forum

Toto - Stranger in Town

posted
Total Posts
71
Topic Starter
Shiro
This beatmap was submitted using in-game submission on mardi 31 mai 2011 at 22:45:21

Artist: Toto
Title: Stranger in Town
Tags: legend Jarby
BPM: 155,02
Filesize: 7473kb
Play Time: 03:38
Difficulties Available:
  1. Insane (4,85 stars, 410 notes)
  2. Jar's Hard (4,71 stars, 381 notes)
  3. Normal (2,76 stars, 199 notes)
Download: Toto - Stranger in Town
Information: Scores/Beatmap Listing
---------------
12th beatmap. Redownload if downloaded before 05/31.

I wanted to try mapping something else than slow and calm songs, so here it is.
Thanks to Jarby for his Hard diff.
Huge thanks to MetalMario for the metronome timing.
Huge thanks to Soarpman for the skin elements. <3
huge thanks to Gonzvlo for the completed background.

The mp3 was taken from the TOTO - Legend album.
Topic Starter
Shiro
Changelog:

  1. 04/04: Uploaded to WIP.
  2. 04/05: Changed the yellow combo colour to green thanks to DarkHaze.
  3. 04/07: Fixes according to gyt's mod.
  4. 04/24: few minor aesthetic fixes.
  5. 04/26: Added Jar's Hard and few minor fixes in Insane.
  6. 04/27: Fixes according to ykcarrot's mod.
  7. 04/28: Fixes according to KuraiPettan's mod.
  8. 04/30: Changed the mp3 to a cut version thanks to Fight69.
  9. 05/01: Fixed a submitting error (two mp3 files) and removed an empty osb file.
gto461013
good job
Topic Starter
Shiro
Thanks <3
kudosu for spotting the combo colour blending with the background.
gto461013
lol.. you don't have to do it >.<...
SapphireGhost
Cut your mp3, baka

[Insane]
02:27:823 (1,2,3) - Random anti-jump? ;_;

But it's still so perfect!
gyt
Hi! :D remember me?

[General]
  1. set preview point to 03:09:234 or something
  2. uncheck "Letterbox during breaks" option (it's better for background)
[Insane]
  1. 00:32:877 (3,4) - strange jump - it's more fit to 00:32:684 (2,3) - or not jump at all, like http://osu.ppy.sh/ss/73926
  2. 00:41:972 (4,1) - I would make this jump equal to others (~1.6x).
  3. 00:42:166 (1,2,3,4,1,2,3,4) - I don't see "system" here - align (3,4) with (1,2) like in 00:40:618 (1,2,3,4,1,2,3,4)? :lol:
  4. 00:50:293 (1,2) - so long jump... something like this http://osu.ppy.sh/ss/73931 fits better for me [for example, 01:56:087 (1,2,3,1,2,1)]
  5. 01:34:801 (8) - new combo? (it makes easier to read this anti-jump after jumps)
  6. 03:12:524 (5) - remove this circle to follow vocal? (it really makes this better, imho)
  7. 03:21:619 (10,11) - place in stack, maybe?
  8. 03:25:489 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,1,2,3,4,5,6,1,2,3,1,2,1,2,3,4,5,6,7,8,1,1,2,3,4) - it fully copy paste of first chorus, so flip horizontally + flip vertically this (because of 03:35:552 (1)).
  9. 03:28:972 (1,2) - see 00:50:293 (1,2)
[Normal]
  1. 01:52:217 (1,1) - too big jump for easiest diff, maybe (~1.5x is ok)
  2. 01:56:087 (1,1) - ^
  3. 02:01:892 (6) - add finish to the end?
  4. 02:35:176 (5) - add new combo?
  5. 02:41:756 (1) - may be too soon after spinner for easiest diff - remove circle?
  6. 03:25:489 (1) - ^ - end 03:22:393 (1) spinner at 03:24:328?
Cool map/song, star.
Topic Starter
Shiro

gyt wrote:

Hi! :D remember me? yes :P

[General]
  1. set preview point to 03:09:234 or something erf I forgot the preview point I suck
  2. uncheck "Letterbox during breaks" option (it's better for background) hm why not
[Insane]
  1. 00:32:877 (3,4) - strange jump - it's more fit to 00:32:684 (2,3) - or not jump at all, like http://osu.ppy.sh/ss/73926 It's not that strange. Also, there are 3 circles before and 3 circles after, and it does make sense with the lyrics.
  2. 00:41:972 (4,1) - I would make this jump equal to others (~1.6x). That's a mistake from me, fixed.
  3. 00:42:166 (1,2,3,4,1,2,3,4) - I don't see "system" here - align (3,4) with (1,2) like in 00:40:618 (1,2,3,4,1,2,3,4)? :lol:
  4. 00:50:293 (1,2) - so long jump... something like this http://osu.ppy.sh/ss/73931 fits better for me [for example, 01:56:087 (1,2,3,1,2,1)] I'm keeping this jump, as this kind of jump pattern is repeated through all the map... and it's not even that hard to play
  5. 01:34:801 (8) - new combo? (it makes easier to read this anti-jump after jumps) It wouldn't be consistent with the combo pace I've been using so far.
  6. 03:12:524 (5) - remove this circle to follow vocal? (it really makes this better, imho) hm, that would break the pattern I made :/
  7. 03:21:619 (10,11) - place in stack, maybe? (11) is under the beginning of the slider for a reason
  8. 03:25:489 (1,2,3,4,5,6,7,8,9,1,2,3,1,2,1,2,3,4,5,6,1,2,3,1,2,1,2,3,4,5,6,7,8,1,1,2,3,4) - it fully copy paste of first chorus, so flip horizontally + flip vertically this (because of 03:35:552 (1)). The reason I didn't flip it is because if I flip it vertically, the first notes are hidden by the spinner's hitbursts, and I wanted people to know it's a copy/paste of the very first chorus. (besides the last slider looks meh flipped horizontally)
  9. 03:28:972 (1,2) - see 00:50:293 (1,2) same answer
[Normal]
  1. 01:52:217 (1,1) - too big jump for easiest diff, maybe (~1.5x is ok) Actually it's not, since the time gap is a full 1/1 and not 1/2.
  2. 01:56:087 (1,1) - ^ Same.
  3. 02:01:892 (6) - add finish to the end? There's a finish here in Insane, so ok.
  4. 02:35:176 (5) - add new combo? no, it would break the combo pace here again
  5. 02:41:756 (1) - may be too soon after spinner for easiest diff - remove circle? I made the spinner shorter instead.
  6. 03:25:489 (1) - ^ - end 03:22:393 (1) spinner at 03:24:328? I don't like it much but let's try.
Cool map/song, star.
Thanks for the (random) mod.
Jarby

SapphireGhost wrote:

Cut your mp3, baka
Yes, just fade it out at the end. Also, place a new offsets at 00:56:873, 01:59:570, 03:19:296 and 03:35:550 to fix the metronome as the time signature shifts to 2/4 just prior to them.

Normal:

03:35:552 (5) - Left of this goes too far outwards from the center (I'm using the background to judge this. Watch the outline).

Insane:

00:19:332 (2,3,4,5,6,7,8) - Wonky as fuck due to 3, 6 and 8 not being the same distance apart when isolated.
01:32:479 (1,2,3,4) - Spacing shift makes no sense here. Switch 3 and 4 to remedy this.
01:40:993 (3,4,5) - Dont understand why the spacing was changed here especially when you consider the placement at the first verse.
01:59:570 (10,1,2,3,4) - Yeah, I don't like the look of this at all. I think it would be better just to replace this with what you had at the end of the final first chorus which you probably won't do because of what happens at the final chorus. So, I don't know. I guess I just don't particularly like the much narrower spacing compared to the first chorus which seems like an odd change to make.
03:19:297 (9) - Top left of this comes in too close to the center (I'm using the background to judge this. Watch the outline).

Download: Toto - Stranger In Town (Odaril) [Jar's Hard].osu

Download: Toto - Stranger In Town (Odaril) [test].osu
Topic Starter
Shiro

Jarby wrote:

SapphireGhost wrote:

Cut your mp3, baka
Yes, just fade it out at the end. I can't. That's the reason it wasn't done before uploading.
Also, place a new offsets at 00:56:873, 01:59:570, 03:19:296 and 03:35:550 to fix the metronome as the time signature shifts to 2/4 just prior to them. Done.

