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Dima Elmo - To Adventures

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Cheesecake
Topic Starter
xChorse

Joezapy wrote:

xChorse wrote:

This difficulty is intended to be harder with each mod you play:

Triangular bursts and kicksliders are intended to increase the difficulty with Hard Rock

Bursts and streams are intended to increase the difficulty with Double Time

Stacks and final kiai jumps are intended to increase the difficulty with Hidden
Hmmmmm I feel like somethings missing from this list :thinking:
Add something about FL pls thx xd good luck playing end jumps with FL xd
gonna mod this in a bit so I'll probably just edit the mod into here or smth

DTM9 Nowa wrote:


NM from the rabbit inc.

Less than 80% of the audio is under drain which is iirc unrankable Joezapy replied to this


Hard
01:20:876 (1) - I don't really see a reason to NC this... Yeah sure it's a finish and it's not part of the last measure but wouldn't it be better not to NC it because it's still technically part of this pattern 01:19:464 (1,2,3,4) - as it continues the circular flow that you have represented over 3 and 4. Plus it does not create a pattern by itself Staying consistent with the other difficulties which have a note that starts on 01:20:876 -

01:32:699 (2) - You could improve the visual transition to and from this hitcircle by moving it bit downwards and to the left so it would somewhat be following the circular flow of the 3 while still taking the straight flow from the 1 into count. 01:28:993 (3,1,2) - This pattern has somewhat similiar transition that i'm thinking the other one could have Done

01:39:581 (2,3,4) - I just find it odd that you have used higher spacing for the 2|3 instead of the 3|4 even though 4 is a kick... So how do you justify the way you have done it currently? If you increase the spacing for 3|4 the spacing for 4|5 increases aswell which would be perfect as the 5 is mapped on a snare Unintentional, removed the increase in spacing

Insane
00:42:228 (4) - Opinion based suggestion but you could move this little bit closer to the (roughly x142|y86) so the pattern would have that somewhat notable but nice ascending feeling through spacing for the ascending synthesizer beats over the hitcircles and the sliderhead1 00:40:817 (7,4) - are stacked, don't want to change that tbh

00:49:111 (3,4,5,1) - I'm sure that this pattern is totally fine like it is currently but imo it would be a cool add on that you would move the 5 little bit upwards and to the right to create a somewhat similiar shape that the hitcircle4|sliderhead1 has. Or alternatively move the 5 downwards and to the left to create a similiar but mirrored pattern with hitcircle4|sliderhead1 I want to put more emphasis on 00:49:640 (1) - instead of 00:49:464 (5) -

00:56:170 (5,6,7) - Well... i think you could surely do a better transition than this one. The sudden obtuse angle from snapped flow looks kinda weird :/ It has nice visuals imo, I could see you not liking the break in flow, but that's consistent with all of the similar sounds

Venture
00:45:228 - When testplaying this diff it just felt like something was definitely missing from here. Imo a sudden 6/4 break after a 20 second intense part mostly filled with streams, normal jumps and slider jumps is not a good idea to begin with as there are still synthesizer sounds that can be mapped just fine but i admit that they are little bit less noticeable. Though using smaller spacing For example something like this for them would work out as it reflects that the sounds you are following are little bit less noticeable but it still keeps up the intensity that the players have been following for the last 20 seconds The synths are super underwhelming imo. Putting a note on 00:45:228 - plays very bad, even when it's a sliderend and putting a note on 00:45:405 - would be pretty overmapped even though it plays nice

01:02:876 (1,2) - I know it's a pattern and so on but having the 1 cover the slidertail2 completely and the sliderhead partially does look quite weird to me anyway :S Intended as a gimmick

01:16:640 (1,1,1) - You could clean up the patterning here by a litttle bit by moving the ( 01:18:052 (1) - ) little bit further away from the slower slider ( 01:16:640 (1) - ) so the sliders won't touch each other at all. This would make the pattern not look so tight Yeah I changed the slider and forgot to change spacing, oops, thanks for pointing this out :D

Felt kinda meh today so i didn't really go into small details .-.

Anyway the mapset already looks already nice overall. Few nazi mods and BN checks and this should be good to go

Good luck~ ^_^
Thanks!
fieryrage
haha,

yes
general
  • turn off widescreen support on cool's normal
    beatmap finishes 1 second before on normal/easy (01:56:169 - ) this is rly important fix
venture capitalist
  • 00:20:170 (1) - no clap are u stupid
    00:31:287 (3) - honestly this would probably fit better as just one circle even though there's a sound on the blue tick here it makes the flow a lot better imo
    00:34:287 (1,2,3,4,5) - holy shit please die
    00:36:934 (11) - same as 00:31:287 (3)
    00:44:346 (2,3) - pretty awkward angle, i'd move 3 down a bit more
    00:45:052 (7,1) - u can map so much more in this break instead of just leaving it blank cmon man :c
    00:56:523 (6,7) - would be cool if this jump kinda reduced in spacing since less intensity
    01:01:640 (4) - y no kick slider here for that sick synth
    01:01:993 (6) - ^
    01:10:817 (1) - nc isn't really necessary here since it's a kickslider that changes speed and isn't really hard to read without it
    01:13:817 (1) - honestly the red nodes on this slider trigger the fuck out of me
    01:16:287 (7) - nc for spacing change
    01:21:228 (2,3,4) - this pattern is pretty unintuitive for the rhythm that it represents, i'd either add less emphasis or more emphasis to differentiate the pattern a bit more than the 1/2 gaps (since this is 1/4 gap)
    01:54:052 (4,6,7) - lol what r u doin (also 01:54:405 (6,7,1) - this angle is honestly p. bad for playability imo)

    kiai's basically polished so good job on that

cant mod insanes time to die
Topic Starter
xChorse

fieryrage wrote:

haha,

yes
general
  • turn off widescreen support on cool's normal ya
    beatmap finishes 1 second before on normal/easy (01:56:169 - ) this is rly important fix sliderends work like that aaa
venture capitalist
  • 00:20:170 (1) - no clap are u stupid o fk changed on all diffs i hope gders wont be mad for such a huge change
    00:31:287 (3) - honestly this would probably fit better as just one circle even though there's a sound on the blue tick here it makes the flow a lot better imo i think its fine since if u just snap to the burst its still ok bcs it doesn't cut off the slider path ya
    00:34:287 (1,2,3,4,5) - holy shit please die haHAA fuk HR
    00:36:934 (11) - same as 00:31:287 (3) ya same
    00:44:346 (2,3) - pretty awkward angle, i'd move 3 down a bit more done
    00:45:052 (7,1) - u can map so much more in this break instead of just leaving it blank cmon man :c ya ok
    00:56:523 (6,7) - would be cool if this jump kinda reduced in spacing since less intensity done but its hard as fk to read now lol EDIT: nvm that was way too hard to read, kept original
    01:01:640 (4) - y no kick slider here for that sick synth 1/4s feel really out of place here when playing
    01:01:993 (6) - ^ ^
    01:10:817 (1) - nc isn't really necessary here since it's a kickslider that changes speed and isn't really hard to read without it ok
    01:13:817 (1) - honestly the red nodes on this slider trigger the fuck out of me w8 whats wrong with them lol
    01:16:287 (7) - nc for spacing change done
    01:21:228 (2,3,4) - this pattern is pretty unintuitive for the rhythm that it represents, i'd either add less emphasis or more emphasis to differentiate the pattern a bit more than the 1/2 gaps (since this is 1/4 gap) ya changed
    01:54:052 (4,6,7) - lol what r u doin (also 01:54:405 (6,7,1) - this angle is honestly p. bad for playability imo) somewhat irregular since 01:54:405 (6,7,1) - is different from 01:53:699 (3,4,5) - and i want them to be seperate i guess lowering spacing would fix this

    kiai's basically polished so good job on that jump spam is the only thing i can do right FeelsBadMan

cant mod insanes time to die
thanky
C00L

Mir wrote:

#modreqs actually works wow

C00L’s Normal
[Normal]

  • o/ \o

    First off, your normal-hitnormal is REALLY quiet. If you want to keep the sound, I suggest you increase its volume or something, because I really have to listen hard to hear it. it's not just my hitnormal xdd i just copied hs from venture blame xchorse!
  1. 00:46:640 (4,4) – I’m gonna have to side with the previous modders in all honesty. ¼ on a normal difficulty is a little bit pushing it. Especially with how often you use it. A few reasons for this:
    1. Not many normals use ¼, in fact I’ve yet to see a ranked one that does. Correct me if I’m wrong.
    2. The overlaps it creates look aesthetically unappealing since you’re forced onto a fixed DS.
    3. It forces a change in flow, and in cases like 00:46:640 (4,1) – you go against this forced change, which to newer players could be awkward to play.
    4. You only map half of the ¼, since they’re all 5 notes, but you’re trying to input ¼ and not make it too difficult, so you only end up mapping 3 of the 5 notes. This sounds and plays awkwardly because the player would expect more notes.

