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posted
Weekend Modding Queue
  • Easy

    1. 00:01:199 (1,2,2) - simply move (2) a bit down, so it wont touching. always remember that easy is not placed to spam overlaps or stacks
    2. 00:09:061 (3) - adding light up curve
    3. 00:11:957 (3,4,5) - overlap problem
    4. 00:26:854 (5,1) - blanket indeed. the flow breaker a bit not emphasisng tho
    5. 00:33:474 (5,1) - ^
    6. 00:35:957 (4) - add light up curve for this one, improving flow pattern there
    7. 00:39:267 (4,1,2,1) - make the pattern easier to catch. like make circle flow or elips
    8. 00:45:888 (3,4,5) - blanket with (4) and fix that unperfect stack on (5)
    9. 00:50:854 (1) - add light down curve here, then try to blanket 00:51:681 (2,4) - later
    10. 01:05:336 (3,4) - oberlap again
    11. 01:05:750 (4,5,6) - this flow is not fit with sqare pattern that come after, try to improve it. same like 01:19:819 (6,1,2,3,4) - need improve
    12. 01:22:302 (5,6) - blanket this?
    13. 01:32:233 (3,4,1) - will abit hard to catch for beginers
    14. 01:33:888 (1,2,3,4) - make this a little zigzag instead
    • Normal


      tbh im not really confident with the sv change, its too big. will be more acceptable if you do 1.00x 1.10x and 1,25x instead of 0,25x interval. its normal diff
      1. 00:08:440 (2,3) - sparate them and then add light left cuvre 1/3 from start slider. then copy it and apply for next one
      2. 00:11:130 (1,2) - there actually easier to catch if you decreace each reverse one
      3. 00:18:578 (2,3,4) - too oddy. try 1x 1/2 slider reverse instead
      4. 00:26:647 (5,6) - touch mt hp bar. move it down
      5. 00:30:785 (8) - stack with (1) instead. not only become easier to catch, it also slightly better pattern
      6. 00:35:957 (5) - better slider imo, considering its not flow welll from (1) and also overlapping with next (1)
      7. 00:37:612 (1) - this slider not emph straight vocal, so i rec to add some upp curve for it
      8. 00:39:267 (5,6) - why not just blanket?
      9. 00:41:750 (2) - ctrl+g this and add a note between that (1,2), you miss beat here
      10. 00:55:819 (1) - try to add 2 stage angle there, too plain
      11. 00:57:061 - missing note
      12. 01:12:992 (5,6) - slightly overlapping
      13. 01:23:957 (1) - " ~ " slider imo
      • Hard

        1. 00:13:612 (3) - " ~ " slider
        2. 00:23:957 (4,1,2,3,4,5) - teach me to read ww soo oddy
        3. 00:36:578 (2,3,4) - ^
        4. 00:37:612 (1,2,1) - it emph better if you make that all reverse slider
        5. 00:44:854 (3,4,5) - straight too casual, move (5) more up
        6. 00:56:647 (1) - move the angle at the tick to catch the beat there
        7. 01:14:026 (1,2,1) - make this pattern like 00:37:612 (1,2,1) - imo
        8. 01:22:301 (7) - NC
        9. 01:31:199 - missing beat and here as well 01:32:854 -
          not really fits with me. but still works i think :3
        • Insane

          1. 00:06:163 (1) - andd suddenly the ctrl+g
          2. 00:10:302 (2,4) - move to x172 y274 and so for (4)
          3. 00:54:164 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - im lovin it
          4. 01:02:750 (2) - add light up curve
          5. 01:09:888 (5) - ik this sound evil, but i would place 6/4 slider with lower sv there to give kivk effect for kiai intro ww
          6. 01:12:992 (3) - this rhytm not same as (1), 1/2 slider will fit better
          7. 01:17:336 (1,2) - ouch flow breaker
          8. 01:30:578 (1) - ctrl+g?
          9. 01:33:888 (1,2,3,4,5,6,7,8) - please improve this jump, a star jump maybe could fit
            not really get bothered with this diff

          theres my m4m
          waiting your feedback if it help
          Good Luck~
posted
Your mod is mostly about aesthetics. I didn't change a lot of things because I don't think that everything needs to be blanketed and I have nothing against straight movements tbh.
Most of the suggestions about flow are fixed tho. Thanks (:
posted
Aah, deleted my M4M mod accidentally ;-:
It's coming tomorrow, and with more rhythm stuff ;)
posted
Wow really cool fast sliders in top diffs!
[General]
Your audio file must be under 192kbps regarding bitrate.

[Easy]
AR5 is too high for Easy.
00:04:509 (1,3) - 00:05:336 (2,4) - This kind of overlapping/stacking (too many stack in a short period of time) is sadly not allowed in Easy.

