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DJ Genericname - Dear You

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Topic Starter
newton-
This beatmap was submitted using in-game submission on Sunday, October 16, 2016 at 11:52:23 AM

Artist: DJ Genericname
Title: Dear You
Source: ひぐらしのなく頃に
Tags: drum and bass dnb higurashi no naku koro ni
BPM: 174.11
Filesize: 2914kb
Play Time: 01:53
Difficulties Available:
  1. Easy (1.56 stars, 143 notes)
  2. Hard (3.27 stars, 286 notes)
  3. Insane (4.27 stars, 320 notes)
  4. Normal (1.94 stars, 167 notes)
Download: DJ Genericname - Dear You
Information: Scores/Beatmap Listing
---------------
if youre here please look at my other maps instead this is actual hot garbage hi mentees!!
onsaemiro
Hello from my queue :)
love this song~! not gonna lie, i thought you picked a difficult song to map because Rue's map is such high quality and itd be hard to match it but your map was actually quite good~
Insane
00:02:105 (5,6,2) - overlap makes it look ugly and messy
00:10:031 (3,5,7) - overlap. how i would go about it is make 7 curve the other way and stack its end with 3 (but that's my solution and i'm sure a better solution exists if you think long and hard! :)
00:16:234 (8,1,2) - should be further apart
00:22:093 (1,2) - ^
00:24:505 (10,2) - can stack
00:29:674 (9,1) - ^
00:32:431 (6,1) - fix blanket
00:33:982 (3,9) - stack
00:35:016 (8,9,10,1,2) - overlap everywhere D: stack some of them and stuff (i'm sure you can come up with a solution to organize this)
00:41:391 (1,2,3) - same stuff i mentioned before about spacing
00:46:044 (8,9,10,1,2,3,4) - overlap evrywhereee
00:55:175 (1,2,3,4,5,6,7,8) - did you know you can make perfect polygons with ctrl-shift-d?!?!? ME NEITHER! jk but use it please :D it will look sooo much nicer
00:57:243 (3,1) - stack
01:00:689 (1,2,3,4,5,6,7,8) - polygon
01:02:757 (3,1) - stack
01:17:230 (1,2,3) - 1 and 2 are closer than 3 by a little bit. even it out
01:18:609 (1,2,3) - 01:19:987 (1,2,3) - ^
01:28:258 (1,2) - spacing again :) this one can be solved by ctrl+g'ing these --> 01:28:947 (2,3) because 3 is placed further from the end of 1 than 2 is. didn't apply in previous instances because 2 and 3 were equidistant from 1 until now. also this solution allows you to keep your nice blanket!
01:33:771 (1,2,3) - ^
01:35:838 (9,10,1) - even out the spacing. also NC inconsistency from what you did in 01:17:230 (1,2,3) - 01:18:609 (1,2,3) - 01:19:987 (1,2,3)
01:39:285 (1,2,3) - heh spacing is hard
01:42:042 (1,2) - blanket
01:44:799 (1,2,3) - why do spacing exist
01:46:866 (9,10,1) - waht i said about 01:35:838 (9,10,1)

overall a really good map!!
Topic Starter
newton-

chparkkim wrote:

Hello from my queue :)
love this song~! not gonna lie, i thought you picked a difficult song to map because Rue's map is such high quality and itd be hard to match it but your map was actually quite good~
Insane
00:02:105 (5,6,2) - overlap makes it look ugly and messy removed overlap.
00:10:031 (3,5,7) - overlap. how i would go about it is make 7 curve the other way and stack its end with 3 (but that's my solution and i'm sure a better solution exists if you think long and hard! :) not really. i was going for a sort of repeated triangle pattern here, so there's no need for overlapping.
00:16:234 (8,1,2) - should be further apart fixed.
00:22:093 (1,2) - ^ i can't do the penetration slider well with higher spacing, plus the spacing i feel goes well with the lower sv of 00:20:714 (6,7)
00:24:505 (10,2) - can stack ooh, nice catch :D
00:29:674 (9,1) - ^ ^
00:32:431 (6,1) - fix blanket done.
00:33:982 (3,9) - stack ^
00:35:016 (8,9,10,1,2) - overlap everywhere D: stack some of them and stuff (i'm sure you can come up with a solution to organize this) done, moved 00:35:188 (9,10) further so they don't overlap
00:41:391 (1,2,3) - same stuff i mentioned before about spacing
00:46:044 (8,9,10,1,2,3,4) - overlap evrywhereee oh my god 00:46:215 (9,10) what are you doing please stop messing my map up. fixed.
00:55:175 (1,2,3,4,5,6,7,8) - did you know you can make perfect polygons with ctrl-shift-d?!?!? ME NEITHER! jk but use it please :D it will look sooo much nicer my life is a lie but yeah, fixed using ctrl-shift-d
00:57:243 (3,1) - stack having them unstacked looks better to me.
01:00:689 (1,2,3,4,5,6,7,8) - polygon same as what i did with 00:55:175 (1,2,3,4,5,6,7,8)
01:02:757 (3,1) - stack same as 00:57:243 (3,1)
01:17:230 (1,2,3) - 1 and 2 are closer than 3 by a little bit. even it out done.
01:18:609 (1,2,3) - 01:19:987 (1,2,3) - ^ ^
01:28:258 (1,2) - spacing again :) this one can be solved by ctrl+g'ing these --> 01:28:947 (2,3) because 3 is placed further from the end of 1 than 2 is. didn't apply in previous instances because 2 and 3 were equidistant from 1 until now. also this solution allows you to keep your nice blanket! done, although not flowing into the blanket from 01:28:258 (1) feels less comfortable.
01:33:771 (1,2,3) - ^ ^
01:35:838 (9,10,1) - even out the spacing. also NC inconsistency from what you did in 01:17:230 (1,2,3) - 01:18:609 (1,2,3) - 01:19:987 (1,2,3) fixed spacing. The NC is on a downbeat like all the other NCs though, so i don't see a problem with it.
01:39:285 (1,2,3) - heh spacing is hard ok dad fixed.
01:42:042 (1,2) - blanket done
01:44:799 (1,2,3) - why do spacing exist did what i did on 01:28:258 (1,2).
01:46:866 (9,10,1) - waht i said about 01:35:838 (9,10,1) evened out spacing.

overall a really good map!!
thanks for the mod!!
kanor
[Genal]
Easy and Normal diff should keep the ds around the whole diff. So i deeply recommend you to check the AImod.
easy 1.0ds 0.9sv
normal 1.1-1.2ds 1.2sv
hard 1.2ds 1.5sv
most map has a good difficult spread because the are like things above

[Hard]
1.2ds 1.5sv is better the distance between notes like 00:05:551 (1,2,3) - seem more pretty ,but 00:11:754 (2,3,4) - seem a bit narrow

it seems that you have a good sense of flow , try to make it better><

https://osu.ppy.sh/b/211697 i think this may give you some ideas

GL, i love this song :)
Topic Starter
newton-

kanor wrote:

[Genal]
Easy and Normal diff should keep the ds around the whole diff. So i deeply recommend you to check the AImod.
easy 1.0ds 0.9sv
normal 1.1-1.2ds 1.2sv
hard 1.2ds 1.5sv
most map has a good difficult spread because the are like things above
made spacing more consistent, although i'm not sure that high of a spacing is needed for easy

[Hard]
1.2ds 1.5sv is better the distance between notes like 00:05:551 (1,2,3) - seem more pretty ,but 00:11:754 (2,3,4) - seem a bit narrow
fixed spacing to reflect this
it seems that you have a good sense of flow , try to make it better>< thanks!

https://osu.ppy.sh/b/211697 i think this may give you some ideas

GL, i love this song :)
thanks for the mod!!
DeletedUser_2179411
Hi .. Mod reqs from Queue

General :
* please low the volume to 50 .. its really loud .. and the song doesn't need to let it that loud ..

Easy :

* In this diff please use DS i suggest for you to use x1 DS .. in the whole map .. to make it easier to read for the beginners .. cause now its looks like a snake ..
* And check Aimod please after fixing the DS .. ( ctrl+shift+A ) ..

00:09:687 (1) - don't put spinner here its really fast and hard for them to spin that fast .. i suggest to remove and replace it with two 1/1 sliders ..
00:22:093 (1,2,3) - here if you looked that why the newbie will get confused between those .. so basically i saw you you are putting the slider no.2 alot like that .. i recommended to you to make it clear like this
00:24:849 (1,2,3) - ^ the same .. so just keep it in mind ..
00:31:742 (3,4,5) - here if you looked this way , it will make the player to miss clicking .. so use DS and make it clear like don't stack the notes .. Do that to the next notes too .. i'm sorry to say that .. but these stacking and overlapping it makes it really hard ..
00:42:769 (3,4,1) - ^ same ..
00:59:310 (3) - remove the clap sound on the beginning of this slider .. it sounds off ..
01:50:313 (1) - i think the spinner should start from here .. and end here 01:54:448 - but you have to low the volume by putting a green line at the end of the spinner ..

^ So, basically fix DS and look at Aimod .. and avoid stacking in this diff cause as i said it will make the player confused ..

Normal :

* in this diff .. its the same as Easy diff .. check Aimod and make the DS x1 too ..