      ok aa
  2. 01:12:405 (1,2) – Stacking on heads okay, but stacking on the underside of a slider tail seems a bit fishy. For one, new players already have issues reading stacks, and secondly the slider follow circle could confuse players as to which circle is the approach circle, causing preemptive clicks and inevitable misses. An easy fix would be to just stack the 2 on top of the next slider. i disagree here, the sole reason of it being stacked under the slider is because the dominant sound at the next long slider shape is too strong for it to have a stacked note on top of it, 01:10:993 (1,1) - and the stacking here is the same as what you pointed out which leads the player into this section where everything is the same
  3. 01:21:405 (5) – This is timed wrong. It’s 1/6. For this reason I suggest changing it, because 1/6 on a normal as well is quite a risky thing to do. dude firstly it's not 1/6 i have no idea where you got that from, maybe you got confused when hearing the more stronger sounds on the blue ticks, oh and also 1/6 is a no go imo in normals ^^ so even if it was 1/6 changing it to that would be such a bad idea since keeping to simpler rhythm in easier diffs is much better
  4. 01:24:405 – Definitely could add a note here for easier transition into the 5 and 6 that comes next. Applies for all other instances. for all of these is a no since the "transistion" that you are trying to suggest would just make this section too spammy which wasn't what i went for, and in doing so it woudn't fit the calmer part of the song too
  5. 01:37:817 (5,6) – Same as what I said about the stacking under tails thing. Could even change this to a slider instead to represent the “weeeooow” sound or whatever. z ok i can change this

Good luck with this.~
----------


DTM9 Nowa wrote:


NM from the rabbit inc.

Less than 80% of the audio is under drain which is iirc unrankable Yeah fuck me sideways .-. forgot that the intro does not count >-< d


Cool
00:46:464 (3,4,1) - and 00:47:876 (3,4,1) - I'm not going to argue about the 1/4 sliders but the current placement kinda makes the pattern look awkward and i do not know how well that would play for the newer players. Just a personal opinion that the patterns do not look good but if i would be you i would be more concerned about the visual playability of those patterns to be too hard. Maybe getting few like 150k-250k players to testplay the diff would help you see that can those two patterns be simply too hard for the newer players yea dw changed in mir's mod

01:10:993 (1,1,2,1,2) - As this is only a normal level difficulty this kind of usage of beat spacing may be quite hard to read for the newer players. No i do not directly mean that the stacking would be bad but representing 1/1 01:10:993 (1,1) - and 6/4 01:12:405 (1,2) - spacing (timeline wise) both stacked similiarly pretty much next to each other in the same section makes the initial problem for me as explained in mir's suggestion and also this is a normal so I could go on to say that making patterns harder to read is ok to give some player more experience if you know what i mean. By missing sometimes on this (if even) then they will learn more rhythm control.

01:23:170 (3,4) - These do not make sense to me at all. The current way you have done it prioritizes some sounds over others which are pretty much similiar and leaves out the hold sounds that should be mapped atleast imo. I would strongly suggest you to change it to something like this http://puu.sh/sPsVQ/dcb36c9dcd.jpg as it would cover the clickables and holds alot better than it's currently. Sure you can figure out your own way to do whatever you see needs to be done but you should atleast get rid of the two 1/2 sliders no matter what because the slidertail(s) have a much stronger piano+snare hit same as in mir's mod it's not mapped to all sounds because the section is fairly quiet and not intense, mapping to all sounds would't make the sounds stand out yet they'd make this section too similar to the previous ones

Anyway the mapset already looks already nice overall. Few nazi mods and BN checks and this should be good to go

Good luck~ ^_^[/centre]
Thanks !! ^^

Update
osu file format v14

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AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48405
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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[Metadata]
Title:For Adventures
TitleUnicode:For Adventures
Artist:Dima Elmo
ArtistUnicode:Dima Elmo
Creator:xChorse
Version:Cool's Normal
Source:
Tags:edm techno dnb d&b drum and bass cut short ver time to wake up ep
BeatmapID:1151571
BeatmapSetID:508968

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CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
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SliderTickRate:1

