Hello thanks for mod .
Shooted a star
Shooted a star
//thanks for mod!jyu wrote:
Hi! from your m4m queue. I hope this can help you
[Easy][Normal]
- 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
- 00:42:629 - 00:43:629 - same reason as the above. i suggest at add a finish hitsound at 00:42:629 (3) - 's slider head and tail
//same as another diff.- 01:07:296 (1,2,3) - only suggestion for slider's pattern. i'd copy (1)'s shape for (2) and (3). First i copy paste (1) then ctrl+H and rotate it -75 degrees. it will form like this https://puu.sh/tsa6m/a4bf7956f8.jpg . then copy paste (2) and rotate it 30 degrees https://puu.sh/tsa9n/f1c7d3bd7a.jpg
//hmm...- 01:13:629 (2) - finish hitsound at slider's head would be nice
//same- 01:15:629 (1) - also only suggestion. i would re-adjust the shape like this https://puu.sh/tsain/00864df812.jpg for better flow
//good idea, but current flow is also ok imo.[Advanced]
- 00:01:296 (2,3) - only weak suggestion about blanket. i tweaked the curve a bit for better blanket https://puu.sh/tsaIQ/019f7bac32.jpg
//ok- 00:15:963 - i can hear faint cymbal noise here, so even though it's unnecessary to put emphasis in this beat, i suggest to add a finish hitsound at 00:15:629 (4) - 's reverse arrow
- 00:42:629 (3) - finish hitsound at slider's head?
- 00:43:629 (4) - ^
//same- 01:13:629 (3) - ^
- umm not much to say about flow etc. maybe same suggestions about hitsound like previous diffs. maybe you can add some finish hitsounds at these places?
[Hard]
- 00:15:963 -
- 00:42:629 -
- 00:43:629 -
- 01:13:629 -
//same- 00:54:629 (3) - is it just me or i think its weird to end this slider at the red tick. idk only suggestion, it kinda plays better when you end this slider at 00:55:296 -
//ok
- 00:12:629 (1) - k this is very minor. move the node at slider's tail a bit to the right for better blanket
- 00:17:629 (1) - remove nc. same combo consistency like previous diffs
//in hard diff, i NC every bar lines in kiai part while NC every two bar lines in other parts.
also same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?- 00:15:963 -
- 00:42:629 -
- 00:43:629 -
//same- 01:12:629 (1) - remove nc. same combo consistency like previous diffs
//samewill continue this afternoon >.<
EDIT: mod continuation
[Insane Collab][Another]
- 00:42:463 - eeh its kinda weird but when you leave this beat gaping, i suggest to fill it with circle so the rhythm will flow better
- 00:45:629 (1,2,3) - i kinda prefer if you make the rhythm pattern here the same like 00:44:629 (1,2,3) - i suggest to add a circle here 00:46:129 -
- 00:53:463 - would be better if you fill this beat with a circle. better rhythm flow, i guess
//↑@ZZH- 01:12:629 (1) - remove nc. same combo consistence like previous diffs
//like other diffs- 01:29:629 (1,1) - its the same like hard diff. since its insane, i recommend to make the gameplay more challenging like this https://puu.sh/tsBkN/223ffa2584.jpg i personally like it better since it kinda emphasis the ending
//yeah but both methods are okay in gaps. i prefer reverse*3
same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?- 00:15:963 -
- 00:42:629 -
- 00:43:629 -
//as another diffalso nothing to comment on Extra diffs, maybe same combo and hitsound suggestions like previous diffs
- 00:17:629 (1) - remove nc
- 01:12:629 (1) - ^
//i NC every bar line
same hitsound suggestions like previous diffs. maybe add finish hitsound at these places?- 00:15:963 -
/*
the reason is that i want to make these 6 drums continued, and i didn't move this circle away.
*/- 00:42:629 -
- 00:43:629 -
//okay, also add a finish at - 01:15:296 (8) -
really fun to play wwwwww
//thanks
anyway i think this sucks its a solid mapset and fun to play www
//thanks
goodluck!
//thanks for mod! very helpful.Nao Tomori wrote:
[extra]
http://puu.sh/tW63N/9c6dfb06fa.png haha very funny xd
//lol
the use of pure grid snap is consistent, but doing that led to some weird emphasis and spacing issues in my opinion.
00:01:296 (3,4,1) - feels very over spaced compared to things like 00:03:296 (3,4,1) - or 00:09:463 (4,1) - the next time that part repeats.
//yeah but i don't have a good idea to fix. i don't want to repeat one pattern in a part from start to end. this kind of DS adjust is ok imo.
00:09:629 (1,2) - ends up being a rather large jump, even though 2 doesn't have very strong emphasis on it imo.
// in fact, this DS is not so big. we don't need to move to 1's tail.