00:01:416 (3,4,5,6,7,8,1) - this is hard really hard for the player .. please remap it .. it looks like hard pattern so just do like two 1/1 sliders .. cause its start for the map .. and you don't want to let the player missed at the beginning ..
00:16:234 (9) - stack this note with 00:14:511 (7) - to look organized .. ok in this point i just want to tell you you can stack the notes like that it will make it organized and predictable for the player ..
00:38:289 (6,1) - blanket this slider with the circle no. 1 ..
00:46:215 (5,6) - lookdon't you feel like you are going to hit 6 ? .. if you are a newbie .. cause its closer .. i'm just repeating it .. so you won't forget it .. you have to make it clear for them ..
00:55:864 (2,3) - this pattern is good i think .. but repeating it is not good .. it will be boring .. so try another pattern like this ..
00:58:966 (3) - this slider is touching this slider 01:00:000 (5) - its really looking off .. so avoid that too ..
01:17:230 (1,2) - Blanket slider with the circle please ..
01:22:399 (1,2,1,2) - please change their position .. its looking a bit off .. sorry ..
01:37:907 (7,8,1) - look is looking off .. so change it please or maybe if you stacked the tail of slider 1 to the head of the slider 7 .. it could be good solution ..
01:42:731 (6) - stack this slider with the is circle 01:44:454 (8) - to look good ..
and the spinner i think like easy diff .. should start from here 01:50:313 - and end here 01:54:448 - and low the volume at the end ..

Hard :

00:05:379 - Add note here i heard really hard sound of the piano .. it should be clickable ..
00:10:376 (2,3) - DS it with the previous slider .. cause it looks confusing ..
00:11:065 (1) - ^ same .. plus blanket ..
00:44:837 (2,3,4) - its a huge jump in between 2 and 3 .. please DS it ..like the others ..
00:47:594 (2,3,4) - ^ same .. really huge jump .. it looks like insane diff not hard .. sorry ..
01:03:446 (1,2,3,4,5,6,7) - i'm sorry to say that but you have to remap it .. and good DS x1.5 ( is what i recommend it ).. cause its looks off to me ..
01:32:048 - add note here .. it must be clickable .. its really strong sound .. that's why ..
01:48:590 - same ^
and the spinner i think like easy diff .. should start from here 01:50:313 - and end here 01:54:448 - and low the volume at the end ..

that's all .. as i said .. please use DS and use nice pattern ..

Good luck with your map ^^ ..
Topic Starter
newton-

Rose Melody wrote:

Hi .. Mod reqs from Queue

General :
* please low the volume to 50 .. its really loud .. and the song doesn't need to let it that loud .. done

Easy :

* In this diff please use DS i suggest for you to use x1 DS .. in the whole map .. to make it easier to read for the beginners .. cause now its looks like a snake .. yeah, looking back on it the spacing i used was too small
* And check Aimod please after fixing the DS .. ( ctrl+shift+A ) ..

00:09:687 (1) - don't put spinner here its really fast and hard for them to spin that fast .. i suggest to remove and replace it with two 1/1 sliders .. fixed
00:22:093 (1,2,3) - here if you looked that why the newbie will get confused between those .. so basically i saw you you are putting the slider no.2 alot like that .. i recommended to you to make it clear like this didn't do this exactly like that, but made these combos easier to read
00:24:849 (1,2,3) - ^ the same .. so just keep it in mind .. ^
00:31:742 (3,4,5) - here if you looked this way , it will make the player to miss clicking .. so use DS and make it clear like don't stack the notes .. Do that to the next notes too .. i'm sorry to say that .. but these stacking and overlapping it makes it really hard .. unstacked
00:42:769 (3,4,1) - ^ same .. ^
00:59:310 (3) - remove the clap sound on the beginning of this slider .. it sounds off .. i actually didn't notice this. thanks for pointing it out!
01:50:313 (1) - i think the spinner should start from here .. and end here 01:54:448 - but you have to low the volume by putting a green line at the end of the spinner .. the spinner is fine as it is, but i did add the timing point at the end.

^ So, basically fix DS and look at Aimod .. and avoid stacking in this diff cause as i said it will make the player confused ..

