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Helblinde - Heaven's Fall [OsuMania]

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Topic Starter
riunosk

imtdb1 wrote:

i thought Abraxos quit lol
NM req from imtdb1's modding queue
1|2|3|4
Played this map before, nice map
sorry if this mod is going to suck
Meybe add a Normal difficulty since you have a space between easy and hard?
Expert
btw I cant find much here wows
00:43:207 - meybe make this triple and move 00:43:282 (43282|3) - to 3 i probably already did this in selfmod
00:45:007 (45007|2,45007|3,45082|1,45157|2,45157|3,45232|0,45307|3,45307|2,45382|1,45457|3,45457|2,45532|0,45607|3,45607|2,45682|0) - meybe ctrl+H those so that pattern is not repetitve and so it could be more fun to play interesting, applied
01:42:307 - btw from this part I think that you can add triples (if you want) at 00:38:407 - already did via selfmod
nice hitsound names i got bored of normal hitsound names
Good Luck!
thank fo mot
Couil
sup, m4m req from my modding queue

Nightfall
Hitsounding:

Okey first of all, i believe that your hitsounds are all perfectly rankable, because i looked through some other ranked maps and they had HS similar to yours. But i would still like to make some suggestions.


I don't know if you've added a hitsound for soft-hitnormal because i heard my skin's hitnormal sound. If you haven't you should probably add one, so everyone gets the same experience as you want them to get.

Throughout the map you use double and triple hitsounds for jumps and hands which i think is a bit off putting. This is because you remove the hitnormal sound from each jump/hand which makes it sound segregated. e.g: 00:38:407 - 00:51:607 this section sounds like a bunch of triplets instead of a stream. I would recommend you lower it down to one/two HS per each hand/jump so there's at least 1 soft-normalhit (to make it sound more consistent).

If you choose to do the previous one; you might need to increase/decrase some of the sounds to make them have the same levels of sound. Most of the hitsounds should be in the correct spot so you only need to make it one/two isntead of two/three. Some sections where this is really apparent: 00:38:407 - 00:55:207 + 01:42:007 - 02:01:207 + 02:51:607 - 03:05:407 + 03:15:607 - 03:25:207 + 03:30:007 - 04:08:407
All of these might sound better with a good hitnormal, but with my hitnormal it sounds really wierd.

00:10:207 (10207|3,10282|2) - These sound a bit wierd, maybe remove the 2nd one or both of them?
00:15:007 (15007|0,15082|1) - Same here
00:23:407 (23407|1,23482|2) - ^
00:47:107 (47107|2,47107|3,47182|1,47182|0,47257|3,47257|2) - Maybe only one hs on these jumps to make it different from 00:47:407 (47407|3,47407|0,47482|1,47482|2,47557|3,47557|0,47632|1,47632|2,47707|3,47707|0) ?
01:37:207 - 01:39:157 Symbals sounds wierd here, maybe find a different sound for the crashes or just remove them completly?
02:30:757 (150757|0,150832|1,150907|0,150982|1,151057|0) - Claps sound wierd here as well, new sound?
02:30:757 (150757|0,151057|0) - Shouldn't be a "clap" HS here.
02:34:057 (154057|1) - No clap sound here

Patterning:

02:07:207 (127207|0,127207|3,127207|2,127507|3,127507|0,127507|2) - Different sounds but same pattern? Could change if you want to make the sounds feel different.
02:34:057 (154057|1) - You didn't map this note in the other instances further ahead. Intetional?
03:29:407 (209407|0,209407|2,209557|1,209557|3,209707|0,209707|2,209857|3,209857|1) - Changes in pitch, could change pattern.

Expert
Hitsounding:

Same as Nightfall, could make the double/triple HS to single/double HS.

Patterning:

00:37:957 (37957|0) - Why is this snapped diffrently form the Nightfall diff. Same sound should probably be snapped the same way. You should probably make a change in one of the diffs (I think either or works fine) but since you're snapping the 2nd note the same way as you did in Nightfall you might want to change the note in Expert.
02:35:632 (155632|2) - Why are you mapping this here but not in previous sections with the same sound?

Abrax's Insane
Hitsounding:

As previous diffs states, nothing wrong with the HS, everything seems to be justified, though i do think it would be better if you had a consistent string of hitnormals during streams/consistent sections.

Pattering:

02:54:307 (174307|2,174307|3,174382|1,174457|2,174457|3,174532|0,174607|2,174607|1,174682|3,174757|0,174757|1,174832|2,174907|1,174907|0,174982|3,175057|1) - This seemed a bit wierd. Guessing you're mapping the vocals as you did in a section before this? In that case i think you missed a jump here: 02:55:057 (175057|1) (since there's a distinct vocal sound).
03:04:132 (184132|2,184132|3) - Shouldn't the jump be on the note before 03:04:057 ? or here 03:04:207 ? Both sounds like they should have a jump but you put it between them. It probably have some meaning behind it that i can't see right now.

Bye4now's Hard
First of all, i love this kind of patterning on low sr maps, wish more maps used this kind of patterning. I would actually not mind playing them if they were patterned like this.

Hitsounding:

Don't think there's much to comment on here tbh.

Patterning:

01:15:757 (75757|3,75907|2,76057|0,76207|0,76357|2,76507|3) - This is kinda awkward, im guessing that its intentional since 01:16:057 (76057|0,76207|0) becomes a jack. If not you migh wanna change it up a bit.
02:17:257 - Why no LN here? Same sound as before.
02:32:407 - Maybe another note here to emphisize the symbals?
02:51:457 (171457|1) - Maybe make it not a jack since its got a diffrent pitch from the previous notes? Just a suggestion.

Couldn't find anything on Rave's Normal.

Gonna shoot some stars since it was a kinda short mod

hope some of my points are of use ; )
Topic Starter
riunosk

Couil wrote:

sup, m4m req from my modding queue

Nightfall
Hitsounding:

Okey first of all, i believe that your hitsounds are all perfectly rankable, because i looked through some other ranked maps and they had HS similar to yours. But i would still like to make some suggestions. cool


I don't know if you've added a hitsound for soft-hitnormal because i heard my skin's hitnormal sound. If you haven't you should probably add one, so everyone gets the same experience as you want them to get. no hs for soft-hitnormal, but may add one soon

Throughout the map you use double and triple hitsounds for jumps and hands which i think is a bit off putting. This is because you remove the hitnormal sound from each jump/hand which makes it sound segregated. e.g: 00:38:407 - 00:51:607 this section sounds like a bunch of triplets instead of a stream. I would recommend you lower it down to one/two HS per each hand/jump so there's at least 1 soft-normalhit (to make it sound more consistent). its for stronger emphasis on kicks and snares, considering the track's original kick snare sounds are pretty loud

If you choose to do the previous one; you might need to increase/decrase some of the sounds to make them have the same levels of sound. Most of the hitsounds should be in the correct spot so you only need to make it one/two isntead of two/three. Some sections where this is really apparent: 00:38:407 - 00:55:207 + 01:42:007 - 02:01:207 + 02:51:607 - 03:05:407 + 03:15:607 - 03:25:207 + 03:30:007 - 04:08:407
All of these might sound better with a good hitnormal, but with my hitnormal it sounds really wierd. ^

00:10:207 (10207|3,10282|2) - These sound a bit wierd, maybe remove the 2nd one or both of them? they seem fine to me
00:15:007 (15007|0,15082|1) - Same here [^/b]
00:23:407 (23407|1,23482|2) - ^ [b]^

00:47:107 (47107|2,47107|3,47182|1,47182|0,47257|3,47257|2) - Maybe only one hs on these jumps to make it different from 00:47:407 (47407|3,47407|0,47482|1,47482|2,47557|3,47557|0,47632|1,47632|2,47707|3,47707|0) ? emphasis on the kicks so keeping this
01:37:207 - 01:39:157 Symbals sounds wierd here, maybe find a different sound for the crashes or just remove them completly? they are actually pretty accurate to the original cymbals
02:30:757 (150757|0,150832|1,150907|0,150982|1,151057|0) - Claps sound wierd here as well, new sound? not really, they're ok
02:30:757 (150757|0,151057|0) - Shouldn't be a "clap" HS here. follows the sound just fine
02:34:057 (154057|1) - No clap sound here ^

Patterning:

02:07:207 (127207|0,127207|3,127207|2,127507|3,127507|0,127507|2) - Different sounds but same pattern? Could change if you want to make the sounds feel different. fixed a slight error, but charting pattern is a 1/2 single note stack after every snare
02:34:057 (154057|1) - You didn't map this note in the other instances further ahead. Intetional? only one section has a missing note, applied
03:29:407 (209407|0,209407|2,209557|1,209557|3,209707|0,209707|2,209857|3,209857|1) - Changes in pitch, could change pattern. its a general pitch ascend so this patterning is fine

Expert
Hitsounding:

Same as Nightfall, could make the double/triple HS to single/double HS. ^

Patterning:

00:37:957 (37957|0) - Why is this snapped diffrently form the Nightfall diff. Same sound should probably be snapped the same way. You should probably make a change in one of the diffs (I think either or works fine) but since you're snapping the 2nd note the same way as you did in Nightfall you might want to change the note in Expert. intended since changing the snap here with barely any supporting notes would look and feel pretty weird
02:35:632 (155632|2) - Why are you mapping this here but not in previous sections with the same sound? that was actually an unintended note lols

