way
  7. 01:35:788 (2,5) - Are these manually stacked on purpose ? or mistake? i guess its a mistake since its hardly noticable so you better fix
  8. 01:50:156 (6,7) - This triple totally overmapped i cant possibly hear a beat at that blue tick even at 25% playback and max volume and also there is really no reason for u to put a triple there , it doesnt match the song in any way if u ask me ~ Also u didnt use circle at that blue tick in first kiai also
  9. 01:56:788 (6,1) - More spacing for emphasis ? u emphasized loud beats pretty much everywhere in the rest of the diff but why not here?
  10. 02:14:472 (8,1) - Lesser spacing than 02:14:314 (7,8) - ? might be a mistake but u should really increase the spacing for that slider on big white tick because of that strong cymbal sound
  11. 02:19:683 (1,2,3,4,5) - Change the rhythm to 02:09:577 (1,2,3,4,1) - ? since those are 100% the same sounds and also i think all those guitar sounds on the white ticks should be clickable like in the 1st part since those guitar sounds are pretty important sounds in that section of the song ~ just saying this because this 02:19:998 - is not clickable which triggers me , Also same thing goes for 02:22:209 (1,2,3,4,5) - I want the second part be different to avoid boring rhythm
  12. 02:49:683 (1) - Remove NC for consistency it's for readability
  13. 03:29:788 (4,1) - Increase spacing for these ? something like spacing between 03:29:946 (1,2,3) - since all these three circles 03:29:946 (1,2,3) - support almost the exact same sound so spacing should be same or almost same also good idea
[Insane]
  1. Testplay : http://puu.sh/reoV3/8990775bca.osr ~ Honestly saying , This is a really really really really really well made difficulty , 11/10 for this one , might not be able to give much suggestions about it since it already seamed pretty neat during testplay
  2. 00:18:419 (1,2) - 00:20:946 (1) - 00:23:472 (1,2) - 00:25:998 (1) - Pretty much the same thing as in extra , use consistent rhythm for better gameplay
  3. 00:19:525 (4,1) - should space these more than 00:19:209 (3,4) - because of the stronger sound at downbeat same as Ex
  4. 00:53:156 - just a suggestion but u could copy past the same shape at 00:53:156 - and 00:53:472 - because its almost the same , again . just a suggestionhm not like to make them same
  5. 00:53:788 (1,2,3,4) - well yeah , i know these visuals look pretty nice but u never had such small spacing for the same beat as 00:54:262 (2) - also a its harder than it looks cause its not spaced out as much as its surroundings and theres a tendency to overjump it.current is fine imo as 00:55:525 (2,4) - is small space
  6. 01:10:525 (2) - wouldnt it make more sense if this was replaced by 2 circles? since both sliderend and head have vocal while for 01:10:209 (1) - only the head supports vocal
  7. 01:39:262 (1) - add a curve to this like the surrounding 1/1 sliders? also i see there a white anchor point in middle of the slider but it doesnt give it curve ;w;
  8. 02:19:683 - same complain as in extra difficulty for making the guitar sounds at 02:19:998 - and 02:22:525 - clickable but again , this might be intentional so yea
  9. 02:24:735 (1,2,3) - Pretty nazi one but u could actually move 02:25:209 (2) - so it would be spaced equally from its next and previous note like 02:25:367 (3,4,1) -
  10. 03:10:209 - ok so this part felt a bit weird in this diff but in extra it was good ... Because 03:11:314 (1,2,1,2,1,2) - these. well in extra u made all the guitar sounds clickable while insane some of these are clickable while others are not .. pretty inconsistent obviously eg : u didnt make 03:12:577 - 03:14:946 - these clickable while the rest of these sounds until the end of the diff are clickable which is good, so the 2 unclickable guitars should be clickable also imo because it would be ALOT more betterfixed in another way
[Hard]
  1. tbh this diff felt a bit boring because u used literally the same DS throughout most parts of the diff , which indeed gets a bit boring =w= There are many loud and unique sounds u could emphasize a bit or atleast space those by 0.1x more DS than average but well , thats upto u
  2. 00:28:525 (1,2,3) - use consistent rhythm as 00:31:051 (1) - 00:33:577 (1) - 00:36:104 (1) - ? song is exactly the same in all 4 parts but u used more intenser rhythm at 00:28:525 -
  3. 00:43:367 (3,2) - well this overlap kinda sucks ~ Avoid it?
  4. 01:53:156 (1) - Assuming that you're following vocals here , wouldnt it make more sense if u delete the repeat of the slider and add an object at red tick? since theres a pretty clear vocal there ~ should be something like this 01:02:630 (1,2,3) - if i m not wrong
  5. 02:29:788 - imo this is a pretty important beat and you should really try to make it clickable . either just put a triple there or just delete the repeat of slider and add a circlea reverse slider to the break fits better
  6. 02:51:262 (1) - The vocal/sound at repeat is more powerful so it should be clickable . in other cases like this . the vocals on repeat arent that much strong so its okay if they are not unclickable not like to make hard rhythm too hard, so I kept it
  7. 03:04:841 (3,3) - avoid this overlap?
  8. 03:18:577 (2,1) - they Almost touch each other , would be better if u space them a lil bit farther apart
Alright gonna end my mod here since my map is 3 times shorter and has 3 diffs only =w=
map : https://osu.ppy.sh/s/503216
gl ~ its a great map!

