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Toto - Stranger in Town

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happy30
[Normal]
AR - 1?

[Jar's Hard]
03:19:296 (5) - the slider track reaches out of the playfield, see here: http://puu.sh/1Q09 (1) is max height

[Insane]
00:32:490 (1,2,3) - stack these somewhere else, it doesn't look good with the slider overlapping here :(
01:36:155 (4) - maybe extend it by 1/4, it was kinda unexpected during my testplay and I thought it was a snapping error :) it broke the flow of the map :(
it's allright but i can't say i like the jumps here D:
Topic Starter
Shiro

happy30 wrote:

[Normal]
AR - 1? Hm... I thought the song was fast so it needed a fast AR, but I realize the difficulty settings are quite harsh for a Normal - especially if it's the easiest diff of the mapset and still has jumps. Reduce AR and OD by 1.


[Insane]
00:32:490 (1,2,3) - stack these somewhere else, it doesn't look good with the slider overlapping here :( Change the shape of the previous slider to fix the overlapping.
01:36:155 (4) - maybe extend it by 1/4, it was kinda unexpected during my testplay and I thought it was a snapping error :) it broke the flow of the map :( Actually, it IS an error, it should end on the red tick. Fixed.
it's allright but i can't say i like the jumps here D: They're rather troll to be honest, and unnecessarily big, but well...
Thanks for the mod o/
Jarby
Fixed.

Also, regarding the song's timing, the way the timing sections are set up currently makes for an illogical metronome. The structure of the song does mean that certain phrases don't repeat on the main beat. This does not mean that you need to use additional timing sections to correct this since it all ties together as it progresses. Furthermore, the way it is set up currently makes the main beat emphasized on a completely incorrect pulse; none of this song is in 5/4. Logically, it would be in sections of 2/4 and 4/4, but since we don't have access to 2/4 in osu!, it simply means that we place 4/4 timing sections in a way that emulates 2/4.



Here are the current timing sections.



Here are the ones I suggest to preserve the structure of the rhythm.

Download: Toto - Stranger In Town (Odaril) [Jar's Hard].osu
DJPop
~Normal~
01:36:736 (3) - add clap at start
02:02:859 (1) - add finish
03:01:880 (6,7) - add claps

~Jar's Hard~
00:34:038 (5) - add clap at start
03:38:694 (1) - add finish

~Insane~
00:24:750 (2,3,4,5,6,7,8,9,10) - line them symmetry and use rotate option
00:43:714 (5) - new combo
01:46:411 (5) - ^
01:59:570 (10) - it's possible to make it pretty without red dot (optional)
02:38:272 (5) - move last red dot and the end of slider to the right 1 grid (Lv3)


~Metronome~
00:00:368 - 4/4
00:18:945 - 7/4
00:40:618 - 4/4
00:46:810 - 5/4
00:54:551 - 6/4
00:56:873 - 4/4
01:21:642 - 7/4
01:43:315 - 4/4
01:49:507 - 5/4
01:57:248 - 6/4
01:59:570 - 4/4
02:41:368 - 7/4
03:03:041 - 4/4
03:09:233 - 5/4
03:16:974 - 6/4
03:19:296 - 4/4
03:25:488 - 5/4
03:33:228 - 6/4
03:35:550 - 4/4


+Star
Topic Starter
Shiro

DJPop wrote:

~Normal~
01:36:736 (3) - add clap at start No need. The hitsounds are changed to Normal - adding a clap would add a regular clap, which would sound terrible.
02:02:859 (1) - add finish Alright.
03:01:880 (6,7) - add claps Okay.

~Jar's Hard~
00:34:038 (5) - add clap at start
03:38:694 (1) - add finish
Jarby refused them both.

~Insane~
00:24:750 (2,3,4,5,6,7,8,9,10) - line them symmetry and use rotate option No, the weird shape is voluntary.
00:43:714 (5) - new combo Okay.
01:46:411 (5) - ^ Okay.
01:59:570 (10) - it's possible to make it pretty without red dot (optional) Using a red dot is actually easier, and it gives the slider that pointy thing I wanted.
02:38:272 (5) - move last red dot and the end of slider to the right 1 grid (Lv3) huh, why not


~Metronome~
00:00:368 - 4/4
00:18:945 - 7/4
00:40:618 - 4/4
00:46:810 - 5/4
00:54:551 - 6/4
00:56:873 - 4/4
01:21:642 - 7/4
01:43:315 - 4/4
01:49:507 - 5/4
01:57:248 - 6/4
01:59:570 - 4/4
02:41:368 - 7/4
03:03:041 - 4/4
03:09:233 - 5/4
03:16:974 - 6/4
03:19:296 - 4/4
03:25:488 - 5/4
03:33:228 - 6/4
03:35:550 - 4/4


+Star
Thanks for the mod. If you don't mind, I'll try to get a timing pro to check the map.
mm201
http://puu.sh/1Thn

If you want to be super-picky, there would exist a 2/4 section (or 6/4 if it suits your fancy) for one bar before each new red line, but this serves no purpose, aside from increasing the number of red lines beyond what's necessary.
Charles445
I could nazi this
Or I could post something useful

General
Song is so quiet... boost the mp3 a little will ya :D
That BG is ugly :(
That timing is pretty off at points, get help. (For example, 00:40:618 is very late)
That green combo color is ugly at best
Cute interaction with the background, but the sliders end up being really ugly
So much kiai O_O

Normal
6 unsnapped objects!
Now normally (ba dum tsh) I'm against jumps in the easiest difficulty, but these are done well.
01:36:155 (2) - Really hard to see the shape of that slider, also the slider sucks
02:02:859 - Spinner should probably start at 02:02:666

Jar's Hard
15 unsnapped objects!
Why is the kiai different here?
Copy PASTE

Insane
8 unsnapped objects!
00:32:877 (3,4) - That jump is unexpected and sucks anyway
00:50:293 (1,2) - That's pushing it.
03:16:587 (1,2) - That's REALLY pushing it.
03:28:971 (1,2) - That's pushing it... wait this looks familiar. Ohhh you copypasted this part. Ok
Topic Starter
Shiro

Charles445 wrote:

I could nazi this
Or I could post something useful

General
Song is so quiet... boost the mp3 a little will ya :D huuuuuh if it doesn't change the offset
That BG is ugly :( :(
That timing is pretty off at points, get help. (For example, 00:40:618 is very late) MetalMario seems to be fine with it ? ... I'll have a look at the timing later.
That green combo color is ugly at best I like it though, and it's taken from the background.
Cute interaction with the background, but the sliders end up being really ugly Circle sliders can't be ugly. The bean slider IS ugly, but it's intended.
So much kiai O_O meh

Normal
6 unsnapped objects!
Now normally (ba dum tsh) I'm against jumps in the easiest difficulty, but these are done well. :3
01:36:155 (2) - Really hard to see the shape of that slider, also the slider sucks Changed the position but not the shape.
02:02:859 - Spinner should probably start at 02:02:666 Mistake from me.

Insane
8 unsnapped objects!
00:32:877 (3,4) - That jump is unexpected and sucks anyway It's not that unexpected... All the people I had to testplay the map played this without problems. If more people complain about it, I'll remove it.
00:50:293 (1,2) - That's pushing it.
03:16:587 (1,2) - That's REALLY pushing it.
03:28:971 (1,2) - That's pushing it... wait this looks familiar. Ohhh you copypasted this part. Ok
For the three above: I do think the jumps fit (well, maybe not that big, but I wanted to try out something different from my other maps. As for the copy/paste, the last chorus and first chorus are exactly the same (which is the reason why I didn't even flip vertically nor horizontally).
The unsnapped objects are due to new timing sections. I thought I had resnapped them, but I obviously forgot.
Sure
I confirmed timings in the sheet.
MM's one is exactly right.

I thought chorus part has 10/4. However osu metronome doesn't go 10/4, so I guessed 5/4 would be fine.
But... in fact, it is 4/4 + 4/4 + 2/4. :o
I'm sorry for that I was wrong. :(

Good luck anyway.
vytalibus
[Insane]
I'm not a big fan of random spacing in any kind of maps, especially in plain parts that doesn't need unnecessary "attention grabs". An example is in 02:49:882 (1,2,3,4,5,6,7), where there's a huge jump between (4) and (5). This combo is in the middle of a song line, so I find the jump rather hardly justified in its placement. Not calling you out on this, but I would read it as if the map's just "trying too hard" to find itself in an Insane difficulty.

Either be consistent in your jumps (they don't have to be predictable, but they have to be reasonable) or find other patterns to replace those wacky jumps that don't accentuate anything. Never force jumps into parts unless that part's just begging you to.
Selee
[General]

  • Timing sounds off to me, especially kiai part when testing...might because there is a little delayed drum..I got BPM: 155.020 Offset: 358 for the overall timing.

    The timeline is different from diff to diff...
  1. Remove 03:35:550 in Insane and Normal?
  2. Remove extra timeline at 00:35:199 in Normal?
BG..sigh...

What's the difference between the default hitsounds and your hitsounds except soft-hitclap.wav and normal-hitwhistle.wav?

Tags: why American...=_=b[Normal]

  • 00:48:358 (3,1,1) - It sounds more reasonable and smooth to me if you move 00:49:519 (1) to here instead of a jump between 00:49:519 (1,1) ..
    00:52:228 (3,1,1) - ^?
    01:31:317 (3) - Try begin with soft-finish
    01:36:736 (3) - ^
    01:42:154 (4) - Clap end?
    01:51:055 (4,1,1) - Try this? Two slight jumps can stress these part better imo.
    02:24:339 (1) - Try whistle end?
    02:28:983 (1) - ^
    03:15:426 (5,1,1) - Same idea
    03:27:036 (3,1,1) - ^
[Jar's Hard]

Still don't think sacrificing some important beats to make nice patterns isn't a nice way of mapping ._. ...

  • 00:46:229 (X) - It sounds better to me to add note at 00:46:229 and 00:46:423 to make a good transition from rhythm to vocal.
    00:56:873 (5) - Move down a little? I mean make it fit the circle in BG like this? (Nazi:Not perfect symmetry D:)
    01:50:087 (X) - ..move 01:50:281 (4) 1/2 beat backward? ..sigh..
    01:53:958 (X) - ...^
    01:59:570 (5,1,2,3,4) - Ctrl+J? Also move the slider down a little?
    03:38:694 (1) - Try finish?
[Insane]

  • 00:32:490 (1,2,3,4,5,6) - Hidden slider ._.
    00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ._. To make this part more smooth, use some sliders instead?
    00:59:195 (1,2,3,4) - Since this part is in a lower pitch, try softclap--softwhistle--softwhistle--softfinish?
    01:43:315 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ._. ...
    02:27:822 (1,2,3) - this anti-jump...I really prefer larger spacing...just don't fit the music well..
    02:32:466 (1,2,3) - ^
    02:38:272 (5) - the end looks ugly =_= try this?
    03:37:872 (1,2,3,4) - try softclap--softwhistle--softwhistle--softfinish?
Not a big fun of this kind of styles...but I think you've sorted out in your way.
So..star~
Topic Starter
Shiro

Selee wrote:

[General]

  • Timing sounds off to me, especially kiai part when testing...might because there is a little delayed drum..I got BPM: 155.020 Offset: 358 for the overall timing. Fixed.

    The timeline is different from diff to diff...
  1. Remove 03:35:550 in Insane and Normal? okay
  2. Remove extra timeline at 00:35:199 in Normal? woops, fixed
BG..sigh...

What's the difference between the default hitsounds and your hitsounds except soft-hitclap.wav and normal-hitwhistle.wav? There's no difference. The point is to force these hitsounds without forcing the default skin.

Tags: why American...=_=b Toto is an american group...[Normal]

  • 00:48:358 (3,1,1) - It sounds more reasonable and smooth to me if you move 00:49:519 (1) to here instead of a jump between 00:49:519 (1,1) .. The jump is made on purpose... so I'm not changing :/
    00:52:228 (3,1,1) - ^? Same.
    01:31:317 (3) - Try begin with soft-finish No - there's a reason why I used Normal hitfinishes
    01:36:736 (3) - ^ It really doesn't sound good ><
    01:42:154 (4) - Clap end? Oh, I forgot it. Fixed.
    01:51:055 (4,1,1) - Try this? Two slight jumps can stress these part better imo. The only jump I want is between the Finishes, because I don't think anything else needs to be stressed.
    02:24:339 (1) - Try whistle end?
    02:28:983 (1) - ^ okay
    03:15:426 (5,1,1) - Same idea Same answer :/
    03:27:036 (3,1,1) - ^ Same

[Insane]

  • 00:32:490 (1,2,3,4,5,6) - Hidden slider ._. That's not hidden, since the slidertrack is still prefectly visible. Several people complained about that pattern though, so I changed it.
    00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - ._. To make this part more smooth, use some sliders instead? That part is mean not to be smooth - these weird notes that are playing aren't smooth either and feel quite random, so I tried to make my pattern feel like that as well
    00:59:195 (1,2,3,4) - Since this part is in a lower pitch, try softclap--softwhistle--softwhistle--softfinish? Switched to soft hitsounds, but kept the soft-hitnormals
    01:43:315 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - ._. ... ._. ?
    02:27:822 (1,2,3) - this anti-jump...I really prefer larger spacing...just don't fit the music well.. I think it does... I'll wait to see if more people complain about it.
    02:32:466 (1,2,3) - ^ Same.
    02:38:272 (5) - the end looks ugly =_= try this? agreed... changed
    03:37:872 (1,2,3,4) - try softclap--softwhistle--softwhistle--softfinish? switched to soft
Not a big fun of this kind of styles...but I think you've sorted out in your way.
So..star~
Thanks for the mod.

vytalibus: I changed the unfitting jumps... I think ?
Jarby
oops I forgot how to format replies in a way that doesn't fill the entire screen

Selee wrote:

[Jar's Hard]

Still don't think sacrificing some important beats to make nice patterns isn't a nice way of mapping ._. ...
And I don't think making an assumption of what I sacrifice to make patterns based on your own idea of how it should have been done is a very nice way of modding. See, I don't make sacrifices like that.

00:46:229 (X) - It sounds better to me to add note at 00:46:229 and 00:46:423 to make a good transition from rhythm to vocal.
It's left blank to allow for the chorus opening pattern/rhythm to exist on its own without notes leading into it and throwing it off from my intentions. Note that I didn't do this at the second chorus because it was further accented in the song with the vocals at that point and it allowed me to incorporate a different rhythm in the follow up by complementing the added percussion.

00:56:873 (5) - Move down a little? I mean make it fit the circle in BG like this? (Nazi:Not perfect symmetry D:)
It's not supposed to match the background in the first place or I would have made the slider actually circular.

01:50:087 (X) - ..move 01:50:281 (4) 1/2 beat backward? ..sigh..
01:53:958 (X) - ...^
And this is what I was talking about when I said complementing the added percussion; that's what these objects are for.

03:38:694 (1) - Try finish?
It's missing the cymbal that occurs at the time of the end of the previous spinner, so no.

Download: Toto - Stranger In Town (Odaril) [Jar's Hard].osu
narakucrimson
Hi~

[General]
  1. The only thing I can complain about here is the background. And album cover will never have too much attractive imo. I'd suggest changing it - if you need me for this, just let me know~
The bold words are so you get to what I refer to more quickly~

[Normal]
  1. 50:680 (1) - A little suggestion here, add a finish :) Even though it's not very noticeable, it fits imo
  2. 54:550 (1) - ^
  3. 59:582 (6) - NC here?
  4. 01:36:155 (2) - This looks uglyyy, uuuuglyyyy- Stick to the curve sliders D:
  5. 01:53:378 (1) - Finish, as in 50:680 (1)
  6. 01:56:861 (1) - Fuuu why is this jump here ;_;
  7. 01:57:248 (1) - Same as 01:53:378 (1), add a finish - I think you get the idea~
  8. 01:59:570 (5) - Ok this isn't an error but watch this:
    "not so many sliderpoints"

    Hell yeah, it's pooting symmetric!

    I know what you were doing, but anyway, just wanted to show how with less sliderpoints you can still make something pretty~
  9. 02:01:892 (6) - NC to keep it consistent with my previous suggestion, and maybe make it just vertical? :D
  10. 03:13:104 (1) - Finish
  11. 03:16:975 (1) - ^
  12. 03:29:359 (1) - ^
  13. 03:33:230 (1) - ^
  14. 03:38:261 (6) - NC, as before?
If you didn't like the finishes suggestions just say it once, don't bother saying "No" every time xD

[Jar's Hard]
  1. 02:35:563 (7) - I suggest a new combo, the current combo seems too long.
  2. 03:38:648 (SP) - Double spinners like this are ugly -.-
Not too much to say about this diff~

[Insane]
  1. The same finishes suggestion as in [Normal]. And also:
  2. 00:59:775 (4) - Finish.
  3. 02:02:472 (4) - ^
  4. 03:38:454 (4) - ^
And that's about it. I didn't find a shitload of errors after all xD Just some suggestions :)

GJ
Topic Starter
Shiro

narakucrimson wrote:

Hi~ Hi~

[General]
  1. The only thing I can complain about here is the background. And album cover will never have too much attractive imo. I'd suggest changing it - if you need me for this, just let me know~ If you have better to provide, show me. Though Ive grown used to that background and I constructed patterns around it, so I might refuse.
The bold words are so you get to what I refer to more quickly~

[Normal]
  1. 50:680 (1) - A little suggestion here, add a finish :) Even though it's not very noticeable, it fits imo It doesn't to me. And it doesn't match the finish pattern I did.
  2. 54:550 (1) - ^
  3. 59:582 (6) - NC here? I added it in Insane so okay
  4. 01:36:155 (2) - This looks uglyyy, uuuuglyyyy- Stick to the curve sliders D: The point of this slider is to avoid overlaps with anything else. I'm not changing that. :|
  5. 01:53:378 (1) - Finish, as in 50:680 (1)
  6. 01:56:861 (1) - Fuuu why is this jump here ;_; I used such jump at the first kiai and you didn't complain about the previous occurence ._.
  7. 01:57:248 (1) - Same as 01:53:378 (1), add a finish - I think you get the idea~
  8. 01:59:570 (5) - Ok this isn't an error but watch this:
    "not so many sliderpoints"

    Hell yeah, it's pooting symmetric!

    I know what you were doing, but anyway, just wanted to show how with less sliderpoints you can still make something pretty~
    The slider isn't supposed to be prefectly symmetrical as the circle isn't perfect. Thanks for the effort though. I do like using lots of points though, I feel like I have a better control over the shape this way.
  9. 02:01:892 (6) - NC to keep it consistent with my previous suggestion, and maybe make it just vertical? :D Added the new combo but didn't change the slider shape.
  10. 03:13:104 (1) - Finish
  11. 03:16:975 (1) - ^
  12. 03:29:359 (1) - ^
  13. 03:33:230 (1) - ^
  14. 03:38:261 (6) - NC, as before? Added
If you didn't like the finishes suggestions just say it once, don't bother saying "No" every time xD I fixed none.


[Insane]
  1. The same finishes suggestion as in [Normal] Same answer =p. And also:
  2. 00:59:775 (4) - Finish.
  3. 02:02:472 (4) - ^
  4. 03:38:454 (4) - ^
    To all of these: no, they aren't in Normal either, and the last note shouldn't be highlighted
And that's about it. I didn't find a shitload of errors after all xD Just some suggestions :)

GJ
Thanks for the mod.
Soaprman
Alright, I got to this. Kickass song, by the way.

General
I like the playing with the circle in the background picture that you did. I'm a sucker for stuff like that. However, the circle during the breaks does not line up with the circle on the background, but it could. Are you just going to accept this, or are you open to the idea of using a custom image that fixes this error? Not sure if it's a reason to include a random skin element, but I think it's a good enough idea. Updated image, before, and after in the spoilerbox if you choose.

Jarby's Hard
Odaril did some nice playing around with the circle in the album art with his sliders and such. Feels weird that the "circular" sliders in this difficutly don't, even if it is a guest difficulty.

00:56:873 (5) - mainly inspired by this. Move this down to work with the circle.

And that's it.
The maps themselves are great. Nothing to gripe about. Yeah, I just gave you a mod post about nothing but "blah blah circle in background blah". :D
Topic Starter
Shiro
FUCKING NEAT IDEA I'm adding it right away. Think you could do the same for the cross ?
Soaprman
try this.

Gonzvlo
[General]
  1. ~
  2. Those black bars in the BG are kinda ugly. I tried to edit the BG to improve it without affecting the patterns in the map:
[Normal]
  1. 00:49:519 (1,1) - The previous jumps were ok ... but this one seems too hard, it includes repeating sliders so it can be a little harder to play for rookies. Since you are using this as the easier diff of this mapset, I suggest to reduce the spacing a bit. Perhaps something like url=http://osu.ppy.sh/ss/87542]this[/url]?
  2. 00:53:389 (1,1) - Same suggestion for this one, moving the first (1) some grids up & right should be enough.
  3. 00:59:582 (1,2) - You used a repeating slider for this part in the 2nd chorus and then some circles for the 3rd chorus. It would be better if you keep the consistency between the rhythms used in the chorus IMO. You should use repeating sliders for all the choruses.
  4. 01:24:351 (6) - I feel that this pattern doesn't flow like the other patterns in this map. (6) kind of "returns" to the postion of (2), I suggest a vertical flip to (6) ( + all the other objects before the spinner to fix the spacing)
  5. 01:30:156 (1,2,3) - This pattern looks a bit odd, It can be improved a bit if you try something like this
  6. 01:52:216 (1,1) - Same suggestion here (For the next jumps like this one too~)
  7. 02:33:627 (1,2,3) - I think that removing (2)&(3) and adding a repeat to (1) would sound much better :3
  8. 02:27:822 (1,2,3) - This jumps are kinda excessive but they feel so great while playing so I'll just suggest that if it's possible reduce them a bit. (Same for the next ones)
[Jar's Hardl]
  1. Hmm HP Drain could be reduced 1 tick
  2. 00:31:329 (1,2,3) - You should improve the flow of this pattern by applying an horizontal flip to the pattern. You will also need to flip the other objects before 00:35:199 to fix the spacing D:
  3. 00:36:747 (1,2,3) - Same suggestion for this one.
  4. 00:46:616 (1,2,3,4,5) - The music changes on (2), so (1) sounds a bit odd. Soft override suits (1) IMO. (Perhaps add a soft whislte to (1) too?)
  5. 01:43:315 (1,2,3) - Perhaps use an Horizontal flip to improve the flow?
  6. 01:46:411 (1,2,3) - ^
  7. 01:49:313 (X) - I totally expected a circle here because you used it for the first chorus, In my opinion that circle doesn't sound good I would remove it from the 1st chorus.
  8. 03:09:040 (X) - Same here, for the next one too.
  9. 03:38:696 (1) - Snapping this to 1/4 should be enough imo D: (Perhaps add a "Finish" at the end of this spinner?)
[Insane]
  1. 00:59:195 (1,2,3,4) - This feels kinda empty, perhaps add a whistle to (1) & (4) ?
  2. 02:01:892 (1,2,3,4) - Same here, for the next one too.
  3. 02:52:011 (7) - Nazi but I can't resist it, would you stack this with (4) :3 ?
  4. 03:16:975 (1,2,3,4,5,6,7,8,9) - This pattern seems too long, I suggest to use New Combo on (9)
  5. I enjoyed many of the patterns in this diff like 03:00:720 (1,2,3) - while other patterns like 01:43:315 (1,2,3,4,1,2,3...) - were SO hard to read (You might want to check that pattern :3). However really nice map~
Topic Starter
Shiro

Gonzvlo wrote:

[General]
  1. ~ ~
  2. Those black bars in the BG are kinda ugly. I tried to edit the BG to improve it without affecting the patterns in the map: holy shit wow o_O changing the background for that
[Normal]
  1. 00:49:519 (1,1) - The previous jumps were ok ... but this one seems too hard, it includes repeating sliders so it can be a little harder to play for rookies. Since you are using this as the easier diff of this mapset, I suggest to reduce the spacing a bit. Perhaps something like this? I honestly don't think that's a problem. I already used 1.5x jumps in a Normal and it was fine... But many modders pointed that out, so I'm reducing the spacing to 1,3x.
  2. 00:53:389 (1,1) - Same suggestion for this one, moving the first (1) some grids up & right should be enough. Changed.
  3. 00:59:582 (1,2) - You used a repeating slider for this part in the 2nd chorus and then some circles for the 3rd chorus. It would be better if you keep the consistency between the rhythms used in the chorus IMO. You should use repeating sliders for all the choruses. The point is to gradually increase the difficulty. Two circles like this isn't hard to play, and the player will heard the 4 beats from the singer. That way, the repeat slider after will be less confusing.
  4. 01:24:351 (6) - I feel that this pattern doesn't flow like the other patterns in this map. (6) kind of "returns" to the postion of (2), I suggest a vertical flip to (6) ( + all the other objects before the spinner to fix the spacing) It's the point. I wanted these patterns to make some kind spiral, seeing the rhythms used by the singer are very similar, then change completely the change and direction when the rhythms change.
  5. 01:30:156 (1,2,3) - This pattern looks a bit odd, It can be improved a bit if you try something like this Made the slider a bit prettier.
  6. 01:52:216 (1,1) - Same suggestion here (For the next jumps like this one too~) Changed to 1,3x
  7. 02:33:627 (1,2,3) - I think that removing (2)&(3) and adding a repeat to (1) would sound much better :3 Sounds really weird to me
  8. 02:27:822 (1,2,3) - This jumps are kinda excessive but they feel so great while playing so I'll just suggest that if it's possible reduce them a bit. (Same for the next ones) As I already said, I already used 1,5x jumps in a Normal diff. I think it's fine here, seeing they are only circles, and the BPM isn't that high.
[Insane]
  1. 00:59:195 (1,2,3,4) - This feels kinda empty, perhaps add a whistle to (1) & (4) ? The point is to make it sound empty, after the noise generated by the chorus, the singers go almost silent, so I wanted to make the map go almost silent as well.
  2. 02:01:892 (1,2,3,4) - Same here, for the next one too. Same answer.
  3. 02:52:011 (7) - Nazi but I can't resist it, would you stack this with (4) :3 ?
  4. 03:16:975 (1,2,3,4,5,6,7,8,9) - This pattern seems too long, I suggest to use New Combo on (9) There are lots of longer patterns in the map. Also, it wouldn't be consistent with the new combo'ing of the difficulty.
  5. I enjoyed many of the patterns in this diff like 03:00:720 (1,2,3) - while other patterns like 01:43:315 (1,2,3,4,1,2,3...) - were SO hard to read (You might want to check that pattern :3). However really nice map~ The patterns with these weird tingles are supposed to be hard to read. These tingles sound absolutely random to me, so I wanted the beat placement to look random as well~ thanks

Thanks for the mod.
Aleks719
Normal
00:40:230 (7) - add whistle
00:59:195 - add note ...and something like this : 01:49:120 - unused timing section
02:01:892 (1) - add whistles to the 1st reverse and to the end
02:28:209 (2) - add whistle
02:32:853 (2) - ^
02:38:272 (4) - ^
03:37:874 - like in 00:59:195

Jar's Hard
00:56:099 (3) - add whistle at high white tick like in previous patterns. double whistles will be sounds sexy.
01:30:156 (1,2,3) - this pattern is just copy =\ Could you make "flip horizontally"?
01:35:575 (1,2,3) - ^
01:50:281 (4) - replace 1/2 earlier + remove clap
01:54:152 (4) - ^
01:58:796 (3) - add whistle like in 00:56:099
03:26:263 (4) - like in 01:50:281 ... It readable with distance, but imo, doesn't fit the music.
03:30:133 (4) - ^
03:34:778 (3) - add whistle
03:35:552 (1,1) - 1/8 between spinners? okay.

Insane
00:34:425 (8) - Hm... Add soft finish with 30% of volume as earlier?
00:56:873 (1) - I think it must be round, isn't it? And... Work on this slider a bit more, it doesn't perfectly curves this circle in the bg.? :P
00:59:388 (2,4) - add soft whistles here, imo
01:59:570 (10) - imo, 1 grid up, 1 grid right :P
02:02:085 (2,4) - add soft whistles here, imo
03:35:552 (1) - Same as in 00:56:873 (1)
03:38:067 (2,4) - add soft whistles here, imo

So, that's all, star
Kurosanyan
[Normal]
  1. 00:18:896 - Useless timing point since you can make those setting on the red timing point :<
  2. 00:22:032 (6,7) - Notes are too close, fix the spacing? :<
  3. 00:46:423 - Useless timing point
  4. 00:59:195 - Add a circle? D: Ninja'd by aleks ;_;
  5. 01:22:029 (2) - Do a better shape like this? http://puu.sh/2190
  6. 01:49:120 - Useless timing point Ninja'd by aleks ;_;
  7. 02:01:892 (1) - I think you should delete a repeat. It would make it easier.
  8. 02:33:627 (1,2,3) - Remove circles and add a repeat to the slider?
  9. 02:35:563 (4) - Make it like this? http://puu.sh/219y
  10. 02:41:368 - Add a circle here? D:
  11. 02:52:205 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - Flip them all with ctrl+h, it will make it better since the end of 02:49:883 (4) - is leading to the right of the map.
  12. 03:03:042 (1) - Sounds better if you finish it at 03:08:073 - imo
  13. 03:37:874 - Add a circle? D: Ninja'd by aleks ;_;
[Jarby's Hard]
  1. Maybe HP Drain -1? It's the same hp drain on the hard and the insane :<
  2. Also I think the Hard should have circle size 4 D:
  3. 00:56:873 (5) - Sounds better if you finish it at 00:58:808 - imo
  4. 01:22:803 (6,7,1,2) - Do it like this to fix the spacing? http://puu.sh/21ax
  5. 01:25:125 (2,3) - imo you should move them here: http://puu.sh/21aB because they're a bit hidden by the previous slider :<
  6. 01:40:993 (1,2) - Stack them here: http://puu.sh/21aG ?
  7. 01:50:281 (4) - This circle should be at 01:50:087 - Ninja'd by aleks ;_;
  8. 01:54:152 (4) - This circle should be at 01:53:958 - Ninja'd by aleks ;_;
  9. 02:34:401 - Add a circle here?
  10. 02:39:046 - ^
  11. 03:19:297 (5) - Sounds better if you finish it at 03:21:232 - imo
  12. 03:35:552 (1) - I think you should finish this one at 03:37:494 - and remove the finish sound and then start the second spinner at 03:37:874 -
  13. 03:38:694 (1) - Oh hi unsnapped note
[Insane]
  1. 00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uh the first combo looks okay, not sure for the second, and it become totally a mess since the third. Try to make better patterns? :/ It's not really nice and it's hard to play.
  2. 01:30:736 (4,5) - Is this really ok? D:
  3. 01:51:829 (10) - Move it to x:144 y:128?
  4. 02:30:531 (1,2,3,4) - The shap of this part isn't a bit weird? :<
  5. 02:42:722 - You should add a note here
  6. 03:12:717 (1,2) - Move it at the centre of the map?
  7. 03:16:587 (1,2) - Wait wat? This jump is really too much, reduce it. I don't know how I managed to hit those notes D:
  8. 03:21:618 (1,2) - Do this: http://puu.sh/21dW or stack (2) under (1)?
That's all, good luck for ranking o/
Hinacle
8-)
Topic Starter
Shiro

Aleks719 wrote:

Normal
00:40:230 (7) - add whistle Okay
00:59:195 - add note ... No. The rhythm here is intended, adding a note would kill it.
01:49:120 - unused timing section It's used to set the sampleset to Normal. I don't like adding sections right on the notes for that, so I do this.
02:01:892 (1) - add whistles to the 1st reverse and to the end No. Here again, the lack of hitsounds is made on purpose.
02:28:209 (2) - add whistle No. Why ? Listen to the song, there's a high-pitched note, then a less high-pitched one, then that cymbal.
02:32:853 (2) - ^ Same.
02:38:272 (4) - ^ Same...
03:37:874 - like in 00:59:195 And same answer.


Insane
00:34:425 (8) - Hm... Add soft finish with 30% of volume as earlier? Actually, all of them were supposed to be Normal finishes.
00:56:873 (1) - I think it must be round, isn't it? And... Work on this slider a bit more, it doesn't perfectly curves this circle in the bg.? :P
That shows you did not testplay the map. First of all, that weird curve at the top is here when the voice goes for a tremolo. Second of all, go at the beginning of the slider and hit F5. You might have a surprise.
00:59:388 (2,4) - add soft whistles here, imo Same as for Normal.
01:59:570 (10) - imo, 1 grid up, 1 grid right :P That show you did not testplay the map... Go at the beginning of the slider and hit F5. You might have a surprise.
02:02:085 (2,4) - add soft whistles here, imo Same as Normal.
03:35:552 (1) - Same as in 00:56:873 (1) That shows you did not testplay the map. First of all, that weird curve at the top is here when the voice goes for a tremolo. Second of all, go at the beginning of the slider and hit F5. You might have a surprise.
03:38:067 (2,4) - add soft whistles here, imo Same as Normal.

So, that's all, star
Thanks for the mod.


Kurosanyan wrote:

[Normal]
  1. 00:18:896 - Useless timing point since you can make those setting on the red timing point :< Same answer as for Aleks' post.
  2. 00:22:032 (6,7) - Notes are too close, fix the spacing? :< done
  3. 00:46:423 - Useless timing point Same answer...
  4. 00:59:195 - Add a circle? D: Ninja'd by aleks ;_; same answer
  5. 01:22:029 (2) - Do a better shape like this? http://puu.sh/2190 half-assed a better shape =p
  6. 01:49:120 - Useless timing point Ninja'd by aleks ;_; Same answer...
  7. 02:01:892 (1) - I think you should delete a repeat. It would make it easier. The reason why the first time like this one only has two circles is so that the players hears the four notes in the vocals and isn't surprised by this slider.
  8. 02:33:627 (1,2,3) - Remove circles and add a repeat to the slider? why does everyone propose that ? It sounds really bad to me
  9. 02:35:563 (4) - Make it like this? http://puu.sh/219y made a prettier curve
  10. 02:41:368 - Add a circle here? D: It would be too soon after the spinner.
  11. 02:52:205 (1,2,3,4,5,1,2,3,1,2,3,4,5,6,7) - Flip them all with ctrl+h, it will make it better since the end of 02:49:883 (4) - is leading to the right of the map. Nice catch, but it is meant to be like that :/
  12. 03:03:042 (1) - Sounds better if you finish it at 03:08:073 - imo It originally did - but the next note would be too soon after the spinner then
  13. 03:37:874 - Add a circle? D: Ninja'd by aleks ;_; same answer

[Insane]
  1. 00:40:618 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Uh the first combo looks okay, not sure for the second, and it become totally a mess since the third. Try to make better patterns? :/ It's not really nice and it's hard to play. It's meant to play random (and to be hard) actually... since these weird sounds are utterly random to me
  2. 01:30:736 (4,5) - Is this really ok? D: yes. The sliders don't completely overlap, and it's possible to see the second slider under the first one.
  3. 01:51:829 (10) - Move it to x:144 y:128? what why ? o.o
  4. 02:30:531 (1,2,3,4) - The shap of this part isn't a bit weird? :< Actually, it's meant to go with the next two notes
  5. 02:42:722 - You should add a note here no I shouldn't, there a reason why there's nothing here =P
  6. 03:12:717 (1,2) - Move it at the centre of the map? why not
  7. 03:16:587 (1,2) - Wait wat? This jump is really too much, reduce it. I don't know how I managed to hit those notes D: If you could hit it, it wasn't too much =p and these jumps are supposed to be gradually bigger as the map goes by
  8. 03:21:618 (1,2) - Do this: http://puu.sh/21dW or stack (2) under (1)? =( I like this placement
That's all, good luck for ranking o/
Thanks for the mod.
orioncomet
The map seem fine! Just one thing that this map is ok for using only 1 red line.
I was talking with Alace about I'm thinking this map could use only 1 red line and then we got
BPM: 155.020 | Offset: 364
Delete all another red lines and don't forget to resnap all notes and stuff!

Edit: I rechecked that metronome is work fine to whole map too.
jericho2442
Normal
02:38:272 (4) - the empty space after this feels totally odd, the music does not weaken or become silent yet the mapping stopped, i would advise to put something after this point
02:46:012 - i would advise to add a note here, it will increase the flow on the pattern after, atm the pattern after feels to start wrong due to the red tick start while the music kind of pulls you to start on a main beat
03:00:720 (4) - you need a new combo here to flow with your pattern, which atm you are breaking

pointed out some sliders what could be better in irc as well

Jar's Hard
00:30:168 (1) - the position felt abit odd here, the anti spacing didnt really suit, i would advise to move it to the bottom like in this pic, it makes the flow better imo
00:56:486 - the song is totally asking for a note here, your following the vocals yet cut out too early, i advise a note here for that reason xD
01:53:184 (6,1) - i have to say this jump was totally unexpected and flowed really bad, also it felt forced rather than flowy, i advise to give this normal spacing, flows with the time at 01:57:054 (7) much better then as well
01:59:183 - again same reason as last time, really need a note here xD
03:29:166 (6,1) - again this jump felt the same as the last one, so i advise the same fix
03:35:165 - add a note dude, same reason again xD

Insane
00:42:353 (2,3,4) - this part of the jump pattern felt odd, before and after you have created a feel of wide jumps, then comes this part what feels too tight horizontally, the patten would feel better if it was made a more taller triangle spacing on the (2,4), atm it just feels abit odd
(suggestion) 00:50:287 (1,2) - really did not like this jump, just felt toooo far for the current feel of the map, something like this would flow better tbh
00:56:679 (8) - this note needs removing tbh, at a point what you have been fully following the vocals to add a note what does not follow the vocals felt odd to me, also it would flow with how you did 01:59:376 - better
02:36:724 (5,1) - out of everything this is prolly the jump what felt the worst, it totally tricked me and really did not suit the current part of the map, i do advise to either get rid of this jump, or try to make it work in a different way
(suggestion) 03:16:587 (1,2) - again this jump just felt toooo far
03:19:103 (8) - and remove this note for the same reason i said over removing the other note
(suggestion) 03:28:971 (1,2) - too far jump again imo
03:35:358 (8) - and remove same reason xD

-------- -------------- ------------
maps are getting good, just somethings what really felt to break your flow abit, check them things out, but for now you get a star ;)
Topic Starter
Shiro
Woah, shit, big mod =(

jericho2442 wrote:

Normal
02:38:272 (4) - the empty space after this feels totally odd, the music does not weaken or become silent yet the mapping stopped, i would advise to put something after this point Added a circle, I don't know how it plays though
02:46:012 - i would advise to add a note here, it will increase the flow on the pattern after, atm the pattern after feels to start wrong due to the red tick start while the music kind of pulls you to start on a main beat done, the pattern looks weird now though
03:00:720 (4) - you need a new combo here to flow with your pattern, which atm you are breaking I'm not sure I understand that but okay

pointed out some sliders what could be better in irc as well not "better" but "more perfect" ;_;


Insane
00:42:353 (2,3,4) - this part of the jump pattern felt odd, before and after you have created a feel of wide jumps, then comes this part what feels too tight horizontally, the patten would feel better if it was made a more taller triangle spacing on the (2,4), atm it just feels abit odd changed the patterns after
(suggestion) 00:50:287 (1,2) - really did not like this jump, just felt toooo far for the current feel of the map, something like this would flow better tbh I thought it was fine, since the map is accelerating due to the drums, and these two are the highest spacing, then it comes back to normal
00:56:679 (8) - this note needs removing tbh, at a point what you have been fully following the vocals to add a note what does not follow the vocals felt odd to me, also it would flow with how you did 01:59:376 - better done
02:36:724 (5,1) - out of everything this is prolly the jump what felt the worst, it totally tricked me and really did not suit the current part of the map, i do advise to either get rid of this jump, or try to make it work in a different way I kind of liked it... It separated the pattern mapped on the drums (before) and on the weird sounds (after)... removed anyway
(suggestion) 03:16:587 (1,2) - again this jump just felt toooo far Same answer, except I'll add that I agree that this jumps is exaggerately huge - but it's kind made on purpose
03:19:103 (8) - and remove this note for the same reason i said over removing the other note done as well
(suggestion) 03:28:971 (1,2) - too far jump again imo Didn't fix the first one, so not fixing it
03:35:358 (8) - and remove same reason xD done

-------- -------------- ------------
maps are getting good they aren't
just somethings what really felt to break your flow abit this map has no flow -too many patterns are bizarre - so it can't be broken
check them things out, but for now you get a star ;) I'd rather have more good mods ;_;
Thanks for the mod.
FireballFlame
The .mp3 is pretty quiet... maybe you could increase the volume?

[Normal]
00:50:287 (1) - I think this "jump" is confusing. It appears consistently and is easy to spot once you've figured it out, but it kinda comes out of nowhere. Same at 00:54:163 (1), 01:52:990 (1), 01:56:861 (1), 03:12:717 (1), 03:16:587 (1).
01:43:315 (5) - Center this? Looks better with the spinner.
02:27:822 (1,2,3) - More jumps... Well, its not like they're hard to hit, but spacing changes are so rare in this map that it could catch players off guard. Same at 02:32:466 (1,2,3), 02:37:111 (1,2,3,4).
02:38:272 (4,5) - Again, center?
02:46:012 (7,1,2) - Would look better if the distance 7->2 wasn't smaller than 7->1 imo.
03:38:261 (1,2) - Make them symmetric to the center?

[Jar's Hard]
01:53:184 (6,1) - The jump surprised me. I'm not sure why though, since there is a jump at the same point in the first chorus. Maybe because it looks like 01:48:926 (1,2,1,2,3), which isn't one. Same at 03:29:166 (6,1).

[Insane]
Hmmm... I don't really like the difficulty spikes in this diff. It feels like a Hard diff (0:00-0:40) with Insane parts suddenly thrown in (0:40-0:44). Maybe you can try to even this out a little. As in, make the jump not that insane. Or the rest of the map a bit harder. Or both.
Topic Starter
Shiro

FireballFlame wrote:

The .mp3 is pretty quiet... maybe you could increase the volume? Actually, it was too loud at first... maybe I overdid it :/

[Normal]
00:50:287 (1) - I think this "jump" is confusing. It appears consistently and is easy to spot once you've figured it out, but it kinda comes out of nowhere. Same at 00:54:163 (1), 01:52:990 (1), 01:56:861 (1), 03:12:717 (1), 03:16:587 (1). It might surprise at first, but it's actually rather intuitive, so the next ones flow perfectly well.
01:43:315 (5) - Center this? Looks better with the spinner. grmblmbl fine
02:27:822 (1,2,3) - More jumps... Well, its not like they're hard to hit, but spacing changes are so rare in this map that it could catch players off guard. Same at 02:32:466 (1,2,3), 02:37:111 (1,2,3,4). These are intuitive as well...
02:38:272 (4,5) - Again, center? no, it completes the pattern with (1,2,3)
02:46:012 (7,1,2) - Would look better if the distance 7->2 wasn't smaller than 7->1 imo. that's a bit nazi, but fixed
03:38:261 (1,2) - Make them symmetric to the center? It would kind of break the spacing... And I don't see a reason why there should be jumps here.

[Jar's Hard]
01:53:184 (6,1) - The jump surprised me. I'm not sure why though, since there is a jump at the same point in the first chorus. Maybe because it looks like 01:48:926 (1,2,1,2,3), which isn't one. Same at 03:29:166 (6,1).

[Insane]
Hmmm... I don't really like the difficulty spikes in this diff. It feels like a Hard diff (0:00-0:40) with Insane parts suddenly thrown in (0:40-0:44). Maybe you can try to even this out a little. As in, make the jump not that insane. Or the rest of the map a bit harder. Or both. Actually, the difficulty is meant to be rather uneven, seeing the song itself is rather calm at first, then suddenly goes super excited.
Thanks for the mod.
Garven
I 'spose I should mod this now, eh?

[General]
Remove rock from tags since it'll be in the genre
American really needed in there? The language will be set to English anyway...
Strange that the first timing section is 155.020 BPM and all the others are 155.030.

[Normal]
00:49:513 (1,1) - Not a fan of tiny combos like this, tbh
Looks pretty solid now.

[Har's Jard]
Timing section at offset 199297 needs to be moved to 199296 to match other difficulties
02:28:596 (3,1) - This jump felt uncharacteristically large compared to the rest of the mapping
There were a few sliders scraping the HP bar, if you care about those.

[Insane]
00:28:039 (2) - Easily avoidable overlap
00:56:873 (1) - Have it right here looks more centered while in play mode.
02:44:464 (3,5) - Maybe shape these more to the BG?
03:12:330 (4,1) - Kind of odd choice for spacing.
03:25:488 (1) - Set this combo color to red.

Set looks much better than when I play-tested. Yar~
Azure_Kite
Hi there, Odaril. It's an AzureMod.

Suggestion Please improve this

[Normal]

00:30:168 (2) - This makes the Slider's Curve look a lot nicer to the eye - http://osu.ppy.sh/ss/89304. You would need to move (3) a little to maintain spacing, but the effect looks better this way.
00:56:873 (5) - Awesome, love it
01:37:897 (1) - You should totally copy and place the fixed 00:30:168 (2) here.
01:59:570 (5) - This is great, too. Simply make the few minor changes included in this screenshot (right side) http://osu.ppy.sh/ss/89305 It makes the curve much more circular, like the BG.
02:46:787 (2) - http://osu.ppy.sh/ss/89306 Follow the slider point pattern here please, Odaril. Pleaaaaaaaaaaaaaase?
03:19:296 (5) - That's..... Very well done!


A very well done Normakl Difficulty. keep up the good work!

[Jar's Hard]

00:56:873 (5) - Horseshoeeeeeeeee
01:55:893 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,4) - Awesome spiral work
02:46:787 (4) - Should totally smoothen out the slider http://osu.ppy.sh/ss/89307
02:57:624 (4) - Same here, but flipped.
03:38:696 (1) - Don't set this an eighth after the first slider. Move it forwar 3/8ths, or to the next red Tick.


Other than that, awesome work.


[insane]
00:30:168 (2) - Sexy Curvy Slider.
00:42:160 (1,2,3,4,1,2,3,4) - Have this as a flip of the first two groups of four beats. http://osu.ppy.sh/ss/89311
00:52:615 (6) - http://osu.ppy.sh/ss/89313 :3?
01:25:319 (2) - http://osu.ppy.sh/ss/89315 :3?
01:44:863 (1,2,3,4,1,2,3,4) - Same story here as 00:42:160 (1,2,3,4,1,2,3,4)
02:30:531 (1) - http://osu.ppy.sh/ss/89318 perhaps change the Slider points here; the curve on the original is too tight, in my eyes.
03:19:296 (8) - <3

Again, an awesome map.




All in all, a good mapset. Keep it up, but consider the few Slider point changes i mentioned; They are really all I could find to improve on it.
Topic Starter
Shiro

Garven wrote:

I 'spose I should mod this now, eh?

[General]
Remove rock from tags since it'll be in the genre Alright.
American really needed in there? The language will be set to English anyway... removed
Strange that the first timing section is 155.020 BPM and all the others are 155.030. derp. fixed

[Normal]
00:49:513 (1,1) - Not a fan of tiny combos like this, tbh I tried to keep them consistent with Insane. Insane goes (1,2,3) (1,2), so Normal does that as well... Except they're sliders :/
Looks pretty solid now.

[Insane]
00:28:039 (2) - Easily avoidable overlap it doesn't overlap o.o
00:56:873 (1) - Have it right here looks more centered while in play mode. you're right, fixed
02:44:464 (3,5) - Maybe shape these more to the BG? sweet idea, I should have thought of it earlier
03:12:330 (4,1) - Kind of odd choice for spacing. Changed their placement, but I wonder if it's any better
03:25:488 (1) - Set this combo color to red. To have the same combo colours as the first chorus ? okay

Set looks much better than when I play-tested. Yar~
Thanks for the mod.


Azure_Kyte wrote:

Hi there, Odaril. It's an AzureMod. <3

Suggestion Please improve this

[Normal]

00:30:168 (2) - This makes the Slider's Curve look a lot nicer to the eye - http://osu.ppy.sh/ss/89304. You would need to move (3) a little to maintain spacing, but the effect looks better this way. Done. I'm not used to making these sliders so I kind of made random things
00:56:873 (5) - Awesome, love it thanks <3
01:37:897 (1) - You should totally copy and place the fixed 00:30:168 (2) here. Done.
01:59:570 (5) - This is great, too. Simply make the few minor changes included in this screenshot (right side) http://osu.ppy.sh/ss/89305 It makes the curve much more circular, like the BG. done
02:46:787 (2) - http://osu.ppy.sh/ss/89306 Follow the slider point pattern here please, Odaril. Pleaaaaaaaaaaaaaase? done
03:19:296 (5) - That's..... Very well done! thanks <3


A very well done Normal Difficulty. keep up the good work!


[insane]
00:30:168 (2) - Sexy Curvy Slider. thanks =p
00:42:160 (1,2,3,4,1,2,3,4) - Have this as a flip of the first two groups of four beats. http://osu.ppy.sh/ss/89311 okay
00:52:615 (6) - http://osu.ppy.sh/ss/89313 :3? hm, no, I like mine more
01:25:319 (2) - http://osu.ppy.sh/ss/89315 :3? yours isn't symmetrical =(
01:44:863 (1,2,3,4,1,2,3,4) - Same story here as 00:42:160 (1,2,3,4,1,2,3,4) ah, this time I won't
02:30:531 (1) - http://osu.ppy.sh/ss/89318 perhaps change the Slider points here; the curve on the original is too tight, in my eyes. I don't even know why I did that curve in the first place, it makes no sense - fixed

03:19:296 (8) - <3 <3

Again, an awesome map. thanks




All in all, a good mapset. Keep it up, but consider the few Slider point changes i mentioned; They are really all I could find to improve on it.
Thanks for the mod.
Garven

Odaril wrote:

Garven wrote:

I 'spose I should mod this now, eh?

[Insane]
00:28:039 (2) - Easily avoidable overlap it doesn't overlap o.o
Yes it does.


Just move it down one level 4 grid and it'd be fine~ /nazi
Topic Starter
Shiro
Oh. Fixed. My bad. :/
RandomJibberish
Dun make a sound

General
I'd suggest Tick rate 2 for this song.
An easy would be nice

Insane
00:43:708 (1) - Put this somewhere else? idk, it seems awkward doubling back after such a high pace section.
00:56:873 (1) - This sliderpoints are lol, but it works I guess :P. Also idk if that dent in the top's intentional, but it seems kinda random :/
01:30:736 (4,5) - This spacing confused me at first glance, but I'm probably just silly
01:59:570 (10) - Maybe make like this?

Jar's Hard
00:55:712 (1,2,3,4,5) - Eeww do this or something
01:58:409 (1,2,3,4,5) - Basically same issue as above

Normal
01:30:156 (1,2) - Uh, yeah.
01:40:993 (1,2,3) - ^, Looks like a resnap issue
02:55:301 (1,2) - ^
03:01:107 (2) - ^
03:09:234 (1,2) - ^
03:13:104 (1,2) - ^

02:41:371 - Feels kinda awkward without a note here
Topic Starter
Shiro

RandomJibberish wrote:

Dun make a sound

General
I'd suggest Tick rate 2 for this song. I really don't like how it sounds in this case
An easy would be nice I'll try...

Insane
00:43:708 (1) - Put this somewhere else? idk, it seems awkward doubling back after such a high pace section. changed its position
00:56:873 (1) - This sliderpoints are lol, but it works I guess :P. Also idk if that dent in the top's intentional, but it seems kinda random :/ it's intentional. When the singer goes for a tremolo the sliderball goes over that dent
01:30:736 (4,5) - This spacing confused me at first glance, but I'm probably just silly It plays like a stack, or at least I think it does, so I won't change this
01:59:570 (10) - Maybe make like this?

Normal
01:30:156 (1,2) - Uh, yeah.
01:40:993 (1,2,3) - ^, Looks like a resnap issue
02:55:301 (1,2) - ^
03:01:107 (2) - ^
03:09:234 (1,2) - ^
03:13:104 (1,2) - ^
yes all of these are resnap issues... I fixed the red sections, and resnapped in 1/1 like a noob

02:41:371 - Feels kinda awkward without a note here it would be too soon after the spinner...
Thanks for the mod.
Natteke
Topic Starter
Shiro

Natteke wrote:

Kudosu'd for slider shape fixes.
xierbaliti
-Normal-
00:32:877 (1,2) - D:
01:24:740 (1,2) - D: D:
02:48:335 (2,3) - D: D: D:

-Insane-
emm.. about timing, you are using 155.03bpm in this diff but another two diffs not. =_=
00:46:423 - move this green line to 00:46:417. :P
00:59:582 (3) - +whistle?
02:02:279 (3) - +whistle?
03:21:618 (1) - +whistle?
03:22:005 (2) - +clap?
Topic Starter
Shiro

xierbaliti wrote:

-Normal-
00:32:877 (1,2) - D:
01:24:740 (1,2) - D: D:
02:48:335 (2,3) - D: D: D:
oh god I could I miss them ;_;

-Insane-
emm.. about timing, you are using 155.03bpm in this diff but another two diffs not. =_= I forgot to change the timing in Insane ;~;
00:46:423 - move this green line to 00:46:417. :P fixed ;_;
00:59:582 (3) - +whistle?
02:02:279 (3) - +whistle?
03:21:618 (1) - +whistle?
For the three above: no, I already explained why in previous replies to mods
03:22:005 (2) - +clap? okay
Thanks for the mod o/
Gonzvlo
[General]
  1. Rechecking :3
  2. The jumps in [Normal] are fine now, so I'm not sure if an [Easy] would be needed... as a minor suggestion you should consider mapping an [Easy] diff.

[Normal]
  1. 00:35:199 (1,2,3,4,5,6,7) - Isn't this combo's lenght a bit long for the easiest diff? Perhaps New Combo on (6)?
  2. 01:35:575 (1,2,3,4,5,6,7) - This combo seems a bit long too, Perhaps New Combo on (4)?
  3. 02:37:113 (1,2,3,4,5) - Expected a New Combo on (4) after the jumps like the previous patterns.
  4. 02:55:881 (2) - This sounds really odd to me, it sounds better like this
[Jar's Hard]
  1. Everything seems fine here.
[Insane]
  1. 00:41:966 (4,1) - It would be great if these 2 objects had the same spacing of the other circles (1.59~1.61) like you did with 01:43:315 -
  2. 00:54:163 (1,2) - Expected a jump here. (Same for 03:12:718 (1,2) -
  3. 01:34:414 (3,1) - Due to the previous jumps this anti-jump seems a bit random and confusing IMO.
Topic Starter
Shiro

Gonzvlo wrote:

[General]
  1. Rechecking :3 Thanks :3
  2. The jumps in [Normal] are fine now, so I'm not sure if an [Easy] would be needed... as a minor suggestion you should consider mapping an [Easy] diff. Normal was supposed to be the Easy diff... but it's the easiest I could make :/

[Normal]
  1. 00:35:199 (1,2,3,4,5,6,7) - Isn't this combo's lenght a bit long for the easiest diff? Perhaps New Combo on (6)?
  2. 01:35:575 (1,2,3,4,5,6,7) - This combo seems a bit long too, Perhaps New Combo on (4)?
    For both of them: this map has rather long combos because the lyrics themselves have rather long sentences. I don't think it's really a problem, so I didn't change them.
  3. 02:37:113 (1,2,3,4,5) - Expected a New Combo on (4) after the jumps like the previous patterns. You're right, fixed
  4. 02:55:881 (2) - This sounds really odd to me, it sounds better like this I like mine but I don't see a reason why I should refuse. Changed.
[Jar's Hard]
  1. Everything seems fine here.
[Insane]
  1. 00:41:966 (4,1) - It would be great if these 2 objects had the same spacing of the other circles (1.59~1.61) like you did with 01:43:315 - ah damn I didn't pay attention to it when re-making the pattern .-. fixed
  2. 00:54:163 (1,2) - Expected a jump here. (Same for 03:12:718 (1,2) - My point was to go increasing in difficulty for jumps, so... Having a stack here felt better instead of going to huge jumps right away
  3. 01:34:414 (3,1) - Due to the previous jumps this anti-jump seems a bit random and confusing IMO. It could indeed be, but of all the testplays, none missed that note. What I could do is reduce the spacing of the triangle, so the patterns lead to the center and this note appears less confusing.
Thanks for the mod o/
NoHitter
General
Kind of unsure about the timing.
IMO you should use Jarby's kiai. It suits the song better IMO.

Normal
00:24:363 (1) - IMO making this into three notes sound better. One at 00:24:363, 00:24:750 and 00:25:137. Something like 00:29:781 (1,2).
00:38:295 (6) - Shouldn't this part have no hitsound following the previous patterns?
01:27:060 (1) - Normal-Finish here? instead of Soft-Finish?
01:37:897 (4) - Same as above
02:23:953 (x) - IMO it would be better if you add a note with a finish here.

Jar's Hard
00:30:168 (1) - Perhaps place this not too close to the previous combo? A H-Flip would work.
01:59:570 (5,1,2,3,4) - H-Flip these notes to differ them from the previous chorus end?
02:23:953 (x) - IMO it would be better if you add a note here.

Insane
00:31:329 (4) - IMO it looks ugly stacked on a slider.
01:30:736 (4,5) - The overlap looks ugly.
02:23:953 (x) - IMO it would be better if you add a note with a finish here.
02:27:824 (1,2,3) - IMO the small spacing here doesn't fit.
02:32:468 (1,2,3) - Same as above
02:38:274 (5) - I don't think the music here fits for a Crumpled Slider
Topic Starter
Shiro

NoHItter wrote:

General
Kind of unsure about the timing. Discussed in PM
IMO you should use Jarby's kiai. It suits the song better IMO. okay

Normal
00:24:363 (1) - IMO making this into three notes sound better. One at 00:24:363, 00:24:750 and 00:25:137. Something like 00:29:781 (1,2). fixed
00:38:295 (6) - Shouldn't this part have no hitsound following the previous patterns? you're right, fixed
01:27:060 (1) - Normal-Finish here? instead of Soft-Finish? I blame the red section. Fixed.
01:37:897 (4) - Same as above damn red sections >=(
02:23:953 (x) - IMO it would be better if you add a note with a finish here. No, I'm not following the drums here, only the voices going mm mm mm mmmm mm mm m


Insane
00:31:329 (4) - IMO it looks ugly stacked on a slider. Looks fine ingame, and I use this kind of pattern pretty often... not changing
01:30:736 (4,5) - The overlap looks ugly. It flows exactly the way I want it to though =( not fixing
02:23:953 (x) - IMO it would be better if you add a note with a finish here. okay
02:27:824 (1,2,3) - IMO the small spacing here doesn't fit. It's supposed to establish a contrast between the patterns based on the voice, and this one which is based on the drums... changed the pattern
02:32:468 (1,2,3) - Same as above changed
02:38:274 (5) - I don't think the music here fits for a Crumpled Slider there's the guitar... which is what the slider is made for. not changing
Thanks for the mod o/
NoHitter
Bubbled
James2250
Some quick irc modding (changed the capitalization of the title, fixed an offset being 1ms different than the others on Hard, a few other minor combo/hitsound things)

All looks good now

Ranked~
Fight69
S'nul.

Congrats anyway :)
Gonzvlo
Grats Odaril :3
Xact
What's with the huge dead zones? There's like a minute where you're just sitting there, looking at the background, doing nothing. Probably the worst dead zones I've seen in a map. Don't get me wrong, I like having a break, but those are a bit too long.
xierbaliti
Grats Odaril :3

/me late again :cry:
Topic Starter
Shiro

Xact wrote:

What's with the huge dead zones? There's like a minute where you're just sitting there, looking at the background, doing nothing. Probably the worst dead zones I've seen in a map. Don't get me wrong, I like having a break, but those are a bit too long.
Both breaks are 18 seconds long, which is perfectly acceptable. The song in these breaks is extremely repetitive, so mapping something in it would have been extremely repetitive. And then, you would have whined about how these parts are boringly repetitive. So... Deal with it. Dance around a bit with your cursor or drink some tea or something.

I appreciate the feedback, though. Thanks for that.
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