[Normal]
If this is aiming for being a Normal diff, then simply HP, AR-1
This looks more like an Advanced diff for now.

00:06:785 (4,5) - Not recommend to stack these two circles. There's a rhythm transition from 00:06:164 (3,4) - to 00:06:785 (4,5) -, namely from 3/4 to 1/2. For new players, with their relatively poor reading skills about AR, they need distance to figure out the rhythm change here. Stacking the notes together may cause potential inability of those players to read this rhythm change.

00:11:130 (1,2,3) - This ought to be a pattern for Advanced diffs. Such multiple reverse sliders could be scarcely seen in Normal diffs nowadays.

00:14:543 (1,1) - Seems not enough recovery time after this spinner.

00:29:336 (4,5,6) - New players may get confused at the sequence of the appearances of these single-taps, hence at a really high probability would those players click on 6 instead of 5 after 4.

00:34:095 (7) - Remove, for one thing, the note density is too high for Normal, for another thing, 00:32:440 - where there is a strong vocal are ignored whilst 00:34:095 (7) - are mapped out by a circle, which plays quite imbalanced.

00:55:819 (1) - 1.5x SV is too overwhelming for Normal diff, besides the initial slider velocity is already surprising.

00:57:474 (1) - Insert a break time after this spinner.

Layout and pattern organizations are solid yet just too hard for Normal. Decrease the difficulty or just rename this to Advanced.

[Insane]
00:08:647 (4,1) - This seems quite anti-flow.

00:13:405 (7,8) - If you want to create a spaced 1/4, then make sure the flow is at least okay. https://puu.sh/rlKVI/3fc51f5641.png

00:29:336 (1,2) - Looks quite like 1/1 for now. Maybe somewhat decrease the spacing.

01:00:371 (5) - Triplet here? Sounds are clearly audible.

01:07:199 (6,1) - Guess a jump here would plays better.

[Extra]
00:45:681 (7,8,1) - Move 8 to the left a little for better cursor movement for 1/4. https://puu.sh/rlLqf/157390e29d.png

01:36:163 (7,1) - Please move them further from each other, this 1/2 rhythm really looks like 1/4 spaced streams you've created.

Due to limit of playing skills, cannot provide much practical help in top difficulties.
Anyway this map looks nice!

Good luck!
posted
[Normal]
00:11:130 (1,2,3) - I've already seen this in other maps and it plays really well imo. The low spacing is to indicate that the slider will repeat several times.

[Insane]
00:08:647 (4,1) - This antiflow was made on purpose to emphasize the strong sound.
00:13:405 (7,8) - it's not 1/4 spaced ):

Thank you !
posted
Did some IRCing but lost the logs

What we adressed:
-Issues in Easy and Normal
-Things about the spread
-General stuff about the mapset

@6th a mod for hard is coming some time this week
posted
Hey, I'll also drop my mod sometime, sorry for delaaay
posted
M4M as promised

Sry it took me so long, let's start.
[Easy]
Rename to Normal?
00:02:854 (2) - Ugly overlap.
00:05:336 (2,3) - ^.
00:11:957 (3,5) - ^.
00:40:923 (1) - No need to NC here. Also, move to x:168 y:376.
01:17:750 (2) - Overlaps badly with - 01:15:681 (3).

[Normal]
Rename to Advanced?
00:25:199 (3) - Looks pretty bad, but I have no suggestions.
00:29:336 (4,5,6) - Bad jump notes placement.
01:17:336 (1) - Bad overlap with - 01:15:681 (5).

[Hard]
00:52:819 (2) - Bad overlap.

[Insane]
Looks okay, just a few overlaps not much.

[Extra]
Looks out of place, this diff is very questionable.
I know you've said to ignore the SV, but it's ridiculous.
00:47:543 - 00:54:164 - part will hunt me in my nightmares forever, this is too hard.
Not much to say except from what I've said.

Good luck.
posted
Hey ! The overlaps are really fine ): thanks.
posted
m4m queue

01:32:233 (3,4) - This could be changed to
00:30:578 (7,8,1) - Sharp angles like this could be too hard for beginners.
00:46:302 (5,6) - fix the blanket
01:14:026 (1,3) - End these two 1/4 beat earlier to match the vocals, like you do with 01:23:957 (1,2,5)
00:21:061 (1,2,4,5) - This pattern is unpredictable, so you could change these to sliders
00:40:405 (3) - I can only faintly hear this sound, so you could delete this and turn 00:40:095 (2) into a slider 3/4 beat long so the sound is still there.
00:55:819 (7) - NC this.
00:56:647 (1) - Is there any reason for this slider to be weirdly shaped?
there is a sound at 01:31:199 and 01:32:854 which you can fill with a hitcircle
01:37:199 (1,2,3,1,2,3,1,2,3,1,2,3) - Space these out more, at first glance i though they were only 1/2 beat apart.
01:39:681 (1) - why is this hitcircle here? there is no sound.
00:33:474 (3) - This slider is 1 beat long, meanwhile 00:32:647 (1) is 3/4 beat long. Make 00:33:474 (3) 3/4 beats long and add a circle at 00:33:888, because this is unpredictable.
00:35:130 (5) - map this to the vocals like you have done with other parts of the map, like
00:36:785 (3) - same thing as 00:33:474 (3)
00:52:301 (7,8,1) - Why is this triple sharply angled?
01:39:681 (1) - same thing as in hard
00:29:957 (3,4) - this is too big of a jump
00:50:647 (7,8,1) - make this a bit less sharp at least.
00:56:647 (8) - same thing as in hard
01:37:199 (1,2,3,1,2,3,1,2,3,1,2,3) - it's suitable here to use sharp angles, but at least use even distance spacing.
01:39:681 (1) - same thing as in hard/insane


I like this map. Good luck!
posted
Hi~Mod from my queue :3

[Extra]
  1. 00:22:716 (1) - Change this to 1/2 slider and add a note in 00:22:923 -, cuz there's also an obvious downbeat on that red tick.
  2. 00:24:371 (1,3) - Add a note here? I notice that you didn't ignore the similar vocal sound in 00:21:371 (2) - and 00:27:992 (2) - , so why not follow the vocal here as well :3?
  3. 00:26:026 (1) - Also this one, change it to 1/2 slider and add note in 00:26:336 - , which is similar to 00:24:785 (2,3,4) - .
  4. 00:43:199 (2) - Add a note here? Really obvious vocal sound here. Same suggestion for other diffs as well.
  5. 00:54:785 (4,1) - This jump is too big imo. Better select 00:54:992 (1,2,3,4) - them all and ctrl+g, that would be much easier to play and could avoid slider breaks.
  6. 01:00:474 - 01:00:681 - Both these two blue ticks have really obvious flute (?) sound that shouldn't be ignored imo.
  7. 01:13:716 (6) - Also add a note here would be better
  8. 01:30:164 (6) - The shape of this slider looks really weird :< Try this maybe?
  9. 01:37:199 (1,2,3,1,2,3,1,2,3,1,2,3) - Each of the '123' patterns is cool to play, but could you please put them further away from each other? After all the rhythm in 01:37:405 (3,1) - 01:38:025 (3,1) - and 01:38:646 (3,1) - are 1/1, so why not increase the distance in every one of them to make this part more intense?
[Insane]
  1. 00:23:026 (2) - Add a note here?
  2. 00:26:336 (2) - ^
  3. 00:47:336 (6) - Move to x109|y356 for better flow?
  4. 00:53:130 (3,4,5) - Select them all and move to x57|y112. Currently the distance in 00:52:923 (2,3) - is relatively small compared to the distance in 00:51:267 (2,3) - and 00:52:094 (6,7) - , which are both 1.36x.
  5. 01:01:405 (2,3) - Better increase the distance here as well, like what you do in 00:58:095 (2,3) - and 00:59:750 (3,4) - .
  6. 01:10:095 - Add a 1/4 slider here to follow the laser sound? Currently this part is so empty but the music here is definitely not.
  7. 01:30:992 (2) - Move to x308|y10 for better flow?
  8. 01:35:543 (1,2,3,4,5) - hmm why not rotate these 5 notes to 8° clockwise? It's really weird if you put them into a horizontal line XD
[Hard]

  • ※Well I think this diff shouldn't be called a 'Hard' diff. Better call it a Hyper or Light Insane diff. And also I'm not sure if there's any gap between the Hard and Normal diff, cuz there's really some tough streams and jumps in Hard diffs that makes it much looks like an Insane.
  1. 00:55:819 (7) - Add nc here. And also I think 00:55:819 (7,8,9,10,11,12,13,14) - is too hard for a Hard diff.
  2. 01:22:301 (1,2,3,4,5,6,7,8,9) - Also this one, it's a common pattern in Light Insane diff but not in Hard diff. Consider to nerf it by using some reverse sliders.
  3. 01:32:854 (3) - Miss a note here?

Normal is fine imo

And please check the aimod in Easy diff and make sure the distance is consistent plz~

Actually I think current Easy diff should be named 'Normal', and current Normal should be 'Hard', and current Hard should be 'Hyper'. Please find a bn and confirm if there's any gap between Hard and Insane diff.

Good luck~ :)
posted
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