Pata-Mon wrote:

M4M from ur q

Edit:ticket

[Test Play]
  1. Insane
  2. Extra
[Easy]
  1. 00:58:841 (1,2,3) - 稍微调一下角度让三个之间平行方向的距离也相同
  2. 01:05:156 (3,4) - ds
  3. 01:17:788 (3,4,1) - 俩note放尾巴左边或者成一条直线吧
  4. 01:30:420 (3,4,5) - 半像不像正三角形好别扭,要么就拉远点要么标准正△
  5. 由于跟01:51:893 (1) - 的存在,感觉01:53:156 (3) - 太弯了不好看
  6. 02:43:683 (3) - ^
  7. 02:47:472 (1,2) - 别碰到一起吧。其实我更喜欢的节奏是只跟02:47:472 - 和02:48:735 -
  8. 03:03:893 (3,1) - 放远点
  9. 其实感觉nazi还能说一堆……你这难度用了多久,我是感觉有点太随手了 嘛随便糊的,十几分钟吧不然modder也不好写(误
[Normal]
  1. AImod ds
  2. 00:34:683 (3,4,5) - 也不是有规律的旋转,复制粘贴平行会好点
  3. 00:38:630 (1) - 稍微往下点,碰到hp条
  4. 00:52:209 (2,4,5) - 稍微调整一下位置把2和5叠起来会好看不少
  5. 00:56:314 (1,4) - overlap
  6. 01:06:420 (1,2,3,4,5,6,7) - 说不太清原因,不过这个节奏对新手应该会非常难打,看看要不要nerf下这个待定
  7. 01:11:472 (1,2,3) - 还是能不能摆成正三角形
  8. 01:39:893 (2,3) - 后面5连note……这里换成折返好些吧
  9. 02:08:630 (5,1) - 不好看
  10. 03:10:525 (1,2,3,4,5,6) - 这样是相对难的节奏下法,建议不要放在最开始,先用03:12:735 (1,2,3,4) - 这种,玩家适应节奏之后如果想用前面那种再用感觉没啥不同
[Hard]
  1. 02:18:735 (2,3) - ds?
  2. 03:18:577 (2,1) - overlap。其实还是跟03:18:893 (3) - 一起摆成正三角形吧
[Insane]
  1. 00:25:998 (1) - 不好看啊还行啊
  2. 00:33:577 (1,2) - 用一样的弧度?其实我觉得都太弯了,尤其是1
  3. 00:43:367 (5) - 太弯难看。也可以考虑包一下
[Expert]
  1. 00:59:472 - 做成clickable?
  2. 01:05:551 (4) - 虽然曲子里确实有音但我觉得这里不跟更好吧
  3. 03:24:104 (2) - 这滑条方向感觉以外地容易被坑,要良心的话考虑ctrl+G
高难度摸不出啥真是我的日常 GL~

Lami wrote:

Insane : http://osu.ppy.sh/ss/6117046
Extra : https://osu.ppy.sh/ss/6117055

  • [Easy]
  1. 02:25:998 (3,4) - DS?