Normal :

* in this diff .. its the same as Easy diff .. check Aimod and make the DS x1 too .. ds is already x1

00:01:416 (3,4,5,6,7,8,1) - this is hard really hard for the player .. please remap it .. it looks like hard pattern so just do like two 1/1 sliders .. cause its start for the map .. and you don't want to let the player missed at the beginning .. turned into sliders
00:16:234 (9) - stack this note with 00:14:511 (7) - to look organized .. ok in this point i just want to tell you you can stack the notes like that it will make it organized and predictable for the player .. done
00:38:289 (6,1) - blanket this slider with the circle no. 1 .. blanketed
00:46:215 (5,6) - lookdon't you feel like you are going to hit 6 ? .. if you are a newbie .. cause its closer .. i'm just repeating it .. so you won't forget it .. you have to make it clear for them .. good point, moved to avoid confusion
00:55:864 (2,3) - this pattern is good i think .. but repeating it is not good .. it will be boring .. so try another pattern like this .. added this pattern for variety
00:58:966 (3) - this slider is touching this slider 01:00:000 (5) - its really looking off .. so avoid that too .. they don't touch anymore
01:17:230 (1,2) - Blanket slider with the circle please .. blanketed
01:22:399 (1,2,1,2) - please change their position .. its looking a bit off .. sorry .. yeah, i moved them apart for clarity
01:37:907 (7,8,1) - look is looking off .. so change it please or maybe if you stacked the tail of slider 1 to the head of the slider 7 .. it could be good solution .. unfortunately i couldn't do it like that because it would mess up the ds. i did do this though.
01:42:731 (6) - stack this slider with the is circle 01:44:454 (8) - to look good ..
and the spinner i think like easy diff .. should start from here 01:50:313 - and end here 01:54:448 - and low the volume at the end .. the spinner is fine as it is, but i did add the timing point at the end.

Hard :

00:05:379 - Add note here i heard really hard sound of the piano .. it should be clickable .. done
00:10:376 (2,3) - DS it with the previous slider .. cause it looks confusing .. ds'ed
00:11:065 (1) - ^ same .. plus blanket .. done
00:44:837 (2,3,4) - its a huge jump in between 2 and 3 .. please DS it ..like the others .. the jumps are there to add variety. otherwise it would just be repetitive patterns the entire map.
00:47:594 (2,3,4) - ^ same .. really huge jump .. it looks like insane diff not hard .. sorry .. ^
01:03:446 (1,2,3,4,5,6,7) - i'm sorry to say that but you have to remap it .. and good DS x1.5 ( is what i recommend it ).. cause its looks off to me .. remapped, but with x1.4 ds
01:32:048 - add note here .. it must be clickable .. its really strong sound .. that's why .. not really, since i'm following the vocals mainly. i did add a sliderend there to acknowledge the sound.
01:48:590 - same ^ ^
and the spinner i think like easy diff .. should start from here 01:50:313 - and end here 01:54:448 - and low the volume at the end .. the spinner is fine as it is, but i did add the timing point at the end.


that's all .. as i said .. please use DS and use nice pattern ..
yeah, i can't map easy/normal diffs
Good luck with your map ^^ .. ty!!
thanks for modding!!
Left
from my lazy queue

Actually, I want to recoommend you to learn more about aesthetics, diff spread and hitsounding. then rework on this map. according to my experience and this map, I don't think you can rank this map by many mods and fix. I'll give you some basic things here.

bold one is important

Hitsounding

map's hitsound should be based on map's drumbeat or else
easiest way is put kick( 00:11:065 - ) sound, snare( 00:11:410 - ) sound according to song. normally kick is soft whistle, snare is soft clap.
and put crash ( soft finish ) where you want to emphasize, like 01:28:258 (1) - , 01:39:285 (1) - .

you can use custom histound by putting soft-hitwhistle.wav, soft-hitclap etc in your map's folder to make sound better. if you can't understand, see other map's folder or ask others

Easy

overall, DS is a bit high. 0.95 or 0.9 is enough i think
if there's no special reason, NC every 2 downbeat. (downbeat : long white tick in a timeline above.

00:06:240 (2) - Easy diff almost don't use 1/2 rhythm like this cuz it's too hard for noobs
00:06:930 (3,1) - this kind of overlap can be avoided like this http://osu.ppy.sh/ss/6229016
00:09:687 (3,4) - flow and shape can be improved http://osu.ppy.sh/ss/6229021
00:12:443 (3) - too curved slider is not good in look. your other sliders are nice, but only few..

Normal

NC issue same as easy diff

00:10:720 (1) - i don't think this NC is necessary
00:20:025 (2,4) - overlap issue same as easy diff

Hard

00:00:038 (1,2,3,4) - DS is too low, 1.25, 1.3 is suitable.

