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Shihoko Hirata - Pursuing My True Self

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Norn_NNN
P4 love :)
S o r d a
thanks req~

[overall]:
Fine

[Haku No Okami]:
  1. 00:17:600 - like this sound better?
  2. 01:15:205 (1) - Remove New combo
  3. 01:15:583 (3) - Add New combo
[Hard]:
  1. 00:42:054 (4) - beginning whistle
[Normal]:
  1. 00:09:533 (4) - 1grid left
  2. 00:13:062 (2,3) - 1grid down
  3. 00:39:659 (2) - Delete Note?
[Easy]:
Fine

awesome>~</
HakuNoKaemi

S o r d a wrote:

thanks req~

[Haku No Okami]:
  1. 00:17:600 - like this sound better?
  2. 01:15:205 (1) - Remove New combo
  3. 01:15:583 (3) - Add New combo They do folllow the keys
awesome>~</
Download: Shihoko Hirata - Pursuing My True Self (Sallad4ever) [Haku No Okami].osu
Topic Starter
Sallad4ever
Sorry for the late reply
Nice idea for the whistle in hard, I also add more whistle to make it sounds better

thax for the mod Sorda and also for the star xxheroxx (superbly late gratitude :o) and norn
spboxer3
[Normal]
00:12:810 (1,2,3) - uneven spacing?

[Haku No Okami]
00:32:978 (1,2,3) - Easy let player confused ?

[KIRBY Mix]
00:12:684 (1,2,3,4,5,6) - OMG I don't think it was good :(
00:14:701 (1,2,3,4,5,6) - ^
I like your beat. It fit this song :)


finally: I think your skin is so shine.

sorry for my poor English
star~
HakuNoKaemi

spboxer3 wrote:

[Haku No Okami]
00:32:978 (1,2,3) - Easy let player confused ? just aha??
Topic Starter
Sallad4ever

spboxer3 wrote:

[Normal]
00:12:810 (1,2,3) - uneven spacing?

[Haku No Okami]
00:32:978 (1,2,3) - Easy let player confused ?

[KIRBY Mix]
00:12:684 (1,2,3,4,5,6) - OMG I don't think it was good :(
00:14:701 (1,2,3,4,5,6) - ^
I like your beat. It fit this song :)


finally: I think your skin is so shine.

sorry for my poor English
star~
fixed the uneven spacing, it is looks bad
and when you said the skin is so shine, did it disturb you from playing? like it's too bright I can't see the note?
Raging Bull
Hi. Sorry for late mod. Watching anime. orz Finally pushed myself to mod.

Easy:
00:57:180 (1) - I rather you have a beat that you can hit to start kiai time than a slider end.

Normal:
Seems fine

Hard:
Probably the most naziest mod you'll ever find but
01:02:600 (3,4) - 3 and 4 are two different sliders just by a bit. Their endpoint anchor point is off. Kinda bugging me though. orz

Haku
00:11:550 (2,4) - Can you move 4 or something? I don't like how it's under the slider. Confused me the first time.
00:45:583 (1,2) - I don't like the overlap. Maybe make 1 wrap around slider 2's end?
00:47:600 (4,5) - Make slider 5 wrap around slider 4's end?

Kirby:
Seems fine.

Good luck!
HakuNoKaemi
Topic Starter
Sallad4ever

Raging Bull wrote:

Hi. Sorry for late mod. Watching anime. orz Finally pushed myself to mod. hehe no problemo, at least you still mod it~

Easy:
00:57:180 (1) - I rather you have a beat that you can hit to start kiai time than a slider end. hmm this is a matter of taste I guess, I personally wanted this to be a slider end to make it more easier for new player. There are no critical problem with it so I stick with it

Hard:
Probably the most naziest mod you'll ever find but
01:02:600 (3,4) - 3 and 4 are two different sliders just by a bit. Their endpoint anchor point is off. Kinda bugging me though. orz hehe ok then, fixed~

Good luck!
thanks a lot for the mod~
Roddie
Hey. Sorry for the long delay, man.

So, here's my mod! Keep in mind that most of these are suggestions.