Couldn't find anything on Rave's Normal. sexy

Gonna shoot some stars since it was a kinda short mod feed me stars

hope some of my points are of use ; ) fatten up my mapset
thank for mod
i somehow found a ninja minijack that nobody spotted o wo
ByeForNow

Couil wrote:

sup, m4m req from my modding queue
Bye4now's Hard
First of all, i love this kind of patterning on low sr maps, wish more maps used this kind of patterning. I would actually not mind playing them if they were patterned like this. I'm glad you love it! I had fun mapping it too~

Hitsounding:

Don't think there's much to comment on here tbh. w

Patterning:

01:15:757 (75757|3,75907|2,76057|0,76207|0,76357|2,76507|3) - This is kinda awkward, im guessing that its intentional since 01:16:057 (76057|0,76207|0) becomes a jack. If not you migh wanna change it up a bit. It is intended as a shield pattern, I'd like to keep it if possible since you don't see shield patterns often in 4k. Playability wise, I'll take note of that part. However, keep for now because it personally felt fine to me. If bn/more people mentions about it, I'll change it
02:17:257 - Why no LN here? Same sound as before. Nice catch!
02:32:407 - Maybe another note here to emphisize the symbals? Oo sure
02:51:457 (171457|1) - Maybe make it not a jack since its got a diffrent pitch from the previous notes? Just a suggestion. ya
Thanks for the mod~ It was helpful~~
update
osu file format v14

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AudioLeadIn: 0
PreviewTime: 102000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 4
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[Metadata]
Title:Heaven's Fall
TitleUnicode:Heaven's Fall
Artist:Helblinde
ArtistUnicode:Helblinde
Creator:riunosk
Version:Bye4Now's Hard
Source:アルドノア・ゼロ
Tags:raveille byefornow abraxos aldnoah.zero aldnoah zero opening kajiura yuki
BeatmapID:1298653
BeatmapSetID:507745

[Difficulty]
HPDrainRate:7.4
CircleSize:4
OverallDifficulty:7
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Abraxos

Couil wrote:

sup, m4m req from my modding queue


Abrax's Insane
Pattering:

02:54:307 (174307|2,174307|3,174382|1,174457|2,174457|3,174532|0,174607|2,174607|1,174682|3,174757|0,174757|1,174832|2,174907|1,174907|0,174982|3,175057|1) - This seemed a bit wierd. Guessing you're mapping the vocals as you did in a section before this? In that case i think you missed a jump here: 02:55:057 (175057|1) (since there's a distinct vocal sound). thought about this before, concluded that i shouldnt really put anything there because i feel like the pattering is already dense enough to leave the player with some taste in their mouth - which is kinda like what that echoey sound is anw
03:04:132 (184132|2,184132|3) - Shouldn't the jump be on the note before 03:04:057 ? or here 03:04:207 ? Both sounds like they should have a jump but you put it between them. It probably have some meaning behind it that i can't see right now. edited portion, good catch
here
Topic Starter
riunosk
added a soft-hitnormal.wav

redl for it
Mykaterasu
M4M it is! From over here.

1 / 2 / 3 / 4

Extra
  1. 00:05:407 (5407|2,5482|3,5557|0,5632|1,5707|3,5782|2,5857|0,5932|1) - It might be better to distinguish these objects separately with a different pattern to the rest of this section. Something like 4 2 3 1 works fairly well in bringing out the filter in these parts. This could be applied to other parts in the map too e.g. 02:05:407 - here.
  2. 00:44:857 (44857|0,44857|3) - This 1+4 double feels a little too low profile, like it's not really there. Perhaps if you shuffled the singles so that 1's become 2's (and vice versa), 3's become 4's (and vice versa) you could make this double a more visually impactful 2+3 double.
  3. 00:51:007 (51007|3,51007|0,51307|0,51307|3) - These don't have to share the same positions do they? The pattern around these two doubles feels a bit awkward to play.
  4. 00:57:607 - How about giving the syncopated bass some love here by making objects on the red lines 1/2 LNs? It makes some great contrast if you don't put them in every 4th bar in this manner. The outro can have this pattern too.
  5. 01:28:357 (88357|3,88357|0,88507|1,88507|3) - Seems a bit inconsistent to use this for kick + clap when you've used 01:27:157 (87157|2,87157|0,87307|1,87307|3) - this type of pattern for that the past couple of times.
  6. 01:42:007 - This section is way more comfortable than 00:38:407 - this one. This section just flows way better and is fundamentally more balanced than when you were using just doubles previously. I would take a look at that first section and try to optimise it in the same way that this one is optimised, because this section is really good.
    My one minor gripe in this section is that 01:56:257 (116257|2,116332|1,116407|3,116407|0,116482|1,116557|3,116632|2,116707|3,116707|0,116707|1,116782|2) - this part doesn't particularly flow well in the right hand for me. The best explanation I can give is that 01:56:332 (116332|1,116407|3,116482|1,116557|3) - this pattern is forming on the off-beat but the right is taking the on-beat as well as a 3-note anchor here. It feels a tad awkward for the finger on the 4th lane. This little section might need a small rejig to sort this out.
  7. 03:10:207 (190207|0,190282|1) - I'd swap the lanes of these two since it results in a more disjointed pattern that balances better into the next LN.
  8. 03:17:407 (197407|1,197557|1,197707|1,197857|1,198082|1,198232|1,198382|1) - This lane is way too active here and it causes some unenjoyable left-sided gameplay. It also doesn't help that there's another 4 - anchor in lane 3 03:18:157 (198157|2,198307|2,198457|2,198607|2) - right after it. You've done a great job avoiding 4-note anchors up until now, it would be nice to see that all the way through the map.

Nightfall
  • Note that a few of the things talked about in Extra show up here too. I won't explain them, I'll just leave a timestamp saying "Extra"
  1. 00:05:407 (5407|0,5482|1,5557|3,5632|2,5707|1,5782|0,5857|2,5932|3) - Extra
  2. 01:48:307 (108307|0,108457|0,108607|0,108757|0,108907|0,109057|0,109207|0,109357|0,109507|0,109657|0,109807|0,109957|0,110107|0,110257|0,110407|0,110557|0,110707|0,110857|0,111007|0) - woah... 19 anchors. Theoretically with this pattern you should never have anchors greater than 9 in an infinite optimal arrangement in this chorus and all similar. Give all the lanes with 10 or more a good rejig.
  3. 02:03:757 (123757|2,124057|0,124357|2) - Extra

Really nice mapset you got going.
akuma123
Team Love Deluxe Mania Queue



Hi, this is the M4M mod that you asked for in our queue. Since the song is too long and i dont have a lot of time this week i will only mod 1 diff, sorry :( . With nothing more to say, let's start with this :D

Columns = (1/2/3/4)

Nightfall
The diff in general is pretty good to be honest, really fun, the handstreams could have some long anchors but it doesnt feel bad at all.
Ok. So lets star first with the intro:
00:03:907 - Why this double is not on the same columns as 00:03:607, you have done that with 00:02:407 and 00:02:707 for example.
00:05:407 - 00:06:307 - That section sounds so different from the rest. It will be better to emphasize that section with a different type of pattern, i think there are 2 options for this section, one is using trills and the other is to make a strem that alternate hands with each note, for example 4231 or 4132 or 3241,etc, it gives you a similar sensation as when you are using trills, choose the one that you like more xD.
00:13:807 - 00:15:007 - Same.
00:19:207 - 00:21:607 - Same.

Then the first jumpstream, i dont think that this section need the kiai just because it have a jumpstream, this section is not that "hype" enough (and even it could be underwhelming if you compare it to the other 2 kiais on the song), to me this section is more like a 2nd intro of the song.
Apart from that this section is pretty well made, the hand balance is fine and the pitch is well representated on the few melodical sections. But i think there is a little mistake at the end:
00:56:707 - Why is this just a single LN when at 00:55:507 the same sound has 2 LNs. You should add a LN to (2) and extend the LN on (3) to 00:57:307.

Now the next section:
00:57:607 - 01:16:507 - I dont know why you didnt make all that section a JS, maybe for variety, maybe you want to put some more LNs on the map, but i think that if you are making a stamina map then you should keep that idea. I will understand if the song suddenly stops using fast sounds to put streams to, but the sound is there. Anyways if you want to keep your current patterns then is fine.
Now, if you choose to keep that section then, some of the little streams that you put seems to be a little random. For example:
00:59:707 - I am asumming that you are putting the notes for the synthesizer, but then there is a lot more places where you also need yo put those notes:
00:57:907 - 00:58:507 - I can clearly hear that same sound, so why it doesnt have any stream over there?
01:01:357 - 01:02:107 - The same synthesizer but with lower pitch, it still needs the stream.
01:07:507 - The stream should start at 01:07:357.
01:09:007 - 01:09:607 - That should be a stream.
01:12:007 - 01:12:307 - Stream.