Normal:

03:35:552 (5) - Left of this goes too far outwards from the center (I'm using the background to judge this. Watch the outline). The problem is actually the right of it that is too close. Fixed.

Insane:

00:19:332 (2,3,4,5,6,7,8) - Wonky as fuck due to 3, 6 and 8 not being the same distance apart when isolated. Fixed... I think.
01:32:479 (1,2,3,4) - Spacing shift makes no sense here. Switch 3 and 4 to remedy this. hm... the flow becomes weird, but why not
01:40:993 (3,4,5) - Dont understand why the spacing was changed here especially when you consider the placement at the first verse. Actually, there's no real reason... It's more like "why not using jumps here", it proved not to be too bad...
01:59:570 (10,1,2,3,4) - Yeah, I don't like the look of this at all. I think it would be better just to replace this with what you had at the end of the final first chorus which you probably won't do because of what happens at the final chorus. So, I don't know. I guess I just don't particularly like the much narrower spacing compared to the first chorus which seems like an odd change to make. :( my bean slider. I followed the big circle for the first slider... so I figured I had to follow something else for this one, except it didn't come out as good as I wanted to.
03:19:297 (9) - Top left of this comes in too close to the center (I'm using the background to judge this. Watch the outline).Fixed... I think ?
Thanks for the mod.
Sure
[General]
Every diff have some unsnapped notes. By the way you should set new offsets.
00:46:810 - New offset for changing metronome. 5/4
01:49:507 - ^
03:09:233 - ^
03:25:488 - ^
Resnap all notes after this work.


[Normal]
Fine to me


[Jar's Hard]
03:19:296 (5) - Move down. One third of slider track goes into HP bar. http://osu.ppy.sh/ss/81462


[Insane]
01:34:801 (8) - new combo
03:21:619 (10) - ^
Topic Starter
Shiro

ykcarrot wrote:

[General]
Every diff have some unsnapped notes. wow how did that happen, thanks
By the way you should set new offsets.
00:46:810 - New offset for changing metronome. 5/4
01:49:507 - ^
03:09:233 - ^
03:25:488 - ^
Resnap all notes after this work.
All done.


[Normal]
Fine to me


[Jar's Hard]
03:19:296 (5) - Move down. One third of slider track goes into HP bar. http://osu.ppy.sh/ss/81462


[Insane]
01:34:801 (8) - new combo hm, no, the combo this way follows the lyrics and it would break the combo pattern
03:21:619 (10) - ^ woops missed it, added
Thanks for the mod.
Kurai
General
- Tu as oublié de mettre "Jarby" dans les tags de la Normal et de la Insane

Normal
00:34:814 - A mon avis, tu devrais mettre une note ici, ça bizarre sinon
00:46:810 (1,2,3) - La disposition de ces trois notes est un peu confuse, et en plus (1) cache un peu (3). je te conseille de changer
00:59:195 - Ajoute une note avec un new combo ?
01:00:356 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare.
01:40:993 (1,2) - Les notes espacées de 1/2 comme ca dans une easy ça le fais bof, fais en un slider ?
01:43:702 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare.
02:02:859 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare.
03:00:719 (4,5,6,7) - Fais plutôt un pattern comme ça :
03:25:488 (1,2,3) - Vu que c'est du copy/paste, pareil que la première ligne du mod
03:39:033 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare.

Jar's Hard
01:50:281 (4) - Better if you remove this clap imo
01:54:151 (4) - Remove this clap too ?
02:28:596 (3) - It's a bit offscreen :/
02:33:240 (3) - ^
03:26:262 (4) - Remove the clap ?
03:30:132 (4) - This one too ?

Insane
01:34:027 (5) - Plus lisible avec un new combo ici
02:24:339 (1) - La fin de ce slider est mal snappé

Bon c'tout je pense, Star~
Cyril Scarlet
(o ̄ー ̄o)
Topic Starter
Shiro

KuraiPettan wrote:

General
- Tu as oublié de mettre "Jarby" dans les tags de la Normal et de la Insane En fait, j'ai update la map et sa diff à la va-vite, donc j'ai complètement zappé les tags, merci.

Normal
00:34:814 - A mon avis, tu devrais mettre une note ici, ça bizarre sinon En fait, le fait qu'il n'y ait pas de note ici (et dans le trou avant) est censé isoler le pattern en bleu des autres, parce qu'il est mappé sur les paroles, et le reste est plutôt mappé sur la batterie.
00:46:810 (1,2,3) - La disposition de ces trois notes est un peu confuse, et en plus (1) cache un peu (3). je te conseille de changer ok
00:59:195 - Ajoute une note avec un new combo ? Je trouve que ça sonne vraiment bizarre avec une note ici
01:00:356 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare. Je déteste commencer les spinners si tôt après une note pour les Easy/Normal, je trouve que ça surprend, et le spinner est pas toujours facile
01:40:993 (1,2) - Les notes espacées de 1/2 comme ca dans une easy ça le fais bof, fais en un slider ? C'est pas une Easy :( et je peux pas abuser des sliders pour faire ça... j'ai demandé à des nouveaux joueurs de jouer ce genre de pattern sur une map que je moddais parce que j'aurais dit la même chose, mais ils s'en sont tous très bien sortis, alors je pense que je peux me le permettre.
01:43:702 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare. cf. réponse plus haut
02:02:859 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare. cf. réponse plus haut
03:00:719 (4,5,6,7) - Fais plutôt un pattern comme ça : va savoir pourquoi je l'ai pas fait ._.
03:25:488 (1,2,3) - Vu que c'est du copy/paste, pareil que la première ligne du mod fixaide aussi
03:39:033 (1) - Mieux si tu le commence 3/4 au 1/2 plus tôt, ça suivra plus la guitare. cf. réponses plus haut

Insane
01:34:027 (5) - Plus lisible avec un new combo ici marre que tout le monde me le demande >_> ajouté
02:24:339 (1) - La fin de ce slider est mal snappé FJEZGHZHLGZBFLGZGFOZLGZUGZULBUAPFUAVBFPIUB merci

Bon c'tout je pense, Star~
merci o/

EDIT: Thanks S_i_R_i_R_u :D
Crimmi
Modding, CrimmiStyle!!

[General]

I personally don't like that BG, can you get another one? Here is one if you want it of course (of course i modify most of it):




[Normal]

Nothing~

[Jar's Hard]

Nothing~

[Insane]

That AR is kinda fast could you put it down -1 (you might say no to this)

*Star* (No kudos plz.)
Topic Starter
Shiro

CrimmiSkye wrote:

Modding, CrimmiStyle!!

[General]

I personally don't like that BG, can you get another one? Here is one if you want it of course (of course i modify most of it):

I really appreciate the effort, but I must admit I had to think to see the relation between your picture and the map (that relation was actually quite obvious). Besides, some patterns are constructed based on the background (notably these long sliders in Insane), so removing the background might backfire.


[Normal]

Nothing~

[Jar's Hard]

Nothing~

[Insane]

That AR is kinda fast could you put it down -1 (you might say no to this) hm... you're the first one to say that - I'll keep that in mind and I'll change it if more modders point it out

*Star* (No kudos plz.)
Thanks for the mod o/
Fight69
Yo :)

[General]

Voila le mp3 avec la fin coupé comme je t'en avait parlé sur IRC :3
http://www.mediafire.com/?69y89raw4d47r42

Bah sinon j'ai rien a dire de plus xD

~Starz'd !
Beuchi
Hi~ :)

~General~
- That background imageee... ;w; I just hate the black bars at the sides :(
- Not a big deal at all (and I'm not sure if it does even make a difference), but you have "jarby" in Tags on [Normal] and [Insane], but "Jarby" in tags on [Jarby's Hard].
- You'll need an Easy if you're leaving [Normal] with jumps =x

~Normal~
- You'll have to reconsider leaving all those jumps. Even being a 3 star difficulty, having jumps in the easiest difficulty (right now) it's a no-no.