00:17:629 (1,2,3,4) - despite this section being definitively calmer these jumps are the same as the ones in the intro.
/*
nope, there are claps on 3 and 4. this jump should be 2 or higher in intro part, see - 00:11:629 (1,2,3,4,5,6) - . it's already smaller due to calm music.
*/
01:05:463 (4,1) - 4 has more emphasis than 1, with regards to spacing, but 1 has a strong vocal starting on it as well as a hitsound.
//nice, changed a bit.
01:09:296 (3,4,1) - is a lot easier than 01:08:296 (3,4,1) - despite being the same sound and the 3rd of that pattern.
//ok, will consider of another pattern.
some of these issues are not that hard to deal with but others are very tough due to the restrictiveness of your concept.
other things
00:07:629 (1,4) - these overlaps are somewhat ugly in my opinion
//yeah, too hard to fix. i tried my best to reduce these overlap.
00:35:463 (4) - i don't really think 4 should have the same emphasis as 2 and 3 since it's a quieter drum
//too hard to fix. will consider of it.
00:35:963 (2,3) - does not sound like it needs a triple here.
//to avoid stack.
00:55:129 (4,5) - these things not aligning looks kind of strange since the rest of the pattern is fully square.
//i only dock slider's end, so don't have method to deal with it.
01:02:129 (3,4) - i think this spacing is too large, compared to 01:01:629 (1,2) -
//i don't have method to fix.
01:28:296 (5) - i believe this should be two notes since the violin has two notes
//ok, changed.
//really helpful!
[another]
00:04:296 (3,4) - these should be a slider in my opinion, since the violin is playing three descending notes and 4 is not on a new note.
//because these two beats are all clap.
00:07:963 (3,4) - i don't think there is a constant 1/4 rhythm, especially not in the deeper drums that were followed at 00:15:629 (1,2,3,4,5,6) - .
//my earphone can't hear any drums, so i used 1/4 reverse to map a feeling of "stop".
00:35:463 (4) - i believe this note should have lowered spacing compared to 2 and 3.
//okay
00:57:629 (1,4) - this doesn't look very good imo. similar other sliders have this issue too.
// a ok pattern imo.
01:19:296 - same thing as the first point.
//same.
[collab insane]
//i will reply instead of ZZH. but i don't know his structure, i don't want to ruin it, so i will reject as many as possible. sorry.
00:01:629 (1,2) - strange rhythm, the violin is clearly dominant here and is followed later but the drums are highlighted?
//he want to follow drums.
00:13:963 (3) - while it fits the pattern, i don't think 3 should have a wide angle into it since it's somewhat awkward to play, and 3 is not a very strong note to emphasize.
// i agree with you, but i don't know what ZZH think.
00:16:629 - better to put a clickable object right before a spinner imo.
//maybe he doesn't like it.
00:19:713 (2) - this is clearly not in the song... and 3 is not a strong note that should be emphasized by an overmapped triple into it i think.
//if we turn down the playback rate, we can hear a light 1/4 . (but i'm agree with you)
00:20:296 (6) - should be more spaced out imo.
//in fact it's already spaced out because - 00:19:963 (4,5) - not move
00:36:379 (4) - unneeded overmap
//i don't know what ZZH think...
//↑@ZZH
00:56:962 (2) - seems like very small spacing for this note.
//it's okay imo
i think, the execution of the theme in the extra means that your mapping is too restricted in my opinion. i personally don't like it much, but i'm sure others do, since it's an interesting concept.
//thanks.
good luck.
edit: sorry for english mod X d
是这样的,我这里想做一个间距逐渐变大的效果..Gaia wrote:
(路過
Extra:
00:15:629 (1,2,3,4,5,6) - 這個我覺得flow有點奇怪, 你覺得這樣如何? http://puu.sh/tXzGl/796fcd7d12.jpg
圖很有趣^^ 加油瞜/
//thx for mod_Yiiiii wrote:
NO KDS
HardInsane Collab
- 01:00:296 (3,3) - 01:08:963 (2,1) - 据说这种能叠好,那我就发出来了,stack
//可
这个难度大概也该开始有clickable 1/4了,毕竟Insane里面五连1/4都出来了。
//spread完美,比市面上90%的图都好,放一万个心吧Another
- 01:31:629 - 加个圈?不加的话那个重音没东西感觉很别扭。
//这里不是有圈吗- 01:09:296 (3,1) - 01:08:296 (3,1) - 感觉可包blanket的地方挺多的,不考虑包一下吗?
Extra
- 00:18:629 (1) - 忽然慢下来感觉在这个难度不太合适,你可以试试不改sv然后改滑条形状来降低实际sv
//没什么不合适的...- 00:37:129 (2,1) - 有点像蓝龙的屎排列...我个人不太建议这种折的滑条复制旋转,因为这样会造成各种近45°角的直滑条什么的,建议改掉形状。
//就这样吧,整个set除了ZZH的部分都是用红点滑条来代表这种闷的鼓点- 00:48:463 (4,3) - stack
//可- 00:55:629 (1) - 感觉怪出来的那一小段有点短,建议长点,或者干脆不拐。
//这是为了接下来的flow呀...这里停顿一下挺好
- 01:29:629 (1,2,3) - 啊啊啊啊啊,这个擦边我每次看见都想来po一下,试试改cs啥的去掉吧orz
//改CS的话大概要改成CS7..
//thx for mod! waiting for ZZHKoiyuki wrote:
- Just some complaints.
- My personal suggestions.
- Highly recommended.
- Unrankable, you have to fix it.
EasyNormal
- 00:07:629 (4) - 尾巴加个drum clap?我觉得每个diff都可以加一个
- 00:15:629 (4) - ^
//我试了一下,感觉有点违和..可能是因为默认音效比较大声?还是算了..Advanced
- 00:28:629 (1,2) - blanket
//fixedInsane Collab
- Fine.
Another
- 00:16:629 - 加个note,转盘晚1/4开始?
- 00:19:963 (4,5,6) - try this? http://puu.sh/ueTZl/281bfd5027.jpg
- 00:33:629 (1) - remove nc? 前面就没加来着
- 00:36:296 (3,4,5) - 这个三连不太合适,4是over而且还是白线起的
- 00:36:629 (1,2,3,4,5,1,2,3,4,5) - 这段节奏下的比较奇怪,两段的军鼓音都是在第二根红线的00:37:129 - 00:38:129 - 应该是下相似的节奏更舒服。我觉得得把00:38:129 (4,5) - 滑条放在4,单点放在5
- 00:42:296 (5) - 这个空档有个明显vocal拖音,还是用1/2滑条更好
- 00:53:629 (4) - nc?
- 00:59:629 (1,2) - blanket? 01:00:296 (3,4) - 也可以再摆开点
//这个距离感觉差不多?稍微修一下吧- 01:08:296 (3,1) - 01:09:296 (3,1) - nazi blanket
//关于blanket,其实这个难度的blanket我都故意稍微弄歪了一点点.. 以此来表示我没有在做blanket
虽然zzh的部分我写的比较多,但zzh的部分还是质量更高一点Extra
- 00:15:963 (3,5) - 可以加两个nc
//不要,NC太多不好看- 00:48:463 (4,1) - 不摆个跳吗,1可以ctrl+g一下
//好- 01:00:629 (1,2,3,4) - 大钝角跳比较卡手
//这里其实确实只是因为空间不够才摆的钝角跳,不过作为补偿,DS比一般的跳小了0.5x以上,应该还是可以打的
感觉这个diff的后两个kiai的跳有点反flow,打起来不太舒服
//呃,你觉得有哪里要改?具体举几个地方吧.. 我感觉不到哪里会卡图一般般吧……改了找我吧
- 致敬HW?
//其实不是.. 做这图的时候我还没打过tsubaki- 00:55:296 (5,6) - 这里的位置偏移会造成长时间的定点移动错位,后面接的长滑条就很容易miss了
//你说的对,但是这似乎没办法改,因为我是叠滑条尾的
Insane Collab确实是all fixed了.. @老m 建议你再检查一下,可能我有的地方改搓了
- 00:16:629 - 加个note,转盘晚1/4开始?
- 00:19:963 (4,5,6) - try this? http://puu.sh/ueTZl/281bfd5027.jpg
- 00:33:629 (1) - remove nc? 前面就没加来着
- 00:36:296 (3,4,5) - 这个三连不太合适,4是over而且还是白线起的
- 00:36:629 (1,2,3,4,5,1,2,3,4,5) - 这段节奏下的比较奇怪,两段的军鼓音都是在第二根红线的00:37:129 - 00:38:129 - 应该是下相似的节奏更舒服。我觉得得把00:38:129 (4,5) - 滑条放在4,单点放在5
- 00:42:296 (5) - 这个空档有个明显vocal拖音,还是用1/2滑条更好
- 00:53:629 (4) - nc?
thanks!Koiyuki wrote:
bubbled
thanks!Plaudible wrote:
hype! \o/
thanksNao Tomori wrote:
wow bubbled, congrats.
不好意思呢,我现在不太想摸图(看我主页),而且你的曲子...EleganLty wrote:
感觉这么排列会懵?(我只个纯新看不懂诶。。。
顺便求摸
osu.ppy.sh/b/1235080
呃Zero__wind wrote:
滑条苦手究极进化
thanks!Plaudible wrote:
gratz lily! loved the extra