forum

Hero - Tenohira (TV Size) - Tenohira

posted
Total Posts
4
Topic Starter
NyongeGaming
This beatmap was submitted using in-game submission on 16 September 2016 at 22:16:17

Artist: Hero - Tenohira (TV Size)
Title: Tenohira
Source: FAIRY TAIL
Tags: フェアリーテイル opening 12 tv size
BPM: 207
Filesize: 4193kb
Play Time: 01:29
Difficulties Available:
  1. Insane (5,51 stars, 413 notes)
  2. Broken Lacrima (7,11 stars, 451 notes)
Download: Hero - Tenohira (TV Size) - Tenohira
Information: Scores/Beatmap Listing
---------------
Hello. this is my first map. hope it gets ranked because i believe it dont :(

I made it on my own with some timings from other mapset
Topic Starter
NyongeGaming
uhh.....This is my first map and my first time Beatmapping btw :D. so i likely have to like you know......taking a few timing points from old ranked map of this song. and i also set the bpm from them because im dumb at it :(
I Am Kawaii
Hi.

Here's my mod.

Insane
00:01:957 (4) - You could short the slider to 00:02:102 - since it'd be more in the rythm with the beat.
00:02:827 (4) - Same. You could short it with the beat.
00:03:406 (6) - Short it to 00:03:551 -
move 00:03:769 (7) - to 00:03:696 - . The slider should go to 00:03:986 -
00:06:885 (4) - short it to red tick
00:07:754 (4) - this could be a reverse slider starting 00:07:754 - reversing at 00:07:899 - - ending 00:08:044 - - (Or you simply make a slider and end it up with a circle at 00:08:044 -
00:08:624 (4) - could be changed on something I said earlier
00:09:348 (1,2,3,4) - ? I dont see the rythm. Also, you shouldn't overlap like that on a slider
00:09:928 (1,2,3,4) - No. The rythm is good but change it. Delete the slider and let it look like this

00:17:174 (1) - short it to 00:17:174 (1) -
00:18:479 (2,1) - this part is a problem, because I don't see the rythm in the sliders. Either add a stream with the beat, or follow the piano with a few circles.
00:19:783 (4) - off. short it to the white tick
00:20:145 (5) - ??? O_O
00:19:783 (4,5,6) - work on this part. it's really off..
00:21:812 (2) - off
00:22:682 (4) - a slider doesn't fit here
00:23:261 (5) - not in the rythm with the beat
00:24:421 (8) - ?
00:25:435 (1) - off
00:27:102 (1,2,3,4,5) - no. blanket. there's 0 rythm
00:30:508 (3) - ?
00:30:943 (1) - ?
00:32:247 (1) - what?
00:32:682 (2) - ^
00:39:928 (1) - the beat is in the middle, why do you make the slider so long?
00:42:247 (5) - same
00:46:595 (1,2,3,4,5,6) - the stream would fit where the slider is lol
00:47:319 (7) - here too
00:50:363 - the beat just got ignored :/ and 00:50:073 (5) - is off
00:51:522 (4) - off
00:52:827 (1,2,3) - bad overlap
00:55:580 (1,2,3,4,5,6,7,8) - everything there is kinda off. the stream is starting too early and the stream is on the slider, you can't do that.
00:57:464 (5) - :?: :?:
00:58:189 (3) - aa ._. ? why?
01:00:653 - :((( why do you ignore it? It's an important sound!
01:03:479 - well, it's fine but it's not necessary do make a break
01:05:001 - also add a stream here
01:07:899 (7) - too long. Short it to 01:08:044 -
01:08:261 (8) - :o :?:
01:09:348 (4) - the beat got ignored
01:09:783 (5) - reverse arrow is better
01:12:392 (4) - again... off and beat got ignored
01:14:566 (1,2,3) - make a jump, not a triple hit and overlap
01:17:174 (2,3) - ^
01:19:059 (4) - :? :?
01:20:363 (3,4,1,2) - Don't overlap like that! You could make it look much much much much more elegant
01:21:667 (4) - off
01:23:479 - forget the reverse arrow. It's off and a stream is much better
01:24:566 - would go to here or so
01:25:580 - could add a stream here
01:26:015 (5,6) - bad overlap
01:26:305 (7) - delete the slider, make something else out of it
01:26:740 - add a circle
01:26:885 - spinner should start here and end here 01:30:073 -
Sorry for being harsh ;w;
Good luck on your way! :'D
If you don't know it yet: Give your mods kudosu since you said you're new.
Also: Make your own timing points. the BPM is good, but most of your timing points are off, don't make sense.
Don't forget: it's your map, so you should make your own timing points with fit your map.
Also change hitsounds. ;w;
LGV894
I've noticed that you've started by mapping Extra difficulties. Your maps needs lots of work, and can't just be rankable in a short period of time.

Since I've already told you to get started on the Hard diff, here's just a summary of the guidelines you should follow when mapping a Hard, or any other difficulty more difficult than Hard:

- Start off simple. Use only a few slider velocity multipliers throughout the map. An example is to use 1.0x slider velocity for parts like a verse of the song, then 1.2x in parts where the song is usually louder and more highlighted.

- Also use just a few different Distance Snap (DS) settings throughout your map. Use only 1.2x and 2.0x for your Hard difficulty. Also make sure to ONLY use 2.0x DS for high-intensity parts like drum crashes or any other sound louder than regular.

- Don't use too much slider shapes. Also make them consistent throughout your map. https://osu.ppy.sh/ss/6107233 Here is an example of a set of sliders you can make yourself familiar with. These are the most basic sliders that a lot of mappers use.

- Try to make your patterns look as neat as possible. Don't make them too cluttered. https://osu.ppy.sh/ss/6107380 Here's an example. Compare the pattern on the left with the pattern on the right. All of them use 1.2x distance snap, but the pattern on the left's object spacing is almost overlapping. Avoid these patterns.

- The most important factor that can make your map look more professional is consistency. An example is that if you made a square pattern in the first kiai, make sure to try to incorporate the same idea to the next kiai. Although don't make them too similar, for it could make a map boring. Unless the patterns really have to be mapped similarly, like when two parts of the song sounds exactly the same.

Good luck with mapping!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply