this is my map(dear my friend)
this is my map(dear my friend)
Wojjan wrote:First of all, you have a Lunatic and an Insane difficulty. Insane is classified to be (even) harder than lunatic, so you might want to consider renaming that one to the secret fifth difficulty in Touhou, Phantasm.
01:03:311 (2,3) - I don't like these. Consider placing (3) with its start in the center, facing down, and shortening it a bit. that way you get a nice tringle of similar sliders.no
01:25:558 (1,2,1) - Later on in the map you spread this green combo to the corners. Please do the same here, it only jars play.nope
01:33:648 (1,2,3,4,5,6) - Lol. At least place (6) elsewhere, now it's really ugly and confusing. This is not how difficulty is made.moved 6 elsewhere
01:40:053 (1) - What is this mapped with?music, duh. i'm not removing it
02:40:053 (1,2,3,1) - Now you just have no excuse. The red combo right before it has the same spacing, and works well spread out.get over it. not changing
03:04:659 (3) - The obsessive compulsive bitch inside me says this has to go one Lv3 grid down.no it doesnt
04:04:659 (3,4) - These sliders overlap uglily.nope
04:07:356 (2,3) - Idem.fixed
04:40:895 (7) - Move elsewhere.nope
04:43:761 (1,2,3,4,5,6) - This combo is too far down. You can't even fully see the score burst.its fine
05:05:078 - Map this guitar solo. Just to prove my point you will find enclosed a difficulty in which I mapped it. Don't use that (it sucks), but at least do something with it. The break is too short and too close to the end to play well.yeah, i'm not using your diff
...On second thought, you can also end your map at 04:54:547. That works just as well.
Overall, the hitsounds on this map are terrible. The claps are so dull and repetitive I had to take a second look in the editor to make sure they weren't just part of the song, and there are no other hitsounds than every coconuts-banged-together-underwater on the offbeat. Add whistles, add finishes, tone down on the claprhythm.
I really can't make an unbiased judgement on this difficulty because when forced to play anything in this horrid jump-stream-jump style I'd rather chew off my own hand to render me unable to, and redigest the vomit it becomes after I look at the patterns again. I truly think it's altogether terrible, but apparently a lot of people, a whole lot of people, don't. Ask someone else for this one.
You said you're going for approval. Again I have to say: Don't. There have been plenty of maps ranked that were over 5 minutes, that's not a valid argument against making a Normal or Hard.
01:33:648 (1,2,3,4,5,6) - There really isn't really anything wrong with this, but it didn't really win any points in your mapnot changing it
01:46:794 (1) - Finish hitsound is out of placeno its not
03:25:558 (1) - - Again, the hitsound is really out of placeit isn't out of place
01:44:098 (3,4) - NO, NO NO NO NO TAKE THAT 3 OR 4 OFF. NOW. WHY WOULD YOU DO THAT. BAD OURAN.
Also with Insane, the claps during the streams (02:01:289 (1,2,3,4,5,6,1,2,3,4,5,6) like this one) were a bit uneccessary mostly because it broke the rhythm of the clap and you could say that it fit the section but overall, I felt like it broke it
That's about it (first mod post ever~).
I'd say more through irc but you insisted that I did this through the forums.
(Oh and even if this was helpful, don't give me kudosu, I don't really want any)
00:54:884 (2,3) - A little nitpicky, but this is pretty high. Wouldn't hurt to lower the combo a bit.done
02:19:154 (1) - Verrrry difficult to tell this is a slider. Maybe make this a 3-note stack instead?i made it a 1/2 slider
05:01:626 - The break makes the ending feel a little anticlimactic, I would map through it, personallydone
05:01:626 - same break thing
Fun stuff, nice work.
01:30:277 (8) - Ctrl+h and stack it with (4) for flow improvement?done
01:39:041 (3) - Ctrl+J for flow improvement?no
03:03:311 (3) - Ctrl+H for flow improvement?no
Use the same Kiai as in Lunatic?
Odaril wrote:Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game
- Make both difficulties start at the same time ?
I think that CLEAR disappears quickly enough. Ill keep it in mind though
- 03:14:098 (1,2) - These two surprised me because they were "hidden" under the CLEAR! from the spinner.
Well. I could point out a lot of the spacings and streams that make no sense to me, but they do play fine, although some of them are surprising.
Don't bother giving kudosu. Good luck to get this approved, too