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65,122,64111,2,0,P|37:142|17:170,2,55,0|8|0,0:0|0:0|0:0,0:0:0:0:
117,104,64640,2,0,B|133:105|153:113|153:113|173:109|173:109|189:119|211:119|211:119|221:118|221:118|228:123|228:123|237:122|237:122|246:128|246:128|256:127|256:127|264:131|264:131|275:128|275:128,1,165
326,115,65346,6,0,P|351:158|354:237,1,110,6|8,0:1|0:0,0:0:0:0:
316,319,66052,2,0,B|293:327|267:316|267:316|249:321|249:321|197:299|141:325,1,165,0|6,0:0|0:1,0:0:0:0:
52,357,66934,1,0,0:0:0:0:
52,357,67111,1,8,0:0:0:0:
52,357,67287,2,0,L|70:290,1,55,0|0,0:0|0:0,0:0:0:0:
66,248,67640,2,0,L|48:181,1,55,0|8,0:0|0:0,0:0:0:0:
52,139,67993,1,0,0:0:0:0:
74,88,68170,6,0,P|114:118|186:120,1,110,6|8,0:1|0:0,0:0:0:0:
223,103,68699,1,0,0:0:0:0:
270,74,68876,2,0,B|299:57|299:57|345:57,1,55,0|0,0:0|0:0,0:0:0:0:
374,48,69228,2,0,P|414:53|437:68,1,55,8|0,0:0|0:0,0:0:0:0:
466,97,69581,6,0,B|444:147|444:147|397:195,1,110,6|0,0:0|0:0,0:0:0:0:
352,179,70111,2,0,B|313:217|313:217|292:268,1,110,6|0,0:0|0:0,0:0:0:0:
305,322,70640,2,0,L|312:356,2,27.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
272,277,70993,6,0,B|235:247|179:264|179:264|155:211|128:174|52:172|21:235|61:277|109:268,1,330,6|4,0:3|0:0,0:0:0:0:
97,268,72405,6,0,B|119:240|111:191|111:191|94:144|121:95,1,165,10|4,0:0|0:0,0:0:0:0:
113,109,73464,1,4,0:0:0:0:
191,33,73817,6,0,B|239:68|236:141|207:180|207:180|246:130|299:144|354:148|367:234|354:277|287:310,1,440,6|8,0:3|0:0,0:0:0:0:
307,297,75758,1,4,0:0:0:0:
152,354,76287,2,0,L|109:361,2,27.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
205,340,76640,6,0,B|253:321|292:341|292:341|327:323|327:323|391:342|453:301|474:265|479:204,1,330,6|4,0:3|0:0,0:0:0:0:
476,225,78052,1,10,0:0:0:0:
322,206,78581,2,0,P|383:215|339:171,1,165,4|4,0:0|0:0,0:0:0:0:
229,167,79464,6,0,B|181:180|181:180|129:212,1,110,4|8,0:0|0:0,0:0:0:0:
51,289,80170,2,0,L|52:231,1,55,0|0,0:0|0:0,0:0:0:0:
51,178,80523,1,8,0:0:0:0:
99,79,80876,2,0,B|154:62|154:62|217:62,1,110,4|8,0:3|0:0,0:0:0:0:
256,85,81405,2,0,P|292:93|324:98,2,55
212,119,81934,1,8,0:0:0:0:
212,119,82111,1,0,0:0:0:0:
212,119,82287,6,0,P|198:186|210:240,1,110,6|0,0:3|0:0,0:0:0:0:
228,276,82817,1,0,0:0:0:0:
324,329,83170,2,0,P|337:292|333:252,1,55,0|8,0:0|0:0,0:0:0:0:
292,117,83876,2,0,P|294:89|305:64,1,55,0|8,0:0|0:0,0:0:0:0:
450,143,84581,1,0,0:0:0:0:
485,185,84758,2,0,B|458:207|458:207|426:214,1,55,8|0,0:0|0:0,0:0:0:0:
385,198,85111,6,0,P|336:193|266:215,1,110,4|0,0:0|0:0,0:0:0:0:
232,239,85640,1,0,0:0:0:0:
162,323,85993,2,0,P|136:294|128:278,1,55,0|8,0:0|0:0,0:0:0:0:
111,115,86699,2,0,P|137:144|145:160,1,55,0|8,0:0|0:0,0:0:0:0:
162,323,87405,1,0,0:0:0:0:
128,279,87581,2,0,L|86:304,2,27.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
182,270,87934,6,0,P|242:259|299:271,1,110,4|0,0:0|0:0,0:0:0:0:
341,287,88464,1,0,0:0:0:0:
449,270,88817,2,0,P|436:228|427:215,1,55,0|8,0:0|0:0,0:0:0:0:
295,123,89523,2,0,P|281:98|275:72,1,55,0|8,0:0|0:0,0:0:0:0:
437,100,90228,1,0,0:0:0:0:
487,121,90405,2,0,B|479:152|479:152|455:176,1,55,8|0,0:0|0:0,0:0:0:0:
408,177,90758,6,0,P|365:197|308:257,1,110,4|0,0:0|0:0,0:0:0:0:
296,289,91287,1,0,0:0:0:0:
233,379,91640,2,0,P|204:350|192:321,1,55,0|8,0:0|0:0,0:0:0:0:
189,227,92170,2,0,B|198:206|198:206|219:181,2,55,4|0|8,0:0|0:0|0:0,0:0:0:0:
119,314,92876,2,0,L|118:362,2,27.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
103,261,93228,1,0,0:0:0:0:
23,184,93581,6,0,P|86:149|142:155,1,110,6|8,2:3|2:1,0:0:0:0:
225,187,94287,2,0,P|279:182|324:152,1,110,0|8,2:1|2:1,0:0:0:0:
366,50,94993,2,0,P|323:42|297:46,1,55,4|0,2:1|0:0,0:0:0:0:
258,56,95346,1,8,2:1:0:0:
205,74,95523,2,0,P|144:83|97:69,1,110,0|0,0:0|0:0,0:0:0:0:
56,34,96052,2,0,L|81:91,1,55,8|0,2:1|0:0,0:0:0:0:
122,116,96405,6,0,B|123:175|123:175|98:232,1,110,4|0,2:1|0:0,0:0:0:0:
69,265,96934,1,0,2:1:0:0:
32,306,97111,2,0,B|78:326|78:326|137:325,1,110,0|8,0:0|2:1,0:0:0:0:
189,305,97640,1,0,0:0:0:0:
240,285,97817,2,0,B|299:284|299:284|345:304,2,110,4|8|0,2:1|2:1|2:1,0:0:0:0:
165,365,98876,1,8,2:1:0:0:
165,365,99228,6,0,P|138:319|144:239,1,110,6|8,2:3|2:1,0:0:0:0:
218,190,99934,2,0,P|216:135|188:88,1,110,0|8,2:1|2:1,0:0:0:0:
93,32,100640,2,0,P|92:68|99:94,1,55,4|0,2:1|0:0,0:0:0:0:
117,137,100993,1,8,2:1:0:0:
150,181,101170,2,0,P|175:224|179:284,1,110,0|0,0:0|0:0,0:0:0:0:
180,338,101699,2,0,L|222:293,1,55,8|0,2:1|0:0,0:0:0:0:
227,243,102052,6,0,B|259:203|259:203|319:171,1,110,4|0,2:1|0:0,0:0:0:0:
358,147,102581,1,0,2:1:0:0:
410,162,102758,2,0,B|460:133|460:133|493:94,1,110,0|8,0:0|2:1,0:0:0:0:
496,38,103287,1,0,0:0:0:0:
456,0,103464,2,0,B|403:27|403:27|371:67,1,110,0|8,2:1|2:1,0:0:0:0:
309,158,104170,2,0,L|257:139,1,55,4|0,2:1|0:0,0:0:0:0:
202,147,104523,2,0,L|140:168,1,55,8|0,2:1|0:0,0:0:0:0:
97,181,104876,6,0,P|121:210|204:245,1,110,6|8,2:3|2:1,0:0:0:0:
294,245,105581,2,0,P|344:266|378:312,1,110,0|8,2:1|2:1,0:0:0:0:
276,355,106287,2,0,P|313:368|334:384,2,55,4|0|8,2:1|0:0|2:1,0:0:0:0:
223,336,106817,1,0,0:0:0:0:
114,352,107170,1,0,0:0:0:0:
79,309,107346,2,0,B|76:235,1,55,8|0,2:1|0:0,0:0:0:0:
56,202,107699,6,0,P|94:198|129:210,1,55,4|0,2:1|0:0,0:0:0:0:
161,222,108052,1,0,0:0:0:0:
212,240,108228,2,0,P|239:244|266:239,1,55,0|0,2:1|0:0,0:0:0:0:
315,215,108581,1,0,0:0:0:0:
368,202,108758,2,0,P|395:197|422:201,1,55,8|0,2:1|0:0,0:0:0:0:
474,218,109111,2,0,B|468:277|468:277|431:337,2,110,4|8|0,2:1|2:1|2:1,0:0:0:0:
474,218,110170,1,8,2:1:0:0:
486,108,110523,6,0,P|437:116|384:156,1,110,6|8,2:3|2:1,0:0:0:0:
355,253,111228,2,0,P|311:285|257:295,1,110,0|8,2:1|2:1,0:0:0:0:
150,269,111934,2,0,B|163:238|163:238|192:204,1,55,4|0,2:1|0:0,0:0:0:0:
217,186,112287,1,8,2:1:0:0:
262,154,112464,2,0,B|306:112|306:112|336:62,1,110,0|0,0:0|0:0,0:0:0:0:
353,19,112993,2,0,L|291:44,1,55,8|0,2:1|0:0,0:0:0:0:
248,27,113346,6,0,P|214:48|197:73,1,55,4|0,2:1|0:0,0:0:0:0:
173,104,113699,1,0,0:0:0:0:
146,150,113876,2,0,P|126:169|102:182,1,55,0|0,2:1|0:0,0:0:0:0:
48,191,114228,1,0,0:0:0:0:
5,156,114405,2,0,B|11:129|11:129|27:106,1,55,8|0,2:1|0:0,0:0:0:0:
64,65,114758,5,4,2:1:0:0:
223,23,115287,1,0,0:0:0:0:
382,65,115817,2,0,P|413:86|368:88,1,110,0|2,0:0|2:3,0:0:0:0:
Izzz
Hello from Rabbit Inc! Decided to not edit mod into last post xd
sorry for taking so long with this! I actually finished the mods for the normal and hard (though they're really short) about 2 weeks ago.
Normal
00:48:405 (1,2) - Perhaps try to line up the notch in 2 with 1? I did a bit of messing around with it myself and moving 2 to x=41 y=236 seems to get the job done. Make sure to adjust the placement of 00:49:993 (3) - afterwards to match up with distance snapping, for example moving it to x=287 y=308.
Hard
00:35:346 (1) - Maybe emphasize this sound more, with a sharper angle or a slider shape going more against previous flow?
Insane
Its pretty good IUDk ¯\_(ツ)_/¯
Venture
00:34:287 (1,2,3,4,5) - I'm all for patterns like this but why is only this emphasized with such a different pattern? All of the other 5 note bursts in this part have really simple patterns.

00:54:405 (1,2) - You don't emphasize the sound at 2 with a different sv/combo here despite doing it every other time this pattern comes up. I'd understand if you have a reason for there being no sv change here but you should still at least nc for consistency.

01:29:346 (1,2,3,4,5,6) - This seems to be inconsistent with slider usage in the surrounding patterns, particularly 01:23:699 (1,2,3,4,5) - which is the same sound. Making 2 and 3 into one slider would make sense here.
Topic Starter
xChorse

Joezapy wrote:

Hello from Rabbit Inc! Decided to not edit mod into last post xd
sorry for taking so long with this! I actually finished the mods for the normal and hard (though they're really short) about 2 weeks ago.
Normal
00:48:405 (1,2) - Perhaps try to line up the notch in 2 with 1? I did a bit of messing around with it myself and moving 2 to x=41 y=236 seems to get the job done. Make sure to adjust the placement of 00:49:993 (3) - afterwards to match up with distance snapping, for example moving it to x=287 y=308.
Hard
00:35:346 (1) - Maybe emphasize this sound more, with a sharper angle or a slider shape going more against previous flow? I curved the slider more because there are too many stacks on the note and I don't want to change them
Insane
Its pretty good IUDk ¯\_(ツ)_/¯
Venture
00:34:287 (1,2,3,4,5) - I'm all for patterns like this but why is only this emphasized with such a different pattern? All of the other 5 note bursts in this part have really simple patterns. idk if this makes sense but this pattern is the only one that has such emphasis on this sound here 00:34:287 - because on the other times the same sound repeats (00:31:464 - 00:37:111 - ) there is more emphasis on the notes before it 00:30:934 (1,2,3) - (mapped with kicksliders). This is just my interpretation and there could be some arguments about it, but imo it doesn't hurt the gameplay the way it is