Insane

00:06:240 (3,4,5) - there's no strong sound in 00:06:585 (5) -, but flow is quite sharp. this kind is better i think. http://osu.ppy.sh/ss/6229157
00:10:720 (7) - sudden SV change : NC needed

your rhythm was not that bad, but what i want to say is, put logic to your map. for example,
(Hard diff) 00:05:207 (6,7,1) - instead of just flow-only pattern, I would make this three linear. http://osu.ppy.sh/ss/6229133
(Insane) 00:03:484 (3,4,5) - instead of this overlapped one, i would make like thiss http://osu.ppy.sh/ss/6229149

Good Luck!
Topic Starter
newton-

Left wrote:

from my lazy queue

Actually, I want to recoommend you to learn more about aesthetics, diff spread and hitsounding. then rework on this map. according to my experience and this map, I don't think you can rank this map by many mods and fix. I'll give you some basic things here. i really do, don't i? :V yeah, the map looks like a mess, especially on the lower diffs - i'll definitely take what you said into mind.

bold one is important

Hitsounding

map's hitsound should be based on map's drumbeat or else
easiest way is put kick( 00:11:065 - ) sound, snare( 00:11:410 - ) sound according to song. normally kick is soft whistle, snare is soft clap.
and put crash ( soft finish ) where you want to emphasize, like 01:28:258 (1) - , 01:39:285 (1) - .

you can use custom histound by putting soft-hitwhistle.wav, soft-hitclap etc in your map's folder to make sound better. if you can't understand, see other map's folder or ask others yeah i was planning to hitsound it but didn't really know how to place the hitsounds. thanks :D

Easy

overall, DS is a bit high. 0.95 or 0.9 is enough i think ds is now 0.9
if there's no special reason, NC every 2 downbeat. (downbeat : long white tick in a timeline above. ncs are more consistent now

00:06:240 (2) - Easy diff almost don't use 1/2 rhythm like this cuz it's too hard for noobs replaced with slider, avoided all instances of this in the diff
00:06:930 (3,1) - this kind of overlap can be avoided like this http://osu.ppy.sh/ss/6229016 i fixed it in another way, but yeah they don't overlap now
00:09:687 (3,4) - flow and shape can be improved http://osu.ppy.sh/ss/6229021 hopefully this is better
00:12:443 (3) - too curved slider is not good in look. your other sliders are nice, but only few.. made sliders more consistent in shape.

Normal

NC issue same as easy diff

00:10:720 (1) - i don't think this NC is necessary nah, this puts emphasis on that one strong sound at that point
00:20:025 (2,4) - overlap issue same as easy diff fixed

Hard

00:00:038 (1,2,3,4) - DS is too low, 1.25, 1.3 is suitable. changed ds to 1.3

Insane

00:06:240 (3,4,5) - there's no strong sound in 00:06:585 (5) -, but flow is quite sharp. this kind is better i think. http://osu.ppy.sh/ss/6229157
00:10:720 (7) - sudden SV change : NC needed

your rhythm was not that bad, but what i want to say is, put logic to your map. for example,
(Hard diff) 00:05:207 (6,7,1) - instead of just flow-only pattern, I would make this three linear. http://osu.ppy.sh/ss/6229133 looks much better! thanks :D
(Insane) 00:03:484 (3,4,5) - instead of this overlapped one, i would make like thiss http://osu.ppy.sh/ss/6229149

Good Luck! thanks for modding!
unfinished. done reworking easy/normal and will reply to hard, and insane mods tomorrow.
Grrum
Hi Newton. Sorry about the long delay. I hope the mod was worth the wait. You mentioned that Left's mod left you wanting better aesthetics, so I tried being picky about that. Note that every suggestion assumes you made no changes to the map already. This can be a bit problematic since a rhythm change like the suggestion at 00:05:207 (9) – has huge implications on your design, so try to get a feel for the mod before changing, or just change it as you go and rework it multiple times, which is good anyway. Hope this helps!

[Insane]