And by the way, you've told me I can skip one difficulty on this map. So... I've decided to skip Kirby's difficulty. :P

Easy
  1. 00:16:340 (1)-Fix the spacing on this by using the distance snap?
  2. 00:24:911 (1)-Was this left intentional or by mistake? If it was a mistake, Fix the spacing on that by using the distance snap.
  3. 00:30:962 (1)-Remove new combo?
  4. 00:59:197 (1)-^
  5. 01:03:735 (1)-^?

Normal
  1. 00:28:945 (1)-Fix the spacing on this by using the distance snap?
  2. 00:43:062 (1)-Remove new combo?
  3. 00:46:844 (1)-^?
  4. 00:51:130 (1)-^?
  5. 00:54:533 (1)-^?
  6. 00:59:197 (1)-^
  7. 01:03:735 (1)-^
  8. 01:07:264 (1)-^?

Hard
  1. I think an approach rate of 6 would be more fitting than 7.

Haku No Okami
Nothing I can point out.

That's all.

Here's a star for you~
Topic Starter
Sallad4ever
wow you're so late :o
but because you still mod it I'll forgive you :P

anyway fixed some of the combo and

Roddie wrote:

[*]00:24:911 (1)-Was this left intentional or by mistake? If it was a mistake, Fix the spacing on that by using the distance snap.
oh god I failed to notice this :(

thanks for the mod Roddie
DKelli
hoshi. :D
Topic Starter
Sallad4ever
thx 4 the star DKelli :D
Fuuko
Irc mod + star.