00:54:405 (1,2) - You don't emphasize the sound at 2 with a different sv/combo here despite doing it every other time this pattern comes up. I'd understand if you have a reason for there being no sv change here but you should still at least nc for consistency. changed

01:29:346 (1,2,3,4,5,6) - This seems to be inconsistent with slider usage in the surrounding patterns, particularly 01:23:699 (1,2,3,4,5) - which is the same sound. Making 2 and 3 into one slider would make sense here. intended as buildup for the upcoming part which uses more consecutive hitcircles instead of sliders
thanks!
- Moon -
Really good map
One of my favorite
Keep it up
:)
Topic Starter
xChorse

Carl41465 wrote:

Really good map
One of my favorite
Keep it up
:)
Thanks, gonna try :D



also remapped some parts in hard/insane/venture
C00L

Joezapy wrote:

Hello from Rabbit Inc! Decided to not edit mod into last post xd
sorry for taking so long with this! I actually finished the mods for the normal and hard (though they're really short) about 2 weeks ago.
Normal
00:48:405 (1,2) - Perhaps try to line up the notch in 2 with 1? I did a bit of messing around with it myself and moving 2 to x=41 y=236 seems to get the job done. Make sure to adjust the placement of 00:49:993 (3) - afterwards to match up with distance snapping, for example moving it to x=287 y=308.
sure xd
https://puu.sh/twAp7/33eb99c6d2.osu
SquareTude
Insane & Venture
https://puu.sh/uy9zU/1f465c2844.txt - From ingame chat

The Cool's normal one is a mess, way too complicated for a 2* map. It changes from mapping to drumline to chords a lot and that is unhealthy since it will be really hard to play it for new players.

Other than that I really like the song and mapset. Hope I can set my score on this one day!
Topic Starter
xChorse

SquareTude wrote:

Insane & Venture
https://puu.sh/uy9zU/1f465c2844.txt - From ingame chat

The Cool's normal one is a mess, way too complicated for a 2* map. It changes from mapping to drumline to chords a lot and that is unhealthy since it will be really hard to play it for new players.

Other than that I really like the song and mapset. Hope I can set my score on this one day!

^ yeah changes were discussed in chat
Izzz
Don't forget to add the gd'ers names into the tags!
Topic Starter
xChorse

Joezapy wrote:

Don't forget to add the gd'ers names into the tags!
Yeah, gonna add them when I can upload the map again as currently have some difficulties being heavily edited
Capuchon
nice mapset :D

is it okay if i start coding a storyboard for practice? you can always scrap it if it doesn't turn out that well :D
Nostalgic
o/ m4m

Venture
  1. From 00:24:405 to 00:25:728 you ignore those interesting 1/8 sounds and leave it blank. It somehow feels empty now.
  2. 00:34:287 (1,2,3,4,5) - they are way to hard to hit. Either change the whole pattern or with bigger cs
  3. 00:41:346 (1,2,3) - spacing of 2-3 should be larger than 1-2 in terms of emphasis, but not the other way round
  4. 01:10:817 (2) - move it closer to 01:10:993 (1) ?
  5. 01:56:170 (1) - add finish

Cool's Normal
  1. Disable widescreen support
  2. 00:55:287 // 01:00:934 // 01:03:758 // 01:06:581 should be clickable
  3. 01:12:405 (1) - unnecessary nc
  4. 01:55:817 (3) - add finish at the sliderend

Other diffs look clean. GL :)
Topic Starter
xChorse

Nostalgic wrote:

o/ m4m

Venture
  1. From 00:24:405 to 00:25:728 you ignore those interesting 1/8 sounds and leave it blank. It somehow feels empty now. Hmm, I specifically wanted this part to be the one that just throws the player into the start of the map 00:25:817 - and it's better playability wise imo
  2. 00:34:287 (1,2,3,4,5) - they are way to hard to hit. Either change the whole pattern or with bigger cs already nerfed like 3 times before so no more :(
  3. 00:41:346 (1,2,3) - spacing of 2-3 should be larger than 1-2 in terms of emphasis, but not the other way round Done
  4. 01:10:817 (2) - move it closer to 01:10:993 (1) ? Done
  5. 01:56:170 (1) - add finish done

Cool's Normal
  1. Disable widescreen support done
  2. 00:55:287 // 01:00:934 // 01:03:758 // 01:06:581 should be clickable changed all long sliders, kept the short ones to make the patterns easier to read for newer players
  3. 01:12:405 (1) - unnecessary nc changed
  4. 01:55:817 (3) - add finish at the sliderend done

Other diffs look clean. GL :)

Thank you!
direday
Hello! Returning M4M.

General
  1. Unused hitsounds:
    drum-sliderslide.wav
  2. It's generally a bad idea to have your BG saved as PNG. PNG's algorythm is better for images with low amount of colors and/or gradients and eat a lot of memory otherwise (yours is 2,5mb). Also now it can be 1920x1080px. With the help of some black magic here is the one you can use.

Venture
Great map, just the way I like it: comfortable yet interesting. Have some stars. And my babies
  1. 00:34:199 - following your own rythm pattern there should be a circle here. You can get away with it by removing 00:28:552 (11) - this. Both options would require considerable changes in the map though =\
  2. 00:39:581 (10,11) - yeah, you definetly should go with 2nd option from ^ this way you will have consistent pattern repeating 4 times at this point.
  3. 00:28:464 (10,11,1) - perhaps move those a bit higher to make it more readable. Smth like this. Well, that is if you don't accept first ^ rythm thingy 'cos its too much work.
  4. 00:32:699 (11,12,1) - Hmmm, that can probably ruin the style a bit but ain't it better to move those a bit so that 00:32:346 (9) - wouldn't form a stack with them. Current spacing looks like there are 4 consecutive notes stacked there and can throw people who rely on auto stacking to read off. NC in triple makes readability even worse tbh. Maybe this? Or smth similar to keep spacing.
  5. Actually, I'll just point out that NC in stacks (or pretty much anything that you have to alternate) usually used to indicate some sort of change. Perhaps you can rearrange your NCs to be after at least 1/2 gaps.
  6. 01:01:640 (5,8,1) - give them equal spacing for style points?
  7. 01:15:758 (6) - suggestion: this sound rises in pitch, then starts droping after 01:15:934 . Maybe add some SV shenanigans, like this? Plays pretty comfortably.
  8. 01:27:758 (7,8,1) - talked about this before. I mean I can read it fine, but 01:27:405 (5,7) - having the same spacing as 01:27:758 (7,8) - visually is a bit confusing.
  9. 01:31:640 (4) - might aswell be a nazi and tell you to move it down to 156:283 for visuals.
  10. 01:35:523 (3,1) - those are stacked as if automaticly and 01:36:405 (1,1) - those are perfect stack. This is a cause of 01:34:993 (1,3) - autostacking. It's noticeble probably only in editor but fixing it won't hurt, right?
  11. 01:50:170 (8) - move it to 164:314 for readability.
  12. 01:52:817 (6) - to 250:199 for perfectionism
  13. 01:54:052 (4) - to 111:109 this one is actually noticable.
  14. 01:54:758 (1) - rotate by 2 from selction centre

    Sorry I had to degrade to nazi, couldn't find anything else to comment on. :^)

Insane
  1. 00:30:228 (2,3,4) - by your rythm pattern this should be a stream. I suck at undermapped diffs so may be completely wrong. (And that's why I only map marathons D:)
  2. 00:35:699 (1,2,3,4) - ^
  3. 00:44:170 (1) - there is the same sound starting at 00:44:699. It's wierd to map one and skip next right after. 00:45:228 - here also
  4. 00:45:228 - tbh I see no reason to skip this. I'm thinking you've mapped drum here, but why did you map 00:44:876 (2) - then? And why is 00:44:523 (2) - not clickable?
  5. 00:59:523 (4) - Give it more spacing, its a very intense sound or stright up ctrl+f it. Even 01:16:287 (7,8) - have much more emphasis.
  6. 01:09:581 (1,2) - stack is a bit off

    Couldn't find anything else, even some nazi stuff

Cool's normal
  1. 00:42:758 (1,2) - imo those are better off following the drum
  2. Not sure if all those wanky slider shapes are acceptable in normal

Hope that helped! Good luck.
Cheesecake
mom
Topic Starter
xChorse

direday wrote:

Hello! Returning M4M.