Design
  1. 00:01:071 (4,4) – These objects are touching and that can look odd. Yes, the first one has almost faded away completely, but there's still a little residual part of it that presents a minor problem in your aesthetics. Try rotating 00:01:416 (1,2,3,4) - : http://puu.sh/rJSFX/3fb742f3ca.jpg
  2. 00:04:517 (7,9) – Avoid this overlap. If you're going to set up this kind of flow, do it when a big spacing into this (9) note makes sense since this pattern would look good: https://puu.sh/rJSLl/b13fe8df80.jpg
  3. 00:05:896 (2,4) – First, I want to make sure we have the same settings. At the top toolbar, go to View → Stacking and make sure it's checked on. Now momentarily delete (4) and notice what happens to the (2) slider (use ctl +z to undo the deltion, and ctrl + y to redo it to see it again). Due to stack offset, the blanket gets a little messed up. Manually move (4) by selecting it and clicking the top right box (here): http://puu.sh/rJTav/c6d82673c5.jpg
  4. 00:07:275 (2,4) – i'm not gonna mention this problem again, though it does come up.
  5. 00:12:961 (8,10) – this overlap does not look good
  6. 00:15:544 (6,8) – Same as 00:04:517 (7,9) –, not gonna mention more
  7. 00:18:475 (8,10) -
  8. 00:18:991 (10,1,2,3,4,5) – Try stacking (10,4) and then blanketing (2,4): http://puu.sh/rJTB6/93b416ce45.jpg
  9. 00:27:606 (1,4) – Again, avoid doing this kind of overlap. Maybe try this: http://puu.sh/rJTHH/bc2f57156f.jpg
  10. 00:28:640 (4,8) – Make sure this doesn't overlap (but maybe stack them?)
  11. 00:29:501 (8,10) - ^
  12. 00:34:154 (4,5,6,7,8) – consider using a more structured curve. Doing create polygon circle (ctrl + Shift + D) might yield something nice: https://puu.sh/rJTW5/06ae47f3a8.jpg
  13. 00:35:877 (1,2,3,4) – Right now, this has something nice in it since (2,3) bisects the (1) slider. However, this doesn't set you up with the following pattern at (4). One thing you can try is to not include this bisection and instead do this https://puu.sh/rJTHH/bc2f57156f.jpg. Otherwise, try stacking 00:35:877 (1,4) -
  14. 00:37:599 (6,8) – and I'll stop mentioning these and let you fix the rest.
  15. 00:38:634 (1,4) – (stacking is your friend)
  16. 00:40:185 (6,7,8) – Try making these more triangular: http://puu.sh/rK5fY/8f41a83b70.jpg
  17. 00:40:701 (9,10,1) – Consider your visual spacing with something like this: https://puu.sh/rJU3p/7e5d50e7b7.jpg
  18. 00:41:046 (10,1,2) – To avoid this overlap, try setting it up so that it stacks: https://puu.sh/rJUeQ/cce64416fb.jpg. Otherwise use a different flow like https://puu.sh/rJUaQ/eb3f03a63b.jpg
  19. 00:45:182 (4,5,6,7,8) – You have some nice structure here, but try getting the (4) sliderend in there too. Using a hexagon, you can get something like this: https://puu.sh/rJUvz/a061fe9a21.jpg. It's easy to set up by using this middle point to set up a lot of triangles, which is what a hexagon is: https://puu.sh/rJUut/6bd969f1ee.jpg
  20. 00:49:661 (1,4) -
  21. 00:51:212 (6,7,8) – try more of a triangle
  22. 00:51:728 (9,10,1) – Take a look at this: http://puu.sh/rK2EU/3ab5020793.jpg. You get to use (1)'s slider end as a part of a triangle, and curving the 9,10 sliders helps you set up the blanket better.
  23. 00:52:418 (1,4) – I'll stop mentioning these
  24. 00:55:175 (1,2,3,4,5,6,7,8) – This presents a slight design issue. The circles here are a little too close and so they feel cramped. Compare to something that's a little more spaced out and looks nicer: http://puu.sh/rK2QR/a9e9c7ba1b.jpg . This might be too big of a DS for you, so maybe it's better to leave as is, but I just want to let you know that it's still a design issue you should think about (especially for future maps)
  25. 00:56:209 (7,1) – this overlap looks bad. Stack 00:55:520 (3,1) – to fix.
    00:57:588 (4,1) – These are a little too close.
  26. 01:04:480 (7,3) – Try stacking these and moving 01:04:824 (1,2) – so it forms slightly better visual spacing: http://puu.sh/rK37t/1f0b486c09.jpg
  27. 01:04:824 (1,4) – The above sets you up to not overlap here: http://puu.sh/rK39z/7d91cb8d32.jpg
  28. The stuff after the break generally has the same problems as the above, so I'll let you take care of them.
  29. 01:26:535 (6) – Try this at 240, 192
Rhythm
  1. 00:05:207 (9) – Try this as a ½ slider since 1/1 breaks are pretty disruptive of the rhythm, and the music doesn't really feel disruptive here. (or you could try two ½ circles)
  2. 00:11:065 (1,2) – Again, 1/1 breaks take the player out of music if the music doesn't support it. Even though this isn't a great match for the song, putting a circle at 00:11:582 – would play better, however, you should consider a rhythm that makes the strong note at 00:11:410 – clickable.
  3. 00:13:822 (1,2) – and 00:16:234 (8,1) – etc, I think you get the point and should address these on your own.
  4. 01:21:365 (4) – This might be a bit too weak and you should think about not using the reverse and using more circles/slider in here.
Play Experience (I.e spacing and flow)
  1. 00:01:416 (1,2,3,4) – This spacing felt big relative to the spacing at 00:02:105 (5,6) – (meaning, that (5,6) is kind of stronger than (1,2,3,4) in the music but is mapped the opposite)
  2. 00:10:720 (7,1) – (1) is the start of a new section of music. That section is stronger in the music than the previous section. In the map though, we go from a high Slider Velocity to a low SV, which contradicts the song going from a weak section to a strong section. I understand the intention you're going for, but I don't think it's worth this problem.
  3. 00:25:711 (3) – This is not that strong of a note in the music, but with the current spacing, this has huge emphasis in the map. I'd really appreciate you removing the jump here.
  4. 00:42:080 (2,3) – The above issue pops up in a few other places like this one.
  5. 01:22:744 (2) – SV increase? The music gets weaker here. If anything, the SV should go down, especially considering that the next section of the map is a strong chorus, it'd be better for your pacing if this was weaker.
Feel free to ask me in game if you have any questions about anything. Additionally, this youtube channel has some cool videos on mapping: https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA
Good luck!
Topic Starter
newton-