    [Normal]
  2. 01:10:841 (5) - wrong snapped
  3. 01:17:788 (4,1) - swap NC

    [Hard]
  4. 00:34:367 (2) - clap tail
  5. 02:03:262 (1) - remove clap end?
  6. 02:18:735 (2,3) - too close maybe x1.2 DS

    [Insane]
  7. 00:37:367 (1,2,3,4) - more simple rhythm better, for insane player? http://puu.sh/reu3x.jpg
  8. 00:58:525 (9) - clap
  9. 01:08:551 (7) - remove it like other kiai?
  10. 03:30:104 (6) - add NC?

    [Extra]

    AR 9.2?
  11. 00:25:525 (3,4) - personally, ctrl+G more good flow hm current one is fine, i changed angle
  12. 00:45:893 (4,1) - expected jump in here, as some noticeable sound.jump would break the pattern aaa
  13. 01:30:420 (1,2,3) - consider this rhythm. like 01:32:946 (1,2) -
    lol this random guliar sound..xd
    imo, red tick start slider make little unfit this music. http://puu.sh/retDn.jpg thet fits the weird bass and guitar
  14. 02:52:841 (2,3,4,5) - nothing wrong here, but i'd like more fluid placement here. http://puu.sh/retDn.jpg
  15. 03:08:947 (1,2,3,4) - maybe, more jump as final high-vocal?
  16. 03:17:788 (1) - whistle?
  17. 03:27:893 (1) - ^
  18. 03:30:262 (3) - about x304 y344, feel more finish feeling.

Kano owo good luck

F D Flourite wrote:

做长图好啊

这个“我和你”是日语空耳还是真的是中文啊?感觉就像外国人在发“我和你”这三个音的感觉一样其实是我爱你

[General]
  1. 讲道理最后那个漏气音感觉放个转盘时间还是足够的?柑橘不够
  2. Fine. I don't find metadata so anyway.
[Extra]
  1. 00:38:314 (7,8,1) - 讲道理这应该是你整个X里flow最不爽的一个地方。很大的钝角1/4跳。1/4这种还是锐角跳好打一些。恩改了
  2. 00:47:156 (5,1) - 这到底算是挨到了还是没挨到呢?感觉1稍微往左歪一点有点overlap也挺好看的。挨起来了
  3. 01:05:472 (3,4,5) - 嘛,这里的确有音没错。可是你多叫几个人来test试试?反正玩了几次都觉得这个白线三连节奏别扭,还是别要4的好。是啊 好多人说改 所以就改了
  4. 01:07:998 (3,4,5,6) - 这个连续钝角跳后面跟一个不停变向的连打flow比较差吧,很容易路人断啊。建议把连打改成这样:http://puu.sh/reqf7/1d05d180d6.jpg(嘛略有点丑,抛砖引玉嘛,最近都做ctb去了XD)好主意
  5. 01:15:736 (4,5,6,7) - 一个是太接近直线了但是又不完全是从而看起来比较丑,二个是比较bad flow,因为变距直线跳我其实觉得蛮烦的(参考nold的Luv Letter),然后后面跟着一个钝角flow也不好打. 我觉得要么改pattern,要么至少把6稍微挪开一点不要弄得太像直线从而看起来觉得别扭。
  6. 02:11:314 (4,5,6,7) - ^ 多找几个人test?我觉得打起来不舒服
  7. 01:52:841 (5) - 噫,太靠右下角了,部分板子玩家容易这样路人断。因为击打右下角时玩家手会向内大幅度弯曲靠近手肘,掌控度会降低。
  8. 02:14:946 (2) - 这个滑条尾离吉他音也太远了一点吧。明明这个小节和下个小节的节奏基本上一致,你却单独搞了个不知道在强调什么的3/4出来,听起来有些突兀。
  9. 02:29:788 (1) - 音乐里的这个音是normal-hitfinish吧。用soft-hitfinish听起来和normal-hitfinish的延长时间差得有点点远,导致100%听上去你的finish和音乐的finish unsnap了XD。 改成normal-hitfinish然后调调音量再看效果?
[Insane]
  1. 01:13:999 (1) - 这个滑条的方向往上一点会缓解一些01:13:683 (5,6,1) - 钝角flow所带来的不适
  2. 02:03:893 (3) - 多余的clap?
[Hard]
  1. 03:18:577 (2,1) - 解决掉这个overlap吧
[Normal]
  1. 01:10:841 (5) - 蜜汁unsnap
越摸越困了,不摸了。 :o
no comment = fix ;~;
thanks!
Zero__wind
nice sample from さようなら、花泥棒さん
Momochikun
star for kano :3 」∠
Atrue
irc Mod
2016-09-24 09:44 Fycho: bibibi
2016-09-24 09:44 Fycho: 电脑起来了
2016-09-24 09:44 Atrue: bibibi
2016-09-24 09:44 Atrue: ACTION is listening to [https://osu.ppy.sh/b/1083102 Kano - Platonic Love]
2016-09-24 09:44 Atrue: test play
2016-09-24 09:45 Atrue: rdy?
2016-09-24 09:51 Atrue: yohalo
2016-09-24 09:51 Fycho: .
2016-09-24 09:52 Fycho: 怎么看不到了
2016-09-24 09:53 Atrue: i'm noob lol
2016-09-24 09:56 Atrue: 嗯打一遍就累了233
2016-09-24 09:56 Atrue: jump to modding part 吧
2016-09-24 09:56 Atrue: you there?
2016-09-24 09:56 Fycho: yes
2016-09-24 09:58 Atrue: 01:00:656 (3,4) - whistle强调三连总会觉得听起来有点吵,不过是个不错的办法
2016-09-24 09:58 Atrue: 你之前的whistle基本是加在强音上的,这类地方会不会有点赘余
2016-09-24 10:00 Fycho: 好 去掉点了
2016-09-24 10:01 Atrue: 01:08:472 (6,7,8,9,10,11) - 还有这里的whistle,不是很确定应该怎么加,但是加在stream里面就觉得不太纯
2016-09-24 10:01 Atrue: 如果之前的有改的话,尽量后边的三连统一起来
2016-09-24 10:02 Atrue: 01:37:209 (2,3,4) - 钝角跳+减小间距+右下角
2016-09-24 10:03 Atrue: 反正我是觉得卡手,你觉得呢
2016-09-24 10:03 Atrue: 虽然注意注意也能不掉
2016-09-24 10:04 Atrue: https://puu.sh/rmc0P/9b636199a9.png
2016-09-24 10:04 Fycho: 间距改成相等的 还好
2016-09-24 10:04 Atrue: what if like this
2016-09-24 10:06 Atrue: 因为四个note一组的跳,重心我会感觉在1,3上
2016-09-24 10:06 Fycho: 那样5,6,1很别手把
2016-09-24 10:06 Atrue: 然后感觉上希望2,3跳的大一点
2016-09-24 10:06 Fycho: 01:37:683 (5,6,1) -
2016-09-24 10:06 Atrue: 嗯,你说得对
2016-09-24 10:07 Fycho: 而且这样看起来像 2,3一组 4,5一组
2016-09-24 10:07 Fycho: 但是实质上3,4一组 5,6一组
2016-09-24 10:07 Fycho: 我还是把3,4ctrl+g把。。
2016-09-24 10:07 Atrue: 但是这个梗像是2345一组