SPOILER
02:31 <Fuuko> : Wasn't the max height allowed for combobursts 768 or something?
02:31 <Sallad4ever> : yup
02:31 <Fuuko> : Just saying because yours are 800.
02:31 <Sallad4ever> : I wanted to change it but I have some problem with my comp now
02:31 <Fuuko> : So I thought it could be a problem.
02:32 <Sallad4ever> : I'm on my friend's comp now and he didn't have any image editor :(
02:32 <Fuuko> : As long as you eventually change them, it's not that much of a harm. Just don't forget it. I'd crop it myself, but
02:32 <Fuuko> : I also am at another pc. :i
02:32 <Sallad4ever> : xD
02:33 <Sallad4ever> : I'll make sure to change it
02:34 <Fuuko> : The folder looks clean except for that.
02:35 <Sallad4ever> : o/
02:36 <Fuuko> : The tags, source, difficulty setting for easy looks alright too~ Good job. K, into the map itself now.
02:36 <Fuuko> : 00:02:726 (1,2) - I don't like how the spacing between these is different from the spacing of
02:36 <Fuuko> : 00:00:710 (1,2) - this
02:37 <Sallad4ever> : for 00:00:710 (1,2) - I wanted to put it there without it touching the prev slider hence the extra 0.3
02:37 <Sallad4ever> : spacing
02:38 <Fuuko> : I don't like it when sliders touch each other too. Except in some cases.
02:38 <Sallad4ever> : I fix 00:02:726 (1,2)
02:39 <Fuuko> : You can keep it like that, but maybe adding those 0.3 spacing for every 3/4 beats apart notes would be good
02:39 <Fuuko> : too.
02:39 <Sallad4ever> : I'm using a different grid when I put it
02:39 <Fuuko> : 00:04:743 (1,2) - Like for this.
02:39 <Fuuko> : I guess you get what I mean.
02:39 <Sallad4ever> : sure
02:40 <Sallad4ever> : ah for that one I guess I'll keep it
02:40 <Fuuko> : That applies to all notes like that, so yep.
02:40 <Fuuko> : Sure. o>
02:40 <Fuuko> : Just consider which you should change and which you shouldn't.
02:40 <Sallad4ever> : 00:00:710 (1,2) - is special cause I want a symmetry
02:40 <Sallad4ever> : I guess :o
02:41 <Fuuko> : By the way, I think you should add a silenced soft-sliderslide. :i
02:42 <Fuuko> : 00:09:533 (3) - I'm not liking to hear it at this slider, for example.
02:42 <Sallad4ever> : really?
02:42 <Fuuko> : http://puu.sh/3YS6 Here is it, if you want.
02:42 <Fuuko> : Yep.
02:42 <Sallad4ever> : I actually like the drumroll
02:42 <Sallad4ever> : I don't think I will fuuko
02:42 <Fuuko> : English is suddenly so hard when I'm sleepy.
02:43 <Fuuko> : Sure, it's all about opinions after all.
02:43 <Sallad4ever> : you don't have to push your self :o
02:43 <Fuuko> : Some prefer to listen to it, some doesn't. I just happen to be on the last side.
02:43 <Fuuko> : Don't worry~ <3
02:44 <Fuuko> : 00:28:945 (1,2) - Hey, I like this~!
02:44 <Fuuko> : 00:34:491 (1) - While I find this rather weird.
02:44 <Sallad4ever> : thanks
02:44 <Sallad4ever> : ahaha
02:45 <Fuuko> : I don't think this kind of slider works for that part.
02:45 <Sallad4ever> : yeah someone already say that but on my other map
02:45 <Sallad4ever> : they don't like those kind of slider
02:45 <Sallad4ever> : maybe I should make it curve?
02:45 <Sallad4ever> : all the way
02:45 <Fuuko> : Probably.
02:46 <Sallad4ever> : wait a min
02:46 <Fuuko> : http://osu.ppy.sh/ss/124800 Something like this works. I think.
02:47 <Sallad4ever> : ohh ok
02:48 <Fuuko> : If you do that kind of slider, don't make (2) linear with its end. Move it two grids up/down. Produces a better
02:48 <Fuuko> : feeling while playing.
02:48 <Sallad4ever> : yup I think so too
02:49 <Fuuko> : 00:40:037 (2,3) - Make these stacked? ( For some weird reason, not only I feel this is better but Naoto shoots
02:49 <Fuuko> : there just half a second before which makes me go :D )
02:50 <Sallad4ever> : hmm
02:51 <Sallad4ever> : yup done
02:51 <Fuuko> : 00:47:600 (3,1) - This kind of jump is <3
02:52 <Sallad4ever> : lol I'm actually sacrificing the spacing so it'll look good :P
02:52 <Fuuko> : Well, yeah. It works. :p
02:52 <Fuuko> : Though if you're unsure, push (1) one grid down.
02:53 <Sallad4ever> : the current position is enough fuuko
02:53 <Fuuko> : Sure.
02:53 <Fuuko> : 01:03:735 (2) - One grid up.
02:53 <Fuuko> : Same thing about (3).