pinataman wrote:

Hi Newton. Sorry about the long delay. I hope the mod was worth the wait. You mentioned that Left's mod left you wanting better aesthetics, so I tried being picky about that. Note that every suggestion assumes you made no changes to the map already. This can be a bit problematic since a rhythm change like the suggestion at 00:05:207 (9) – has huge implications on your design, so try to get a feel for the mod before changing, or just change it as you go and rework it multiple times, which is good anyway. Hope this helps!

[Insane]

Design
  1. 00:01:071 (4,4) – These objects are touching and that can look odd. Yes, the first one has almost faded away completely, but there's still a little residual part of it that presents a minor problem in your aesthetics. Try rotating 00:01:416 (1,2,3,4) - : http://puu.sh/rJSFX/3fb742f3ca.jpg fixed
  2. 00:04:517 (7,9) – Avoid this overlap. If you're going to set up this kind of flow, do it when a big spacing into this (9) note makes sense since this pattern would look good: https://puu.sh/rJSLl/b13fe8df80.jpg done. i kinda feel stupid for not fixing the overlaps.
  3. 00:05:896 (2,4) – First, I want to make sure we have the same settings. At the top toolbar, go to View → Stacking and make sure it's checked on. Now momentarily delete (4) and notice what happens to the (2) slider (use ctl +z to undo the deltion, and ctrl + y to redo it to see it again). Due to stack offset, the blanket gets a little messed up. Manually move (4) by selecting it and clicking the top right box (here): http://puu.sh/rJTav/c6d82673c5.jpg i think this problem was in an earlier version of the beatmap, but if this problem pops up more i'll change it. i did redo this part a bit anyway.
  4. 00:07:275 (2,4) – i'm not gonna mention this problem again, though it does come up. ^
  5. 00:12:961 (8,10) – this overlap does not look good stacked 00:12:961 (8) on 00:13:477 (10)
  6. 00:15:544 (6,8) – Same as 00:04:517 (7,9) –, not gonna mention more changed all future instances of this
  7. 00:18:475 (8,10) - overlaps suck, don't they? fixed.
  8. 00:18:991 (10,1,2,3,4,5) – Try stacking (10,4) and then blanketing (2,4): http://puu.sh/rJTB6/93b416ce45.jpg done. made 00:19:680 (2,3,4,5) symmetrical as well, in a slightly different way.
  9. 00:27:606 (1,4) – Again, avoid doing this kind of overlap. Maybe try this: http://puu.sh/rJTHH/bc2f57156f.jpg
  10. 00:28:640 (4,8) – Make sure this doesn't overlap (but maybe stack them?) done
  11. 00:29:501 (8,10) - ^ ^
  12. 00:34:154 (4,5,6,7,8) – consider using a more structured curve. Doing create polygon circle (ctrl + Shift + D) might yield something nice: https://puu.sh/rJTW5/06ae47f3a8.jpg yeah did that
  13. 00:35:877 (1,2,3,4) – Right now, this has something nice in it since (2,3) bisects the (1) slider. However, this doesn't set you up with the following pattern at (4). One thing you can try is to not include this bisection and instead do this https://puu.sh/rJTHH/bc2f57156f.jpg. Otherwise, try stacking 00:35:877 (1,4) - refer to 00:27:606 (1,4)
  14. 00:37:599 (6,8) – and I'll stop mentioning these and let you fix the rest. refer to 00:15:544 (6,8)
  15. 00:38:634 (1,4) – (stacking is your friend) (yes it is)
  16. 00:40:185 (6,7,8) – Try making these more triangular: http://puu.sh/rK5fY/8f41a83b70.jpg yeah, the previous design looked ugly
  17. 00:40:701 (9,10,1) – Consider your visual spacing with something like this: https://puu.sh/rJU3p/7e5d50e7b7.jpg done
  18. 00:41:046 (10,1,2) – To avoid this overlap, try setting it up so that it stacks: https://puu.sh/rJUeQ/cce64416fb.jpg. Otherwise use a different flow like https://puu.sh/rJUaQ/eb3f03a63b.jpg stacked
  19. 00:45:182 (4,5,6,7,8) – You have some nice structure here, but try getting the (4) sliderend in there too. Using a hexagon, you can get something like this: https://puu.sh/rJUvz/a061fe9a21.jpg. It's easy to set up by using this middle point to set up a lot of triangles, which is what a hexagon is: https://puu.sh/rJUut/6bd969f1ee.jpg turned into hexagon.
  20. 00:49:661 (1,4) - stacked
  21. 00:51:212 (6,7,8) – try more of a triangle yeah, the previous design looked ugly