General
  1. Unused hitsounds:
    drum-sliderslide.wav It's used for parts like 01:20:876 (1) - where there are drum finishes
  2. It's generally a bad idea to have your BG saved as PNG. PNG's algorythm is better for images with low amount of colors and/or gradients and eat a lot of memory otherwise (yours is 2,5mb). Also now it can be 1920x1080px. With the help of some black magic here is the one you can use. oh thanks, changed

Venture
Great map, just the way I like it: comfortable yet interesting. Have some stars. And my babies
  1. 00:34:199 - following your own rythm pattern there should be a circle here. You can get away with it by removing 00:28:552 (11) - this. Both options would require considerable changes in the map though =\ This part has no specific rhythm pattern. A huge part of this section is the variety of different patterns in a short amount of time, it's somewhat explained in the description of the map.
  2. 00:39:581 (10,11) - yeah, you definetly should go with 2nd option from ^ this way you will have consistent pattern repeating 4 times at this point.
  3. 00:28:464 (10,11,1) - perhaps move those a bit higher to make it more readable. Smth like this. Well, that is if you don't accept first ^ rythm thingy 'cos its too much work. Put it lower instead
  4. 00:32:699 (11,12,1) - Hmmm, that can probably ruin the style a bit but ain't it better to move those a bit so that 00:32:346 (9) - wouldn't form a stack with them. Current spacing looks like there are 4 consecutive notes stacked there and can throw people who rely on auto stacking to read off. NC in triple makes readability even worse tbh. Maybe this? Or smth similar to keep spacing. Put it lower instead
  5. Actually, I'll just point out that NC in stacks (or pretty much anything that you have to alternate) usually used to indicate some sort of change. Perhaps you can rearrange your NCs to be after at least 1/2 gaps.
  6. 01:01:640 (5,8,1) - give them equal spacing for style points? stacked them on other notes instead, spacing them the same would ruin a stack
  7. 01:15:758 (6) - suggestion: this sound rises in pitch, then starts droping after 01:15:934 . Maybe add some SV shenanigans, Hmm, that's a pretty good idea but I like the current overlaplike this? Plays pretty comfortably.
  8. 01:27:758 (7,8,1) - talked about this before. I mean I can read it fine, but 01:27:405 (5,7) - having the same spacing as 01:27:758 (7,8) - visually is a bit confusing. Changed
  9. 01:31:640 (4) - might aswell be a nazi and tell you to move it down to 156:283 for visuals. done
  10. 01:35:523 (3,1) - those are stacked as if automaticly and 01:36:405 (1,1) - those are perfect stack. This is a cause of 01:34:993 (1,3) - autostacking. It's noticeble probably only in editor but fixing it won't hurt, right? changed
  11. 01:50:170 (8) - move it to 164:314 for readability. done
  12. 01:52:817 (6) - to 250:199 for perfectionismdone
  13. 01:54:052 (4) - to 111:109 this one is actually noticable. done
  14. 01:54:758 (1) - rotate by 2 from selction centre done

    Sorry I had to degrade to nazi, couldn't find anything else to comment on. :^) better than most mods anyway xd

Insane
  1. 00:30:228 (2,3,4) - by your rythm pattern this should be a stream. I suck at undermapped diffs so may be completely wrong. (And that's why I only map marathons D:) Yeah, should be something like that, but I use the same rhythm twice so I think it's alright because the player can get used to it 00:41:170 -
  2. 00:35:699 (1,2,3,4) - ^ ^
  3. 00:44:170 (1) - there is the same sound starting at 00:44:699. It's wierd to map one and skip next right after. 00:45:228 - here also done
  4. 00:45:228 - tbh I see no reason to skip this. I'm thinking you've mapped drum here, but why did you map 00:44:876 (2) - then? And why is 00:44:523 (2) - not clickable? changed
  5. 00:59:523 (4) - Give it more spacing, its a very intense sound or stright up ctrl+f it. Even 01:16:287 (7,8) - have much more emphasis. changed
  6. 01:09:581 (1,2) - stack is a bit off fixed

    Couldn't find anything else, even some nazi stuff

Cool's normal
  1. 00:42:758 (1,2) - imo those are better off following the drum These start on the downbeat so it's easier for newer players to play
  2. Not sure if all those wanky slider shapes are acceptable in normal It's fine if it gets ranked before the new rules apply to this xddd

Hope that helped! Good luck.
Thanks a lot! bancho dead gonna update tmrw
brdzxh
hi late m4m

Cheesecake's Easy
00:27:581 (3) - dunno this shape looks kinda awkward; also are you sure this isnt going out of bounds
00:51:228 (4) - NC
01:00:405 (2,3) - improve blanket
01:02:523 (4) - NC
01:53:346 (5) - looks outside of grid

Cool's Normal
00:34:993 (2) - delete
01:10:993 (1) - end of slider can look a bit better

Hard
00:30:581 (4) - slider start doesnt have any sound at all and sliderend has a snare, maybe 3 should be emphasized?
00:31:464 (1,2) - blanket?
00:39:052 (3) - same as before

Insane
00:34:993 (6) - snare should be emphasized; would also blanket with stream before
00:56:346 (6) - awkward angle
01:49:287 (2,3,4) - shouldnt be a triple
I feel like some of the snare sounds arent emphasized enough (might be intentional, but thats just my personal opinion)

Venture
00:34:287 (1,2,3,4,5) - not sure why you go with this pattern, its the only place in the map fair enough, but its literally the same sound as any other burst
01:03:405 (2) - ctrl+g on these mby
01:49:287 (2,3,4) - same as insane; no triple
also looks like you have about 23% of unmapped mp3 so either cut mp3 a bit, or map beginning or smthn (applies to all diffs)

gl
Topic Starter
xChorse

brdzxh wrote:

hi late m4m

Cool's Normal
00:34:993 (2) - delete needs to be there to have the same rhythm spacing between notes
01:10:993 (1) - end of slider can look a bit better

Hard
00:30:581 (4) - slider start doesnt have any sound at all and sliderend has a snare, maybe 3 should be emphasized? the beeps are emphasized, already discussed in previous mods
00:31:464 (1,2) - blanket? ok
00:39:052 (3) - same as before already blanketted tho

Insane
00:34:993 (6) - snare should be emphasized; would also blanket with stream before same as hard
00:56:346 (6) - awkward angle flow breaks for emphasis are intentional in this diff
01:49:287 (2,3,4) - shouldnt be a triple it should
I feel like some of the snare sounds arent emphasized enough (might be intentional, but thats just my personal opinion) yeah I emphasized the synth sounds instead of the snares in the beginning to add more variety, since I already emphasize the snares towards the second half of the map

Venture
00:34:287 (1,2,3,4,5) - not sure why you go with this pattern, its the only place in the map fair enough, but its literally the same sound as any other burst intentional, somewhat explained in the map description and has already been discussed a lot
01:03:405 (2) - ctrl+g on these mby backwards sliders also intentional
01:49:287 (2,3,4) - same as insane; no triple synth on 01:49:376 - so this should definitely be mapped
also looks like you have about 23% of unmapped mp3 so either cut mp3 a bit, or map beginning or smthn (applies to all diffs) it's at the beginning so it doesn't matter how much of the mp3 is unmapped

gl
Thanks!
Cheesecake

brdzxh wrote:

Cheesecake's Easy
00:27:581 (3) - dunno this shape looks kinda awkward; also are you sure this isnt going out of bounds Looks fine to me, also I just checked and it's still fully on-screen in 4:3 so it's allowed
00:51:228 (4) - NC I NC every phrase, not a fan of low combo numbers!
01:00:405 (2,3) - improve blanket Here I'm blanketing the slider bodies rather than the slider head
01:02:523 (4) - NC
01:53:346 (5) - looks outside of grid A bit but like the earlier slider it's still on-screen in 4:3
Thanks
brdzxh
i apologize if my mod was shit (and it was), but tf do i do if the map is past the finished polishing phase LOL

in other words, the map is fine and theres almost nothing i can say about it lo
Topic Starter
xChorse
ye i never said anything wrong about ur mod, it still helps the mapset no matter how much or how little you contribute to it. thanks again xd
Cheesecake
Any contribution is welcome! Even if nothing changes, there's no such bad thing as bad discussion - and it helps to clarify points for future modders
Osatia
uh irc o/