02:53 <Sallad4ever> : ok
02:54 <Fuuko> : 01:07:264 (3) - I don't like the finish in the beginning.
02:54 <Fuuko> : Feels more like a normal-hitnormal to me.
02:54 <Sallad4ever> : hmm
02:55 <Fuuko> : I actually have been noticing them for a while.
02:55 <Sallad4ever> : mmmmmm ok I remove it
02:55 <Fuuko> : I didn't say anything because the finishes were working for the first part.
02:55 <Fuuko> : But at kiai it doesn't.
02:55 <Sallad4ever> : yeah this one is different
02:56 <Fuuko> : 01:00:205 (4) - For example the finish at this.
02:56 <Fuuko> : 01:11:298 (4) - Also remove the finish from here.
02:56 <Sallad4ever> : k~
02:57 <Fuuko> : 01:15:331 (1) - Works better if you replace the finish with a whistle.
02:57 <Sallad4ever> : I prefer finish there
02:57 <Fuuko> : Sure, at least make it softer a bit.
02:58 <Sallad4ever> : the vol is too big?
02:58 <Fuuko> : Yes.
02:58 <Fuuko> : That's what's bad for it to be a finish.
02:58 <Fuuko> : 01:17:348 (1,2) - You know the ticket.
02:59 <Fuuko> : 01:19:365 (1) - And I think this also works better as a whistle.
02:59 <Sallad4ever> : I've done it after you tell me the first one :P
02:59 <Fuuko> : Ninja!
02:59 <Sallad4ever> : I still think finish is better
02:59 <Sallad4ever> : I'll try working the vol
02:59 <Fuuko> : Sure.
02:59 <Fuuko> : That covers the Easy diff.
03:00 <Sallad4ever> : k
03:02 <Fuuko> : Ready for Normal?
03:02 <Sallad4ever> : whenever you are
03:03 <Fuuko> : Sure. Let me get some cake to get enough strenght w
03:03 <Sallad4ever> : make it 2 please
03:03 <Sallad4ever> : for me too
03:05 *Fuuko offers you cake.
03:06 <Sallad4ever> : :O
03:06 <Fuuko> : It's delisssshous~
03:06 <Sallad4ever> : seriously you make me hungry
03:06 <Sallad4ever> : :o
03:06 <Fuuko> : I'm hungry myself. Anyways.
03:07 <Fuuko> : 00:03:231 (3) - I don't this slider works, too.
03:07 <Sallad4ever> : why? the shape?
03:07 <Fuuko> : Yes.
03:08 <Sallad4ever> : hmm I'll rotate it a bit
03:08 <Sallad4ever> : I want to maintin the wavy shape here
03:08 <Fuuko> : That or a linear one would do it.
03:08 <Fuuko> : Okay.
03:08 <Sallad4ever> : maintain
03:11 <Fuuko> : 00:27:936 (4) - You know the drill.
03:11 <Fuuko> : If you tell me you already fixed it I'm slaping you. <3
03:11 <Sallad4ever> : haha I guess I'll curve it
03:15 <Fuuko> : 00:31:592 (2) - Maybe push this 1/4 beat forward?
03:16 <Fuuko> : I don't think they fit at that 1/4 beat.
03:16 <Fuuko> : it*
03:16 <Sallad4ever> : I wanted to fix this one all together though
03:16 <Sallad4ever> : the current one feels awkward for me too
03:17 <Fuuko> : 00:47:600 (2) - Nice slider.
03:18 <Sallad4ever> : :3
03:19 <Fuuko> : 00:49:617 (1,2,3) - http://osu.ppy.sh/ss/124811
03:19 <Fuuko> : Something like this?
03:19 <Fuuko> : It looks stylish~! >u<
03:20 <Sallad4ever> : wow
03:20 <Sallad4ever> : nice on
03:21 <Fuuko> : 01:00:205 (2) - One grid down?
03:22 <Sallad4ever> : done
03:22 <Fuuko> : If so, then you'd also need to push 01:02:222 (2) - one grid down.
03:23 <Sallad4ever> : ok
03:23 <Fuuko> : And if the previous, push 01:01:970 (1) - one grid left
03:24 <Fuuko> : 01:08:903 (5) - Four grids up? If so, make (6) symmetrycal to it.
03:24 <Sallad4ever> : I put it a little bit up so the space to 01:03:735 (4) - is good
03:24 <Fuuko> : Sure. ~
03:25 <Fuuko> : 01:09:533 (1,2,3,4,5,1,2,3,4,5) - I wonder if these are okay for a normal diff.
03:25 <Sallad4ever> : yup it's ok
03:25 <Sallad4ever> : for the first 5 circles might be abit hard cause it's liner but it's fine :3
03:25 <Fuuko> : Yeah, I thought so too.
03:26 <Fuuko> : You know what to do with hitsounds by now, I suppose.
03:26 <Fuuko> : From the previous diff.
03:26 <Sallad4ever> : yup the finish
03:28 <Fuuko> : Hard now?
03:28 <Sallad4ever> : I don't think I can go on :o
03:28 <Fuuko> : Oh, why?
03:28 <Sallad4ever> : I'm already tired
03:28 <Fuuko> : Sure.
03:28 <Fuuko> : I'll save log and finish that at some time you can.
03:28 <Sallad4ever> : maybe you can do the rest later too
03:29 <Sallad4ever> : I want to off now
03:29 <Fuuko> : I'd finish it now but you know how tired I am.
03:29 <Sallad4ever> : yeah