01:30:156 (1,2,3) - (1,2) are cute, but why does (3) have to be linear? It's ugly ;x; Maybe you can make something like this?
01:52:990 (1) - This jump is too long (notice the spacing here is 1.94, in the other chorus is 1,50-1,60).
01:56:860 (1) - 2,30 spacing ;~; ^
03:12:716 (1) - This one might be too much too <w<;
03:19:296 (5) - (Super nazi modding ahead) Before -> After
03:35:550 (5) - I can probably nazi the end of this slider too but... I'll leave it to your end >w<;

~Jar's Hard~
No problems here!

~Insane~
00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I'd rather play with symmetry or make a real pattern here than just throw notes around, just my opinion.
00:56:873 (1) - I've always been curious, why that weird curve at the top of the slider? o-o
01:34:801 (4) - Add a New Combo here to mark the new spacing? Also 1 Lv4 grid up please <3
01:43:315 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same as I said before.
03:03:041 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^ (this one is better, though)
03:11:748 (1,2,3,4,5,6,7) - I don't like this at all ;A; It seems totally random.
03:35:550 (1) - Same as I already asked before.

Pretty nice, but I'm against the jumps in [Normal] :c
Good luck~
Topic Starter
Shiro

Beuchi-chan wrote:

Hi~ :) hi~ :)

~General~
- That background imageee... ;w; I just hate the black bars at the sides :( I don't have any other background to use. Besides, I constructed patterns on the background, it would backfire to change now ><
- Not a big deal at all (and I'm not sure if it does even make a difference), but you have "jarby" in Tags on [Normal] and [Insane], but "Jarby" in tags on [Jarby's Hard]. Because I'm nazi like that I'll fix it.
- You'll need an Easy if you're leaving [Normal] with jumps =x I disagree ! The jumps are playable, and I think they do fit. If needed, I'll reduce them, but I really don't want to remove them ;_;

~Normal~
- You'll have to reconsider leaving all those jumps. Even being a 3 star difficulty, having jumps in the easiest difficulty (right now) it's a no-no. What I said above. :(

01:30:156 (1,2,3) - (1,2) are cute, but why does (3) have to be linear? It's ugly ;x; Maybe you can make something like this? I was actually making (3) when I kept mapping (the sliderpoint proves it ._. ) Ilike your fix, so done
01:52:990 (1) - This jump is too long (notice the spacing here is 1.94, in the other chorus is 1,50-1,60). woops, fixed
01:56:860 (1) - 2,30 spacing ;~; ^ meh ;_; fixed
03:12:716 (1) - This one might be too much too <w<; ;_; fixed
03:19:296 (5) - (Super nazi modding ahead) Before -> After Nice try ! hahahaha
03:35:550 (5) - I can probably nazi the end of this slider too but... I'll leave it to your end >w<; same =p

~Insane~
00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - I'd rather play with symmetry or make a real pattern here than just throw notes around, just my opinion. These are mean to look randomly placed. If more people criticize it, I'll change.
00:56:873 (1) - I've always been curious, why that weird curve at the top of the slider? o-o If you listen to the music closely, the voice goes for a tremolo right when the ball is in that curve
01:34:801 (4) - Add a New Combo here to mark the new spacing? Also 1 Lv4 grid up please <3 okay and whatwhy
01:43:315 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - Same as I said before. These aren't randomly placed ! They make triangles that turn progressively to the right, then switch abruptely to the left. They are meant to look random though
03:03:041 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) - ^ (this one is better, though) Meant to be random
03:11:748 (1,2,3,4,5,6,7) - I don't like this at all ;A; It seems totally random. For the other choruses, there wasn't that voice that yelled "you better watch out"... I tried to make that voice appear in the pattern and that's the best idea I could find
03:35:550 (1) - Same as I already asked before. :P same answer

Pretty nice, but I'm against the jumps in [Normal] :c
Good luck~

Thanks for the mod !
happy30
[Normal]
AR - 1?

[Jar's Hard]
03:19:296 (5) - the slider track reaches out of the playfield, see here: http://puu.sh/1Q09 (1) is max height

[Insane]
00:32:490 (1,2,3) - stack these somewhere else, it doesn't look good with the slider overlapping here :(
01:36:155 (4) - maybe extend it by 1/4, it was kinda unexpected during my testplay and I thought it was a snapping error :) it broke the flow of the map :(
it's allright but i can't say i like the jumps here D:
Topic Starter
Shiro

happy30 wrote:

[Normal]
AR - 1? Hm... I thought the song was fast so it needed a fast AR, but I realize the difficulty settings are quite harsh for a Normal - especially if it's the easiest diff of the mapset and still has jumps. Reduce AR and OD by 1.


[Insane]
00:32:490 (1,2,3) - stack these somewhere else, it doesn't look good with the slider overlapping here :( Change the shape of the previous slider to fix the overlapping.
01:36:155 (4) - maybe extend it by 1/4, it was kinda unexpected during my testplay and I thought it was a snapping error :) it broke the flow of the map :( Actually, it IS an error, it should end on the red tick. Fixed.
it's allright but i can't say i like the jumps here D: They're rather troll to be honest, and unnecessarily big, but well...
Thanks for the mod o/
Jarby
Fixed.

Also, regarding the song's timing, the way the timing sections are set up currently makes for an illogical metronome. The structure of the song does mean that certain phrases don't repeat on the main beat. This does not mean that you need to use additional timing sections to correct this since it all ties together as it progresses. Furthermore, the way it is set up currently makes the main beat emphasized on a completely incorrect pulse; none of this song is in 5/4. Logically, it would be in sections of 2/4 and 4/4, but since we don't have access to 2/4 in osu!, it simply means that we place 4/4 timing sections in a way that emulates 2/4.



Here are the current timing sections.



Here are the ones I suggest to preserve the structure of the rhythm.

Download: Toto - Stranger In Town (Odaril) [Jar's Hard].osu
DJPop
~Normal~
01:36:736 (3) - add clap at start
02:02:859 (1) - add finish
03:01:880 (6,7) - add claps

~Jar's Hard~
00:34:038 (5) - add clap at start
03:38:694 (1) - add finish

~Insane~
00:24:750 (2,3,4,5,6,7,8,9,10) - line them symmetry and use rotate option
00:43:714 (5) - new combo
01:46:411 (5) - ^
01:59:570 (10) - it's possible to make it pretty without red dot (optional)
02:38:272 (5) - move last red dot and the end of slider to the right 1 grid (Lv3)


~Metronome~
00:00:368 - 4/4
00:18:945 - 7/4
00:40:618 - 4/4
00:46:810 - 5/4
00:54:551 - 6/4
00:56:873 - 4/4
01:21:642 - 7/4
01:43:315 - 4/4
01:49:507 - 5/4
01:57:248 - 6/4
01:59:570 - 4/4
02:41:368 - 7/4
03:03:041 - 4/4
03:09:233 - 5/4
03:16:974 - 6/4
03:19:296 - 4/4
03:25:488 - 5/4
03:33:228 - 6/4
03:35:550 - 4/4


+Star
Topic Starter
Shiro

DJPop wrote:

~Normal~
01:36:736 (3) - add clap at start No need. The hitsounds are changed to Normal - adding a clap would add a regular clap, which would sound terrible.
02:02:859 (1) - add finish Alright.
03:01:880 (6,7) - add claps Okay.

~Jar's Hard~
00:34:038 (5) - add clap at start
03:38:694 (1) - add finish
Jarby refused them both.