2016-09-24 10:08 Atrue: 嗯,那样更好些
2016-09-24 10:08 Fycho: 那倒没事
2016-09-24 10:08 Fycho: 01:34:683 (2,3,4,5,6) - 这里都是这样
2016-09-24 10:09 Atrue: 这个我觉得和我说的这里不太一样,梗用的不一样
2016-09-24 10:09 Atrue: 况且5还被挡了一下
2016-09-24 10:10 Fycho: 其实看起来都是五个一组
2016-09-24 10:11 Atrue: 这个ar下面我个人可能只能看到4个,5个的话会拆到另外的地方。。找这个地方的主要原因其实就是卡手233
2016-09-24 10:13 Atrue: 02:02:946 - 像这种地方的whistle你打算怎么处理呢
2016-09-24 10:13 Fycho: 嘛我觉得还好啦
2016-09-24 10:14 Fycho: 五个一起读图也没大区别
2016-09-24 10:14 Atrue: 考虑考虑菜鸡的感受;w;
2016-09-24 10:14 Fycho: 这里没whsite吧
2016-09-24 10:14 Atrue: 我觉得缺一点,但不知道怎么加
2016-09-24 10:15 Atrue: 你不是三连重心在whistle的话就会加么? 那么五连呢
2016-09-24 10:15 Fycho: 那就加红线上吧
2016-09-24 10:15 Fycho: 01:54:262 (8) - 类似这
2016-09-24 10:16 Atrue: 嗯差不多? 嗯……
2016-09-24 10:17 Fycho: 嗯
2016-09-24 10:18 Atrue: 02:08:788 - 这里不太强啊
2016-09-24 10:19 Fycho: 这里也加了whistle
2016-09-24 10:19 Fycho: 曲子里有guitar音
2016-09-24 10:20 Atrue: 那6的头你怎么处理的
2016-09-24 10:20 Fycho: 加clap了
2016-09-24 10:20 Fycho: 就不加whistle
2016-09-24 10:21 Fycho: 我一般不同时加两个
2016-09-24 10:21 Atrue: 嗯,反正whistle加了也听不太出来了233
2016-09-24 10:21 Atrue: 02:13:367 - 这段跳的不错
2016-09-24 10:21 Atrue: :D
2016-09-24 10:23 Fycho: :3
2016-09-24 10:24 Atrue: 02:29:630 - 我总感觉这里的鼓有点弱了,有没有办法能够让note的音效也弱一点? 如果一样强的话,串打完之后就觉得踩在空气上了
2016-09-24 10:24 Atrue: 当然这点只是建议
2016-09-24 10:25 Fycho: 降低点音量吧
2016-09-24 10:25 Atrue: nice
2016-09-24 10:28 Atrue: 03:02:473 (5,6) - 少了whistle?
2016-09-24 10:29 Atrue: 等等好像其他地方也这样
2016-09-24 10:29 Atrue: 02:52:367 (5,6,1) -
2016-09-24 10:30 Atrue: 03:04:368 (4,5) - 后边反而whistle少了,我更倾向于去掉前边的kiai里面的一些然后后边的加上
2016-09-24 10:30 Fycho: 这里正好不用whistle了
2016-09-24 10:30 Fycho: 反正前面的kiai都去掉了
2016-09-24 10:30 Atrue: 嗯,如果前边去掉了那正好了;w;
2016-09-24 10:31 Atrue: 03:09:577 - 你看这里你用的clap
2016-09-24 10:32 Fycho: 这里音乐是鼓点啊
2016-09-24 10:32 Fycho: 所以就clap了
2016-09-24 10:32 Atrue: 其实我觉得之前的那个地方也像是鼓点,因为跟吉他会觉得有点奇怪
2016-09-24 10:33 Atrue: but well,反正这个kiai更强
2016-09-24 10:34 Fycho: 是啊
2016-09-24 10:35 Atrue: 03:28:998 - 反对whistle here,虽然结束比较强但是我觉得乱了whistle之前的情况
2016-09-24 10:35 Atrue: 只在5上面加就可以,我个人感觉
2016-09-24 10:37 Fycho: 这里乐器音变强了
2016-09-24 10:37 Fycho: 之前都没有过的
2016-09-24 10:37 Fycho: 之前没有这个音轨吧
2016-09-24 10:37 Atrue: 嗯,也有道理…… 我个人会觉得当作kiai看也许会合理一点
2016-09-24 10:38 Atrue: 等等我看看我有没有存log ;w;
2016-09-24 10:38 Atrue: 没问题还在自动存233
2016-09-24 10:38 Atrue: next diff
2016-09-24 10:38 Atrue: ACTION is playing [https://osu.ppy.sh/b/1083192 Kano - Platonic Love [Insane]]
2016-09-24 10:42 Atrue: ;w; 挺好的 我就觉得有些地方读起来不太方便
2016-09-24 10:42 Fycho: 你觉得bg选一个好还是两个好
2016-09-24 10:43 Atrue: bg么,我一般也不太注重bg的;w;
2016-09-24 10:43 Atrue: 你要有第二个的话用啊233
2016-09-24 10:43 Fycho: I和S用的两个
2016-09-24 10:44 Atrue: 我个人倾向一个,因为i,ex本质上说不能算独立的diff
2016-09-24 10:44 Atrue: 不是两个ex
2016-09-24 10:44 Fycho: 哪个BG好
2016-09-24 10:45 Atrue: 欸 你有俩bg? 我看看
2016-09-24 10:45 Fycho: 是啊orz
2016-09-24 10:45 Atrue: 哈哈画风太接近了
2016-09-24 10:46 Atrue: 喜欢i多一点吧……
2016-09-24 10:46 Fycho: E-I是一个 S单独的