01:33 xChorse: same tbh
01:35 Waku: :/
01:35 *Waku is listening to [https://osu.ppy.sh/b/1184133 Kraus - Pitch Fucker]
01:35 Waku: i actually like this mapset and song
01:36 Waku: if i put the volume at low
01:36 xChorse: yeah
01:36 xChorse: song is loud
01:45 *Waku is playing [https://osu.ppy.sh/b/1222261 Memme - Cherry Blossom [xChorse's Extra]] +Hidden
01:45 Waku: is this your best gd :o
01:46 xChorse: idk
01:46 xChorse: i have a list of them on my profile
01:47 Waku: i know sir
01:49 Waku: ayy 80k
01:49 xChorse: nice!
01:49 xChorse: i'm gonna decay out of 3k xddd
01:50 Waku: xddddddddddd
01:53 Waku: didnt i already irc to adventures>
01:53 xChorse: idk
01:54 xChorse: you didn't upload to forum so I didn't keep track
01:54 Waku: i hardly ever upload :/
01:54 Waku: but i could try again
01:55 Waku: mm the one slider looks weird in the kiai
01:55 Waku: i would recommend you remap the kiai :/
01:56 Waku: yeah
01:56 Waku: remap the kiai in every diff if you can .L_.
01:56 xChorse: :thinking:
01:56 xChorse: i thought you said you are improving at jumps ;)
01:57 Waku: a
01:57 Waku: you caught me there
01:58 Waku: OI
01:58 Waku: i fced the jumops ;o
01:59 Waku: 01:06:581 (1) - you use this slider too much
02:00 Waku: or a slider like that
02:00 Waku: pls change or i will ask for dq when it gets qualified ;/
02:00 xChorse: it's just a type of slider
02:00 xChorse: natsu uses a lot of them
02:00 Waku: mm
02:01 xChorse: also im actually remapping part of the kiai
02:01 xChorse: 01:34:993 (1) -
02:01 Waku: LOL
02:01 Waku: kds pls
02:02 xChorse: ok
02:02 xChorse: also need to clean up some stacks
02:02 xChorse: FK
02:02 Waku: mm
02:02 Waku: did you remap some stuff in the insane before?
02:02 xChorse: uhh
02:02 xChorse: yeah
02:03 Waku: 00:55:993 (4,5,6,7) - the aesthetics here in the insane look weird
02:03 Waku: with the straight angles and stuff :/
02:03 Waku: 6 to 7 looks especially weird
02:03 Waku: 5,6,7 i mean*
02:04 Waku: none of the other jumps in the map are like that
02:04 Waku: except some parts like 01:36:405 (1,2,3,4) - that are less noticeable
02:05 Waku: wait no
02:05 Waku: forget the less noticeable part
02:05 Waku: that jump isnt the same
02:05 Waku: but yeah
02:05 Waku: pls change jump .l_.
02:06 xChorse: that part actually looks nice
02:06 xChorse: but plays different
02:06 xChorse: which is intentional because all of those wub parts are antiflow
02:06 Waku: idk..
02:07 xChorse: 01:06:581 -
02:07 Waku: 01:53:346 (1,2) - song doesn't calm down yet so why did you make the ds lower?
02:07 xChorse: this part looks weird
02:07 Waku: mm
02:07 xChorse: i want that part to be a break after intense jump sections ;_;
02:07 Waku: mm
02:09 Waku: ok
02:10 Waku: 00:51:581 (1,2) - why is this ds the same as the kickslider to slider one at 00:53:876 (9,1) -
02:11 xChorse: it's a kickslider i guess
02:11 xChorse: oh ds
02:11 Waku: ;what;
02:11 xChorse: sv doesn't really matter for kicksliders
02:11 xChorse: sec
02:11 xChorse: gonna check
02:12 xChorse: ok i changed that
02:12 Waku: :O
02:13 xChorse: also
02:13 xChorse: changed
02:13 xChorse: 01:06:581 -
02:13 xChorse: to be like 00:55:287 -
02:13 xChorse: even though you didn't like the first one xd
02:13 xChorse: just made it more consistent
02:13 Waku: Yes!!
02:16 Waku: 00:54:405 (1,2) - reason for higher ds?
02:16 xChorse: okay check the updated version if you can
02:16 xChorse: also top diff
02:16 Waku: ok
02:16 xChorse: no actual reason for big spacing
02:17 xChorse: it's just the pattern
02:17 xChorse: but people said it's fine because it flows well
02:17 Waku: ://
02:17 xChorse: :/
02:18 Waku: is this mod ok
02:18 Waku: or should i check the diffs for an hour
02:18 Waku: or so
02:18 xChorse: the time doesn't really matter lol
02:19 Waku: yes because the longer i do the harder i work
02:19 Waku: ;O
02:19 Waku: I guess thats the reason for unlimited staminaaa
02:19 xChorse: also imo the hard is like perfect LOL
02:19 Waku: :O
02:21 Waku: 00:30:405 (3,4) - the whole time you used two sliders for the "clap" sounds but here you used a circle and sliderend
02:21 xChorse: i want to emphasize 00:30:581 (4) -
02:21 Waku: 00:34:287 (1) - new section here so i didnt count this
02:22 Waku: why?
02:23 xChorse: hmm those are different sections
02:23 xChorse: so doesn't really matter
02:23 xChorse: the song loops at around 00:37:111 -
02:24 Waku: 01:53:346 (1) - in the other diffs you lowered the ds here but you didnt for hard?
02:24 xChorse: 00:41:876 (3) - is different though, so I'm gonna change it
02:24 Waku: mm
02:24 xChorse: I want to keep DS consistent in hards and below
02:25 Waku: u
02:25 Waku: h
02:25 Waku: ok
02:27 Waku: i guess that's it
02:27 Waku: sorry i wasn't useful ;/
02:28 xChorse: what do you mean xd
02:28 xChorse: it's plenty useful
02:28 Waku: can i still go for the m4m?
02:28 Waku: i dont have 50 kds :/
02:29 xChorse: I'll just give you a ticket
02:29 Waku: :O
Topic Starter
xChorse
yes
SeaRasp
Hi M4M

Venture
  1. 00:30:934 (1,2,3) - This honestly doesn't make much sense to me like the SV change is pretty large for no apparent reason I would personally keep the lower SV because the sounds you seem to want to cover are pretty calm and it would fit the rest of the intro better. The claps also seem a bit overmapped
  2. 00:36:405 (8) - feel like this should be distinct from the following 3 which seem to work together and that one doesn't cover the same sound as them. Maybe add a NC on 00:36:581 (1) - similar to 00:30:934 (1) -
  3. 00:46:464 (4) - Stack on 00:45:934 (2) - cuz they are pretty much the exact same beat and it would play better imo
  4. 00:48:758 (1,1) - I'm pretty sure you should add a circle between these two and would make more sense for the transition and would cover the wub sound better and make it stand out, try something like this https://osu.ppy.sh/ss/7810353 that would be cool. Do the same with about the same distance with the other similar areas if you can
  5. 01:00:758 (2,1) - Stack could be improved if you move the slider toward the circle
  6. 01:01:993 (7,8,9) - The flow should change here to separate the kicks from the previous two circles similar to 00:50:699 (7,8,9) -
  7. 01:04:640 (2,3,4,5,6) - Feel like the angles could be sharper it would look and fit the song better
  8. 01:33:228 (7) - Circle feels really unnecessary it feels better when removed it creates a larger break to transition to the next section. If you decide not to then you should bring it closer to the slider not to give it too much importance
  9. 01:44:876 (1,2,3,4,5,6,7,8) - Just to say this to me feels out of place compared to the rest of the jumps it's the only time you used that style of jump even though it isn't bad it just doesn't seem to fit the map
Not bad diff

Insane
  1. 00:34:993 (6) - Turning slider into 2 circles would be better to make 00:35:170 (6) - clickable, you always made it clickable the other times
  2. 01:01:464 (2,3) -Might as well stack or change pattern the current isn't the neatest
  3. 01:16:287 (7,8) - Increasing the spacing would be cool to emphasize
  4. 01:26:699 (2,3) - A little more spacing wouldn't hurt to emphasize the slider
  5. 01:41:699 (7) - Move up so there is less spacing between 01:41:523 (6,7) - cuz they don't need that much and more between 01:41:699 (7,1) - to emphasize the downbeat
That's all GL !
Topic Starter
xChorse

SeaRasp wrote:

Hi M4M

Venture
  1. 00:30:934 (1,2,3) - This honestly doesn't make much sense to me like the SV change is pretty large for no apparent reason I would personally keep the lower SV because the sounds you seem to want to cover are pretty calm and it would fit the rest of the intro better. The claps also seem a bit overmapped Heavy SV changes are part of the gimmick of this difficulty, it's explained further in the map's description
  2. 00:36:405 (8) - feel like this should be distinct from the following 3 which seem to work together and that one doesn't cover the same sound as them. Maybe add a NC on 00:36:581 (1) - similar to 00:30:934 (1) - Hmm, 00:30:934 (1) - has a SV change which is why it's NCed and 00:36:405 (8,9,10,11) - follow the same click sounds. I also like the triangle stacks they are used in later so I'm keeping it
  3. 00:46:464 (4) - Stack on 00:45:934 (2) - cuz they are pretty much the exact same beat and it would play better imo I can see that,
    but the spacing is a bit much that way.
  4. 00:48:758 (1,1) - I'm pretty sure you should add a circle between these two and would make more sense for the transition and would cover the wub sound better and make it stand out, try something like this https://osu.ppy.sh/ss/7810353 that would be cool. Do the same with about the same distance with the other similar areas if you can Wubs are already emphasized with huge SV changes and adding a hitcircle between them would require me to remap large parts of the map
  5. 01:00:758 (2,1) - Stack could be improved if you move the slider toward the circle Done
  6. 01:01:993 (7,8,9) - The flow should change here to separate the kicks from the previous two circles similar to 00:50:699 (7,8,9) - Done
  7. 01:04:640 (2,3,4,5,6) - Feel like the angles could be sharper it would look and fit the song better Done
  8. 01:33:228 (7) - Circle feels really unnecessary it feels better when removed it creates a larger break to transition to the next section. If you decide not to then you should bring it closer to the slider not to give it too much importance I can understand this concern as well. There's a pretty strong chirp sound at 01:33:228 - which I want to emphasize. Having the spacing too small leads to a lot of combobreaks there due to that part having a surprisingly small distance snap
  9. 01:44:876 (1,2,3,4,5,6,7,8) - Just to say this to me feels out of place compared to the rest of the jumps it's the only time you used that style of jump even though it isn't bad it just doesn't seem to fit the map Starting 01:44:876 - the sounds become more intense, but they also start sounding more prolonged than in the part before (for example this: 01:41:699 - this might be because of the background sounds though) which is why I want to have them in a constant pattern
Not bad diff

Insane
  1. 00:34:993 (6) - Turning slider into 2 circles would be better to make 00:35:170 (6) - clickable, you always made it clickable the other times Done
  2. 01:01:464 (2,3) -Might as well stack or change pattern the current isn't the neatest looks good though?
  3. 01:16:287 (7,8) - Increasing the spacing would be cool to emphasize Spacing is already pretty big since they are facing eachother instead of one being right after the other
  4. 01:26:699 (2,3) - A little more spacing wouldn't hurt to emphasize the slider Sure
  5. 01:41:699 (7) - Move up so there is less spacing between 01:41:523 (6,7) - cuz they don't need that much and more between 01:41:699 (7,1) - to emphasize the downbeat I feel like the clap requires more emphasis than the downbeat, I can understand your concern though
That's all GL !
Thanks! :)
Arutsuki
hey hey m4m

Ventures
•00:47:964 (6) - I dont hear any sound here, but I guess it's fine to keep if you want it for build up
•00:48:317 (10,1) - personally I think this would look better and be more fun if it was spaced more, not by too much, but to actually have a space inbetween, like this
•00:59:523 (7,8) - Maybe these two could be more spaced than 00:59:346 (5,6) - these, since the sounds are stronger too
•01:04:640 (2,3,4,5,6) - same sounds as 00:53:346 (4,5,6) - should be mapped one way or the other, preferably the burst imo
•^ same for 01:08:523 (1,2,3) - and 01:01:287 (2,3,4,5) - but these dont differ too much so I guess it can be taken as variety
•01:21:228 (2,3,4) - the spacing doesnt really change a whole lot so I'd say put NCs here to indicate the 3/4 rhythm
•01:44:170 (1,2,3) - I think something like this would fit better with that sound here , also you did something similar earlier here on the same sounds 00:51:934 (1,2,3) -


Insane
•00:55:993 (4,5,6) - these two seem to be the same sounds just getting quieter gradually, I think making them the same spacing with each other would fit nice, some linear flow maybe, same goes for these 01:07:287 (4,5,6) -
•00:57:758 (5,6) - space this more compared to 00:57:581 (4,5) - cuz stronger sound
•maybe one of those would fit better here to emphasize the vocal, if you're not using circles for an otherwise clickable sound


Hard
•I think you could easily add add some triples or return sliders without bumping the SR, on the parts that stand out. Some examples: 00:59:346 - 01:10:640 - 01:27:846 - 01:32:876 - 01:38:523 -


Normal
•00:26:523 (2) - These sliders make no sense really, white tick has no distinct sound you should focus on, while the red does. Putting a single circle on the red tick would solve that, as well as the long slider only sections it makes. Same goes for all of those doubles 00:29:346 (2,3) -
•00:48:405 (1) - Generally I think you should use more full beat circles on sounds like these, not just use them for 1/2s with sliders. Makes it easier for plebs, again with not having too long of a slider chain every time. Same goes for 00:51:228 (1) - 00:54:052 (1) - 00:59:699 (1) - 01:02:523 (1) - etc etc
•01:22:287 - For this section, try a rhythm like this instead of the first 1/2 slider, fits the music better imo and makes the other two 1/2 sliders map the same thing
•01:32:876 (6,1) - Probably wanna avoid stacking on sliderends with normals, too confusing for plebs
•Also check aimod, got some DS errors

Easy
•00:51:228 (4,5) - This angle might be too sharp imo, especially considering the sliders are palarell (or somewhat close to being lol) same goes for 00:54:052 (1,2) - 00:59:699 (1) - 01:01:817 (3) - , etc. What you could do is change the direction of the second slider to fix: something like you did here 01:32:876 (6,1) -
•00:48:405 (1,4) - Same as normal diff, these could be replaced with circles to make it easier and break long slider chains

Good song, hope to see this ranked soon! Good luck~
Topic Starter
xChorse

Arutsuki wrote:

hey hey m4m

Ventures
•00:47:964 (6) - I dont hear any sound here, but I guess it's fine to keep if you want it for build up yeah added because of previous mods
•00:48:317 (10,1) - personally I think this would look better and be more fun if it was spaced more, not by too much, but to actually have a space inbetween, like this don't really want to have it more spaced since it would stand out and i already had to change other things that standed out too much ;_;
•00:59:523 (7,8) - Maybe these two could be more spaced than 00:59:346 (5,6) - these, since the sounds are stronger too same as above
•01:04:640 (2,3,4,5,6) - same sounds as 00:53:346 (4,5,6) - should be mapped one way or the other, preferably the burst imo sure
•^ same for 01:08:523 (1,2,3) - and 01:01:287 (2,3,4,5) - but these dont differ too much so I guess it can be taken as variety
•01:21:228 (2,3,4) - the spacing doesnt really change a whole lot so I'd say put NCs here to indicate the 3/4 rhythm ok
•01:44:170 (1,2,3) - I think something like this would fit better with that sound here , also you did something similar earlier here on the same sounds 00:51:934 (1,2,3) - don't really want to have the emphasis on the flow in a section that emphasizes different things, if this wasn't a gimmick I'd definitely do it


Insane
•00:55:993 (4,5,6) - these two seem to be the same sounds just getting quieter gradually, I think making them the same spacing with each other would fit nice, some linear flow maybe, same goes for these 01:07:287 (4,5,6) - just made them into triangles
•00:57:758 (5,6) - space this more compared to 00:57:581 (4,5) - cuz stronger sound
•maybe one of those would fit better here to emphasize the vocal, if you're not using circles for an otherwise clickable sound ehh current one is a triangle which i think is fine since spacing doesn't need more emphasis here imo


Hard
•I think you could easily add add some triples or return sliders without bumping the SR, on the parts that stand out. Some examples: 00:59:346 - 01:10:640 - 01:27:846 - 01:32:876 - 01:38:523 - Removed all triples because of previous mods, I wanted to keep them too :/

Good song, hope to see this ranked soon! Good luck~
Thanks!
Cheesecake

Arutsuki wrote:

Easy
•00:51:228 (4,5) - This angle might be too sharp imo, especially considering the sliders are palarell (or somewhat close to being lol) same goes for 00:54:052 (1,2) - 00:59:699 (1) - 01:01:817 (3) - , etc. What you could do is change the direction of the second slider to fix: something like you did here 01:32:876 (6,1) - There's nothing wrong with the sharp angles though :0
•00:48:405 (1,4) - Same as normal diff, these could be replaced with circles to make it easier and break long slider chains Circles would be harder really
thanks!

made a few changes elsewhere

http://puu.sh/vOaMi/5464255c57.osu
C00L

Arutsuki wrote:

hey hey m4m

Normal
•00:26:523 (2) - These sliders make no sense really, white tick has no distinct sound you should focus on, while the red does. Putting a single circle on the red tick would solve that, as well as the long slider only sections it makes. Same goes for all of those doubles 00:29:346 (2,3) - they are done consistently :o, and if i do what you suggest it will really make it inconsistent with stuff like this 00:27:228 (3) - aa. Besides putting circles everywhere isn't the theme of the map and it's pretty boring imo
•00:48:405 (1) - Generally I think you should use more full beat circles on sounds like these, not just use them for 1/2s with sliders. Makes it easier for plebs, again with not having too long of a slider chain every time. Same goes for 00:51:228 (1) - 00:54:052 (1) - 00:59:699 (1) - 01:02:523 (1) - etc etc again it would make it really boring and it's not the theme of the map :~:
•01:22:287 - For this section, try a rhythm like this instead of the first 1/2 slider, fits the music better imo and makes the other two 1/2 sliders map the same thing Really interesting rhythm, I tried it but i prefer my own since at the circle the pitch changes and then the next 3 following sliders follow that sound change which is pretty cool
•01:32:876 (6,1) - Probably wanna avoid stacking on sliderends with normals, too confusing for plebs youre right, changed!
•Also check aimod, got some DS errors Fixed!