I'm finishing this mod when both of us have time.
i c u
nice one but 3 insanes?
youre insane....................
STAR
HakuNoKaemi

i c u wrote:

nice one but 3 insanes?
youre insane....................
STAR
Easy (1.66 stars, 76 notes)
Haku No Okami (4.99 stars, 242 notes)
Hard (4.98 stars, 246 notes)
KIRBY Mix (5 stars, 328 notes)
Normal (3.74 stars, 136 notes)

Star Rating Broken... so read the name!
Topic Starter
Sallad4ever
Just like Haku said all three diff from me are true to their name even though the star rating show it as Insane

and makasih starnya~
Kiddo-Kun
So I was playing through this map and I found something wrong.

[Haku No Okami]
00:57:180 (1) - This note, being grey, blended in with the spinner and confused me. I recommend changing the color.

Other than that sexy map~
STARRRR- Oh wait.
HakuNoKaemi
Done

SPOILER
Your message is too short. Please do not post messages like "star", and make sure you are constructively adding to the thread in question.
that's Holy ---- :3

Download: Shihoko Hirata - Pursuing My True Self (Sallad4ever) [Haku No Okami].osu
Topic Starter
Sallad4ever
I'm very sorry for the late reply m(_ _)m
upload and all ready~
bmin11
[Kirby]
I had hard time reading short sliders. Probably because of the colour blending with the BG.

[Haku No Okami]
This difficulty is a mystery. The spacing isn't really consisting with [Kirby] and [Hard]. I would suggest keeping it's circle size, but increase it's overall spacing to create a link between [Hard] and [Kirby]. It also looks very clustered with the current spacing as well.

[Hard]
01:02:222 (2,3,4) - Just a linear slider would have worked. They don't have an unity as a pattern right now. It could have worked as a three slider of 01:06:256 (4,5) as well.

[Normal]
00:58:188 (3) - Add new combo and then...
00:59:197 (1) - Remove new combo

That's all from me. Great work on those hitsounds
HakuNoKaemi
[Haku No Okami]
This difficulty is a mystery. The spacing isn't really consist with [Kirby] and [Hard]. I would suggest keeping it's circle size, but increase it's overall spacing to create a link between [Hard] and [Kirby]. It also looks very clustered with the current spacing as well.
It's an actual Guest, so it's more then Normal it isn't consistent with other diffs
bmin11
I'm not judging your mapping style, but the difficulty spread of it. It's always a good idea to have a consist difficulty spread. I do agree this is also mapper's choice however...
HakuNoKaemi
Well, Kirby's one is an Ultra insane, mine is pretty-insane-but-not-so-hard, hard is actually hard. So i don't see spread problems
Topic Starter
Sallad4ever
apply the combo on normal and about hard diff

bmin11 wrote:

[Hard]
01:02:222 (2,3,4) - Just a linear slider would have worked. They don't have an unity as a pattern right now. It could have worked as a three slider of 01:06:256 (4,5) as well.
Liner is too plain so I using a slightly curve slider here. Beside I rather like the flow using them slider

thanks for the mod~
Gonzvlo
Re-check time!