2016-09-24 10:46 Fycho: 现在是
2016-09-24 10:47 Atrue: 如果想玩单独bg的话,我的建议是弄个画风差别大一点的
2016-09-24 10:47 Atrue: ;w;
2016-09-24 10:47 Atrue: 00:40:998 (5,1) - flow垂直起来了!
2016-09-24 10:48 Atrue: ;w;
2016-09-24 10:48 Atrue: 233
2016-09-24 10:48 Fycho: ACTION is listening to [https://osu.ppy.sh/b/932400 Kano - Dear Brave]
2016-09-24 10:48 Fycho: 这BG也是两个类似的
2016-09-24 10:49 Atrue: 形成一个系列也挺好的
2016-09-24 10:50 Atrue: 滑条往上翘啊,至少也是钝角/倾向直角的角度
2016-09-24 10:51 Atrue: 不过这个地方是不好改
2016-09-24 10:52 Fycho: 这个打起来还行
2016-09-24 10:52 Atrue: i got an idea =)
2016-09-24 10:53 Atrue: https://puu.sh/rme2C/36f7a9e5ee.png
2016-09-24 10:53 Atrue: 不过要是觉得还行其实也无所谓,我就觉得横着往右挪笔有点卡而已233
2016-09-24 10:55 Fycho: ok
2016-09-24 10:56 Fycho: 感觉差不多
2016-09-24 10:56 Atrue: ;w;
2016-09-24 10:56 Atrue: 滑条太难挪了
2016-09-24 10:57 Fycho: 我改了下 把35,和4的位置换了
2016-09-24 10:57 Atrue: 给个图
2016-09-24 10:58 Fycho: q
2016-09-24 10:58 Atrue: 嗯 还行
2016-09-24 10:59 Atrue: 01:43:525 (2) - 这个感觉不管是flow还是pattern上都有点违和
2016-09-24 11:00 Atrue: what about this
2016-09-24 11:00 Atrue: https://puu.sh/rmeoS/d845fa71ea.png
2016-09-24 11:02 Atrue: 02:08:788 - 我仔细听了一下觉得还是像有鼓…… 嗯按照你Sp里面的处理也可以
2016-09-24 11:05 Fycho: k
2016-09-24 11:06 Atrue: k是指哪个?
2016-09-24 11:07 Fycho: 用sp的处理
2016-09-24 11:07 Atrue: 上面那个呢
2016-09-24 11:07 Fycho: ok
2016-09-24 11:07 Fycho: 改了
2016-09-24 11:08 Atrue: 02:29:630 - 跟sp统一一下? volume
2016-09-24 11:09 Fycho: 嗯嗯
2016-09-24 11:09 Atrue: 02:51:735 - wo ai ni然后就加了whistle么 ;w; 觉得听上去not consistent呢
2016-09-24 11:10 Atrue: 03:04:998 - and here the clap >.>
2016-09-24 11:11 Fycho: 去掉了
2016-09-24 11:11 Fycho: 应该是手滑
2016-09-24 11:11 Atrue: 我还以为歌词;w;
2016-09-24 11:12 Atrue: 嗯 next diff
2016-09-24 11:13 Atrue: ACTION is playing [https://osu.ppy.sh/b/1083231 Kano - Platonic Love [Hard]]
2016-09-24 11:13 Atrue: 话说你晚上几点睡?
2016-09-24 11:14 Fycho: 12点到1点
2016-09-24 11:14 Atrue: ok 我尽快
2016-09-24 11:14 Fycho: 一般会看完罚抄
2016-09-24 11:14 Atrue: ;w;
2016-09-24 11:14 Atrue: 音效长度和delay还用查么
2016-09-24 11:15 Atrue: ACTION is playing [https://osu.ppy.sh/b/1083231 Kano - Platonic Love [Hard]]
2016-09-24 11:16 Atrue: ;w; 人呢
2016-09-24 11:21 Atrue: 00:48:104 - 打击感有点微妙呢
2016-09-24 11:22 Atrue: 2的尾巴和3是一起的,45组成了一组
2016-09-24 11:23 Fycho: hard追求什么打击感;w;
2016-09-24 11:23 Atrue: https://puu.sh/rmfp8/ac35f83f17.png
2016-09-24 11:23 Atrue: 两个一组的没有在一起会觉得奇怪的
2016-09-24 11:23 Fycho: 圈太多 难
2016-09-24 11:24 Atrue: 那就拆45
2016-09-24 11:24 Fycho: 4,5可以啊
2016-09-24 11:24 Atrue: stack太有感觉了,让人觉得3不知道从哪里来的,反正我打的时候觉得奇怪了
2016-09-24 11:24 Fycho: 00:47:946 (2) - 主要突出00:47:946 - 这个音
2016-09-24 11:25 Fycho: 所以滑条起在红线上看
2016-09-24 11:25 Atrue: 对啊
2016-09-24 11:25 Atrue: 但是不想拆你的长滑条
2016-09-24 11:25 Atrue: 其实理想的节奏应该是这样
2016-09-24 11:26 Atrue: https://puu.sh/rmfxD/5d3bbd0d59.png
2016-09-24 11:26 Atrue: 嗯 anyway, not a big deal
2016-09-24 11:30 Atrue: 上条信息是啥
2016-09-24 11:31 Atrue: 嗯,其实也不是太大的问题233
2016-09-24 11:33 Atrue: 01:52:367 - not sure why whistle here, 没有太强的音