Now the First Handstream of the map:
01:41:407 - That burst is really hard to press to be honest, i can already see a lot of people just missing in that section while having great acc during the entire map xD
First i dont know if is a good idea to have the jump at 01:41:707, second, move the note on 01:41:857 to (1) and the note on 01:41:894 to (2), the burst should not change direction since the sound is continuos, the only change of direction on the stream should be at 01:41:707, and your burst does it at 01:41:594 so i really recommend you to re arrange that burst.
Also, is really necessary to end your burst with a triple? The end of your burst is really hard to press, with a minijack and also a minitrill at the right hand and then immediately the handstream. i think that only section will cost the FC to the mayority of players xD.
The rest of the handstream is fine, it doesnt feel uncomfortable, pretty well made.

Next the LN section:
02:22:807 - I really like the patterns on this section, and the streams are consistent so is good :D .
Maybe you could move all the long notes at 02:33:607 from (3) to (1) since the pitch is decreasing, also i think that these LNs have the same pitch as the ones at 02:34:807 so having all them on the same column (1) will be good.

And finally some extra things:
02:51:007 - Move that LN to (2) because of the pitch.
03:28:807 - I dont think that a trill is better pattern for that section because it sounds like the sound is increasing his pitch, so maybe re arrange that section will be better.
02:05:407 - If you change the type of pattern used at 00:05:407 i suggest you to use that same pattern on this section and similars, it will make your map to look more consistent.
03:57:607 - Same.

Even with the section that i dont like, i think this is the best diff that i get requested to mod on my queue, congratulations

Well sir, the map is really well made so i decided that this will be the first map requested on my queue that i will give a star , congratulations :D
Hope this get ranked soon, good luck :)
Topic Starter
riunosk

Mykaterasu wrote:

M4M it is! From over here.

1 / 2 / 3 / 4

Extra
  1. 00:05:407 (5407|2,5482|3,5557|0,5632|1,5707|3,5782|2,5857|0,5932|1) - It might be better to distinguish these objects separately with a different pattern to the rest of this section. Something like 4 2 3 1 works fairly well in bringing out the filter in these parts. This could be applied to other parts in the map too e.g. 02:05:407 - here. its charted for the best playability possible while retaining some form of variety
  2. 00:44:857 (44857|0,44857|3) - This 1+4 double feels a little too low profile, like it's not really there. Perhaps if you shuffled the singles so that 1's become 2's (and vice versa), 3's become 4's (and vice versa) you could make this double a more visually impactful 2+3 double. very much intended as it is to allow for a smooth transition
  3. 00:51:007 (51007|3,51007|0,51307|0,51307|3) - These don't have to share the same positions do they? The pattern around these two doubles feels a bit awkward to play. it's to make way for 00:51:382 (51382|1,51457|2,51532|1,51607|2) - , but moved a note elsewhere for variety and smoothness
  4. 00:57:607 - How about giving the syncopated bass some love here by making objects on the red lines 1/2 LNs? It makes some great contrast if you don't put them in every 4th bar in this manner. The outro can have this pattern too. not really my intention here but good idea
  5. 01:28:357 (88357|3,88357|0,88507|1,88507|3) - Seems a bit inconsistent to use this for kick + clap when you've used 01:27:157 (87157|2,87157|0,87307|1,87307|3) - this type of pattern for that the past couple of times. nice one, couldn't see this before, fixed
  6. 01:42:007 - This section is way more comfortable than 00:38:407 - this one. This section just flows way better and is fundamentally more balanced than when you were using just doubles previously. I would take a look at that first section and try to optimise it in the same way that this one is optimised, because this section is really good. intended for variety for the streams
    My one minor gripe in this section is that 01:56:257 (116257|2,116332|1,116407|3,116407|0,116482|1,116557|3,116632|2,116707|3,116707|0,116707|1,116782|2) - this part doesn't particularly flow well in the right hand for me. The best explanation I can give is that 01:56:332 (116332|1,116407|3,116482|1,116557|3) - this pattern is forming on the off-beat but the right is taking the on-beat as well as a 3-note anchor here. It feels a tad awkward for the finger on the 4th lane. This little section might need a small rejig to sort this out. rearranged some notes, should be better now
  7. 03:10:207 (190207|0,190282|1) - I'd swap the lanes of these two since it results in a more disjointed pattern that balances better into the next LN. good point, applied
  8. 03:17:407 (197407|1,197557|1,197707|1,197857|1,198082|1,198232|1,198382|1) - This lane is way too active here and it causes some unenjoyable left-sided gameplay. It also doesn't help that there's another 4 - anchor in lane 3 03:18:157 (198157|2,198307|2,198457|2,198607|2) - right after it. You've done a great job avoiding 4-note anchors up until now, it would be nice to see that all the way through the map. removed all anchors

Nightfall
  • Note that a few of the things talked about in Extra show up here too. I won't explain them, I'll just leave a timestamp saying "Extra"
  1. 00:05:407 (5407|0,5482|1,5557|3,5632|2,5707|1,5782|0,5857|2,5932|3) - Extra thats a different stream pattern compared to others so no change here
  2. 01:48:307 (108307|0,108457|0,108607|0,108757|0,108907|0,109057|0,109207|0,109357|0,109507|0,109657|0,109807|0,109957|0,110107|0,110257|0,110407|0,110557|0,110707|0,110857|0,111007|0) - woah... 19 anchors. Theoretically with this pattern you should never have anchors greater than 9 in an infinite optimal arrangement in this chorus and all similar. Give all the lanes with 10 or more a good rejig. gotta redo sum streems
  3. 02:03:757 (123757|2,124057|0,124357|2) - Extra same as before

Really nice mapset you got going. yay
thanko foro moddo
Topic Starter
riunosk

akuma123 wrote:

Team Love Deluxe Mania Queue



Hi, this is the M4M mod that you asked for in our queue. Since the song is too long and i dont have a lot of time this week i will only mod 1 diff, sorry :( . With nothing more to say, let's start with this :D

Columns = (1/2/3/4)

Nightfall
The diff in general is pretty good to be honest, really fun, the handstreams could have some long anchors but it doesnt feel bad at all.
Ok. So lets star first with the intro:
00:03:907 - Why this double is not on the same columns as 00:03:607, you have done that with 00:02:407 and 00:02:707 for example. oops, fixed
00:05:407 - 00:06:307 - That section sounds so different from the rest. It will be better to emphasize that section with a different type of pattern, i think there are 2 options for this section, one is using trills and the other is to make a strem that alternate hands with each note, for example 4231 or 4132 or 3241,etc, it gives you a similar sensation as when you are using trills, choose the one that you like more xD. really don't like 4231 patterns and i think the pattern is fine as it is considering its a half stair then followed by a opposite stair then finished the incomplete stair
00:13:807 - 00:15:007 - Same. no intention of changing this since i dont like unnecessary difficulty
00:19:207 - 00:21:607 - Same. ^

Then the first jumpstream, i dont think that this section need the kiai just because it have a jumpstream, this section is not that "hype" enough (and even it could be underwhelming if you compare it to the other 2 kiais on the song), to me this section is more like a 2nd intro of the song. kiai doesnt really affect gameplay in mania so no point changing
Apart from that this section is pretty well made, the hand balance is fine and the pitch is well representated on the few melodical sections. But i think there is a little mistake at the end:
00:56:707 - Why is this just a single LN when at 00:55:507 the same sound has 2 LNs. You should add a LN to (2) and extend the LN on (3) to 00:57:307. nice catch, fixed

Now the next section:
00:57:607 - 01:16:507 - I dont know why you didnt make all that section a JS, maybe for variety, maybe you want to put some more LNs on the map, but i think that if you are making a stamina map then you should keep that idea. I will understand if the song suddenly stops using fast sounds to put streams to, but the sound is there. Anyways if you want to keep your current patterns then is fine. intended for reading difficulty (if this is considered a thing)
Now, if you choose to keep that section then, some of the little streams that you put seems to be a little random. For example:
00:59:707 - I am asumming that you are putting the notes for the synthesizer, but then there is a lot more places where you also need yo put those notes:
00:57:907 - 00:58:507 - I can clearly hear that same sound, so why it doesnt have any stream over there? added
01:01:357 - 01:02:107 - The same synthesizer but with lower pitch, it still needs the stream. ^
01:07:507 - The stream should start at 01:07:357. ^
01:09:007 - 01:09:607 - That should be a stream. ^
01:12:007 - 01:12:307 - Stream.