  22. 00:51:728 (9,10,1) – Take a look at this: http://puu.sh/rK2EU/3ab5020793.jpg. You get to use (1)'s slider end as a part of a triangle, and curving the 9,10 sliders helps you set up the blanket better. nah, that feels a little too uneven to me.
  23. 00:52:418 (1,4) – I'll stop mentioning these stacked
  24. 00:55:175 (1,2,3,4,5,6,7,8) – This presents a slight design issue. The circles here are a little too close and so they feel cramped. Compare to something that's a little more spaced out and looks nicer: http://puu.sh/rK2QR/a9e9c7ba1b.jpg . This might be too big of a DS for you, so maybe it's better to leave as is, but I just want to let you know that it's still a design issue you should think about (especially for future maps) bumped up the spacing just a bit.
  25. 00:56:209 (7,1) – this overlap looks bad. Stack 00:55:520 (3,1) – to fix. stacked
    00:57:588 (4,1) – These are a little too close. moved further apart
  26. 01:04:480 (7,3) – Try stacking these and moving 01:04:824 (1,2) – so it forms slightly better visual spacing: http://puu.sh/rK37t/1f0b486c09.jpg i didn't necessarily stack anything, but the pattern is more symmetrical now
  27. 01:04:824 (1,4) – The above sets you up to not overlap here: http://puu.sh/rK39z/7d91cb8d32.jpg the overlap is gone now
  28. The stuff after the break generally has the same problems as the above, so I'll let you take care of them.
  29. 01:26:535 (6) – Try this at 240, 192 done
Rhythm
  1. 00:05:207 (9) – Try this as a slider ½ slider since 1/1 breaks are pretty disruptive of the rhythm, and the music doesn't really feel disruptive here. (or you could try to ½ circles) it's a slider now
  2. 00:11:065 (1,2) – Again, 1/1 breaks take the player out of music if the music doesn't support it. Even though this isn't a great match for the song, putting a circle at 00:11:582 – would play better, however, you should consider a rhythm that makes the strong note at 00:11:410 – clickable. the sliders are fine as they are.
  3. 00:13:822 (1,2) – and 00:16:234 (8,1) – etc, I think you get the point and should address these on your own. ^
  4. 01:21:365 (4) – This might be a bit too weak and you should think about not using the reverse and using more circles/slider in here. yeah i did that
Play Experience (I.e spacing and flow)
  1. 00:01:416 (1,2,3,4) – This spacing felt big relative to the spacing at 00:02:105 (5,6) – (meaning, that (5,6) is kind of stronger than (1,2,3,4) in the music but is mapped the opposite) moved 00:02:105 (5) further away to reflect this
  2. 00:10:720 (7,1) – (1) is the start of a new section of music. That section is stronger in the music than the previous section. In the map though, we go from a high Slider Velocity to a low SV, which contradicts the song going from a weak section to a strong section. I understand the intention you're going for, but I don't think it's worth this problem. it's fine; the sv change is meant to reflect that one strong sound at 00:10:720, which breaks the general calm feeling of the music. thus, i changed the sv to break the repetitiveness of the previous section.
  3. 00:25:711 (3) – This is not that strong of a note in the music, but with the current spacing, this has huge emphasis in the map. I'd really appreciate you removing the jump here. nerfed the spacing
  4. 00:42:080 (2,3) – The above issue pops up in a few other places like this one. ^
  5. 01:22:744 (2) – SV increase? The music gets weaker here. If anything, the SV should go down, especially considering that the next section of the map is a strong chorus, it'd be better for your pacing if this was weaker. the point of the sv change here was to build intensity in preparation for the chorus, so i feel that it's justified.


Feel free to ask me in game if you have any questions about anything. Additionally, this youtube channel has some cool videos on mapping: https://www.youtube.com/channel/UCw08Og ... 64IrtqSOUA i actually watch pishi's videos a lot. they got me into mapping :D
Good luck!
thanks for modding!! and the delay was fine, i've learned that it's kinda tiring replying to mods :V
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