2016-09-24 11:34 Atrue: 01:11:946 - same here, 虽然听起来其实还行
2016-09-24 11:34 Fycho: okie
2016-09-24 11:36 Atrue: 02:19:604 - 考虑来个note么?drum蛮强的
2016-09-24 11:37 Atrue: 02:49:367 (3,4) - 我更倾向把3弄成2reverse
2016-09-24 11:37 Atrue: 反而更好打
2016-09-24 11:38 Fycho: 1ok
2016-09-24 11:38 Fycho: 换了种
2016-09-24 11:38 Atrue: 02:51:577 - whistle和clap加在一起了
2016-09-24 11:38 Atrue: 倾向留clap
2016-09-24 11:39 Fycho: 对
2016-09-24 11:39 Fycho: 这里是手滑
2016-09-24 11:39 Fycho: 复制的(音效
2016-09-24 11:39 Atrue: ok233
2016-09-24 11:40 Atrue: next diff
2016-09-24 11:40 Atrue: 我开打了先
2016-09-24 11:44 Atrue: 其实你有没有想过找人check一下offset
2016-09-24 11:47 Atrue: 老实说我觉得stack有点多233
2016-09-24 11:47 Fycho: offset
2016-09-24 11:48 Fycho: 准的呀
2016-09-24 11:48 Fycho: stack啊 sigh
2016-09-24 11:48 Fycho: space小
2016-09-24 11:48 Fycho: 没办法摆开
2016-09-24 11:48 Atrue: sigh
2016-09-24 11:48 Atrue: 我也是这种感觉
2016-09-24 11:50 Atrue: 有没有想过0.7-0.9?
2016-09-24 11:51 Atrue: 间距
2016-09-24 11:52 Atrue: 01:18:104 - finish不对,手又滑了
2016-09-24 11:53 Atrue: 要是不是手滑那这里的density不够用finish的
2016-09-24 11:54 Atrue: https://puu.sh/rmgQt/1786a6fca4.png
2016-09-24 11:54 Atrue: 原来是这样;w; 那想过去节奏么
2016-09-24 11:54 Fycho: k
2016-09-24 11:55 Atrue: 00:45:577 (5,6) - 比如这种可以改一下
2016-09-24 11:56 Atrue: 然后把距离摊开一点;w;
2016-09-24 11:56 Fycho: 改成什么
2016-09-24 11:56 Atrue: https://puu.sh/rmgXq/c58adb1fab.png
2016-09-24 11:57 Fycho: 好吧 我换了
2016-09-24 11:58 Atrue: 然后试试看多少星;w; 其实我觉得星数现在不那么重要了吧? 还是跟以前一样?
2016-09-24 11:58 Fycho: 额
2016-09-24 11:58 Fycho: 我有icon强迫症
2016-09-24 11:58 Atrue: ;w;
2016-09-24 11:58 Atrue: pat pat
2016-09-24 11:59 Fycho: 稍微快一点吧 不早了
2016-09-24 11:59 Atrue: hao1
2016-09-24 12:02 Atrue: 03:28:998 - 这里肯定不能加whistle了吧?如果没有三连的话
2016-09-24 12:03 Atrue: 关于icon的话,因为如果间距要改还是改的东西挺多的,很多pattern我暂时看的不是很严
2016-09-24 12:04 Fycho: (⊙⊙)
2016-09-24 12:04 Atrue: easy: 00:18:419 (1) - finish从何方来;w;
2016-09-24 12:05 Atrue: 对吧,你nerf的目的是要腾出空间加间距,好让stack看上去不太蛋疼
2016-09-24 12:05 Atrue: 同时因为density下来了所以也少了stack
2016-09-24 12:06 Fycho: 手滑
2016-09-24 12:07 Atrue: 00:23:788 - 考虑slidertick加起来么
2016-09-24 12:07 Atrue: 00:37:051 - 少了clap
2016-09-24 12:08 Atrue: 00:21:577 - whistle是故意去掉的么
2016-09-24 12:09 Fycho: 都加了
2016-09-24 12:09 Fycho: 个人没有加tick的习惯
2016-09-24 12:09 Atrue: 嗯
2016-09-24 12:11 Atrue: 00:47:472 (4,1) - 总感觉不太好看
2016-09-24 12:12 Atrue: 01:07:683 - 觉得这里不能跟鼓了,本质上你是跟vocal所以直接whistle比较好
2016-09-24 12:16 Atrue: 03:18:735 - 还有这个clap
2016-09-24 12:17 Atrue: 03:27:893 - 这一段的whistle都没加好;w;
2016-09-24 12:21 Fycho: 最后的whistle加上去了
2016-09-24 12:21 Fycho: clap有额是嗯
2016-09-24 12:21 Fycho: 也是*
2016-09-24 12:21 Fycho: 不好看的改了
2016-09-24 12:21 Fycho: 跟鼓的保留
2016-09-24 12:22 Atrue: 总体来看像是音效摸233
2016-09-24 12:22 Atrue: 嗯……留着倒也行
2016-09-24 12:23 Fycho: 突然多线程聊天...
2016-09-24 12:23 Fycho: 四五个 还有meta开会
2016-09-24 12:24 Atrue: lol
2016-09-24 12:26 Fycho: 还有嘛
2016-09-24 12:26 Atrue: 我先po了哈,别的mapset端的东西也都看了

[Short Summary]
  1. Changed Hitsounds in all difficulties, focusing on the missed or unreasonable hitsound pattern.
  2. Fixed minor patterns in most difficulties due to issues on flow, aesthetics.
  3. Bringing the issue in Normal of stacking and distance up, trying to make a trade between object density and difficulty to make room for distance, in order to avoid massive stacking.
Thanks! Forum pm for questions related.
sahuang
Solid map,did a short irc and looks good to me.
Bubbled.

IRC(CHN)
2016-10-04 20:59 sahuang: ACTION is editing [https://osu.ppy.sh/b/1083296 Kano - Platonic Love [Normal]]
2016-10-04 20:59 sahuang: 00:37:209 (3,4) - stack
2016-10-04 20:59 sahuang: 更新好了我点
Karen
好,明天点,今天点过啦,留个po备忘
Topic Starter
Fycho

Karen wrote:

好,明天点,今天点过啦,留个po备忘
其实也就几个小时2333 :D
Karen
needs more kano
Topic Starter
Fycho
ty, sahuang and Karen
Atrue
诗人
moonlightleaf

Atrue wrote:

诗人
Enon
o hai ni
raririn

Atrue wrote:

诗人
raririn
woc 我刚发现platonic love就是メリー的第一首 我还买了碟 结果都没听过((
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