~Insane~
00:24:750 (2,3,4,5,6,7,8,9,10) - line them symmetry and use rotate option No, the weird shape is voluntary.
00:43:714 (5) - new combo Okay.
01:46:411 (5) - ^ Okay.
01:59:570 (10) - it's possible to make it pretty without red dot (optional) Using a red dot is actually easier, and it gives the slider that pointy thing I wanted.
02:38:272 (5) - move last red dot and the end of slider to the right 1 grid (Lv3) huh, why not


~Metronome~
00:00:368 - 4/4
00:18:945 - 7/4
00:40:618 - 4/4
00:46:810 - 5/4
00:54:551 - 6/4
00:56:873 - 4/4
01:21:642 - 7/4
01:43:315 - 4/4
01:49:507 - 5/4
01:57:248 - 6/4
01:59:570 - 4/4
02:41:368 - 7/4
03:03:041 - 4/4
03:09:233 - 5/4
03:16:974 - 6/4
03:19:296 - 4/4
03:25:488 - 5/4
03:33:228 - 6/4
03:35:550 - 4/4


+Star
Thanks for the mod. If you don't mind, I'll try to get a timing pro to check the map.
mm201
http://puu.sh/1Thn

If you want to be super-picky, there would exist a 2/4 section (or 6/4 if it suits your fancy) for one bar before each new red line, but this serves no purpose, aside from increasing the number of red lines beyond what's necessary.
Charles445
I could nazi this
Or I could post something useful

General
Song is so quiet... boost the mp3 a little will ya :D
That BG is ugly :(
That timing is pretty off at points, get help. (For example, 00:40:618 is very late)
That green combo color is ugly at best
Cute interaction with the background, but the sliders end up being really ugly
So much kiai O_O

Normal
6 unsnapped objects!
Now normally (ba dum tsh) I'm against jumps in the easiest difficulty, but these are done well.
01:36:155 (2) - Really hard to see the shape of that slider, also the slider sucks
02:02:859 - Spinner should probably start at 02:02:666

Jar's Hard
15 unsnapped objects!
Why is the kiai different here?
Copy PASTE

Insane
8 unsnapped objects!
00:32:877 (3,4) - That jump is unexpected and sucks anyway
00:50:293 (1,2) - That's pushing it.
03:16:587 (1,2) - That's REALLY pushing it.
03:28:971 (1,2) - That's pushing it... wait this looks familiar. Ohhh you copypasted this part. Ok
Topic Starter
Shiro

Charles445 wrote:

I could nazi this
Or I could post something useful

General
Song is so quiet... boost the mp3 a little will ya :D huuuuuh if it doesn't change the offset
That BG is ugly :( :(
That timing is pretty off at points, get help. (For example, 00:40:618 is very late) MetalMario seems to be fine with it ? ... I'll have a look at the timing later.
That green combo color is ugly at best I like it though, and it's taken from the background.
Cute interaction with the background, but the sliders end up being really ugly Circle sliders can't be ugly. The bean slider IS ugly, but it's intended.
So much kiai O_O meh

Normal
6 unsnapped objects!
Now normally (ba dum tsh) I'm against jumps in the easiest difficulty, but these are done well. :3
01:36:155 (2) - Really hard to see the shape of that slider, also the slider sucks Changed the position but not the shape.
02:02:859 - Spinner should probably start at 02:02:666 Mistake from me.

Insane
8 unsnapped objects!
00:32:877 (3,4) - That jump is unexpected and sucks anyway It's not that unexpected... All the people I had to testplay the map played this without problems. If more people complain about it, I'll remove it.
00:50:293 (1,2) - That's pushing it.
03:16:587 (1,2) - That's REALLY pushing it.
03:28:971 (1,2) - That's pushing it... wait this looks familiar. Ohhh you copypasted this part. Ok
For the three above: I do think the jumps fit (well, maybe not that big, but I wanted to try out something different from my other maps. As for the copy/paste, the last chorus and first chorus are exactly the same (which is the reason why I didn't even flip vertically nor horizontally).
The unsnapped objects are due to new timing sections. I thought I had resnapped them, but I obviously forgot.
Sure
I confirmed timings in the sheet.
MM's one is exactly right.

I thought chorus part has 10/4. However osu metronome doesn't go 10/4, so I guessed 5/4 would be fine.
But... in fact, it is 4/4 + 4/4 + 2/4. :o
I'm sorry for that I was wrong. :(

Good luck anyway.
vytalibus
[Insane]
I'm not a big fan of random spacing in any kind of maps, especially in plain parts that doesn't need unnecessary "attention grabs". An example is in 02:49:882 (1,2,3,4,5,6,7), where there's a huge jump between (4) and (5). This combo is in the middle of a song line, so I find the jump rather hardly justified in its placement. Not calling you out on this, but I would read it as if the map's just "trying too hard" to find itself in an Insane difficulty.

Either be consistent in your jumps (they don't have to be predictable, but they have to be reasonable) or find other patterns to replace those wacky jumps that don't accentuate anything. Never force jumps into parts unless that part's just begging you to.
Selee
[General]

  • Timing sounds off to me, especially kiai part when testing...might because there is a little delayed drum..I got BPM: 155.020 Offset: 358 for the overall timing.

    The timeline is different from diff to diff...
  1. Remove 03:35:550 in Insane and Normal?
  2. Remove extra timeline at 00:35:199 in Normal?
BG..sigh...

What's the difference between the default hitsounds and your hitsounds except soft-hitclap.wav and normal-hitwhistle.wav?

Tags: why American...=_=b[Normal]

  • 00:48:358 (3,1,1) - It sounds more reasonable and smooth to me if you move 00:49:519 (1) to here instead of a jump between 00:49:519 (1,1) ..
    00:52:228 (3,1,1) - ^?
    01:31:317 (3) - Try begin with soft-finish
    01:36:736 (3) - ^
    01:42:154 (4) - Clap end?
    01:51:055 (4,1,1) - Try this? Two slight jumps can stress these part better imo.
    02:24:339 (1) - Try whistle end?
    02:28:983 (1) - ^
    03:15:426 (5,1,1) - Same idea
    03:27:036 (3,1,1) - ^
[Jar's Hard]

Still don't think sacrificing some important beats to make nice patterns isn't a nice way of mapping ._. ...

  • 00:46:229 (X) - It sounds better to me to add note at 00:46:229 and 00:46:423 to make a good transition from rhythm to vocal.
    00:56:873 (5) - Move down a little? I mean make it fit the circle in BG like this? (Nazi:Not perfect symmetry D:)
    01:50:087 (X) - ..move 01:50:281 (4) 1/2 beat backward? ..sigh..
    01:53:958 (X) - ...^
    01:59:570 (5,1,2,3,4) - Ctrl+J? Also move the slider down a little?
    03:38:694 (1) - Try finish?
[Insane]

  • 00:32:490 (1,2,3,4,5,6) - Hidden slider ._.
    00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ._. To make this part more smooth, use some sliders instead?
    00:59:195 (1,2,3,4) - Since this part is in a lower pitch, try softclap--softwhistle--softwhistle--softfinish?
    01:43:315 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ._. ...
    02:27:822 (1,2,3) - this anti-jump...I really prefer larger spacing...just don't fit the music well..
    02:32:466 (1,2,3) - ^
    02:38:272 (5) - the end looks ugly =_= try this?
    03:37:872 (1,2,3,4) - try softclap--softwhistle--softwhistle--softfinish?
Not a big fun of this kind of styles...but I think you've sorted out in your way.
So..star~
Topic Starter
Shiro

Selee wrote:

[General]

  • Timing sounds off to me, especially kiai part when testing...might because there is a little delayed drum..I got BPM: 155.020 Offset: 358 for the overall timing. Fixed.

    The timeline is different from diff to diff...
  1. Remove 03:35:550 in Insane and Normal? okay
  2. Remove extra timeline at 00:35:199 in Normal? woops, fixed
BG..sigh...

What's the difference between the default hitsounds and your hitsounds except soft-hitclap.wav and normal-hitwhistle.wav? There's no difference. The point is to force these hitsounds without forcing the default skin.

Tags: why American...=_=b Toto is an american group...[Normal]

  • 00:48:358 (3,1,1) - It sounds more reasonable and smooth to me if you move 00:49:519 (1) to here instead of a jump between 00:49:519 (1,1) .. The jump is made on purpose... so I'm not changing :/
    00:52:228 (3,1,1) - ^? Same.
    01:31:317 (3) - Try begin with soft-finish No - there's a reason why I used Normal hitfinishes
    01:36:736 (3) - ^ It really doesn't sound good ><
    01:42:154 (4) - Clap end? Oh, I forgot it. Fixed.
    01:51:055 (4,1,1) - Try this? Two slight jumps can stress these part better imo. The only jump I want is between the Finishes, because I don't think anything else needs to be stressed.
    02:24:339 (1) - Try whistle end?
    02:28:983 (1) - ^ okay
    03:15:426 (5,1,1) - Same idea Same answer :/
    03:27:036 (3,1,1) - ^ Same

[Insane]

  • 00:32:490 (1,2,3,4,5,6) - Hidden slider ._. That's not hidden, since the slidertrack is still prefectly visible. Several people complained about that pattern though, so I changed it.
    00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ._. To make this part more smooth, use some sliders instead? That part is mean not to be smooth - these weird notes that are playing aren't smooth either and feel quite random, so I tried to make my pattern feel like that as well
    00:59:195 (1,2,3,4) - Since this part is in a lower pitch, try softclap--softwhistle--softwhistle--softfinish? Switched to soft hitsounds, but kept the soft-hitnormals
    01:43:315 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ._. ... ._. ?
    02:27:822 (1,2,3) - this anti-jump...I really prefer larger spacing...just don't fit the music well.. I think it does... I'll wait to see if more people complain about it.
    02:32:466 (1,2,3) - ^ Same.
    02:38:272 (5) - the end looks ugly =_= try this? agreed... changed
    03:37:872 (1,2,3,4) - try softclap--softwhistle--softwhistle--softfinish? switched to soft
Not a big fun of this kind of styles...but I think you've sorted out in your way.
So..star~
Thanks for the mod.

vytalibus: I changed the unfitting jumps... I think ?
Jarby
oops I forgot how to format replies in a way that doesn't fill the entire screen

Selee wrote:

[Jar's Hard]

Still don't think sacrificing some important beats to make nice patterns isn't a nice way of mapping ._. ...
And I don't think making an assumption of what I sacrifice to make patterns based on your own idea of how it should have been done is a very nice way of modding. See, I don't make sacrifices like that.

00:46:229 (X) - It sounds better to me to add note at 00:46:229 and 00:46:423 to make a good transition from rhythm to vocal.
It's left blank to allow for the chorus opening pattern/rhythm to exist on its own without notes leading into it and throwing it off from my intentions. Note that I didn't do this at the second chorus because it was further accented in the song with the vocals at that point and it allowed me to incorporate a different rhythm in the follow up by complementing the added percussion.

00:56:873 (5) - Move down a little? I mean make it fit the circle in BG like this? (Nazi:Not perfect symmetry D:)
It's not supposed to match the background in the first place or I would have made the slider actually circular.

01:50:087 (X) - ..move 01:50:281 (4) 1/2 beat backward? ..sigh..
01:53:958 (X) - ...^
And this is what I was talking about when I said complementing the added percussion; that's what these objects are for.

03:38:694 (1) - Try finish?
It's missing the cymbal that occurs at the time of the end of the previous spinner, so no.

Download: Toto - Stranger In Town (Odaril) [Jar's Hard].osu
narakucrimson
Hi~

[General]
  1. The only thing I can complain about here is the background. And album cover will never have too much attractive imo. I'd suggest changing it - if you need me for this, just let me know~
The bold words are so you get to what I refer to more quickly~

[Normal]
  1. 50:680 (1) - A little suggestion here, add a finish :) Even though it's not very noticeable, it fits imo
  2. 54:550 (1) - ^
  3. 59:582 (6) - NC here?
  4. 01:36:155 (2) - This looks uglyyy, uuuuglyyyy- Stick to the curve sliders D:
  5. 01:53:378 (1) - Finish, as in 50:680 (1)
  6. 01:56:861 (1) - Fuuu why is this jump here ;_;
  7. 01:57:248 (1) - Same as 01:53:378 (1), add a finish - I think you get the idea~
  8. 01:59:570 (5) - Ok this isn't an error but watch this:
    "not so many sliderpoints"

    Hell yeah, it's pooting symmetric!

    I know what you were doing, but anyway, just wanted to show how with less sliderpoints you can still make something pretty~
  9. 02:01:892 (6) - NC to keep it consistent with my previous suggestion, and maybe make it just vertical? :D
  10. 03:13:104 (1) - Finish
  11. 03:16:975 (1) - ^
  12. 03:29:359 (1) - ^
  13. 03:33:230 (1) - ^
  14. 03:38:261 (6) - NC, as before?
If you didn't like the finishes suggestions just say it once, don't bother saying "No" every time xD

[Jar's Hard]
  1. 02:35:563 (7) - I suggest a new combo, the current combo seems too long.
  2. 03:38:648 (SP) - Double spinners like this are ugly -.-
Not too much to say about this diff~

[Insane]
  1. The same finishes suggestion as in [Normal]. And also:
  2. 00:59:775 (4) - Finish.
  3. 02:02:472 (4) - ^
  4. 03:38:454 (4) - ^
And that's about it. I didn't find a shitload of errors after all xD Just some suggestions :)

GJ
Topic Starter
Shiro

narakucrimson wrote:

Hi~ Hi~

[General]
  1. The only thing I can complain about here is the background. And album cover will never have too much attractive imo. I'd suggest changing it - if you need me for this, just let me know~ If you have better to provide, show me. Though Ive grown used to that background and I constructed patterns around it, so I might refuse.
The bold words are so you get to what I refer to more quickly~

[Normal]
  1. 50:680 (1) - A little suggestion here, add a finish :) Even though it's not very noticeable, it fits imo It doesn't to me. And it doesn't match the finish pattern I did.
  2. 54:550 (1) - ^
  3. 59:582 (6) - NC here? I added it in Insane so okay
  4. 01:36:155 (2) - This looks uglyyy, uuuuglyyyy- Stick to the curve sliders D: The point of this slider is to avoid overlaps with anything else. I'm not changing that. :|
  5. 01:53:378 (1) - Finish, as in 50:680 (1)
  6. 01:56:861 (1) - Fuuu why is this jump here ;_; I used such jump at the first kiai and you didn't complain about the previous occurence ._.
  7. 01:57:248 (1) - Same as 01:53:378 (1), add a finish - I think you get the idea~
  8. 01:59:570 (5) - Ok this isn't an error but watch this:
    "not so many sliderpoints"

    Hell yeah, it's pooting symmetric!

    I know what you were doing, but anyway, just wanted to show how with less sliderpoints you can still make something pretty~
    The slider isn't supposed to be prefectly symmetrical as the circle isn't perfect. Thanks for the effort though. I do like using lots of points though, I feel like I have a better control over the shape this way.
  9. 02:01:892 (6) - NC to keep it consistent with my previous suggestion, and maybe make it just vertical? :D Added the new combo but didn't change the slider shape.
  10. 03:13:104 (1) - Finish
  11. 03:16:975 (1) - ^
  12. 03:29:359 (1) - ^
  13. 03:33:230 (1) - ^
  14. 03:38:261 (6) - NC, as before? Added
If you didn't like the finishes suggestions just say it once, don't bother saying "No" every time xD I fixed none.


[Insane]
  1. The same finishes suggestion as in [Normal] Same answer =p. And also:
  2. 00:59:775 (4) - Finish.
  3. 02:02:472 (4) - ^
  4. 03:38:454 (4) - ^
    To all of these: no, they aren't in Normal either, and the last note shouldn't be highlighted
And that's about it. I didn't find a shitload of errors after all xD Just some suggestions :)

GJ
Thanks for the mod.
Soaprman
Alright, I got to this. Kickass song, by the way.

General
I like the playing with the circle in the background picture that you did. I'm a sucker for stuff like that. However, the circle during the breaks does not line up with the circle on the background, but it could. Are you just going to accept this, or are you open to the idea of using a custom image that fixes this error? Not sure if it's a reason to include a random skin element, but I think it's a good enough idea. Updated image, before, and after in the spoilerbox if you choose.

Jarby's Hard
Odaril did some nice playing around with the circle in the album art with his sliders and such. Feels weird that the "circular" sliders in this difficutly don't, even if it is a guest difficulty.

00:56:873 (5) - mainly inspired by this. Move this down to work with the circle.

And that's it.
The maps themselves are great. Nothing to gripe about. Yeah, I just gave you a mod post about nothing but "blah blah circle in background blah". :D
Topic Starter
Shiro
FUCKING NEAT IDEA I'm adding it right away. Think you could do the same for the cross ?
Soaprman
try this.

Gonzvlo
[General]
  1. ~
  2. Those black bars in the BG are kinda ugly. I tried to edit the BG to improve it without affecting the patterns in the map:
[Normal]
  1. 00:49:519 (1,1) - The previous jumps were ok ... but this one seems too hard, it includes repeating sliders so it can be a little harder to play for rookies. Since you are using this as the easier diff of this mapset, I suggest to reduce the spacing a bit. Perhaps something like url=http://osu.ppy.sh/ss/87542]this[/url]?
  2. 00:53:389 (1,1) - Same suggestion for this one, moving the first (1) some grids up & right should be enough.
  3. 00:59:582 (1,2) - You used a repeating slider for this part in the 2nd chorus and then some circles for the 3rd chorus. It would be better if you keep the consistency between the rhythms used in the chorus IMO. You should use repeating sliders for all the choruses.
  4. 01:24:351 (6) - I feel that this pattern doesn't flow like the other patterns in this map. (6) kind of "returns" to the postion of (2), I suggest a vertical flip to (6) ( + all the other objects before the spinner to fix the spacing)
  5. 01:30:156 (1,2,3) - This pattern looks a bit odd, It can be improved a bit if you try something like this
  6. 01:52:216 (1,1) - Same suggestion here (For the next jumps like this one too~)
  7. 02:33:627 (1,2,3) - I think that removing (2)&(3) and adding a repeat to (1) would sound much better :3
  8. 02:27:822 (1,2,3) - This jumps are kinda excessive but they feel so great while playing so I'll just suggest that if it's possible reduce them a bit. (Same for the next ones)
[Jar's Hardl]
  1. Hmm HP Drain could be reduced 1 tick
  2. 00:31:329 (1,2,3) - You should improve the flow of this pattern by applying an horizontal flip to the pattern. You will also need to flip the other objects before 00:35:199 to fix the spacing D:
  3. 00:36:747 (1,2,3) - Same suggestion for this one.
  4. 00:46:616 (1,2,3,4,5) - The music changes on (2), so (1) sounds a bit odd. Soft override suits (1) IMO. (Perhaps add a soft whislte to (1) too?)
  5. 01:43:315 (1,2,3) - Perhaps use an Horizontal flip to improve the flow?
  6. 01:46:411 (1,2,3) - ^
  7. 01:49:313 (X) - I totally expected a circle here because you used it for the first chorus, In my opinion that circle doesn't sound good I would remove it from the 1st chorus.
  8. 03:09:040 (X) - Same here, for the next one too.
  9. 03:38:696 (1) - Snapping this to 1/4 should be enough imo D: (Perhaps add a "Finish" at the end of this spinner?)
[Insane]
  1. 00:59:195 (1,2,3,4) - This feels kinda empty, perhaps add a whistle to (1) & (4) ?
  2. 02:01:892 (1,2,3,4) - Same here, for the next one too.
  3. 02:52:011 (7) - Nazi but I can't resist it, would you stack this with (4) :3 ?
  4. 03:16:975 (1,2,3,4,5,6,7,8,9) - This pattern seems too long, I suggest to use New Combo on (9)
  5. I enjoyed many of the patterns in this diff like 03:00:720 (1,2,3) - while other patterns like 01:43:315 (1,2,3,4,1,2,3...) - were SO hard to read (You might want to check that pattern :3). However really nice map~
Topic Starter
Shiro

Gonzvlo wrote:

[General]
  1. ~ ~
  2. Those black bars in the BG are kinda ugly. I tried to edit the BG to improve it without affecting the patterns in the map: holy shit wow o_O changing the background for that
[Normal]
  1. 00:49:519 (1,1) - The previous jumps were ok ... but this one seems too hard, it includes repeating sliders so it can be a little harder to play for rookies. Since you are using this as the easier diff of this mapset, I suggest to reduce the spacing a bit. Perhaps something like this? I honestly don't think that's a problem. I already used 1.5x jumps in a Normal and it was fine... But many modders pointed that out, so I'm reducing the spacing to 1,3x.
  2. 00:53:389 (1,1) - Same suggestion for this one, moving the first (1) some grids up & right should be enough. Changed.
  3. 00:59:582 (1,2) - You used a repeating slider for this part in the 2nd chorus and then some circles for the 3rd chorus. It would be better if you keep the consistency between the rhythms used in the chorus IMO. You should use repeating sliders for all the choruses. The point is to gradually increase the difficulty. Two circles like this isn't hard to play, and the player will heard the 4 beats from the singer. That way, the repeat slider after will be less confusing.
  4. 01:24:351 (6) - I feel that this pattern doesn't flow like the other patterns in this map. (6) kind of "returns" to the postion of (2), I suggest a vertical flip to (6) ( + all the other objects before the spinner to fix the spacing) It's the point. I wanted these patterns to make some kind spiral, seeing the rhythms used by the singer are very similar, then change completely the change and direction when the rhythms change.
  5. 01:30:156 (1,2,3) - This pattern looks a bit odd, It can be improved a bit if you try something like this Made the slider a bit prettier.
  6. 01:52:216 (1,1) - Same suggestion here (For the next jumps like this one too~) Changed to 1,3x
  7. 02:33:627 (1,2,3) - I think that removing (2)&(3) and adding a repeat to (1) would sound much better :3 Sounds really weird to me
  8. 02:27:822 (1,2,3) - This jumps are kinda excessive but they feel so great while playing so I'll just suggest that if it's possible reduce them a bit. (Same for the next ones) As I already said, I already used 1,5x jumps in a Normal diff. I think it's fine here, seeing they are only circles, and the BPM isn't that high.
[Insane]
  1. 00:59:195 (1,2,3,4) - This feels kinda empty, perhaps add a whistle to (1) & (4) ? The point is to make it sound empty, after the noise generated by the chorus, the singers go almost silent, so I wanted to make the map go almost silent as well.
  2. 02:01:892 (1,2,3,4) - Same here, for the next one too. Same answer.
  3. 02:52:011 (7) - Nazi but I can't resist it, would you stack this with (4) :3 ?
  4. 03:16:975 (1,2,3,4,5,6,7,8,9) - This pattern seems too long, I suggest to use New Combo on (9) There are lots of longer patterns in the map. Also, it wouldn't be consistent with the new combo'ing of the difficulty.
  5. I enjoyed many of the patterns in this diff like 03:00:720 (1,2,3) - while other patterns like 01:43:315 (1,2,3,4,1,2,3...) - were SO hard to read (You might want to check that pattern :3). However really nice map~ The patterns with these weird tingles are supposed to be hard to read. These tingles sound absolutely random to me, so I wanted the beat placement to look random as well~ thanks

Thanks for the mod.
Aleks719
Normal
00:40:230 (7) - add whistle
00:59:195 - add note ...and something like this : 01:49:120 - unused timing section
02:01:892 (1) - add whistles to the 1st reverse and to the end
02:28:209 (2) - add whistle
02:32:853 (2) - ^
02:38:272 (4) - ^
03:37:874 - like in 00:59:195

Jar's Hard
00:56:099 (3) - add whistle at high white tick like in previous patterns. double whistles will be sounds sexy.
01:30:156 (1,2,3) - this pattern is just copy =\ Could you make "flip horizontally"?
01:35:575 (1,2,3) - ^
01:50:281 (4) - replace 1/2 earlier + remove clap
01:54:152 (4) - ^
01:58:796 (3) - add whistle like in 00:56:099
03:26:263 (4) - like in 01:50:281 ... It readable with distance, but imo, doesn't fit the music.
03:30:133 (4) - ^
03:34:778 (3) - add whistle
03:35:552 (1,1) - 1/8 between spinners? okay.

Insane
00:34:425 (8) - Hm... Add soft finish with 30% of volume as earlier?
00:56:873 (1) - I think it must be round, isn't it? And... Work on this slider a bit more, it doesn't perfectly curves this circle in the bg.? :P
00:59:388 (2,4) - add soft whistles here, imo
01:59:570 (10) - imo, 1 grid up, 1 grid right :P
02:02:085 (2,4) - add soft whistles here, imo
03:35:552 (1) - Same as in 00:56:873 (1)
03:38:067 (2,4) - add soft whistles here, imo

So, that's all, star
Kurosanyan
[Normal]
  1. 00:18:896 - Useless timing point since you can make those setting on the red timing point :<
  2. 00:22:032 (6,7) - Notes are too close, fix the spacing? :<
  3. 00:46:423 - Useless timing point
  4. 00:59:195 - Add a circle? D: Ninja'd by aleks ;_;
  5. 01:22:029 (2) - Do a better shape like this? http://puu.sh/2190
  6. 01:49:120 - Useless timing point Ninja'd by aleks ;_;
  7. 02:01:892 (1) - I think you should delete a repeat. It would make it easier.
  8. 02:33:627 (1,2,3) - Remove circles and add a repeat to the slider?
  9. 02:35:563 (4) - Make it like this? http://puu.sh/219y
  10. 02:41:368 - Add a circle here? D:
  11. 02:52:205 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - Flip them all with ctrl+h, it will make it better since the end of 02:49:883 (4) - is leading to the right of the map.
  12. 03:03:042 (1) - Sounds better if you finish it at 03:08:073 - imo
  13. 03:37:874 - Add a circle? D: Ninja'd by aleks ;_;
[Jarby's Hard]
  1. Maybe HP Drain -1? It's the same hp drain on the hard and the insane :<
  2. Also I think the Hard should have circle size 4 D:
  3. 00:56:873 (5) - Sounds better if you finish it at 00:58:808 - imo
  4. 01:22:803 (6,7,1,2) - Do it like this to fix the spacing? http://puu.sh/21ax
  5. 01:25:125 (2,3) - imo you should move them here: http://puu.sh/21aB because they're a bit hidden by the previous slider :<
  6. 01:40:993 (1,2) - Stack them here: http://puu.sh/21aG ?
  7. 01:50:281 (4) - This circle should be at 01:50:087 - Ninja'd by aleks ;_;
  8. 01:54:152 (4) - This circle should be at 01:53:958 - Ninja'd by aleks ;_;
  9. 02:34:401 - Add a circle here?
  10. 02:39:046 - ^
  11. 03:19:297 (5) - Sounds better if you finish it at 03:21:232 - imo
  12. 03:35:552 (1) - I think you should finish this one at 03:37:494 - and remove the finish sound and then start the second spinner at 03:37:874 -
  13. 03:38:694 (1) - Oh hi unsnapped note
[Insane]
  1. 00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uh the first combo looks okay, not sure for the second, and it become totally a mess since the third. Try to make better patterns? :/ It's not really nice and it's hard to play.
  2. 01:30:736 (4,5) - Is this really ok? D:
  3. 01:51:829 (10) - Move it to x:144 y:128?
  4. 02:30:531 (1,2,3,4) - The shap of this part isn't a bit weird? :<
  5. 02:42:722 - You should add a note here
  6. 03:12:717 (1,2) - Move it at the centre of the map?
  7. 03:16:587 (1,2) - Wait wat? This jump is really too much, reduce it. I don't know how I managed to hit those notes D:
  8. 03:21:618 (1,2) - Do this: http://puu.sh/21dW or stack (2) under (1)?
That's all, good luck for ranking o/
Hinacle
8-)
Topic Starter
Shiro

Aleks719 wrote:

Normal
00:40:230 (7) - add whistle Okay
00:59:195 - add note ... No. The rhythm here is intended, adding a note would kill it.
01:49:120 - unused timing section It's used to set the sampleset to Normal. I don't like adding sections right on the notes for that, so I do this.
02:01:892 (1) - add whistles to the 1st reverse and to the end No. Here again, the lack of hitsounds is made on purpose.
02:28:209 (2) - add whistle No. Why ? Listen to the song, there's a high-pitched note, then a less high-pitched one, then that cymbal.
02:32:853 (2) - ^ Same.
02:38:272 (4) - ^ Same...
03:37:874 - like in 00:59:195 And same answer.


Insane
00:34:425 (8) - Hm... Add soft finish with 30% of volume as earlier? Actually, all of them were supposed to be Normal finishes.
00:56:873 (1) - I think it must be round, isn't it? And... Work on this slider a bit more, it doesn't perfectly curves this circle in the bg.? :P
That shows you did not testplay the map. First of all, that weird curve at the top is here when the voice goes for a tremolo. Second of all, go at the beginning of the slider and hit F5. You might have a surprise.
00:59:388 (2,4) - add soft whistles here, imo Same as for Normal.
01:59:570 (10) - imo, 1 grid up, 1 grid right :P That show you did not testplay the map... Go at the beginning of the slider and hit F5. You might have a surprise.
02:02:085 (2,4) - add soft whistles here, imo Same as Normal.
03:35:552 (1) - Same as in 00:56:873 (1) That shows you did not testplay the map. First of all, that weird curve at the top is here when the voice goes for a tremolo. Second of all, go at the beginning of the slider and hit F5. You might have a surprise.
03:38:067 (2,4) - add soft whistles here, imo Same as Normal.

So, that's all, star
Thanks for the mod.


Kurosanyan wrote:

[Normal]
  1. 00:18:896 - Useless timing point since you can make those setting on the red timing point :< Same answer as for Aleks' post.
  2. 00:22:032 (6,7) - Notes are too close, fix the spacing? :< done
  3. 00:46:423 - Useless timing point Same answer...
  4. 00:59:195 - Add a circle? D: Ninja'd by aleks ;_; same answer
  5. 01:22:029 (2) - Do a better shape like this? http://puu.sh/2190 half-assed a better shape =p
  6. 01:49:120 - Useless timing point Ninja'd by aleks ;_; Same answer...
  7. 02:01:892 (1) - I think you should delete a repeat. It would make it easier. The reason why the first time like this one only has two circles is so that the players hears the four notes in the vocals and isn't surprised by this slider.
  8. 02:33:627 (1,2,3) - Remove circles and add a repeat to the slider? why does everyone propose that ? It sounds really bad to me
  9. 02:35:563 (4) - Make it like this? http://puu.sh/219y made a prettier curve
  10. 02:41:368 - Add a circle here? D: It would be too soon after the spinner.
  11. 02:52:205 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - Flip them all with ctrl+h, it will make it better since the end of 02:49:883 (4) - is leading to the right of the map. Nice catch, but it is meant to be like that :/
  12. 03:03:042 (1) - Sounds better if you finish it at 03:08:073 - imo It originally did - but the next note would be too soon after the spinner then
  13. 03:37:874 - Add a circle? D: Ninja'd by aleks ;_; same answer

[Insane]
  1. 00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uh the first combo looks okay, not sure for the second, and it become totally a mess since the third. Try to make better patterns? :/ It's not really nice and it's hard to play. It's meant to play random (and to be hard) actually... since these weird sounds are utterly random to me
  2. 01:30:736 (4,5) - Is this really ok? D: yes. The sliders don't completely overlap, and it's possible to see the second slider under the first one.
  3. 01:51:829 (10) - Move it to x:144 y:128? what why ? o.o
  4. 02:30:531 (1,2,3,4) - The shap of this part isn't a bit weird? :< Actually, it's meant to go with the next two notes
  5. 02:42:722 - You should add a note here no I shouldn't, there a reason why there's nothing here =P
  6. 03:12:717 (1,2) - Move it at the centre of the map? why not
  7. 03:16:587 (1,2) - Wait wat? This jump is really too much, reduce it. I don't know how I managed to hit those notes D: If you could hit it, it wasn't too much =p and these jumps are supposed to be gradually bigger as the map goes by
  8. 03:21:618 (1,2) - Do this: http://puu.sh/21dW or stack (2) under (1)? =( I like this placement
That's all, good luck for ranking o/
Thanks for the mod.
orioncomet
The map seem fine! Just one thing that this map is ok for using only 1 red line.
I was talking with Alace about I'm thinking this map could use only 1 red line and then we got
BPM: 155.020 | Offset: 364
Delete all another red lines and don't forget to resnap all notes and stuff!