Good song, hope to see this ranked soon! Good luck~
Thanks for mod ay https://puu.sh/vSD1G/4cad9add88.osu
ReFaller
M4M
[Cheesecake's Easy]
Lots of ugly for my eyes sliders, but it's only style of every mapped.
01:54:758 (1) - sliderball bounces cleaverly on this slider, nice.
[C00l's Normal]
00:52:287 (3,4) - czy tu nie powinnien być jakiś slider który pokryje ten jak to sie nazywa....synth czy coś. Jakbyś miał coś z tym zrobić to by cały ten ciąg 00:51:934 (2,3,4,5) musiał ulec rytmicznej zmianie żeby był ład i skład.
00:55:640 (4,5,6,7) - okropnie nie lubie takiego czegoś grac w normalach bo zawsze kończy sie wyzerowaniem comba.
00:58:817 (1) - strzelam misskliknięte NC
00:59:699 (1) - od tąd jest rytmiczne copy/paste poprzedniego, więc to co wyżej znalazłem w poprzedniej sekcji, rozwać też w tej.
01:10:993 (1,2) - chyba za bardzo w mapowaniu extry sie zagalopowałeś, bo takie coś w Normalach nie sprzyja sie dobrze, sam mam kłopot z czytaniem tego - jedyne co fajnego jest w tym to ten dubstepowy wygląd sliderów.
01:21:581 (5,6) - jakby tak wykopsać circle i zrobić revers w sliderze?
01:55:817 (3) - zrób z tego jakiś kreatywniejszy slider a nie taki na odpierdal
[Hard]
01:32:876 (3) - want to add some difficulty and put 1/4 mutiple reverse slider? unused green lines would be used then
01:56:170 (1) - i believe it does not need NC, apply for insane too.

Gl with map.
Topic Starter
xChorse

ReFaller wrote:

M4M

[Hard]
01:32:876 (3) - want to add some difficulty and put 1/4 mutiple reverse slider? unused green lines would be used then sure
01:56:170 (1) - i believe it does not need NC, apply for insane too. I don't think there's a problem with that :V

Gl with map.
ty ty
Natsu
General

  1. drum-sliderslide.wav is unused
  2. metadata?
Venture

  1. 01:17:876 (1) - this sounds really bad, it's too dense compared to the sweet melody, I'm positive that this: https://osu.ppy.sh/ss/8329593 sounds a lot better, (just the rhythm ignore the placement)
  2. 01:23:699 (1) - even if it's a downbeat the NC should be at 01:23:876 (2) - , since 1 isn't a relevant beat and 2 is going with the new melody, also it would be consistent with 01:22:287 (1) - 01:22:817 (1) -
  3. 01:26:523 (1,2) - same as above,
  4. here too 01:29:346 (1,2) - btw why you changed the rhythm at this one? personally I like 01:26:523 (1,2,3,4,5,6) - this more
  5. 01:44:170 (1,2) - I think circles fit the music better, if you feels strong about the sliders, then can you reduce the volume at the tails?
Insane

  1. 00:47:346 (2,4,5,6) - the stack leniency makes this stack off, not that important, but fix if you care about it
  2. 01:23:699 (1,2) - same as your hardest diff, I'd like if you swap NCs here and in other similar parts too
Hard

  1. The AR feels really high for the density and bpm, I'd use 7,5 instead.
Normal

  1. 00:55:640 (4,5,6,7,1,2,3,1,1,2,1) - too dense for a normal diff, also the NCs are spammy and can be confused for players, train patterns aren't welcome at normal diffs, you need to give some 1/2 breaks here is an example NCs and rhythm only: https://osu.ppy.sh/ss/8329766
  2. 01:06:934 (4,5,6,7,1,2,3,1,2,3,1) - same as above
let me know
C00L

ReFaller wrote:

M4M

[C00l's Normal]
00:52:287 (3,4) - czy tu nie powinnien być jakiś slider który pokryje ten jak to sie nazywa....synth czy coś. Jakbyś miał coś z tym zrobić to by cały ten ciąg
00:51:934 (2,3,4,5) musiał ulec rytmicznej zmianie żeby był ład i skład. nie poniewaz sliderki i inne objekty koncza sie na tym synthie jak tutaj 01:00:934 (3) - albo tu 01:03:228 (2,3) -
00:55:640 (4,5,6,7) - okropnie nie lubie takiego czegoś grac w normalach bo zawsze kończy sie wyzerowaniem comba. no ja akurat lubie,
moim zdaniem fajnie sie to gra

00:58:817 (1) - strzelam misskliknięte NC xd dobry strzal!
00:59:699 (1) - od tąd jest rytmiczne copy/paste poprzedniego, więc to co wyżej znalazłem w poprzedniej sekcji, rozwać też w tej. spoko!
01:10:993 (1,2) - chyba za bardzo w mapowaniu extry sie zagalopowałeś, bo takie coś w Normalach nie sprzyja sie dobrze, sam mam kłopot z czytaniem tego - jedyne co fajnego jest w tym to ten dubstepowy wygląd sliderów. hmmm pare testplayow mialem od takich wlasnie co graja normale, i nikt sie nie skarzyl, narazie zostawiam ale jak ktos jeszcze raz cos powie to zmienie!
01:21:581 (5,6) - jakby tak wykopsać circle i zrobić revers w sliderze? hmm wole to co mam poniewaz to kolko daje taki jakby intensity przed nastepnym objektem!
01:55:817 (3) - zrób z tego jakiś kreatywniejszy slider a nie taki na odpierdal xddd okok

Gl with map.

----------



Natsu wrote:

General

Normal

  1. 00:55:640 (4,5,6,7,1,2,3,1,1,2,1) - too dense for a normal diff, also the NCs are spammy and can be confused for players, train patterns aren't welcome at normal diffs, you need to give some 1/2 breaks here is an example NCs and rhythm only: https://osu.ppy.sh/ss/8329766
  2. 01:06:934 (4,5,6,7,1,2,3,1,2,3,1) - same as above fixed both! didnt use your rhythm but something much less intense!
let me know

https://puu.sh/wijc0/3608a7269e.osu
Topic Starter
xChorse

Natsu wrote:

General

  1. drum-sliderslide.wav is unused oh yeah sliders don't work the way i thought they did
  2. metadata? https://wolfbeatsofficial.bandcamp.com/ ... adventures here's the official release
Venture

  1. 01:17:876 (1) - this sounds really bad, it's too dense compared to the sweet melody, I'm positive that this: https://osu.ppy.sh/ss/8329593 sounds a lot better, (just the rhythm ignore the placement) yup, was like this before, reverted
  2. 01:23:699 (1) - even if it's a downbeat the NC should be at 01:23:876 (2) - , since 1 isn't a relevant beat and 2 is going with the new melody, also it would be consistent with 01:22:287 (1) - 01:22:817 (1) - changed
  3. 01:26:523 (1,2) - same as above, changed
  4. here too 01:29:346 (1,2) - btw why you changed the rhythm at this one? personally I like 01:26:523 (1,2,3,4,5,6) - this more changed
  5. 01:44:170 (1,2) - I think circles fit the music better, if you feels strong about the sliders, then can you reduce the volume at the tails? Reduced volume on sliderends because I want some more emphasis on those sounds since they are in the inbetween section of the kiai
Insane

  1. 00:47:346 (2,4,5,6) - the stack leniency makes this stack off, not that important, but fix if you care about it changed
  2. 01:23:699 (1,2) - same as your hardest diff, I'd like if you swap NCs here and in other similar parts too changed
Hard

  1. The AR feels really high for the density and bpm, I'd use 7,5 instead. Changed
Normal

  1. 00:55:640 (4,5,6,7,1,2,3,1,1,2,1) - too dense for a normal diff, also the NCs are spammy and can be confused for players, train patterns aren't welcome at normal diffs, you need to give some 1/2 breaks here is an example NCs and rhythm only: https://osu.ppy.sh/ss/8329766
  2. 01:06:934 (4,5,6,7,1,2,3,1,2,3,1) - same as above
let me know
thanks!
Natsu
Good
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