[General]
  1. Skin:
    1. Perhaps, "black" ticks?
    2. Would you make the Score-bar a bit smaller? It's too close to the numbers imo.
    3. Pehaps, add a "yellow arrow" as "play-warningarrow"?
[Easy]
  1. 01:02:222 (1) - I'm a bit worried about this slider. Sometimes I think that it would be better to move it 1/2 earlier but then I'm not sure if that would be intuitive enough. Perhaps, try this? This way rookies won't try to follow the vocals.
  2. 01:12:810 (1) - Perhaps, use an horizontal flip to improve the flow?
[Normal]
  1. 00:09:533 (4) - This slider is overlapping way too much with the bar. Perhaps, try another slider-shape?
    352,312,9533,2,4,B|404:264|424:192|416:120|368:64|368:64|256:64|144:64|144:64|96:120|88:192|108:264|160:312,1,770,0|2
  2. 00:31:592 (2) - This clap sounds a bit disorienting, I would suggest to remove it.
  3. 00:32:978 (1,2,3) - This pattern plays a bit weird and I could feel that something was missing. Perhaps, try with a slider starting from this point: 00:33:735 -?
[Hard]
  1. 00:04:239 (6,1,2) - Half of the approach-circles appear behind the score-bar. If it's possible, I strongly suggest to avoid these things by moving the circles somewhere else.
  2. 00:54:155 (5) - Same here, but this time is the slider-path.
  3. Awesome!
[Haku No Okami]
  1. Due to the special rhythms used in this song, you should use Tick Rate: 2
  2. I still disapprove those stacks, I strongly suggest to unstack them all
    "00:12:565 (4,1,2) - This kind of stacks are not easy to read nor play, I highly suggest to either stack all the circles or don't stack any of them. (same suggestion for stacks like: 00:20:632 (4,1,2) - 00:22:145 (7,1,2) -)"
  3. 01:04:491 (4,5,6) - The approach-circles are going behind the bar, if it's possible try to move these circles somewhere else.
  4. 01:15:079 (3) - This circle felt a bit off, I think you should remove it.
  5. 01:15:331 - Perhaps, end Kiai here? The musical change happens here.
[Kirby MIX]
  1. Didn't see major problems, just one comment. The normal-whistles during the chorus are way too loud for the song imo, you should try to reduce volume a bit. Oh, same as the other diff, Tick Rate: 2?
omnomnomnomnom

nomnom.
Topic Starter
Sallad4ever
For the skin I'll add the black tick and the yellow warning arrow, but for the Score bar it's close to the score number but it won't obstruct it

And

Gonzvlo wrote:

[Easy]
  1. 01:02:222 (1) - I'm a bit worried about this slider. Sometimes I think that it would be better to move it 1/2 earlier but then I'm not sure if that would be intuitive enough. Perhaps, try this? This way rookies won't try to follow the vocals. I think won't add a circle there. I do agree that it's a little tricky so I think the small gap would give them time to read the AC
  2. 01:12:810 (1) - Perhaps, use an horizontal flip to improve the flow? hm.. for this I want the ball to bounce according to instrument in the music so I'll let this stay as it is
[Normal]
  1. 00:09:533 (4) - This slider is overlapping way too much with the bar. Perhaps, try another slider-shape? Thanks for the code but the slanted on the slider doesn't fit with vocal
  2. 00:31:592 (2) - This clap sounds a bit disorienting, I would suggest to remove it. Done
  3. 00:32:978 (1,2,3) - This pattern plays a bit weird and I could feel that something was missing. Perhaps, try with a slider starting from this point: 00:33:735 -?I don't think starting it on 1/2 beat sounds fit. I change 2 & 3 to slider so it's easier to hit
[Hard]
  1. 00:04:239 (6,1,2) - Half of the approach-circles appear behind the score-bar. If it's possible, I strongly suggest to avoid these things by moving the circles somewhere else.
  2. 00:54:155 (5) - Same here, but this time is the slider-path.
  3. Awesome!
omnomnomnomnom

nomnom.
I change all the rest on my diff kukukukukukudosu for you
Thanks a lot~
HakuNoKaemi

Gonzvlo wrote:

[Haku No Okami]
  1. Due to the special rhythms used in this song, you should use Tick Rate: 2 ( actually, you could had said tick rate 2 is overally more consistent, or that i'm actually following more instruments (<- special rhythmn means this?)
  2. I still disapprove those stacks, I strongly suggest to unstack them all
    "00:12:565 (4,1,2) - This kind of stacks are not easy to read nor play, I highly suggest to either stack all the circles or don't stack any of them. (same suggestion for stacks like: 00:20:632 (4,1,2) - 00:22:145 (7,1,2) -)"
    Listen at the song to kno why I don like this
  3. 01:04:491 (4,5,6) - The approach-circles are going behind the bar, if it's possible try to move these circles somewhere else. while playing it do actually doesn't count , as if the upper part covered, you still see the circle itself and the lower part of the circle
  4. 01:15:079 (3) - This circle felt a bit off, I think you should remove it. i think you got why i used stacks like "00:12:565 (4,1,2), it is obviously following the SAME instruments , so just thank for having me see it :3
  5. 01:15:331 - Perhaps, end Kiai here? The musical change happens here Puttted it in 01:15:079 (3) , because the end of the gorgheggio
Download: Shihoko Hirata - Pursuing My True Self (Sallad4ever) [Haku No Okami].osu
bmin11
I feel so bad taking 2 kudosus with a single new combo mod orz
Topic Starter
Sallad4ever
well just consider yourself luck
I bet the staff are going to do something about that maybe....perhaps
HakuNoKaemi
make a mod that needs 2 kds and give you 1 should make you feel good (the inverse case :3)
Starrodkirby86
Chugga chugga chugga chugga chooo chooo!

