Annika Flina wrote:
NM from my Queue
Normal text - suggestion
Bold text - strongly suggest that you change
Red bolded text - unrankable issues
[General]
- A rankable mapset w/ 2 difficulties needs a Normal and a Hard. If you don't make another difficulty, I would suggest that you rename your Easy diff to Normal instead. there's nothing in the ranking criteria that says otherwise. just because it's uncommon, it doesn't mean its unrankable. ex, https://osu.ppy.sh/b/734715 and https://osu.ppy.sh/b/343672
I feel that Kiai time would be in a better place between 00:21:250 - and 00:39:250 - , as the song is more intense there than anywhere else. fixed
[Easy]
HP1 and OD1 are a bit small even for an Easy diff. I would suggest that you change them to 2-3 instead. fixed
00:29:500 (3,1) - Overlapping notes should not be used in an Easy difficulty. it's definitely rankable and looks nice. if it was unrankable, blue zenith wouldn't be ranked. and the song is slow enough that it's fine
00:52:000 (1) - Kick sliders also should not be used in an Easy difficulty. I would suggest doing this instead: fixed
[Quartz]
00:27:250 (1) - Kick sliders should not be in a Normal difficulty, either. Try this instead: fixed
That's all from me. GL!
Thanks for the mod(s)!~Greedy_Panda wrote:
Just passing by...
I like this nice calm map
Didn't see much but here we go
[Easy]
00:29:875 (3,1) - As mentioned by others before, this overlap looks weird and shouldn't be in an Easy see what i said above
00:22:750 (3) - I personally am not a fan of strong hitsounds on slider tails, I want to click them and it feels like I'm not following the main rythm there's many easy diffs and normal diffs that do this, which can't really be helped.
00:26:125 (4) - ^
[Quartz]
00:23:125 (6,7,1) - This triangle is slightly off, make it the same as 00:25:000 (3,4,5) - fixed
00:26:125 (5) - 00:27:250 (1) - 00:29:125 (4) - Same problem of strong hitsounds not being clicked, I counted 7 of them in total, too many in my opinion
Hope you can get this ranked soon