Edit: I rechecked that metronome is work fine to whole map too.
jericho2442
Normal
02:38:272 (4) - the empty space after this feels totally odd, the music does not weaken or become silent yet the mapping stopped, i would advise to put something after this point
02:46:012 - i would advise to add a note here, it will increase the flow on the pattern after, atm the pattern after feels to start wrong due to the red tick start while the music kind of pulls you to start on a main beat
03:00:720 (4) - you need a new combo here to flow with your pattern, which atm you are breaking

pointed out some sliders what could be better in irc as well

Jar's Hard
00:30:168 (1) - the position felt abit odd here, the anti spacing didnt really suit, i would advise to move it to the bottom like in this pic, it makes the flow better imo
00:56:486 - the song is totally asking for a note here, your following the vocals yet cut out too early, i advise a note here for that reason xD
01:53:184 (6,1) - i have to say this jump was totally unexpected and flowed really bad, also it felt forced rather than flowy, i advise to give this normal spacing, flows with the time at 01:57:054 (7) much better then as well
01:59:183 - again same reason as last time, really need a note here xD
03:29:166 (6,1) - again this jump felt the same as the last one, so i advise the same fix
03:35:165 - add a note dude, same reason again xD

Insane
00:42:353 (2,3,4) - this part of the jump pattern felt odd, before and after you have created a feel of wide jumps, then comes this part what feels too tight horizontally, the patten would feel better if it was made a more taller triangle spacing on the (2,4), atm it just feels abit odd
(suggestion) 00:50:287 (1,2) - really did not like this jump, just felt toooo far for the current feel of the map, something like this would flow better tbh
00:56:679 (8) - this note needs removing tbh, at a point what you have been fully following the vocals to add a note what does not follow the vocals felt odd to me, also it would flow with how you did 01:59:376 - better
02:36:724 (5,1) - out of everything this is prolly the jump what felt the worst, it totally tricked me and really did not suit the current part of the map, i do advise to either get rid of this jump, or try to make it work in a different way
(suggestion) 03:16:587 (1,2) - again this jump just felt toooo far
03:19:103 (8) - and remove this note for the same reason i said over removing the other note
(suggestion) 03:28:971 (1,2) - too far jump again imo
03:35:358 (8) - and remove same reason xD

-------- -------------- ------------
maps are getting good, just somethings what really felt to break your flow abit, check them things out, but for now you get a star ;)
Topic Starter
Shiro
Woah, shit, big mod =(

jericho2442 wrote:

Normal
02:38:272 (4) - the empty space after this feels totally odd, the music does not weaken or become silent yet the mapping stopped, i would advise to put something after this point Added a circle, I don't know how it plays though
02:46:012 - i would advise to add a note here, it will increase the flow on the pattern after, atm the pattern after feels to start wrong due to the red tick start while the music kind of pulls you to start on a main beat done, the pattern looks weird now though
03:00:720 (4) - you need a new combo here to flow with your pattern, which atm you are breaking I'm not sure I understand that but okay

pointed out some sliders what could be better in irc as well not "better" but "more perfect" ;_;


Insane
00:42:353 (2,3,4) - this part of the jump pattern felt odd, before and after you have created a feel of wide jumps, then comes this part what feels too tight horizontally, the patten would feel better if it was made a more taller triangle spacing on the (2,4), atm it just feels abit odd changed the patterns after
(suggestion) 00:50:287 (1,2) - really did not like this jump, just felt toooo far for the current feel of the map, something like this would flow better tbh I thought it was fine, since the map is accelerating due to the drums, and these two are the highest spacing, then it comes back to normal
00:56:679 (8) - this note needs removing tbh, at a point what you have been fully following the vocals to add a note what does not follow the vocals felt odd to me, also it would flow with how you did 01:59:376 - better done
02:36:724 (5,1) - out of everything this is prolly the jump what felt the worst, it totally tricked me and really did not suit the current part of the map, i do advise to either get rid of this jump, or try to make it work in a different way I kind of liked it... It separated the pattern mapped on the drums (before) and on the weird sounds (after)... removed anyway
(suggestion) 03:16:587 (1,2) - again this jump just felt toooo far Same answer, except I'll add that I agree that this jumps is exaggerately huge - but it's kind made on purpose
03:19:103 (8) - and remove this note for the same reason i said over removing the other note done as well
(suggestion) 03:28:971 (1,2) - too far jump again imo Didn't fix the first one, so not fixing it
03:35:358 (8) - and remove same reason xD done

-------- -------------- ------------
maps are getting good they aren't
just somethings what really felt to break your flow abit this map has no flow -too many patterns are bizarre - so it can't be broken
check them things out, but for now you get a star ;) I'd rather have more good mods ;_;
Thanks for the mod.
FireballFlame
The .mp3 is pretty quiet... maybe you could increase the volume?

[Normal]
00:50:287 (1) - I think this "jump" is confusing. It appears consistently and is easy to spot once you've figured it out, but it kinda comes out of nowhere. Same at 00:54:163 (1), 01:52:990 (1), 01:56:861 (1), 03:12:717 (1), 03:16:587 (1).
01:43:315 (5) - Center this? Looks better with the spinner.
02:27:822 (1,2,3) - More jumps... Well, its not like they're hard to hit, but spacing changes are so rare in this map that it could catch players off guard. Same at 02:32:466 (1,2,3), 02:37:111 (1,2,3,4).
02:38:272 (4,5) - Again, center?
02:46:012 (7,1,2) - Would look better if the distance 7->2 wasn't smaller than 7->1 imo.
03:38:261 (1,2) - Make them symmetric to the center?

[Jar's Hard]
01:53:184 (6,1) - The jump surprised me. I'm not sure why though, since there is a jump at the same point in the first chorus. Maybe because it looks like 01:48:926 (1,2,1,2,3), which isn't one. Same at 03:29:166 (6,1).

[Insane]
Hmmm... I don't really like the difficulty spikes in this diff. It feels like a Hard diff (0:00-0:40) with Insane parts suddenly thrown in (0:40-0:44). Maybe you can try to even this out a little. As in, make the jump not that insane. Or the rest of the map a bit harder. Or both.
Topic Starter
Shiro

FireballFlame wrote:

The .mp3 is pretty quiet... maybe you could increase the volume? Actually, it was too loud at first... maybe I overdid it :/

[Normal]
00:50:287 (1) - I think this "jump" is confusing. It appears consistently and is easy to spot once you've figured it out, but it kinda comes out of nowhere. Same at 00:54:163 (1), 01:52:990 (1), 01:56:861 (1), 03:12:717 (1), 03:16:587 (1). It might surprise at first, but it's actually rather intuitive, so the next ones flow perfectly well.
01:43:315 (5) - Center this? Looks better with the spinner. grmblmbl fine
02:27:822 (1,2,3) - More jumps... Well, its not like they're hard to hit, but spacing changes are so rare in this map that it could catch players off guard. Same at 02:32:466 (1,2,3), 02:37:111 (1,2,3,4). These are intuitive as well...
02:38:272 (4,5) - Again, center? no, it completes the pattern with (1,2,3)
02:46:012 (7,1,2) - Would look better if the distance 7->2 wasn't smaller than 7->1 imo. that's a bit nazi, but fixed
03:38:261 (1,2) - Make them symmetric to the center? It would kind of break the spacing... And I don't see a reason why there should be jumps here.

[Jar's Hard]
01:53:184 (6,1) - The jump surprised me. I'm not sure why though, since there is a jump at the same point in the first chorus. Maybe because it looks like 01:48:926 (1,2,1,2,3), which isn't one. Same at 03:29:166 (6,1).

[Insane]
Hmmm... I don't really like the difficulty spikes in this diff. It feels like a Hard diff (0:00-0:40) with Insane parts suddenly thrown in (0:40-0:44). Maybe you can try to even this out a little. As in, make the jump not that insane. Or the rest of the map a bit harder. Or both. Actually, the difficulty is meant to be rather uneven, seeing the song itself is rather calm at first, then suddenly goes super excited.
Thanks for the mod.
Garven
I 'spose I should mod this now, eh?

[General]
Remove rock from tags since it'll be in the genre
American really needed in there? The language will be set to English anyway...
Strange that the first timing section is 155.020 BPM and all the others are 155.030.

[Normal]
00:49:513 (1,1) - Not a fan of tiny combos like this, tbh
Looks pretty solid now.

[Har's Jard]
Timing section at offset 199297 needs to be moved to 199296 to match other difficulties
02:28:596 (3,1) - This jump felt uncharacteristically large compared to the rest of the mapping
There were a few sliders scraping the HP bar, if you care about those.

[Insane]
00:28:039 (2) - Easily avoidable overlap
00:56:873 (1) - Have it right here looks more centered while in play mode.
02:44:464 (3,5) - Maybe shape these more to the BG?
03:12:330 (4,1) - Kind of odd choice for spacing.
03:25:488 (1) - Set this combo color to red.

Set looks much better than when I play-tested. Yar~
show more
Please sign in to reply.

New reply