Changes made:
>> Lowered a few timing sections' volume in regards to the Whistles. The Kiai section, for example, is now set to 90%.
>> Slider tickrate changed. There should be no noticeable change in the actual map though to this, since the sliders are short anyway.

Download: Shihoko Hirata - Pursuing My True Self (Sallad4ever) [KIRBY Mix].osu
Gonzvlo

HakuNoKaemi wrote:

[Haku No Okami]
  1. I still disapprove those stacks, I strongly suggest to unstack them all
    "00:12:565 (4,1,2) - This kind of stacks are not easy to read nor play, I highly suggest to either stack all the circles or don't stack any of them. (same suggestion for stacks like: 00:20:632 (4,1,2) - 00:22:145 (7,1,2) -)"
    Listen at the song to kno why I don like this
  2. 01:04:491 (4,5,6) - The approach-circles are going behind the bar, if it's possible try to move these circles somewhere else. while playing it do actually doesn't count , as if the upper part covered, you still see the circle itself and the lower part of the circle
I still don't agree with this stuff, those aren't major problems tho. Thus, that shouldn't stop me from bubbling this.

Bubbled.

Waaait!
  1. You added the "Slider-followcircle", you didn't add the Slider-ball set tho. Try adding the template one.
  2. [Easy] uses a different Video Offset
  3. [KIRBY Mix] was created using the Test Build, it uses stuff like "TitleUnicode:", "BeatmapSetID:28257"... I'm not sure if this is a problem but you better keep it consistent through the whole mapset. (Remove the extra Metadata)
That should be all!
Topic Starter
Sallad4ever
I'll leave Haku's diff to himself, as for the different metadata on Kirby's diff. It's not something that I should bother kirby to fix so I fix it myself. I'm not sure how will it impact the current build (v9) but I played it after changing them and I found no problem

Oh also, the slider follow circle is there because I was intend to made a sliderball with black-yellow square pattern that revolve around, but I don't have the skill to made it so I abandon that idea ;_;
Gonzvlo
SPOILER

Gonzvlo wrote:

HakuNoKaemi wrote:

[Haku No Okami]
  1. I still disapprove those stacks, I strongly suggest to unstack them all
    "00:12:565 (4,1,2) - This kind of stacks are not easy to read nor play, I highly suggest to either stack all the circles or don't stack any of them. (same suggestion for stacks like: 00:20:632 (4,1,2) - 00:22:145 (7,1,2) -)"
    Listen at the song to kno why I don like this
  2. 01:04:491 (4,5,6) - The approach-circles are going behind the bar, if it's possible try to move these circles somewhere else. while playing it do actually doesn't count , as if the upper part covered, you still see the circle itself and the lower part of the circle
I still don't agree with this stuff, those aren't major problems tho. Thus, that shouldn't stop me from bubbling this.

Quick fixes via IRC and that should be all.

Bubbled.
HakuNoKaemi

Gonzvlo wrote:

HakuNoKaemi wrote:

[Haku No Okami]
  1. I still disapprove those stacks, I strongly suggest to unstack them all
    "00:12:565 (4,1,2) - This kind of stacks are not easy to read nor play, I highly suggest to either stack all the circles or don't stack any of them. (same suggestion for stacks like: 00:20:632 (4,1,2) - 00:22:145 (7,1,2) -)"
    Listen at the song to kno why I don like this
  2. 01:04:491 (4,5,6) - The approach-circles are going behind the bar, if it's possible try to move these circles somewhere else. while playing it do actually doesn't count , as if the upper part covered, you still see the circle itself and the lower part of the circle
I still don't agree with this stuff, those aren't major problems tho. Thus, that shouldn't stop me from bubbling this.
/quote]

Well, the 1st suggestion:
Listen to the song the 1-2 stacks parts and to their placing.
I placed them like this because (4) is a drum and (1)-(2) do fullow the piano. there is nothing confusive or say wha?

The 2nd suggestion is somewhat like a nazi, the invisible part of the approach is even somewhat like a chord of 90° (pi/2) so, it isn't so much of a problem .. but as i where here i redid the graphic (I quitelly though of somethin better... and more Insane ;D)

EDIT: Sallad-kun, excuse for my late response... and for the bubble pop...

Download: Shihoko Hirata - Pursuing My True Self (Sallad4ever) [Haku No Okami].osu
Gonzvlo
Okay, popped for now then. Sallad, send me a PM when everything is updated.
Topic Starter
Sallad4ever
Don't worry about it Haku. Gonz is a nice guy ;)
Updated~

Obligatory message because of some notice in red saying that this post is too short
Gonzvlo
Hey Sallad,

Sorry, I'm late. I've got some problems to get online these days, please forgive me.

Anyhow, Bubble Repaired.
Krisom
A quiestion about the skin!
Should the image on "hit300g.png" be the one that appears on "hit300k.png" and vice versa? Right now, when you do a 300 on all the notes of a combo, a "weak" appears at the end of said combo, and if you hit 100 once (or more) you get a "300!!", unless there's some persona thingy I'm missing here about the "weak" being strong, I think it should be the other way around.

I guess my only worry is the hit300k/g thingy, everything else looks nice. If you change them (or not) I'll rank afterwards.

PS: haku's diff plays so odd at first, but when you get used to the half-stacked triples it's actually very nice ~
HakuNoKaemi
I do remember the fact that "weak" apper when you hit one of the Shadow weakness, so it do it's work for a perfect combo :D
Topic Starter
Sallad4ever

Krisom wrote:

A quiestion about the skin!
Should the image on "hit300g.png" be the one that appears on "hit300k.png" and vice versa? Right now, when you do a 300 on all the notes of a combo, a "weak" appears at the end of said combo, and if you hit 100 once (or more) you get a "300!!", unless there's some persona thingy I'm missing here about the "weak" being strong, I think it should be the other way around.

I guess my only worry is the hit300k/g thingy, everything else looks nice. If you change them (or not) I'll rank afterwards.

PS: haku's diff plays so odd at first, but when you get used to the half-stacked triples it's actually very nice ~
Just like Haku said, player who are familiar with Persona 4 will know about it. The "weak" will appear whenever a damage is dealt to the shadow's weakness.
In the game it is indicated with the amount of damage and a "weak" icon just like I used in the skin. And when shadows are hit on it's weakness they will be knocked down and are vulnerable for an all out attack.

Anyway it is a Persona thingy, yeah
HakuNoKaemi
an All-out Attack too deals Almighty damage (the best type of damage, because Shadows and Enemies can't reduce it! )
Krisom
I'm ok with that :D!...

We're all trapped in a maze of relationships,
Life goes on with or without you,
I swim in the sea of the unconscious,
I search for your heart, pursuing my true self ~!

Congratulations!
spboxer3
omg~this Ranked~~~
Congratulations!~~<3
Kiddo-Kun
Congrats Sallad.
Very nice map ^_^
SYSEN
congrats!!
xD
HakuNoKaemi
i didn't even see this.
That's just great!

Another ranked to my Guest Compenium :D
Kawayi Rika
Sallad4ever

Congratulations~ :)
Topic Starter
Sallad4ever

HakuNoKaemi wrote:

Another ranked to my Guest Compenium :D
yup :)
Thanks for the support guys, this map wouldn't get ranked without it
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