Now the First Handstream of the map:
01:41:407 - That burst is really hard to press to be honest, i can already see a lot of people just missing in that section while having great acc during the entire map xD :b
First i dont know if is a good idea to have the jump at 01:41:707, second, move the note on 01:41:857 to (1) and the note on 01:41:894 to (2), the burst should not change direction since the sound is continuos, the only change of direction on the stream should be at 01:41:707, and your burst does it at 01:41:594 so i really recommend you to re arrange that burst. already has a direction change of some sort as it is
Also, is really necessary to end your burst with a triple? The end of your burst is really hard to press, with a minijack and also a minitrill at the right hand and then immediately the handstream. i think that only section will cost the FC to the mayority of players xD. removed the triple
The rest of the handstream is fine, it doesnt feel uncomfortable, pretty well made. yuy

Next the LN section:
02:22:807 - I really like the patterns on this section, and the streams are consistent so is good :D . yey
Maybe you could move all the long notes at 02:33:607 from (3) to (1) since the pitch is decreasing, also i think that these LNs have the same pitch as the ones at 02:34:807 so having all them on the same column (1) will be good. intended so that there won't be a 8 note LN stack

And finally some extra things:
02:51:007 - Move that LN to (2) because of the pitch. ok
03:28:807 - I dont think that a trill is better pattern for that section because it sounds like the sound is increasing his pitch, so maybe re arrange that section will be better. im not sure how to explain it from my point of view, but thats the best repetitive pattern that will "follow" that sort of pitch
02:05:407 - If you change the type of pattern used at 00:05:407 i suggest you to use that same pattern on this section and similars, it will make your map to look more consistent. changed it somehow
03:57:607 - Same. this one is fully intended for pitch and playability

Even with the section that i dont like, i think this is the best diff that i get requested to mod on my queue, congratulations not sure if im supposed to feel happy or sad

Well sir, the map is really well made so i decided that this will be the first map requested on my queue that i will give a star , congratulations :D
Hope this get ranked soon, good luck :) :insert_elated_emoji:
thanku foru moddu
AlisceaSparku
H3LLO

first step on an actual complete mod
col. 1/2/3/4

[Nightfall]
00:01:207 (1207|3,1207|0) - I would appreciate it if this had a different note structure than 00:01:507 (1507|3,1507|0) - so it portrays the difference in drums used. Preferably I'd change 00:01:207 (1207|3,1207|0) - into something compact like a [1][2] or [3][4] so that both doubles can actually emphasize both pitches, the first one being heavy and then second one being light. In addition to this, you can make 00:01:957 (1957|2,1957|3) - have the same note structure as the doubles in 00:01:507 - to portray the similarity, just like how 00:02:407 (2407|1,2407|0) - is the same with 00:02:707 (2707|1,2707|0) - . You can actually use this mod as reference to some other parts :p.

00:15:007 (15007|0,15082|1) - These sounds are heavier than 00:14:782 (14782|3,14857|2,14932|1) - and imo the change in direction doesn't really emphasize the pitch difference, and the stair pattern makes it look like a drum roll of the same pitch would play. I suggest to make a pattern that can distinguish the pitch difference (man i really hope puush works at these times lol)

00:16:957 (16957|1) - Move it to col. 1? seems more aesthetic LOL also, it would be the same like 00:02:557 (2557|2,2857|2) - .

00:18:607 (18607|0,18682|1,18757|2,18832|1) - ctrl+h, for balance purpose and to emphasize the [1][4] trill more.

00:27:907 (27907|0) - extend to 00:28:507 - ? For LN >:) or add note at 00:28:507 - because drum, though its a faint one.

00:55:807 (55807|1) - extending the LN to 00:56:407 - seems better imo. The pitch could still be justified even with the extended LN.

02:01:507 (121507|2) - why not to 4? D: balance purposes

02:17:707 (137707|3) - move to col. 1 because i hate jacks >_> kidding i mean it looks more aesthetic in that way without losing too much difficulty.

02:22:507 (142507|1,142507|0) - I'd say to change one note to a LN to portray that this double is not the same with the doubles just before it.

02:22:957 - 02:41:857 - 1/2 LNs on 1/2 snaps seems fun imo ( c:< )

02:46:432 (166432|3) - well I would extend this to 02:46:582 - to mark the start of the completely silent part (and also for more LN hate)

no kds yet
Topic Starter
riunosk

AlisceaSparku wrote:

H3LLO

first step on an actual complete mod
col. 1/2/3/4

[Nightfall]
00:01:207 (1207|3,1207|0) - I would appreciate it if this had a different note structure than 00:01:507 (1507|3,1507|0) - so it portrays the difference in drums used. Preferably I'd change 00:01:207 (1207|3,1207|0) - into something compact like a [1][2] or [3][4] so that both doubles can actually emphasize both pitches, the first one being heavy and then second one being light. In addition to this, you can make 00:01:957 (1957|2,1957|3) - have the same note structure as the doubles in 00:01:507 - to portray the similarity, just like how 00:02:407 (2407|1,2407|0) - is the same with 00:02:707 (2707|1,2707|0) - . You can actually use this mod as reference to some other parts :p. applied somehow, nice catcherino

00:15:007 (15007|0,15082|1) - These sounds are heavier than 00:14:782 (14782|3,14857|2,14932|1) - and imo the change in direction doesn't really emphasize the pitch difference, and the stair pattern makes it look like a drum roll of the same pitch would play. I suggest to make a pattern that can distinguish the pitch difference (man i really hope puush works at these times lol) sprayed magic on it

00:16:957 (16957|1) - Move it to col. 1? seems more aesthetic LOL also, it would be the same like 00:02:557 (2557|2,2857|2) - . o k !

00:18:607 (18607|0,18682|1,18757|2,18832|1) - ctrl+h, for balance purpose and to emphasize the [1][4] trill more. O K

00:27:907 (27907|0) - extend to 00:28:507 - ? For LN >:) or add note at 00:28:507 - because drum, though its a faint one. too inaudible to do anything to it, left it unchanged

00:55:807 (55807|1) - extending the LN to 00:56:407 - seems better imo. The pitch could still be justified even with the extended LN. not really

02:01:507 (121507|2) - why not to 4? D: balance purposes grrrr appliedo

02:17:707 (137707|3) - move to col. 1 because i hate jacks >_> kidding i mean it looks more aesthetic in that way without losing too much difficulty. okidoki

02:22:507 (142507|1,142507|0) - I'd say to change one note to a LN to portray that this double is not the same with the doubles just before it. not really needing the emphasis on that

02:22:957 - 02:41:857 - 1/2 LNs on 1/2 snaps seems fun imo ( c:< ) DIS IS NOT ALISCEA STYLE

02:46:432 (166432|3) - well I would extend this to 02:46:582 - to mark the start of the completely silent part (and also for more LN hate) dont really see the reason for that, considering i map stuff as accurately as possible

no kds yet
slamming the kds button


tenks for mod
booty
M4M from my Modding Queue


1|2|3|4


Nightfall

00:03:007 (3007|1) - I felt like this could be a double
00:04:207 (4207|1) - ^
00:09:232 (9232|0) - I don't know if I hear this note but it could be on my side
00:15:007 (15007|0) - This is louder than this double 00:15:607 (15607|0,15607|3) here so I don't know why its a single, plus its a pretty significant drop in the beat, I'd recommend a note in the 4 column to match with the double at 00:15:607 (15607|0,15607|3) as well
00:42:907 (42907|3,42907|0,42907|1) - I'd make this a double to match with the rest of the pattern plus I think it fits better with the rhythm
00:43:807 (43807|2,43807|3) - Why is this a double if the same note before is a triple? You could say that its slightly lower but then you have a double like this 00:44:407 (44407|3,44407|0) - where it isn't lower so its inconsistent for the sake of keeping the pattern the same when it shouldn't be. Overall, I'd look over a lot of this section in terms of triples and doubles cause this happens a few times when a triple and double share the same sound
00:47:332 (47332|1) - This is the same sound as the notes around it but I get it for the transition so you don't have to change it
00:47:707 (47707|3,47707|0) - You could make this a triple since its louder but I get if you don't want the mini jack
00:51:907 (51907|3,52057|2) - I'd move this over one row to the left just cause they are different sounds
00:52:207 (52207|1) - Missing single?
00:57:907 (57907|3,57907|1) - I felt like a lot of doubles in this section could've been triples but as long as you keep it consistent then this section is fine
01:42:907 (102907|0,103057|0,103207|0,103357|0,103507|0,103657|0,103807|0) - Wowzer I really don't like this. I'd limit this to 5 in a row if possible so sections like this and 01:43:807 (103807|1,103957|1,104107|1,104257|1,104407|1) - don't appear everywhere but I understand its pretty hard with this pattern you're going for so I'll leave it to you what you want the anchor cap to be, I think anything above 5 should be changed
02:01:207 (121207|0,121207|1,121507|1,121507|3,121657|0,121657|2) - I think these can all be triples
02:02:257 (122257|2) - This is mapped to a vocal so I don't think its needed
02:02:107 (122107|0,122107|1,122407|3,122407|1) - same thing with the triples
02:51:607 (171607|2,171757|2,171907|2,172057|2,172207|2,172357|2,172507|2) - 7 note anchor thing
02:52:807 (172807|3,172957|3,173107|3,173257|3,173407|3,173557|3,173707|3) - ^
02:54:607 (174607|1,174757|1,174907|1,175057|1,175207|1,175357|1,175507|1,175657|1,175807|1) - 9 notes this time, theres a lot of these so I'll stop just look out for extremely long ones cause then its less pattern and more just trilling
03:25:507 (205507|3,205507|2,205657|0,205657|1,205807|2,205807|3) - I think these could all be layered on top of each other since they are the same sound but its fine like this i think
04:04:507 (244507|3,244507|2,244507|0) - this should be a double probably since it gets quieter
04:06:907 (246907|0,246907|2,246907|3) - ^
04:07:507 (247507|0,247507|2,247507|1,248107|0,248107|1,248107|2) - I think these could be doubles instead

Good song, GL on ranked :)
Topic Starter
riunosk

booty wrote:

M4M from my Modding Queue


1|2|3|4


Nightfall

00:03:007 (3007|1) - I felt like this could be a double dont really think its necessary since not really strong enough for a double and it ruins the pattern
00:04:207 (4207|1) - ^ ^
00:09:232 (9232|0) - I don't know if I hear this note but it could be on my side nice catch, removed ghost note
00:15:007 (15007|0) - This is louder than this double 00:15:607 (15607|0,15607|3) here so I don't know why its a single, plus its a pretty significant drop in the beat, I'd recommend a note in the 4 column to match with the double at 00:15:607 (15607|0,15607|3) as well no kick here so no change
00:42:907 (42907|3,42907|0,42907|1) - I'd make this a double to match with the rest of the pattern plus I think it fits better with the rhythm i insist on a triple for the snare to be consistent
00:43:807 (43807|2,43807|3) - Why is this a double if the same note before is a triple? You could say that its slightly lower but then you have a double like this 00:44:407 (44407|3,44407|0) - where it isn't lower so its inconsistent for the sake of keeping the pattern the same when it shouldn't be. Overall, I'd look over a lot of this section in terms of triples and doubles cause this happens a few times when a triple and double share the same sound not really understanding you, but assuming you were referring to the 2 triples before this, one is for the snare and the other has an extra note for the cymbal
00:47:332 (47332|1) - This is the same sound as the notes around it but I get it for the transition so you don't have to change it yus
00:47:707 (47707|3,47707|0) - You could make this a triple since its louder but I get if you don't want the mini jack i would usually minijack this but i prefer playability over unnecessary difficulty
00:51:907 (51907|3,52057|2) - I'd move this over one row to the left just cause they are different sounds pretty sure they are all different but its for pitch relevancy for the vocal
00:52:207 (52207|1) - Missing single? nope, only charting the vocal here
00:57:907 (57907|3,57907|1) - I felt like a lot of doubles in this section could've been triples but as long as you keep it consistent then this section is fine those aren't snares, so they stay as doubles
01:42:907 (102907|0,103057|0,103207|0,103357|0,103507|0,103657|0,103807|0) - Wowzer I really don't like this. I'd limit this to 5 in a row if possible so sections like this and 01:43:807 (103807|1,103957|1,104107|1,104257|1,104407|1) - don't appear everywhere but I understand its pretty hard with this pattern you're going for so I'll leave it to you what you want the anchor cap to be, I think anything above 5 should be changed for this i want an emphasis on anchors while not exceeding 9 notes at once
02:01:207 (121207|0,121207|1,121507|1,121507|3,121657|0,121657|2) - I think these can all be triples triples seem too strong even for kick+vocal
02:02:257 (122257|2) - This is mapped to a vocal so I don't think its needed it IS needed since i follow vocals
02:02:107 (122107|0,122107|1,122407|3,122407|1) - same thing with the triples same as before
02:51:607 (171607|2,171757|2,171907|2,172057|2,172207|2,172357|2,172507|2) - 7 note anchor thing same as before
02:52:807 (172807|3,172957|3,173107|3,173257|3,173407|3,173557|3,173707|3) - ^ ^
02:54:607 (174607|1,174757|1,174907|1,175057|1,175207|1,175357|1,175507|1,175657|1,175807|1) - 9 notes this time, theres a lot of these so I'll stop just look out for extremely long ones cause then its less pattern and more just trilling same as before
03:25:507 (205507|3,205507|2,205657|0,205657|1,205807|2,205807|3) - I think these could all be layered on top of each other since they are the same sound but its fine like this i think seems fine as it is
04:04:507 (244507|3,244507|2,244507|0) - this should be a double probably since it gets quieter still a snare sound so will stay as a triple for consistency
04:06:907 (246907|0,246907|2,246907|3) - ^ ^
04:07:507 (247507|0,247507|2,247507|1,248107|0,248107|1,248107|2) - I think these could be doubles instead ^

Good song, GL on ranked :) yuy
thenk fer med
Tar Curunir
Hello! From my modding queue 1|2|3|4

General
Sick map

Extra
00:10:507 (10507|3) - move this from 4 to 3
00:10:582 (10582|2) - move this from 3 - 4, this makes this pattern more consistent with the previous one.
00:14:707 (14707|3,14707|2) - this should be a single
00:15:007 (15007|2) - this should be a double. strong sound here
00:16:207 (16207|1) - ^
00:17:407 (17407|0) - ^
00:18:607 (18607|0) - ^
00:36:007 (36007|0,36082|1,36157|3,36232|2,36307|1,36382|0,36457|2,36532|3,36607|0,36682|1,36757|3,36832|2,36907|1,36982|0,37057|2,37132|3) - this pattern looks a bit nicer imo: https://puu.sh/x0y5p/1ea615ae2d.png
00:45:232 (45232|2,45532|2) - I think this pattern would play smoother if you put those 2 notes in column 4. This would also give a nice contrast to this pattern you used before at 00:42:607 (42607|0,42607|1,42682|2,42757|1,42757|0,42832|2,42907|0,42907|1,42982|2,43057|1,43057|0,43132|2,43207|0,43207|1)
00:47:182 (47182|0,47332|1,47482|0,47632|1) - I would consider making all of these doubles, since the sound here is more intense than previously.
00:55:507 (55507|3,55807|2,56107|0,56707|2,57007|3) - how about adding singles with the start of these LNs?
01:05:857 (65857|1,66157|1,66382|1,66532|1,66757|1) - anchor
01:15:757 (75757|2,75757|3,75907|2,75907|3,76057|2,76057|3,76207|2,76207|3,76357|2,76357|3,76507|2,76507|3) - the doubles seem out of place here, I'd make a pattern with singles only.
01:16:657 (76657|0) - make this a LN until the white tick.
01:38:407 (98407|2) - move this from 3 to 1
01:41:407 (101407|0,101444|1,101482|3,101519|2,101557|0,101594|1,101632|3,101669|2) - the sound in this section is different than 01:41:707 (101707|0,101744|1,101782|3,101819|2,101857|0,101894|1,101932|3,101969|2) - this section. change up the pattern here.
01:57:607 (117607|1,117682|2,117757|3) - I'd move this pattern one column to the left, looks more polished
02:02:107 (122107|1) - move this from 2 - 4
02:02:257 I'd map the vocals on this red tick. LNs maybe?
02:02:707 Same thing here
02:07:657 (127657|1,127732|0,127807|1,127882|2,127957|3,127957|0,127957|1,128032|2) - suggestion: https://puu.sh/x0zgs/71980ddf6e.png
02:21:607 (141607|0,141607|1,141682|3,141757|1,141757|0,141832|2,141907|1,141907|0,141982|3,142057|0,142057|1,142132|2,142207|0,142207|1,142282|3,142357|0,142357|1,142432|2,142507|1,142507|0) - this is not a dealbreaker, but i'd make these all singles too, since it's the same intense sound.
02:33:607 (153607|2,153907|2,154207|2,154507|2) - i get what you're trying to do here, these should be in column 1, but that wouldn't add up with the LNs later so I don't have a solution for this one. This is fine as it is.
03:08:707 add a note with the end of this LN
03:12:907 ^
03:14:707 ^
03:15:082 add a note on this blue tick (column 2)
03:15:157 (195157|1) - move this to column 1
03:26:107 (206107|0,206407|1,206707|2,207007|0,207307|1,207607|2,207907|0,208207|1,208507|2) - You have 9 sliders for this pattern, I'd suggest splitting these up in sets of 3 going from column 1 - 3: https://puu.sh/x0zUd/e306aac0a7.png
03:28:807 (208807|0) - that change would allow you to do this: https://puu.sh/x0zVE/4a2c12bf40.png this gives this section overall a more polished look.
04:04:057 (244057|0,244207|3,244357|2) - you can add a stream in this section
04:05:257 (245257|2,245407|3,245557|0,245557|1) - ^
04:06:457 (246457|3,246607|2,246757|1,246907|2,246907|0,246907|3) - ^
04:07:207 (247207|0) - double here?
04:07:807 (247807|2) - double?

gud luk for renk :^)
Topic Starter
riunosk

Tar Curunir wrote:

Hello! From my modding queue 1|2|3|4

General
Sick map infected with goodness

Extra
00:10:507 (10507|3) - move this from 4 to 3 good idea
00:10:582 (10582|2) - move this from 3 - 4, this makes this pattern more consistent with the previous one. ^
00:14:707 (14707|3,14707|2) - this should be a single why? its the same sound as 00:15:907 (15907|0,15907|1) -
00:15:007 (15007|2) - this should be a double. strong sound here not really a strong sound
00:16:207 (16207|1) - ^ ^
00:17:407 (17407|0) - ^ ^
00:18:607 (18607|0) - ^ ^
00:36:007 (36007|0,36082|1,36157|3,36232|2,36307|1,36382|0,36457|2,36532|3,36607|0,36682|1,36757|3,36832|2,36907|1,36982|0,37057|2,37132|3) - this pattern looks a bit nicer imo: https://puu.sh/x0y5p/1ea615ae2d.png i'd prefer not using a repeated pattern
00:45:232 (45232|2,45532|2) - I think this pattern would play smoother if you put those 2 notes in column 4. This would also give a nice contrast to this pattern you used before at 00:42:607 goot idea(42607|0,42607|1,42682|2,42757|1,42757|0,42832|2,42907|0,42907|1,42982|2,43057|1,43057|0,43132|2,43207|0,43207|1)
00:47:182 (47182|0,47332|1,47482|0,47632|1) - I would consider making all of these doubles, since the sound here is more intense than previously. though it is more intense, this pattern is considerably harder to execute than simple jumptrilling
00:55:507 (55507|3,55807|2,56107|0,56707|2,57007|3) - how about adding singles with the start of these LNs? not really any sound for it
01:05:857 (65857|1,66157|1,66382|1,66532|1,66757|1) - anchor uh no this is not an anchor
01:15:757 (75757|2,75757|3,75907|2,75907|3,76057|2,76057|3,76207|2,76207|3,76357|2,76357|3,76507|2,76507|3) - the doubles seem out of place here, I'd make a pattern with singles only. intended for difficulty
01:16:657 (76657|0) - make this a LN until the white tick. not really any reason for it
01:38:407 (98407|2) - move this from 3 to 1 it's for vocal pitch
01:41:407 (101407|0,101444|1,101482|3,101519|2,101557|0,101594|1,101632|3,101669|2) - the sound in this section is different than 01:41:707 (101707|0,101744|1,101782|3,101819|2,101857|0,101894|1,101932|3,101969|2) - this section. change up the pattern here. flipperood
01:57:607 (117607|1,117682|2,117757|3) - I'd move this pattern one column to the left, looks more polished that would continue a repeated 123 pattern so no
02:02:107 (122107|1) - move this from 2 - 4 not really any reason why and its in some form of a pitch
02:02:257 I'd map the vocals on this red tick. LNs maybe? not really mapping vocals directly
02:02:707 Same thing here ^
02:07:657 (127657|1,127732|0,127807|1,127882|2,127957|3,127957|0,127957|1,128032|2) - suggestion: https://puu.sh/x0zgs/71980ddf6e.png that would force a 5-note anchor on 2
02:21:607 (141607|0,141607|1,141682|3,141757|1,141757|0,141832|2,141907|1,141907|0,141982|3,142057|0,142057|1,142132|2,142207|0,142207|1,142282|3,142357|0,142357|1,142432|2,142507|1,142507|0) - this is not a dealbreaker, but i'd make these all singles too, since it's the same intense sound. same as before
02:33:607 (153607|2,153907|2,154207|2,154507|2) - i get what you're trying to do here, these should be in column 1, but that wouldn't add up with the LNs later so I don't have a solution for this one. This is fine as it is. :b
03:08:707 add a note with the end of this LN not charting for this sound
03:12:907 ^ ^
03:14:707 ^ ^
03:15:082 add a note on this blue tick (column 2) added
03:15:157 (195157|1) - move this to column 1 applied
03:26:107 (206107|0,206407|1,206707|2,207007|0,207307|1,207607|2,207907|0,208207|1,208507|2) - You have 9 sliders for this pattern, I'd suggest splitting these up in sets of 3 going from column 1 - 3: https://puu.sh/x0zUd/e306aac0a7.png intended for pitch
03:28:807 (208807|0) - that change would allow you to do this: https://puu.sh/x0zVE/4a2c12bf40.png this gives this section overall a more polished look. applied with modification
04:04:057 (244057|0,244207|3,244357|2) - you can add a stream in this section wasn't charting for this sound in the section, will not suddenly add it here
04:05:257 (245257|2,245407|3,245557|0,245557|1) - ^ ^
04:06:457 (246457|3,246607|2,246757|1,246907|2,246907|0,246907|3) - ^ ^
04:07:207 (247207|0) - double here? kept single for ease of playability and sound isnt strong enough to be double in this situation
04:07:807 (247807|2) - double? ^

gud luk for renk :^) :thank:
thonko for moddo
booty
(つ >ω●)つ Take some stars <3
Topic Starter
riunosk

booty wrote:

(つ >ω●)つ Take some stars <3
yay
Deep Sea
Hello riunosk

1 2 3 4

m4m


Nightfall
00:00:457 - https://osu.ppy.sh/ss/8768339
00:05:257 - https://osu.ppy.sh/ss/8768351
00:06:232 (6232|2) - move to 2
00:06:907 - https://osu.ppy.sh/ss/8768355
00:07:957 (7957|1) - move to 3 and 00:07:882 (7882|2) - move to 1
00:13:057 - https://osu.ppy.sh/ss/8768362
00:27:607 - https://osu.ppy.sh/ss/8768370
00:39:157 (39157|0) - move to 3
00:44:482 - https://osu.ppy.sh/ss/8768383
00:49:357 (49357|0) - move to 4
00:50:557 (50557|3) - move to 1
02:30:832 (150832|1,150907|2,150982|1) - ctrl + h

Rename diff Rave's Easy to Normal, in overall other diff look nice, especially hard diff !!
Topic Starter
riunosk

[Shana Lesus] wrote:

Hello riunosk

1 2 3 4

m4m

Extra
00:40:207 - https://osu.ppy.sh/ss/8768431 don't see a reason why it should be changed
00:49:807 - https://osu.ppy.sh/ss/8768452 ^

Nightfall
00:00:457 - https://osu.ppy.sh/ss/8768339 same as in extra
00:05:257 - https://osu.ppy.sh/ss/8768351 ^i prefer flow
00:06:232 (6232|2) - move to 2 ok
00:06:907 - https://osu.ppy.sh/ss/8768355 same as before
00:07:957 (7957|1) - move to 3 and 00:07:882 (7882|2) - move to 1 ^
00:13:057 - https://osu.ppy.sh/ss/8768362 ^
00:27:607 - https://osu.ppy.sh/ss/8768370 ^same sound so same patterning
00:39:157 (39157|0) - move to 3 that'll force an anchor so no
00:44:482 - https://osu.ppy.sh/ss/8768383 same as before, no reason to change pattern
00:49:357 (49357|0) - move to 4 ^why would you break the flow?
00:50:557 (50557|3) - move to 1 ^
02:30:832 (150832|1,150907|2,150982|1) - ctrl + h ^

Rename diff Rave's Easy to Normal, in overall other diff look nice, especially hard diff !! ok thanky
thanky fory moddy
KcHecKa
Sorry.. im unable to mod this
Topic Starter
riunosk

KcHecKa wrote:

Sorry.. im unable to mod this
any reason? ; w;
Unpredictable
ooh nice, helblinde. I approve, let's give this a go >:]

1|2|3|4

Rave's Easy
- Just a suggestion, I would move 01:15:757 (75757|1) - this to column 3 and add a note 01:16:657 here on column 2. My reasoning for this is that I think it's important to have a nice little note there when finishing the LN, especially in this part where the player can definitely here a shift in the music instead of this little open gap.
- 01:28:207 (88207|2) - I would move this to column 4 because from 01:26:407 to 01:29:107 isn't used at all so I thinking moving it would help balance out the columns a little bit.
- 02:15:607 (135607|0) - I think this should be put on column 3 because I think the two LNs 02:14:557 (134557|0,135157|0) - is good enough for the amount of usage the player will be tapping for column and I think having in another column will be more convenient to play when it's a column that wasn't in use.
- 03:10:207 (190207|2) - Moving this to column 2 would be a lot more nicer as you have a lot of open space on column 2 as I find having this on column 3 been unnecessary

Bye4Now's Hard
- 01:16:657 How about adding a note on column 1 here? I think it's nice little follow up before the LN.
That's really all the problems I have with the map, but what about changing the OD? Having the OD less than than the normal difficulty is definitely something to reconsider. I know that it's pretty heavy with the LNs, but I think it shouldn't be less than the normal diff. I recommend changing the OD to 7.2 so it's lower than the HP, but higher than the Normal diff

Abrax's Insane
- I was thinking about maybe moving 00:33:157 (33157|2) - this to column 2 and 00:33:232 (33232|3) - this to column 3. I just want to avoid having 00:33:232 (33232|3,33382|3,33607|3) - this lead up into 00:33:907 (33907|3,34057|3) -
- 02:07:507 (127507|2,127657|2) - I think it's better to avoid a stack like this when it's unneeded, would move 02:07:657 (127657|2) - to column 1
- 03:29:257 (209257|1) - I would consider moving this tom column 1 because imo I just don't agree with having a stack of 4 03:28:807 (208807|1,208957|1,209107|1,209257|1) - that leads up into another stack of 4 03:29:557 (209557|1,209707|1,209857|1,210007|1) - a split second later. I think doing this gives the player more time to click to the second stack.

Extra
- 00:41:182 (41182|2) - would move this to column 4 to avoid the note stacking with 00:41:032 (41032|2) -
- 02:52:207 (172207|1) - I think you can do with moving this to column 4 and 02:52:357 (172357|3) - to column 2. it removes an unncessary stack of 3 02:51:907 (171907|1,172057|1,172207|1) - and imo plays a lot cleaner

Nightfall
- 01:59:707 (119707|1,119857|1,120007|1,120157|1,120307|1,120457|1,120607|1) - you think you can lessen up on the stack of 7 here? i think its a bit too much
Nothing much I can give here. It looks pretty solid to me.

Enjoy
Topic Starter
riunosk
:)

Unpredictable wrote:

ooh nice, helblinde. I approve, let's give this a go >:]

1|2|3|4

Extra
- 00:41:182 (41182|2) - would move this to column 4 to avoid the note stacking with 00:41:032 (41032|2) - applied with modification
- 02:52:207 (172207|1) - I think you can do with moving this to column 4 and 02:52:357 (172357|3) - to column 2. it removes an unncessary stack of 3 02:51:907 (171907|1,172057|1,172207|1) - and imo plays a lot cleaner there are quite a few 3 note stacks here so changing this wouldnt really affect the pattern much, no change

Nightfall
- 01:59:707 (119707|1,119857|1,120007|1,120157|1,120307|1,120457|1,120607|1) - you think you can lessen up on the stack of 7 here? i think its a bit too much slightly shortened it
Nothing much I can give here. It looks pretty solid to me. sexy right

Enjoy
thanko foro moddo

goddamit sr went down by 0.01
Abraxos

Unpredictable wrote:

ooh nice, helblinde. I approve, let's give this a go >:]

1|2|3|4

Abrax's Insane
- I was thinking about maybe moving 00:33:157 (33157|2) - this to column 2 and 00:33:232 (33232|3) - this to column 3. I just want to avoid having 00:33:232 (33232|3,33382|3,33607|3) - this lead up into 00:33:907 (33907|3,34057|3) - its meant to be a complement of 00:33:382 (33382|3,33457|2) - so the stack there gives the alternation a bit more emphasis than it normally would - which is my intention

- 02:07:507 (127507|2,127657|2) - I think it's better to avoid a stack like this when it's unneeded, would move 02:07:657 (127657|2) - to column 1 its weird youre saying this because this whole section is based on this pattern - i guess it goes to show that some placements are more obvious than others

- 03:29:257 (209257|1) - I would consider moving this tom column 1 because imo I just don't agree with having a stack of 4 03:28:807
(208807|1,208957|1,209107|1,209257|1) - that leads up into another stack of 4 03:29:557 (209557|1,209707|1,209857|1,210007|1) - a split second later. I think doing this gives the player more time to click to the second stack. i think the stack is of least worries here - what i intended to focus on was the shifting in pitch and the layering represents that (explained earlier in a mod) but i changed the placements anyway made it more 23 biased


Enjoy

here
ByeForNow

Unpredictable wrote:

Bye4Now's Hard
- 01:16:657 How about adding a note on column 1 here? I think it's nice little follow up before the LN. I dont think I'll want to layer the sound at the part reason is because, 1. the sound can be barely heard, if layered, the note feels awkward/sudden imo 2. during that section, im focusing on the one loud instrument, for consistency.
That's really all the problems I have with the map, but what about changing the OD? Having the OD less than than the normal difficulty is definitely something to reconsider. I know that it's pretty heavy with the LNs, but I think it shouldn't be less than the normal diff. I recommend changing the OD to 7.2 so it's lower than the HP, but higher than the Normal diff (I think you meant easy diff) refering to the Ranking Criteria, I do not see any information regarding 'OD/HP must be in increasing order to SR rating', therefore i feel that having OD set to 7 is logically fine (heavy with the LNs). I'm not too sure about the HP part though. Otherwise, I'll leave this to the BNs' decision.
Enjoy Thanks for your mod!
No change
Rivals_7
wip mod. will be edited once i'm done with all my irl. was made on 16th august so if you made any changes before, some of this might not applied

1234

[Raveille]


00:20:107 (20107|0,20407|1,20707|2) - somehow the stair-ish are quite not relevant with - 00:19:207 (19207|2,19507|0,19807|2,20107|0) - which is a 3/1 trill so maybe https://osu.ppy.sh/ss/8856839 could do better

00:34:207 (34207|1,34357|2,34507|1,34657|3,34807|2,34957|0,35107|2,35257|1,35407|3,35557|0,35707|3,35857|1) - i... think this was intentional but isnt it would be pretty much better if the pattern changes every 2/1? like - 00:33:607 (33607|0,33757|3,33907|0,34057|3) - this one, so it would be something like https://osu.ppy.sh/ss/8856920
just imo

00:36:307 (36307|1,36607|2) - in case you do that ^ might swap this. looks more intuitive (for newer players)

00:50:407 (50407|1) - moving it to 3 might balance this section quite a bit

00:57:607 (57607|0) - honestly tho this could be way better if its doubled rather than - 00:57:307 (57307|3,57307|2) - since that one both contain cymbal and kick while the double only contain kick

01:39:607 (99607|0) - delete this and extend that LN to below a bit? they're basically cover only one noises

02:02:107 (122107|2) - would move this to 4. at least make it different with - 02:01:507 (121507|2,121657|1) - since its in a different spacing so players would recognize the timing better

02:37:507 (157507|3,158107|3,158707|3,159307|3,159907|3) - not really suere if this intentional but at least make it equal to - 02:39:607 (159607|0,160207|0,160807|0,161407|0) -

nothing seems to be really tricky. kinda recommend HP OD 7.2 for this

[Bye4now]

00:04:207 (4207|0) - unsnapped LN end? most of your LN end on 1/4 snap line anyways

00:07:207 (7207|2) - would move this to 1 to balance thing quite more

00:07:507 - add note i guess? that sound are kinda odd if its ignored

00:40:807 (40807|2,41407|2) - technically still one group rhythm with the pattern before so maybe a short notes instead for consistency

00:43:507 (43507|2,43807|2) - i didnt see what you trying to cover with stacks anyway. so does - 00:44:707 (44707|1,44857|1) - so either moving it to another column or if u still want to keep the stack concept, here's a suggestion
https://osu.ppy.sh/ss/8857025
00:45:307 - are doubled becus its snare btw

01:01:657 (61657|3,61807|3) - why is this stacked? its the same kick with the others

01:46:807 (106807|2) - extend to white line above? as it match the vocal like most of the LNs

01:52:357 (112357|1,112507|3) - if this follow vocal then the placement are completly off. take note that it is different with - 01:54:757 (114757|2,114907|0) -

03:25:507 (205507|0,205507|1,205507|3) - should've been just double instead? nothing more to emphasize rather than just a kick

[Abrax]

00:04:807 (4807|1,4807|0) - not a single? i recall you use only a note for a kick

00:05:557 (5557|3,5557|2) - hmm doesnt seem to have the same kind of snare thing like - 00:05:107 (5107|1,5107|3) - and the most double you've used here. so maybe reduce one

00:14:557 (14557|3,14632|2) - i think this could be ctrl+h to keep consistency with same rythmical pattern before - 00:13:807 (13807|3,13882|1,13957|2,14032|3,14107|0,14182|2,14257|1,14332|0) -

00:19:207 -> 00:22:357 - this entire part seems kinda biased on the right hand imo. could be looked by amount of minitrill present in the right hand are quite often while the left hand there's none. some of the minitrill are placed in the middle instead. look at - 00:19:657 (19657|2,19732|3,19807|2) - 00:20:857 (20857|2,20932|3,21007|2) -

00:39:157 (39157|1) - i think all the doubles follow the vocal syllables and kick but why is this isnt?

...............

31/8

01:15:457 (75457|2,75457|1) - would move this to left for some balance towards next pattern

02:46:807 (166807|1,166807|0) - could be worth of a triple for some emphasis but up to you

03:04:282 (184282|2) - i suppose this should be a double following the vocal syllables which is you've been doing all the time

03:15:307 (195307|0) - feel that this should be longer following the distortion noise

03:19:057 (199057|2,199057|1) - uhh single? not actually the vocal syllables

[Extra]

00:38:932 (38932|0,39007|1,39007|2,39082|3,39157|2,39232|1,39307|0,39382|1,39457|2,39532|3) -
visually kinda ugly imo and its kinda annoying to play tbh since minitrill are present. just sayin
moreover - 00:38:407 -> 00:41:107 - are really right hand biased. i suggest changing some pattern here

00:48:007 (48007|2,48082|1,48157|2,48232|3,48307|0,48307|2,48382|1,48457|0,48532|1,48607|2) - so much to hate in one timestamp
and its getting right hand biased again aaaaaa

my only complain are only the streams and anchors that doesnt really hand balance friendly most of the times on the kiai. I might be bad at it but i would suggest to ask for more opinion on it
and probably some more mods since you might restructuring the streams anyway


didnt really take a deep look at Nightfall anyways but the first kiai should cover my complain above too (excluding kiai 2, 3, and 4 since there's almost no room to improve anymore since its already really dense)

would suspend this for now until you feel confident with it

To note, RC guideline says: Your difficulties should all end at the same spot.
yes this is a guideline, and yes this could be broken under special circumstances but i dont get what are the special circumstances are you guys doing in this mapset.
so rather make Easy, normal, and hard follows Extra and Nightfall ending or vice versa (would prefer first choice)
Raveille
rival mod all applied

clik
Abraxos

Rivals_7 wrote:

wip mod. will be edited once i'm done with all my irl. was made on 16th august so if you made any changes before, some of this might not applied

1234

[Abrax]

00:04:807 (4807|1,4807|0) - not a single? i recall you use only a note for a kick changed

00:05:557 (5557|3,5557|2) - hmm doesnt seem to have the same kind of snare thing like - 00:05:107 (5107|1,5107|3) - and the most double you've used here. so maybe reduce one w-oahhhhhhh

00:14:557 (14557|3,14632|2) - i think this could be ctrl+h to keep consistency with same rythmical pattern before - 00:13:807 (13807|3,13882|1,13957|2,14032|3,14107|0,14182|2,14257|1,14332|0) - ct-h does weird things but i somewhat did what you said anw so

00:19:207 -> 00:22:357 - this entire part seems kinda biased on the right hand imo. could be looked by amount of minitrill present in the right hand are quite often while the left hand there's none. some of the minitrill are placed in the middle instead. look at - 00:19:657 (19657|2,19732|3,19807|2) - 00:20:857 (20857|2,20932|3,21007|2) - edited it a bit

00:39:157 (39157|1) - i think all the doubles follow the vocal syllables and kick but why is this isnt? this is equivalent to asking me to double one of the O's in looooooooooooooooooong or one of the U's in juuuuuuuuuuice so nah

https://pastebin.com/dxdLAjTH
ByeForNow
Reply

Rivals_7 wrote:

wip mod. will be edited once i'm done with all my irl. was made on 16th august so if you made any changes before, some of this might not applied
[Bye4now]

00:04:207 (4207|0) - unsnapped LN end? most of your LN end on 1/4 snap line anyways nice catch

00:07:207 (7207|2) - would move this to 1 to balance thing quite more doesn't really matter that much at 1/2 imo. Plus, 34 feels better for the pitch. (moved 00:07:657 (7657|1) - to 1 tho for better spread.)

00:07:507 - add note i guess? that sound are kinda odd if its ignored not focusing on that instrument mainly. Although there might be no harm in adding the note but, I want to keep the patterns as simple as possible at the starting.

00:40:807 (40807|2,41407|2) - technically still one group rhythm with the pattern before so maybe a short notes instead for consistency Keeping it different from 00:42:307 (42307|0,42457|2,42607|1) - pattern in terms of LN length.
My intended group rhythm from 00:38:407 - 00:48:007 - 2 bar of normal patterns, 2 bar of ln patterns


00:43:507 (43507|2,43807|2) - i didnt see what you trying to cover with stacks anyway. so does - 00:44:707 (44707|1,44857|1) - so either moving it to another column or if u still want to keep the stack concept, here's a suggestion
https://osu.ppy.sh/ss/8857025
00:45:307 - are doubled becus its snare btw applied and (after applying) I moved pattern around specifically for 00:44:857 (44857|0) - for something similar to 00:45:457 (45457|0,45607|3) -. It might look unbalance but looking from 00:43:207 - 00:45:607 - it should be fine imo.

01:01:657 (61657|3,61807|3) - why is this stacked? its the same kick with the others 01:01:207 (61207|3,61357|1,61507|0,61657|3) - as pattern. The previous kicks were in 1/1 meanwhile these kicks are in 1/2. I could make it 4 3 2 1 2 4 2 ... but the pattern as it is now feels more balanced. The stacking isn't placed randomly anyways.

01:46:807 (106807|2) - extend to white line above? as it match the vocal like most of the LNs Agree

01:52:357 (112357|1,112507|3) - if this follow vocal then the placement are completly off. take note that it is different with - 01:54:757 (114757|2,114907|0) - I don't really know what to do about this as listening as closely as possible, I don't see/hear any error in/for the placement. I do see/hear what you mean by 'take note that it is different with - 01:54:757 (114757|2,114907|0)' where I assume you mean there's a slight lag in the vocal compared to the other similar part. However I personally feel that it doesn't really matter that much even if i correct it to 1/6 1/8 (idk).. columns. for consistency in patterning I mean. But, can you show me how you would place the notes?

03:25:507 (205507|0,205507|1,205507|3) - should've been just double instead? nothing more to emphasize rather than just a kick It's not really emphasizing on anything but it's for a more epic ending gameplay (sounds ridiculous I know.) :P. If it's unrankable I'll remove it.
Thanks for the mod!
Question for 01:52:357 (112357|1,112507|3) - (in 'Reply', orange)
Update ☞ https://pastebin.com/SPRR65pq
Topic Starter
riunosk
can't use my computer for now, will apply it when i get it back
Abraxos

Rivals_7 wrote:

[Abrax]
...............

31/8

01:15:457 (75457|2,75457|1) - would move this to left for some balance towards next pattern was meant to be a cute extension of 01:14:407 (74407|2,74407|3,74557|2,74557|1) -

02:46:807 (166807|1,166807|0) - could be worth of a triple for some emphasis but up to you think should be ok like that

03:04:282 (184282|2) - i suppose this should be a double following the vocal syllables which is you've been doing all the time edited part

03:15:307 (195307|0) - feel that this should be longer following the distortion noise changed to normal note

03:19:057 (199057|2,199057|1) - uhh single? not actually the vocal syllables edited
thanks for modd

https://pastebin.com/swE1hdNq
Topic Starter
riunosk

Rivals_7 wrote:

wip mod. will be edited once i'm done with all my irl. was made on 16th august so if you made any changes before, some of this might not applied

1234

[Extra]

00:38:932 (38932|0,39007|1,39007|2,39082|3,39157|2,39232|1,39307|0,39382|1,39457|2,39532|3) -
visually kinda ugly imo and its kinda annoying to play tbh since minitrill are present. just sayin made it slightly prettier
moreover - 00:38:407 -> 00:41:107 - are really right hand biased. i suggest changing some pattern here balanced it somehow

00:48:007 (48007|2,48082|1,48157|2,48232|3,48307|0,48307|2,48382|1,48457|0,48532|1,48607|2) - so much to hate in one timestamp
and its getting right hand biased again aaaaaa right hand? you meant left hand?

my only complain are only the streams and anchors that doesnt really hand balance friendly most of the times on the kiai. I might be bad at it but i would suggest to ask for more opinion on it
and probably some more mods since you might restructuring the streams anyway
will revise as much as i can

didnt really take a deep look at Nightfall anyways but the first kiai should cover my complain above too (excluding kiai 2, 3, and 4 since there's almost no room to improve anymore since its already really dense) :b

would suspend this for now until you feel confident with it

To note, RC guideline says: Your difficulties should all end at the same spot.
yes this is a guideline, and yes this could be broken under special circumstances but i dont get what are the special circumstances are you guys doing in this mapset.
so rather make Easy, normal, and hard follows Extra and Nightfall ending or vice versa (would prefer first choice) // i cut my diffs to the same length as my GDs
will revise my diffs again before i contact you once more
Nick9
what a great map
I'll hope that will be ranked
Rivals_7
e
[Extra]

02:22:807 (142807|0) -

the comparison between this and abrax's diff is kind of unexpected, since the diff are labeled "Extra" and this section alone up to - 02:42:007 (162007|3) - are still densed with instruments in which dominantly by kick snare basic rhythm. so using a simple LN and a single one note doesnt seem to be really representing the music, so would at least slightly denser this section.

02:50:407 - trill in 1/2 distance is somewhat uncool (unpopular opinion anyway), in addition, its less challenging than abrax's so would suggest something like https://puu.sh/xtEZC/d051d3acad.jpg

[Nightfall]

01:16:807 (76807|3) - might add another LN to support the kick's long emphasis more accurately

02:22:807 - oh wait this happening again
well its up to you to make it denser or not, just a personal opinion.

03:25:657 (205657|1,205657|0,205807|2,205807|3) - i think ctrl+g would make a pcool gimmick towards the LN

03:28:807 (208807|2,208807|0) - its pretty conventional i think, what about something like https://puu.sh/xus37/602a461d43.png
Topic Starter
riunosk

Rivals_7 wrote:

e
[Extra]

02:22:807 (142807|0) -

the comparison between this and abrax's diff is kind of unexpected, since the diff are labeled "Extra" and this section alone up to - 02:42:007 (162007|3) - are still densed with instruments in which dominantly by kick snare basic rhythm. so using a simple LN and a single one note doesnt seem to be really representing the music, so would at least slightly denser this section. true, but from my point of view, they're 2 different mapping styles and adjusting one for the sake of the other doesn't really do better imo

02:50:407 - trill in 1/2 distance is somewhat uncool (unpopular opinion anyway), in addition, its less challenging than abrax's so would suggest something like https://puu.sh/xtEZC/d051d3acad.jpg kinda made it such that it goes in a reversing stair pattern

[Nightfall]

01:16:807 (76807|3) - might add another LN to support the kick's long emphasis more accurately it's not actually a kick, but i used the kick hitsound since it follows it pretty accurately

02:22:807 - oh wait this happening again
well its up to you to make it denser or not, just a personal opinion. same as before

03:25:657 (205657|1,205657|0,205807|2,205807|3) - i think ctrl+g would make a pcool gimmick towards the LN altered it but ends the same as ctrl g

03:28:807 (208807|2,208807|0) - its pretty conventional i think, what about something like https://puu.sh/xus37/602a461d43.png for this i experimented with different patterns but this is my preferred choice as it kind of emphasizes the increasing pitch yet it is somewhat easy to hit and read
booble soon pls
Rivals_7
hitsound is pretty fine so far.
Arzenvald
nice
Raveille
first (gonna be ranked) mania set to have 4 singaporeans participate in SGPRIDEXD
Abraxos

Raveille wrote:

first (gonna be ranked) mania set to have 4 singaporeans participate in SGPRIDEXD
kys
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